Every Warhammer 40K Faction's Strongest Troops Choices - Battleline Units in 10th Edition!

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 172

  • @ordoyourmom-icusinquisitor5248
    @ordoyourmom-icusinquisitor5248 7 หลายเดือนก่อน +234

    With this upload schedule I won't be surprised if you're posting rules updates before GW even knows they'll make them someday. Keep up the good work!

    • @AgoristDryad
      @AgoristDryad 7 หลายเดือนก่อน +1

      He’s making mistakes. 😅 Arbites aren’t a unit and Navy Breachers aren’t battleline.

    • @harrisonogles3580
      @harrisonogles3580 7 หลายเดือนก่อน +1

      Auspex tactics transcends causality. He creates the rules update video that makes gw make the rules update. Truly a bootstrap paradox.

    • @tylerpitasi1843
      @tylerpitasi1843 7 หลายเดือนก่อน +1

      Gw: alright, I can't wait to see what this new custodes codex is gonna look like when we write it! Let's check to see what auspex says about it."😂

    • @bradleyhall1815
      @bradleyhall1815 7 หลายเดือนก่อน

      Let's just put auspex on top of it. Atleast we know has the work ethic.

    • @codyott1982
      @codyott1982 7 หลายเดือนก่อน

      Yea, auspex has excellent work ethics.
      Surprised me when he actually responded to some questions when I was getting back into the game. Sure, it took awhile, but he answered my question which helped me decide what I was gonna buy first. His channel has grown since then, so I highly doubt he still responds, but I wouldn't be too surprised if he still does.
      But this channel is his job, and he enjoys it. I work hard at my job because I enjoy it. I put in every hour they let me, and give my best efforts everyday.
      People want to work hard at things they enjoy.

  • @davidthomas2870
    @davidthomas2870 7 หลายเดือนก่อน +57

    A note about the guard troops: they have an extra rule on the back of their sheet that allows them to have 2 leaders to be attached at once. This allows for some crazy durable death korps or connecting both the lord solar or Creed and a command squad with vox caster to make a Supreme command blob for lots of orders delivered 24" away, making a very powerful buffing unit. Scions also get this even when they aren't battleline. Scions with a command squad, primaris psyker and an ogrin bodyguard make for a pretty good unit to jump out of a crassus transport when attacking an objective, if you aren't just using them to deepstrike down to complete secondaries.

    • @jacksonhoiland2664
      @jacksonhoiland2664 7 หลายเดือนก่อน +3

      Orks can do this too with a squad of 20 Boyz, giving them a painboy and warboss seems like a strong combo to be surprisingly durable and a melee threat.

    • @MadMan-7978
      @MadMan-7978 7 หลายเดือนก่อน +3

      Space marines can do that with a few characters as well

    • @davidthomas2870
      @davidthomas2870 7 หลายเดือนก่อน +2

      @@MadMan-7978 leutenates mostly, yes? For the guard it isn't tied to the officer though it's tied to the bodyguard

    • @davidthomas2870
      @davidthomas2870 7 หลายเดือนก่อน

      @@jacksonhoiland2664 that's good to know. I really like this sort of combo play on battleline units, it make for really interesting options where they can pile on buffs for cheap to take big units of otherwise kinda crappy dudes and make them really threatening en mass.

    • @jacksonhoiland2664
      @jacksonhoiland2664 7 หลายเดือนก่อน

      @@davidthomas2870 one thing to note is for Boyz one of the characters is required to be a warboss, but the other can still be anything that leads Boyz, so sadly some combos that don't include warbosses won't work even if they seem cool. But yeah, combos are cool and I think the mek is also good for that, where it can buff vehicles for cheap and my current plan is to make a gorkanaught hit on 4+ in shooting.

  • @UnnamedEagle
    @UnnamedEagle 7 หลายเดือนก่อน +19

    You haven’t lived until you’ve used the +2” movement and advance + charge Blessings of Khorne and 1cp auto advance 6” to run a unit of 10 Khorne Berzerkers and a Master of Executions directly at a Tau gunline

    • @LordCrate-du8zm
      @LordCrate-du8zm 6 หลายเดือนก่อน +1

      That sounds utterly horrifying.

    • @RJALEXANDER777
      @RJALEXANDER777 5 หลายเดือนก่อน +1

      What is that? 20 inch move maximum?

  • @DominatorLegend
    @DominatorLegend 7 หลายเดือนก่อน +64

    I know it's just speculation, but I wouldn't be surprised if the confirmed Kroot detachment would turn Carnivores into battleline similar to how Ravenwing does for Outriders.

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs 7 หลายเดือนก่อน +8

      I'd quite enjoy if the Kroot detachment also allowed Vespid to gain their keywords. So that the auxiliary forces get their own cool detachment abilities etc.

    • @gstellar96
      @gstellar96 7 หลายเดือนก่อน +8

      I imagine they should since they were advertising pretty heavily you could do an all Kroot force. I just hope they bump up the points since as it is right now it would be almost like Admech levels of bad if they don't

    • @user-hf6vf5gc5n
      @user-hf6vf5gc5n 7 หลายเดือนก่อน +3

      @@gstellar96 While the points would be bad, the carnivores will be coming in a box of twenty, so hopefully that should reduce the pain a bit

    • @FeeDBacKMKII
      @FeeDBacKMKII 7 หลายเดือนก่อน +1

      @@SpiritStoneWarrior94-yx3gs image Vespits would get Torrent on their weapons

  • @357Dejavu
    @357Dejavu 7 หลายเดือนก่อน +9

    Guard player here, I like the generic infantry for camping to home base because you can add some indirect fire allowing them to do some thing while camping. For the rest I agree the Kreigers are where it’s at.

    • @The_Penguin_8964
      @The_Penguin_8964 7 หลายเดือนก่อน +2

      I always want to see 6*20 Kreigs army, half of them with Marshal & psyker, half of them just...go and die 🙈is that possible to be true in Guards🙈

  • @aleksanderbaraniak6208
    @aleksanderbaraniak6208 7 หลายเดือนก่อน +12

    For Agents of the Imperium you missed the Voidsmen-at-Arms, with 5 for 50 pts. they are a nice 'special case' and one of the few that can link up with Rogue Trader Entourage (admitedly a quirky unit for 105 pts.)

    • @DJCallidus
      @DJCallidus 7 หลายเดือนก่อน +1

      Voids Men and Arbites are batteline
      Navy Breaches are not.
      Think he got them mixed up.

  • @RevanR
    @RevanR 7 หลายเดือนก่อน +26

    I wish tactical squad wasn't that nerfed, they could be great battleline unit in thematic army list

    • @Saidan79
      @Saidan79 7 หลายเดือนก่อน +6

      GW is intentionally doing what they can to get rid of Firstborn aka the real Space Marines, the heavy nerfs being only one way of doing so. They know that they made the Tacticals nearly unplayable.

    • @TechbotALPHA
      @TechbotALPHA 7 หลายเดือนก่อน +3

      The fact that not all Bolt weapons have AP -1 is beyond ludicrous, to me. Also [Assault], that's literally the design spec of the damn things? :(

    • @dawn4383
      @dawn4383 7 หลายเดือนก่อน +1

      @@TechbotALPHA I feel the same about Gauss weapons for necrons.

    • @LordCrate-du8zm
      @LordCrate-du8zm 6 หลายเดือนก่อน +1

      Imo Tacticals and Primaris together would be excellent, but knowing GW they're gonna force a harsh divide between 40k SM and 30k SM. They're gonna probably expand past the Heresy into stuff like the Age of Apostasy and War of the Beast just so that oldmarines players can have their cake and eat it too.

  • @Dracosian4802
    @Dracosian4802 7 หลายเดือนก่อน +5

    I wish Ad mech had Hisparists (guardsmen equivalent) from the lore as a Battleline Troop. Then Rangers and Vaguard could be upgraded to being mid-tier to elite troops (like they are in the lore)
    That or any of the following:
    - Thralls (basically cannon fodder servitors made from criminals)
    - Servo Skull swarms
    - CATs (little robots)
    - some sort of Legio Cybernetica small construct
    Horus heresy has some of these but it's weird that I've never seen a servo skull unit in any system I've read up on. It feels like an obvious "ad-mech"-y unit to place in the codex and it would be quite unique to play with?

    • @sagelatham1239
      @sagelatham1239 7 หลายเดือนก่อน +1

      Admech are kind of defined in their list by the fact that Skitarii were a separate faction, of a much more Tempestus Scions-ey in persuasion. Kataphrons weren't getting any squishier, so Skitarii got left with the short end of the stick when the codexes merged...

  • @_Anato_
    @_Anato_ 7 หลายเดือนก่อน +5

    Maybe they should go back to the HQ+2 troop requirements? I mean titanicus requires you to have a base maniple.
    That way people are forced to take troops instead of being like "I'll just give up a stratagem slot and take elites + tanks"

  • @jowo__
    @jowo__ 7 หลายเดือนก่อน +1

    I was literally just looking into the stats of various army's battleline troops and then this pops up in my TH-cam feed lol thank you Auspex.

  • @bjwal6
    @bjwal6 7 หลายเดือนก่อน +10

    I desperately want mandatory troops selection to be reintroduced, just to make armies feel like armies again.

    • @finnishfatman
      @finnishfatman 7 หลายเดือนก่อน

      1 HQ and 2 Troops (or in this edition just Character and Battleline) might be a blow to some armies, but generally I very much agree with you. Would also be nice to have "old" HQ units being mandatory and the rest being more optional support.

    • @boozeybatman
      @boozeybatman 7 หลายเดือนก่อน

      I'd say at minimum 1 battlefield 1 command hq

    • @WoWisdeadtome
      @WoWisdeadtome 7 หลายเดือนก่อน

      @@finnishfatman Which armies would suffer for having to take two battleline choices?

    • @finnishfatman
      @finnishfatman 7 หลายเดือนก่อน

      @@WoWisdeadtome I said might be, since all armies doesn't have as many BL choices or are as decently usable 🤔 And guaranteed some players would cry about it "oh no, I had to spend a few points on a unit or 2 that isn't the most min/maxed! 😭😭" 😅

    • @WoWisdeadtome
      @WoWisdeadtome 7 หลายเดือนก่อน

      @@finnishfatman I play Sororitas so I only have one BL choice. That being said, I think they are well designed, because while they aren't my best choice they do empower the stronger units by generating miracle dice. This is ideally how I'd like to see BL choices incentivized rather than forced. Design the army rules in such a way that your overall army gets increased effect from its army rules on or from BL choices.
      Genestealer cults are similar in this way because their BL choices are easier to recycle than other selections.

  • @aasdfbbasdf2185
    @aasdfbbasdf2185 6 หลายเดือนก่อน

    Thank you. I totally overread the thing with Scions can be battle line. Now I will rework my Scion-Army-List. It will work again !!!

  • @friendlyneighborhoodclown7754
    @friendlyneighborhoodclown7754 7 หลายเดือนก่อน +6

    Petiton to rename Plague Marines to Lesionaries.

  • @derickstanford5334
    @derickstanford5334 7 หลายเดือนก่อน +1

    I’ve been enjoying using heavy intercessors as aggressors light. They’ve been very strong in my games but to be fair I’m not a super competitive player

  • @jaredezrin5002
    @jaredezrin5002 7 หลายเดือนก่อน +1

    This dudes upload schedule is beyond impressive. The community is so much better off because of Auspex

  • @Crash_Test_UK
    @Crash_Test_UK 7 หลายเดือนก่อน +17

    The best battleline unit for CSM, Death Guard, Daemons and Chaos Knights is.... The OC0 Nurglings! 😝🤣

    • @KILLER1PIE
      @KILLER1PIE 4 หลายเดือนก่อน +1

      Your so right you’re so right

  • @WoWisdeadtome
    @WoWisdeadtome 7 หลายเดือนก่อน

    The thing with Sisters is this: the Palatine gives the unit lethal hits with all its weapons, the dialogus converts the first miracle dice used on her unit per phase into a 6 so you maximize value by using ANY miracle dice (preferably a low roll) to guarantee not only a hit, but a wounding hit with the multi-melta. If you are also in range of the Triumph of St. Katherine then you can use a second (high) miracle dice to lock in a potentially one hit kill on a lot of vehicles if any applicable saves are failed.
    While a Dialogus can join any Sororitas infantry, she can only be combined with a Palatine in a BSS, other infantry squads do not allow two characters to be attached in the same way. I also like how the battleline units for Sororitas play in that they fuel the army's special rules by generating miracle dice.

  • @ludantikasmith2869
    @ludantikasmith2869 7 หลายเดือนก่อน

    this may be more of narrative play but if you want the lists used to be more of a regular/real force in composition maybe have limits like only 1 of each elite, fast, and heavy choice but unlimited troop choice capacity or at x%(maybe 50%) of points spend on troop choice. this would serve to try and simulate elites like terminators, specialists or armor being a generally small part of an army
    edit: you can modify based on game size. the numbers given is based on 1k points

  • @Azuranthem
    @Azuranthem 7 หลายเดือนก่อน +4

    What about blood angels?

    • @captaincoolbreeze9429
      @captaincoolbreeze9429 7 หลายเดือนก่อน

      Blood Angels, and really Dark Angels really since Outriders only get the battleline key word by detachment rule, don't have any unique battleline units. They only have the basic Space Marine battleline troops from Codex: Space Marines.

  • @joshsmith1179
    @joshsmith1179 7 หลายเดือนก่อน +7

    Thanks, Auspex, for the review.
    ONCE AGAIN, I have no idea what GW is thinking. Why aren't Tyranid Warriors battleline!? I remember this complaint in the initial codex release, and they still haven't fixed it. Amazing.

    • @MorphicGalaxy
      @MorphicGalaxy 7 หลายเดือนก่อน +1

      While I also find it annoying, I can also understand the decision… Having 12 units of Tyranid Warriors on the board would be kind of crazy.

    • @joshsmith1179
      @joshsmith1179 7 หลายเดือนก่อน +1

      @MorphicGalaxy I can see what you mean. I just see them as a block of weak terminators. Lol. But that IS a lot

    • @MorphicGalaxy
      @MorphicGalaxy 7 หลายเดือนก่อน +1

      @@joshsmith1179 Yeah… Unfortunately this edition Tyranids are a scoring army, and most of their units are rather weak… I’m sad because I get little use from my warriors, but… I doubt that just having more would help…

    • @joshsmith1179
      @joshsmith1179 7 หลายเดือนก่อน +1

      @MorphicGalaxy I sympathize with that. I'm very aggressive in my play style and like to get in close with my opponent. This edition they're more of the finesse army, and I'm having a hard time adjusting, tbh

  • @WoWisdeadtome
    @WoWisdeadtome 7 หลายเดือนก่อน

    I think the battle sister squad is one of the best designed battleline units in the game. A primary strength of the Adepta Sororitas faction is their miracle dice guaranteeing improbable dice sequences can occur on command and so the key is the ability to generate miracle dice and manipulate the results (litanies of faith enhancement and dialogus). Battle sisters generating miracle dice by holding objectives allows them to contribute indirectly through the army rules. In my opinion battleline units should trigger your army rules better and more often than your elites and BSS do that very well even if they're only decent otherwise.

  • @simonneville3278
    @simonneville3278 7 หลายเดือนก่อน +1

    🟣 How about all Battleline Units OC auto beats any non-Battline Units. But the normal rules of OC apply when compared to other Battleline Units ?
    🤓 ... ... Simon

  • @stripeybag6977
    @stripeybag6977 7 หลายเดือนก่อน +2

    Ah yes, I wonder what unit from the plethora of Leagues of Votann Battleline units he'll pick? xD

  • @reavern
    @reavern 7 หลายเดือนก่อน +3

    I have to disagree that Intercessors are “solid” at skirmish damage. They’re obviously not as worthless as Ork Boyz, but whether they’re storming an enemy-held objective or defending their own DZ objective, IME their success rate is

    • @jacket2848
      @jacket2848 7 หลายเดือนก่อน

      Ork boys aren't worthless at all. Ork boys kill almost all troops they hit, especially with a warboss. Intercessors might do like 8 wounds in a game

    • @reavern
      @reavern 7 หลายเดือนก่อน

      @@jacket2848 I was referring to Intercessors’ SKIRMISH damage, which refers to their shooting, not melee.

    • @william9557
      @william9557 7 หลายเดือนก่อน

      Heavy intercessors are vastly superior to intercessors. For 20 more points you get 50% more toughness, 50% more wounds, potential for a +2 save, better strengthed and ranged guns across the board, and my personal favourite, sicker looking models. Theyre tough to crack, bullying infantry from a good range and a biologis is a cheap 55 point way to punch up against others
      But I'd never take them in firestorm or stormlance, would always take them in vanguard, and are an absolute must for anvil.

    • @reavern
      @reavern 7 หลายเดือนก่อน

      @@william9557 Claiming that “Heavy Intercessors are vastly superior to Intercessors” is as hyperbolic as Auspex’s description of Intercessors having “fairly solid skirmish damage”, just to the opposite extreme.
      I’m a fan of Heavy Intercessors, especially their beefy BA aesthetic. However, they are slightly over-priced compared to superior 110-point squads, Aggressors and Inceptors. H-Ints should be 95-100 points, comparable to Eradicators and Sternguard.

  • @d.t.m8393
    @d.t.m8393 7 หลายเดือนก่อน +2

    Why GW decided to give the Tzaangors ability a 50% failure rate when stuff like Battle Sisters or Guardians generate Miracle/Fate dice automatically is beyond me, but to no ones surprise, people aren't fond of paying points for a Cabal Point generating ability that doesn't go off half the time! Shocker I know.

  • @theta1672
    @theta1672 7 หลายเดือนก่อน

    I'm pretty much a 40K noobie, but I play Necrons and I think my Warriors have performed fairly well so far. Got two 10-squads, one with Royal Warden and one with Necron Lord both standing close to a Canoptec Reanimator, making a bulky frontline that's been tough to take out. Also, running the standard Awakened Dynasty for more hits and strategems to activate Reanimation Protocol a bit more often :)

  • @user-co6wc8di5l
    @user-co6wc8di5l 7 หลายเดือนก่อน

    Beast Snagga Boys are pretty good. A lot of competitive lists will run at least 3 units with beast bosses and Mozrog. A lot of Ork lists have had success with basic boys too. I saw one a while back that was largely composed of boy mobs. It is kind of nice to see the regular lads doing so well.

  • @hahaureadmyname
    @hahaureadmyname 7 หลายเดือนก่อน +3

    really wish they'd put sagittarum custodes back into battleline

  • @onlystamina5932
    @onlystamina5932 7 หลายเดือนก่อน

    Noise Marines are also batleline if Lucius is your Warlord, think you missed them.

  • @richardmorton374
    @richardmorton374 7 หลายเดือนก่อน

    I just wish Tactical Squads got the wound re-rolls when targeting a unit on an objective or just an actual special rule

  • @LordCrate-du8zm
    @LordCrate-du8zm 6 หลายเดือนก่อน

    Heavy Intercessors may be slower, but they are a STRAIGHT upgrade to normal and Assault Intercessors. Stronger guns, better durability, and while they lack the sticky objectives rule, so do Assault Intercessors. Sure, their melee isn't great but in terms of shooting a 5 man squad with an Apothecary Biologis will be infinitely better than a 10-man Intercessor Squad with a Lieutenant. Can't really melee if you can't get close.

  • @kamaeq
    @kamaeq 7 หลายเดือนก่อน

    The Custodes stat lines were all balanced vs 1W Marines, so since 2W Marines arrived there has been a built in fragility on the units.

  • @MarioMario-uy2my
    @MarioMario-uy2my 7 หลายเดือนก่อน

    20 man ork squad with a wierdboy and warboss. With the stratagem 'ere we go is a great way to surprise your opponent lol

  • @Trinine9
    @Trinine9 7 หลายเดือนก่อน

    To be frank the main reason for eldar battleline units and I don’t count Troupes as a battleline being bad is they have to be in a minimum squad size of 10 with the exception of corsairs and they cost a lot of points and will die pretty easy to pretty much everything so tend to not be worth taking and troupes you have to give up the +1 cp to take them as battleline and they cost too many points just better off spending the points for things like hawks or spiders for objectives rangers cuz they are cheap so when they die it won’t hurt your army as much and they have 2dmg weapons so can trade decently

  • @bm3pc
    @bm3pc 7 หลายเดือนก่อน +2

    I wonder how drastically Auspex's schedule changed with the Dataslate being delayed by a week

  • @blecao
    @blecao 7 หลายเดือนก่อน

    I think that catachans are incredibly well in not infantry centric list due to scout but they get worse in an infantry spam (you are going to still get 2 blocks but not spam them)

  • @saintmayhem9873
    @saintmayhem9873 7 หลายเดือนก่อน +1

    I would not call skitarii "cheap troops." With BS 4+ you essentially *need* the marshal to allow rerolls so you're actually spending 115 or 125 for eleven models, not 80/90

    • @weissraben4476
      @weissraben4476 7 หลายเดือนก่อน

      At least the Marshal costs 35 points and not 60 like the Guard officers. Wouldn't you like you pay 125 points for 11 guys mostly with shirts and flashlights? No? You sure?

  • @BloodDX2
    @BloodDX2 7 หลายเดือนก่อน +1

    While the Breacher Teams are absolutely a powerhouse for their points and for good reason; Tau Strike Teams are very slept on. Their ability to fire Overwatch on their native 4+s is not to be underestimated; nor is the long reach of their Rifles. A Fireblade + the long rapid-fire range has more than once crippled my opponents attempts to advance on my backline. Especially if you want to build defensively and give a squad leader the Engram Neurochip.

    • @FeeDBacKMKII
      @FeeDBacKMKII 7 หลายเดือนก่อน

      the problem is you can dooverwatch only once per phase so more then one team would be mostly an overmidment

    • @BloodDX2
      @BloodDX2 7 หลายเดือนก่อน

      @@FeeDBacKMKII The engram chip allows you to use the strategem even if another squad has already used it that phase.

    • @FeeDBacKMKII
      @FeeDBacKMKII 7 หลายเดือนก่อน

      @@BloodDX2 ok you can use it two times still the dmg is stil not surfficient enough to invest points into it. also the lack off AP makes their fire even more uneffective.
      dont get me wrong i use them also but this unit hasn't he same punch impact and flexibility like a Breacher team sadly...

    • @BloodDX2
      @BloodDX2 7 หลายเดือนก่อน

      @@FeeDBacKMKII By all means, use what you feel is preferred. Im not saying breacher teams arent fantastic. Just that Strike teams are slept on.

    • @markus1351
      @markus1351 6 หลายเดือนก่อน +1

      Yeah Strike Teams with an ethereal will Not get shot Off an objective

  • @Payomeke
    @Payomeke 7 หลายเดือนก่อน +1

    I love heavy intercessors with Father Feirros, they are so tanky to keep the middle objetive, good anvil unit with 2OC per miniature. BTW best warhammer 40k channel in youtube BY FAR. Hugs from Spain mr Auspex.

  • @markboore847
    @markboore847 7 หลายเดือนก่อน +1

    I know they won't, but I think it would be cool if Imperial Agents can be run as their own army. Even if the Army/Detachment rules were only good for casual play the option might be fun.

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs 7 หลายเดือนก่อน +1

      They won't tbh, they don't have any anti tank or enough variety of models. As 95% of their roster is chaff, followed by the other 5% being Assassins or other characters.

    • @AgoristDryad
      @AgoristDryad 7 หลายเดือนก่อน

      It’s fun to field Navy Breachers as an allied agent. 2 OC, and extra mortal wounds with grenades and a demo pack make for a suprisingly punchy and useful unit. Assault shotguns means they can advance and perform actions.
      Kyria Draxus makes any battline unit into a Xenos’ worst nightmare.
      I also enjoy running Janus Draik to infiltrate those breachers. UR-025 makes a decently durable operative.
      I love the Imperial Agents, but as a stand-alone army they’re pretty fragile and lack any special rules.

    • @xen3534
      @xen3534 7 หลายเดือนก่อน +1

      I don’t know if it’s valid in some tournaments, but you can built valid Agents of the Imperium lists in the official app, even without detachments. And with Knights (or even a Warhound Titan) as allies, it’s really not that hard to reach 2000pts with troops, Inquisitors, Assassins, and a Rogue Trader entourage for infiltration unit. Might not be competitive, but fun nonetheless.

    • @markboore847
      @markboore847 7 หลายเดือนก่อน +1

      I was thinking the Army rule can be things that get the imperial agents to function. The detachment rules can be about running other Imperial units as allies to the Agents.

    • @xen3534
      @xen3534 7 หลายเดือนก่อน

      @@markboore847 I love this idea. Kind of like the 7th edition codex Imperial Agents 😉

  • @TOOTHBRUSHDUCK
    @TOOTHBRUSHDUCK 7 หลายเดือนก่อน +3

    The thing with Wyches is that they can't even damage most infantry; they do alright into guardsman equivalents, but even against marines they struggle to do anything. While it's more skewed, I recently had 30 wyches fighting my canoptek wraiths, and they dealt in total 3 damage before getting wiped (A huge amount to the pistols).
    For necrons, yeah, immortals outclass warriors atm. Better offense, similar defence just fewer bodies (but without better reanimation, that means little)

    • @jacket2848
      @jacket2848 7 หลายเดือนก่อน

      Wyches are insanely strong after the Drukhari update 🤟

  • @leonardomonti9264
    @leonardomonti9264 7 หลายเดือนก่อน +1

    as a space wolf player it seems to me that gray hunter is an underrated battle line: for 85pt you have 5 marines with 2 special weapons (plasma, melta,...), a plasma pistol, and chain sword. in addition the sergeant can have a melee weapon (power fist). furthermore, as a rule they can shoot if they run or disengage. given their role as line infantry, if compared to a team of intercessors (similar troop) they are competitive. Gray Hunters are more effective in close combat, while Intercessors have more strategic utility.

    • @Guem2856
      @Guem2856 7 หลายเดือนก่อน

      Thing is battleline is all about utility, I prefer to have sticky on intercessors and have my damage dealer ooptimized on other units

  • @MrDarkNebulah
    @MrDarkNebulah 7 หลายเดือนก่อน +1

    Literally only 1 battleline choice for deathguard. Tough decision

  • @Corrubris
    @Corrubris 7 หลายเดือนก่อน +1

    Yes the regular guys time for the meat grinder haha

  • @mogwaiman6048
    @mogwaiman6048 7 หลายเดือนก่อน

    I think battleline needs to be mandatory in force organization.

  • @willlondon4964
    @willlondon4964 7 หลายเดือนก่อน

    Objectives are often out in the open and battle line units are often fragile. So they dont really hold objectives as they get shot off or meleed.
    A high damage high durability low AC unit will often beat out battle line IMO.
    Thats why we have seen a decline in seeing them in many armies.

  • @DecayingSpammer
    @DecayingSpammer 7 หลายเดือนก่อน

    Good Video

  • @jacket2848
    @jacket2848 7 หลายเดือนก่อน

    You don't get to replenish your bombs for acolytes in GSC when they respawn. It's a one shot weapon, cult ambush puts that exact unit back into reserves. This is unlike the guard, where they put a unit "identical to the destroyed unit" into reserve.

    • @TheSepulphagist
      @TheSepulphagist 7 หลายเดือนก่อน +1

      Nah the rule says it's a new unit.

    • @DanthebobGaming
      @DanthebobGaming 7 หลายเดือนก่อน

      Just... No. If you put an "Identical unit to the destroyed one" in reserves and that turn there was only 1 guy left you'd only bring back 1 model. You put an Identical unit to the one at the start of the battle. Onshot weapons and all. GW has confirmed this already

    • @jacket2848
      @jacket2848 7 หลายเดือนก่อน

      ​@@DanthebobGaming GW has not confirmed that you get the one shot weapons back at all, and in tournament play you do not get them back so y'know, you're wrong

    • @DanthebobGaming
      @DanthebobGaming 7 หลายเดือนก่อน

      @@jacket2848 Fairly sure I've seen it somewhere and even then if you don't get it back then it's not an identical unit to the starting one is it? Everyone and every event I've seen has ruled it as getting them back

    • @jacket2848
      @jacket2848 7 หลายเดือนก่อน

      ​@@DanthebobGamingthe unit is the unit which was destroyed. It has used it's one shot weapon that battle. That is literally all there is to it, it isn't a new unit, it's the same one with all the same wargear, and that unit has used it's one shot weapons. Can you show me even one real tournament (not some local tournament) where it has been fucked that you can use the demo charges multiple times?

  • @user-op6wo9hx1s
    @user-op6wo9hx1s 7 หลายเดือนก่อน

    Black Templars should stay where it’s at. They are balanced

  • @Smilomaniac
    @Smilomaniac 7 หลายเดือนก่อน

    Anyone had any success with all-troops (or non-heavy infantry) SM lists? By 'success' I mean have a viable game. I've always wanted to flood the table with 2W models.

  • @RanVor
    @RanVor 7 หลายเดือนก่อน +6

    Unpopular opinion - they should bring back the rule from way back that only troops can score objectives. Not only would it make troops valuable again, but it would also limit the number of heavy hitters you can bring, making everything more survivable, AND make the list building more involved by forcing you to choose between damage and scoring, making finding the right balance a priority. Win-win-win.
    Granted, some armies would need more battleline for that to work, but that can be solved by GW not releasing half-factions.

    • @ancientmariner9460
      @ancientmariner9460 7 หลายเดือนก่อน +1

      That could work.

    • @weissraben4476
      @weissraben4476 7 หลายเดือนก่อน

      Again: that means that factions that barely float by taking minimal troops (because they suck so much that they are a tax) get shanked in the gut by _needing_ to pay for useless models, while factions with strong troops that would take them anyway on their own merit would prosper.

    • @RanVor
      @RanVor 7 หลายเดือนก่อน

      @@weissraben4476 Or, you know, GW could actually fix troops?

  • @ca11rl77
    @ca11rl77 7 หลายเดือนก่อน

    With the dataslate update soon. I am worried they will. Make all the elite marine choices more expensive. Nerfing stuff like the aggressor bombs in favour of troops.

    • @blackturtlesoul7387
      @blackturtlesoul7387 7 หลายเดือนก่อน

      All elite choices? Please no 😅.

    • @ca11rl77
      @ca11rl77 7 หลายเดือนก่อน

      @@blackturtlesoul7387 it would kill the faction

    • @blackturtlesoul7387
      @blackturtlesoul7387 7 หลายเดือนก่อน

      @ca11rl77 If they gave them an inherent buff to their toughness, then sure ,raise the points. Ninth edition had the built-in armor of contempt. Hence, they were more extensive

  • @cabellism
    @cabellism 7 หลายเดือนก่อน

    I hope DG gets a detachment for a Zombie horde list with the perks. I want my HORDE!!!! Why they was never battleline to be begin with for DG is dumb.

  • @lucvegt3143
    @lucvegt3143 7 หลายเดือนก่อน

    You forgot death company is battle line for blood angels

    • @kristoforperkola6923
      @kristoforperkola6923 7 หลายเดือนก่อน

      That doesn't seem to be the case. Maybe in old material, but not in 10th so far.

  • @Roeland666
    @Roeland666 7 หลายเดือนก่อน

    I think he forgot Blood Angels?

  • @AgoristDryad
    @AgoristDryad 7 หลายเดือนก่อน

    Navy Breachers are not battleline. They are OC2 but they’re not battleline. Voidsmen and Vigilant Squad are the only Battleline troops in the Agents of the Imperium Index.
    Also, Arbites aren’t a unit.
    😅❤

  • @TheTobaccoman
    @TheTobaccoman 7 หลายเดือนก่อน +2

    As always , GW doesn’t do a great job of making troops matter much. I like my battle line but I don’t play the game trying to twink my forces. I wouldn’t hold my breath GW will make battle line feel good, last time that was the way was the 5th edition grey hunters, which they eventually nerfed, they felt strong though.

  • @justagame6546
    @justagame6546 7 หลายเดือนก่อน

    Where in core rules describing that characters gaining rerols and other stuff from unit which their join?

    • @stevencarmody1755
      @stevencarmody1755 7 หลายเดือนก่อน

      Under attached units section the abilities of both units affect the entire squad as long as they don't use keywords

  • @maxwellbien1992
    @maxwellbien1992 7 หลายเดือนก่อน

    Best part of an army ❤️

  • @Totally_A_Bot
    @Totally_A_Bot 7 หลายเดือนก่อน

    warhound titan vid?

  • @dickkickem4238
    @dickkickem4238 7 หลายเดือนก่อน +2

    I miss when Admech's battleline could actual do damage. Back in 9th, a unit of rangers (20 man) could with the right buffs, kill a questoris pattern knight in 1 round of shooting assuming it didn't rotate ion shields and leave it with 2 wounds remaining on average if it did. Granted, this was factually too much damage, but I feel like GW dramatically over corrected this in 10th. Since a unit of skitarii vanguard with full wound and hit rerolls kill on average just 4 normal space marine intercessors. And vanguard are better at killing than rangers.
    It's genuinely depressing.

  • @Tyresiax
    @Tyresiax 7 หลายเดือนก่อน

    Troops should be mandatory choices like before

    • @ancientmariner9460
      @ancientmariner9460 7 หลายเดือนก่อน

      This wouldn't help. Minimum troops to fulfill the requirement and rest with the strongest possible units - happened since the 90's.

  • @wyatttyson7737
    @wyatttyson7737 7 หลายเดือนก่อน

    Its downright silly to put Catachans at the top and Cadians at the bottom. Catachans are a good screening unit, yes, but after Round 1 their usefulness runs out unless you are building a Straken Blob. They don't do a lot of damage in melee, they don't do a lot of damage in shooting, they are cheaper but don't have the ability to bring modes back like the Krieg, and after the first round their entire datasheet ability is used up.
    Meanwhile, Cadians get 2 special weapons per 10 meaning they actually have some decent damage against Infantry for their points, they have Stick Objectives which will be useful in 99% of games, and they have access to the Cadian Castellan, giving them both Fallback and Shoot and Sustain Hits 1, and the Cadian Command Squad which gives them OC3 a 5+++ and extra special weapon (or 2 if you drop the Flag) *and* 2 powerfists *AND* ignores modifiers for *any* roll other than Saving Throws.
    Catachans see play in more lists because the Death Korps are still better than Cadians but don't fill the same niche. Catachans have a specific niche use but overall are far *far* below Cadians in power level.

  • @Higgs2244
    @Higgs2244 7 หลายเดือนก่อน +2

    I honestly find it disgraceful that basic troop units arent minimum 2-4 in competitive lists, its a very poor balance choice by GW

    • @MorphicGalaxy
      @MorphicGalaxy 7 หลายเดือนก่อน

      Why? Having better, more elite, less basic troops is (in most cases) far more fun. I’m often taking 3-4 Rubrics in my TSons, and would absolutely *kill* for literally anything else to attach my characters to. Having masses and masses of the basic troops is rather boring in most armies, it’s far better to make them competitive, but not absolutely necessary in massive numbers.

    • @willlondon4964
      @willlondon4964 7 หลายเดือนก่อน +1

      When you say competitive I am assuming you mean something someone would take to a tournament so do correct me if I am wrong on that assumption.
      I would say it's more of an army imbalance issue not a individual game issue.
      As in a 3-6 round tournament you are very likely to play against knights / tank heavy lists, custodes / terminator heavy lists, or monster heavy list at least once if not twice. In a longer event.
      In those games your troops will likely be wasted points.
      Where as in a random gaming club individual game against a single opponent your chances of playing one of those list types is lower. As such your points aren't wasted so much.
      Which would highlight the difference between a tournament list and a generally strong allcomers list

  • @sheeemt399
    @sheeemt399 7 หลายเดือนก่อน

    I'm waiting on custodes to ve half a$$ ok again before I spend my rent on them 😭 even on ebay for a full army

  • @andrewfrederick3375
    @andrewfrederick3375 7 หลายเดือนก่อน +1

    Necron Warriors should go back to having native BS3+. It made sense for them to be 4+ at the start of the edition with awakened dynasty but now other detachments are available and with the recent nerfs to them they should natively hit on 3s again

    • @RanVor
      @RanVor 7 หลายเดือนก่อน +1

      On the contrary, BS4+ is where the Warriors should be. It's the other factions' basic units that ought to be downgraded to BS4+.

    • @andrewfrederick3375
      @andrewfrederick3375 7 หลายเดือนก่อน

      @@RanVor Warriors have hit on 3s to my knowledge as far back as 5th edition. It wasn't until 10th they hit on 4s so I think they should go back to that.

    • @RanVor
      @RanVor 7 หลายเดือนก่อน +1

      @@andrewfrederick3375 Eh, no. 4+ should be the norm. Only Space Marine-level armies should have better accuracy on their basic troops.

    • @andrewfrederick3375
      @andrewfrederick3375 7 หลายเดือนก่อน

      @@RanVor Necrons are literally a Space Marine-level army. It's not like the entire army hits on 3s because all the canoptek constructs hit on 4s so they have that basic level already

    • @RanVor
      @RanVor 7 หลายเดือนก่อน

      @@andrewfrederick3375 Warriors aren't Space Marine level, though. Immortals are, so for them it's okay to hit on 3s. And canoptek aren't basic troops, so I don't see how any of this applies to them.

  • @reavern
    @reavern 7 หลายเดือนก่อน +1

    Black Templars have great battle-line units… so great I’m apprehensive that GW will nerf them in the near-future. The free special/heavy weapons that Firstborn Crusaders get are crazy OP for only 65 points. If GW does mess with Crusader squads, I’d rather they have to pay for their special/heavy weapons, like in previous editions, rather than up their points from 65.
    Perhaps a compromise could be change Primaris Crusaders to allow a 5-squad (1 Sword Brother + 4 Initiates) for 65 points, with their free wargear limited to the Primaris options. The Firstborn Crusaders can be increased to 75-85 points with their free special/heavy weapons.
    OR GW can just leave Firstborn Crusaders the way they are now and I’d be fine with that.
    As for Primaris Crusaders, 10-model squads are good, but if I’m attaching a character, I always double down to 20 Crusaders to maximize the character and/or enhancement’s benefits. For example, a Castellan with Sigismund’s Seal is basically a “Mini-Helbrecht” and gives 20 Crusaders with 15 Chainswords up to 75 attacks (assuming they can all get into engagement range). With Sigismund’s Seal’s 5+ Criticals, the Castellan’s Lethal Hits, and the Accept Any Challenge vow’s Sustained Hits, it equates to 100% Hits with 1/3rd Lethal Hits. Add 4 Power Fists, 1 Power Sword, and the Castellan’s attacks, those 20 Crusaders can overkill any 10-model battle-line squad and their leader, or any 5-model elite squad, which means even if they get whittled down en route to their first target, they’ll still win.
    Mobs of Crusaders are also useful at screening out dreads/vehicles and keeping the enemy out of your backfield.
    The only downside is vs. Blast weapons, in which case it’s smart to use the FNP vow and Tannhauser’s Bones for greater resiliency.

  • @s4ds4d
    @s4ds4d 7 หลายเดือนก่อน

    BA ? 🥺

  • @stevencarmody1755
    @stevencarmody1755 7 หลายเดือนก่อน

    My battleline are so bad i dont even bother wasting more than 180 points on them theyre there to give my breachers full rerolls and thats it theyre a colossal waste of time and points seeimg how they on average kill 2-3 single wound models or 1 space marine they never make up their points

  • @therocon5343
    @therocon5343 7 หลายเดือนก่อน +1

    It's not difficult to make troops meaningful - you make taking some a requirement of building a force (as most wargaming systems do).
    Combined with no points for upgrades say taking 3 of anything you want with no minimum requirement has skewed 10th edition lists.

    • @weissraben4476
      @weissraben4476 7 หลายเดือนก่อน

      Which is where you kneecap the factions that are not taking troops because they are a waste of points vs. the factions whose troops are actually strong. Hard pass.

    • @therocon5343
      @therocon5343 7 หลายเดือนก่อน

      @@weissraben4476 no unit in the game should be a 'waste of points', I have no idea why we accept such poor internal balance from GW. And troop choices, when mandatory, should be where an army gets its identity from, and part of that is that with points you can balance out the effectiveness (i.e. horde armies have cheap numerous troops etc.).

    • @Christoph1901
      @Christoph1901 7 หลายเดือนก่อน

      @@therocon5343 I agree that GW has poor internal balancing and I think that just making troops worth their points like you said would already fix the problem. You don't need to force players to take troops, if taking troops is already a worthwhile point investment. Mandatory troop choices would just be a band-aid solution for badly balanced troop choices.

  • @Turai12
    @Turai12 7 หลายเดือนก่อน

    I miss 5 women battle sister squads.
    Won't get it but if I could have one single wish for the adepta sororitas codex that would be it.
    Give me back my 5 women squads!

  • @betamax7845
    @betamax7845 7 หลายเดือนก่อน

    Here i thought crisis suits would be nominated for tau

  • @Damnedlegion40k
    @Damnedlegion40k 7 หลายเดือนก่อน

    Add a comment...

  • @cameronyager9221
    @cameronyager9221 7 หลายเดือนก่อน

    Troupes are so bad, youre literally better off using the points for starweavers and having all your solo charaters start in them lol

  • @anteivcevic2800
    @anteivcevic2800 7 หลายเดือนก่อน

    Fak. Not first

  • @kosherbeefcake
    @kosherbeefcake 7 หลายเดือนก่อน

    Most armies troops suck. This edition cares less about them than any other, I think. People already own the troops, though, so the pricks at GW just encourage us to buy other units with rules.

  • @FnRenner
    @FnRenner 7 หลายเดือนก่อน

    Sisters and Guard for Custodes? Come on now Auspex. You know that is BS. Guard were great....when we could run 10 man bricks of them. Sisters? The armies chaff unit? GTFOH with that BS lol. You KNOW how weak they play. You can't trust them to hold your BFO past turn 1, they are made of twice used tissue paper, and are a third rate battle line unit. I LOVED my guard bricks and want them back more than I want our bikes to be good again but not quite as much as I'd enjoy fielding dreads and not worrying about packing them up before turn 3.

  • @bigdickmick4236
    @bigdickmick4236 7 หลายเดือนก่อน

    Seeing a buff to Battleline units might be a better way to go rather than a mandatory selection. Giving all Battleline something like a +1 save, -1 to wound/hit when on an objective could theoretically do wonders. It would make battleline an actual useful frontline soldiers with good defense.

    • @markus1351
      @markus1351 6 หลายเดือนก่อน

      Some already have such skills... They would need Buffs in that Case