What was the craziest thing in YOUR opinion?? And what should I do with Blender next??? I'm actually so excited about this, it's way more intuitive than I expected!
Please download the free 'Vincent' rig from blender cloud and do a simple walk cycle. Blender rigs are usually very slow and I don't know how to solve this problem :/
Share your views on what all blender needs according to you (experienced one in industry) to take over in the industry making it inexpensive to a great extent and open to more creators
Hey man, im glad youre dipping your toes in blender, maybe you could check out my channel which is aimed at maya animators wanting to switch to blender
I spend more time reinstalling the latest update with tons of new features, rather than actually getting my project finished.... Is this what privilege feels like?
Blender change his way... you have now a stable version 2.82a for long time (DLS), the rest 2.83 and 2.9 are changed everyday but it's an Beta and an Alpha version...
@@philfounarcoleptik3d679 Good point. If you don't wanna get distracted by updates and have a more production ready version, use LTS releases. That applies to most software.
ALGHOTTE main reason Maya still most important is pipeline on big projects. You need to change people to change pipeline. That’s why all professional 3D artists still needs to learn Maya.
@Solid Snake Blender may not outperform Maya, but it will outperform a good portion of it. Add to that its free price and you have a pretty good contender for most 3D projects. And that by itself is a big deal. In my design studio we mostly deal with product and arch visualizations. And in the last one year we have pretty much shifted to Blender for all our 3D projects.
@Zineddine there's a great tutorial by flipped normals on all the basics for people who know another software and want to switch to blender. Also this guy, Royal Skies LLC has a lot of 1-5 minute tutorials on basically everything. With these 2 resources a pro artist can have blender down in a day and a beginner will have it in like 2
At time 15:20. The green node panel is grouped. Click Tab to open the group. And within the node group you can see other node connections in the group. You can design your own nodes and group them.
I was a Maya user, then I watched some blender tutorials for about 5 hours. then guess what I switched to Blender. I do 3d just for fun. Blender is more than enough for me. ----- so just spend some time with Blender you will like it.
@@NilesBlackX Uh huh! Pretty sure it's the only program where that is the case! You quickly got used to it, but from a "I'll just open the program and try to figure it out myself" point of view it pretty much made the learning curve into a brick wall, hah!
At 3:57 there is an addon already in blender called "node wrangler", it's a must have. With that activated you can watch single node by pressing ctrl+shift and clicking on it. Seeing you in blender fill me with joy by the way
@@mohamedatef9688 AFAIR the reason they're hesitating to enable NodeWrangler by default is that it takes up too many hotkeys? Maybe the most common stuff could be separated out & made default. Like _Ctrl+Shift+Leftclick_ for view, _Ctrl+(Shift+)T_ for (PBR) texture setup, _Ctrl+Shift+Rightclick-drag_ for mixing.
@@mohamedatef9688 Yeah, but then the same could be said about a lot of addons and some blender users just dont go into node editors. And keeping it as an addon means a more light-weight Blender with faster start up.
@@tasticad58 Right? I can remember getting the exact same feelings when first trying out Blender. The modifier stacks made me lose it. I'm surprised Maya (last I checked) doesn't have that. After using it, I can't understand why that is.
@@photoman123456 People keep saying that and yes it is for now, the point is Blender is upgrading fast and for those of us who don't want to spend potentially hundreds on monthly subscription fees or big chunks of cash in particular just to stay legal Blender is a totally viable option.
Thanks for letting me (try to) help out! I thought I'd be able to guide you through the basics of blender since I've used it a little myself, but I ended up being just as confused most of the time!! Hope everyone enjoys this one! It was so fun to edit :)
hey I thought you did a great job! It was nice when he had a question that you could point him in the right direction, especially with the physics stuff because that panel is whoa
@@softwarelivre2389 they're great too but i genuinely believe that if you're experienced and want to learn blender from the ground up/ new and want to learn quick royal skies and flipped normals are the quickest path. ian and CG matter and ducky 3D are all entertaining but they're more "i know blender but want to learn more" kinda guys and the others are more beginner focused. flipped normals has a great beginner tutorial and an excellent vid for people wanting to switch from another program, and royal skies does very quick 1- 5 minute tutorials that are easy for beginners to long time pros to follow and they're great for looking up that 1 thing you forgot or don't know.
Welcome to the community, Wade! Here are some tips since you have RTX 2080 Ti: 1: You can use both CPU and GPU simultaneously for render in Cycles. In the preferences > Systems > Cuda > check both GPU and CPU. Now when you want to render a scene, make sure it's on GPU render. 2: Turn on Optix denoiser on the systems settings as well for near real time unbiased Cycles viewport preview (RTX cards only)
You don't even need an RTX card, if you enable an environment variable you can use RTX on 10-series and maybe even 9-series cards. You need to have the right drivers installed, too. It's not terribly hard to do on Windows IIRC. It's not very easy to do on Linux, though. This guy uses Windows, so I suppose that's a moot point.
I really wish the industry would recognize Blender as a genuine alternative to the Autodesk 3D suite of software. It's free, it's open source, it's a swiss army tool as far as it's functionality goes (modeling, sculpting, texturing, animating, physics simulating; you name it) and it's VERY easy to learn (just gotta have a very polite Australian man teach you how to make a donut and some coffee).
may i ask who "a very polite Australian man" is? im thinking of checking out blender so if theres someone youd recommend watching to show me the basics id be happy to check em out
@@darkdruidsvale If you're thinking about checking out Blender, look up Andrew Price's donut tutorial. He goes by BlenderGuru, but his tutorial series delves a lot into the fundamentals of blender and it's different tools.
It's all of those things, except it doesn't have a pass system... and that's a big thing not to have if you want professional adoption as primary software. I use Blender for lots of cool things it can do(especially grease pencil), but I can't start a work project in a 3d software that doesn't do takes or passes.
It was such a blast to see you finally exploring Blender, really excited to see what you can do in the future! Also, some explanations for the following timestamps, in case anybody's curious... 3:56 To do that, you can enable the "Node Wrangler" add-on in Preferences, and Ctrl + Shift + Click at the particular node you wanna view the output of. I highly recommend using this add-on because it makes handling nodes way less confusing. 15:36 That "cell 3 layers" node is actually a node group, which pretty much multiple nodes nested into one for organization purposes. You see what's inside a node group by clicking on Tab to open it and Ctrl + Tab to close it. Anyways, I hope that clarifies things.
When you get to a point when you’re more comfortable using Blender, definitely check out the sculpting tools. Particularly the cloth simulation sculpting brush and the pose brush. They are next-level cool.
As someone who has been using Blender for the better part of ten years, it's incredible to see your childlike glee at seeing these things I take for granted. I had no idea that Blender's file sizes were so much smaller than Maya's!
yeah our studio uses Maya and the files get irresponsibly big. but we use it because its the most stable and suits our needs. no blender hate here. ..now stable is aspiration it WILL crash but nearly as much as 3d max did. uggh.
@@Oakbeast maya has crashed more for me than blender and when blender crashes it loads back up in a few seconds. not saying one or the other is better but in my experience Maya has crashed for no reason a lot. if you're using the more experimental builds of blender it WILL crash and often but if you use the stable releases then you'll be fine. still save often cause 3D programs in general are intensive and prone to crashes.
"The fact that you can open twice and not crash my computer is pretty astounding" I'm not sure if that's a compliment, or if it's just sad that's the state of software.
My experience with 3Ds max was pretty much that Mouse1 = crash. And then you wait a minute for it to start up again. Meanwhile in Blender, it is quite stable and if it crashes you just start it in literally 2 seconds.
Never really used Maya but I find it pretty amusing that what is supposed to be "industry standard" is less stable than a house of cards during an earthquake.
Eevee can be tweaked a lot to have more complex effects (AO, screen space reflections & transmission, more detailed volumetrics) at the cost of a bit of performance. Also, you can bake indirect lighting. Oh, and PSA: You have to manually enable transparency in each material that needs it (N > Options > Blend Mode)
The green node with all of the connections that seems to do a lot, at around 15:41 is a Node Group. You can set up a node configuration, and then save it as one node, so you don't have to redo the connections over and over if you wanna reuse a shader or part of a shader. Welcome to the community! Glad you like it!
MikuFire valid, but I personally don’t know tooo much about them myself. Blender has a very substantial interface and typically, artists use only fractions of it. I was kind of expecting Wade to look deeper into the term “Node Group” himself, but I’m glad you added a bit more clarifying. My explanation was just to give a bit of an overview :)
At 15:35, the node that says "cell 3 layers" is a group node! If you click the white symbol in the top right corner in the green border, it will open up the group and let you see all the other nodes that are running calculations inside. It's a great organizational tool. Also, 2.9 is adding particle nodes!!
15:33 By the way, that's a node group right there. You can select it and press TAB to open the innards of it, which would reveal a tree of stock nodes. Or maybe they used even more node groups inside of this node group, you never know!
Just a heads up, when you remap your hotkeys, make sure that you remap all of them for each specific key. For example, if you remap F for Focus like in Maya, make sure you remap all functions for F or turn them off, otherwise Blender will get confused and sometimes the hotkey will stop working. I've had this happen many times. Blender doesn't replace the other functions with that hotkey like Maya does. It also doesn't prompt you what that hotkey is being used for upon replacing it. Just check what each specific hotkey does in each separate window/module and remap it for each window/module you are in. Here is how I remapped my hotkeys for my animation workflow at the studio. F = Focus on object 1 = Previous Key Frame 4 = Next Key Frame 2 = Previous Frame 3 = Next Frame 5 = Set Key ` (tilda, next to 1) = Go to beginning of timeline Q = Quick Favourite Panel (where I have my selection of Linear, Bezier, Vector and Auto-Clamp tangents) I kept rotate, move and scale in default, as I actually find them more comfortable for my finger placement. I also added copy and paste functions onto my extra mouse buttons on the side. This really speeds up the workflow, especially since Blender doesn't have one of the best functions for animation that only Maya has which is the middle mouse drag in the timeline. These are all replaced separately in the viewport window, graph editor, timeline and dopesheet. You have to do it for all modules. Cheers!
If you open the blender Keymap settings you have a drop down menu on top where it says "Blender" you can choose "Industry Compatible" to get most stuff to where you remember it from Maya.
Nice. Looked through the comments to see if anyone pointed this out already, because I was thinking "Hit TAB, mate, how else are we going to understand the node setup?" XD
I'll tell you what amazes me is how smart YOU are to almost intuitively figure things out. But seriously, there has never been a better time to learn Blender. It's getting better and better and shedding its youthful awkwardness. I've been using it off and on for years and it's gotten just amazing lately.
to get rid of the square boxes either go render in cycles or turn the volumetric box pixel setting down to get more detail per a certain amount of pixels
I'm brand new to 3d from 2d design and decided on blender as a way in. It's really impressive how intuitive it is. I'm sure it can't hold a candle to more specific software but for someone like me (who probably won't become a 3d animator for a living) it's really good! Interesting to see what pros think about it too
Given that you have a 2080 Ti you might want to turn on OptiX instead of CUDA, consider that a 2060 using OptiX can be as fast as an RTX Titan rendering in CUDA. OptiX can also be used to denoise both the viewport and final renders (although I prefer Intel's denoiser for the latter, it's available in Blender but it must be used via the compositor: turn on the render pass called "denoising data" and in the compositor you have to add a filter>denoise node between input and output, connect all slots and you're good to go ). There are a couple of drawbacks to keep in mind with OptiX: you're bound to use only VRAM (while CUDA can pool VRAM and RAM) and some rendering features are not yet available, for example branched path tracing, bevel shader node and ambient occlusion shader node (these are material shader nodes, of course regular bevels and AO are working just fine). A free version of Blender Octane is also available at OTOY's website, in case you prefer it over Cycles. And be sure to check out Daniel Bystedt's work, there should be a couple of his scenes among the demos.
I'm a 10+ years Maya user and recently tried out Blender for some basic low poly modelling and texturing. My thoughts are Blender devs just really want to reinvent 3D software and make the tools and UI tailored to minimum (simplicity? faster usage?) and it's not working for experienced users who are used to manage complex scenes and perform more complicated actions. Many times I there was like ONE option to do something and its really limiting your control over scene and objects. Other softwares are maybe more complicated and chaotic but that's exactly what is needed for production - variety of solutions. I think I understand more why Blender is not used in bigger projects. Not getting into texture managment because it was nightmare :)
I Hope you enjoy Blender , I made the total switch from 3dsmax to Bender because I work in the Archviz industry. Here the delivery times are very tight sometimes. Prior 2.8x version I only used it for matchmoving and the export the camera. Now I can do all my workflow in Blender and Its really excellent for what I do in terms of speed with Eevee. (Not quite the raytrace quality, but like you said. it can be pretty close). and the clients are far more impressed with animation than still renderers. I also switch completely from a Windows enviroment to a Linux Enviroment because I hear that Blender was even faster In linux... and its True, and far more reliable. Wish you the best experience with Blender.
" *Y E S* " - Every blender users that somehow still watches your videos even if youre using Maya Note: at 13:57 that happens with EEVEE and volumes (fog/smoke/etc) when the animation is playing, it wont show up if you pause the frame or if you render the scene
15:36 press tab to view inside of node groups As for shortcuts you can right click anything and set a custom shortcut on the fly. Blender devs have been pushing people to use the quick favorites menu (right click -> add to quick favorites then press q) but that can be tricky for new users since it's context sensitive and you might wonder where that menu item went.
Yes Please.. Explore more about Blender :D I studied Maya in school for like 3 to 4 years and when I tried Blender 2.8.. I was Impressed and now officially I'm a Blender user.
15:34 The olive-green "cell 3 layers" node is an instance of a custom node group. Hit Tab to open & see what's inside. The inputs & outputs names can be edited. Keep in mind that dedouze/Andry is a wizard, though.
@@miguelhenriques1015 if you want to get into it yourself here's a good reference: th-cam.com/channels/2U5mRfclG1Rrr1ztNkpGKA.html they're 1-5 minute videos on basically everything...
Here are some tips: Go to preferences > Addons and enable Node Wrangler. This will speed up working in the shader nodes. eg. Ctrl + Shift + Left Click will preview the node Tab will open node groups like the cell shader in the last example. Tab with the entry/exit nodes will exit the group. Buttons have their shortcut either listed next to them or when you hover your mouse over them. I hope this helps!
I watched your videos when I first got interested in 3D almost a year ago. I even got to learn a bit of Maya! I began with Blender for Animation in December and fell almost immediately in love with it. I'm so happy to see you enjoying the software as well, especially coming from such an experienced background. I think I speak for all fellow "Blenderers" when I say, "Welcome! We hope you have an awesome time!"
Started 3d in 1995 (3D Studio4), worked as an Senior 3D Artist (Max&Maya) for 20 Years, leading now a CGI Team of 21 Artists and what do i do in my spare time? I learn blender! Loving it! Especially in the Last 3 years it got so much easier to start with! Thanks for the Video! PS: still missing groups,thou! ;))
I started around 1994 with Discreet 3D Studio too. Once I started using blender about 6 years ago, I couldn't go back to AutoDesk products for 3D graphics.....you realize that they are terrible, buggy and slowwww.
When you come from a Maya background to Blender it definitely is hard to get used to the hotkeys and I was told the same thing (that I shouldn't use the Maya option for the hotkeys). Instead what you can do is choose the very basics you really need to have the same and change them individually. At least that worked for me. I also never had a problem with any tutorial and I am watching a bunch online.
I use both softwares for a few years. I highly recomend to not switch hotkeys. It will be big mess at first but if you manage to stick with default ones you will soon speedup your work flow tremendeously.
As someone who has used Blender for 7 years, what I particularly love about Blender is that most tools are super easy to find just by using the search function (Ctrl-f). I know some basic keybinds for stuff I do frequently, but for a lot of things I just search. So much 3D software has absolutely no form of search and it pains me to try to figure out how to do stuff in them.
You can use maya's keyboard layout Edit > Preferences > Keymap > click on the dropdown list at the top (blender is the default) > change it to industry compatible.
The donut xD Anybody here remember the bowl and cloth napkin tutorial? :'D Man, Blender's rate of improvement makes that seem forever ago. I suppose it was about 5 years or so, give or take, though. I'm not using Blender as frequently as I used to and I don't have the graphics card for 2.8x, so I'm still using 2.70, but I still love seeing all the new things Blender can do. It's finally starting to get the sort of recognition I wished it had when I was one of those high school kids getting obsessed with Blender. xD
Very much. Began with 3ds Max back when it was still 3d Studio Max and Maya belonged to another company. Back then tried Blender but found it lacking. Gave it another go a year ago and I'm in love with how much its surpassed Autodesk and how easy they've made everything to use in comparison. Glad I've switched over but kicking myself for not doing it sooner.
Out of everyone doing blender tutorials in the community. You are who I would turn to for anything animation because you have experience and techniques that can transfer from Maya to blender.
@@sasnad3 Assuming there was a competition, I think Blender would win on a long run. I mean there are so many developers around the world to contribute to make Blender better continously. The community is also growing bigger and bigger exponentially. No individual company can beat the pace its improving on a long run imho regardless of money they invest to improve their software.
@@rolandtorda5570 There will come a time when blender has matured up enough and there is hardly any space for improvement. That is when new developments will pace down. Secondly maya is a huge program, you can get into very complex stuff with it and can go right in and control everything in so much detail. Tell me one thing that blender does that maya cannot do. Anyhow, it is a good thing that a free software has developed so rapidly into a very promising 3d program. If you have ever used Maya, you wouldn't dismiss the fact that maya is so comfortable to work with once you understand it's functions. I've been working with both for a while now and there is a reason why maya is a paid program. And i believe that is the reason why maya just put an end to free licenses for educational purposes.
The weird node in the shader of the last project is a custom node, if you tap TAB while selecting it it will open so you can see how it actually works :) you can create custom nodes by simply arranging some nodes together and pressing Ctrl+G while selecting all of them. If you then open it with tab you can edit things like it's name, the inputs and the ouputs
For a keys you can select "Industry Compatible" from "Edit->Preference (Blender preference)" -> "Keymap" upper part of window click on Blender (like drop down menu) and select..
I honestly think that blender is one of the greatest 3d and 2d software out there for texturing, animating, modeling and a huge range of other features all for the price of $0
I've been a Max, Maya and Soft user for over 20 years, and I started playing around with Blender a few months ago. I have to admit I love it. Grease Pencil alone is worth trying it.
More Blender! :) You'll get used to the hotkeys, they're more intuitive imo. G to grab.. R to rotate.. S to scale. C'mon, Maya. Why is R for Scale and E for Rotate? And why B for Soft Select? O is Blender's Soft Select (Proportional Editing). It makes more sense since it has 3 O's in the word. I do like Maya's MMs but switching from front, top and perspective is a bit smoother in Blender than it is in Maya. And Blender's 3D cursor beats Maya's system (usually I have to make the object Live and use snaps and interactive create to do the same thing. 5 steps in Maya as opposed to like 2 in Blender). And interactive non-destructive booleans and non-buggy modifier stack in Blender vs Maya's buggy history system. Idk. The more I play with Blender, the less I like Maya, lol. Idk if you'll really find the switch conventional with what you do though, there are plugins that make Blender's rigging and animation better, but I still strongly believe Maya still has the upper hand in this field. For now.
The hot keys maya uses for transforming are similar to what is in Zbrush houdini and max to a degree. Because they are all similar they are arguably much more intuitive. Blender should have just used the standard from day one and the community would have grown really quick a while ago as it would have been easier for pro artist to migrate and not have to think about remapping. Thats one of the most frustrating things.
@@hyraxist lol i remember when i tried to use soft selection in Maya - (and the time it needed to get te desired result) and my first use of proportional editing!
"Why is R for Scale and E for Rotate?" Its because of the ergonomics of "WASD finger placement", making it most convenient for the middle finger to access W/S, index finger-E/R/D/F, ring finger-Q/A/CAPS/TAB,pinky-SHIFT/CTRL, Thumb-SPACE. Also The space bar gives convenient access to every single Maya menu or command. Makes navigating in Maya less taxing on the hand for long periods.
I like that he was able to appreciate the nice things. People usually are comprehensive/defensive about competing tools that they are not familiar with.
I expected this to be kind of silly and clickbaity. But this was actually pretty entertaining. Still silly, but in a good way ;) Welcome to the Blender club.
I just started playing around with blender since I am starting a new job that requires it... I am still confused by it... If you can do like an animation tutorial from Maya users to Blender and maybe explain what features like in Maya but translating to Blender. That be amazing!
there's a guy, Royal skies LLC, that has short tutorials on the basics of nearly everything (and by short I mean 1-5 minute videos). you should look him up it could help a lot. th-cam.com/channels/2U5mRfclG1Rrr1ztNkpGKA.html
I originally started learning Blender to get used to the feel of 3D software like Maya but honestly I think Blender is slowly becoming the new industry standard.
I loved the opening! 🤣 Welcome to the world of Blender! You look like a kid on Christmas morning! Eevee is the nectar of the gods. Yes, a part two please!!!
That's a "node group" at 15:30! If your mat. nodes get way complicated you can nest them, into those green node groups. Double click to expand. You can configure the inputs / outputs on it. eg make it cough out a shader output from many inputs. Maybe put that vector math that you can't look at anymore inside a node group! They're reusable too. You can copypaste your node groups into one file (your 'library') and link to that file from another to retrieve your 'palette'! If you link your start-up file and library file this way, you're on guccimundo. I do mats in other programs so I might be confused on that last part. 90% sure you can do that tho.
just watched that intro at 2x speed by accident and listened to you say "wow, no, omg!" like 50 times fast... it was an interesting experience, highly recommend lol
What was the craziest thing in YOUR opinion?? And what should I do with Blender next??? I'm actually so excited about this, it's way more intuitive than I expected!
Please download the free 'Vincent' rig from blender cloud and do a simple walk cycle. Blender rigs are usually very slow and I don't know how to solve this problem :/
Share your views on what all blender needs according to you (experienced one in industry) to take over in the industry making it inexpensive to a great extent and open to more creators
Hey man, im glad youre dipping your toes in blender, maybe you could check out my channel which is aimed at maya animators wanting to switch to blender
The way that the light was interacting on the bike scene was really cool.
I'm with Maya for more than 18 years and I love Maya. But we all need to learn Blender for sure!
"I did the donut tutorial" ah I see you're a man of culture as well...
lmao
Ahhhhh, our donut =))))
@@baokhang4548 *USSR music starts
@@eggeggington606 hahah
@@eggeggington606 Let me guess is it II Trovatore by Giuseppe Verdi
This video was published nine hours ago, so that's probably about four or five Blender updates ago. It's already obsolete.
Hahaha lol
I spend more time reinstalling the latest update with tons of new features, rather than actually getting my project finished.... Is this what privilege feels like?
Blender change his way... you have now a stable version 2.82a for long time (DLS), the rest 2.83 and 2.9 are changed everyday but it's an Beta and an Alpha version...
@@BergsArt this comment made my week.
@@philfounarcoleptik3d679 Good point. If you don't wanna get distracted by updates and have a more production ready version, use LTS releases. That applies to most software.
Maya changing the terms leads to fear, fear leads to open source, open sorce leads to Blender.
Now i need some spice...
I am scared, because I need to learn Blender on top of continuing my stuff in maya now ahskdhksxknd
And blender leads to professional work
ALGHOTTE main reason Maya still most important is pipeline on big projects. You need to change people to change pipeline. That’s why all professional 3D artists still needs to learn Maya.
@Solid Snake Blender may not outperform Maya, but it will outperform a good portion of it. Add to that its free price and you have a pretty good contender for most 3D projects.
And that by itself is a big deal. In my design studio we mostly deal with product and arch visualizations. And in the last one year we have pretty much shifted to Blender for all our 3D projects.
A maya artist calling blender intuitive, we surely have come a long way
We need a control group using 2.79
The problem with the old version was that you needed to learn the interface for it to get intuitive, now it actually is
@@geovani60624 just watch a donut tutorial
@@frillneckedlizard8529 i am actually fairly proficient in blender 2.79
Ah yes. I remember the old days with right-click select.
Make a donut lol .... That's how u get knighted here 😂
apparently, it's all about chairs now...
I never did the donut tutorial.
I did the anvil.
@Zineddine there's a great tutorial by flipped normals on all the basics for people who know another software and want to switch to blender. Also this guy, Royal Skies LLC has a lot of 1-5 minute tutorials on basically everything. With these 2 resources a pro artist can have blender down in a day and a beginner will have it in like 2
What status do I get if I learned Blender with submarines and gingerbread men?
@@EtanChamare a sailor off to explore their imagination.
At time 15:20. The green node panel is grouped. Click Tab to open the group. And within the node group you can see other node connections in the group. You can design your own nodes and group them.
I was a Maya user, then I watched some blender tutorials for about 5 hours. then guess what I switched to Blender.
I do 3d just for fun. Blender is more than enough for me.
-----
so just spend some time with Blender you will like it.
How are you verified
@@mhs.oliver you get verified when you pass 100k subs.
A fellow Blender user I see
Interesting
I tried but its too confusing...
C4d??
"How intuitive" First time this phrase has ever been used to describe Blender.
The move to Left click select was the right choice, it seem :)
You'd understad if you used Maya lol
@@MrMargaretScratcher that _wasn't_ the default?!
@@NilesBlackX Uh huh! Pretty sure it's the only program where that is the case! You quickly got used to it, but from a "I'll just open the program and try to figure it out myself" point of view it pretty much made the learning curve into a brick wall, hah!
Zbrush "So intuitive!"
At 3:57 there is an addon already in blender called "node wrangler", it's a must have. With that activated you can watch single node by pressing ctrl+shift and clicking on it. Seeing you in blender fill me with joy by the way
Blender foundation should make this add-on auto activated for next versions. 99% if not 100% of blender users enable it anyway.
@@mohamedatef9688 I remember hearing somewhere that they're making some of the features built in.
this is the beauty of the blender community, he's getting answers to things he maybe didn't know he has
@@mohamedatef9688 AFAIR the reason they're hesitating to enable NodeWrangler by default is that it takes up too many hotkeys? Maybe the most common stuff could be separated out & made default. Like _Ctrl+Shift+Leftclick_ for view, _Ctrl+(Shift+)T_ for (PBR) texture setup, _Ctrl+Shift+Rightclick-drag_ for mixing.
@@mohamedatef9688 Yeah, but then the same could be said about a lot of addons and some blender users just dont go into node editors. And keeping it as an addon means a more light-weight Blender with faster start up.
Hey! what up Wade! here is Alex Treviño, nice to see you playing with my scene! (The Junk Shop) Welcome to the Dark Side! hahahaha
That scene is fucking awsome bro, I didn't know we can download those files...
I'm going to do it after work!
so cool :O)
@@sergiomendo77a Thanks bro! Yes you can! Please Do!
@@aendom where?
Whoa, hi there. Cool work there, salute to you!
As a Blender user, this was really fun to watch lol
As a Maya user switching to Blender too
@@tasticad58 Right? I can remember getting the exact same feelings when first trying out Blender. The modifier stacks made me lose it. I'm surprised Maya (last I checked) doesn't have that. After using it, I can't understand why that is.
We will convert him hail blender 😂
Me to
Ikr 😂
And he hasn't even found the sculpting tool yet.
Zbrush sculpting is 1000x better
@@antarotz2 And it costs $900. Zbrush is fully optimized for sculpting, ofc it is better at it. Blender is a multitool. A SwissKnife.
@@TuRmIx96 It's like asking, would you get a giant bowie knife for defense only or a small swiss army knife for everything
zbrush becomes a standart for sculpting not from scratch! Blender's sculpt is a toy for now...
@@photoman123456 People keep saying that and yes it is for now, the point is Blender is upgrading fast and for those of us who don't want to spend potentially hundreds on monthly subscription fees or big chunks of cash in particular just to stay legal Blender is a totally viable option.
Thanks for letting me (try to) help out! I thought I'd be able to guide you through the basics of blender since I've used it a little myself, but I ended up being just as confused most of the time!!
Hope everyone enjoys this one! It was so fun to edit :)
PluffyFX
I've used blender for 4 years and I still get lost something
@@ProjectAtlasmodling I'm on my 4th year as well and still lost in some stuff too. haha
blender is so vast you cant know everything.
hey I thought you did a great job! It was nice when he had a question that you could point him in the right direction, especially with the physics stuff because that panel is whoa
It's fun being confused together!
watch ian hubert's stuff especially his lazy tutiorials
i also recommend Royal skies LLC and flipped normals.
@@Giga_Hood IDK about these guys, but I do know about GC Cookie, GC Boost, CG Matter, Ian Hilbert, Imphenzia and those are great!
Yes. His lazy tutorials are a must-watch for every 3D artist.
@@softwarelivre2389 they're great too but i genuinely believe that if you're experienced and want to learn blender from the ground up/ new and want to learn quick royal skies and flipped normals are the quickest path. ian and CG matter and ducky 3D are all entertaining but they're more "i know blender but want to learn more" kinda guys and the others are more beginner focused. flipped normals has a great beginner tutorial and an excellent vid for people wanting to switch from another program, and royal skies does very quick 1- 5 minute tutorials that are easy for beginners to long time pros to follow and they're great for looking up that 1 thing you forgot or don't know.
@@EtanChamare yeah it literally talks you off the bridge when it all gets too much at times.
Welcome to the community, Wade! Here are some tips since you have RTX 2080 Ti:
1: You can use both CPU and GPU simultaneously for render in Cycles. In the preferences > Systems > Cuda > check both GPU and CPU. Now when you want to render a scene, make sure it's on GPU render.
2: Turn on Optix denoiser on the systems settings as well for near real time unbiased Cycles viewport preview (RTX cards only)
dosn't he have to turn on optix instead of cuda??
With a RTX card He can also use optix rendering to use the tensor cores it can be even faster than cuda
His First Name is "Sir. "Wade" is his last name tho
You don't even need an RTX card, if you enable an environment variable you can use RTX on 10-series and maybe even 9-series cards. You need to have the right drivers installed, too. It's not terribly hard to do on Windows IIRC. It's not very easy to do on Linux, though. This guy uses Windows, so I suppose that's a moot point.
@@josephbrandenburg4373 You are everywhere
I really wish the industry would recognize Blender as a genuine alternative to the Autodesk 3D suite of software. It's free, it's open source, it's a swiss army tool as far as it's functionality goes (modeling, sculpting, texturing, animating, physics simulating; you name it) and it's VERY easy to learn (just gotta have a very polite Australian man teach you how to make a donut and some coffee).
may i ask who "a very polite Australian man" is? im thinking of checking out blender so if theres someone youd recommend watching to show me the basics id be happy to check em out
@@darkdruidsvale If you're thinking about checking out Blender, look up Andrew Price's donut tutorial. He goes by BlenderGuru, but his tutorial series delves a lot into the fundamentals of blender and it's different tools.
@@Gynandro_morph will do!
It's all of those things, except it doesn't have a pass system... and that's a big thing not to have if you want professional adoption as primary software. I use Blender for lots of cool things it can do(especially grease pencil), but I can't start a work project in a 3d software that doesn't do takes or passes.
It was such a blast to see you finally exploring Blender, really excited to see what you can do in the future!
Also, some explanations for the following timestamps, in case anybody's curious...
3:56 To do that, you can enable the "Node Wrangler" add-on in Preferences, and Ctrl + Shift + Click at the particular node you wanna view the output of. I highly recommend using this add-on because it makes handling nodes way less confusing.
15:36 That "cell 3 layers" node is actually a node group, which pretty much multiple nodes nested into one for organization purposes. You see what's inside a node group by clicking on Tab to open it and Ctrl + Tab to close it.
Anyways, I hope that clarifies things.
you dont ctrl + tab to close it, its just tab
i see you have found the way of blender, you have been enlightnened
When you get to a point when you’re more comfortable using Blender, definitely check out the sculpting tools. Particularly the cloth simulation sculpting brush and the pose brush. They are next-level cool.
Etan Chamare
blender cloth brushes are black magic
As someone who has been using Blender for the better part of ten years, it's incredible to see your childlike glee at seeing these things I take for granted. I had no idea that Blender's file sizes were so much smaller than Maya's!
ya maya has like massive bloated files, a file that's gigs big in maya is like 700mb in blender.
yeah our studio uses Maya and the files get irresponsibly big. but we use it because its the most stable and suits our needs. no blender hate here. ..now stable is aspiration it WILL crash but nearly as much as 3d max did. uggh.
I haven't used blender in 10 years. I would like to get back into it, but at this point it's almost a completely different program.
Did you learn how to use it yourself ? i want to use it too but people say there is a lack of tutorials.
@@Oakbeast maya has crashed more for me than blender and when blender crashes it loads back up in a few seconds. not saying one or the other is better but in my experience Maya has crashed for no reason a lot. if you're using the more experimental builds of blender it WILL crash and often but if you use the stable releases then you'll be fine. still save often cause 3D programs in general are intensive and prone to crashes.
"The fact that you can open twice and not crash my computer is pretty astounding"
I'm not sure if that's a compliment, or if it's just sad that's the state of software.
Compliment I assume. Maya self-destruct often even with simple functions. We had to Ctrl+s every 2 minutes.
Definitely the sad side. It's what happened after people paid for bloat rather than robustness.
My experience with 3Ds max was pretty much that Mouse1 = crash.
And then you wait a minute for it to start up again.
Meanwhile in Blender, it is quite stable and if it crashes you just start it in literally 2 seconds.
Maya has the amazing feature of crashing while it's in process of opening.
Never really used Maya but I find it pretty amusing that what is supposed to be "industry standard" is less stable than a house of cards during an earthquake.
I cant believe you are doing all that already in your first time.. My first time was deleting the default cube then calling it a day xD
There is nothing more scary than an empty canvas.
yes
Eevee does have motion blur by the way, it's in the render settings panel.
Yeah, but it's limited at the moment, unfortunately. No motion blur for deforming objects
Eevee can be tweaked a lot to have more complex effects (AO, screen space reflections & transmission, more detailed volumetrics) at the cost of a bit of performance. Also, you can bake indirect lighting.
Oh, and PSA: You have to manually enable transparency in each material that needs it (N > Options > Blend Mode)
Eevee only has global camera motion blur atm, per-object motion blur is under development
Cycles just makes everything look better but it takes long to render I think
The green node with all of the connections that seems to do a lot, at around 15:41 is a Node Group. You can set up a node configuration, and then save it as one node, so you don't have to redo the connections over and over if you wanna reuse a shader or part of a shader.
Welcome to the community! Glad you like it!
You forgot to state that you can also look at its inner workings by pressing Tab
MikuFire valid, but I personally don’t know tooo much about them myself. Blender has a very substantial interface and typically, artists use only fractions of it.
I was kind of expecting Wade to look deeper into the term “Node Group” himself, but I’m glad you added a bit more clarifying.
My explanation was just to give a bit of an overview :)
At 15:35, the node that says "cell 3 layers" is a group node! If you click the white symbol in the top right corner in the green border, it will open up the group and let you see all the other nodes that are running calculations inside. It's a great organizational tool. Also, 2.9 is adding particle nodes!!
15:33 By the way, that's a node group right there. You can select it and press TAB to open the innards of it, which would reveal a tree of stock nodes. Or maybe they used even more node groups inside of this node group, you never know!
Wanted to comment the same thing :)
Just a heads up, when you remap your hotkeys, make sure that you remap all of them for each specific key. For example, if you remap F for Focus like in Maya, make sure you remap all functions for F or turn them off, otherwise Blender will get confused and sometimes the hotkey will stop working. I've had this happen many times. Blender doesn't replace the other functions with that hotkey like Maya does. It also doesn't prompt you what that hotkey is being used for upon replacing it. Just check what each specific hotkey does in each separate window/module and remap it for each window/module you are in.
Here is how I remapped my hotkeys for my animation workflow at the studio.
F = Focus on object
1 = Previous Key Frame
4 = Next Key Frame
2 = Previous Frame
3 = Next Frame
5 = Set Key
` (tilda, next to 1) = Go to beginning of timeline
Q = Quick Favourite Panel (where I have my selection of Linear, Bezier, Vector and Auto-Clamp tangents)
I kept rotate, move and scale in default, as I actually find them more comfortable for my finger placement.
I also added copy and paste functions onto my extra mouse buttons on the side. This really speeds up the workflow, especially since Blender doesn't have one of the best functions for animation that only Maya has which is the middle mouse drag in the timeline.
These are all replaced separately in the viewport window, graph editor, timeline and dopesheet. You have to do it for all modules.
Cheers!
If you want to solo view a node, make sure you have node wrangler enabled in the add ons menu, then press ctrl + shift + left click on the node
Nice idea also Love ur rig
ayy
Blender being free and accessible to everyone is pretty amazing.
creator is a chad among introverts
If you open the blender Keymap settings you have a drop down menu on top where it says "Blender" you can choose "Industry Compatible" to get most stuff to where you remember it from Maya.
Blender nerds seeing Wade selecting CUDA instead of Optix:
*angry render noises*
I know right?
explain, me dum
Confused non blender user noises
Yeah but screw optyx denoiser.. I'd get better results just drawing in paint
15:30 "Cell 3 Layers" is a node group, you can explore what's inside by hitting Tab key :D
Nice. Looked through the comments to see if anyone pointed this out already, because I was thinking "Hit TAB, mate, how else are we going to understand the node setup?" XD
did not know that. Thanks :)
Haha yes not everyone does understand. Especially in the first time using Blender
I have been looking for some to help me with "Cell 3 Layers" how do you find it
I'll tell you what amazes me is how smart YOU are to almost intuitively figure things out. But seriously, there has never been a better time to learn Blender. It's getting better and better and shedding its youthful awkwardness. I've been using it off and on for years and it's gotten just amazing lately.
Alice’s little ‘thank u :]’ is too pure!
the transformation has begun
I would love to see the blender series.
to get rid of the square boxes either go render in cycles or turn the volumetric box pixel setting down to get more detail per a certain amount of pixels
I assume it wouldn't help during viewport playback?
But yeah, tweaking settings in Eevee can be really worth it.
I literally stopped what I was doing to watch this video. Really great to see you experiencing the magic of blender. 👌🏽👌🏽
Haha, glad you enjoyed yourself. What makes Blender even better is how great the community is. They're some of the most helpful and kind folks.
"How do I unplug it" "stop shaking it"
Me a Houdini user: "I would have done the same thing"
I'm brand new to 3d from 2d design and decided on blender as a way in. It's really impressive how intuitive it is. I'm sure it can't hold a candle to more specific software but for someone like me (who probably won't become a 3d animator for a living) it's really good! Interesting to see what pros think about it too
Given that you have a 2080 Ti you might want to turn on OptiX instead of CUDA, consider that a 2060 using OptiX can be as fast as an RTX Titan rendering in CUDA. OptiX can also be used to denoise both the viewport and final renders (although I prefer Intel's denoiser for the latter, it's available in Blender but it must be used via the compositor: turn on the render pass called "denoising data" and in the compositor you have to add a filter>denoise node between input and output, connect all slots and you're good to go ).
There are a couple of drawbacks to keep in mind with OptiX: you're bound to use only VRAM (while CUDA can pool VRAM and RAM) and some rendering features are not yet available, for example branched path tracing, bevel shader node and ambient occlusion shader node (these are material shader nodes, of course regular bevels and AO are working just fine).
A free version of Blender Octane is also available at OTOY's website, in case you prefer it over Cycles.
And be sure to check out Daniel Bystedt's work, there should be a couple of his scenes among the demos.
I'm a 10+ years Maya user and recently tried out Blender for some basic low poly modelling and texturing. My thoughts are Blender devs just really want to reinvent 3D software and make the tools and UI tailored to minimum (simplicity? faster usage?) and it's not working for experienced users who are used to manage complex scenes and perform more complicated actions. Many times I there was like ONE option to do something and its really limiting your control over scene and objects. Other softwares are maybe more complicated and chaotic but that's exactly what is needed for production - variety of solutions. I think I understand more why Blender is not used in bigger projects. Not getting into texture managment because it was nightmare :)
looking forward for when he animate something in blender and realize HOW SIMPLE IT IS!
I Hope you enjoy Blender , I made the total switch from 3dsmax to Bender because I work in the Archviz industry. Here the delivery times are very tight sometimes.
Prior 2.8x version I only used it for matchmoving and the export the camera. Now I can do all my workflow in Blender and Its really excellent for what I do in terms of speed with Eevee. (Not quite the raytrace quality, but like you said. it can be pretty close). and the clients are far more impressed with animation than still renderers. I also switch completely from a Windows enviroment to a Linux Enviroment because I hear that Blender was even faster In linux... and its True, and far more reliable. Wish you the best experience with Blender.
" *Y E S* " - Every blender users that somehow still watches your videos even if youre using Maya
Note: at 13:57 that happens with EEVEE and volumes (fog/smoke/etc) when the animation is playing, it wont show up if you pause the frame or if you render the scene
15:36 press tab to view inside of node groups
As for shortcuts you can right click anything and set a custom shortcut on the fly. Blender devs have been pushing people to use the quick favorites menu (right click -> add to quick favorites then press q) but that can be tricky for new users since it's context sensitive and you might wonder where that menu item went.
Yes Please.. Explore more about Blender :D
I studied Maya in school for like 3 to 4 years and when I tried Blender 2.8.. I was Impressed and now officially I'm a Blender user.
15:34 The olive-green "cell 3 layers" node is an instance of a custom node group. Hit Tab to open & see what's inside.
The inputs & outputs names can be edited.
Keep in mind that dedouze/Andry is a wizard, though.
Yes please continue!!!! I would love to see a blender animation tutorial ehehe
i think he needs a turtorial first he is still new
@@hinamatsuro1908 Hahahah indeed! But I would love to see it! Like Maya pro animator first animation in blender or something like that ahahah
@@miguelhenriques1015 if you want to get into it yourself here's a good reference:
th-cam.com/channels/2U5mRfclG1Rrr1ztNkpGKA.html
they're 1-5 minute videos on basically everything...
@@Giga_Hood OMG! Thank you :D
Here are some tips:
Go to preferences > Addons
and enable Node Wrangler. This will speed up working in the shader nodes. eg. Ctrl + Shift + Left Click will preview the node
Tab will open node groups like the cell shader in the last example. Tab with the entry/exit nodes will exit the group.
Buttons have their shortcut either listed next to them or when you hover your mouse over them.
I hope this helps!
I watched your videos when I first got interested in 3D almost a year ago. I even got to learn a bit of Maya! I began with Blender for Animation in December and fell almost immediately in love with it. I'm so happy to see you enjoying the software as well, especially coming from such an experienced background.
I think I speak for all fellow "Blenderers" when I say, "Welcome! We hope you have an awesome time!"
absolutely! all are welcome especially when you see things like this happening
Started 3d in 1995 (3D Studio4), worked as an Senior 3D Artist (Max&Maya) for 20 Years, leading now a CGI Team of 21 Artists and what do i do in my spare time? I learn blender! Loving it! Especially in the Last 3 years it got so much easier to start with!
Thanks for the Video!
PS: still missing groups,thou! ;))
I started around 1994 with Discreet 3D Studio too. Once I started using blender about 6 years ago, I couldn't go back to AutoDesk products for 3D graphics.....you realize that they are terrible, buggy and slowwww.
Loved how he was just enjoying himself like a child with a new toy 🤣
Yeah i want to see you do a full character in Blender. It's so much more than it used to be and it's really been hitting it out of the park recently.
Welcome aboard. Blender is unique. You're gonna like it.
Maya artist using blender for the first time: "This is the greatest day of my life"
Me: Yep, pretty much
When you come from a Maya background to Blender it definitely is hard to get used to the hotkeys and I was told the same thing (that I shouldn't use the Maya option for the hotkeys). Instead what you can do is choose the very basics you really need to have the same and change them individually. At least that worked for me. I also never had a problem with any tutorial and I am watching a bunch online.
it's dangerous to go alone, take this:
th-cam.com/channels/2U5mRfclG1Rrr1ztNkpGKA.html
I use both softwares for a few years. I highly recomend to not switch hotkeys. It will be big mess at first but if you manage to stick with default ones you will soon speedup your work flow tremendeously.
As someone who has used Blender for 7 years, what I particularly love about Blender is that most tools are super easy to find just by using the search function (Ctrl-f). I know some basic keybinds for stuff I do frequently, but for a lot of things I just search. So much 3D software has absolutely no form of search and it pains me to try to figure out how to do stuff in them.
You can use maya's keyboard layout
Edit > Preferences > Keymap > click on the dropdown list at the top (blender is the default) > change it to industry compatible.
The donut xD
Anybody here remember the bowl and cloth napkin tutorial? :'D
Man, Blender's rate of improvement makes that seem forever ago. I suppose it was about 5 years or so, give or take, though. I'm not using Blender as frequently as I used to and I don't have the graphics card for 2.8x, so I'm still using 2.70, but I still love seeing all the new things Blender can do. It's finally starting to get the sort of recognition I wished it had when I was one of those high school kids getting obsessed with Blender. xD
Hi! I am a Blender user since version 2.49 (like, 9 years ago). It took years, but it is nice to see that the industry is pointing its eyes to it.
As a mainly blender user your oooohs and aaaaahs where heartwarming for me
Same
as a Maya user I am really impressed considering changing software but by far the most interesting part of this was "Mesh > Monkey?" 😭
"Oooooohhh! Aaaahh!! Whhoooooohh!"
This is basically everyone who used to be an autodesk artist switching over to blender lol!
Switching to whatever produces same sounds.
Very much. Began with 3ds Max back when it was still 3d Studio Max and Maya belonged to another company. Back then tried Blender but found it lacking. Gave it another go a year ago and I'm in love with how much its surpassed Autodesk and how easy they've made everything to use in comparison. Glad I've switched over but kicking myself for not doing it sooner.
4:02 how to look at just the image --> node wrangler .... ctrl+shift+left click. you'll see just the map
Lol, better then a gaming channel! 😂
I forgot those existed lol
*than*8)
I want more of this! So good
This is like watching a kid play with his new toy on Christmas morning.
Out of everyone doing blender tutorials in the community. You are who I would turn to for anything animation because you have experience and techniques that can transfer from Maya to blender.
Blender seems to be winning coz of the open source community and the developers on full swing ! !
Nopes it's not winning
@Yuusha-MOBA-GAMING I mean blender isn't winning from maya. There is no competition.
@@sasnad3 Assuming there was a competition, I think Blender would win on a long run. I mean there are so many developers around the world to contribute to make Blender better continously. The community is also growing bigger and bigger exponentially. No individual company can beat the pace its improving on a long run imho regardless of money they invest to improve their software.
@@rolandtorda5570 There will come a time when blender has matured up enough and there is hardly any space for improvement. That is when new developments will pace down. Secondly maya is a huge program, you can get into very complex stuff with it and can go right in and control everything in so much detail. Tell me one thing that blender does that maya cannot do. Anyhow, it is a good thing that a free software has developed so rapidly into a very promising 3d program.
If you have ever used Maya, you wouldn't dismiss the fact that maya is so comfortable to work with once you understand it's functions. I've been working with both for a while now and there is a reason why maya is a paid program. And i believe that is the reason why maya just put an end to free licenses for educational purposes.
sasnad3 I‘m PRETTY sure you never touched blender a single time (in a serious manner)... you‘re a maya fanboy and feel threatened by it ¯\_(ツ)_/¯
To complete your blender initiation, you shall become one..
with the great donut.
Or anvil, the anvil is also nice.
Jeacom Xd
sir wade is the reason i didnt shaved my chest hair he looks really cool
The weird node in the shader of the last project is a custom node, if you tap TAB while selecting it it will open so you can see how it actually works :) you can create custom nodes by simply arranging some nodes together and pressing Ctrl+G while selecting all of them. If you then open it with tab you can edit things like it's name, the inputs and the ouputs
Blender: both convenient and fun.
For a keys you can select "Industry Compatible" from "Edit->Preference (Blender preference)" -> "Keymap" upper part of window click on Blender (like drop down menu) and select..
I honestly think that blender is one of the greatest 3d and 2d software out there for texturing, animating, modeling and a huge range of other features all for the price of $0
Welcome to Open Source Software!
ive been considering moving over to blender from maya, i really like the evvee render enging, it makes renders look so good with such little effort
Maya subcriber seeing maya artist tries blender for the first time
@Sam Williams Blender is the same shit, Maya, max
too... Try HOUDINI instead !
@@FrancoFrames true but im too broke for literally anything else exept blender
@@FrancoFrames Blender is open-source and free which is really nice though
@@circuit10Houdini has a free version.
@KARAENGVLOG Houdini has a free version. It's called "Houdini Apprentice"
I've been a Max, Maya and Soft user for over 20 years, and I started playing around with Blender a few months ago. I have to admit I love it. Grease Pencil alone is worth trying it.
More Blender! :)
You'll get used to the hotkeys, they're more intuitive imo.
G to grab.. R to rotate.. S to scale. C'mon, Maya. Why is R for Scale and E for Rotate? And why B for Soft Select? O is Blender's Soft Select (Proportional Editing). It makes more sense since it has 3 O's in the word.
I do like Maya's MMs but switching from front, top and perspective is a bit smoother in Blender than it is in Maya. And Blender's 3D cursor beats Maya's system (usually I have to make the object Live and use snaps and interactive create to do the same thing. 5 steps in Maya as opposed to like 2 in Blender). And interactive non-destructive booleans and non-buggy modifier stack in Blender vs Maya's buggy history system. Idk. The more I play with Blender, the less I like Maya, lol. Idk if you'll really find the switch conventional with what you do though, there are plugins that make Blender's rigging and animation better, but I still strongly believe Maya still has the upper hand in this field. For now.
The hot keys maya uses for transforming are similar to what is in Zbrush houdini and max to a degree. Because they are all similar they are arguably much more intuitive. Blender should have just used the standard from day one and the community would have grown really quick a while ago as it would have been easier for pro artist to migrate and not have to think about remapping. Thats one of the most frustrating things.
hyraxist
there was no standard back then, other programs mimic Maya hotkeys because it was a big player at that time
@@hyraxist the standard from day one was 3D cursors and floppy disks....
@@hyraxist lol i remember when i tried to use soft selection in Maya - (and the time it needed to get te desired result) and my first use of proportional editing!
"Why is R for Scale and E for Rotate?" Its because of the ergonomics of "WASD finger placement", making it most convenient for the middle finger to access W/S, index finger-E/R/D/F, ring finger-Q/A/CAPS/TAB,pinky-SHIFT/CTRL, Thumb-SPACE. Also The space bar gives convenient access to every single Maya menu or command. Makes navigating in Maya less taxing on the hand for long periods.
I like that he was able to appreciate the nice things.
People usually are comprehensive/defensive about competing tools that they are not familiar with.
Who else wants their very own Alice to co-pilot all of our projects. It's like the voice of a seasoned industry angel!
that was fun to watch! love your enthusiasm. blender is the best
I expected this to be kind of silly and clickbaity. But this was actually pretty entertaining. Still silly, but in a good way ;)
Welcome to the Blender club.
Great open attitude! Keep at it with Blender. Its advantage is that so many are now contributing to it and making it even more incredible.
I just started playing around with blender since I am starting a new job that requires it... I am still confused by it... If you can do like an animation tutorial from Maya users to Blender and maybe explain what features like in Maya but translating to Blender. That be amazing!
there's a guy, Royal skies LLC, that has short tutorials on the basics of nearly everything (and by short I mean 1-5 minute videos). you should look him up it could help a lot.
th-cam.com/channels/2U5mRfclG1Rrr1ztNkpGKA.html
@@Giga_Hood Oh nice, I'll check these out. thanks!
@@VenomEXsoldier learn the blender way it will make everything a lot easier to navigate
I think there's already someone doing tutorials for people coming from Maya to Blender
@@arianullah6257 flipped normals among others
Kudos SIr Wade, only thing this channel needed was some sweet Blender Love. Loking forward to You reviewing all animation tools!
I have switched into blender for like 2 years ago
cell 3 layer is btw. a "Group Node" this means you can hit Tab to take a peek into the inner workings of that cell shader : )
I'm liking this video before watching it, and im okay with it.
I originally started learning Blender to get used to the feel of 3D software like Maya but honestly I think Blender is slowly becoming the new industry standard.
You just have opened your door to a whole new community
Great idea, you're transparency is very sincere, this is a great clip, congrats ! I really liked it !!!
same here, was really afraid to try blender because i dont want to leave my current 3d program 😂
maya sucks
doo eet.. come to the dark side!
7:23 go to modifiers and put the cloth above the subdivision and it gets higher quality and faster
I loved the opening! 🤣
Welcome to the world of Blender! You look like a kid on Christmas morning!
Eevee is the nectar of the gods.
Yes, a part two please!!!
That's a "node group" at 15:30! If your mat. nodes get way complicated you can nest them, into those green node groups.
Double click to expand.
You can configure the inputs / outputs on it. eg make it cough out a shader output from many inputs. Maybe put that vector math that you can't look at anymore inside a node group!
They're reusable too. You can copypaste your node groups into one file (your 'library') and link to that file from another to retrieve your 'palette'! If you link your start-up file and library file this way, you're on guccimundo.
I do mats in other programs so I might be confused on that last part. 90% sure you can do that tho.
Next time I'd like to see you try modeling and/or animation in blender.
also I'm surprised you got so surprised and you didn't even enter edit mode.
just watched that intro at 2x speed by accident and listened to you say "wow, no, omg!" like 50 times fast... it was an interesting experience, highly recommend lol