Great job! Once again you rocked! Might you be considering scrappy / nomad structures?, I think you are headed that way with the awesome make shift cargo links and similar items that you have been creating. Hoping one day we can see a mod that shows some of the additional ships in the fleet dry docked or something like that at an outpost, kind of hard to pretend that the other ships are somewhere else or vanish into thin air when not in use. Keep up the great work man!
Thank you very much! Modding is definitely starting to progress in many ways. I have some ideas for my next mod that will include all of the best features of my previous mods. AS things evolve, it's fun to see what others are doing as well, I keep in regular contact with a lot of other modders who do similar content. I kinda exploded onto the scene and starting really pushing boundaries, it's cool to see others doing the same! Thanks for watching and for the feedback! I hope you have fun!
As an enjoyer of your other mods, but also someone who does not have [nor is planning to get] the DLC, I just wanted to ask if you will be working on other non DLC-dependant fun in the future? Or will you be switching focus from this point on?
It would be nice if the links were different colors for solid, liquid, gas, and manufactured goods. It makes tracing the flow easier in complex outposts.
Very great mod, i was trying it and i notice that the turrets around houses and wall are targeting my crew members assigned to the outpust, is a bug or every not varuun npc is like an enemy for them? Thanks
@@ZarTick glad you found a workaround, I still havent received any other issues with it from anyone else. I wonder if maybe something else you have in your load order might be overwriting or conflicting? Thanks for the feedback!
Great job! Once again you rocked! Might you be considering scrappy / nomad structures?, I think you are headed that way with the awesome make shift cargo links and similar items that you have been creating. Hoping one day we can see a mod that shows some of the additional ships in the fleet dry docked or something like that at an outpost, kind of hard to pretend that the other ships are somewhere else or vanish into thin air when not in use. Keep up the great work man!
Thank you very much! Modding is definitely starting to progress in many ways. I have some ideas for my next mod that will include all of the best features of my previous mods. AS things evolve, it's fun to see what others are doing as well, I keep in regular contact with a lot of other modders who do similar content. I kinda exploded onto the scene and starting really pushing boundaries, it's cool to see others doing the same! Thanks for watching and for the feedback! I hope you have fun!
Shattered is great! All the Wicked stuff is great, but with Shattered, ALL MUST SERVE! Well done SomethingWicked3!
Thank you, I can wait to see your next build!
🥰🥰
Thanks for watching!
Very good job you wicked son of a gun. I’ll buy the DLC and getting downloading ASAP
I hope you like it, thanks for watching!
Everything looks and works great. This is your best mod.
@KalVaruun thank you, I'm not able to post on the fb sites, can you upload for me? You can be my VaRuun ambassador, my representative, lol
@@somethingwicked3 Yeah I can upload it on Facebook
As an enjoyer of your other mods, but also someone who does not have [nor is planning to get] the DLC, I just wanted to ask if you will be working on other non DLC-dependant fun in the future? Or will you be switching focus from this point on?
@karmickatastrophe7864 I couldn't stay away from the kit if I tried, there will be more non-DLC mods in the future
It would be nice if the links were different colors for solid, liquid, gas, and manufactured goods. It makes tracing the flow easier in complex outposts.
For sure, I wonder if that is even possible, way above my level for sure! Thanks for watching!
Very great mod, i was trying it and i notice that the turrets around houses and wall are targeting my crew members assigned to the outpust, is a bug or every not varuun npc is like an enemy for them? Thanks
I'll take a look at it, they are templated from the vanilla Turrets. First time hearing this.
I hear a bug about turrets level 2 that targets crew members maybe is that, anyway i fix it using colony mod (colonist dont get targeted)
@@ZarTick glad you found a workaround, I still havent received any other issues with it from anyone else. I wonder if maybe something else you have in your load order might be overwriting or conflicting? Thanks for the feedback!