It should have been greed, solitude, and fear as the final floor. I also dislike apprehension change, the warning before it fired felt really intuitive.
@@Ice-tg1gz Turkey has had enough... Player took mortal damage! Turkey has had enough... Player took mortal damage! Turkey has had enough... Player took mortal damage! Turkey has had enough... Player took mortal damage! Player collapsed...
The change to apprehension is lowkey painful because it does TEN damage AND the cue to dodge it is even harder now. Like I’m not gonna even try to win them with just slingshot- (I’m also WAY too lazy to waste 10 minutes to do one attempt)
Floor 34: An extra mold man, slasher's theme is present, slasher appears outside of battle instead of green Floor 37: 3 extra enemies that you can't dodge Floor 38: 3 extra mold men Floor 39: TRIPLE THE FEAR, TRIPLE THE FUN
The buff to floor 39 is straight up the hardest thing in the entire game, even stuff like pre-nerf Quad Statue, Quad Komodo and Pre-nerf bubonic plant weren't this absurd. The apprehension change is straight up unfair, the fact that the noise it makes is now less obvious and the thing doesn't even blink is insane for something that, it was already the hardest attack to avoid in the game, it didn't need to be buffed to be even harder. I get buffing 35 to 39 was necessary, as they were comically easy, everything pre 39 is still easy, the extra enemies really don't add much, but the triple fear floor is straight up absurd to an unfair degree, I would honestly take fighting 3 (chapter 3 final boss) at once then 3 fears at once, mostly because, while their attacks are more of a nuisance and hit harder, at least they are easier to dodge then triple apprehension, oh and they are no AoE, which Apprehension is, meaning if you have a full party, apprehension will do like 15 damage to everything, maybe more.
Sentient Statues were kinda Easy, Komodo Dragons were harder cuz the cards back needed to beat them are grindy and final floors are prob impossible due to the Laser Blasts being so hard to dodge
he isn't worth summoning in floor 39 anyway, all AOE attacks that deal more damage than iPhone prices and the 3 apprehension attacks straight up kill him
Honestly having multiple fears is a horrible idea, youre going to have to memorize the like two attacks it has and after that it's a snooze fest -each of them has 50-100 hp depending on party size -the shockwave takes a year and a half to finish -it summons stuff -quarter of the time it gives you the silenced debuff which disables any sp moves (just makes the fight a bigger drag)
I feel like Fear is supposed to be a dragging fight and learning how to counter that is by exploring multiple builds, and can make ppl more aware of what costs SP
And also most bosses you only memorize 3 attacks, Greed Solitude Fear all have one less attack than Hatred and that's only the charge move which drags the fight on much longer than Apprehension does, even if they had the same amount of HP..
I REALLY... wish they added the unused/scrapped background for the Triple Fear fight, it would've been HORRIFYING seeing *THREE FEAR'S* and THAT background.
i’m only supporting that idea if they add a setting to reduce/disable motion. i don’t wanna get a headache from fighting fears. edit: guys, they added it! yay. now i support this idea.
Like something I wish they did was add a toggle in the settings for motion sickness, where you can turn it on and see scrapped backgrounds for Greed, Solitude, and Fear. I was kinda bummed that they didn't add it this update
Also now hatred got a buff now you have to get IT to 10 hp instead of 20 to oneshot IT with prayer small change to the dialogue of one shotting hatred instead of "the RED THING got vaporized" it's now "Hatred got BANISHED"
If yall can't beat the pit, here's a tip Use The "Call: cruel king" card, actually it's really usefull and op, try to always have him alive, and if u have charge and defense, Then use them on the king, and some defense on you (this worked for me, that i did it solo with hard mode activated)
The so called “hard” new floors the moment some crazy guy wearing a prisoner jumpsuit holding a card to call the an old man who just so happens to be the king of blackrock comes in (they’re gonna get eradicated):
I was there when the shutdown was coming, and guess what, me and my friend actually beaten the buffed Floor 39, after that, we won't ever go back to Floor 39, that was hell.
I wish there was an area where you could re play bosses (yes, I know the Guru, but MINIbosses) by themselves without having to go through the hells of the pit
I don't think 34 needed the extra guy. For the 4th level of a pit section, it's pretty tough. I think bomb guys for greed was a poor choice since you can't dodge their attacks. For level 39... *_WHY_* Total dismay is already not fun because it's 3 turns of no sp (more tolerable as solo since it's 1.5 effective turns) so dragging out the fight with more Fears just drags it on for longer. Especially since you can't just buy feel fine. But the worse part is the Apprehension buff. One of the attacks in the entire game that did not need a buff. I never even got to dodge it because my reaction speed is trash, but at least i could consistently block it once i noticed the visual cue. Now it's just, "guess ;3". I was literally playing the pit yesterday for xp and I'm so glad i did before they buffed fear. I still wish they were more creative for floor 37 and 38, but now it's fine i guess.
The only effective counter to total dismay is hot chocolate, a chapter 1 item. If you don't have it, say bye bye to your SP moves(SP moves are garbage anyways except charge and power stab)
Glad i finished the pit before they buffed it. Like, holy *censored*. To be honest, i was surprised that the few last floors were just all three bosses in a one on one, but i think they did a "little" too much on buffing it, the fact that the yellow and sound signal for Fear's laser was removed is one of the worst ideas the devs couldn't think about.
Why does this feel familiar... (pre-demo 2 nerf difficulty, the release one) Oh, I see... (basically devs are extremely spiteful for whatever reason, so whenever we complain about the difficulty, they crank it up to 11 to indirectly tell us to shut the frick up)
@@quagmirreal you see, hard mode is just a cheap excuse for "dificulty". because once you know how to dodge all attacks perfectly, it doesent make a difrance (besides gusto). When people want dificulty they want harder attacks, bosses that have more hp, more mechanics not just "unga bunga instedeath"
@@The-rq2og This, the hard mode badge is complete nonsense, it's just 2 badges mashed into one and nothing else. Also, while chapter 2 pre-nerf was hard, at least in solo you had the option to guard after you attack, making the higher difficulty manageable.
cant wait for my less commonly used but still powerful launcher build to become the main build and get nerfed (I used something similar to this for the entirety of demo 3, 4 damage 2 splash, and when ball got nerfs ig people switched over)
3 Fears are too much, 150HP+ for a single fight, it summons stuff so there's more HP to deal with, has a move that takes forever to reach you, made the lazer much worse to dodge and on top of that, it removes the use of SP moves, so, the fight is gonna take forever if you don't have allies or items. In reality, this pit should've been all three bosses in the same pit fight and have at least one or two turkey's in this pit. Once again, this pit fails to be as sufficient as the other two, so glad I beat this shit beforehand
i'm not gonna lie this is awful the linebounce nerf basically removes one of baller users main source of damage (comboing and chaining) and it just feels like they're trying to force people to use the rocket instead the triple fear fight is completely unfair unless you have someone carrying you at max or get extremely lucky, and people who are hard of hearing like me can barely hear the sound cue even when wearing headphones (i didn't even know there was a sound cue because i never heard it) and the change to the slasher and isolation fights are just stupid, they aren't even harder now it's just slightly more annoying
I think adding the 3 normal mini bosses would be an actual level. It feels like it would make sense. 3 fears is just dumb and serves no purpose besides “difficulty” Edit: It’s actually not as bad as people make it out to be. Apprehension’s dodge cue is just to count for 3 seconds. The only actual problem for the fight is the triple Total Dismay lmao
tip: dont panic when you have low hp. use item and use focus for heal and dodge apprehension with ghostwalker (or atleast try to block). fear doesnt have much chance to attack by using total disarmy and call for help so remove phobia like how video did and keep heal with icedagger or items. if you get low hp again : R E P E A T (also focus defeat fear on low hp for decrease amount of hell annoying apprehension lol)
fear’s attacks actually have a pattern. first it’ll be shockwaves, then apprehension + shockwaves, then call for help + total dismay. (if there’s 2 or less fears left, it’ll first call for help, and on the other turn will do total dismay).
Stress level on the pit Greed with 3 bomb people: stress level 3 Solitude with 3 mold men: stress level 7 Fear with no sound of the apprehension and have to deal with 3: stress level 90
what do u think is better? getting more bp and get defend+, safe guard and lucky start or just getting more hp upgrades so ice daggering heals a ton of hp i made a launcher build with only ante up, baller, launcher, 3x happy hp and i got 60 hp, 5 sp, 14 bp and i healed 12 hp from dagger
I dont think forcing players to use training wheels is good. I think they are meant for people who just sort of want an easier mode and should not be the standart
why are we forcing people to use training wheels, it's a card for people who want an easier game, if i wanted to be handheld i'd play something else on roblox lol
its just different compared to what it was, before it gives a visual and audio cue, now its just learning the timing of it, or going based off the size of the circle, either one
linebounce does ONE DAMAGE, *ONE* . They did it cause it did more damage than the stupid normal ball when using it on one enemy, they mightve been on hard cocaine when trying to nerf my precious linebounce
@@cly8125nah its does your ball damage/2 so it is quite balanced like launcher even though sad that they heavily nerfed lb but its for the better (getting it AFTER LITEARLLY STARTING CHAPTER 1,isnt that litearlly sweet sweet powercreep?)
It says I have "bought baller card" but I already checked my deck at least 10 times and I don't see it. Don't remember if I decided to discard it, but they should make it where you can buy it again at least. Literally cannot find it and I need it for this build..
x3 Fear is stupid, it's such a lazy change that lacks any nuance, because wow who knew that making you fight three of the same boss and having their attack timings be awkward is hard. You can literally tell by doing the floor that Fear wasn't designed around there being three of them (Nothing like a shockwave spike hitting in front of you, but it still counts as a hit). I'm certain the design team was literally frothing at the mouth in rage that they couldn't add a fourth Fear due to the ally summon. Godskin Duo is a boss similar to this, just two enemies stuffed together into the same room with attacks that don't compliment. One's fat, one's lanky, but they both hit hard and fast, so no surprise it's harder, but it's hard in an extremely uninteresting and lazy way. If you're going to stuff 3 of the same boss into the same room to be fought all at once they need to be balanced around there being 3 of them. Randomly shoving a Mold Man into 34 and giving Greed 3 Bombing Pals in 37 has arguably more nuance than Fear having double mitosis for some reason. At least x4 Statue and Komodo Dragon didn't have their attack timings changed for no reason.
Thank god... they didn't nerf my precious rocket build, I would have pretty much a heart attack if they nerfed it since it's my favorite build since then.. Nerfing linebounce and making it only the first strike have the attack buff's Is literally outrageous!!! And also, thank god I had finished the pit I think a day after I defeated hatred. (Probably a day after demo 3 was released) because buffing floor 31-39 Is just literally unfair to me... Baller build Is *no more* and I'll hope that the other build's mains stay safe because we're sure going to be obliterated by unknown soon..
finishing the pit before it got buffed was the best descision i ever made
triple apprehension is nuts
How can I agree more with anyone else other than you
I also did it
But I still want to try the harder version
Time to try again after the buff, it will be a great time challenging it
Bro I forgot to beat in on my "thick skull" (level 1) save... Like dude, I will have to dodge 3 oneshots in a row
Unless you want a challenge, you should also grab training wheels
It should have been greed, solitude, and fear as the final floor. I also dislike apprehension change, the warning before it fired felt really intuitive.
They could've done 4 turkys too
Hell naw, ur cooked if it's turn 5
@@Ice-tg1gz
Turkey has had enough...
Player took mortal damage!
Turkey has had enough...
Player took mortal damage!
Turkey has had enough...
Player took mortal damage!
Turkey has had enough...
Player took mortal damage!
Player collapsed...
@@Ice-tg1gzthe 7 trumpets sound as a single turn becomes 4 undodgeable 12 dmg attacks
The change to apprehension is lowkey painful because it does TEN damage AND the cue to dodge it is even harder now. Like I’m not gonna even try to win them with just slingshot- (I’m also WAY too lazy to waste 10 minutes to do one attempt)
”three extra mold men”
I literally dropped on the ground and almost died of laughter when you said that ngl. Tuna slaps
@@Lunawithcheese lol
500 mold men
THREE. EXTRA. *MOLD.* *MEN.*
Lunchly men
@@JackJacobsen-n8qmrbeast ksi and logan
3:33 i love how green is like "PLAYTIME'S OVER." after his wife gets beaten and then he immediately dies to poison after that epic charge up
Very anti climatic
died to something he literally charged up
Don't forget Jason Hyping him up.
Im very confused whether purples the wife or the husband
@@ErlkingHeathcliff69 wife, she has freckles and her sound bytes are more feminine than green's
Floor 34: An extra mold man, slasher's theme is present, slasher appears outside of battle instead of green
Floor 37: 3 extra enemies that you can't dodge
Floor 38: 3 extra mold men
Floor 39: TRIPLE THE FEAR, TRIPLE THE FUN
you forgot floor 36: an extra F’ella.
and also no more aprehension visual cue for some reason
@@The-rq2ogplus they changed the sound
Slasher is also behind purple and green now
@@TheRealFedrikowhy do i keep seeing you in block tales vids
glad i actually beat this before the buff, if i did tried to do this during the buff i would've already been dead at the fear part
same lol. now i cant even get past greed with my baller strat
9:20 Fear REAALLLYYY wanted to protect you from *IT* (its hatred guys)
Broooo... Now Fear REALLY want to defend me now (I was cosplaying as a hatred guys)
Fear decided that it have enough of Hatred's manipulation on its victim
Fear needs glasses
Fear beating yiu to death to save you
"Sentient statue is too hard for casual players"
(Buffs apprehension)
dude sentient statue’s apprehension attack was hard enough to dodge😭😭 whyd thy buff it
Do you mean fear
If they kept the sound cue, and maybe nerfed the damage a bit, it would definitely be fine, but just imagine hard mode on and trying to dodge that...
The buff to floor 39 is straight up the hardest thing in the entire game, even stuff like pre-nerf Quad Statue, Quad Komodo and Pre-nerf bubonic plant weren't this absurd.
The apprehension change is straight up unfair, the fact that the noise it makes is now less obvious and the thing doesn't even blink is insane for something that, it was already the hardest attack to avoid in the game, it didn't need to be buffed to be even harder.
I get buffing 35 to 39 was necessary, as they were comically easy, everything pre 39 is still easy, the extra enemies really don't add much, but the triple fear floor is straight up absurd to an unfair degree, I would honestly take fighting 3 (chapter 3 final boss) at once then 3 fears at once, mostly because, while their attacks are more of a nuisance and hit harder, at least they are easier to dodge then triple apprehension, oh and they are no AoE, which Apprehension is, meaning if you have a full party, apprehension will do like 15 damage to everything, maybe more.
Pre-NerfHM cruel king casually dealing 24 unsuperguardable damage that freezes you for two turns (was literally impossible solo)
@@callanashworth2940hm cruel king, when i show him dynamite + apple pie:
i have a solution: use your intuition 💀 actually works really well and i can almost always dodge apprehensions
@@GuidingLightAngel Ig you have problem dodging apprehension,dodge when the ball stop growing
34 was not easy
Fear learned a thing or 2 from 4 Sentient Statues and 4 Komodos.
Sentient Statues were kinda Easy, Komodo Dragons were harder cuz the cards back needed to beat them are grindy and final floors are prob impossible due to the Laser Blasts being so hard to dodge
especially since they removed the indicator that makes apprehension dodgeable@@Wonder368
@@Wonder368 For me, the impossible thing about floor 39 is that in a party, SP moves are basically locked
He learned mitosis lmao
@@Wonder368git gud
There was no need to buff Apprehension tho???
Removing the indicator feels like a really dumb change
Training Wheels and it’s consequences on Block Tales balance
in my opinion it's not a dumb change as you can just count the seconds for when it will shoot
or just use your intuition
It attacks way too quickly to react naturally@@V1scus
@@Alex-gg9ht something called counting the seconds
putting your pinky on the size when its about to shoot
@@V1scus but it was better before
Cruel king can’t even carry anymore, He’s Permanently dead once he dies in battle 💀
(One cruel king per battle)
no way....
he isn't worth summoning in floor 39 anyway, all AOE attacks that deal more damage than iPhone prices and the 3 apprehension attacks straight up kill him
THATS WHAT IM THINKING
THEY DIDNT HAVE TO DO HIM SO DIRTY LIKE THAT😭
@@Triploonic yeah, He’s in desperate need of ghostwalker on that floor.
Honestly having multiple fears is a horrible idea, youre going to have to memorize the like two attacks it has and after that it's a snooze fest
-each of them has 50-100 hp depending on party size
-the shockwave takes a year and a half to finish
-it summons stuff
-quarter of the time it gives you the silenced debuff which disables any sp moves (just makes the fight a bigger drag)
2 fears would have been sufficient.
The third fear just makes it redundant
I feel like Fear is supposed to be a dragging fight and learning how to counter that is by exploring multiple builds, and can make ppl more aware of what costs SP
And also most bosses you only memorize 3 attacks, Greed Solitude Fear all have one less attack than Hatred and that's only the charge move which drags the fight on much longer than Apprehension does, even if they had the same amount of HP..
-When the first summon happens, the fears become unsynchronised for the next few cycles
I REALLY... wish they added the unused/scrapped background for the Triple Fear fight, it would've been HORRIFYING seeing *THREE FEAR'S* and THAT background.
Too bad there's people who gets motion sickness from the scrapped background
i’m only supporting that idea if they add a setting to reduce/disable motion. i don’t wanna get a headache from fighting fears.
edit: guys, they added it! yay. now i support this idea.
Wait what is it
@@garrongsai The trees in Fear bossfight are more detailed and there are loads of them than the current one.
Like something I wish they did was add a toggle in the settings for motion sickness, where you can turn it on and see scrapped backgrounds for Greed, Solitude, and Fear. I was kinda bummed that they didn't add it this update
Apprehension attack rebalance? Nah the dev tweaking bro.
no
@@V1scusnah bruh you tweaking
@@The-rq2og skill issue
more like apprehension attack UNBALANCE
Yeah, it was already hard to dodge snd they removed our yellow
i can see why a buff was needed, i literally beat it 4 times in a row even without items
a buff is okay, but DAMN. ngl the new buff is a little too extreme (mostly fear stuff)
@@Astralpaces ye it’s kinda easy without the new changes, I wana do a video where I beat the pit at level 1 but now it’s kinda scary to do
Without the buff ngl floor 39 is easier than floor 19
Now I'm happy with the buff :D
Ante up and Defend+ are my bread and butter
Also now hatred got a buff now you have to get IT to 10 hp instead of 20 to oneshot IT with prayer
small change to the dialogue of one shotting hatred instead of "the RED THING got vaporized" it's now "Hatred got BANISHED"
they really see that ppl been cheesing hatred too much
9:56 you tellin me they didn't do 4 turkeys because of the unavoidable shotgun attack and yet THIS was okay???
i mean, 48 [ Content Deleted ] damage from the turkeys?
I wish it was like 4 of them after the fear boss. It would have been funny
Really hate how the theme isn’t green and purple anymore
omor
I like slashers theme more tbh
Red n blue and noobador all over again
Slashers theme is fire
If yall can't beat the pit, here's a tip
Use The "Call: cruel king" card, actually it's really usefull and op, try to always have him alive, and if u have charge and defense, Then use them on the king, and some defense on you (this worked for me, that i did it solo with hard mode activated)
Note if he dies good luck your by yourself now
@danielotano8677 fr
He can’t respawn, So we’d need to go full on support or nothing.
@@Jellyfish-the-seawing well, i also recomend to have some sp items in ur inventory, so in the case the king días, u can call another
He is a bit weaker against the 3 fear due to the amount of aoe attacks
literally nobody can counter helmet bandit 😭
Ik 😭
I can
@@Exis.slayer1567 who ask😂
So annoying :/
I know nobody asked for this fact but did you know it’s acually impossible to supergaurd mold man
Baller and support builds are mourning after witnessing the new floor 39
linebounce got brutally killed to the ground
I KNOWW BROOO
ONE DAMAGE IS HORRID
AGHHHHHHHHHHHH@@wheres_my_crown_thats_my_bling
@@cly8125 me perfectly timing my linebounce so I can deal a clean, crisp 2 dmg
The so called “hard” new floors the moment some crazy guy wearing a prisoner jumpsuit holding a card to call the an old man who just so happens to be the king of blackrock comes in (they’re gonna get eradicated):
that same old man gets blasted to bits by triple apprehension
@ not if he has a meatshield with him who can not only tank the hits for him, but also heal.
Sad to say but, Cruel king cannot respawn anymore, Once he dies in battle, He’s gone.
@ I used him to win, was it like an update that came out today? Also he never even died when I did it, I kept him alive, so what’s your point..?
cruel king sp cost also increase from 9 to 10
NOOO THEY REMOVED FEAR’S YELLOW CUE THINGIE IT WAS LIKE THE BEST PART
no
THATS WHAT IM SAYING
THE FLASH OF YELLOW AND AUDIO CUE FIT IN SO WELL, IT WAS FIRE
@@CertifiableGuy FRRRR. WITHOUT IT, I DON'T FEEL FEAR'S THEME HYPE ANYMORE.. IT FELT LIKE I WAS FIGHTING AN AMALGAM
"Fear has enough!"
"He pulled out his homies outa his pocket to stop you, ONCE AND FOR ALL"
I’m so glad that I beat Floor 31-39 the day before this update
Same bro LOL
ngl i aint gonna dodge 3 of em beams great thing i did it before
Thank GOD
SAME BRO
Same here
We did the correct decision
I was there when the shutdown was coming, and guess what, me and my friend actually beaten the buffed Floor 39, after that, we won't ever go back to Floor 39, that was hell.
the devs need to realize that they have to account for all chapters of the game when it comes to balance
I wish there was an area where you could re play bosses (yes, I know the Guru, but MINIbosses) by themselves without having to go through the hells of the pit
Fr let me fight the turkey one more time 😭
2:27 i wouldn't be surprised if that Mold man was put there by accident. Specially wend the next fight is against enemies similar to it
Yea floor 34 did not need any changes as it's hard enough for only 4 floors in.
still mad that they put him and not turkey
@@someuncreativerandomdumbguy69blunderbuss litearlly having old confident boulder damage and unsuperguardable/dodgeable:
Thank goodness. My support build would cry against whatever they decided to add here.
SP lock shenanigan
Removing the green and purple theme for slasher theme sucked a lot since it sounded better than the slashers theme
"playtime's over"
*dies instantly*
Also i thought the fear floor would become a weezer room
I don't think 34 needed the extra guy. For the 4th level of a pit section, it's pretty tough.
I think bomb guys for greed was a poor choice since you can't dodge their attacks.
For level 39... *_WHY_*
Total dismay is already not fun because it's 3 turns of no sp (more tolerable as solo since it's 1.5 effective turns) so dragging out the fight with more Fears just drags it on for longer. Especially since you can't just buy feel fine.
But the worse part is the Apprehension buff. One of the attacks in the entire game that did not need a buff. I never even got to dodge it because my reaction speed is trash, but at least i could consistently block it once i noticed the visual cue. Now it's just, "guess ;3".
I was literally playing the pit yesterday for xp and I'm so glad i did before they buffed fear.
I still wish they were more creative for floor 37 and 38, but now it's fine i guess.
The only effective counter to total dismay is hot chocolate, a chapter 1 item. If you don't have it, say bye bye to your SP moves(SP moves are garbage anyways except charge and power stab)
oh they finally buffed the pit. I went through it yesterday and was depressingly underwhelmed.
Now the floor 39 is basically SP moves lock for party
@@Error-ff5rg yup, since even with just 1 fear you spend ⅔ to ¾ of the fight under dismay in a party, so now just make the fight 3× longer.
Floor 39: muahahahhhahah you can't beat us!
Me: nah, I'd slingshot
Ball mains are gonna balling their eyes out when they get hit with the double total dismay
im gonna BAWL MY EYES OUT TO THE LINEBOUNCE NERF INSTEAD AHHHHHHHHHHH
ONE DAMAGE PER HIT IS INSANITY HELPPPPPPP
@@cly8125
I'm a knight main but linebounce got me through the pit before this happened. My condolences go out to you and every baller out there.
when I was your age, we didn’t have 3- *MOLD MEN, BOMBER PALS OR FREAKING 3 FEARS*
best decision to do this before it was buffed like crazy
help I beated the pit floor 31-40 before the extra “Fears” came out
Glad i finished the pit before they buffed it. Like, holy *censored*. To be honest, i was surprised that the few last floors were just all three bosses in a one on one, but i think they did a "little" too much on buffing it, the fact that the yellow and sound signal for Fear's laser was removed is one of the worst ideas the devs couldn't think about.
Yes thank you block tales devs i needed that
Can we call the three fears "Pillar men" or "Fear Men" because it fits so good
We know we are cooked when this guy changes to a hight hp build
haha
Why does this feel familiar...
(pre-demo 2 nerf difficulty, the release one)
Oh, I see... (basically devs are extremely spiteful for whatever reason, so whenever we complain about the difficulty, they crank it up to 11 to indirectly tell us to shut the frick up)
they really hate us
wait... your on to smth..
ppl keep whining about difficulity even though that one guy sells harder modifier card exist so ig they really got mad
@@quagmirreal you see, hard mode is just a cheap excuse for "dificulty". because once you know how to dodge all attacks perfectly, it doesent make a difrance (besides gusto). When people want dificulty they want harder attacks, bosses that have more hp, more mechanics not just "unga bunga instedeath"
@@The-rq2og This, the hard mode badge is complete nonsense, it's just 2 badges mashed into one and nothing else.
Also, while chapter 2 pre-nerf was hard, at least in solo you had the option to guard after you attack, making the higher difficulty manageable.
cant wait for my less commonly used but still powerful launcher build to become the main build and get nerfed
(I used something similar to this for the entirety of demo 3, 4 damage 2 splash, and when ball got nerfs ig people switched over)
3 Fears are too much, 150HP+ for a single fight, it summons stuff so there's more HP to deal with, has a move that takes forever to reach you, made the lazer much worse to dodge and on top of that, it removes the use of SP moves, so, the fight is gonna take forever if you don't have allies or items. In reality, this pit should've been all three bosses in the same pit fight and have at least one or two turkey's in this pit. Once again, this pit fails to be as sufficient as the other two, so glad I beat this shit beforehand
2 turkeys???
are you on crack the shotgun is litearlly undodgeable and pierce ghost pot
@@quagmirreal It only ever uses it every four turns, and depending on your build, you can definitely kill it or outheal its blunderbuss
i'm not gonna lie this is awful
the linebounce nerf basically removes one of baller users main source of damage (comboing and chaining) and it just feels like they're trying to force people to use the rocket instead
the triple fear fight is completely unfair unless you have someone carrying you at max or get extremely lucky, and people who are hard of hearing like me can barely hear the sound cue even when wearing headphones (i didn't even know there was a sound cue because i never heard it)
and the change to the slasher and isolation fights are just stupid, they aren't even harder now it's just slightly more annoying
I beat floor 39 when there was only 1 Fear... Either it was that or some silly glitch
nah it aint a glitch, this is a recent rebalance they did a couple hours ago
I can't beat floor 39:]
Edit: i beated it
i lost first time too, didnt know they changed his Reaction time test attack lol, they made it harder
Three fears!? I only have six biscuits!
They literally did the same thing with Komodo dragons
I beat floor 39 before they buff it
@@Jezze_PSame
I think adding the 3 normal mini bosses would be an actual level. It feels like it would make sense. 3 fears is just dumb and serves no purpose besides “difficulty”
Edit: It’s actually not as bad as people make it out to be. Apprehension’s dodge cue is just to count for 3 seconds. The only actual problem for the fight is the triple Total Dismay lmao
Back in my day we had one fear and he was a joke for the final floor
I remember being in that floor before the pre buff update just for fun and enjoying the music. Now I cant play it normally
OK line bounce sucks now I'm using ur build
Also I'm that guy who asked you to use ur video idea so don't forget :)
ye i saw it, ur good big bro
aww man i liked fears apprehension audio cue sound
No way Embodiment of Fears really want to protect us from Hatred
10:02 There's actually a very small audio cue that plays right before the attack lands
tip: dont panic when you have low hp. use item and use focus for heal and dodge apprehension with ghostwalker (or atleast try to block). fear doesnt have much chance to attack by using total disarmy and call for help so remove phobia like how video did and keep heal with icedagger or items. if you get low hp again : R E P E A T (also focus defeat fear on low hp for decrease amount of hell annoying apprehension lol)
fear’s attacks actually have a pattern. first it’ll be shockwaves, then apprehension + shockwaves, then call for help + total dismay. (if there’s 2 or less fears left, it’ll first call for help, and on the other turn will do total dismay).
can you tell me your launcher cards and how much BP it takes, great video by the way
i swear, the pit is like a secret chapter
finished the pit less than a day before this came out gonna start thanking the block tales gods everyday now
Man im dead 💀 9:24
Bro who created this💀 150 health in total💀
AND 200 ON THE NEXT ROOM BRO
Stress level on the pit
Greed with 3 bomb people: stress level 3
Solitude with 3 mold men: stress level 7
Fear with no sound of the apprehension and have to deal with 3: stress level 90
Bro The Pit *36-40 already had a EX Mode 😂😂*
two unused bp !!!!! (why did they buff *apprehesion* of all things that was already like the hardest attack out of all the emotions and hits hard)
I beat the floors first try using this build! thank you, very good build!
what do u think is better? getting more bp and get defend+, safe guard and lucky start or just getting more hp upgrades so ice daggering heals a ton of hp i made a launcher build with only ante up, baller, launcher, 3x happy hp and i got 60 hp, 5 sp, 14 bp and i healed 12 hp from dagger
@@epik_UsEr-i1b I think bp is better overall but hp spam is good because of the heals, and it’s very simplistic so you don’t need bp anyway
@pisauh then I will go for bp now
HOLY HELL DID THEY BUFF THOSE FLOORS. Ireally want to do them again just to see how they're difficult!
You got me messed up if you think I'm gonna do THREE fears
Waiting for "Linebounce got nerfed" video (sadly)
No body me with the slingshot and Ante up
Yeah it was too easy
Triple the fear, triple the horrors
Also, Apprehension is no longer telegraphed to force players to use training wheels
I dont think forcing players to use training wheels is good. I think they are meant for people who just sort of want an easier mode and should not be the standart
why are we forcing people to use training wheels, it's a card for people who want an easier game, if i wanted to be handheld i'd play something else on roblox lol
in fact, why dont we remove visuals ques on all attacks? just have enemies t-pose up to you and attack so you HAVE to use training wheels
Apprehension was super easy to dodge? What
its just different compared to what it was, before it gives a visual and audio cue, now its just learning the timing of it, or going based off the size of the circle, either one
Does this game want us to suffer? They buffed the almighty FUCK out of the pit and fears laser attack is still a pain in the ass to dodge.
what were they on when making floor 39..
Yesterday i used rocket and ante up and some other cards and i beated the floor 39
You should have attacked the bombing pals first at the greed floor
I mean he / she won so I guess it dosen’t matter anyways
ye i just had alot of health so i didnt care
As someone who beat the pit it was kinda easy with a stranger (thanks) but just use a support build and cruel king
cruel king got nerfed to hell don't use him in floor 37-39
@@Triploonic fr did it before he got nerfed and the pit got buffed
0:15 linebounce and ball are still really good methods of attack
edit 1: i said line bounce AND ball are good methods of attack, not just linebonce
they nerfed linebounce to the floor, baller build is no more
linebounce does ONE DAMAGE, *ONE* . They did it cause it did more damage than the stupid normal ball when using it on one enemy, they mightve been on hard cocaine when trying to nerf my precious linebounce
@@cly8125nah its does your ball damage/2 so it is quite balanced like launcher
even though sad that they heavily nerfed lb but its for the better (getting it AFTER LITEARLLY STARTING CHAPTER 1,isnt that litearlly sweet sweet powercreep?)
@@Guest2501”baller build is no mor-“ then don’t use (linebounce) silly
Solution: make it like old line bounce but you get it after Bigfoot fight or slasher fight (drop chance) Bigfoot: 99%. Slasher 100%
Did they buff Purple and Green yet? They were super easy especially with Red and Blue.
It says I have "bought baller card" but I already checked my deck at least 10 times and I don't see it. Don't remember if I decided to discard it, but they should make it where you can buy it again at least. Literally cannot find it and I need it for this build..
Should’ve put the title “am beating the pits because they are new while am using a fucking rocket launcher”
And ladies and gentlemen,that's why u do the pit as fast as possible.
i think the pit buff is good but i dont really like the change to apprehension. idk its just weird
x3 Fear is stupid, it's such a lazy change that lacks any nuance, because wow who knew that making you fight three of the same boss and having their attack timings be awkward is hard. You can literally tell by doing the floor that Fear wasn't designed around there being three of them (Nothing like a shockwave spike hitting in front of you, but it still counts as a hit). I'm certain the design team was literally frothing at the mouth in rage that they couldn't add a fourth Fear due to the ally summon.
Godskin Duo is a boss similar to this, just two enemies stuffed together into the same room with attacks that don't compliment. One's fat, one's lanky, but they both hit hard and fast, so no surprise it's harder, but it's hard in an extremely uninteresting and lazy way. If you're going to stuff 3 of the same boss into the same room to be fought all at once they need to be balanced around there being 3 of them. Randomly shoving a Mold Man into 34 and giving Greed 3 Bombing Pals in 37 has arguably more nuance than Fear having double mitosis for some reason. At least x4 Statue and Komodo Dragon didn't have their attack timings changed for no reason.
Ppl said the ghostwalker was useless so the devs took that personally
I love you video so much new sub:D
Thanks for the rocket launcher build
I beated it hard mode so much time, sadly there isnt any badges for those stuff
I'm thankful I did hardmode+ Pit before it got buffed (balance changes also ruined my strat)
They should add an extra Turkey to floor 39 just in case lol
When i went to the pit i noticed some changes too but i manage to beat it first try
Purple and green teamed up with hobo theg found on street and a damn piece of mold
Good thing I beat the pit floors before this update
Can you make a DOT (damage over time) build? 😭
I beat the new 31-40 pit and it was
P A I N F U L.
Goshly gosh did I use a launcher build tho, but I got pit fighter anyways so YEEEEEEEEEEE-
9:23 had me flabbergasted 💀💀💀💀
Mfs trying the pit floors now when they're facing Fears💀
Thank god... they didn't nerf my precious rocket build, I would have pretty much a heart attack if they nerfed it since it's my favorite build since then..
Nerfing linebounce and making it only the first strike have the attack buff's Is literally outrageous!!!
And also, thank god I had finished the pit I think a day after I defeated hatred. (Probably a day after demo 3 was released) because buffing floor 31-39 Is just literally unfair to me...
Baller build Is *no more* and I'll hope that the other build's mains stay safe because we're sure going to be obliterated by unknown soon..
This should reward feel fine ngl
Tip on dodging apprehension: wait before the ball gets its highest color and space
because i know when that is
Most annoyed that slashers theme replaced purple and greens
That theme is BANGING
I feel like the last boss for these floors should have been greed, fear and solitude all together (Also hate if we a little crazy)