So I am an advanced CAD user and I have been wrestling with Fusion 360's seemly missing features. This video is hands down the most useful video on F360 I have ever seen. Thank you and well done.
I learned about #12, shell, having multiple planes today. The killer tip was #7, show dimensions, that's wonderfully productive! Thanks for live stream and the reference document.
Excellent video. Great list of tips. I continue to be blown away by Fusion 360. I learn something new every time I use it. Also, you have an excellent presentation style, Brad. Good pace and very concise. Kudos!
I have lived with a solid part, but never could figure how to make it slightly longer. Then you showed me the way. I thank you so much for the lessons.
I knew you could show dimensions on the 3D, but forgot how to do it (had seen one of you guys show it somewhere before), thanks for showing that one again. And the re-anchor that will save heaps of time instead of having to calc overall dimensions etc. once again, brilliant! Thanks Brad. :-) Great idea to have all these in one place. Makes finding them much easier
Great package of practical knowledge! Brilliant job! Tips #4 #7 #8 #12 #14 #15 #24 and #25 were new for me so I can not wait until I test it. Thanks a lot!
Hey Brad, awesome idea to put all these tips into one video, the PDF is the cream on top. Of course, I've seen you demonstrate them all before, but having them all in one place is gonna help so many, especially newcomers. I've also found a new option for tip #1, you can also click and hold when drawing a line on a circle to get a tangent line. Think I prefer the lights rather than the eyes in the browser, but I'm sure I'll get used to it. Other than that, love the new update too.
Very informative - Thanks !! Looking forward to seeing more of these presentations, you did a great job. PS: I still like the Light Bulbs far more that the hard to see eyes, especially when working on a lap top!
Thanks Brad and Aaron, really very useful to improve ones finesse. My Favourites... 1) "Show Dimension" in 3D model via the 3rd mouse button on Sketch icon; will save me a lot of time updating my 3d model. 2) Shortcuts available in each workspace; didn"t really click that this was available :) 3) Dimensioning options available via 3rd mouse button while creating dimension in sketch; I have found it hard to select the required dimension in complex sketches. Wish List... 1) how to move components etc from one assembly to another (including canvas); I often find my final design structure is different to my original plan, would like some quick tips on moving and copying components around within the hierarchy of the assembly/project. Thanks again guys, really appreciate your efforts in helping us all get up to speed :) Justin
Hey Justin, thanks for being an active participant in the community! Love that you highlighted your fav's and even gave us something back to think about. On that I'm thinking a "derive" might be the best method, but let's see what Brad comes up with.
Once again great job! Question when you "isolate" and mess around with that item, then it gets out of place. How do you put it back to where you had it before?
Rich- When you isolate a part, it just turns off all the rest of the components. It does not move the displayed component unless you physically move it yourself.
It may be more a workflow than a quick tip but double clicking (dc) on an object in the workspace to select it’s component along with the right mouse menu (rmm) unlocks a super efficient workflow that saves from searching in the browser. For example, activating a component... dc/rmm/activate. Boom! dc/rmm/isolate Boom! dc/rmm/select referencing joint. Boom! To find a sketch inside a component, instead of looking in the browser, I dc/rmm/activate and find my sketch in the simplified timeline. Once you start doing this, it quickly becomes second nature and saves heaps of time. Thought it was worth sharing! :)
A feature I use a lot is for cosmetic vs modeled threads. If you have a thread in your design a “Thread Type” selection is added to the document settings group in the design tree. You can then globally change your threads between modeled or cosmetic without having to edit each feature. Very handy if you are switching between design and manufacture workspaces.
Excellent thank you. I’m curious... How many of these tips like “filet all edges on a face”, could be used when your creating a setup for machining in CAM or sheet metal for instance. I hope I’m asking this correctly. i.e. collective application of the machining parameters for components with geometries that require the same processes, stock, tools, etc. Perhaps like saving and applying a set up or process. Maybe even auto probing for stock zero and tool holder type. Thanks
Not a specific stream for that purpose, but these subjects are covered from time to time. For reference, you might want to see: f360ap.autodesk.com/courses/foundational-concepts/lessons/timeline & f360ap.autodesk.com/courses/introduction-to-3d-modeling/lessons/lesson-5-how-to-create-and-edit-a-simple-3d-model-using-extrude-fillet-and-timeline-features
An awesome video and very informative, is there a way to organize components in the browser in the design environment just like you can with operations in the cam environment? I would love to see wood materials in the cam simulation and also more mouse gestures. I use Fusion 360 for a woodworking company i work for.👍🏻
@Weeke Boy- At this time, you can't reorganize the components in the browser. I recommend adding your great ideas into the IdeaStation in Fusion 360. In the Help menu, then Community, then IdeaStation.
Great stream Brad, the PDF is a real bonus. Question is it possible to make sketches stay and orient with the components/bodies when creating joints or moving/copying. It would be awesome to be able to edit the sketch again relative to it's new position in an assembly.
When editing a sketch, you go back in the timeline to when the sketch was created. You have a few options if you want to modify a sketch after a component has been moved. You can re-organise features in the timeline so that the joint or move command comes before the sketch but that’s not always possible because of circular dependencies. An other way is to create a new sketch after the move or joint command and project whatever you need from the first sketch. If you want to modify a sketch that was created before a move or joint command, to approximate the position of a circle for example, you can leave the circle un constrained in the sketch, than you close the sketch but make it visible. Now you can move the circle while in place. But this will only let you place your circle approximately. But the cool thing is that it will modify your sketch so now that you have an approximate position, you can edit the sketch and place dimensions to fully constrain again. You could also use Brad’s quick tip and use the show dimensions when not in edit mode to fine tune. I hope all of this makes sense!
Thanks Blaise I find that I lose the context between the moved components when editing a sketch created early in an assembly, the subsequent components are no longer visible or don't yet exit at that point in the time line. I'll try your suggestions and also try to get a better work flow in my designs. Work flows could be great topic for a stream Brad?
Ralph Zito I must admit, it takes some time to grasp exactly how the timeline works and it’s relations with the browser, the dependencies, etc, but once you understand it, it starts working for you and it’s a fantastic tool! Instead of fighting with the timeline, you start playing with it, reorganizing it, create components and feature at specific time before other feature to change how parts of the design can relate to each other... It becomes great fun.
how a do you make sure the right curve 'moves' when you choose a constraint? for example: draw two lines with no fixed points, select both and apply a perpendicular constraint, Fusion chooses one and always moves that one regardless of it being first or second selection - is there a way to make sure it 'moves' the one I want to move?
@regmigrant I have a little saying that I came up with that helps me remember the "order" of how things move. It is "Click To Keep". Basically, the first item I click is the item that will "keep still" and the other item will move to it. This works most of the time, but other things could affect this such as existing constraints, etc.
The selection by name is awesome! I have been thinking alot about the possibilities of serching for components and bodies. When designs gets quite big its sometimes difficult to find things. Especially if its been a long time since you worked on that model, and/or some parts are hidden. This brings me to another thought. It should be possible to rearrange the order of components in the design tree. Say if you add some bolts to the design, and later on want to add even more of them. It should be possible to collect them in one area of the design tree. I know you can make a subassembly, so that might be an alternative. But i wish it was possible to drag and drop the order wile your in the same level.
Great Live installment guys. Thanks to Brad and Aaron for the hard work. The new GUI is stunning and requires my immediate attention. My ISP is so flaky that I had to just ditch the live feed. I just wanted to let you know that as a result of F360 and my fascination with automation and 3D design, I have a decent CNC Router on the way. Factory just sent images :-) Been working towards this for over 2 years. Caught my eye and imagination back in 2013. This machine might even be able to cut the 6061 T6 parts for my DIY 4x6 table, all of which I have generated in F360 from simple DXF. @Aaron, look out for an email from me for some ideas that may require Brad and his experience with wood work a la F360
Thank Brad! Very interesting tips! I have a little question... Is it possible to completely turn off marking menus? I have a problems with accidentally "undo" - "redo" commands. (Horizontal stroke with right button pressed)
In top panel i got model name and why you have DESIGN name.? I mean i click on a model so, many more options are visible like patch,rander,simulation,drawing,and so on. But i don't have design options why?
About the first tip, did you know that instead of holding the shift ket to get the automatic tangent line you can simply click and hold the mouse button while creating a line on the edge of a circle or arc to get exactly the same result? :)
Blaise- Once again, Fusion 360 updated this functionality and I didn't even know that! I'm going to have to do another Tips & Tricks Livestream just on all the ones you have shared! You rock!
John- Go to the little clock icon in the upper-right corner of Fusion 360 and click on it. It might tell you that the update was downloaded and requires a restart.
Wouldn't it be awesome if it was an inspection tool you could use to find tolerances? If it could highlight areas that have smaller tolerances than the given number. And it could be a slider with values so that its easy to adjust the input, and it will give a live overview with colors. Similar to when you use the slider in simulation mode, to filter amount of stess and so on. Dont know if that was understandable :p
A quick tip I never see but use sometimes is to intensionally not constrain a part of a sketch so that you can move and re dimension that part of the sketch while out of the sketch environment. This is especially useful when a component has changed place because of a move or a joint feature. Editing the sketch will takes you back in the timeline and out of context. ‘This will only let you approximate the position you want and the cool thing is that any feature associated with that uncunstrained sketch part is updated dynamically! Very cool!
The issue with all these "pretty cool tricks" (™ Brad) is, they are cool, all of them without any exception....but this old sucker behind this keyboard here cannot remember most of them once in need of... Great job, guys!
I've been following this channels tutorials for two days straight and when from not having a clue to making functional assemblies with reasonably complex parts for a newby. I totally thought fusion would be hard to learn and was totally wrong
So I am an advanced CAD user and I have been wrestling with Fusion 360's seemly missing features.
This video is hands down the most useful video on F360 I have ever seen.
Thank you and well done.
@Gus- Thank you very much for the kind words! I'm glad you find the video useful!
I learned about #12, shell, having multiple planes today. The killer tip was #7, show dimensions, that's wonderfully productive! Thanks for live stream and the reference document.
Cheers, Craig!
I've never picked up so many new useful things from one tutorial video before! What a great job. TY
Thanks for the PDF at Dropbox!!
Excellent video. Great list of tips. I continue to be blown away by Fusion 360. I learn something new every time I use it. Also, you have an excellent presentation style, Brad. Good pace and very concise. Kudos!
Andy- Thank you for the kind words!
I have lived with a solid part, but never could figure how to make it slightly longer. Then you showed me the way.
I thank you so much for the lessons.
Great stuff! Thank you Brad! I'll keep your PDF handy!
Love the PDF, but look for QUICK TIPS with some of your favorite for easy access later.
Great tips, will have to print and post them on my desk till I memorize them.
Keep up the good work, great video.
Thanks Brad...very appreciate pdf file that i will use as reference
I knew you could show dimensions on the 3D, but forgot how to do it (had seen one of you guys show it somewhere before), thanks for showing that one again. And the re-anchor that will save heaps of time instead of having to calc overall dimensions etc.
once again, brilliant! Thanks Brad. :-)
Great idea to have all these in one place. Makes finding them much easier
Brad, you're awesome. I have learned so much from you. THANK YOU!
Great package of practical knowledge! Brilliant job!
Tips #4 #7 #8 #12 #14 #15 #24 and #25 were new for me so I can not wait until I test it. Thanks a lot!
That's awesome to hear! Put that new knowledge to work.
Hey Brad, awesome idea to put all these tips into one video, the PDF is the cream on top. Of course, I've seen you demonstrate them all before, but having them all in one place is gonna help so many, especially newcomers. I've also found a new option for tip #1, you can also click and hold when drawing a line on a circle to get a tangent line.
Think I prefer the lights rather than the eyes in the browser, but I'm sure I'll get used to it. Other than that, love the new update too.
Great Tip Video!!!! Thank You!
Brad, that took me to the next level ! Perfect,,
Thanks for the nice feedback, Ernie!
thanks for sharing this brad
And thank U for watching!
Awesome tips... Thank You so much for the pdf to save!!
Thanks Petra! Brad is one of our best teachers!
This is very important tip tutorials for even professionals
Excellent, Thanks.
Thanks Cameron!
Very informative - Thanks !! Looking forward to seeing more of these presentations, you did a great job.
PS: I still like the Light Bulbs far more that the hard to see eyes, especially when working on a lap top!
Thanks Brad and Aaron, really very useful to improve ones finesse.
My Favourites...
1) "Show Dimension" in 3D model via the 3rd mouse button on Sketch icon; will save me a lot of time updating my 3d model.
2) Shortcuts available in each workspace; didn"t really click that this was available :)
3) Dimensioning options available via 3rd mouse button while creating dimension in sketch; I have found it hard to select the required dimension in complex sketches.
Wish List...
1) how to move components etc from one assembly to another (including canvas); I often find my final design structure is different to my original plan, would like some quick tips on moving and copying components around within the hierarchy of the assembly/project.
Thanks again guys, really appreciate your efforts in helping us all get up to speed :)
Justin
Hey Justin, thanks for being an active participant in the community! Love that you highlighted your fav's and even gave us something back to think about. On that I'm thinking a "derive" might be the best method, but let's see what Brad comes up with.
Thank you for this very intresting video.
Thanks Alex! Hope you found some great value!
I forgot to add - your table of contents is REALLY helpful :-)
Thanks! I figured it would be useful to jump to the tip(s) of interest.
Great resource! Tip #3: S key, Parameter to show where the formula, fx was taken from.
Your first tip earned you a 👍
Cool, I was not aware of the reanchor, that's awsome
That was SO popular when he showed it in a past live stream. Glad he included it in this!
Always great information!!!
Once again great job! Question when you "isolate" and mess around with that item, then it gets out of place. How do you put it back to where you had it before?
Rich- When you isolate a part, it just turns off all the rest of the components. It does not move the displayed component unless you physically move it yourself.
But if you do move it while working on it, I guess it is up to us to put it back where it was (MOVE?)
Rich- Ah, yes. If you physically move it, it will move. It will also put a move feature in the timeline that you can always edit if necessary.
#1 was time saver for me
It may be more a workflow than a quick tip but double clicking (dc) on an object in the workspace to select it’s component along with the right mouse menu (rmm) unlocks a super efficient workflow that saves from searching in the browser. For example, activating a component... dc/rmm/activate. Boom! dc/rmm/isolate Boom! dc/rmm/select referencing joint. Boom! To find a sketch inside a component, instead of looking in the browser, I dc/rmm/activate and find my sketch in the simplified timeline. Once you start doing this, it quickly becomes second nature and saves heaps of time. Thought it was worth sharing! :)
Blaise- Yes! I should have shown that one. I need to use that more often than I do. Thank you for sharing that great tip!
thanks a lot!
This might be MY favorite live stream so far.
Great Tips!
OMG thank you so, so much!!
Thanks for watching. So happy to have such an amazing teacher like Brad on this channel!
A feature I use a lot is for cosmetic vs modeled threads. If you have a thread in your design a “Thread Type” selection is added to the document settings group in the design tree. You can then globally change your threads between modeled or cosmetic without having to edit each feature. Very handy if you are switching between design and manufacture workspaces.
Yep! Another great tip! Thanks for sharing.
Excellent thank you. I’m curious... How many of these tips like “filet all edges on a face”, could be used when your creating a setup for machining in CAM or sheet metal for instance. I hope I’m asking this correctly. i.e. collective application of the machining parameters for components with geometries that require the same processes, stock, tools, etc. Perhaps like saving and applying a set up or process. Maybe even auto probing for stock zero and tool holder type. Thanks
Is there a tutorial on the timeline with all the features and comments and what the colors mean. And maybe some timeline workflow tricks
Not a specific stream for that purpose, but these subjects are covered from time to time. For reference, you might want to see: f360ap.autodesk.com/courses/foundational-concepts/lessons/timeline & f360ap.autodesk.com/courses/introduction-to-3d-modeling/lessons/lesson-5-how-to-create-and-edit-a-simple-3d-model-using-extrude-fillet-and-timeline-features
An awesome video and very informative, is there a way to organize components in the browser in the design environment just like you can with operations in the cam environment? I would love to see wood materials in the cam simulation and also more mouse gestures. I use Fusion 360 for a woodworking company i work for.👍🏻
@Weeke Boy- At this time, you can't reorganize the components in the browser. I recommend adding your great ideas into the IdeaStation in Fusion 360. In the Help menu, then Community, then IdeaStation.
Autodesk Fusion 360 I will, thanks.
Dam good tips keep them coming
You got it!
There are actually dxf to svg converter online available, so it might be a way to avoid to much correcting on dxf files
Great stream Brad, the PDF is a real bonus. Question is it possible to make sketches stay and orient with the components/bodies when creating joints or moving/copying. It would be awesome to be able to edit the sketch again relative to it's new position in an assembly.
When editing a sketch, you go back in the timeline to when the sketch was created. You have a few options if you want to modify a sketch after a component has been moved. You can re-organise features in the timeline so that the joint or move command comes before the sketch but that’s not always possible because of circular dependencies. An other way is to create a new sketch after the move or joint command and project whatever you need from the first sketch. If you want to modify a sketch that was created before a move or joint command, to approximate the position of a circle for example, you can leave the circle un constrained in the sketch, than you close the sketch but make it visible. Now you can move the circle while in place. But this will only let you place your circle approximately. But the cool thing is that it will modify your sketch so now that you have an approximate position, you can edit the sketch and place dimensions to fully constrain again. You could also use Brad’s quick tip and use the show dimensions when not in edit mode to fine tune. I hope all of this makes sense!
Tanks for the assist, Blaise!
Thanks Blaise
I find that I lose the context between the moved components when editing a sketch created early in an assembly, the subsequent components are no longer visible or don't yet exit at that point in the time line. I'll try your suggestions and also try to get a better work flow in my designs. Work flows could be great topic for a stream Brad?
Ralph Zito I must admit, it takes some time to grasp exactly how the timeline works and it’s relations with the browser, the dependencies, etc, but once you understand it, it starts working for you and it’s a fantastic tool! Instead of fighting with the timeline, you start playing with it, reorganizing it, create components and feature at specific time before other feature to change how parts of the design can relate to each other... It becomes great fun.
how a do you make sure the right curve 'moves' when you choose a constraint? for example: draw two lines with no fixed points, select both and apply a perpendicular constraint, Fusion chooses one and always moves that one regardless of it being first or second selection - is there a way to make sure it 'moves' the one I want to move?
@regmigrant I have a little saying that I came up with that helps me remember the "order" of how things move. It is "Click To Keep". Basically, the first item I click is the item that will "keep still" and the other item will move to it. This works most of the time, but other things could affect this such as existing constraints, etc.
@@adskFusion I thought I'd tried both but will try again - as long as I know there *is* a way I'll find it eventually, thanks for responding.
You included a guide in PDF??? NO more frantically writing things down!!!? Man I have like 3 books of partial notes from videos. This is awesome.
Kenny- Lol. I'm glad you will find the pdf useful.
The selection by name is awesome! I have been thinking alot about the possibilities of serching for components and bodies. When designs gets quite big its sometimes difficult to find things. Especially if its been a long time since you worked on that model, and/or some parts are hidden.
This brings me to another thought. It should be possible to rearrange the order of components in the design tree. Say if you add some bolts to the design, and later on want to add even more of them. It should be possible to collect them in one area of the design tree. I know you can make a subassembly, so that might be an alternative. But i wish it was possible to drag and drop the order wile your in the same level.
Yes, I agree. Hopefully someday that will become possible.
Great Live installment guys. Thanks to Brad and Aaron for the hard work.
The new GUI is stunning and requires my immediate attention.
My ISP is so flaky that I had to just ditch the live feed.
I just wanted to let you know that as a result of F360 and my fascination with automation and 3D design, I have a decent CNC Router on the way. Factory just sent images :-)
Been working towards this for over 2 years. Caught my eye and imagination back in 2013.
This machine might even be able to cut the 6061 T6 parts for my DIY 4x6 table, all of which I have generated in F360 from simple DXF.
@Aaron, look out for an email from me for some ideas that may require Brad and his experience with wood work a la F360
All thanks go to Brad! I'm just the side-seat driver who corrects his grammar! haha. I'll be waiting for that email!
so .... much .... gold!!!
Glad you liked it!
Thank Brad! Very interesting tips! I have a little question... Is it possible to completely turn off marking menus? I have a problems with accidentally "undo" - "redo" commands. (Horizontal stroke with right button pressed)
@Sergey- Yes, in your Preferences-->General, uncheck "Use Gesture-Based View navigation"
@@adskFusion Yes, I know about this options... Unfortunately it is not affect undo-redo gesture at all :(
@@adskFusion I finally have a solution. These are the "NoGesture" or "NoGesturesNoShift" add-ons from the Autodesk app store.
i love this guy!
Me too!!!
In top panel i got model name and why you have DESIGN name.? I mean i click on a model so, many more options are visible like patch,rander,simulation,drawing,and so on. But i don't have design options why?
Rahul- I am using the new UI. You should see this new UI if you get the latest update and restart Fusion 360.
@@adskFusion i update my software, yesterday...... Now i can see design option.... Thank you
About the first tip, did you know that instead of holding the shift ket to get the automatic tangent line you can simply click and hold the mouse button while creating a line on the edge of a circle or arc to get exactly the same result? :)
Blaise- Once again, Fusion 360 updated this functionality and I didn't even know that! I'm going to have to do another Tips & Tricks Livestream just on all the ones you have shared! You rock!
Autodesk Fusion 360 hehe!! Thanks!!!
Nice good stuff,,,
I go to my autodesk account and it says no updates but I don't have this version. How do I update?
John- Go to the little clock icon in the upper-right corner of Fusion 360 and click on it. It might tell you that the update was downloaded and requires a restart.
Wouldn't it be awesome if it was an inspection tool you could use to find tolerances? If it could highlight areas that have smaller tolerances than the given number. And it could be a slider with values so that its easy to adjust the input, and it will give a live overview with colors. Similar to when you use the slider in simulation mode, to filter amount of stess and so on.
Dont know if that was understandable :p
That would be awesome! Not sure if it's in the roadmap though.
@@adskFusion you are more than welcome to suggest it to the roadmap!!
A quick tip I never see but use sometimes is to intensionally not constrain a part of a sketch so that you can move and re dimension that part of the sketch while out of the sketch environment. This is especially useful when a component has changed place because of a move or a joint feature. Editing the sketch will takes you back in the timeline and out of context. ‘This will only let you approximate the position you want and the cool thing is that any feature associated with that uncunstrained sketch part is updated dynamically! Very cool!
Blaise- Interesting! I will have to try that. Thank you for sharing that tip!
The issue with all these "pretty cool tricks" (™ Brad) is, they are cool, all of them without any exception....but this old sucker behind this keyboard here cannot remember most of them once in need of... Great job, guys!
I thought the same Peter. Glad he provided a PDF file to help with that.
I've been following this channels tutorials for two days straight and when from not having a clue to making functional assemblies with reasonably complex parts for a newby. I totally thought fusion would be hard to learn and was totally wrong
Right mouse click is your friend, it is now :-)
Vertexes? Really? It's vertices.
Sorry, couldn't resist :D. Great video though. Very useful tips.
Ya, I know... Aaron gave me a bad time about it too. I'm really bad at plurals. Singular= Moose, Plural=Mice? Moosen? Mooseses? ;)