i mean yea that and we could be living in anyone of the multiverse that have been displayed on this show since i think the world has ended 2 or 3 times across all the videos i honestly don't remember
Hey, I remember reading about that game in a video game magazine back in 1996. It was still being called "a Doom-like game" because the term "FPS" wasn't coined yet. Hey, remember video game magazines? I feel old.
My best group of online friends all met on the EGM forums starting back in the early 2000s. We still hang out online, some live in the same states now. Anyways, videogame mags ruled and were such a critical piece of building the hobby and community.
Play the original Dune please, the original, not the Westwood genre-establishing-masterpiece, but the unknown French take, I guarantee it still holds up.
@@GreySectoid "Can't find any sietches... ohhhhhh, I should have had someone ride along in the ornithopter, okay, now I get it..." And also, "Why do we have to deal with these asshole southern Fremen you sent to work here? We don't like them and they don't like us. Sincerely, northern Fremen."
My dad actually worked on this! I appreciate the thorough review, and I'll be sure to forward it to him. I will say, the deathmatch was actually VERY fun in ways similar to Dukematch. Less about weapon mastery and more about using the toys and utilities to make more effective traps. Certainly a very different experience than your standard 90s fps deathmatch, and it wouldn't be everyone's taste.
It was built in a proprietary engine that was made specifically for the game. I don't know what the actual name was, but it was referred to internally by some folks as "Froggy", because the original pitch for the game was actually about a 3rd person attempt at a Frogger-like game.
It never crashed on me, on the contrary it was a sign of quality that the game had enough memory. Maybe Civvie could not afford a proper 486/Pentium and emulated the whole thing
@@GreySectoidMaybe it was the level editor crashing, those things were notorious back in the day. Editing along and suddenly - BAM! DOS4GW error and now you're stuck in low res text mode. The typical process was to have many different versions of your map file in case the editor crashing took one out and you lost heaps of progress.
I never played this game and this is the first time I heard the game. But I think I were saw A LOT OF the DOS/4GW crash screens on other games back then when I had 486 machine, like 25+ years ago. Oh, good'ol memories. Yeah. it was goddamn scary when that crash happens.
I think you were doing something fundamentally wrong then. Like having DOS set up badly or "exotic" hardware (looking at you, Soundblaster clones) with faulty drivers. Saw the general protection fault under DOS exactly two times back in the day; once while installing something on top of a memory manager and another time caused deliberately by one of my own tools during development. edit: three times actually, thanks to DOSBox. Emulation is always a gamble.
I didn't want to believe you that it wasn't Build. But after doing my own research and finding a blog article by a guy that worked on it, it really was a different engine. They specifically mention how Duke3D had hires textures, and their engine couldn't do it. And that Duke was out like 7 or 8 months before Eradicator shipped. And by the time it shipped, the Quake MP Test was out and they couldn't compete with that either. If it had been released before Duke3D it would have been much more known I think. Never heard of this game before, it feels like a strange mix of Rise of the Triad and Duke 3D. Just jam as many features, guns, whatever into the game.
I feel sorry for the devs, losing a potential lead because they released so late... and they clearly gave it a fair shot, not a crappy cash grab attempt. They did try.
It still had a short lived life in Europe as Quake came out later for us and it worked at LAN pretty decent. Quake ended up overtaking it pretty quickly though.
@@wearecoterminousokay, good, I'm not the only person looking at this and thinking Marathon. It was (and to my knowledge other than Aleph One still is) Mac-only, but I wonder if they used it as a starting point?
Not enough people know about that mystical, anime-Marathon-Wolf3D-inspired game. It's full of interesting ideas, and it even beat Total Overkill to the idea of a minigun-flamethrower hybrid weapon. Seems like it'd be just up Civvie's alley.
@@Chewberto Getting over the guro is rough and I don't blame anyone for flushing it for that (even when you can turn it off you know it's there) but the game is actually really deep mechanics wise. Also the fucking game crashes all the time lol. Beyond Citadel is looking promising tho but again that guro hurdle is there.
@@Skuttie I wouldn't really say that the game has guro, per se, it just features gory violence against anime girls. Guro implies that the violence is sexualized in some way, which I never really found to be the case. That being said, I can definitely understand why the violence ingame would be seen offputtingly close to guro. I think the general idea that the game has guro comes from the fact that it uses an anime artstyle with extreme ultraviolence against characters who happen to be female, which often occurs in guro but isn't exclusive to that stuff. The developer himself even made a statement that it wasn't meant to be guro. The game crashing is spot-on, though, especially in levels with the destructible environments.
@@Chewberto The weird thing is that its usually interchangeable. Not that I've wanted to see that stuff but when you browse imageboards for long enough it's interchangeable.
"Er, should I confront, pummel, and subdue the suspected perpetrator, Sam?" "Sic 'em up, little buddy" The comics are also pretty enjoyable. And there are Telltale sequels that range from good to passable.
@@magnusm4 Dude wouldn't keep putting it in his videos if it didn't amuse him on some level. I can't remember which review it is, but one of his more recent videos has a pretty candid out-of-character aside about the matter.
I had somehow ended up with a copy of Eradicator (I think my grandfather had it for some reason even though he hated games and thought they were all viruses) in 96 or 97. I never got super far into it, but it always stuck with me for how weird and ambitious it was.
I think this game is a perfect demonstration why most FPS games have a limited armory: They all have a use and a place. This just seems like they thought of weapons that were 'cool' and with no rhyme or reason just tossed them in. Y'know I'm kinda surprised there hasn't been a Bubsy FPS, at least to my knowledge.
Having "too many weapons" is not exactly a unique thing. Duke had trip bombs that had very limited uses and the freeze thrower which was your crappy Ripper Cannon alternative. Half Life had Snarks and the Hive Hand. Granted, those games didn't go as all out as Akklaim's Eradicator.
@@universalperson Lore Accurate Answer: Everyone called Larry has a jetpack. It says so in the bible. Real Answer: A custom sprite edit using Duke3d bits by Captain Toenail.
this may or may not be a weird regional thing, but "pass the shush" means "we're testing" to me. in highschool IB courses in the midwest, the instructor would say "alright, pass the shush" before handing out exams - it meant the students had to hunt down the "quiet - we're testing" sign from wherever it was dropped before and stick it on the outside of the classroom door.
I thought "pass the shush" was some sort of obscure drug phrase, like a regional term for sharing weed or sleeping pills because you need to chill out. It's probably because shush sounds like kush.
I just got done rewatching the entirety of the Postal videos. Hands down my favorite channel ever in everything. Hope you know I quote your videos on a daily basis. ❤
Holy crap. I reckon I played the demo of this, because it was included on the CD for Deadlock. An obscure city-builder/4X game Accolade put out in the mid 90s that child me was absolutely obsessed with.
Well, that was unexpected! I love when Civvie reviews those lesser-known 90s FPS games. What's next?: Radix: Beyond the Void? Rebel Moon? In Pursuit of Greed? Alien Cabal (this one is fun)? Hades II?
On the same kinda subject, Accolade also made Zero Tolerance for the Mega Drive, their “other” FPS that Civvie doesn’t mention. It was ported to modern consoles recently by Qubyte. It was jank back when it came out, and the port doesn’t make it any more… tolerable.
@@Gatorade69 oh, yeah, I’m not taking anything away from them, the fact that it even works as well as it does is impressive. I just feel like they could have made it a little less clunky even back then, and the modern port does very little to help modernise it. For instance, (if I recall, I haven’t booted it up in ages) in the port you can play the cancelled sequel, and that has (janky) dual analogue controls available. But they don’t allow you to play the original game with them. It’s a bizarre choice.
Im sure I'm one of the few old enough to remember but every time I hear Eradicator it reminds me of the Kids in the Hall sketch where a dude in a sqaush tournament wears a ski mask and calls himself Eradicator.
The TED engine makes sense. My first thought was it looks very similar to whatever engine they built Descent on, and lo and behold, the guys who made Descent used to work for Looking Glass, who made the TED engine.
@@JburnageNo they didn’t. The two primary programmers on Descent NEVER worked for Looking Glass. I have no idea where you got that idea. Matt Toschlog is the only person who worked at both studios & he had a limited role in developing the DOS4GW libraries for the port of the UW engine to System Shock. That’s a drastically different role than engine design or programming.
Are you sure? I don't think TED has anything in common with the Mechwarrior2/Dark Side (Activision) engine. Heavy Gear, Interstate '76 and Battlezone also used that one. It looks pretty similar though, yeah.
Here's an in-universe way to lay the sewer count to rest for good: That infuriating rodent C.ancer Mouse chewed through the cord of your SewerCounter9000, and since it's obscure vintage tech from the 90s, you have no hope of acquiring a replacement while confined within your cell. Boom! Done.
In Pursuit of Greed. The publisher only sold it for a few months in early '96 and I missed out on it until I finally bought the full version on E-bay 18 years later haha. Before that, I just played the share ware of it. I always liked that game. Other games of that era that are similar are Cybermage and Chasm: The Rift. I'm pretty sure me, Nametag and only a few others even know of Cybermage but Chasm is a bit more known. They're all great games if you ask me.
This feels like the kind of game you'd make if you were making a fake 1997 FPS. Like you pretend it's really from then, rather than just being retro-styled. A fake Duke Nukem 3d era FPS would look, feel, and be named almost exactly like this
Cyborgs actually do have souls because they're half man, half machine, so the man part has a soul. Androids are what actually lack souls. Unless they mean "soul" in the ancient Greek sense, in which case the "soul" of any given thing is whatever makes it move. For the ancient Greeks, things that move have souls and the soul is whatever makes it move by definition, no matter whether it's natural or supernatural or whatever. So atheists in ancient Greece never debated the existence of the soul -- because that would be stupid -- and instead debated whether the soul was material or immaterial.
Had this game in my Steam library since forever and finally got to play it just to enjoy watching your video after it. It was a weird but enjoyable experience xD
Civvie you are my favorite TH-camr thanks for the frequent uploads lately. Loved the duke video, and just recently rewatched your scratches video and sent it to some buddies. You always make the best stuff.
I remember playing this game from combing through Steam to find new Boom Shoots to play. When I got to Nightdive Studios' backlog they had this is their library but not as a remake but just a port using DOSBOX. But I gotta say for how freaking weird this game is, it was a lot of fun and ran well in DOSBOX surprisingly
Hell yes, I still have the CD for this knocking around somewhere. I remember thinking this was really cool as a kid but not getting anywhere because my reaction to any adversity in games whatsoever was "stop playing".
The floating orbs that add extra projectiles to your shooting are likely taken straight from Gradius's Options, a recurring weapon throughout that series
Civvie, I am shocked at your lack of knowledge about Eradicator (1996, Accolade) and the Bubsy jokes? Come on, man, the show used to be better than this. I think
Dark Forces remastered and a new Civvie video? Best way to start your day is by playing an old school fps while watching Civvie play an old school fps.
its stinks. learn some vector math. oh an dev versions are not yet final polished versions. functionality not guaranteed at all. beta test only. best effort nothing guaranteed. play some omf. not battlegrounds. thats jank controls too. hey 320x240 resolution is true cpu only mode. like descent is originally. try vga resolution ray tracing, that 320x240. very build engine. that could be rotten engine too. naa, build it is.
Maaan this game was one of the few full release games i had on my old computer as a kid. This video was some next level nostalgia trip for me. Thanks civvie.
Well, to bring some French context, Bruno Bonnell is a human being with a level of greasiness between 8 and 9 on the Randy Pitchford scale. He's mostly known for his shitty adaptations of belgian-french comic games, a lot of toxic relationships with famous French game developers, and almost killing the French VG channel Game One in the early 2000's.
I've never played a Metroid game that didn't give you a health meter without a number next to it. Or both in Prime's case. Also. Play Dismantled, Civvie 11.
I feel like Ion Fury took all of the best aspects of this game and improved on it. It is sort of an unnoficcial spiritual successor to this game imo. They were certainly influenced quite a bit by this. Just look at the level design, color palette, art design and enemy designs, especially the flying one (dragon cyborg). In Ion Fury, you also go deeper into the facility to see where the cyborgs are manufactured, and lots of sewer levels at the end. The stories seem similar. For those who haven't go play ION FURY Now! One of the best.
I disagree, this game has clear Marathon inspiration in my opinion, blended with ROTT. Ion Fury is just cyberpunk flavored Duke executed very well. The team that made it worked on EDuke32 so they're very well known for working on Duke3d for a long time
I remember my uncle playing this back in 1997 once, I was a bit young then and didn't really understand much in terms of reading. Anyway about 2 years ago I started to think about this game but I had no idea what it was called. Thank you for helping me figure it out.
Oh my god! I am so happy Civvie finally did Eradicator!!! I grew up with this game. I think this was the first game I ever played and that initial presentation blew me away. I remember as a kid I was stuck on that level with the repair droids for so long. I then figured out you can easily beat it with detonation mines by placing them and having them go off with a delay. I also remember as a kid, I used to not know about saving games until later. This game really taught me to go from being completely game illeterate to being able to finally beat the game. Later I discovered Doom and that became my favorite game ever. Oh also third person mode helps for platforming.
The room-over-room stuff here seems genuinely impressive given that it doesn't have any immediately obvious restrictions on what you can see of the room above or below you. In Build you had to make sure you couldn't see two floors/ceilings at the same time, or make one of them out of sprite objects like the bridge in Hollywood Holocaust. Eventually Build games implemented a more robust illusion of rooms above rooms, but that came in 1997.
There were two complete separate implementations written by different people for room-over-room. One for Blood, one for Shadow Warrior. The one in Blood is faster, but very primitive and buggy. It doesn't calculate sight-lines of actors nor does it have proper sound propagation.
I remember the ad on a magazine, describing the game "scarier than Doom, more badass than Quake". One of the features of this game is that it came out with a cable included in the box to play head-to-head.
I have good memories of Eradicator. I remember my parents finding the little cd box for it in a shopping bag, and being like, "when did we buy this?!" I didn't finish it, but it was a fun diversion saturday morning cartoon diversion while I had it...until I finally got Doom.
I gotta say, the idea of an FPS giving you multiple characters with different starting points and objectives is pretty fucking cool for a game made in 1996. Hell this rarely even happens in modern FPS games. Sort of a Half Life before Half Life
Holy shit, I played this as a kid! I was beginning to think it was a fever dream, because I'd forgotten the name and couldn't find it based on my limited memories. Thank you Civvie, for proving that I'm not going insane...any faster than normal, anyway.
Same, had some good times playing this at a friend's house when it came out, then completely forgot about it over the years. I really enjoyed the jillion weapons, camera in camera stuff and remote control bombs, game just kept surprising me.
This looks incredible. Engine looks much nicer and more feature-full than Build Engine - room over room looks too advanced for that, you've got seamless moving platforms you can go over and under seamlessly. That's gotta be something else!
The team who built the engine were big ROTT, Doom, and Duke 3D fans. The original DOS version supported the Sound Blaster AWE 32 with higher res, 44k 16bit sound FX if the card had the max 16MB of RAM. This got it packaged with the AWE card in Europe and grabbed lots of players there and made it profitable for Accolade. Thanks for the hilarious review. Sounds like you were having fun. I laughed at every "WTF?!?!?" "More obnoxious than difficult..." hhahah....
Only Civvie 11 could do such an out there intro to a video and everyone is like this is all perfectly normal...
You might check out grimbeard he has some pretty odd intro's and bits
i mean yea that and we could be living in anyone of the multiverse that have been displayed on this show since i think the world has ended 2 or 3 times across all the videos i honestly don't remember
Civvie 12 could *probably* do it, but it would still be kinda weird
I skip his lore skits, personally, so all I'm getting is gameplay either way.
I mean, Grim Beard does something similar, although he leans more into goth shut-in gamer aesthetic
Hey, I remember reading about that game in a video game magazine back in 1996. It was still being called "a Doom-like game" because the term "FPS" wasn't coined yet.
Hey, remember video game magazines?
I feel old.
Hey, if it makes you feel better, I'm one of those blasted _youths_ and I remember both Gameinformer and Gameinfarcer. Good times.
My best group of online friends all met on the EGM forums starting back in the early 2000s. We still hang out online, some live in the same states now. Anyways, videogame mags ruled and were such a critical piece of building the hobby and community.
I remember tuning my commodore 64 tape player lol
'member? I 'member!
The Doom-killers and the Doom-clones.
Thanks papa now I can eat food (I require entertainment to eat like a ancient king)
King Henry VIII actin' ass
hail to the king, baby
You could always butt chug.
An* English, do you know it?
@@alerojas2952I’m keeping it
We need to brand a new game engine called "I can't believe it's not Build engine™".
*Unbelievable! This is not **-Butter-** Build Engine!*
"F*k Me It's Not idTech?"
@@youmukonpaku3168lmao
SHIT, IT’S NOT SOURCE!
@@orvilleredenpiller338 Not Unreal, for real?
THE MAZRIUM MUST FLOW!
Topical.
Play the original Dune please, the original, not the Westwood genre-establishing-masterpiece, but the unknown French take, I guarantee it still holds up.
He who controls the nazrium controls the universe.
But what about Hubbardium?
@@GreySectoid "Can't find any sietches... ohhhhhh, I should have had someone ride along in the ornithopter, okay, now I get it..."
And also, "Why do we have to deal with these asshole southern Fremen you sent to work here? We don't like them and they don't like us. Sincerely, northern Fremen."
My dad actually worked on this! I appreciate the thorough review, and I'll be sure to forward it to him. I will say, the deathmatch was actually VERY fun in ways similar to Dukematch. Less about weapon mastery and more about using the toys and utilities to make more effective traps. Certainly a very different experience than your standard 90s fps deathmatch, and it wouldn't be everyone's taste.
more informations about the engine or development would be neat
Men, your dad its a legend, for the love of God, ask him what kind of ancient and Lovecraftian engine the game was programmed in.
Pretty please.
It was built in a proprietary engine that was made specifically for the game. I don't know what the actual name was, but it was referred to internally by some folks as "Froggy", because the original pitch for the game was actually about a 3rd person attempt at a Frogger-like game.
@@Volcraftcowow, thanks to answer, now I asked myself how that frogger game would have turned out XD.
I actually feel kinda bad for anyone who worked on this game only to have quake come out and completely steal the show lol.
"pass the shush" is the most I've been confused in a long time
Sounds like a KOTH YTP
press q and move along
I actually google this fakin thing. did not help
@@MrKrisstain lol
Friends today don't even say "pass the shush" anymore, they just look at you like this 🫲😒
I got to 1:08 before saying "Jesus Christ", which is quite an achievement on this channel
I have been attempting to create an edit of Bubsy buffing his face off for years and now was the time to unleash it.
@@Civvie11Well, you fucking nailed it, I'm glad this is what my money goes to
@@Civvie11Based AFH 🤘
🏆
@@Civvie11It's unironically a better edit that most analog horror shit too, good job.
That DOS4GW crash screen brought back a lot of repressed memories. You'll be hearing from my therapist.
It never crashed on me, on the contrary it was a sign of quality that the game had enough memory. Maybe Civvie could not afford a proper 486/Pentium and emulated the whole thing
@@GreySectoidMaybe it was the level editor crashing, those things were notorious back in the day. Editing along and suddenly - BAM! DOS4GW error and now you're stuck in low res text mode. The typical process was to have many different versions of your map file in case the editor crashing took one out and you lost heaps of progress.
I never played this game and this is the first time I heard the game.
But I think I were saw A LOT OF the DOS/4GW crash screens on other games back then when I had 486 machine, like 25+ years ago. Oh, good'ol memories.
Yeah. it was goddamn scary when that crash happens.
IndyCar Racing...
I think you were doing something fundamentally wrong then. Like having DOS set up badly or "exotic" hardware (looking at you, Soundblaster clones) with faulty drivers.
Saw the general protection fault under DOS exactly two times back in the day; once while installing something on top of a memory manager and another time caused deliberately by one of my own tools during development.
edit: three times actually, thanks to DOSBox. Emulation is always a gamble.
I didn't want to believe you that it wasn't Build. But after doing my own research and finding a blog article by a guy that worked on it, it really was a different engine. They specifically mention how Duke3D had hires textures, and their engine couldn't do it. And that Duke was out like 7 or 8 months before Eradicator shipped. And by the time it shipped, the Quake MP Test was out and they couldn't compete with that either. If it had been released before Duke3D it would have been much more known I think.
Never heard of this game before, it feels like a strange mix of Rise of the Triad and Duke 3D. Just jam as many features, guns, whatever into the game.
that's crazy, I would have bet my life this was Build
I feel sorry for the devs, losing a potential lead because they released so late... and they clearly gave it a fair shot, not a crappy cash grab attempt. They did try.
it looks a lot like marathon but that was mac only back then to my knowledge
It still had a short lived life in Europe as Quake came out later for us and it worked at LAN pretty decent.
Quake ended up overtaking it pretty quickly though.
@@wearecoterminousokay, good, I'm not the only person looking at this and thinking Marathon. It was (and to my knowledge other than Aleph One still is) Mac-only, but I wonder if they used it as a starting point?
Bubsy never goes away, I swear. Someone or something always reminds me he exists
"Watch the fuck out, citizens of Bubsy Land. Captain Bubsy's drunk as shit again and heavily armed with puns"
@@theicepickthatkilledtrotsk658 I think Bubsy Land is next to Mobius
I'll remind you about bubsy next month
#EyesOnBubsy
Bubsy always comes back
I can't believe Civvie blew up The Citadel without even playing it.
Not enough people know about that mystical, anime-Marathon-Wolf3D-inspired game. It's full of interesting ideas, and it even beat Total Overkill to the idea of a minigun-flamethrower hybrid weapon. Seems like it'd be just up Civvie's alley.
@@Chewberto Getting over the guro is rough and I don't blame anyone for flushing it for that (even when you can turn it off you know it's there) but the game is actually really deep mechanics wise. Also the fucking game crashes all the time lol. Beyond Citadel is looking promising tho but again that guro hurdle is there.
@@Skuttie I wouldn't really say that the game has guro, per se, it just features gory violence against anime girls. Guro implies that the violence is sexualized in some way, which I never really found to be the case. That being said, I can definitely understand why the violence ingame would be seen offputtingly close to guro.
I think the general idea that the game has guro comes from the fact that it uses an anime artstyle with extreme ultraviolence against characters who happen to be female, which often occurs in guro but isn't exclusive to that stuff. The developer himself even made a statement that it wasn't meant to be guro.
The game crashing is spot-on, though, especially in levels with the destructible environments.
@@Chewberto The weird thing is that its usually interchangeable. Not that I've wanted to see that stuff but when you browse imageboards for long enough it's interchangeable.
wtf is guro
Sam & Max: Hit The Road was one of my favourite games growing up. The reference and voiceline made me smile.
"Er, should I confront, pummel, and subdue the suspected perpetrator, Sam?"
"Sic 'em up, little buddy"
The comics are also pretty enjoyable.
And there are Telltale sequels that range from good to passable.
Would be fun to see him do a vid on this game and other LucasArts classics.
Passable?
This isnt the first time he has referenced SaMHtR
Is the new Sewer Count sound effect sampled from Toxic Crisis? That would be appropriate
It is a filtered arrangement of fart noises.
Like Toxic Crisis!
oh lord in heaven dont tell me hes replacing the sewer count sound for good
@@disposable_income_andy Yes he is -_-.
He doesn't like the joke and wants us to know he doesn't care.
@@magnusm4 Dude wouldn't keep putting it in his videos if it didn't amuse him on some level. I can't remember which review it is, but one of his more recent videos has a pretty candid out-of-character aside about the matter.
I had somehow ended up with a copy of Eradicator (I think my grandfather had it for some reason even though he hated games and thought they were all viruses) in 96 or 97. I never got super far into it, but it always stuck with me for how weird and ambitious it was.
I uhh, think I might have understood the logic "Eradicator? This will get rid of all those darn viruses my damn grandson keeps installing!"
The excitement in Civvies voice when he exclaims "Lil buddy!" is so loveable
I think this game is a perfect demonstration why most FPS games have a limited armory: They all have a use and a place. This just seems like they thought of weapons that were 'cool' and with no rhyme or reason just tossed them in.
Y'know I'm kinda surprised there hasn't been a Bubsy FPS, at least to my knowledge.
Having "too many weapons" is not exactly a unique thing. Duke had trip bombs that had very limited uses and the freeze thrower which was your crappy Ripper Cannon alternative. Half Life had Snarks and the Hive Hand.
Granted, those games didn't go as all out as Akklaim's Eradicator.
I enjoy too many weapons and too many right-click functions but they have to be decent quality
Doom TC mod. Make it happen!
I don't mind when a game has a boat load of weapons. Just as long as I'm able to choose or reassign them as needed.
@@AB0BA_69 Hey I used the Hive Hand! \o/
If I had a nickel for every time I've said "that's where that Reelism sprite comes from" while watching this channel I'd have a lot of nickels
...but who was Jetpack Larry?
@@universalperson Lore Accurate Answer: Everyone called Larry has a jetpack. It says so in the bible.
Real Answer: A custom sprite edit using Duke3d bits by Captain Toenail.
@@TheKins thank you reelism maker
"That's not buddy behavior!" Definite keeper.
this may or may not be a weird regional thing, but "pass the shush" means "we're testing" to me. in highschool IB courses in the midwest, the instructor would say "alright, pass the shush" before handing out exams - it meant the students had to hunt down the "quiet - we're testing" sign from wherever it was dropped before and stick it on the outside of the classroom door.
so level editor is unfinished
@@boryolmung9548 Or that they were trying to try "it's easier to work without noise". Or both.
I thought "pass the shush" was some sort of obscure drug phrase, like a regional term for sharing weed or sleeping pills because you need to chill out. It's probably because shush sounds like kush.
I like how you were talking about the sewer count being accurate when you counted 268 twice
THE COMPUTERS PROBABLY NOT WORKING RIGHT BECAUSE YOU PLAY ALL THOSE GAMES ON IT
I think he messes it up on purpose, for the gag lol
Finally: Marathon At Home
This is probably sacrilege but Eradicator held my attention for way longer than Marathon ever did.
@@asystole_ confirmed sacrilege but understandable because it's significantly less esoteric and cryptid-brained than Marathon was lmfao
I just got done rewatching the entirety of the Postal videos.
Hands down my favorite channel ever in everything. Hope you know I quote your videos on a daily basis. ❤
Shit. I swear I did that last month.😮
you're supposed to hide that kind of behavior in public
Holy crap. I reckon I played the demo of this, because it was included on the CD for Deadlock. An obscure city-builder/4X game Accolade put out in the mid 90s that child me was absolutely obsessed with.
Yeah deadlock… that’s what I remember Accolade for in my childhood.
It was my first intro to a deep tech tree and turn based…
That gag at the beginning calling back to the copy and pasted corridors line... *chef's kiss*
I was always told Eradicator was made in the Build engine. My whole life is a lie. Thanks Civvie.
Well, that was unexpected! I love when Civvie reviews those lesser-known 90s FPS games.
What's next?: Radix: Beyond the Void? Rebel Moon? In Pursuit of Greed? Alien Cabal (this one is fun)? Hades II?
Oh, In Pursuit of Greed would be very cool.
Radix is one of those games that I tried the shareware version of and never touched again, but it is still a core memory somehow
Hope the next ones are obscure yet surprisingly good non-abandonware installments that aged like wine.
@jeffcotten1081 7 on Steam and 3.5 on GOG seems... off.
Putting Gradius-style options in an fps game is pretty dope.
If Civvie ever gets his own breakfast cereal, "Weird and Crunchy DOS Jank" would be a pretty good name.
Accolade were in the Weirdly Shaped Sega Mega Drive Cartridge Club with Codemasters and EA. So that's something.
On the same kinda subject, Accolade also made Zero Tolerance for the Mega Drive, their “other” FPS that Civvie doesn’t mention. It was ported to modern consoles recently by Qubyte. It was jank back when it came out, and the port doesn’t make it any more… tolerable.
@@TheTCDTo be fair it was kind of impressive that they pulled that game off on the Genesis.
@@Gatorade69 oh, yeah, I’m not taking anything away from them, the fact that it even works as well as it does is impressive. I just feel like they could have made it a little less clunky even back then, and the modern port does very little to help modernise it. For instance, (if I recall, I haven’t booted it up in ages) in the port you can play the cancelled sequel, and that has (janky) dual analogue controls available. But they don’t allow you to play the original game with them. It’s a bizarre choice.
Im sure I'm one of the few old enough to remember but every time I hear Eradicator it reminds me of the Kids in the Hall sketch where a dude in a sqaush tournament wears a ski mask and calls himself Eradicator.
Some of the organisms inhabiting a specific set of Accolade cubicals later on made Slave Zero.
That Katy joke about her not playing Quake was hilarious.
She can’t play quake because she’s not real
@@HC-qc5rpSHE'S REAL TO ME!!!
@@HC-qc5rp she does because Katy is Civvie
Who is this Katy? CV-9's name is Katie
@@HC-qc5rpthat's what you want to Believe.
Civvie: *plays the level Biogen Aqueduct* "Wait, it's all sewers?"
Accolade: "Always has been."
I was just over here re-watching the last civvie banger when I refreshed the page and got a little surprise prezzy, hell yeah
Cannot express the joy that filled my soul as I saw a new upload while I sit in my university waiting for class to start
Not gonna lie, the crunch is off the scale, but there's a LOT of soul here, overwhelming amounts of it.
Wasn't expecting the Bubsy related spiral early on
This game runs on the TED Engine, that would go on to be used by the one of the early Mech Warrior games, and Tera Nova Strike Force.
The TED engine makes sense. My first thought was it looks very similar to whatever engine they built Descent on, and lo and behold, the guys who made Descent used to work for Looking Glass, who made the TED engine.
@@JburnageNo they didn’t. The two primary programmers on Descent NEVER worked for Looking Glass. I have no idea where you got that idea.
Matt Toschlog is the only person who worked at both studios & he had a limited role in developing the DOS4GW libraries for the port of the UW engine to System Shock. That’s a drastically different role than engine design or programming.
Are you sure? I don't think TED has anything in common with the Mechwarrior2/Dark Side (Activision) engine. Heavy Gear, Interstate '76 and Battlezone also used that one. It looks pretty similar though, yeah.
Woke up, looked at phone notifications, "CIVVIE11 just uploaded!", happy, sun looked brighter than yesterday's storm, Civvie suffering made happiness.
Here's an in-universe way to lay the sewer count to rest for good:
That infuriating rodent C.ancer Mouse chewed through the cord of your SewerCounter9000, and since it's obscure vintage tech from the 90s, you have no hope of acquiring a replacement while confined within your cell.
Boom! Done.
Funny how this is a bit similar to a game called In Pursuit of Green when it comes to 90's sci-fi design and engine quirks
In Pursuit of Greed. The publisher only sold it for a few months in early '96 and I missed out on it until I finally bought the full version on E-bay 18 years later haha. Before that, I just played the share ware of it. I always liked that game.
Other games of that era that are similar are Cybermage and Chasm: The Rift. I'm pretty sure me, Nametag and only a few others even know of Cybermage but Chasm is a bit more known. They're all great games if you ask me.
Well that was an opening
Yes! We're getting closer to CyClones, Disruptor, In Pursuit Of Greed and Marathon!
Janky 90s FPS. My favorite kind of civvie vid.
Never heard of this game before, but I can't hear or see the word "eradicator" without thinking of that Kids in the Hall sketch. Eradicator!
I ❤ you Civvie. Your tireless work cataloguing all the sewers is beyond admirable.
I definitely get a laugh out of the character death rattle that sounds like an 85 year-old gasping his last.
Civvie out here with the bubsy creepypasta for the culture
This is one of those games that I never saw in a store, but played the demo for thanks to those CDs that came with gaming magazines back then.
New year, New jank, New clown room
Omg, the "crash" at 28:56 gave me an instant nostalgia shot! When treating the Duke3D Build editor badly, this was what happened. ❤
I miss Quake's zombie sound in sewers counter.
So hyped we're finally here! Thank you Civvie for reviewing this jank game i loved playing so much back when i was younger
This feels like the kind of game you'd make if you were making a fake 1997 FPS. Like you pretend it's really from then, rather than just being retro-styled. A fake Duke Nukem 3d era FPS would look, feel, and be named almost exactly like this
Cyborgs actually do have souls because they're half man, half machine, so the man part has a soul. Androids are what actually lack souls.
Unless they mean "soul" in the ancient Greek sense, in which case the "soul" of any given thing is whatever makes it move. For the ancient Greeks, things that move have souls and the soul is whatever makes it move by definition, no matter whether it's natural or supernatural or whatever. So atheists in ancient Greece never debated the existence of the soul -- because that would be stupid -- and instead debated whether the soul was material or immaterial.
i remember something about DIVINE PNEUMA as a thing that supposedly animated all things that are alive.
Maybe Civvie assumes it's like Shadowrun where cybernetic implants eat away at your humanity, only it's literally your soul.
CV11 is by far my favorite Vtuber
Had this game in my Steam library since forever and finally got to play it just to enjoy watching your video after it. It was a weird but enjoyable experience xD
Pass the shush
I think the late 90’s Dosjank is that peak commentary content that only Civvie 11 could create for us.
This is an FPS i dont mind a reboot of. i love the idea
Meh they can't find a way to micro transactions so they won't do it :(
This was a very fun and atmospheric game. And it had multiplayer, by the way. And it is not even remotely as janky and frustrating as ROTT.
Civvie you are my favorite TH-camr thanks for the frequent uploads lately. Loved the duke video, and just recently rewatched your scratches video and sent it to some buddies. You always make the best stuff.
I remember playing this game from combing through Steam to find new Boom Shoots to play. When I got to Nightdive Studios' backlog they had this is their library but not as a remake but just a port using DOSBOX.
But I gotta say for how freaking weird this game is, it was a lot of fun and ran well in DOSBOX surprisingly
Hell yes, I still have the CD for this knocking around somewhere. I remember thinking this was really cool as a kid but not getting anywhere because my reaction to any adversity in games whatsoever was "stop playing".
I remember this game running so smoothly on my pentium 100. As well as Star Wars Dark Forces.
Just resurrected my old Pentium 75
It's all about the Pentiums baby!
The floating orbs that add extra projectiles to your shooting are likely taken straight from Gradius's Options, a recurring weapon throughout that series
When are you reviewing RedLine (game warfare: 2066) ?
The algorithm requires engagement
BLESSED BE THESE HOES!!!
This is a masterpiece. How have I not heard of it before? It's literally everything a dos fps could want.
Civvie, I am shocked at your lack of knowledge about Eradicator (1996, Accolade) and the Bubsy jokes? Come on, man, the show used to be better than this. I think
Dark Forces remastered and a new Civvie video? Best way to start your day is by playing an old school fps while watching Civvie play an old school fps.
its stinks. learn some vector math. oh an dev versions are not yet final polished versions. functionality not guaranteed at all. beta test only. best effort nothing guaranteed. play some omf. not battlegrounds. thats jank controls too. hey 320x240 resolution is true cpu only mode. like descent is originally. try vga resolution ray tracing, that 320x240. very build engine. that could be rotten engine too. naa, build it is.
I had a comment asking to elaborate and then deleted it and then you edited to elaborate so thank you.
9 month baby after duke 3d. also looks like system shock engine.
era dictated, shovel ware jank, its called premonition, pre-money freedom
idk if this was any model for serious sam, feels the same
I love this game. I liked how it tries to think outside the box of just being a doom clone ! Nostalgia
Love your stuff, Civvie. Keep doing what you're doing.
Maaan this game was one of the few full release games i had on my old computer as a kid. This video was some next level nostalgia trip for me. Thanks civvie.
Who is here for Gor' ? Just askin.
Really liked this romp from 1996, I never get over old DOS games. Thanks Civvie another great video.
Well, to bring some French context, Bruno Bonnell is a human being with a level of greasiness between 8 and 9 on the Randy Pitchford scale. He's mostly known for his shitty adaptations of belgian-french comic games, a lot of toxic relationships with famous French game developers, and almost killing the French VG channel Game One in the early 2000's.
I've never played a Metroid game that didn't give you a health meter without a number next to it. Or both in Prime's case.
Also.
Play Dismantled, Civvie 11.
I come to this channel everytime I feel too old thanks civvie for playing stuff that came out decades before my parents got married
I feel like Ion Fury took all of the best aspects of this game and improved on it. It is sort of an unnoficcial spiritual successor to this game imo. They were certainly influenced quite a bit by this. Just look at the level design, color palette, art design and enemy designs, especially the flying one (dragon cyborg). In Ion Fury, you also go deeper into the facility to see where the cyborgs are manufactured, and lots of sewer levels at the end. The stories seem similar. For those who haven't go play ION FURY Now! One of the best.
I disagree, this game has clear Marathon inspiration in my opinion, blended with ROTT. Ion Fury is just cyberpunk flavored Duke executed very well. The team that made it worked on EDuke32 so they're very well known for working on Duke3d for a long time
Either way, I think I'd rather play Ion Fury+Aftershock than this old mess.
I remember my uncle playing this back in 1997 once, I was a bit young then and didn't really understand much in terms of reading. Anyway about 2 years ago I started to think about this game but I had no idea what it was called. Thank you for helping me figure it out.
This will get me through my work day thank you
1:30 "- the lucrative Bubsy the Bobcat franchise".
That's good stuff, Civ. Good vid.
Not one mention of the Kids In The Hall Skit "The Eradicator?"
EACH SECOND, IS A UNIVERSE OF TERROR
Oh my god! I am so happy Civvie finally did Eradicator!!! I grew up with this game.
I think this was the first game I ever played and that initial presentation blew me away.
I remember as a kid I was stuck on that level with the repair droids for so long. I then figured out you can easily beat it with detonation mines by placing them and having them go off with a delay. I also remember as a kid, I used to not know about saving games until later. This game really taught me to go from being completely game illeterate to being able to finally beat the game. Later I discovered Doom and that became my favorite game ever.
Oh also third person mode helps for platforming.
The room-over-room stuff here seems genuinely impressive given that it doesn't have any immediately obvious restrictions on what you can see of the room above or below you. In Build you had to make sure you couldn't see two floors/ceilings at the same time, or make one of them out of sprite objects like the bridge in Hollywood Holocaust. Eventually Build games implemented a more robust illusion of rooms above rooms, but that came in 1997.
There were two complete separate implementations written by different people for room-over-room. One for Blood, one for Shadow Warrior. The one in Blood is faster, but very primitive and buggy. It doesn't calculate sight-lines of actors nor does it have proper sound propagation.
That Universal Mining Guild logo goes hard
I thought the same. I love the intro when that shows up and then the mechanical doors shut close.
When I was a kid, I remember loving this game. I even played the second level before it disappeared from my memory until now.
There was another FPS by Accolade called Zero Tolerance. I remember playing it on my Sega Megadrive when I was a teenager.
It had a Justin in it.
He died a lot.
I remember the ad on a magazine, describing the game "scarier than Doom, more badass than Quake".
One of the features of this game is that it came out with a cable included in the box to play head-to-head.
I have good memories of Eradicator. I remember my parents finding the little cd box for it in a shopping bag, and being like, "when did we buy this?!" I didn't finish it, but it was a fun diversion saturday morning cartoon diversion while I had it...until I finally got Doom.
The nightdive are the true modern necromancers.
Oh my god- I never... and I mean NEVER thought Civvie would cover this... I think hell froze over my guys! Childhood favorite of mine oh my god!
Holy asymmetrical pancakes! This was a game my dad played when I was a kid! I could never remember the title name.
I gotta say, the idea of an FPS giving you multiple characters with different starting points and objectives is pretty fucking cool for a game made in 1996. Hell this rarely even happens in modern FPS games. Sort of a Half Life before Half Life
21:12
Bungie "hold my beer"
"Oh, thank god it's you!"
Frog blast the vent core!
Holy shit, I played this as a kid! I was beginning to think it was a fever dream, because I'd forgotten the name and couldn't find it based on my limited memories. Thank you Civvie, for proving that I'm not going insane...any faster than normal, anyway.
Same, had some good times playing this at a friend's house when it came out, then completely forgot about it over the years. I really enjoyed the jillion weapons, camera in camera stuff and remote control bombs, game just kept surprising me.
You find CyClones and go, "was it really this ugly?," and no, it was even uglier.
This looks incredible. Engine looks much nicer and more feature-full than Build Engine - room over room looks too advanced for that, you've got seamless moving platforms you can go over and under seamlessly. That's gotta be something else!
The team who built the engine were big ROTT, Doom, and Duke 3D fans.
The original DOS version supported the Sound Blaster AWE 32 with higher res, 44k 16bit sound FX if the card had the max 16MB of RAM. This got it packaged with the AWE card in Europe and grabbed lots of players there and made it profitable for Accolade.
Thanks for the hilarious review. Sounds like you were having fun. I laughed at every "WTF?!?!?" "More obnoxious than difficult..." hhahah....