Ah, no worries, I'm glad you replied. Alright, I get the beads thing now. the 5AAA 8B 5Y Garuda Kick, I tried a lot and got it down now, if you have just the right distance to the wall, you can even follow it up with a 5X Garuda Kick (from below) if you have the kick set to both versions. (Then add a spell and you have a flashy combo :3) My main problem now are combos like the one at 0:43, where the scroll slash sends people spinning. What causes that spin? I can't make that one work. :I
That looks pretty solid for a start. Just to be clear: In order to combo with the Hanuman Scroll Skill, do I need a Counter Hit? Because whatever I do, I whiff follow-ups for it. Same goes for the 2B into beads skill, it chained once, and then never again. I'd appreciate if you could share some of your insight. C:
I can't really understand why are you able to continue combo after 6a+b sword, especially at the part where you go for 8b after it. It just doesn't have as much hitstun and it should knock opponent further away on hit.
yeah its pretty much queuing her techs in the new updates though they add buffs when queuing such as speed boost, additional techs, complete projectile block
Ah, no worries, I'm glad you replied.
Alright, I get the beads thing now. the 5AAA 8B 5Y Garuda Kick, I tried a lot and got it down now, if you have just the right distance to the wall, you can even follow it up with a 5X Garuda Kick (from below) if you have the kick set to both versions. (Then add a spell and you have a flashy combo :3)
My main problem now are combos like the one at 0:43, where the scroll slash sends people spinning. What causes that spin? I can't make that one work. :I
I sent you a PM since the comment section is rather small, and I don't feel like spamming everything on my mind here. =u=
That looks pretty solid for a start. Just to be clear: In order to combo with the Hanuman Scroll Skill, do I need a Counter Hit? Because whatever I do, I whiff follow-ups for it. Same goes for the 2B into beads skill, it chained once, and then never again.
I'd appreciate if you could share some of your insight. C:
I can't really understand why are you able to continue combo after 6a+b sword, especially at the part where you go for 8b after it. It just doesn't have as much hitstun and it should knock opponent further away on hit.
Can you explain Byakuren's special mechanic (on the bottom left)? I don't really understand it, it's like queueing the next spell?
yeah its pretty much queuing her techs in the new updates though they add buffs when queuing such as speed boost, additional techs, complete projectile block
Thanks!
if you want to know anything else feel free to ask. i pretty much know all there is to this game except Kokoro, but thats what i have Lord-joeboto for
All hail the namusan
which character in 13.5 is easiest to master?