The interviewer really needs to stop saying "right". He especially needs to stop saying "right, right". And super-especially he needs to stop saying "right, right, right, right, right...".
Sean Johnson He uses it as a filler-like word. Over uses it really. Just something one would want to avoid in a professional interview. I too found it distracting rather than enhancing. Now the interview is great I think DF is doing a lot of things right. (other than spacebase of course)
I find it sad that Psyhonauts was not that profitable, cos that game is like a good cartoon on Cartoon Network (in 90s, not now when its shit), something like "Courage the Cowardly Dog show"... Tim is like all those genius painters that went mad, hope he will do a few Psyhonauts sequels before he cuts his ear off :D
Psychonauts and Grim Fandango really deserve new entries
Tim Schafer inspires creativity on every level. The world cries out for more people like this.
Brian Crecente, thanks for asking intelligent and meaningful questions! Really enjoyed this interview. More please.
Fantastic interview. Love Tim, and loved the conversation.
Really enjoyed this. Tim's the man.
Great interview from front to back.
I love how odd he is. It makes me so happy
The Largo Embargo
If it tastes funny, don't eat it.
Full throttle is the best
What the hell happened Tim? We loved you and now you hate us for it? Dude......da fuck man.
+Brother Kardel what?
Please if you are a double fine fan look at what they did with Spacebase df9 and read the online forum on steam
+devan wiancko Postal: Paradise Lost makes reference to it... and goes a little beyond that. Fantastic game.
The interviewer really needs to stop saying "right". He especially needs to stop saying "right, right". And super-especially he needs to stop saying "right, right, right, right, right...".
So he needs to stop agreeing with him? Then I would be a messy interview then.
Sean Johnson He uses it as a filler-like word. Over uses it really. Just something one would want to avoid in a professional interview. I too found it distracting rather than enhancing.
Now the interview is great I think DF is doing a lot of things right. (other than spacebase of course)
I find it sad that Psyhonauts was not that profitable, cos that game is like a good cartoon on Cartoon Network (in 90s, not now when its shit), something like "Courage the Cowardly Dog show"... Tim is like all those genius painters that went mad, hope he will do a few Psyhonauts sequels before he cuts his ear off :D