The rail jump and swap is perfection! Really like the jogging/running animation as well. Super Sonic having different animations throughout Giganto's cutscenes is the cherry on top. Hopefully the project continues to get worked on as it's great so far!
22:32 The beam QTE is one animation I'd love to see changed for something a lot more dynamic. Specifically, it would be nice to have Sonic not just push back against it and suddenly let it fly up on a success, but rather lead into the deflect by making the pushback animation him curling up into a ball and spinning backwards, speed of the spin increasing with button mash progress.
@@SpeedTy24 At the end of the rapid backwards spin? Yeah, that would be a great finish for it, especially since such a more outstretched flip would more believably dissipate all that built up momentum. Good point.
i think really the only way to make the open world feel “sonic-like” whilst keeping the general style it has going for it would be to just add things like plants, shrubbery and natural features like the sunflowers from green hill (although in a different style), mushrooms and other things, which would require the islands to have a vastly different layout to compensate. the checkerboard pattern across the mountains definitely convey a sonic vibe but it generally looks unpleasing and sorta distracting, along with diminishing the overall vibe of frontiers. tl;dr only way to make frontiers feel sonic-like isn’t with textures but generally just an overhaul with the games layout/design
honestly just making the grass and rock having green hill textures throws off everything, the ancient structures now stick out like a sore thumb compared to before and half of the enviornment looks like it has a "missing textures" look. I dont think it looks good at all
Yeah... That's what I was thinking. Not a fan, personally. Or at least, I prefer the standard running animation of Frontiers. He's a lot more streamlined, which helps sell the speed.
One thing I so badly want changed is whenever super sonic gets hit, he holds this pose like he's gonna fart, and then just snaps back into flying. I so badly just want him to be more expressive when he gets hit and instead of him snapping back, he does a little twirl or does a little back flip and zooms back into the action with the camera falling his movments and also zooming in
i think it would look cooler for those who like the long spikes sonic model, because if you see this model imported on SF with the original anims it looks a bit odd it still looks good tho
We don't, God, i can genuinely tell which Sonic fan actually listen to the discourse and which one just makes fun of it, we don't hate green hill, we hate Sega's mishandling of Green hill and any other stage they keep bringing back over and over again for nostalgia pandering, a.k.a just getting more money off of your wallet via nostalgia.
@@TheRebelTitan55 I mean that's also true but not exactly what I'm talking about. The animations just show that the game could have been so much better.
WHY would they bring back that awful "ding!" noise for the reticle??? I'm so confused on who EVER wanted that obnoxious garbage in the game. Other than the really awful looking roll they did a good job though.
Visuals are more built for the a ps4 game imo. But we got the short end cus they made the game based around the switch version which really hurt the visual presentation.
Must've been hard making things look more "Sonic" without losing that mystique and melancholy aura. Kudos to the modders!
The rail jump and swap is perfection! Really like the jogging/running animation as well. Super Sonic having different animations throughout Giganto's cutscenes is the cherry on top. Hopefully the project continues to get worked on as it's great so far!
My favorite is probably the intro being a callback to the original Adventure
Un juego de Sonic así sería algo sublime
*The Super Sonic animation was honestly peak.*
22:32 The beam QTE is one animation I'd love to see changed for something a lot more dynamic. Specifically, it would be nice to have Sonic not just push back against it and suddenly let it fly up on a success, but rather lead into the deflect by making the pushback animation him curling up into a ball and spinning backwards, speed of the spin increasing with button mash progress.
What about if he kicks it all upwards with a backwards flip kick?
@@SpeedTy24 At the end of the rapid backwards spin? Yeah, that would be a great finish for it, especially since such a more outstretched flip would more believably dissipate all that built up momentum. Good point.
20:56 I love this part
Man I Love This Kamehameha Animation 4:23
Edit: Thanks For 14 Likes
That got a good chuckle out of me.
That has to be the best reference of all time
@@saricklurak Yeah
"Change the aesthic of Frontiers to be more unique"
*It's just Green Hill*
_So I wasn't the only one thinking that_
i think really the only way to make the open world feel “sonic-like” whilst keeping the general style it has going for it would be to just add things like plants, shrubbery and natural features like the sunflowers from green hill (although in a different style), mushrooms and other things, which would require the islands to have a vastly different layout to compensate. the checkerboard pattern across the mountains definitely convey a sonic vibe but it generally looks unpleasing and sorta distracting, along with diminishing the overall vibe of frontiers.
tl;dr only way to make frontiers feel sonic-like isn’t with textures but generally just an overhaul with the games layout/design
honestly just making the grass and rock having green hill textures throws off everything, the ancient structures now stick out like a sore thumb compared to before and half of the enviornment looks like it has a "missing textures" look. I dont think it looks good at all
It makes the visual aesthetic much more appealing
@@digito9650or they could just, saturate the grass a little more
The animation got to live and learn to show what it's made of
this finna *open my heart*
This mod really has *Endless Possibilities*
@@Averageblackjacketthey *reached for the stars* with this one
omg sonic looks way better with these sprites, good job
I like the texture mods in the open zone. Really helps because the environments in Frontiers look really stock to me
22:21 “Done with your little tantrum, pal?”
Cool Animations!
For some reason, the running animation reminds me of Sonics running animation from sonic o6. Its like wide
Yeah... That's what I was thinking.
Not a fan, personally. Or at least, I prefer the standard running animation of Frontiers. He's a lot more streamlined, which helps sell the speed.
@@connorcampbell-bisson8721 He's not going fast in his normal running animation though as he's just jogging. His animation helps sell that
He’s so much cooler and expressive.
Yep. Instant download. This is sooo sonic.
One thing I so badly want changed is whenever super sonic gets hit, he holds this pose like he's gonna fart, and then just snaps back into flying. I so badly just want him to be more expressive when he gets hit and instead of him snapping back, he does a little twirl or does a little back flip and zooms back into the action with the camera falling his movments and also zooming in
*Amazing!*
Whoever made this great work sega better take notes
The notes: ignoring this shit and/or send a cease and desist letter to the creators for copyright infringement
@@TheRebelTitan55 That would be Nintendo
@@TheRebelTitan55 that's nintendo
@@TheRebelTitan55
Following on, this is Nintendo.
@@TheRebelTitan55 Nintendo are the bone headed people that you can't tell nothing.
I wonder if these animations are compatible with other Sonic models too
Okay... That grilling animation got me. 🤣
Should've used the cyberspace drift mod for the first level
Funny how something as simple as a smug smirk can give so much character. Missed opportunity, Sega
This feel like a movie
Imagine these animations with the unleashed/generations models
It wouldn't change anything?
i think it would look cooler for those who like the long spikes sonic model, because if you see this model imported on SF with the original anims it looks a bit odd it still looks good tho
@@eldonod6341 In that case, I don't care
I'm pretty sure we hate Green hill
We don't, God, i can genuinely tell which Sonic fan actually listen to the discourse and which one just makes fun of it, we don't hate green hill, we hate Sega's mishandling of Green hill and any other stage they keep bringing back over and over again for nostalgia pandering, a.k.a just getting more money off of your wallet via nostalgia.
Super sonic is PEAK!
Nice
You can’t escape Green Hill
Man i do NOT dig that grid pattern on the walls. I feel as though the terrain just isn't built for it.
Because it's not. The terrain has a realistic shape, and the checkerboard style only works well with flatter, more stylistic terrain.
So why didn't sega do this its really good it would fit frontiers especially since they were basically mature
Because nobody wants more Green Hill?
@@TheRebelTitan55 I didn't really mind it but I'm one person and there are tons of sonic fans so yeah
As much as I like Frontiers I gotta admit. This mod makes me question why the game isn't like this.
Because nobody want more Green Hill
@@TheRebelTitan55 I mean that's also true but not exactly what I'm talking about. The animations just show that the game could have been so much better.
WHY would they bring back that awful "ding!" noise for the reticle??? I'm so confused on who EVER wanted that obnoxious garbage in the game. Other than the really awful looking roll they did a good job though.
Jesus those overworld textures are awful
Visuals are more built for the a ps4 game imo. But we got the short end cus they made the game based around the switch version which really hurt the visual presentation.