Thanks for the great tutorial! Wow, I can't believe how easy it is to get such beautiful results in real time, and with collision and everything. It was so painful to do the same thing in Cinema 4D which required expensive plugins and agonizingly slow simulation and rendering times. I'm looking forward to using this in a future project.
@BoundlessEntertainmentFilms Awsome video! Question, are Niagara Fluids compatible with Patch tracing?, cause when I hit path tracing the niagara fluid box just became white or transparent
Hi. Do you know how to disable this red bounding box (Grid overlays) around fluidsims ? I can't get rid of this when rendering cinematics - it disapperas only when I turn off "cinematic mode" in legacy movie capture ?
I have to raise a question, which is that whether I use UE5.1 or UE5.0 to render this video texture, the video screen in the rendering results often gets stuck, showing black edges, and I can hardly find any way.
Can you make a video that walks through how to set up a Niagara fluid so it is affected by the lighting in a scene? I've found Niagara to be super user friendly, except I cant get it to look right in any of my scenes because it doesnt match the lighting
Yes, I will be covering this in part 2 of this tutorial, I hope to have that released later this week! Unfortunately Niagara doesn't seem to have dynamic lighting yet, but you are at least able to control the lighting. Thanks for watching!
And developers have the audacity to say that game development is getting more expensive. Yes, they have everything to create! Just look. Soon it will be possible to press only one button and the game will be ready. Just one man in studio and thats it.
Can we use UE to add better fire FX to moving objects, than what we can get in After Effects, to our video edits? I'm assuming yes? Since I'm seein you showing The Mandalorian and some other shows that I didn't know used UE? Is this what is taught in those courses you mentioned?
Thanks for the great tutorial! Wow, I can't believe how easy it is to get such beautiful results in real time, and with collision and everything. It was so painful to do the same thing in Cinema 4D which required expensive plugins and agonizingly slow simulation and rendering times. I'm looking forward to using this in a future project.
These are exactly the topics as a filmmaker I'm interested in but don't find anything on TH-cam🙏🏽🙏🏽💥
Very glad to hear it, thanks for watching!
Your course will be my Christmas present to myself. Super excited!
Cool introduction! Really nice to see how it was used in your specific shot as well
Fantastic work, added to my watchlist
Thank you, thanks for watching! Love your channel!
Wow, I will be exploring this for sure! Thanks for the heads up.
mind blown 😱
This was really useful
i really apreciate your help with dowloanding this software
You could do a separate course on Simulation,sir...
Wow.. Thank you for this and another videos too, man! Awesome! Just awesome!😍👍
Thank you and thanks for watching!
Mind blown
We are shooting an Indie Fantasy movie, if you did some fantasy environments like twisted forests or something like that would be amazing
Is there a way to get the FX that are in the demo, like the blue flame the female is holding in her hand?
@BoundlessEntertainmentFilms Awsome video! Question, are Niagara Fluids compatible with Patch tracing?, cause when I hit path tracing the niagara fluid box just became white or transparent
subbed. great tutorial
Thank you and thanks for watching!
Hello! I want to take your course but what video card do you recommend?
Hi. Do you know how to disable this red bounding box (Grid overlays) around fluidsims ? I can't get rid of this when rendering cinematics - it disapperas only when I turn off "cinematic mode" in legacy movie capture ?
Does this course have any unreal to nuke workflow? If not do the principles translate when troubleshooting live action with unreal integration?
I followed the steps but can’t seem to find anything when I create the niagra system am I missing a plug in?
nice thanks!
I have to raise a question, which is that whether I use UE5.1 or UE5.0 to render this video texture, the video screen in the rendering results often gets stuck, showing black edges, and I can hardly find any way.
Does your paid courses include how to add these same VFX in it as well? Thanks for this video by the way.
I need help with the colliders they don't work for me and I don't believe im missing any steps
Can you make a video that walks through how to set up a Niagara fluid so it is affected by the lighting in a scene? I've found Niagara to be super user friendly, except I cant get it to look right in any of my scenes because it doesnt match the lighting
Yes, I will be covering this in part 2 of this tutorial, I hope to have that released later this week! Unfortunately Niagara doesn't seem to have dynamic lighting yet, but you are at least able to control the lighting. Thanks for watching!
And developers have the audacity to say that game development is getting more expensive.
Yes, they have everything to create! Just look. Soon it will be possible to press only one button and the game will be ready. Just one man in studio and thats it.
My System is i7 4790k, Ram 16 Gb DDR 4 And Graphic card is 3090ti 24gb
Power Supply 750watt
The Project is Rural Australia crashing when i Render.
🚀
yes i want to learn this but i have rx460 gpu my unreal crashes all time its losing my good energy
use a virtual computer then, with a sub
its free
why UE5 not optimized?
1st
bro got a gap in his tooth
Can we use UE to add better fire FX to moving objects, than what we can get in After Effects, to our video edits? I'm assuming yes? Since I'm seein you showing The Mandalorian and some other shows that I didn't know used UE? Is this what is taught in those courses you mentioned?