don't forget to switch the normal map texture to be non-color instead of sRGB. You won't notice any issues on a sphere, however you'll end up with different values on your phone and you may not realize why. If you're using custom normals, like if you've sharpened edges, then you'll get a bunch of odd sharp edges in eevee and you might even be tearing your hair out (like I was) trying to fix it, blaming eevee for sucking since it will look smooth in cycles. But it's just a little drop down change. I'm not sure if metallic, roughness etc need to be non-color as well. Specular can use color to effect the reflected color, but I'm not sure what is allowed in usdz or gltf. Most examples I've seen end up combining the maps into one map where each of them just use a different channel since they are black and white maps so you really only need one, and I'm not sure if there is a standard order either. If you learn that, it might be a good followup for optimizing.
When I want to drop a 3d file (size of 1.5mb) in the ove builder, I always get the error: Error uploading file: Network Error. Do you know how to fix that?
Experimented with this simple 3D AR virtual space for data visualization. Simple animated bar graph. Modelled the scene Applied simple Material Animated 120 frames Export as gltf settings The challenge is to upload to social media like facebook and WhatsApp. Note majority of the users will android users and not the latest smartphones. Ducky please help. Thank you
And I was looking for something on the internet like this but ain’t much but you got it Duckky3d thank u 🙏
At 4:24 you can just press ctrl shift t and then select all the maps (base color, roughness...) and then blender sets up the whole shader for you
This is soooo awesome! I've been getting acquainted with Blender for about a week now. Can't wait to build awesome AR experiences
don't forget to switch the normal map texture to be non-color instead of sRGB. You won't notice any issues on a sphere, however you'll end up with different values on your phone and you may not realize why. If you're using custom normals, like if you've sharpened edges, then you'll get a bunch of odd sharp edges in eevee and you might even be tearing your hair out (like I was) trying to fix it, blaming eevee for sucking since it will look smooth in cycles. But it's just a little drop down change. I'm not sure if metallic, roughness etc need to be non-color as well. Specular can use color to effect the reflected color, but I'm not sure what is allowed in usdz or gltf. Most examples I've seen end up combining the maps into one map where each of them just use a different channel since they are black and white maps so you really only need one, and I'm not sure if there is a standard order either. If you learn that, it might be a good followup for optimizing.
bro everything you post is so relevant to me, thank you so much you are my digital sensei
i absolutely love your content
Love AR! Thank you a lot for this tutorial!
Thanks a lot. Been looking for this
So cool! Thank you for the great content.
Exactly what I was looking for, thanks!
This is really cool! got some fun ideas for it. Thanks!
Pwnisher and your both video comes
Nice day 😊
Superb bro!!👍👍
Can I use this method to make a filter for tiktok? I want to make a dancing ar avatar filter. Looking all over for the right tutorial
I have animated few cubes rotating and exported to gltf but when i import it to areo I get only one cube animation, how do I solve this?
good now I know what I would need to do if I wanted to make an AR game, thanks!
Nice ! 🤗
Thank you for the video!
very useful tutorial! also, you kinda sound like Michael Scott xx
Thank you for your video! that's what i have been looking for. I'm unfortunately disappointed that we can only use a principal BSDF for AR :(
Why use the normal and not the displacement for the bump? What's the logic of using a normal map for a factor node?
Does subsurface scattering work with AR?
Is that possible to import some plane shaders with animation on it in OVR ?
please make a tutorial for usdz
Yo for some reason when I try to change the texture of the cage it changes the texture of everything’s
Lake cubone without the skull
Really good video 😁
When I want to drop a 3d file (size of 1.5mb) in the ove builder, I always get the error: Error uploading file: Network Error. Do you know how to fix that?
Hello! Can someone help me? I want ot open .aem files but I don t know how. I don t even know if it is possible with Blender.
On OVR Builder I cant see 'My Assets' on the UI, please help.
You have to create an account
Cool Duck
Can I upload animation with sound to ovr?
Yes
Can you make a Realistic Rendering tutorial for beginners,please
Can U make a Video on
"how to Combine 2/3 mixamo animation"
It will be very helpful ❤️
More AR👍👍
thanks
Experimented with this simple 3D AR virtual space for data visualization. Simple animated bar graph.
Modelled the scene
Applied simple Material
Animated 120 frames
Export as gltf settings
The challenge is to upload to social media like facebook and WhatsApp. Note majority of the users will android users and not the latest smartphones. Ducky please help. Thank you
thanks men you are the best
yesss
when you watch a VR model set up video without having a VR headset :(
AR NOT VR
Oof
ooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
well then, imma do this tutorial
AR is Augmented reality whereas VR is virtual reality.
Yoy are the best
You had me until you started talking about nfts
love from india
Op
first
do i need a purchase some digital land to make an AR animation other people can see within the app?