Main reason for this was to highight a key difference between the FM-X operators and traditional FM Operators, as this series and subsequent FM-Xpert tutorials are to dive into the FM-X implementation specifically. Also in some ways this is a continuation of the Reface DX tutorials where those basics were discussed.
Unfortunately, no. There are a wide range of modulatable DSP insert and master effects, and when you combine motion sequence modulations of FM-X parameters and the Effects you can get some similar textures
I've not actively programmed the FS1R in over 20 years, I'm a little rusty :) Have you seen javelinart.com/yamaha-fs1r.html ? Thor has good resources there
I would like to see an in-depth tutorial about the "X" element of FM-X - noise. I would love to include nature elements into a performance - irregular white noise with irregularly shifting low-pass and resonance filters and volume in order to create realistic wind, surf, etc. I've got some footage of flying over the Great Rift Valley, Kilimanjaro, and elsewhere that I would like to set to music. Without a bit of wind it seems too artificial.
If you have a Montage, you would do this fairly easily using the AWM2 section, and set up different filtering types and settings for the Parts using the various noise samples. The Yamaha FS1r had noise Operators, FM-X in Montage does not.
You would enjoy a video I did where I created a panorama with that kind of sound design. It’s called “the beach 3D demonstration“and it should pop up when you do TH-cam search. I also have a video or two using noise to create lightning and rain and other things. I should make more vids on noise tricks going over things like ocean waves and explosions.
Dr. Synth how high can you crank an operator’s self-feedback parameter? The oscillator should turn into noise if given enough feedback. In fact I do this often to create faux random noise from two phase flipped operators in order to perform null tests.
Awesome, I've been waiting for someone to upload thorough fmx tutorial. Been curious for so long
I think it's interesting that you go straight to the spectral types in your first tutorial. Most other tutorials start with operators and algorithms.
Main reason for this was to highight a key difference between the FM-X operators and traditional FM Operators, as this series and subsequent FM-Xpert tutorials are to dive into the FM-X implementation specifically. Also in some ways this is a continuation of the Reface DX tutorials where those basics were discussed.
Good information. Waiting for pt2
Fantastic, I just got a MODX, am am hooked and subscribed! 😀
Great! We want more :)
I think I watched some Cubase tutorials from you awhile back on one of those education websites.
How did you set up the part so you could have a different modulator (All1 All2 etc) on each Assign Knob?
Very helpful. Thanks.
Can you use samples as modulators like you could with the SY77/99?
Unfortunately, no. There are a wide range of modulatable DSP insert and master effects, and when you combine motion sequence modulations of FM-X parameters and the Effects you can get some similar textures
Can you do a FS1R tutorial series?
I've not actively programmed the FS1R in over 20 years, I'm a little rusty :) Have you seen javelinart.com/yamaha-fs1r.html ? Thor has good resources there
Hello, how are you, greetings to all, can someone help me by explaining to me what FM sound is and what is its benefit?
I would like to see an in-depth tutorial about the "X" element of FM-X - noise. I would love to include nature elements into a performance - irregular white noise with irregularly shifting low-pass and resonance filters and volume in order to create realistic wind, surf, etc. I've got some footage of flying over the Great Rift Valley, Kilimanjaro, and elsewhere that I would like to set to music. Without a bit of wind it seems too artificial.
If you have a Montage, you would do this fairly easily using the AWM2 section, and set up different filtering types and settings for the Parts using the various noise samples. The Yamaha FS1r had noise Operators, FM-X in Montage does not.
You would enjoy a video I did where I created a panorama with that kind of sound design. It’s called “the beach 3D demonstration“and it should pop up when you do TH-cam search.
I also have a video or two using noise to create lightning and rain and other things. I should make more vids on noise tricks going over things like ocean waves and explosions.
Dr. Synth how high can you crank an operator’s self-feedback parameter? The oscillator should turn into noise if given enough feedback. In fact I do this often to create faux random noise from two phase flipped operators in order to perform null tests.