The Other Revit Section Box

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 23

  • @JoseAyapan
    @JoseAyapan ปีที่แล้ว +2

    This feels like ancient forbidden knowledge haha
    Thanks for the tutorial!

  • @mcoan0001
    @mcoan0001 9 หลายเดือนก่อน

    Fabuloso, Nice to see, that even floor plans, are 3dviews. Thanks for the turorial.

  • @Mortili9
    @Mortili9 ปีที่แล้ว

    Thank you so much for these instructions!! This method really is amazing!

  • @MIOKONE
    @MIOKONE 2 ปีที่แล้ว

    Found your channel with this video and somehow it is exactly what I was looking for, loved that touch with the roof transparency, other videos in your channel are looking very interesting, I'm definetly subbing, thankyou!

  • @useyourheadpliz
    @useyourheadpliz ปีที่แล้ว +3

    Nice trick. I can't get over the fact that Revit is not proposing to just flip the section box though... or even beter, make it extrusion based with an editable footprint!

    • @TRUSS3D
      @TRUSS3D  ปีที่แล้ว

      Agreed Guillaume. Have you ever worked with the V-Ray Clipper? That's how it should be.

    • @useyourheadpliz
      @useyourheadpliz ปีที่แล้ว +1

      @@TRUSS3D No, I used to work with archicad and I had a lot more options to do 3d Sections and reveals and that was 6 years ago...

  • @sharonscraftsworld8614
    @sharonscraftsworld8614 2 หลายเดือนก่อน

    Thank you so much😊

  • @vrbaac1641
    @vrbaac1641 ปีที่แล้ว

    very cool technique ^^ thank you for sharing ^^

  • @MikuFun1234
    @MikuFun1234 11 หลายเดือนก่อน

    Amazing trick, thanks for sharing! I m wondering - there is no way to get this view in perspective (not orthografic as you are showing), is it? :)

  • @skalpify
    @skalpify 2 ปีที่แล้ว +1

    That is amazing!

  • @_mel_lorenzo_
    @_mel_lorenzo_ ปีที่แล้ว

    how did the topo was able to cut in section. i mean the outer?

  • @infernal1216
    @infernal1216 3 ปีที่แล้ว +1

    thank you very much sir!

  • @lucianapejic9236
    @lucianapejic9236 3 ปีที่แล้ว

    Hello, could you explain the logic behind the angles? I'd appreciate it a lot, thank you

    • @TRUSS3D
      @TRUSS3D  3 ปีที่แล้ว +5

      Good question Luciana. I'm not sure I can offer the concise explanation you're seeking. I know that if you're trying to generate axonometric/isometric drawings in a 2D program like Adobe Illustrator then the rotation values are more intuitive - you can stick with more predictable numbers like 15, 30 or 60 degrees. But when you're rotating the orientation of a camera in 3D space you're getting into the complexities of pitch, yaw and roll. I worked out the numbers I used in the video simply by trial and error. I'm sure other combinations of rotation values could be used to produce similar results. The challenge is determining rotations that, in the end, keep the walls vertical. Thanks for expressing interest in the video.

    • @alexandersonmei
      @alexandersonmei 2 ปีที่แล้ว +2

      @@TRUSS3D Thanks for doing the math, Truss3D. Keep up the good work!

  • @kaybussines331
    @kaybussines331 9 หลายเดือนก่อน

    great!!!!!, thanks!!!!

  • @MunahAhmed
    @MunahAhmed 3 ปีที่แล้ว

    That's very clever 👍

  • @salimal2556
    @salimal2556 3 ปีที่แล้ว +1

    That's genius.

  • @nebenogerin
    @nebenogerin 4 หลายเดือนก่อน

    I tried this but Revit crashed :/

  • @stevepenn5981
    @stevepenn5981 2 ปีที่แล้ว

    That'skinda cool

  • @maxxwellblake
    @maxxwellblake 3 ปีที่แล้ว +1

    whaaaaat is that!?!?! Wow!

  • @fernandofert9960
    @fernandofert9960 2 หลายเดือนก่อน

    In portuguese, we call it "gambiarra"