I always tend to like the background of Fire Field in this game than it's sequels, because it looks like an ancient civilization once thrived on a volcanically active planet.
The AI has 478 kmh top speed like the Fire Stingray, no matter what car they use. Also they can just warp behind you when the gap gets too big, but I think that wasn't the case there.
Whoa! Fire Field gets its own video. You know there's something off about that if the user does that...and I now know why. I thought Mute City III is hard. THIS one is the Champion of them all in this hack. I'm glad you showed you deaths in this video. This lets us know your experience in this to warn us when attempting this track. So much BS can come at you in this track. You came through in your last chance on 1st. You showed how smart you were when you delayed your start and slowed down then boosted on that jump because of the other cars that would've knocked you off course. I applaud you Fen.
I think Port Town II could be harder. The magnets make the track much harder than it looks. If you get used to it Port Town II may be easier than Fire Field. Fire Field is not that hard on its own, especially the AI is weak, but there can happen so much random stuff with stupid brown cars in the wrong moment.
OH YEAHHHHHHHH.........!!!!!!!!! That video was so f@cking cool and the clean race sooo satisfying... This game stays one of ultimate favorite games ever, the work on the sound design the rythme the speed the feelings........ what a fucking MASTERPIECE. It was my first and only game when I've got my SNES for Christmas... I can remember EVERY details, feelings, even smells of the packaging....... I dreamed so much on this console before having it.... SO MUCH LOVE Thanks for this video!!!! Big salut from France 🇫🇷 VINZ. 🙋♂️
The original Fire Field was already a challenge but after seeing this, I'm glad Nintendo never took ideas for this track layout! Hot damn! (No pun intended...)
this game was the best game in the world it was so ahead of his time some card games today in 2016 are still trying to be like this game it could never happen the engineers put time and dedication into making his game this is my favorite game on the Super Nintendo Entertainment System the graphics the game play it wasn't no lagging it was the best game ever
Now when i think about it, this game was truly the epitome of what if Fast and Furious was a game? This game set the bar. Do not get me wrong other games before did set a standard, but this one raosed the bar in era it came out. I could be wrong in my assessment
That course is just plain balls to the wall INSANE. That being said, I've always wondered what the following means: 'Safe 15...10...7...5...3...' I've never gotten what that means. All I know is that the number decreases per lap.
Caralho!!!! tirou onda,joga demais!!! meus parabens!!!! agora aquele macete ali na largada de deixar os outros carros sairem na frente eu nao conhecia................... esta de parabens mesmo!!!!
2:48 "Oh so you don't fly over lava? Well fuck you then lol" 7:41 Just hit the sides, 2nd appear on the radar just as you finish the turn "NOPE NOPE NOPE NOPE *hit boost*"
I switched from controller to keyboard. This track has annyoing jumps, and jumps are easier using a keyboard, because you can use three seperate fingers for left right and down/up (to fall slower/faster). With a controller you only have a thumb for all of that, it is hard to move left and down at the same time and then switch to right and up for example.
At the end of the race, player car does the same when going over the GP results. Obviously, at that point the 2D collision objects are defunct. I don't think the yellow AI cars are programmed to be destructible, except when flashing and only then by another, non-yellow AI car. Mode 7 already takes up a SHIT TON of data for programming... Actually, it still does even today.
Now I want to play this on F Zero 99. Imagine 99 racers on this track... briefly. I wonder if more than one or two racers would survive the race. Getting 7 KOs might be easy.
I'm aware of what timeframe this was posted but this happens to be the master ending, it's hard coded only for the original game that Nintendo released. with tracks made in FUZEE it doesn't register that it's being played on a different track. if it hits a barrier once, the sequence ends, much like how in the title screen it plays a playback of Port Town 2
No, the best way to test your track in GP conditions is to change the order of the GPs in globalsettings.txt. Make the track you want to test the first track of a cup. If you haven't seen it, I recommend watching this tutorial th-cam.com/video/WM7Uwi9IXgs/w-d-xo.html
:46...TURBO BOOST!!!! If this was Knight Rider....that car could have drove THROUGH the lave instead of turbo boost!!! Was this game inspired by knight rider?!
I found the ai was cheating on the normal fzero too.. like playing with fire stingray which has max speed of 478 and boost lasts longer than on other cars. But other cars managed to catch up quickly if u made one small mistake
The better acceleration and lower turn radius (when not on the accelerator) of Blue Falcon are really useful in such hacks, because the tracks have many sharp turns. While in the original F-Zero you can keep your speed above 450 almost everywhere, that's not possible in this hack and accelerating of Fire Stingray is really weak. Also I wanted to use another ships for every cup, I used Fire Stingray for the first cup which doesn't have that many hard turns.
I don't think you get where i'm going at with this, Where i am going with this is that when you are sliding back and forth to avoid the mines the blue falcon pretty much gets loose off of a back boost of another car, That's why the Fire stingray is the perfect car for me to use.
Of course it would be nice to have the Fire Stingray on some parts of this hack. But on Whiteland II and Mute City III (which are on the same cup as this Fire Field track) there are some very sharp turns, and for those I just like to have a ship with better acceleration. Even on this Fire Field track I am fucked when one of the stupid brown cars blocks me before the jumps. With Blue Falcon I usually can accelerate to high speeds again fast enough, so that I can make the jump. I agree that Fire Stingray still has the best theoretical pace in terms of speed for most tracks, but on Grand Prix conditions - especially with such unpredictable brown cars - I won't be able to avoid some collisions, and such simply hurt Fire Stingray much more than Blue Falcon.
FennorVirastar, That is false because you don't use the boosters that you get so therefore, You don't know how to use nor handle with the Fire Stingray...And by the way, I completed that level with the fire stingray and kept all of my power at max because I know how to use the car...
I never found the actual ROM for download, it was included in the editor I downloaded. You can find the editor (Fuzee) here: www.smwcentral.net/?p=viewthread&t=53387 You need a headerless ROM of the original F-Zero (american version I think), put it into the same directory as the editor and call it "fzero.smc". Start the editor, and press F11 (At least I think it was F11) and it will create "output.smc". This is the ROM for those tracks.
If Fire Field wasn't hard enough...
My great friend, that's extremely hard!
I always tend to like the background of Fire Field in this game than it's sequels, because it looks like an ancient civilization once thrived on a volcanically active planet.
Personally, I like the background in F-Zero GX’s version of Fire Field more; but I still think this Fire Field looks cool nonetheless.
Extreme difficulty aside this is a superbly designed track.
0:55 3 words. No fucking lube.
Anal with no lube 😆
What
I lol'd at the tight straight with the mines. What a nightmare in traffic.
TheMetadaemon The AI makes it worse. They intentionally attempt to do a slalom around the mines without stopping.
What asshole puts mines on a racetrack surrounded by volcanic lava!?
a boost should probably be used in that part
The same people who made Kaizo Mario hahahaha
So, Kaizo F-Zero World then.
The explosion sound is great.,
The AI has 478 kmh top speed like the Fire Stingray, no matter what car they use. Also they can just warp behind you when the gap gets too big, but I think that wasn't the case there.
Only the One Who Is behind wrap
0:57 i LOVED seeing you blow up!!
Some pretty heavy handed level design there...
This is how f zero levels should be
That hairpin turn is nuts. You almost have to use a super after slowing down there to maintain any sort of a lead.
Whoa! Fire Field gets its own video. You know there's something off about that if the user does that...and I now know why.
I thought Mute City III is hard. THIS one is the Champion of them all in this hack.
I'm glad you showed you deaths in this video. This lets us know your experience in this to warn us when attempting this track. So much BS can come at you in this track.
You came through in your last chance on 1st. You showed how smart you were when you delayed your start and slowed down then boosted on that jump because of the other cars that would've knocked you off course. I applaud you Fen.
I think Port Town II could be harder. The magnets make the track much harder than it looks. If you get used to it Port Town II may be easier than Fire Field. Fire Field is not that hard on its own, especially the AI is weak, but there can happen so much random stuff with stupid brown cars in the wrong moment.
I have to take your word for it. I just never saw you die on Port Town II.
Or maybe you had a lot of practice before you recorded the King League.
So that's why King's League was missing a course....
Me: Could Fire Field get any worse?
Video: *Exists*
Me: I'm good with what we got.
OH YEAHHHHHHHH.........!!!!!!!!!
That video was so f@cking cool and the clean race sooo satisfying...
This game stays one of ultimate favorite games ever, the work on the sound design the rythme the speed the feelings........ what a fucking MASTERPIECE.
It was my first and only game when I've got my SNES for Christmas... I can remember EVERY details, feelings, even smells of the packaging....... I dreamed so much on this console before having it.... SO MUCH LOVE
Thanks for this video!!!!
Big salut from France 🇫🇷
VINZ. 🙋♂️
8:29 blue falcon land on the lava and is still running lol.
i like the non-perfect gamplay, it shows the problems happening in the track but god dammit man the editing in this video is all over the place
3:11 -
HaHa!
- It would be an awesome addition to just ram them into the lava
The original Fire Field was already a challenge but after seeing this, I'm glad Nintendo never took ideas for this track layout! Hot damn! (No pun intended...)
Intense soundtrack and intense track.
3:13 Oh
this game was the best game in the world it was so ahead of his time some card games today in 2016 are still trying to be like this game it could never happen the engineers put time and dedication into making his game this is my favorite game on the Super Nintendo Entertainment System the graphics the game play it wasn't no lagging it was the best game ever
WOW this is impressive! I wouldn't mind spending money on a repo cart for this and the other hacked F-zero tracks as well!
When I downloaded the F-Zero Editor "fuzee", those tracks have been included.
Has anyone been succussful on making a Super NES cart for it yet?
Charlie Cat
No, sorry. At least not me.
Understood!
Commentator: THE NEXT RACE IS IN HELL! CAP Falcon: Wha-Wha-WHAT!
Now when i think about it, this game was truly the epitome of what if Fast and Furious was a game? This game set the bar. Do not get me wrong other games before did set a standard, but this one raosed the bar in era it came out. I could be wrong in my assessment
That course is just plain balls to the wall INSANE.
That being said, I've always wondered what the following means:
'Safe 15...10...7...5...3...'
I've never gotten what that means. All I know is that the number decreases per lap.
You have to end the current lap at this rank or lower, otherwise you will lose.
FennorVirastar So, like Need For Speed, it's a Knockout style race?
I never knew this...O.O
If you place below this number, you get ranked out.. The game then goes "wahh wahh wahhhhhhhhh.... And you go home a sad fellow
7:30 this jump was clean.
0:54 French fried when you should have pizza'd.
Looks very fun to play even if it's difficult
This is HILARIOUS I love it so much
At times like this, you have to wonder if you are playing F-Zero, or Pilotwings...
Because everyone is flying off the track!
Man what a difficult track!! Way 2 go bae bae!!
Caralho!!!! tirou onda,joga demais!!! meus parabens!!!! agora aquele macete ali na largada de deixar os outros carros sairem na frente eu nao conhecia................... esta de parabens mesmo!!!!
2:59 who's that pilot? Give him an unique ship :D
You mean airplane, this guy can fly a car, just imagine how good he can fly an actual plane!
The little purple car FTW
That track was in the fuzee editor when I downloaded it. So maybe you have that track, too.
Let's get this Fire Field mod in F-Zero 99!
2:48 "Oh so you don't fly over lava? Well fuck you then lol"
7:41 Just hit the sides, 2nd appear on the radar just as you finish the turn
"NOPE NOPE NOPE NOPE *hit boost*"
you are the hero !! you are the champion !!
Damn that's impressive.
自分の腕じゃ絶対にクリアできそうもないけど挑戦してみたい。
1週完走も難しそうですよね、、、
0:30 OH!! Wanted to quit at first,huh? Lol. This level was kicking yo ass,though.
I switched from controller to keyboard. This track has annyoing jumps, and jumps are easier using a keyboard, because you can use three seperate fingers for left right and down/up (to fall slower/faster). With a controller you only have a thumb for all of that, it is hard to move left and down at the same time and then switch to right and up for example.
Goddamn bro.
I didn't know F-Zero had a hell...
lmao damn that track punished you good
0:54 RIP
Dat jump at the start doe..
3:24 - You could tell he was done fooling around.
2:48 lol
Wish you could play as the orange green and purple cars that look like Samus' spaceship.
Brutal.
This looked relatively tame until that last turn wtf
At 7:30 computer is clearly cheating - this small car instead of exploding hover over lava, which is deadly to user.
At the end of the race, player car does the same when going over the GP results. Obviously, at that point the 2D collision objects are defunct.
I don't think the yellow AI cars are programmed to be destructible, except when flashing and only then by another, non-yellow AI car.
Mode 7 already takes up a SHIT TON of data for programming...
Actually, it still does even today.
Now I want to play this on F Zero 99. Imagine 99 racers on this track... briefly. I wonder if more than one or two racers would survive the race. Getting 7 KOs might be easy.
Sadist field
this track is nice
Kaizo F-Zero all up in your Face… Jeeeeeeeez!!!!!!!!!!!!
*Esse TH-cam me adora!*
Aight when they adding this to 99
is Michael Chain in the other racer in the track?
wow if this was the real one ..... the normal fire field is already super hard but this WOW
They might as well call it Fire Field 2 super insane
Whoever designed this track hated life 😂
Fire Field's Title Defense
What dreams lools like when playing F-zero.
COOL!!!
i laughed so hard when you exploded
8:53 what was that
I'm aware of what timeframe this was posted but this happens to be the master ending, it's hard coded only for the original game that Nintendo released.
with tracks made in FUZEE it doesn't register that it's being played on a different track.
if it hits a barrier once, the sequence ends, much like how in the title screen it plays a playback of Port Town 2
(@@RoysGamingGarret) huh, well thanks for giving me a brief explanation
esta genial ese hack de fire field p :D
楽しそう
Im curious to see how this would look on gx.
One quick question about Fuzee. Does it have an option to take your track out for a test run?
No, the best way to test your track in GP conditions is to change the order of the GPs in globalsettings.txt. Make the track you want to test the first track of a cup.
If you haven't seen it, I recommend watching this tutorial th-cam.com/video/WM7Uwi9IXgs/w-d-xo.html
FennorVirastar Shoot! And yes, I saw the tutorial.
I'm using my new phone now!
I think those futuristic space multibillionaires from the games instruction manual are definitely getting their moneys worth...
You woulda had a better recording session playin on the course by yourself with no cpus
What kind of person would create this circuit?, he's a total kaizo guy
F-Zero GX story mode on very hard.
7:49 - Yeah! Hi 5!
This could be a fzero x race or gx and work actually
:46...TURBO BOOST!!!! If this was Knight Rider....that car could have drove THROUGH the lave instead of turbo boost!!! Was this game inspired by knight rider?!
I see we have F1 drivers in the AI cars...
Fire Field dificultad Latinoamérica xd
Now how the heck did the AI catch up to you at around 0:12? I call cheating AI on that one.
I found the ai was cheating on the normal fzero too.. like playing with fire stingray which has max speed of 478 and boost lasts longer than on other cars. But other cars managed to catch up quickly if u made one small mistake
Mi nave favooriita es falcon blue ❤❤❤❤❤❤🎉😂🎉🎉🎉🎉 ❤❤❤
Holy shit
It's the car you're using, Use the Fire stingray since it turns better and has better speed...
The better acceleration and lower turn radius (when not on the accelerator) of Blue Falcon are really useful in such hacks, because the tracks have many sharp turns. While in the original F-Zero you can keep your speed above 450 almost everywhere, that's not possible in this hack and accelerating of Fire Stingray is really weak. Also I wanted to use another ships for every cup, I used Fire Stingray for the first cup which doesn't have that many hard turns.
I don't think you get where i'm going at with this, Where i am going with this is that when you are sliding back and forth to avoid the mines the blue falcon pretty much gets loose off of a back boost of another car, That's why the Fire stingray is the perfect car for me to use.
Of course it would be nice to have the Fire Stingray on some parts of this hack. But on Whiteland II and Mute City III (which are on the same cup as this Fire Field track) there are some very sharp turns, and for those I just like to have a ship with better acceleration.
Even on this Fire Field track I am fucked when one of the stupid brown cars blocks me before the jumps. With Blue Falcon I usually can accelerate to high speeds again fast enough, so that I can make the jump.
I agree that Fire Stingray still has the best theoretical pace in terms of speed for most tracks, but on Grand Prix conditions - especially with such unpredictable brown cars - I won't be able to avoid some collisions, and such simply hurt Fire Stingray much more than Blue Falcon.
FennorVirastar, That is false because you don't use the boosters that you get so therefore, You don't know how to use nor handle with the Fire Stingray...And by the way, I completed that level with the fire stingray and kept all of my power at max because I know how to use the car...
Dark Ryuki, And you're telling me about the grip why?
only the strong will survive 8|
よくやるわw
晃平ちゃん(スーパーワン)
F.ZERO
I don't remember this map...
0:54
dude!! where do i get this!!!?
Jumping on the arrows........!!!
35 ppl kept falling into the lava
Lol
Best regards from
⚔️-l-KRAUL-l-⚔️
666
🤘⚔️🤘
if i could name the race track. I would say "SON OF A BITCH TRACK"
Where can I download this hack? I mean the .smc file. Thanks in advance!
I never found the actual ROM for download, it was included in the editor I downloaded. You can find the editor (Fuzee) here: www.smwcentral.net/?p=viewthread&t=53387
You need a headerless ROM of the original F-Zero (american version I think), put it into the same directory as the editor and call it "fzero.smc". Start the editor, and press F11 (At least I think it was F11) and it will create "output.smc". This is the ROM for those tracks.
retro games
So they mad Mario maker right?
Why the fuck not make f-zero maker
3:21
Edge of Tomorrow ? XD
lol wow thats crazy
There is a word for this...
Masochism
Pure, unadulterated, masochism.
0:59
1:30
2:04
3:12