You forgot the taunt button actually has a use in the Alien and Predator campaign; you can use it to lure Marines and civilians closer or even make them panic. The auras around humans when playing the Alien is actually their emotional state: blue is calm, red is aggressive, and so on. It can be useful to make a Marine empty his pulse rifle into the shadows so you can eat his face or rip his spine out while he's reloading... ...okay it's more for fun, but still.
The best thing about playing as alien imo is how the clever wall walk turns a human setting into an alien one because it's constantly rotated strangely and you move through it too fast to retain orientation. So you really feel like an alien raiding a weird nonsense human hive.
@@alexdemoya2119 Yeah, and you don't even register them as stairs, when you're focusing on prey and survival you just see obstacles. It's a brilliant way of getting the player in an alien headspace. The inverted color vision makes it even more alien.
@@Summersong2262 It really is amazing how orientation dependent perception is. I remember as a little kid sitting upside down on the couch and thinking how weird the room looked with the floor as the ceiling. Clearly some developer somewhere had a similar moment XD
Nice detail in the game: If you cut off an arm from the androids, they have an entire separate one-handed reloading animation where they place the gun in their lap.
To be fair, with how the Alienverse is set up, you could probably squint and say these Colonial Marines have, once again, been hired out to Weyland-Yutani by the UA basically. Considering the UK is part of the Three Worlds Empire in the setting.
1:32 the fact this game was only EVER re-released on a giant arcade stick shaped like a Capcom logo is a crime against humanity, we need a proper port for consoles and PC
My guess that getting it re-released comes with same problems as trying to get the older MvC games re-released: having to deal with Disney fuckery. Because apparently they're okay with gimmicky re-releases of older games, like that Arcade1up cab and the aforementioned plug-and-play stick, but not an actual wide release on platforms that most people actually own...for some fucking reason.
@@ZeOHKay Could come down to licensing costs being higher for console/PC ports than for ports to stuff like the stick and the A1UP cabs, for whatever reason. It's probably why A1UP got the Marvel vs. Capcom series while a proper console/PC compilation of that franchise is non-existent.
I think I already know what Civvie thinks of AvP Jaguar: "A lot of these areas are copied and pasted, whole hallways, rooms, so it gets a little confusing"
The hard thing with the Jaguar game is figuring out/mapping the air ducts. Once you get that down, the game is actually pretty good, although it's slow and ponderous. The speed of the PC game feels like Rebellion maybe overcompensating a tad for how slow the original was.
So the alien heads throughout the assorted media are 2 different permutations of the same head. The skull with the grooves was originally underneath the smooth shell. James Cameron decided to rip the shell off during production of Aliens because the things kept breaking when shooting action scenes. Now we have 2 styles of xenomorph head.
more, actually. the one from 3 combined elements of both. the ones in resurrection are close to the winston design, but there's enough differences to point them out as a new design. if memory serves, one of the AVP movies outright reused the winston molds, but the other gave us yet another variation.
@@v8matey Or maybe they just matured enough to drop their shells? Judging by movies alone it's hard to tell, at least in the third one Ripley acknowledges the difference
27:28 The word that gets cut off is _Selaco._ Thank you for a robust transcript guys. It previously got talked about in the video ROUNDUP 4 - THE ALLUVION. Civvie was quite happy with it.
Oh I get it, civvie is pissed cause hammer is selling fraudulent keys for Selaco that will cause substantial migraines and money troubles foe the dev.....
Also there was an Atlantic accent but it was limited to movie stars and hollywood. It osunded just like here - a British person trying to speak american.
I believe that classical deep south "Plantation English" is also one of the closest to UK English. It's RP English just a little slower and with words drawn out a little more.
@@exonut2477 The Mid-Atlantic accent was an attempt to create a fusion accent between British and American. It was popular in the early 20th century in private schools. That's why FDR and several people in Hollywood had it. It fell out of favor pretty quickly since it was an artificial accent only taught to rich kids. Now obnoxious rich people think that the greatest linguistic thing to aspire to is to sound like they're from Ohio.
Love how the Aliens felt like... well, aliens in these older games, so unpredictable, sporadic and dare I say, menacing. The facehuggers in these old AvP games, are still nightmare fuel, to this day.
@@4thSurviver I guess, I just always felt the Predators always felt like an after thought in these games. Aside from AVP2 and Primal Hunt, they feel a bit more involved.
Not mentioned for obvious reasons, the multiplayer for this game absolutely fucking slapped. This was one of the primordial ancestors of the modern horde mode, you had levels where everyone played a marine and the game would just endlessly spawn hordes of aliens to attack you. It wasn't very DIFFICULT, but it was fun to dick around in. I also have fond memories of the racial team deathmatch, where me and a handful of marines went up against one predator and he absolutely fucking stomped us despite using no electrical weapons. RIP Gamespy Arcade
I remember when the local game magazine reviewed AvP. It was the version without saves, where you had to finish the level. Two decades later it still stays with me, because it's the first time I felt both somebody's burning hatred and deep respect for a video game. That man both hated and loved this game in equal parts. Also warned us about the flamethrower or as he called it the delayed suicide button.
When I played it as a kid, every time I would use a flamethrower I would set myself on fire because I would do it while running forward and into the flame. When I replayed it later with more experience with shooters, it wasn't that bad.
I also remember reading about AvP in a gaming magazine, and the main focus was on how tough the game was (so there was a whole separate article with "tips & tricks" too). I remember parts of the text... "the marine's armor is tough enough to withstand about half of an alien's tooth, if you're lucky" :D First time playing was the Marine demo (which is actually the "Invasion" mission in the full game) and I remember I was dead less than 30 seconds after starting. I was standing in the APC, still getting used to the controls, when an alien just came in and tore me to shreds.
Careful, it someone puts Bivvie instead of Civvie on the document, Civvie will end up being tortured by Michael Palin wearing a babies mask, but he'll also briefly meet Robert DeNiro, I guess. So that's cool.
Rebellion's been into comics and books for a while; they purchased 2000AD from Fleetway years back, so they're pretty much single handedly keeping UK comics alive (along with the Beano and Commando which will keep going until the sun burns out no doubt).
@@Reven338 I guess they became so good at making sucessful Sniper Elite games over the years that now they're too afraid of trying something else and potentially failing at it.
3:20 - The reason they did that was because they wanted to keep the horror aspect so you wouldn't save scum. You'd actually feel the terror of " _I'm down to my last clip and I must move forward._ " You see Civvie, I owned the og AvP back in the day and I read just about every video game articles of it. I was on Planet AvP and read all kinds of stuff. This game, I adored it with all of my being. I played it so much the disc physically exploded in the disc drive. I didn't even know that was possible!!! But it is, it's something like... 4.6 million spins in the disc drive will cause the structural integrity of the disc to break down leading to it exploding. I was devastated over that! Someone can correct me on the number of spins it requires before it explodes though, my numbers are off. 4:30 - I have a mod that replaces these portraits with the classic versions instead which I frankly think are better! 4:50 - THANK YOU CIVVIE! 🐯 6:20 - The AI is *surprisingly competent* if you study it passively! Marines will explore stages cautiously. Aliens will run across all over and can honestly sneak up on you and bite you in the back of your head without you ever noiticing they were there, and Predators will stalk the entirety of a stage for their prey. I'm serious. Do this: Play Alien Campaign until you reach the bonus level Invasion, complete Invasion. Now load up the game with cheat activated. Make sure you are Godmode. Run to the Marine starting location and do your best to fart out a dozen Marinebot's. But I'd caution against any Flamethrowers, Sadars or Skeeters. They'll always kill everyone including themselves. Avoid them from seeing you and run to where the Predator usually start on the map and spawn one singular Predator bot. Now run back to where you started and spawn a lot of Alien bots, a few predalien bots, at least one praetorian bot. Leave your computer for a bathroom break, and make yourself a sandwich. Come back and start slowly exploring the stage. You will find Aliens throwing themselves into fans if you haven't deactivated them in their hunt for the other two, you will find Marines having progressed all the way from the base level to possibly the staircase or further. The Predator could be anywhere. I once opened the door only to find the Predator decapitate one alien, turn around and kill the other. Seriously, it is incredible how competent the bots are. The only big risk is that if the Predator ever falls below a certain HP and they aren't fast enough to kill it, well, boom. That clears out the stage except you :p 11:10 - The best damn flamethrower that ever threw a flame in an FPS game! 18:20 - Alien is my favorite. It's so, enjoyable to put yourself into that role and make the enemies feel terror at your prescence. Even more fun in Multiplayer in all AvP games. I once hid along the wall in a dark room when I was chased by a Marine. Because I stood stll, he didn't see me as I seemed to just be part of the wall. And then, just like in Aliens. He got the tail and then the headbite. I love, Xenomorphs, so much. 18:28 - It is that important for me :( It really takes me out of it with the shifting color focus when Humans should be Blue, Aliens Red, Yautja Green, and Synthetics invisible with a shotgun in your face. 22:27 - The key as Alien is to embrace the darkness. Destroy the lights, and use your hiss. It'll attract enemies to your location.. But they can't _see you_ in the darkness. Then just sneak up, and do as the perfect organism does. 25:25 - One fully charged Tailstab brings a Predator down on their knees usually. Small stabs is a bad idea. 26:24 - That Legendary jump...! The key to quick death as Predator is taking a Minigun to the forehead. 33:22 - I fisted her.............. wait context CONTEXT!!!! This game, much love
@@TheSoulHarvester The more you know! \o/ @terminator572 👍 @CabezasDePescado I was using the WayBack Machine to read ye olde Planet AvP just earlier this week as well! \o/ Man I miss the Planet sites!
I love the 3 campaigns completely different styles. Humans is pure action-horror. Aliens is hunter/assassin fantasy. Predator is straight power fantasy. I always did the humans last as a kid because it was SO tense nonstop.
When I did a very short QA stint at Rebellion a few weeks before the zombie expansion for Sniper elite V2 shipped the 2000AD boys were at the back of the big office in the Oxford branch and I walked into the giant Dredd vs. Death statue in the lobby and made a lousy (but amusing) first impression, I emptied the vending machine of the cherry coke got the minimum spec machine because of course I did. I got to momentarily witness the half-developed amniotic mass that was Evil Genius Online (for facebook or something I don't know) that wound up in a back alley dumpster not long after, it might be an NDA issue but I'm sure they're confident nobody will believe me when I say this, I'm not sure how much the staff got split between the Oxford and Didcot branches when the latter was purchased or whether the 2000AD and comic staff went over to the latter and the games staff stayed in the former, I know the Didcot branch was in a building which belonged to the The Times or another rag made by a news company I can't remember. They're good folks, I miss them.
Hey! I worked at Rebellion at about the same time (2013-2015) as a coder. I remember being excited for EGO cuz i liked the original only to be disappointed by every single person I mentioned it to. I think it's for the best that it died, and hopefully the whole mobile games division there has too. I remember the QA team there being treated worse than any of the other workers. Rebellion loved to trade on its "indie" credentials but that didn't change the amount of unpaid overtime people were pressured into.
@@-abigail Wow what a coincidence! You know that makes a lot of pieces fit together, dunno if you knew Tuttle but I think he dipped out not too long after as manager of QA, and I'd wager it was stress-related from what I heard down the grapevine. He pulled a couple of strings as a family favour for a work trial-y thing, and I considered going back but seeing how it pushed him over the edge a bit I never acted on it. Glad I can tuck that what-if away, thanks for the comment.
@@CATASTEROID934 I'm so glad I ran across your comment! it's got me reminiscing now, I remember Tuttle! The relationship between a coder and QA manager is always a weird one because one of you is making all these bugs and the other is sick of all these bugs. I started as a purple-haired intern on the mobile games team that had more Steves than women. Do you remember when we made a jousting game because of whichever of the Kingsley brothers is into medieval reenactment? He has a whole TH-cam channel of it (The Modern Knight I think).
@@-abigail I don't think I did- I wasn't there long enough to take everything in and the lads doing QA on EGO and other mobile titles were sat directly behind the nook I was scooted into, though it sounds pretty accurately in-character for Jason from what I saw and heard and evidently that hasn't changed much in the last decade, he has a book and all now I think. I hope it wasn't too tense! I didn't really appreciate it at the time but given the circumstances there was a lot of points where people could've said no but nonetheless they got the paperwork out and scooched their chairs over and moved the castle of QA consoles over for me. I always hoped everyone did ok after that, it might be foolish to worry over people I knew for a few weeks over a decade ago but they made a real impression on me and it was valuable even if I didn't realise why I was going home at 5:30 an a bunch of people weren't until some time after.
The strategy guide for this game is where I first read the words "situational awareness" and "circle-strafing". Apart from having a walkthrough, it also had a section that taught you the basics of FPS. It's probably less in depth than I remember, but was a paradigm shift for kid me. It really upped my game, not just in AvP. Wish I had kept it.
I had the same experience, the strategy guide's somewhat laborious explanation of circle straging stuck with me enough that I couldn't bring myself to throw it away. Legendary game.
I don't know how many people have said this, Civvie, but I really appreciated the Half-Life video for the analysis of the game's structure, how its gameplay and story were tied together, and *why* it's one of the landmarks of videogaming's development as an art form. Just like how the Megaman vs. Megaman X Sequelitis from Egoraptor taught me new things about MMX, you always bring interesting thoughts to the table, which I look forward to no matter what the game is. Even when it's something terrible, one of the not-fun videos to make like DNF, especially with the DNF 2001 leak video to contrast against ('little moments are as important as big moments' was a standout observation) I still found your dissection worth the time to watch and think on.
My favourite bit of this game was taking out the lights as an Alien then hanging about on the ceiling and pressing the hiss button until the humans panicked and flame throwered each other. Hated the marine campaign, don't think I ever finished it but those alien levels I played a LOT
As for the darkness. Remember, we used to play this on CRTs. Thats OLED level blacks for those too young to remember :D. AvP games scared me sh*tless regularly. I couldnt even get through it as a teenager. The atmosphere is thick as concrete. Well, as a marine.
Well Civvie did say you can't see shit and he's not the type to bullshit about that type of thing. (also I had to turn up the brightness on my phone cause I couldn't see shit).
@@Blackerer That wasn't the issue it was just too dark also hilariously I needed to turn my brightness back down when he start playing with the night vision cause I got flash banged when he dropped a flair in night vision mode lol.
I really loved this particular iteration of AvP, especially the marine campaign. It was brutal and legit scary. You felt like your life was very fragile and literally any encounter with an alien or a group of aliens could end badly and yet you almost always had to move forward fast and finish levels as quick as possible, because staying in one place or lingering was even worse, especially considering that ammo for your guns was very limited. This game instilled a sense of survival like no other game before.
AVP Classic, lets go. And I'm not going to lie, the darkness during the marine campaign scared me so bad that I couldn't finish the first level. Doom 3 wished its darkness could evoke that level of dread that AVP inflicted on me.
To this day, I still remember plowing through the Marine campaign, until the level where you first run into a Predator. I somehow was not expecting a gahdamn Predator of all things in that level, but I froze and he took the opportunity to snipe me with the spear gun. Scariest fucking moment in my vidya life.
Yeah shit i remember playing the demo bitd, the ass clenching action had me go in a small control room to catch a breather (bad idea), i looked around the room and before i knew it an alien was directly in my face slicing me up. I remember screaming out loud at that one.
Fun fact: If you had the disk version of the gold edition, the second CD held all the music tracks for the game and had to be inserted for said music to play. However, you could put any music CD in and the game would play that instead. So, if you wanted to, you could run around blasting Xenomorphs while listening to Enya singing away in the background. It was hilarious.
1:31 The comic came first, the Alien head was specifically built for Predator 2 as a nod to the comic, and the director actively had to fight to keep shots of the alien skull in the movie.
The finisher with John Woo mode and dual pistols was so satisfying. But when you stood on a sentry gun I genuinely cackled. Great review, man. I really hope you'll cover AvP 2 with that awesome alien starting missions.
Anyone else notice this game didn't have a sewer? I am happy that at least one game company understood you can't have sewers on spaceships or spacestations. But that does leave me wondering, WHERE DO THE ALIENS....GO?
It technically got a home port thanks to the Capcom Home Arcade, but we don't talk about that considerimg it used Final Burn Alpha, which they are not supposed to do.
I know that song from the original trailer for WALL-E. All I remember about the movie Brazil is falling asleep in the English class I was watching it in lol
You missed a trick with the Molotov enemies as the Alien - if you use your taunt, you can get the humans so scared, they will throw the molotov in your direction, even if there are several other humans stood there (you can also scare them to the point they drop the molotov) Usually, fire wielding enemies can be employed to kill other enemies in the level
I seem to remember hearing somewhere that the Alien AI tries to avoid flamethrowers (or fire more accurately) while still trying to attack the player. However once they are ignited their self preservation drops to zero
That's the gist of it. All of the AI's attempt to "avoid fire" but once lit on fire behave a few ways, humans hit with FF do run away but it also seems to just be a timer; "run around for 5 seconds" about, whereas predators and aliens when lit-up go absolutely bonkers.
What an awesome surprise of a video about one of my favourite games as a kid! I remember getting so dizzy as an alien from the SHEER AGILITY of the wall climbing/running Awesome, I'm getting a fresh drink and snacks for this one! 🤙😃
My enjoyment of video games will never again reach the peak of playing alien vs predator 2 as a kid. Survival mode on a good server in that game was just an absolute blast, decades later I am still nostalgic for it
You know Civvie, you're one of the very few content creators that I actually "watch" your videos, most of the time I put stuff on as background noise while I work or exercise or whatever it is I'm doing, but you make such quality content that when you put out something new I make sure I have time set aside to sit down and actually watch it with my undivided attention. I gather you and I are about the same age and have very similar taste and experiences in the games we grew up playing, I always love hearing your take on this stuff. Keep up the good work! I always look forward to the latest video of yours and often times enjoy backlogging your older content!
Xenoborgs have a weakspot on their head - a small glowing red light - couple of shots there puts them down for good. Alien claw attacks - humans are basically one hit kill no matter what, so against them, clawing is objectively the best. The only case when human will survive a hit from claws is when, once in a blue moon it registers a hit to their fingers... I'm not even kidding. Clawing corpses also restores your health. The more you shred them, the more health you get, though even completely shredded carcasses restore your HP - REGARDLESS of difficulty - even on director's cut. The difficulty description is a lie. Moreover - alien can "overheal" - eat beyond 100%, not sure how much. It will slowly deplete to base health after that. Tail attack is stronger and can be charged - good at taking down turrets - AND a charged tail attack brings predator to his knees. Headbite - you need to headshot the enemy, proximity alone is not enough - the game simply hides your crosshair. Also - some weird quirks - alien blood deals damage per drop - and the amount of bleeding is determined by where you hit - each body part has joints where it meets the other part and it can bleed from there. So potentially you can turn a xenomorph into an instakill acid pool if you shoot off all their fingers and back spines. This also means that the best place to shoot is obviously the head... but also the crotch - because this is the body segment that "holds" all others together. Also - current Steam release of the game works well, but older variants are a complete bitch to run on any modern hardware - with physics glitching out inanely - enemy AI basically breaking because of it - enemies sliding and blocking themselves on level geometry, xenoborgs able to crash the entire game by glithching out the particle effects.
Dude that Capcom AvP game is so damn good. Xenomorphs just SWARM the screen in the first level and the game wouldn't slow down. Just absolute crunchy alien-smashing carnage, will easily buy when given a proper port.
What we really need to give Civvie nightmares for the rest of his life is for Randy to make a AVP game that's a first person looter shooter because he can't stop making Borderlands games but then make the controls unchangeable and frustrating to use but make sure it's done boom shoot style with old school graphics so Civvie is obligated to play it. Also maybe ship a few hundred copies to Civvie as an accident. Signed by Randy with his greasy finger.
@@theninjamaster67 I'm more making fun of the fact Randy can't stop making Borderlands content because all his company's other IP's are washed up at this point. I don't think I'd buy something just because it's Gearbox anymore but I'm a total Borderlands fan. Though he admitted Wonderlands was a cash grab and that BL2 was the best they've ever done. I'm just hoping BL4 learned from the mistakes of 3. Vaughn and Rhys were actually REALLY cool characters and to see them reduced to jokes was awful. It's obvious Randy needs to bring back the OG team and ditch the "modern developers for modern audiences" he's hired.
@@richardtorruellas2370 Personally I think Gearbox needs to start making expansions for other companies games again maybe it'll humble them a bit and get the creative juices flowing again. Borderlands 2 was definitely their best game but I think they had something special with the Half Life expansions. Although I will say Battleborn had some serious potential had they put the care and love it deserved and if they would've marketed it as not just Overwatch since they weren't actually similar in the slightest.
BL2 was an incredible game... Many, many wasted hours, same with the Pre-Sequel. BL1 was also good, but not great. 3 was garbage; "too much of a good thing" in every way, from wearing out the jokes to taking all the other aspects too far. I didn't finish it, doubt if I even got half way -- whereas with BL2 I beat every expansion, found every secret, and was honestly sad when it was all over. _Tiny Tina's Dragon Keep_ with friends = some of the best online gaming memories I have, and I've been a gamer since the 1980s.
Wow, this really unlocked a memory. I had one of those old CD demos that came in PC magazines, and this game was in it (only Marine). I always died in the first level because I was a kid and barely touched PC gaming. That CD came with other demos, as one of those point and click games (it was a boat, and all I ever did was give the captain an apple with worms to go into the supplies room, and never move other place), and one about a man inside a barrel using spit to take out enemies and eating donuts for extra lives. I wish I could remember the name of that one. Maybe it is time I DL this game and properly finish it. Thanks for the memories, CV11.
There's an old video on TH-cam where Rebellion devs are talking about this game's development. It is very interesting and highly recommend it, if you want to understand some of the oddities of this game featured in this video. One of the funniest things is when they say that they were creating fun levels non-stop, but there were no coherent direction and story, so when the release date was on the horizon they tried to tie these levels together to have some sort of continuity. :D Back in the day, I couldn't finish this game because it was just super hard and had a very odd feeling while playing it. Rebellion had tons of idea for this game, but the design was lacking I guess. That's why I think Monolith's AvP2 was a better in every way. It was an iteration of this game, but they fully fledged out everything, preserving the look and feel of the original, setting a high bar what Rebellion couldn't jump with AvP3 (AvP2010). AvP 2's sounds, locations and weapons and enemy encounters were just so much better, for example. Also, I liked the fact they tied the 3 race's story in the campaign without the feeling of reusing maps. AvP3 failed in this regard completely.
Way back in the day, I had one of those PC Games demo CD's (from the magazine PC Games). One of those CD's had a demo of AvP. That demo gave me PTSD. Man I had never played a game that was so unpredictable, dark and scary before. The demo starts on the level where you spawn in the APC. There were NO difficulty options as I remember. It was do or die. I always used to camp at the beginning thinking that the aliens would stop to respawn but no... That beeping montion-sensor gave my anxeity every time I played the game. And when you got hurt you sounded like flamethrower medic ''Cynthia Dietrich'', the marine that quetions if the aliens shows up on infrared or not at all. Her death screams when she gets caught... Once I got the Smartgun I felt my balls started to grow (a bit). But man... This might be one of those games that scared the sh!t out of me, but d@mn I still love this game!
I just recently got epilepsy a couple years ago, and I’m still having difficulty adjusting. I was an avid gamer prior to my situation, much like how I love watching this channel. I decided to brave through b/c I can’t miss an opportunity for a good civvie video. To me, it was worth the risk b/c I don’t wanna live if I can’t do the things I love to do anymore dammit
One of the first games we played at our LANs back in the days when we were just 3 guys and the origin of my online-handle to this very day. Go ahead, guess which one of the three races I used to play.
9:40 Stopping your video dead for an extended reference to a totally unrelated movie that at least 90% of your audience hasn't seen? THIS is the quality content I subscribe for!
Now I'm really hoping you do AvP2 sometime, since that was one of my favorite FPS shooters. The way the stories intertwined was fantastic and made playing through the other campaigns memorable.
This was one of the first game demos I ever got, and I played the hell out of the Alien level. It was amazing, running around at such high speed, preying on the humans, climbing walls at weird angles. I eventually got the game (pretty sure it was gold, I think it had saves). Alien felt incredible, Predator felt powerful, Marine was butt-puckering. Thanks for doing the review!
YES This is the greatest notification on TH-cam I've ever gotten. This game was a massive portion of my early teenage childhood along with the sequel. Terminator, Aliens, and predator were like the first three franchises that I started to become just a total fanboy over. Watching the flicks reading the comics playing the games going on early forums and fan sites But man I have some real fond memories of this game. I liked Just picking a level and using the console commands to drop in tough enemies to fight
I only played AvP 2 as a kid and while I absolutely loved it I still haven't played this one, that animation alone has almost convinced me to do so lol.
Like always, another "classic" FPS I've never played before but want to know cause of Civvie, thanks Civvie! Also when I saw him climbing all over the walls with the Xenomorph... I was genuinely in awe lol.
sidenote but: that you can't reload manually, I actually like it lore-wise, even wish Aliens Colonial Marines had it on their lore. Imagine a corpo-head decided to save money by ensuring marines don't waste ammo by not allowing them to reload until the mag is fully depleted, so guns jam the mag in until it is completely empty and you can't reload until you empty the mag.
Then they would waste ammo by shooting until they run out, which actually fits with Corpos making brainless cost cutting measures that only lose them more money.
@@TheRhalf Oh no no, I don't mean games should do this. I mean this should have been in the movie. Of course gameplay-wise the design would be awful to play with.
God dang TH-cam didn't recommend me your videos even though I'm subbed - I'm glad I looked you up, Civvie - got TWO videos to watch from you now! It's a good day today. Gonna ding that bell while I'm here.
I remember getting this game when it came out back in 99, I think it was the summer of 99. I was floored by it. It seems so quaint now, but I still love it. I never unlocked John Woo Mode because my aim sucks. GG on showing all of the cool stuff here!
Civvie I'm so happy you played this game. For the longest time I thought I was the only person who ever played this game, and after years of watching your videos and seeing you play other alien v predator games, and referencing this game with clips, I am happy that you finally did a video on this game. (And yes, that first platforming jump in the predator levels sucked. I dont remember it being that bad when I was a kid, I feel like its a problem with the Steam port? You'd think it would have developed into a core memory with how bullshit that jump is.)
Did he also forget that the Predator had some kind of handheld lightning absorber which can refill your energy quickly? I seem to remember that from when I played it.
@@rakninja The first game doesn't "really" have the pounce for the Alien, however there is a bizarre "super jump" if you press crouch and jump. The Predator on the other hand gets jackshit in terms of movement abilities in the first game beyond "no fall damage unless the level has a kill trigger" and slightly higher speed than the marine. You might be thinking of AVP2 where they added the pounce and swapped the super jump to the Predator.
@@SolidStateSimulations nope. to be clear i meant "pounce" as a movement mechanic, not the AVP2 attack. now i could be misremembering the pred having a super jump in 1, but i know my alien, and i have too many fond memories of ricocheting around the level at a very high rate of speed.
Thanks for covering this. I've been waiting for you to cover the AVP series. Looking forward to you doing the other 2. Take care and keep up the good work. 👍
I have the feeling Slipgate's incompetence will kill all the momentum of old school fps games brought by Dusk, Amid Evil, Ion Fury and the other standard bearers
@@terminator572 God, I hope it all dies. For every interesting concept, every Cruelty Squad, and every old formula done better like Dusk, there are 20 releases that should have just been mods that barely justify being sold.
You absolute madman. Civvie, thank you for doing what you do from your cell. Some of my very earliest memories of being simultaneously terrified and enamored by a videogame was with Aliens Versus Predator. This game lives rent free upstairs and I ain't got plans to evict it any time soon. I only wish I'd seen the notif sooner, haven't clicked watch and thumbs up on a video this fast in a while lol. Keep up the good work man! Always a bright spot to my day to get to watch and/or listen to your next installment.
I played the shit out of this game as a young kid. Honestly the second AVP I played even more. I absolutely loved these games! Hoping to see AVP 2 here soon from you. Keep up the great work!
You forgot the taunt button actually has a use in the Alien and Predator campaign; you can use it to lure Marines and civilians closer or even make them panic. The auras around humans when playing the Alien is actually their emotional state: blue is calm, red is aggressive, and so on. It can be useful to make a Marine empty his pulse rifle into the shadows so you can eat his face or rip his spine out while he's reloading...
...okay it's more for fun, but still.
I had read that the "Classic 2000" version had some bugs with the aura colors on the Alien campaign, which led to my dismissal of it.
@@Civvie11 Wow, didn't know that, I'd likely never have noticed. Thanks for covering a game I adored as a kid, and keep on keepin' on.
I thought the taunts were just for multi-player
@@metalmollusquetv That's AvP2. can't use it in singleplayer campaign.
@@oanisd what I meant was that I didn't thought the taunts had uses in single player. I've only ever used them in multi to "communicate"
The best thing about playing as alien imo is how the clever wall walk turns a human setting into an alien one because it's constantly rotated strangely and you move through it too fast to retain orientation. So you really feel like an alien raiding a weird nonsense human hive.
Really cool observation. The stairways and gantries are an annoyance and hinderance for aliens.
@@alexdemoya2119 Yeah, and you don't even register them as stairs, when you're focusing on prey and survival you just see obstacles. It's a brilliant way of getting the player in an alien headspace. The inverted color vision makes it even more alien.
I did NOT think of it that way, good job, that makes a lot of sense.
@@Summersong2262 It really is amazing how orientation dependent perception is. I remember as a little kid sitting upside down on the couch and thinking how weird the room looked with the floor as the ceiling. Clearly some developer somewhere had a similar moment XD
Nice detail in the game: If you cut off an arm from the androids, they have an entire separate one-handed reloading animation where they place the gun in their lap.
I fucking love small details in games
Colonial Marines receiving orders from British parachute regiment soldiers in a live action cut scene is the jank I so dearly miss in video games
The good old command and conquer cutscenes, i miss that stuff in video games, it was fun
@@TeKett SpAcE
@@user-pq8sm3ye7eSorry, not a fan of RA3.
To be fair, with how the Alienverse is set up, you could probably squint and say these Colonial Marines have, once again, been hired out to Weyland-Yutani by the UA basically. Considering the UK is part of the Three Worlds Empire in the setting.
The green screen cutscenes in Mechwarrior 4 always warms my heart.
1:32 the fact this game was only EVER re-released on a giant arcade stick shaped like a Capcom logo is a crime against humanity, we need a proper port for consoles and PC
My guess that getting it re-released comes with same problems as trying to get the older MvC games re-released: having to deal with Disney fuckery.
Because apparently they're okay with gimmicky re-releases of older games, like that Arcade1up cab and the aforementioned plug-and-play stick, but not an actual wide release on platforms that most people actually own...for some fucking reason.
@@ZeOHKay Could come down to licensing costs being higher for console/PC ports than for ports to stuff like the stick and the A1UP cabs, for whatever reason. It's probably why A1UP got the Marvel vs. Capcom series while a proper console/PC compilation of that franchise is non-existent.
We got this on aracde cabinet,but i prefered Vendetta or Cadilacs and Dinosaurs.
I think the only reason they can ship it as a toy is liscencing, similar to how mvc2 can only get a re release as an 1up cab but not a game.
Fitecade has a good version and the multi-player works as it should. It has Cadillacs and Dinosaurs too
I think I already know what Civvie thinks of AvP Jaguar:
"A lot of these areas are copied and pasted, whole hallways, rooms, so it gets a little confusing"
For real it's like that?
There's something about this comment, like it's copied and pasted, whole phrases, words, so it gets a little nostalgic...
.. the older I get, life is nearly identical lol
The hard thing with the Jaguar game is figuring out/mapping the air ducts. Once you get that down, the game is actually pretty good, although it's slow and ponderous. The speed of the PC game feels like Rebellion maybe overcompensating a tad for how slow the original was.
@ArianneKiryloPiss off with your irrelevant spam. 🖕🏻
"Your tail stunlocks the Predators"
It's double funny because in the 2010 game you can do the exact same thing.
I appreciate the use of the White House from Duke It Out in DC
No wonder it seemed familiar.
So the alien heads throughout the assorted media are 2 different permutations of the same head. The skull with the grooves was originally underneath the smooth shell. James Cameron decided to rip the shell off during production of Aliens because the things kept breaking when shooting action scenes. Now we have 2 styles of xenomorph head.
more, actually. the one from 3 combined elements of both. the ones in resurrection are close to the winston design, but there's enough differences to point them out as a new design. if memory serves, one of the AVP movies outright reused the winston molds, but the other gave us yet another variation.
@@rakninja I see that someone else watched the special features discs. Respect.
Dont they class them as two different types now.
The Alien 1 is a Drone alien thats much taller.
And Aliens is a warrior type class?
@@v8matey Or maybe they just matured enough to drop their shells?
Judging by movies alone it's hard to tell, at least in the third one Ripley acknowledges the difference
@kaggykarr They're two different types according to the wiki. Drones are smooth like in Alien, warriors are ridged like Aliens.
9:23 That "Brazil" soundtrack for the bureaucracy bit, 10/10
What song is it?
@@xwingx1gt Its the "The Office" song from Terry Gilliam's movie 'Brazil', which is a dystopian comedy (more or less)
@@Mrkabrat Thank you so much
@@Mrkabrat
Also one of the best movies ever!
@@MrkabratI thought it was a Hermes / futurama reference
“Ah the cycle of bureaucracy”
Red Lobster's Endless Aliens vs. Beefeater Marines vs. A Short Bus of Predators from the "No Yuatja Left Behind" Remedial Hunting clan on field trip.
"Remedial hunting clan" haha
27:28 The word that gets cut off is _Selaco._ Thank you for a robust transcript guys. It previously got talked about in the video ROUNDUP 4 - THE ALLUVION. Civvie was quite happy with it.
Selaco also sounds suspiciously like the name of some other ship from Alien.
@quint3ssent1a the USS Sulaco from *Aliens* (1985)? Nah, couldn't be related...
Oh I get it, civvie is pissed cause hammer is selling fraudulent keys for Selaco that will cause substantial migraines and money troubles foe the dev.....
10:24 Fun fact: the American accent that's closest to a UK accent is Boston Brahmin. It's really rare, so it's a miracle it made it to the space age 🙃
I prefer to think that the US annexed England in the future.
Also there was an Atlantic accent but it was limited to movie stars and hollywood. It osunded just like here - a British person trying to speak american.
I believe that classical deep south "Plantation English" is also one of the closest to UK English.
It's RP English just a little slower and with words drawn out a little more.
@@exonut2477 The Mid-Atlantic accent was an attempt to create a fusion accent between British and American. It was popular in the early 20th century in private schools. That's why FDR and several people in Hollywood had it. It fell out of favor pretty quickly since it was an artificial accent only taught to rich kids. Now obnoxious rich people think that the greatest linguistic thing to aspire to is to sound like they're from Ohio.
There is a few accents on some small islands that are very british sounding.
Love how the Aliens felt like... well, aliens in these older games, so unpredictable, sporadic and dare I say, menacing. The facehuggers in these old AvP games, are still nightmare fuel, to this day.
This series really is just Marines vs Aliens with special guest stars, a handful of Predators
It probably would hurt the Predators' street cred if they got massacred by the dozens by a single human or xenomorph.
@@4thSurviver I guess, I just always felt the Predators always felt like an after thought in these games. Aside from AVP2 and Primal Hunt, they feel a bit more involved.
Its almpst like the two franchises arent a great fit
@@jamescollinge5043 well now thats just an incorrect statement
To be fair, preds do tend to hunt in *small* groups. This likely is why they seem numaricly mini against the other two litteral armys.
Not mentioned for obvious reasons, the multiplayer for this game absolutely fucking slapped. This was one of the primordial ancestors of the modern horde mode, you had levels where everyone played a marine and the game would just endlessly spawn hordes of aliens to attack you. It wasn't very DIFFICULT, but it was fun to dick around in. I also have fond memories of the racial team deathmatch, where me and a handful of marines went up against one predator and he absolutely fucking stomped us despite using no electrical weapons. RIP Gamespy Arcade
The steam re-release has functioning servers via steam ;)
So the multiplayer had a better version of the predator game that came out 2 years ago and costed less.......
@@Sonichero151 we don't talk about 2016
I couldn’t believe the demo allowed unlimited play on one or two maps. I prob have 100+ hours in this game and never paid for the full game.
The alien defense multiplayer mode was absolute fire back in the day.
I remember when the local game magazine reviewed AvP. It was the version without saves, where you had to finish the level.
Two decades later it still stays with me, because it's the first time I felt both somebody's burning hatred and deep respect for a video game. That man both hated and loved this game in equal parts.
Also warned us about the flamethrower or as he called it the delayed suicide button.
When I played it as a kid, every time I would use a flamethrower I would set myself on fire because I would do it while running forward and into the flame. When I replayed it later with more experience with shooters, it wasn't that bad.
I also remember reading about AvP in a gaming magazine, and the main focus was on how tough the game was (so there was a whole separate article with "tips & tricks" too). I remember parts of the text... "the marine's armor is tough enough to withstand about half of an alien's tooth, if you're lucky" :D
First time playing was the Marine demo (which is actually the "Invasion" mission in the full game) and I remember I was dead less than 30 seconds after starting. I was standing in the APC, still getting used to the controls, when an alien just came in and tore me to shreds.
I love when Red Dwarf is mentioned.
SMEG 😀
What a guy!
@@osiris4457 Hear hear! Who does NOT adore Arnold Judas Rimmer 😍
@@osiris4457
I hear they call him Ace nowadays, truly the man all men wish they were!
@@dallesamllhals9161he's much better than a garden strimmer. without him life would be much dimmer. and he will never need a Zimmer.
One of my friends used to call the androids "Milk Duds". "Milk," because of the blood, and "Duds," because there's no health reward for killing them 😁
Maybe he's latently homo for them? Wanting to eat the "milk duds".
I love the installer for AVP gold that has a screenshot with a caption that says "NEW EXCITING INGAME SAVE FEATURE"
That scene at 9:23 reminds me that I never did get a 27B-6 clearance document for Civvie's electrical information retrieval bill
This came out 4 minutes ago HOW THE FUCK DID YOU GET TO 9:23
@@strif3s By being a hero and subscribing to the Patreon, thereby seeing it early :)
Stickler for paperwork, eh?
Careful, it someone puts Bivvie instead of Civvie on the document, Civvie will end up being tortured by Michael Palin wearing a babies mask, but he'll also briefly meet Robert DeNiro, I guess. So that's cool.
So this is why he hasnt answered my mails, all this time they have been redirected to the White House...! Wonder if they too got my death threats.
Rebellion's been into comics and books for a while; they purchased 2000AD from Fleetway years back, so they're pretty much single handedly keeping UK comics alive (along with the Beano and Commando which will keep going until the sun burns out no doubt).
They also own Dredd if I'm not mistaken
Yet why Rebellion hasn't made a Dredd game in the past 21 years since Dredd Vs Death is a divine mystery.
@@Reven338 I guess they became so good at making sucessful Sniper Elite games over the years that now they're too afraid of trying something else and potentially failing at it.
@@ObsoleteVodkaYT That comes under 2000AD, I'd presume.
Oh yeah, they also did that Rogue Trooper game that you can get on GOG, didn't they? Didn't know they also outright own 2000AD.
3:20 - The reason they did that was because they wanted to keep the horror aspect so you wouldn't save scum. You'd actually feel the terror of " _I'm down to my last clip and I must move forward._ "
You see Civvie, I owned the og AvP back in the day and I read just about every video game articles of it. I was on Planet AvP and read all kinds of stuff. This game, I adored it with all of my being. I played it so much the disc physically exploded in the disc drive. I didn't even know that was possible!!! But it is, it's something like... 4.6 million spins in the disc drive will cause the structural integrity of the disc to break down leading to it exploding. I was devastated over that! Someone can correct me on the number of spins it requires before it explodes though, my numbers are off.
4:30 - I have a mod that replaces these portraits with the classic versions instead which I frankly think are better!
4:50 - THANK YOU CIVVIE! 🐯
6:20 - The AI is *surprisingly competent* if you study it passively! Marines will explore stages cautiously. Aliens will run across all over and can honestly sneak up on you and bite you in the back of your head without you ever noiticing they were there, and Predators will stalk the entirety of a stage for their prey. I'm serious. Do this: Play Alien Campaign until you reach the bonus level Invasion, complete Invasion. Now load up the game with cheat activated. Make sure you are Godmode. Run to the Marine starting location and do your best to fart out a dozen Marinebot's. But I'd caution against any Flamethrowers, Sadars or Skeeters. They'll always kill everyone including themselves. Avoid them from seeing you and run to where the Predator usually start on the map and spawn one singular Predator bot.
Now run back to where you started and spawn a lot of Alien bots, a few predalien bots, at least one praetorian bot. Leave your computer for a bathroom break, and make yourself a sandwich. Come back and start slowly exploring the stage. You will find Aliens throwing themselves into fans if you haven't deactivated them in their hunt for the other two, you will find Marines having progressed all the way from the base level to possibly the staircase or further. The Predator could be anywhere. I once opened the door only to find the Predator decapitate one alien, turn around and kill the other. Seriously, it is incredible how competent the bots are.
The only big risk is that if the Predator ever falls below a certain HP and they aren't fast enough to kill it, well, boom. That clears out the stage except you :p
11:10 - The best damn flamethrower that ever threw a flame in an FPS game!
18:20 - Alien is my favorite. It's so, enjoyable to put yourself into that role and make the enemies feel terror at your prescence. Even more fun in Multiplayer in all AvP games. I once hid along the wall in a dark room when I was chased by a Marine. Because I stood stll, he didn't see me as I seemed to just be part of the wall. And then, just like in Aliens. He got the tail and then the headbite. I love, Xenomorphs, so much.
18:28 - It is that important for me :( It really takes me out of it with the shifting color focus when Humans should be Blue, Aliens Red, Yautja Green, and Synthetics invisible with a shotgun in your face.
22:27 - The key as Alien is to embrace the darkness. Destroy the lights, and use your hiss. It'll attract enemies to your location.. But they can't _see you_ in the darkness. Then just sneak up, and do as the perfect organism does.
25:25 - One fully charged Tailstab brings a Predator down on their knees usually.
Small stabs is a bad idea.
26:24 - That Legendary jump...!
The key to quick death as Predator is taking a Minigun to the forehead.
33:22 - I fisted her.............. wait context CONTEXT!!!!
This game, much love
huh, always wondered why my Neverwinter Nights: Hordes of the Underdark CD exploded in the drive.
It's called a magazine.
Planet AVP, the nostalgia!
@@TheSoulHarvester The more you know! \o/
@terminator572 👍
@CabezasDePescado I was using the WayBack Machine to read ye olde Planet AvP just earlier this week as well! \o/ Man I miss the Planet sites!
That's cool about the AI. I went to see if NPC Wars did an episode of AvP but not yet!
I love the 3 campaigns completely different styles. Humans is pure action-horror. Aliens is hunter/assassin fantasy. Predator is straight power fantasy. I always did the humans last as a kid because it was SO tense nonstop.
I always knew Weyland-Yutani would put their dough in the right place by sponsoring a Civvie vid!
When I did a very short QA stint at Rebellion a few weeks before the zombie expansion for Sniper elite V2 shipped the 2000AD boys were at the back of the big office in the Oxford branch and I walked into the giant Dredd vs. Death statue in the lobby and made a lousy (but amusing) first impression, I emptied the vending machine of the cherry coke got the minimum spec machine because of course I did. I got to momentarily witness the half-developed amniotic mass that was Evil Genius Online (for facebook or something I don't know) that wound up in a back alley dumpster not long after, it might be an NDA issue but I'm sure they're confident nobody will believe me when I say this, I'm not sure how much the staff got split between the Oxford and Didcot branches when the latter was purchased or whether the 2000AD and comic staff went over to the latter and the games staff stayed in the former, I know the Didcot branch was in a building which belonged to the The Times or another rag made by a news company I can't remember. They're good folks, I miss them.
Hey! I worked at Rebellion at about the same time (2013-2015) as a coder. I remember being excited for EGO cuz i liked the original only to be disappointed by every single person I mentioned it to. I think it's for the best that it died, and hopefully the whole mobile games division there has too. I remember the QA team there being treated worse than any of the other workers. Rebellion loved to trade on its "indie" credentials but that didn't change the amount of unpaid overtime people were pressured into.
@@-abigail Wow what a coincidence! You know that makes a lot of pieces fit together, dunno if you knew Tuttle but I think he dipped out not too long after as manager of QA, and I'd wager it was stress-related from what I heard down the grapevine. He pulled a couple of strings as a family favour for a work trial-y thing, and I considered going back but seeing how it pushed him over the edge a bit I never acted on it. Glad I can tuck that what-if away, thanks for the comment.
@@CATASTEROID934 I'm so glad I ran across your comment! it's got me reminiscing now, I remember Tuttle! The relationship between a coder and QA manager is always a weird one because one of you is making all these bugs and the other is sick of all these bugs. I started as a purple-haired intern on the mobile games team that had more Steves than women. Do you remember when we made a jousting game because of whichever of the Kingsley brothers is into medieval reenactment? He has a whole TH-cam channel of it (The Modern Knight I think).
@@-abigail I don't think I did- I wasn't there long enough to take everything in and the lads doing QA on EGO and other mobile titles were sat directly behind the nook I was scooted into, though it sounds pretty accurately in-character for Jason from what I saw and heard and evidently that hasn't changed much in the last decade, he has a book and all now I think. I hope it wasn't too tense! I didn't really appreciate it at the time but given the circumstances there was a lot of points where people could've said no but nonetheless they got the paperwork out and scooched their chairs over and moved the castle of QA consoles over for me. I always hoped everyone did ok after that, it might be foolish to worry over people I knew for a few weeks over a decade ago but they made a real impression on me and it was valuable even if I didn't realise why I was going home at 5:30 an a bunch of people weren't until some time after.
The strategy guide for this game is where I first read the words "situational awareness" and "circle-strafing". Apart from having a walkthrough, it also had a section that taught you the basics of FPS. It's probably less in depth than I remember, but was a paradigm shift for kid me. It really upped my game, not just in AvP. Wish I had kept it.
I had the same experience, the strategy guide's somewhat laborious explanation of circle straging stuck with me enough that I couldn't bring myself to throw it away. Legendary game.
@@SnoopJeDi Ah, so I remembered it right! That's pretty cool. Good on that author, he didn't half-ass it.
I don't know how many people have said this, Civvie, but I really appreciated the Half-Life video for the analysis of the game's structure, how its gameplay and story were tied together, and *why* it's one of the landmarks of videogaming's development as an art form. Just like how the Megaman vs. Megaman X Sequelitis from Egoraptor taught me new things about MMX, you always bring interesting thoughts to the table, which I look forward to no matter what the game is. Even when it's something terrible, one of the not-fun videos to make like DNF, especially with the DNF 2001 leak video to contrast against ('little moments are as important as big moments' was a standout observation) I still found your dissection worth the time to watch and think on.
I literally bought this game the other day and wondered if Civvie would ever review it, neat coincidence.
If you enjoy it try avp2 it's pretty decent!
My favourite bit of this game was taking out the lights as an Alien then hanging about on the ceiling and pressing the hiss button until the humans panicked and flame throwered each other. Hated the marine campaign, don't think I ever finished it but those alien levels I played a LOT
As for the darkness. Remember, we used to play this on CRTs. Thats OLED level blacks for those too young to remember :D. AvP games scared me sh*tless regularly. I couldnt even get through it as a teenager. The atmosphere is thick as concrete. Well, as a marine.
Well Civvie did say you can't see shit and he's not the type to bullshit about that type of thing. (also I had to turn up the brightness on my phone cause I couldn't see shit).
@@theninjamaster67 OLED phone? :D
@@Blackerer Upon looking it up it's an AMOLED screen so yes basically OLED lol.
@@theninjamaster67 close enough :D. Remember also that YT video codecs tend to crush definition in darker parts if the video.
@@Blackerer That wasn't the issue it was just too dark also hilariously I needed to turn my brightness back down when he start playing with the night vision cause I got flash banged when he dropped a flair in night vision mode lol.
I really loved this particular iteration of AvP, especially the marine campaign. It was brutal and legit scary. You felt like your life was very fragile and literally any encounter with an alien or a group of aliens could end badly and yet you almost always had to move forward fast and finish levels as quick as possible, because staying in one place or lingering was even worse, especially considering that ammo for your guns was very limited. This game instilled a sense of survival like no other game before.
AVP Classic, lets go.
And I'm not going to lie, the darkness during the marine campaign scared me so bad that I couldn't finish the first level. Doom 3 wished its darkness could evoke that level of dread that AVP inflicted on me.
To this day, I still remember plowing through the Marine campaign, until the level where you first run into a Predator. I somehow was not expecting a gahdamn Predator of all things in that level, but I froze and he took the opportunity to snipe me with the spear gun.
Scariest fucking moment in my vidya life.
Doom 3 wishes it could be a lot of things
@@HughAverageHomoMan I like Doom 3 but AVP 2000 has the DARK-ASS SPACE HORROR way better indeed.
Yeah shit i remember playing the demo bitd, the ass clenching action had me go in a small control room to catch a breather (bad idea), i looked around the room and before i knew it an alien was directly in my face slicing me up. I remember screaming out loud at that one.
That Brazil gag was beyond just a bit. It's a God damn work of art.
Fun fact: If you had the disk version of the gold edition, the second CD held all the music tracks for the game and had to be inserted for said music to play. However, you could put any music CD in and the game would play that instead. So, if you wanted to, you could run around blasting Xenomorphs while listening to Enya singing away in the background. It was hilarious.
Same with Quake.
1:31 The comic came first, the Alien head was specifically built for Predator 2 as a nod to the comic, and the director actively had to fight to keep shots of the alien skull in the movie.
*1:10
I love how the world of civie has expanded over the years
The very first Aliens vs Predator comic released Nov 1989. Predator 2 released in 1990. The Alien skull in P2 was an easter egg to AvP
The finisher with John Woo mode and dual pistols was so satisfying. But when you stood on a sentry gun I genuinely cackled.
Great review, man. I really hope you'll cover AvP 2 with that awesome alien starting missions.
1999 was a party, and this game was the thing to play. Good times great video. 👍
Anyone else notice this game didn't have a sewer? I am happy that at least one game company understood you can't have sewers on spaceships or spacestations. But that does leave me wondering, WHERE DO THE ALIENS....GO?
I think I saw Cancer Mouse on a laptop in Abiotic Factor. I'm glad he hasn't forgotten his roots despite his celebrity status.
I was already super excited to see the follow up vid for Phantom Fury but now I'm also stoked to see you play through the other AVP games
AVP Arcade being one of those games that never got a home port is so criminal, it's one of my favorite old beat em ups too.
It technically got a home port thanks to the Capcom Home Arcade, but we don't talk about that considerimg it used Final Burn Alpha, which they are not supposed to do.
(9:37) nice "Brazil" reference I'm sure all 12 people in your audience born before at least 1970, will have a good chuckle.
I know that song from the original trailer for WALL-E. All I remember about the movie Brazil is falling asleep in the English class I was watching it in lol
@@Calvin_Coolage I thought it was in Ratatouille.
@@bigcapa1973 It might have been, I haven't seen Ratatouille in ages
You missed a trick with the Molotov enemies as the Alien - if you use your taunt, you can get the humans so scared, they will throw the molotov in your direction, even if there are several other humans stood there (you can also scare them to the point they drop the molotov)
Usually, fire wielding enemies can be employed to kill other enemies in the level
I seem to remember hearing somewhere that the Alien AI tries to avoid flamethrowers (or fire more accurately) while still trying to attack the player. However once they are ignited their self preservation drops to zero
That's the gist of it. All of the AI's attempt to "avoid fire" but once lit on fire behave a few ways, humans hit with FF do run away but it also seems to just be a timer; "run around for 5 seconds" about, whereas predators and aliens when lit-up go absolutely bonkers.
What an awesome surprise of a video about one of my favourite games as a kid!
I remember getting so dizzy as an alien from the SHEER AGILITY of the wall climbing/running
Awesome, I'm getting a fresh drink and snacks for this one! 🤙😃
That pistol reload animation is GOATed
Fuck yes, new Civvie
My enjoyment of video games will never again reach the peak of playing alien vs predator 2 as a kid. Survival mode on a good server in that game was just an absolute blast, decades later I am still nostalgic for it
You know Civvie, you're one of the very few content creators that I actually "watch" your videos, most of the time I put stuff on as background noise while I work or exercise or whatever it is I'm doing, but you make such quality content that when you put out something new I make sure I have time set aside to sit down and actually watch it with my undivided attention. I gather you and I are about the same age and have very similar taste and experiences in the games we grew up playing, I always love hearing your take on this stuff. Keep up the good work! I always look forward to the latest video of yours and often times enjoy backlogging your older content!
Xenoborgs have a weakspot on their head - a small glowing red light - couple of shots there puts them down for good.
Alien claw attacks - humans are basically one hit kill no matter what, so against them, clawing is objectively the best. The only case when human will survive a hit from claws is when, once in a blue moon it registers a hit to their fingers... I'm not even kidding.
Clawing corpses also restores your health. The more you shred them, the more health you get, though even completely shredded carcasses restore your HP - REGARDLESS of difficulty - even on director's cut. The difficulty description is a lie.
Moreover - alien can "overheal" - eat beyond 100%, not sure how much. It will slowly deplete to base health after that.
Tail attack is stronger and can be charged - good at taking down turrets - AND a charged tail attack brings predator to his knees.
Headbite - you need to headshot the enemy, proximity alone is not enough - the game simply hides your crosshair.
Also - some weird quirks - alien blood deals damage per drop - and the amount of bleeding is determined by where you hit - each body part has joints where it meets the other part and it can bleed from there. So potentially you can turn a xenomorph into an instakill acid pool if you shoot off all their fingers and back spines.
This also means that the best place to shoot is obviously the head... but also the crotch - because this is the body segment that "holds" all others together.
Also - current Steam release of the game works well, but older variants are a complete bitch to run on any modern hardware - with physics glitching out inanely - enemy AI basically breaking because of it - enemies sliding and blocking themselves on level geometry, xenoborgs able to crash the entire game by glithching out the particle effects.
Dude that Capcom AvP game is so damn good. Xenomorphs just SWARM the screen in the first level and the game wouldn't slow down. Just absolute crunchy alien-smashing carnage, will easily buy when given a proper port.
What we really need to give Civvie nightmares for the rest of his life is for Randy to make a AVP game that's a first person looter shooter because he can't stop making Borderlands games but then make the controls unchangeable and frustrating to use but make sure it's done boom shoot style with old school graphics so Civvie is obligated to play it. Also maybe ship a few hundred copies to Civvie as an accident. Signed by Randy with his greasy finger.
Coughing Randy vs Thermonuclear Civvie
I know this is a joke but I really don't get the Borderlands hate like Borderlands 3 sure but 1 and 2 are dope.
@@theninjamaster67 I'm more making fun of the fact Randy can't stop making Borderlands content because all his company's other IP's are washed up at this point. I don't think I'd buy something just because it's Gearbox anymore but I'm a total Borderlands fan. Though he admitted Wonderlands was a cash grab and that BL2 was the best they've ever done. I'm just hoping BL4 learned from the mistakes of 3. Vaughn and Rhys were actually REALLY cool characters and to see them reduced to jokes was awful. It's obvious Randy needs to bring back the OG team and ditch the "modern developers for modern audiences" he's hired.
@@richardtorruellas2370 Personally I think Gearbox needs to start making expansions for other companies games again maybe it'll humble them a bit and get the creative juices flowing again.
Borderlands 2 was definitely their best game but I think they had something special with the Half Life expansions.
Although I will say Battleborn had some serious potential had they put the care and love it deserved and if they would've marketed it as not just Overwatch since they weren't actually similar in the slightest.
BL2 was an incredible game... Many, many wasted hours, same with the Pre-Sequel. BL1 was also good, but not great. 3 was garbage; "too much of a good thing" in every way, from wearing out the jokes to taking all the other aspects too far. I didn't finish it, doubt if I even got half way -- whereas with BL2 I beat every expansion, found every secret, and was honestly sad when it was all over. _Tiny Tina's Dragon Keep_ with friends = some of the best online gaming memories I have, and I've been a gamer since the 1980s.
Wow, this really unlocked a memory. I had one of those old CD demos that came in PC magazines, and this game was in it (only Marine). I always died in the first level because I was a kid and barely touched PC gaming. That CD came with other demos, as one of those point and click games (it was a boat, and all I ever did was give the captain an apple with worms to go into the supplies room, and never move other place), and one about a man inside a barrel using spit to take out enemies and eating donuts for extra lives. I wish I could remember the name of that one.
Maybe it is time I DL this game and properly finish it. Thanks for the memories, CV11.
43 minutes of Civvie on one of my fave games from my childhood - yes please
Still got my CDs and boxes for AvP2 and the expansion, outstanding game. 🏴☠if you gotta, it's that good
Two words: shower Dunya
There's an old video on TH-cam where Rebellion devs are talking about this game's development. It is very interesting and highly recommend it, if you want to understand some of the oddities of this game featured in this video. One of the funniest things is when they say that they were creating fun levels non-stop, but there were no coherent direction and story, so when the release date was on the horizon they tried to tie these levels together to have some sort of continuity. :D
Back in the day, I couldn't finish this game because it was just super hard and had a very odd feeling while playing it. Rebellion had tons of idea for this game, but the design was lacking I guess. That's why I think Monolith's AvP2 was a better in every way. It was an iteration of this game, but they fully fledged out everything, preserving the look and feel of the original, setting a high bar what Rebellion couldn't jump with AvP3 (AvP2010). AvP 2's sounds, locations and weapons and enemy encounters were just so much better, for example. Also, I liked the fact they tied the 3 race's story in the campaign without the feeling of reusing maps. AvP3 failed in this regard completely.
Something I love about Civvie's videos is how much research he does. We always get at least a little bit of a peek behind the curtain.
Way back in the day, I had one of those PC Games demo CD's (from the magazine PC Games). One of those CD's had a demo of AvP. That demo gave me PTSD. Man I had never played a game that was so unpredictable, dark and scary before. The demo starts on the level where you spawn in the APC. There were NO difficulty options as I remember. It was do or die. I always used to camp at the beginning thinking that the aliens would stop to respawn but no... That beeping montion-sensor gave my anxeity every time I played the game. And when you got hurt you sounded like flamethrower medic ''Cynthia Dietrich'', the marine that quetions if the aliens shows up on infrared or not at all. Her death screams when she gets caught... Once I got the Smartgun I felt my balls started to grow (a bit). But man... This might be one of those games that scared the sh!t out of me, but d@mn I still love this game!
Yeha that demo also traumatized me enough to save one money summer job and buy the game.
I knew Civvie was going to upload because I woke up feeling bad, glad I have this strange sixth sense.
This is better than the next Paris Olympic games
Less aliens too
MAN, I hope this quote doesn't age tragically badly...
I just recently got epilepsy a couple years ago, and I’m still having difficulty adjusting. I was an avid gamer prior to my situation, much like how I love watching this channel. I decided to brave through b/c I can’t miss an opportunity for a good civvie video. To me, it was worth the risk b/c I don’t wanna live if I can’t do the things I love to do anymore dammit
This video with a talking, radioactive mouse, is a better love-letter to Alien and Predator than the last few movies combined.
One of the first games we played at our LANs back in the days when we were just 3 guys and the origin of my online-handle to this very day.
Go ahead, guess which one of the three races I used to play.
I LOVED THIS ONE. Replayed the Predator early missions a hundred times or more
Been on a whole Civvie 11 videos binge watch since End of April, love to see a new video popping in my recommandation.
Thanks for getting around to this one Civvie. This one was a big part of my youth on the PC. Good stuff
9:40 Stopping your video dead for an extended reference to a totally unrelated movie that at least 90% of your audience hasn't seen? THIS is the quality content I subscribe for!
What sort of uncultured swine hasn't seen Brazil?
Now I'm really hoping you do AvP2 sometime, since that was one of my favorite FPS shooters. The way the stories intertwined was fantastic and made playing through the other campaigns memorable.
This was one of the first game demos I ever got, and I played the hell out of the Alien level. It was amazing, running around at such high speed, preying on the humans, climbing walls at weird angles.
I eventually got the game (pretty sure it was gold, I think it had saves). Alien felt incredible, Predator felt powerful, Marine was butt-puckering. Thanks for doing the review!
YES
This is the greatest notification on TH-cam I've ever gotten.
This game was a massive portion of my early teenage childhood along with the sequel. Terminator, Aliens, and predator were like the first three franchises that I started to become just a total fanboy over. Watching the flicks reading the comics playing the games going on early forums and fan sites
But man I have some real fond memories of this game. I liked Just picking a level and using the console commands to drop in tough enemies to fight
1:26 Uhh... First AVP comic book came out a year before Predator 2, so I'm pretty sure the prop in P2 is a reference to that comic.
Still, really good comics, Randy Stradley's run.
It's probably both a reference and a reuse of the prop cause I doubt they'd make a whole new prop just for a two second shot.
I remember thinking that dual pistol reload was the slickest thing ever as a kid.
I only played AvP 2 as a kid and while I absolutely loved it I still haven't played this one, that animation alone has almost convinced me to do so lol.
I've been hyped for this video since you posted about it on Twitter, i love AvP! and i really need to play this game
Like always, another "classic" FPS I've never played before but want to know cause of Civvie, thanks Civvie! Also when I saw him climbing all over the walls with the Xenomorph... I was genuinely in awe lol.
If I had a beer for every reference in this video I would have died of alcohol poisoning by now.
sidenote but: that you can't reload manually, I actually like it lore-wise, even wish Aliens Colonial Marines had it on their lore. Imagine a corpo-head decided to save money by ensuring marines don't waste ammo by not allowing them to reload until the mag is fully depleted, so guns jam the mag in until it is completely empty and you can't reload until you empty the mag.
That makes a lot of sense
Then they would waste ammo by shooting until they run out, which actually fits with Corpos making brainless cost cutting measures that only lose them more money.
this is how crappy game design is born
@@TheRhalf Oh no no, I don't mean games should do this. I mean this should have been in the movie. Of course gameplay-wise the design would be awful to play with.
I don't think Armat screws over the Colonial Marines, it was founded by an ex-Colonial Marine
God dang TH-cam didn't recommend me your videos even though I'm subbed - I'm glad I looked you up, Civvie - got TWO videos to watch from you now! It's a good day today. Gonna ding that bell while I'm here.
I really appreciate how civvie always gives his videos fun names and thumbnails that arent trying to desperately grab your attention.
Civvie manages to get a whole Terry Gilliam bit into the video without getting tazed about Monty Python, possibly a first.
Ironically in a bit about overused references.
When avp2 ?
Right after half life 3
I remember getting this game when it came out back in 99, I think it was the summer of 99. I was floored by it. It seems so quaint now, but I still love it. I never unlocked John Woo Mode because my aim sucks. GG on showing all of the cool stuff here!
Civvie I'm so happy you played this game. For the longest time I thought I was the only person who ever played this game, and after years of watching your videos and seeing you play other alien v predator games, and referencing this game with clips, I am happy that you finally did a video on this game.
(And yes, that first platforming jump in the predator levels sucked. I dont remember it being that bad when I was a kid, I feel like its a problem with the Steam port? You'd think it would have developed into a core memory with how bullshit that jump is.)
oh god, civvie did forget how to pounce as the alien and superjump as the predator.
Did he also forget that the Predator had some kind of handheld lightning absorber which can refill your energy quickly? I seem to remember that from when I played it.
@@andrewmartin3671 That's only in AVP2, the energy sift device. Pretty sure alien pouncing and superjumping predator is also AVP2 only
@@andrewmartin3671 yes, but that may have been an addition from gold, i'm hazy on some details of the first game.
@@rakninja The first game doesn't "really" have the pounce for the Alien, however there is a bizarre "super jump" if you press crouch and jump. The Predator on the other hand gets jackshit in terms of movement abilities in the first game beyond "no fall damage unless the level has a kill trigger" and slightly higher speed than the marine. You might be thinking of AVP2 where they added the pounce and swapped the super jump to the Predator.
@@SolidStateSimulations nope. to be clear i meant "pounce" as a movement mechanic, not the AVP2 attack.
now i could be misremembering the pred having a super jump in 1, but i know my alien, and i have too many fond memories of ricocheting around the level at a very high rate of speed.
Man, I remember that Alien campaign, what a weird motion sickness trip that was.
Also, Lifeforce Tenka when Civvie?!?
Thanks for covering this. I've been waiting for you to cover the AVP series. Looking forward to you doing the other 2. Take care and keep up the good work. 👍
Fun fact: the alien vs predator comic books actually predate predator 2, and the aline skull in that movie was included as a reference to the comics
The use of the Brazil version of Brazil during the mailing scene is *chef's kiss*
I have the feeling Slipgate's incompetence will kill all the momentum of old school fps games brought by Dusk, Amid Evil, Ion Fury and the other standard bearers
I doubt one company can kill a whole genre that has been around since the early 90s...
Nah. No way their failures are as influent as the success of the modern fps gems
Also play Wizardoom, its good
GOOD. This trend has lasted entirely too long.
@@terminator572 God, I hope it all dies. For every interesting concept, every Cruelty Squad, and every old formula done better like Dusk, there are 20 releases that should have just been mods that barely justify being sold.
You absolute madman. Civvie, thank you for doing what you do from your cell. Some of my very earliest memories of being simultaneously terrified and enamored by a videogame was with Aliens Versus Predator. This game lives rent free upstairs and I ain't got plans to evict it any time soon. I only wish I'd seen the notif sooner, haven't clicked watch and thumbs up on a video this fast in a while lol. Keep up the good work man! Always a bright spot to my day to get to watch and/or listen to your next installment.
Civvie never stop making these videos, it feels like I’m home chillin with my best friend.
"Reversing the level by another creature" is literally how is the third AvP game made. The same fecking levels
[Insert Alien or Predator reference here]
"If it bleeds, we can kill it!"
"Game over man. Game over!"
ZAAAAPPPP!!
GET TO DA CHOPPA!
If it breathes, we can breed it!
Can't wait for the Aliens VS Predator 2 review, loved that game. Should go and replay it myself soon.
AvP2 was a fantastic game. Loved the atmosphere.
oh wow I just downloaded this game yesterday and now civvie did a video on it lmao
Still got my AvP 2 and its expansion
"Wake up, honey; new Civvie video just dropped!"
I played the shit out of this game as a young kid. Honestly the second AVP I played even more. I absolutely loved these games! Hoping to see AVP 2 here soon from you. Keep up the great work!
Yes, so happy to see that you've decided to make a video about this game. :D