5A 5C 6BB 6C 623A j[C] j22A j6C 623B 2C [2]8A 3C 236AA (delays in the early part of the combo stabilize to ensure 623B won't whiff) having trouble finding out which part to delay in this combo
@@aldenjacob5056 delaying the 623A cancel is the most important part as it'll lower their height from the j6C cancel so 623B connects. To stabilize further, I delay the first hit of 6B slightly to allow 5C to push the opponent further out so the extra travel time of j6C allows 623B to catch them closer to the wall. You can do very slight delays with any of 5C / 6BB(either hit) / 6C so there's room to experiment what rhythm is comfiest with you
if you haven't figured it out yet, youre probably just doing 3C too late, if they hit the ground after 4C and before 3C hits the combo will drop because of bounce limit. they need to be high in the air before 4C and you need to press 3C immediately after.
easily the best kuon combo guide out there, thanks m8
notations-
0:00 Midscreen:
2A 2B 5C 3C 22A 66B(1) 214B jB jC j6C 623B 5B 4C 3C 236AA
2B 5C 3C 22A 66B(1) 214B jB jC j6C 623B 5C 6BB 4C 3C 236AA
2B 5C 3C 22A 66B(1) 214B 6C 623B 5B 2C 22A 6BB 4C 3C 236AA
2B 5C 3C 22B 66B(1) 214B 6C 623B 5B 2C 22A 6BB 4C 3C 236AA
FF~jC jA 2B 5C 3C 22B 66B(1) 22A dl. 2C 4C 3C 236AA
FF~jC jA 2B 5C 3C 22B 66B(1) 22A dl. 5C dl. 6BB 4C 3C 236AA
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1:06 Corner:
2A 2B 5C 3C 22A 66B(1) 214B 22B dl. 2C [2]8A 5B 6BB 4C 3C 236AA
2B 5C 3C 22A 66B(1) 214B 6C 214A 22B [2]8A 5B 6BB 4C 3C 236AA
2B 5C 6BB 6C 214A 214B 22A [2]8A 5B 2C 22B [2]8A 5B 5C 4C 3C 236AA
FF~jC jA 2B 3C 22A 66B(1) 623A 623B 2C 22B [2]8A 3C 236AA
---------
1:54 Sideswaps:
2A 2B 5C 3C 22B 66B(1) 214B 623A 22A 6BB 4C 3C 236AA
5A 5C 6BB 6C 623A j[C] j22A j6C 623B 2C [2]8A 3C 236AA
(delays in the early part of the combo stabilize to ensure 623B won't whiff)
2B 5C 3C 22B 66B(1) 214B 623A 22A 6BB 4C 3C 236AA
2B 5C 3C 22A 66B(1) 214B 6C(early cancel) 623B 5B 2C 22A 6BB 4C 3C 236AA
2B 5C 3C 22B 66B(1) 214B 6C(early cancel) 623B 5B 2C 22A 6BB 4C 3C 236AA
2B 5C 6BB 6C 214B 623A j[C] j22A j6C 623B 2C [2]8A 3C 236AA
2B 5C 6BB 623A 214B 66C 214A jB jC j6C 2C [2]8A 3C 236AA
FF~jC jA 2B 5C 3C 22B 66B(1) 623A 22A 6BB 4C 3C 236AA
--------------
3:12 Special Starters:
623B 5C jB jC j6C dash 2C 22A [2]8A 2B 6BB 4C 3C 236AA
236AA 3C 22A 66B(1) 214B 6C 623B 5C 6BB 4C 3C 236AA
5A 5C 6BB 6C 623A j[C] j22A j6C 623B 2C [2]8A 3C 236AA
(delays in the early part of the combo stabilize to ensure 623B won't whiff)
having trouble finding out which part to delay in this combo
@@aldenjacob5056 delaying the 623A cancel is the most important part as it'll lower their height from the j6C cancel so 623B connects.
To stabilize further, I delay the first hit of 6B slightly to allow 5C to push the opponent further out so the extra travel time of j6C allows 623B to catch them closer to the wall.
You can do very slight delays with any of 5C / 6BB(either hit) / 6C so there's room to experiment what rhythm is comfiest with you
Got it thanks man!
Combo 3 and 4 are missing 214B in their notation after 66B(1)
@@EndymionFRSmkII thnx, fixed that
Thank you for this
🐐🐐🐐🐐🐐🐐🐐🐐🐐🐐🐐
Hey man. For:
2A 2B 5C 3C 22A 66B(1) 214B jB jC j6C 623B 5B 4C 3C 236AA
I cannot get the last 3C to hit. it always whiffs for me. Any idea why?
if you haven't figured it out yet, youre probably just doing 3C too late, if they hit the ground after 4C and before 3C hits the combo will drop because of bounce limit. they need to be high in the air before 4C and you need to press 3C immediately after.
3 months late but what worked for me was to delay the 623B a tiny bit, makes it pretty consistent
In case someone else finds this comment
I play on ps5 controller can someone help