Yu-Gi-Oh is still best game at the end of the day! But I guess Magic the Gathering is _alright_. 🤷🏾♂️ Check out all our other MTG x YGO videos with the Professor here - th-cam.com/play/PLR9jhO9W17H64OrPhkcqpHAK6z4cK0npb.html
@TiltedSquare on the other end, in MTG, playing to your outs in top decking mode and ripping the perfect card you were playing for is the most "heart of the cards" feeling.
"That explains your draws on that episode" Jeez, the Prof really sent Paul to the Shadow Realm with that comment. Once again, I'm SO happy to see two of my favorite TCG channels collabing more and more, and I hope this is something that's becoming relatively frequent. Keep it up both of you
@@Pasta_Paradenah... just vague ones. Monsters here, lands there, enchants, artifacts and un-equips on the side(couldn't think of one word besides here and there...)
The line of text on nearly every monster that states "the effect of insert name here card can only be used once per turn" really does take up so much space, if once per turn and soft once per turn we somehow keworded there would be a lot less text on each card
I saw a Digimon tcg video about what if Yugioh applied the timing keywords to Yugioh and it would definitely look a lot better. A simple [Once Per Turn] already tones it down to 3 or 4 words if you wanna include hard/soft Per Turn. Digimon also has [When Attacking], [Opponents turn], [All Turns], etc.
They could use a symbol like the MTG Tap symbol at the start of the effect to indicate that it's once per turn and have each independent effect on the card be separated by a gap in the text so that each segment which needs a once per turn symbol can have one.
Look up OCG cards, even if you can't read Japanese, it's clear that effects are separated by bullet points, and they preface effects by listing off which effects are Once Per Turn.
As someone that has both played and been a judge for each game, the Rules Lawyering exists in both games, however... they are done in very different ways. MTG has a comprehensive set of rules. They are 281 pages long (as of June '23) and tend to over rule what a card says it does if that action leads to a player taking illegal actions (i.e. Player 1 casts Murder to destroy a creature controlled by Player 2, but that creature has Hexproof, meaning it cannot be targeted. Player 1 engaged in an illegal action.) Meanwhile, Yu-Gi-Oh's ruleset is mostly determined by the cards themselves. The rule guide for beginners even says something to the effect of "If a card says it does something that goes against the basic rules, follow what the card says.". It leads to cards having to be so wordy because without that it leaves everything up to interpretation and the Rules Lawyering only gets worse, or Konami has to put out those articles specifying how a card is meant to work and we pretty much have to treat it as "Because Konami Said So" even if it makes no sense. I've seen MTG players bring a notebook with citations from the rules to try and argue why an interaction works the way they think it does. I've had Yu-Gi-Oh players scream in my face that I'm wrong about a ruling while reciting card text to me over and over. Both games are filled with those types of people.
The part about Yu-Gi-Oh basically writing its rules down on the card is such a good way of saying it. It makes a lot of sense now why cards are so long. The rules leave things open for the cards to fill in the blanks.
Magic has a basic set of rules, and card text always overwrites those basic rules. The comprehensive rules only explain in detail what the card text says
@@laytonjr6601 The point still stands though. Yu-Gi-Oh ONLY has the basic rules. There is no grand comprehensive guide to explain everything. MTG has that. It has 281 pages of explaining every single rule, every single mechanic and keyword. 95% of the time, if there's a debate on what a card can do or how it works, the MTG Comprehensive Rules are consulted to parse what is the case. There's also Gatherer, which will often have card specific rulings, so that's often a place people will look as well while someone else is checking the rules. Yu-Gi-Oh's rules are pretty much just spread out amongst the cards themselves alongside the occasional supplement from Konami.
This is honestly such a bad take. YuGiOh has a ton of specific rules that don't appear on any card and so much hidden in words that give no indication of being important. Take "properly summoned" for instance, it doesn't say anywhere that you can't reborn an extra deck monster that was foolished to the graveyard, but you can't, because the rules say so. Y'all might not realize this because you're so used to having to remember these extra rules, but Magic cards, generally, work exactly like the card says. Hexproof isn't a hidden rule, it's right there on the card. It gets its own line so you know that it matters. You just need to know what it means, and it's actually really easy to remember.
@@gamermancrygamer9461 Seems kinda obvious you either didn't pay attention to what I said or that reading comprehension isn't your strong suit. I mentioned that Yu-Gi-Oh sometimes has to put out articles describing how they intend cards to work, asserting specific rulings regardless of how much sense they make, solely because "Konami Says So". This includes your example of "properly summoned". With Magic, keywords only work BECAUSE the Comprehensive Rules exists to codify them. If a new player picks up a card and doesn't know what Hexproof is, they can easily do a search and find Rule 702.11 that says exactly what it is, instead of the card having to say "This permanent can't be the target of spells and abilities your opponents control." Yu-Gi-Oh doesn't have that, and likely never will, and that requires cards to have a mountain of text on them... and still sometimes Konami has to step in to clarify things. One is definitely better than the other, I won't argue that, but there is a reason why Yu-Gi-Oh cards are the way they are.
Yugioh card text is like computer code: - Looks like gibberish to bystanders - Is probably longer than necessary - And if you remove one little semi-colon, the entire thing falls apart!
I would say both MTG and Yugioh card text is like code, it's just that Yugioh cards are written by someone that outright refuses to use functions and instead re-writes the same block of code every time they want to re-use it, with all the readability problems and room for error that that entails.
@@MajesticSundew And that's why i am glad that the program MasterDuel exists now so that these errors are fixed automatically. They just need to fix the bugs in the program now.
Didn't even notice the 17 minutes go. This just reinforces that we need to figure out a casual format. MTG can be just as sweaty, but we can't be as chill as MTG Commander? Why not?
@Cybertech They can't "ruin the format," the entire format of casual EDH is literally built around customizing your play experience together so everyone is having fun. If a sweatlord is ruining your games, there's an easy solution: have a conversation with them about how they're stopping everyone else from having fun, and figure out how to solve that problem together as a pod! Communication is great, and healthy relationships take work!
@@Cybertech134 tcgs are in their nature competitive, it's inevitable that a player will win and the other will lose. But a format can be built with the aim of making people incentivized to play more casually, if between 10 player, 8 are trying their casual cooked deck, that would be good sign already.
Magic player here: I think if Yu gi oh had diferent formats it would attract more players. Start playing Yugi now is like throwing a new player in to legacy with a standard precon deck.
The problem is that there are other formats! There are Speed Duels and Rush Duels, the former of which we're worried about losing traction and support from Konami, and the latter has so far Japan-only. Time Wizard is supposed to be Konami's first foray into supporting fan-made formats such as GOAT and Edison, but it was only recently implemented, and doesn't have anywhere near as much as advertising or digital accessibility as it should.
@@CrossKaizer I'd say part of the issue with with that is the first 2, while dynamic are kinda parasitic. For example, speed duels doesn't allow non-speed duels labeled cards in speed duels, even if you already have the card from the regular TCG, unnecessarily forcing you to buy extra pieces (though the pre-built speed duels decks do help by at least guaranteeing certain cards) and Rush Duels, on top of being Japan only, might as well just being a different card game with no overlap with regular yugioh. As for the latter, with time wizard formats, they are static formats. And while that can allow for some fun exploration, there is a limit to what can be explored. What yugioh needs is, in addition to advanced format, they need a format that has a shorter time length to it. I will always stand by the notion that yugioh biggest failing beyond the size of the cards themselves is not having a rotating format as an option for people to use as an easier on ramp.
I really wanna see Prof try yugioh the same way team APS has tried magic, i know he did a vid of them trying to walk him through a game but it really felt more like a joke than him genuinely trying out the game and seeing what he thinks which id really like to see
If you teach someone using blue eyes then it will always feel like a joke You can have an anime deck but sone use the brick archetypes like blue eyes or dark magician play gadgets or if it was released shining sarcophagus becatse those decks are based on yugi cards but generally playable let’s you play a card every turn
The crossovers between Team APS and Prof are amazing. Its great to see content creators of different ips come together and make such phenomenal content. Keep it up guys, you are the best of both worlds.
I mean I suspect they're most likely getting at commander which seems to be the most popular format now. which does have competitive players but, in general is more about seeing what kind of bullshit each player can come up with.
@@TGPDrunknHick Yes but cEDH is super tense (even more then Modern/Legacy), and You need really hardcore assessment of what is happening in the game. Its the same broken cards (or even more) but you need to worry abaut 3 players, not one... I think cEDH is really hardest of all MTG formats to master (but still the one that have biggest "influence of randomness" to result of the match).
@@MareczqZglos cEDH is an inconsistent casual format and the type of players who only ply cEDH are vastly different from regular mtg players and the stereotypes about them don't seem to be wrong in many cases.
12:45 I think modern Yugioh PSCT is extremely clear and I havent stumbled into a modern card I couldn't understand by just reading it, BUT it's very convoluted, just like a different language and therefore it takes long to learn and master it.
As MtG and YGO Player, I would love to see more Collaborations between the Professor and Team APS. Watching the Commander Game was really fun and I wonder what YGO Decks the Professor would play? Would he go with Archetypes from the Anime, strong Archetypes or build something unpredictable no one would think of? Again. I love this. We are all TCG Enthusiasts wanting to have fun and this Channel and Team APS do really great work. Also invite the Shuffle Master Arin Hanson again and throw him into the mix. This would be absolutely hilarious to see.^^
I love both magic and yugioh and have been a long time yugioh fan but mtg is growing on me. The diversity of decks is what I like about commander. In yugioh you see the same advance format meta cards. When I play commander I see new cards every time and new strategies.
100% but unfortunately I have given up on yugioh I just don’t find it enjoyable anymore I used to LOVE it but after playing Magic and really delving into it I only worry about MTG and Pokemon
To be fair, Paul is the victim here. He tried Magic and enjoyed it. The professor hasn't even tried to play modern Yugioh afaiak, so he's the toxic one in the relationship!
What I loved as a fan of both channels AND games, was how Paul talked about commander because the way he talked about the things he liked about commander reminded me a lot of the weird deck building challenges and old structure deck videos which usually end with an "it was so much fun to play the game in this laid back interesting way" type feel.
absolutely loved the video! something i dont see people talk much about is how MTG is a breeding ground for infinite combos and complicated interactions. because there's no limit to cards on the field and triggers you get stuff like infinite scute swarms or instantly draining everyones life with exquisite blood... yugioh has long detailed card texts to avoid situations like that, hard limiting how many times an effect happens etc!
Yu-Gi-Oh does have formats in the form of Speed Duels, and Rush Duels along side TCG/OCG! I feel like this was failed to be mentioned. They may not be very popular in comparison but the Rush Duel card layout is so much better than normal Yu Gi Oh cards!
Issue is time wizard isn't well defined in an official sense and doesn't lend itself to "discovering" interactions with new product. Some cards are getting reprinted but other cards are just kinda lost to time. New format need to be capable with modern product.
The thing is Speed Duels and especially Rush Duels are not formats but are essentially different games that use the same art (for speed duels cards). Like it;s not really a format when you can't use the cards you already have. Granted there is some crossover with Speed Duels but then you need skill cards which you won't have. Rush Duels essentially just uses the IP and is a completely different game. It is a format as much as Dungeon Dice Monsters is a format (btw why don't we bring back DDM?). With that said the Speed Duel boxes are pretty cool for draft formats with a group of people. But again the restriction that you cna only use Speed Duel cards makes it a different game not a format. I think it is pretty dumb of Konami to just forbid you to use your Yu-Gi-Oh card of, let's say Lava Golem and insists you must buy Speed Duel sets in order to play. They want Speed Duel to be the stepping stone, meaning they don't intend to let Yu-Gi-Oh players transition into Speed Duel, they just want the opposite. This alone I think hurts Speed Duels.
@@Galloglaoch ddm was kind of overly complicated especially for the younger audience it was intended for back in the day. I don't think Konami can sustain all 4 ips.
Absolutely love this video as someone who recently got into MTG and has been playing YGO a long time as well. I've been listenting to the Pod a lot lately and as a suggestion i think collabs like this would be cool to listen to as a special pod of greed episode! Keep up the great work!
I love the frequent collabs! I recently just rewatched the one from a year ago and I just realized you had a brand new one 😊 this is always so entertaining how you both respect yet roast the games sooo hard in the best ways lmao
Probably. Just depends on what you prefer. You want card draw to be common? Play Magic You want searching to be common? Play Yugioh You want both to be common? Play Digimon
Love the point Prof made about "reading the card explains the card" and the issue Paul pointed out with too much words which are " can't target for this effect. 's effect can only trigger once per turn. My main issue with Yu-Gi-Oh (other than the ceaseless powercreep) is the text on cards. What I love about MTG I can find on many other TCGs/CCGs - Hearthstone, Slay the Spire, Flesh and Blood, Sorcery, Lorcana... None of these games have the same issue Yu-Gi-Oh has - all cards are simple, to-the-point, keyworded, describe their effect - and all without the need for 3 pages worth of text... Yes, I'm an "old yugioh" player and my favorite game is Joey the Passion, yes I watch Team APS mostly for the energy and because they explain to the audience what they're doing and what the 17 essays of text actually do. I am not hating on the game - I am just giving my opinion.
and it’s all thanks to one thing. a resource aka mana. since yugioh doesn’t use a fuel, this leads to requirements being made to play cards. which is ironically 90% of the text on most cards lol
I love this collaboration between both channels, because you are both wildly entertaining. This video cleverly presents an interesting discussion about both games within a fun setting of a counseling session. I prefer MtG myself, but admire YuGiOh's ability to set hidden cards on the field until you spring the trap.
setting cards is an interesting variable not particularly because of the whole trapping aspect since these days trap cards arent used much in the majority of deck outside of trap heavy decks specifically but because of how it manipulates what is considered private and public info which is used both offensively and defensively by forcing the status onto monsters
I love both games but my main complaint about magic (other than the price) is that decks brick way more often. I've played with pre-made and custom decks in both games for hundreds of games. YU-Gi-Oh 90+% of the time my deck does what it's supposed to do, I get to play the cards that are core to my strategy. Magic The gathering I'd say about 1/3rd of the time I either only only get 4 or 5 lands the entire game or the cards that are core to my strategy or the couple cards that help me find those never come up. The extra deck in Yu-Gi-Oh is amazing for that reason. In magic I have at best 4 to 12 ways in a 60 card deck to get the cards that are vital to my strategy, in Yu-gi-oh I have over a dozen ways over a 40 card deck. I can have two entirely different starting hands between games in Yu-Gi-Oh and still by turn 2 I have a chance to get one of my main 2 or 3 boss monsters out. Basically in Yu-gi-oh when I lose it usually feels like my fault, in mtg when I lose about a third of the time I feel like I did everything right but my deck decided "nah you don't get to play today."
I saw a coworker at a FNM. We got to small talking about our deck choice for that evening. Talking about our commander, the synergies we put in, all that. In yugioh, that conversation would be like "oh you're playing snake eyes? Me too" and that'd be it.
The best part is you are running a commander and they never seen it before or never thought it was possible to run it near a competitive level then they say "Don't ever play that against me again". And that is when you know you made a great deck out of a bad commander, bonus points if the deck is about $50 USD or under as even if the cards in the deck are low costing the price would actually add up because again it is a 100 card deck
That’s kinda of weird if it’s games among friends, just because Snake eyes is the top deck doesn’t mean you and your friends need to play it? This feels like a weird comparison.
@@kingkitthe2nd I didn't say it was a game among friends. I said I saw a coworker at locals. If you're paying to play your skull servant turbo deck at locals, you're losing bud. In magic, it's not like that. That's the point. You can have fun and have a chance of winning with whatever commander deck you want.
@@lit_wick Gotcha that’s fair but I still do find comparing commander to yugioh’s one format odd, at least compare it to standard. Don’t get me wrong though commander existing at all is just a plus over yugioh. Ah also you didn’t have to go that low as an example of power level with skull servant.
I thought I was the only one who pronounced Pidgeot as "pidge-it", lol. Glad you guys were able to make so many videos from your visit to TCC and hope you make more soon.
Duel Masters also started out as a magic the gathering manga and pivoted to its own game later ive heard (the manga didnt have a fan translation last i looked)
This is such a fun and creative video again, you've been killing it lately with your content! 💜🙌 I have no clue about MtG, aside from what I've seen about it in your videos so far, but your content on it, especially the fun collabs with the Professor made me curious and I'm thinking about trying it in the future. 😊 Also, Larry in the role of the therapist is absolutely perfect! 😂 Love it!
One thing I enjoyed over yugioh was resource systems that ease the pace of the game until it can get nutty. Where as with yugioh, you can blow up from out of the gate on turn 1. Mtg has mana, pokemon has energy, digimon has the shared memory gauge. One issue I have with resources is when they are also pieces in your deck like Land or Energy. Reason being why I love Digimon's memory gauge as its just a number scale that shows how much you have to spend and if you spend too much that excess becomes your opponents memory and ends your turn.
@brandonhowell5096 unless your opponent doesn't have social skills I don't see how that's possible. If I get lost, I just ask my opponent what I'm at. Also, there's an automatic fan made sim for digimon now, so it can be less of an issue.
What made me fall in love with Force of Will in 2015 was their resource system being a separate deck. You accumulate 1 stone from the deck at the start of your turn, kinda like hearthstone. It had its own power creep issues and horrible sets that killed the local game store scene in the US. But man was the game fun while it lasted.
@@DynamiteDominique I've seen a little bit of Force of Will and thought the Core "mana" system was neat. As well again these are systems that ease you into the game until you get the resource to go nutty. Which leads to only the badly designed cards to be dealt with via banlists. If Yugioh had a hard 3 Special Summons a turn limit I think casuals would find it a lot more welcoming, then going to a local and getting to face down a full board turn 2.
15:02 That's mostly true, however there's also plenty of cards (admittedly I do think most of them are older) which have special ruling that isn't actually based on the way the card text should work.
One of the main things that makes me appreciate Magic more than Yugioh is how many different keywords and gimmicks its decks have and how every deck tries to win in vastly different ways, whereas most Yugioh decks do exactly the same thing: your draws don't matter, just search your deck, extra deck, GY, banishment, pocket, mother's purse, grandma's underwear, for your combo pieces, perform same optimized combo, build more floodgates than your opponent has cards in their deck, clean your opponent's board with card effects, make your opponent scoop, game 2. That's one of the main reasons I jumped to Runeterra the moment I tried it (back when it was still trying), because of all the different, goofy things each of Runeterra's decks could do and Magic just feels like a more stable and experienced version of that, now that Harassment Games has given up on Runeterra
Formative memory dump: when I was a child (I dunno 8-12) I played Yu-Gi-Oh in a small card shop next to my step dads job. They also hosted magic and (heroscape I think or something similar). I remember asking an adult if they'd teach me how to play magic, they laughed and said "do you have a few hours?" So I just kept playing Yu-Gi-Oh. Now I play magic, it's totally not 1 vs. The other.
This is really reminding me of the snobbishness thst existed in my local magic community. Like adults in their fucking 30's would be rude to kids in my lgs because they liked their "childrens cartoon card game" What was worse that some of those kids took it to heart, and acted like I (guy in late teens at the time) was somehow better than them because i played magic. A couple of them were downright shocked when i simply said " Yeah, yugioh is cool too. Its not objectively worse than Magic, just different."
no offense but i dont think that snobbishness is local i dnt even play yugioh anymore outside of simulators like master duel and only occasionally too but 1 of my few interaction with a mtg player was over a decade ago discussing yugioh with a friend riding the subway and some guy who sat next to us said "stop playing that trash and play a real game like mtg" as he got off on his stop and the only friend i know irl that use to plays mtg swore off the community i discovered and watched soem videos by some mtg content creators during the whole 30th anniversary debacle a while back since it ended up dragging yugioh into a bit and honestly ive noticed many of them seem to have some air of ostentatious to their behavior though this could just be me more use to yugioh content creators who're more chill like team aps for example but someone like mbt yugioh who apparently was a mtg player also has this air to him too overall with how much more yugioh and mtg collab or comparison related videos that popped up recently ive noticed how for the most hostile or nastiest comments/post even though both sides would engage in such behavior the majority is from the mtg side and even some of the low-key ones are rather passive-aggressive too like hell the current longest comment chain in this comment section of this video even has some guy replying 5 times in a row taking a shot at yugioh of all interaction i had with a mtg player online i only have 2 favorable impression with 1 person going in a lengthy discussion on how each of our mechanics works and what can interact or not and someone else who found yugioh mechanics really interesting like how xyz summoning essentially places the materials into some sort of twilight zone but the mtg community in general does not leave a good impression
@@YukiFubuki. I didn't mean to imply it was an exclusively local phenomenon, merely to relay my personal experience of it, which was in a local context.
@@TeamAPS That's ribbing in good company, a completely different beast. Didn't realize I was making that comparison, was just realying a related experience of mine.
@@countjondi9672same, i get that both the professor and team aps is hamming it up keeping with the pattern of their prior crossovers but taking into considering what you said and my own experience along with my current circle of friends where most of them view mtg rather neutrally or negatively im not sure if the professor is really just hamming it up or this is simply par for course
I would just like to say that Yugioh’s transformation over the last 20 years was something that was bound to happen. Truthfully I’m not sure who did it first, Blue-Eyes White Dragon or Dark Magician. But the moment the first archetype was created that connected cards by more than just their card types. We were set down this path where cards could only get better, creative card effects were bound to come to a stand still. And Hyper efficiency could not be stopped from taking over the Meta Game. Not sure if Magic has cards that connect to each other in ways besides their card characteristics. But I always think about how different Yugioh would be if Archetypes never existed.
magic has had a few almost archetypes in the past year or so, but it's not at a game breaking level. It's more of a "this set is focused around this mechanic", so you might get a set that introduces a lot of new cards that work with "poison tokens", and that gives more options to that kind of strategy, but doesn't limit your card use
I gotta agree with Paul on there is not designated zones. The worst thing Ive noticed since I started playing commander is players will put their commander in front of their creature cards in the center on the board but dont really move it when they play it. So the entire time im like "oh their commanders out" when its not or vice versa once the board gets filled. Its confusing and Im going to start asking them to change the position of it for clarity on whats on the battlefield and not.
Oh I totally hear you. Then the player will act like it's some big bother to move their commander off to the side like it's /supposed/ to look like it's in play. It's so annoying!
I came to your channel from TCC and I love it. I don't even play YuGiOh, but you all make interesting and fun videos. Maybe I'll pick up a structure deck (or 3) some day, who knows?
now i want to see all of you try to figure out how tf to play Card-fight vanguard. cause i have fever dreams from the one time i played it like 13 years ago.
6:58 they have time wizard (Edison and goat) format at YCS’ that are pretty official. Personally Edison is a way better way of getting a new player into Yugioh (smaller card pool, some decks than still combo off like modern Yugioh, slower format so new players can understand what is going on and what power cards to lookout for)
Fun tip for playing lands for new Yugioh players. When you get a bunch of lands just keep them in a stack and play them as you play spells. Make sure your table approves first though of course.
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Yu-Gi-Oh! is, without a doubt, lawyer work. Knowing the rules isn’t enough, precedence (existing cards) makes all the difference. Nowadays, reading a card means nothing if you don’t know the archetype, or if generic, archetypes that use or benefit from it. Talk about learning the Kanji alphabet or remembering all Pokémon, at Yu-Gi-Oh! we could have a college degree for knowing just 80% of it all and all rules and interactions! And let’s not talk about the format differences across regions or games.
This was so entertaining it felt like it was only 10 minutes long! props to both channels. Also I have something of an issue with YGO's damage step in the sense of why it exists? what was the reasoning behind such a thing?
Amazing collab, and if mtg had a show or something like that or a movie it would be a lot more interactive with the community and get more people into the game
Great video and loved the skit! Been playing MtG since ice age, and recently picked up yugioh through master duel. Both have been fun and have enjoyed my experience with each. Biggest difference I have seen is the MtG has a build up and climax to games where as modern Yugioh feels like a top fuel drag race. Also have to state that secondary market pricing on MtG and the speculation market of it drove me away as a regular player.
I don't play Magic or much Yugioh, but love to see you guys team up for videos. Always brings a smile to my face. Also grats @TolarianCommunityCollege for 1 million subs! hopefully @TeamAPS gets there in 2024!
That would be so cool. They could play the cards and have them summon actual life size monsters! Imagine how cool an anime battle with a real Blue Eyes White Dragon would be! woah : )
@@matthewlugo2417 well yes Yugioh has shows but not one specifically about the lore of archetypes (Inpachi or Sky Strikers for example). There’s some official manga now that covers lore of different archetypes but no anime. The closest we got to that is the promotion video Konami made for their new animation studio.
I actually happen to play both YUGIOH & MTG. I started playing YUGIOH first way back in my childhood (39 now) when my best friend got me into it and later on, in my 20's the same best friend eventually got into MTG. I love both games and think they are fantastic.
I feel like we shouldn't fight as we don't want to be like a fight between who's better playstation or xbox. I think we can enjoy any card game or video game just find what targets you and see how easy and simple it is to understand. That's how i view these things. If people like playing pokemon cards great if people like playing yugioh that's great to and plus i like how we can make friends on the way to.
The best thing that happened to YGO card text is (quick effect). It's a simple, but took away "you can activate this card effect during either player's turn". Look how many words they took off. We need more things like this. And I think it's time to redesign the TCG card text to be more in line with the OCG, with a numeric counter to separate the effects.
I really enjoyed this video because my brother plays magic and I play Yugioh. What I don't like about magic: 1. Price of cards 2. The big mess and no zones or zone limits 3. Too many alternate win cons 4. 100 cards to shuffle is crazy 5. No archetypes What I like about magic: 1. Card Text is readable 2. Game is slower What yugioh can learn from it: 1. Make card text more readable 2. Give cards more restrictions to slow down the game because we don't have mana
there are archetypes, don't know if yugioh archetypes fit the same description, but in magic starting with colour identities and later asking any magic player about midrange, combo, aggro or control, then you have aristocrats; tokens, counters (kinda go "wide" or "tall" differences), voltron, reanimation... pretty well defined.
@@wirdoasymmetry yes I heard about these things but it seems the cards are rather lose connected with each other while yugioh has stronger connections between cards but also several more lose defined cards.
@@TheSupporter76 not really. Yugioh creature types would be pyro or warrior but apart from these yugioh has archetypes which sometimes end up mentioning other cards in their text by name so they can be searched or get bonus effects when the other card is on the field as well. Or does magic just have this in a form of having hundreds of creature types? Like how many creature types are there in magic? Google says it's actually a lot like 280. While yugioh has 350+ archetypes. So can be compared I guess 🤔
@@Amazonessamy there are utilities mixed from various races, or they overlap, but also strategies that dont follow any particular type or race of creature. That's where I guess archetypes dont have an exact paralel between yugioh and mtg at least in that sense. Yes we have dragons, elves and zombies with a lot of support to make strats by themselves but you can even make a "creature-less" decks and go with stacks, combo or fringe mechanics.
I've read MtG and YuGiOh cards, and MtG text that was written in the last 15 years or so is about as pedantic and specific as I'd want a card to be. Yes, MtG's early sets had a problem with not being precise enough which lead to confusion and arguments, but modern cards are written in a way that both is easy to understand if you don't have the rules document memorized and is specific enough that it doesn't lead to confusion for the vast majority of interactions.
I played magic of the gathering on my phone. It's really good Yu-Gi-Oh. I've played it for years now and I love it because it's a good game. It's really good honestly all of them
Yu-Gi-Oh is still best game at the end of the day! But I guess Magic the Gathering is _alright_. 🤷🏾♂️
Check out all our other MTG x YGO videos with the Professor here - th-cam.com/play/PLR9jhO9W17H64OrPhkcqpHAK6z4cK0npb.html
I've felt like a badass declaring my summons and flipping over my traps. I've never felt cool playing Magic.
Yeah but magic has more fun formats. I just wish that Konami would give more love to other Yu gui oh formats.
@TiltedSquare on the other end, in MTG, playing to your outs in top decking mode and ripping the perfect card you were playing for is the most "heart of the cards" feeling.
@@kwagmeijer26 except we always tell "heart of the cards guide me" so who is the real winner here?
@@TiltedSquare you can do that in magic too though
"That explains your draws on that episode"
Jeez, the Prof really sent Paul to the Shadow Realm with that comment.
Once again, I'm SO happy to see two of my favorite TCG channels collabing more and more, and I hope this is something that's becoming relatively frequent. Keep it up both of you
Yeah that part killed me! XD
The whole argument about the placing of cards on the board was epic xD
Its true, mtg needs hard zones
@@Pasta_Parade there is tourny rulings and large playre conses of bottom area lands, mid non-creatures and top creatures/equiped etc
@@Pasta_Paradenah... just vague ones.
Monsters here, lands there, enchants, artifacts and un-equips on the side(couldn't think of one word besides here and there...)
Its one of the reasons Im very hesitant to play MTG, despite some friends urging me to join them
MTG is a pure TCG, while YuGiOh is a manga adapted TCG
The line of text on nearly every monster that states "the effect of insert name here card can only be used once per turn" really does take up so much space, if once per turn and soft once per turn we somehow keworded there would be a lot less text on each card
I saw a Digimon tcg video about what if Yugioh applied the timing keywords to Yugioh and it would definitely look a lot better. A simple [Once Per Turn] already tones it down to 3 or 4 words if you wanna include hard/soft Per Turn. Digimon also has [When Attacking], [Opponents turn], [All Turns], etc.
OCG has bullet points too, so I feel like if you combine those with timing keywords, it would be quite a bit nicer
@@burpinator1that would be a soft once per turn, which is very abuseable in Yu-Gi-Oh!
They could use a symbol like the MTG Tap symbol at the start of the effect to indicate that it's once per turn and have each independent effect on the card be separated by a gap in the text so that each segment which needs a once per turn symbol can have one.
Look up OCG cards, even if you can't read Japanese, it's clear that effects are separated by bullet points, and they preface effects by listing off which effects are Once Per Turn.
Larry was present, pondering over a new collection to begin
As someone that has both played and been a judge for each game, the Rules Lawyering exists in both games, however... they are done in very different ways.
MTG has a comprehensive set of rules. They are 281 pages long (as of June '23) and tend to over rule what a card says it does if that action leads to a player taking illegal actions (i.e. Player 1 casts Murder to destroy a creature controlled by Player 2, but that creature has Hexproof, meaning it cannot be targeted. Player 1 engaged in an illegal action.)
Meanwhile, Yu-Gi-Oh's ruleset is mostly determined by the cards themselves. The rule guide for beginners even says something to the effect of "If a card says it does something that goes against the basic rules, follow what the card says.". It leads to cards having to be so wordy because without that it leaves everything up to interpretation and the Rules Lawyering only gets worse, or Konami has to put out those articles specifying how a card is meant to work and we pretty much have to treat it as "Because Konami Said So" even if it makes no sense.
I've seen MTG players bring a notebook with citations from the rules to try and argue why an interaction works the way they think it does. I've had Yu-Gi-Oh players scream in my face that I'm wrong about a ruling while reciting card text to me over and over. Both games are filled with those types of people.
The part about Yu-Gi-Oh basically writing its rules down on the card is such a good way of saying it. It makes a lot of sense now why cards are so long. The rules leave things open for the cards to fill in the blanks.
Magic has a basic set of rules, and card text always overwrites those basic rules. The comprehensive rules only explain in detail what the card text says
@@laytonjr6601 The point still stands though. Yu-Gi-Oh ONLY has the basic rules. There is no grand comprehensive guide to explain everything.
MTG has that. It has 281 pages of explaining every single rule, every single mechanic and keyword. 95% of the time, if there's a debate on what a card can do or how it works, the MTG Comprehensive Rules are consulted to parse what is the case.
There's also Gatherer, which will often have card specific rulings, so that's often a place people will look as well while someone else is checking the rules.
Yu-Gi-Oh's rules are pretty much just spread out amongst the cards themselves alongside the occasional supplement from Konami.
This is honestly such a bad take. YuGiOh has a ton of specific rules that don't appear on any card and so much hidden in words that give no indication of being important.
Take "properly summoned" for instance, it doesn't say anywhere that you can't reborn an extra deck monster that was foolished to the graveyard, but you can't, because the rules say so.
Y'all might not realize this because you're so used to having to remember these extra rules, but Magic cards, generally, work exactly like the card says. Hexproof isn't a hidden rule, it's right there on the card. It gets its own line so you know that it matters. You just need to know what it means, and it's actually really easy to remember.
@@gamermancrygamer9461 Seems kinda obvious you either didn't pay attention to what I said or that reading comprehension isn't your strong suit.
I mentioned that Yu-Gi-Oh sometimes has to put out articles describing how they intend cards to work, asserting specific rulings regardless of how much sense they make, solely because "Konami Says So". This includes your example of "properly summoned".
With Magic, keywords only work BECAUSE the Comprehensive Rules exists to codify them. If a new player picks up a card and doesn't know what Hexproof is, they can easily do a search and find Rule 702.11 that says exactly what it is, instead of the card having to say "This permanent can't be the target of spells and abilities your opponents control."
Yu-Gi-Oh doesn't have that, and likely never will, and that requires cards to have a mountain of text on them... and still sometimes Konami has to step in to clarify things. One is definitely better than the other, I won't argue that, but there is a reason why Yu-Gi-Oh cards are the way they are.
Yugioh card text is like computer code:
- Looks like gibberish to bystanders
- Is probably longer than necessary
- And if you remove one little semi-colon, the entire thing falls apart!
Applies to literally every card game (just to varying degrees of severity)
I would say both MTG and Yugioh card text is like code, it's just that Yugioh cards are written by someone that outright refuses to use functions and instead re-writes the same block of code every time they want to re-use it, with all the readability problems and room for error that that entails.
@@MajesticSundew And that's why i am glad that the program MasterDuel exists now so that these errors are fixed automatically. They just need to fix the bugs in the program now.
Didn't even notice the 17 minutes go. This just reinforces that we need to figure out a casual format. MTG can be just as sweaty, but we can't be as chill as MTG Commander? Why not?
Sweatlords will ruin a casual YGO format just like they ruin commander.
Try domain. It's fun
@Cybertech They can't "ruin the format," the entire format of casual EDH is literally built around customizing your play experience together so everyone is having fun. If a sweatlord is ruining your games, there's an easy solution: have a conversation with them about how they're stopping everyone else from having fun, and figure out how to solve that problem together as a pod! Communication is great, and healthy relationships take work!
@@Cybertech134 tcgs are in their nature competitive, it's inevitable that a player will win and the other will lose. But a format can be built with the aim of making people incentivized to play more casually, if between 10 player, 8 are trying their casual cooked deck, that would be good sign already.
@@alicepbg2042 I really wish other yugitubers gave more attention to domain format. 😕
Magic player here: I think if Yu gi oh had diferent formats it would attract more players. Start playing Yugi now is like throwing a new player in to legacy with a standard precon deck.
The problem is that there are other formats! There are Speed Duels and Rush Duels, the former of which we're worried about losing traction and support from Konami, and the latter has so far Japan-only.
Time Wizard is supposed to be Konami's first foray into supporting fan-made formats such as GOAT and Edison, but it was only recently implemented, and doesn't have anywhere near as much as advertising or digital accessibility as it should.
@@CrossKaizer Bro they need to be making Time wizard and Edison pre-made decks just like how magic does with pre-con Commander decks
Rush Duel is not a new format, it's a different game.
@@CrossKaizer I'd say part of the issue with with that is the first 2, while dynamic are kinda parasitic. For example, speed duels doesn't allow non-speed duels labeled cards in speed duels, even if you already have the card from the regular TCG, unnecessarily forcing you to buy extra pieces (though the pre-built speed duels decks do help by at least guaranteeing certain cards) and Rush Duels, on top of being Japan only, might as well just being a different card game with no overlap with regular yugioh.
As for the latter, with time wizard formats, they are static formats. And while that can allow for some fun exploration, there is a limit to what can be explored.
What yugioh needs is, in addition to advanced format, they need a format that has a shorter time length to it. I will always stand by the notion that yugioh biggest failing beyond the size of the cards themselves is not having a rotating format as an option for people to use as an easier on ramp.
outch! Man, this hits the nail so hard, the boad is gonna break!
I really wanna see Prof try yugioh the same way team APS has tried magic, i know he did a vid of them trying to walk him through a game but it really felt more like a joke than him genuinely trying out the game and seeing what he thinks which id really like to see
Facts especially OG Yu-Gi-oh where things where simple
If you teach someone using blue eyes then it will always feel like a joke
You can have an anime deck but sone use the brick archetypes like blue eyes or dark magician play gadgets or if it was released shining sarcophagus becatse those decks are based on yugi cards but generally playable let’s you play a card every turn
The crossovers between Team APS and Prof are amazing. Its great to see content creators of different ips come together and make such phenomenal content. Keep it up guys, you are the best of both worlds.
« Magic is less tense and less competitive »
Turn one swamp, evoke grief, not dead after all the grief
I mean I suspect they're most likely getting at commander which seems to be the most popular format now. which does have competitive players but, in general is more about seeing what kind of bullshit each player can come up with.
@@TGPDrunknHick Yes but cEDH is super tense (even more then Modern/Legacy), and You need really hardcore assessment of what is happening in the game. Its the same broken cards (or even more) but you need to worry abaut 3 players, not one... I think cEDH is really hardest of all MTG formats to master (but still the one that have biggest "influence of randomness" to result of the match).
@@MareczqZglos true. I do think EDH and cEDH are somewhat different beasts though.
@@MareczqZglos cEDH is an inconsistent casual format and the type of players who only ply cEDH are vastly different from regular mtg players and the stereotypes about them don't seem to be wrong in many cases.
LOL, it started out so calm and then all hell breaks loose
"Maybe the one not asking about" WOW Paul playing burn in both games without even having to use cards
I see prof got his pronunciation of Pidgeot from Pokémon Handbook 1.
12:45 I think modern Yugioh PSCT is extremely clear and I havent stumbled into a modern card I couldn't understand by just reading it, BUT it's very convoluted, just like a different language and therefore it takes long to learn and master it.
Too then a bit to really nail it down to my knowledge darkworld cards printed right at the beginning of PSCT are apparently a conveluted mess
The trouble is also understanding multiple cards going off and on the field in a turn.
I always love these collabs. Good job.
I wish yugioh had a multiplayer format. 4 player game mode or tag duel side modes have always been exciting in the games.
Domain (a format for more than 2 players) does exist but it's a fan format that few know about
Is that Japan is too damn slow, they should have made official tag format years ago
we do have a thing where you can play a 4 by 4 team battle
I'd pick up yugioh again if there was.
Favorite format is commander, due to the social aspect.
They have tag duels in video games and anime. Could play that way. There's also Rush Duels. Saying Yugioh has no formats sounds unfair
As MtG and YGO Player, I would love to see more Collaborations between the Professor and Team APS. Watching the Commander Game was really fun and I wonder what YGO Decks the Professor would play?
Would he go with Archetypes from the Anime, strong Archetypes or build something unpredictable no one would think of?
Again. I love this. We are all TCG Enthusiasts wanting to have fun and this Channel and Team APS do really great work.
Also invite the Shuffle Master Arin Hanson again and throw him into the mix.
This would be absolutely hilarious to see.^^
I love both magic and yugioh and have been a long time yugioh fan but mtg is growing on me. The diversity of decks is what I like about commander. In yugioh you see the same advance format meta cards. When I play commander I see new cards every time and new strategies.
100% but unfortunately I have given up on yugioh I just don’t find it enjoyable anymore I used to LOVE it but after playing Magic and really delving into it I only worry about MTG and Pokemon
@@enzolarrosa536 yeah it’s not cool going to a yugioh tournament and 9/10 people are playing snake eyes
Yugioh cards' text is lawyer speak. That's a really good metafor.
It's a perfect comparison because most normal people think of lawyers as annoying and overly convoluted.
@@CiciColino It's also perfect because how a single word can change everything and make you fail or succeed.
To be fair, Paul is the victim here. He tried Magic and enjoyed it. The professor hasn't even tried to play modern Yugioh afaiak, so he's the toxic one in the relationship!
Paul played YugiOh so he's the de facto victim
He has played with team AGS a year ago
@@Jabree yeah but not "real" yugioh, he played an old starter deck or something, Paul played commander with an upgraded precon 😂
@@fulgurobaboon1321 😂
@@nikolai1566 I'd argue commander isn't "real" magic either so...
What I loved as a fan of both channels AND games, was how Paul talked about commander because the way he talked about the things he liked about commander reminded me a lot of the weird deck building challenges and old structure deck videos which usually end with an "it was so much fun to play the game in this laid back interesting way" type feel.
absolutely loved the video!
something i dont see people talk much about is how MTG is a breeding ground for infinite combos and complicated interactions. because there's no limit to cards on the field and triggers you get stuff like infinite scute swarms or instantly draining everyones life with exquisite blood... yugioh has long detailed card texts to avoid situations like that, hard limiting how many times an effect happens etc!
I loved this video, both channels are amazing and I love seeing the collabs!
not even 30 seconds in, and I'm already loving the professor playing up the bit
Why is Larry perfect in the role of marriage therapist?
Cause he's Larry in the role...😂
Because larry is shaped like a teddybear. It makes him seem non-confrontational. XD
Might be experience lmao
Well 2 skit Larry as therapist
Yu-Gi-Oh does have formats in the form of Speed Duels, and Rush Duels along side TCG/OCG! I feel like this was failed to be mentioned. They may not be very popular in comparison but the Rush Duel card layout is so much better than normal Yu Gi Oh cards!
Also time wizard formats, which is gaining popularity
Issue is time wizard isn't well defined in an official sense and doesn't lend itself to "discovering" interactions with new product. Some cards are getting reprinted but other cards are just kinda lost to time. New format need to be capable with modern product.
The thing is Speed Duels and especially Rush Duels are not formats but are essentially different games that use the same art (for speed duels cards). Like it;s not really a format when you can't use the cards you already have. Granted there is some crossover with Speed Duels but then you need skill cards which you won't have. Rush Duels essentially just uses the IP and is a completely different game. It is a format as much as Dungeon Dice Monsters is a format (btw why don't we bring back DDM?).
With that said the Speed Duel boxes are pretty cool for draft formats with a group of people. But again the restriction that you cna only use Speed Duel cards makes it a different game not a format. I think it is pretty dumb of Konami to just forbid you to use your Yu-Gi-Oh card of, let's say Lava Golem and insists you must buy Speed Duel sets in order to play. They want Speed Duel to be the stepping stone, meaning they don't intend to let Yu-Gi-Oh players transition into Speed Duel, they just want the opposite. This alone I think hurts Speed Duels.
@@Galloglaoch ddm was kind of overly complicated especially for the younger audience it was intended for back in the day. I don't think Konami can sustain all 4 ips.
@@Galloglaoch
So you can use Speed Duel cards in regular Yu-Gi-Oh! but not the other way around?
These collabs are some of my favorites! I love both channels!😁
Absolutely love this video as someone who recently got into MTG and has been playing YGO a long time as well. I've been listenting to the Pod a lot lately and as a suggestion i think collabs like this would be cool to listen to as a special pod of greed episode! Keep up the great work!
I love the frequent collabs! I recently just rewatched the one from a year ago and I just realized you had a brand new one 😊 this is always so entertaining how you both respect yet roast the games sooo hard in the best ways lmao
Played yugioh as a kid and quit magic about two years ago. Still follow the professor and now do the same for aps. Much love and happy gaming!
Maybe this could get people into these great card games. Love the content that both channels make❤❤❤ and you guys
Probably. Just depends on what you prefer.
You want card draw to be common? Play Magic
You want searching to be common? Play Yugioh
You want both to be common? Play Digimon
@@ryanthecringeanimator9541 How about if I want neither to be common?
@Cybertech134 then you play monopoly
@@ryanthecringeanimator9541 That's not a card game.
@Cybertech134 it's a game and it has cards. Only board games don't feature prominent draws or prominent searches.
Who else is waiting for the professor to drop a diss track on Yu-gi-oh
Love the point Prof made about "reading the card explains the card" and the issue Paul pointed out with too much words which are " can't target for this effect. 's effect can only trigger once per turn.
My main issue with Yu-Gi-Oh (other than the ceaseless powercreep) is the text on cards. What I love about MTG I can find on many other TCGs/CCGs - Hearthstone, Slay the Spire, Flesh and Blood, Sorcery, Lorcana... None of these games have the same issue Yu-Gi-Oh has - all cards are simple, to-the-point, keyworded, describe their effect - and all without the need for 3 pages worth of text... Yes, I'm an "old yugioh" player and my favorite game is Joey the Passion, yes I watch Team APS mostly for the energy and because they explain to the audience what they're doing and what the 17 essays of text actually do. I am not hating on the game - I am just giving my opinion.
and it’s all thanks to one thing. a resource aka mana. since yugioh doesn’t use a fuel, this leads to requirements being made to play cards. which is ironically 90% of the text on most cards lol
I love this collaboration between both channels, because you are both wildly entertaining. This video cleverly presents an interesting discussion about both games within a fun setting of a counseling session. I prefer MtG myself, but admire YuGiOh's ability to set hidden cards on the field until you spring the trap.
setting cards is an interesting variable not particularly because of the whole trapping aspect since these days trap cards arent used much in the majority of deck outside of trap heavy decks specifically but because of how it manipulates what is considered private and public info which is used both offensively and defensively by forcing the status onto monsters
I love both games but my main complaint about magic (other than the price) is that decks brick way more often. I've played with pre-made and custom decks in both games for hundreds of games. YU-Gi-Oh 90+% of the time my deck does what it's supposed to do, I get to play the cards that are core to my strategy. Magic The gathering I'd say about 1/3rd of the time I either only only get 4 or 5 lands the entire game or the cards that are core to my strategy or the couple cards that help me find those never come up. The extra deck in Yu-Gi-Oh is amazing for that reason. In magic I have at best 4 to 12 ways in a 60 card deck to get the cards that are vital to my strategy, in Yu-gi-oh I have over a dozen ways over a 40 card deck. I can have two entirely different starting hands between games in Yu-Gi-Oh and still by turn 2 I have a chance to get one of my main 2 or 3 boss monsters out. Basically in Yu-gi-oh when I lose it usually feels like my fault, in mtg when I lose about a third of the time I feel like I did everything right but my deck decided "nah you don't get to play today."
I saw a coworker at a FNM. We got to small talking about our deck choice for that evening. Talking about our commander, the synergies we put in, all that. In yugioh, that conversation would be like "oh you're playing snake eyes? Me too" and that'd be it.
"I'm playing machina"
The best part is you are running a commander and they never seen it before or never thought it was possible to run it near a competitive level then they say "Don't ever play that against me again". And that is when you know you made a great deck out of a bad commander, bonus points if the deck is about $50 USD or under as even if the cards in the deck are low costing the price would actually add up because again it is a 100 card deck
That’s kinda of weird if it’s games among friends, just because Snake eyes is the top deck doesn’t mean you and your friends need to play it? This feels like a weird comparison.
@@kingkitthe2nd I didn't say it was a game among friends. I said I saw a coworker at locals. If you're paying to play your skull servant turbo deck at locals, you're losing bud. In magic, it's not like that. That's the point. You can have fun and have a chance of winning with whatever commander deck you want.
@@lit_wick Gotcha that’s fair but I still do find comparing commander to yugioh’s one format odd, at least compare it to standard. Don’t get me wrong though commander existing at all is just a plus over yugioh. Ah also you didn’t have to go that low as an example of power level with skull servant.
I thought I was the only one who pronounced Pidgeot as "pidge-it", lol.
Glad you guys were able to make so many videos from your visit to TCC and hope you make more soon.
Magic does have a manga called "Destroy All Of Humanity. It Can't Be Regenerated."
Duel Masters also started out as a magic the gathering manga and pivoted to its own game later ive heard (the manga didnt have a fan translation last i looked)
And it is finally coming to North America, I'm really looking forward to reading a physical version of it.
It's getting a western release sometime soon. At least official MTG twitter said so.
Its a wrath of god against human tribal specifically
@@Creepy___ zombie apocalypse. It's a card
These videos are the best!! Thanks guys!
This is such a fun and creative video again, you've been killing it lately with your content! 💜🙌
I have no clue about MtG, aside from what I've seen about it in your videos so far, but your content on it, especially the fun collabs with the Professor made me curious and I'm thinking about trying it in the future. 😊
Also, Larry in the role of the therapist is absolutely perfect! 😂 Love it!
Tolarian community college with team APS is the dynamic duo I didn’t realize I needed. Awesome video and chemistry.
One thing I enjoyed over yugioh was resource systems that ease the pace of the game until it can get nutty. Where as with yugioh, you can blow up from out of the gate on turn 1. Mtg has mana, pokemon has energy, digimon has the shared memory gauge. One issue I have with resources is when they are also pieces in your deck like Land or Energy. Reason being why I love Digimon's memory gauge as its just a number scale that shows how much you have to spend and if you spend too much that excess becomes your opponents memory and ends your turn.
The main issue I have with digimons is I loose track of where my memory gauge is at when you pass turn
@brandonhowell5096 unless your opponent doesn't have social skills I don't see how that's possible. If I get lost, I just ask my opponent what I'm at. Also, there's an automatic fan made sim for digimon now, so it can be less of an issue.
What made me fall in love with Force of Will in 2015 was their resource system being a separate deck. You accumulate 1 stone from the deck at the start of your turn, kinda like hearthstone. It had its own power creep issues and horrible sets that killed the local game store scene in the US. But man was the game fun while it lasted.
@@DynamiteDominique I've seen a little bit of Force of Will and thought the Core "mana" system was neat. As well again these are systems that ease you into the game until you get the resource to go nutty. Which leads to only the badly designed cards to be dealt with via banlists. If Yugioh had a hard 3 Special Summons a turn limit I think casuals would find it a lot more welcoming, then going to a local and getting to face down a full board turn 2.
the worst part about magic is wizards of the coast
My problem with magic is that theres new mechanics introduced in EVERY set. Its a headache remembering all of them
15:02 That's mostly true, however there's also plenty of cards (admittedly I do think most of them are older) which have special ruling that isn't actually based on the way the card text should work.
One of the main things that makes me appreciate Magic more than Yugioh is how many different keywords and gimmicks its decks have and how every deck tries to win in vastly different ways, whereas most Yugioh decks do exactly the same thing: your draws don't matter, just search your deck, extra deck, GY, banishment, pocket, mother's purse, grandma's underwear, for your combo pieces, perform same optimized combo, build more floodgates than your opponent has cards in their deck, clean your opponent's board with card effects, make your opponent scoop, game 2. That's one of the main reasons I jumped to Runeterra the moment I tried it (back when it was still trying), because of all the different, goofy things each of Runeterra's decks could do and Magic just feels like a more stable and experienced version of that, now that Harassment Games has given up on Runeterra
Formative memory dump: when I was a child (I dunno 8-12) I played Yu-Gi-Oh in a small card shop next to my step dads job. They also hosted magic and (heroscape I think or something similar).
I remember asking an adult if they'd teach me how to play magic, they laughed and said "do you have a few hours?"
So I just kept playing Yu-Gi-Oh. Now I play magic, it's totally not 1 vs. The other.
This is really reminding me of the snobbishness thst existed in my local magic community.
Like adults in their fucking 30's would be rude to kids in my lgs because they liked their "childrens cartoon card game"
What was worse that some of those kids took it to heart, and acted like I (guy in late teens at the time) was somehow better than them because i played magic.
A couple of them were downright shocked when i simply said " Yeah, yugioh is cool too. Its not objectively worse than Magic, just different."
no offense but i dont think that snobbishness is local
i dnt even play yugioh anymore outside of simulators like master duel and only occasionally too but 1 of my few interaction with a mtg player was over a decade ago discussing yugioh with a friend riding the subway and some guy who sat next to us said "stop playing that trash and play a real game like mtg" as he got off on his stop and the only friend i know irl that use to plays mtg swore off the community
i discovered and watched soem videos by some mtg content creators during the whole 30th anniversary debacle a while back since it ended up dragging yugioh into a bit and honestly ive noticed many of them seem to have some air of ostentatious to their behavior though this could just be me more use to yugioh content creators who're more chill like team aps for example but someone like mbt yugioh who apparently was a mtg player also has this air to him too
overall with how much more yugioh and mtg collab or comparison related videos that popped up recently ive noticed how for the most hostile or nastiest comments/post even though both sides would engage in such behavior the majority is from the mtg side and even some of the low-key ones are rather passive-aggressive too like hell the current longest comment chain in this comment section of this video even has some guy replying 5 times in a row taking a shot at yugioh
of all interaction i had with a mtg player online i only have 2 favorable impression with 1 person going in a lengthy discussion on how each of our mechanics works and what can interact or not and someone else who found yugioh mechanics really interesting like how xyz summoning essentially places the materials into some sort of twilight zone but the mtg community in general does not leave a good impression
@@YukiFubuki.
I didn't mean to imply it was an exclusively local phenomenon, merely to relay my personal experience of it, which was in a local context.
I understand the sentiment, but do keep in mind that we were both just hamming it up for the entertainment value, so don't take our sass TOO directly.
@@TeamAPS That's ribbing in good company, a completely different beast. Didn't realize I was making that comparison, was just realying a related experience of mine.
@@countjondi9672same, i get that both the professor and team aps is hamming it up keeping with the pattern of their prior crossovers but taking into considering what you said and my own experience along with my current circle of friends where most of them view mtg rather neutrally or negatively im not sure if the professor is really just hamming it up or this is simply par for course
“Join the dark side, we have novels.” - Paul
I would just like to say that Yugioh’s transformation over the last 20 years was something that was bound to happen. Truthfully I’m not sure who did it first, Blue-Eyes White Dragon or Dark Magician. But the moment the first archetype was created that connected cards by more than just their card types. We were set down this path where cards could only get better, creative card effects were bound to come to a stand still. And Hyper efficiency could not be stopped from taking over the Meta Game. Not sure if Magic has cards that connect to each other in ways besides their card characteristics. But I always think about how different Yugioh would be if Archetypes never existed.
magic has had a few almost archetypes in the past year or so, but it's not at a game breaking level. It's more of a "this set is focused around this mechanic", so you might get a set that introduces a lot of new cards that work with "poison tokens", and that gives more options to that kind of strategy, but doesn't limit your card use
@@SirProdigle yall are acting like a tribal deck isnt an archetype deck lmao theyre basically the same thing.
I gotta agree with Paul on there is not designated zones. The worst thing Ive noticed since I started playing commander is players will put their commander in front of their creature cards in the center on the board but dont really move it when they play it. So the entire time im like "oh their commanders out" when its not or vice versa once the board gets filled. Its confusing and Im going to start asking them to change the position of it for clarity on whats on the battlefield and not.
Oh I totally hear you. Then the player will act like it's some big bother to move their commander off to the side like it's /supposed/ to look like it's in play. It's so annoying!
I came to your channel from TCC and I love it. I don't even play YuGiOh, but you all make interesting and fun videos.
Maybe I'll pick up a structure deck (or 3) some day, who knows?
I live for these collaboration videos with the Professor!
now i want to see all of you try to figure out how tf to play Card-fight vanguard. cause i have fever dreams from the one time i played it like 13 years ago.
6:58 they have time wizard (Edison and goat) format at YCS’ that are pretty official. Personally Edison is a way better way of getting a new player into Yugioh (smaller card pool, some decks than still combo off like modern Yugioh, slower format so new players can understand what is going on and what power cards to lookout for)
"you don't even have formats" and you have angered the goats.
IVE been playing Yugioh since young but, It took you guys collab to get me into Magic and I love it.
Fun fact: the duel masters manga started out as a MTG manga
Fun tip for playing lands for new Yugioh players. When you get a bunch of lands just keep them in a stack and play them as you play spells. Make sure your table approves first though of course.
Yu-Gi-Oh! is, without a doubt, lawyer work. Knowing the rules isn’t enough, precedence (existing cards) makes all the difference. Nowadays, reading a card means nothing if you don’t know the archetype, or if generic, archetypes that use or benefit from it. Talk about learning the Kanji alphabet or remembering all Pokémon, at Yu-Gi-Oh! we could have a college degree for knowing just 80% of it all and all rules and interactions! And let’s not talk about the format differences across regions or games.
People laughed at Yugioh GX being a school
So close to mentioning Domain haha
This was so entertaining it felt like it was only 10 minutes long! props to both channels. Also I have something of an issue with YGO's damage step in the sense of why it exists? what was the reasoning behind such a thing?
I fucking love the collabs, keep it up! Cant wait to see larry go shopping with Prof and they end up with mtg and ygo cards respectively
Beginner mats exist, with lands, battle field, command zone, deck etc all with marked areas. also includes the phases in the top right.
I don't even play magic or yugioh but I always have a good time when watching these videos. Keep up the great work!
Amazing collab, and if mtg had a show or something like that or a movie it would be a lot more interactive with the community and get more people into the game
Great video and loved the skit!
Been playing MtG since ice age, and recently picked up yugioh through master duel. Both have been fun and have enjoyed my experience with each. Biggest difference I have seen is the MtG has a build up and climax to games where as modern Yugioh feels like a top fuel drag race. Also have to state that secondary market pricing on MtG and the speculation market of it drove me away as a regular player.
What a great idea for a series!
tap 3 blue eyes!
I don't play Magic or much Yugioh, but love to see you guys team up for videos. Always brings a smile to my face.
Also grats @TolarianCommunityCollege for 1 million subs! hopefully @TeamAPS gets there in 2024!
I love when you guys get together for videos
I could legit watch a whole hour of bridging the gap between Magic and Yu-Gi-Oh and their differences.
Loved this.
You guys got fantastic chemistry.
4:10 did the professor call Pidgeot “pidgit”?
both are very expensive to play, but YGO has digital games i could play since i was a child, so, no contest here, MTG cant beat this
I kinda want YGO to have an anime (or cartoon show as professor says lol) about its lore.
U mean mtg right?
That would be so cool. They could play the cards and have them summon actual life size monsters! Imagine how cool an anime battle with a real Blue Eyes White Dragon would be! woah : )
@@cichlisuite666 yugioh shows alrdy exist
@@matthewlugo2417 well yes Yugioh has shows but not one specifically about the lore of archetypes (Inpachi or Sky Strikers for example). There’s some official manga now that covers lore of different archetypes but no anime. The closest we got to that is the promotion video Konami made for their new animation studio.
@@matthewlugo2417 no, YGO
Paul not being able to fathom placing cards on his own without guidelines is hilarious
Need more videos on this topic! Love the content. Keep it up!
I actually happen to play both YUGIOH & MTG. I started playing YUGIOH first way back in my childhood (39 now) when my best friend got me into it and later on, in my 20's the same best friend eventually got into MTG. I love both games and think they are fantastic.
I feel like we shouldn't fight as we don't want to be like a fight between who's better playstation or xbox. I think we can enjoy any card game or video game just find what targets you and see how easy and simple it is to understand. That's how i view these things. If people like playing pokemon cards great if people like playing yugioh that's great to and plus i like how we can make friends on the way to.
This is great. This video concept could honestly be like an hour long
I love Larry miming out "He said the thing!"
I need all this crossover content, keep it up guys!
This almost makes me nostalgic for the pokemon vs. yugioh arguments on the playground 20 years ago
Still loving that Larry sits on the site of the professor.
Simply due to coming around to mtg XD
The best thing that happened to YGO card text is (quick effect). It's a simple, but took away "you can activate this card effect during either player's turn". Look how many words they took off.
We need more things like this.
And I think it's time to redesign the TCG card text to be more in line with the OCG, with a numeric counter to separate the effects.
I really enjoyed this video because my brother plays magic and I play Yugioh.
What I don't like about magic:
1. Price of cards
2. The big mess and no zones or zone limits
3. Too many alternate win cons
4. 100 cards to shuffle is crazy
5. No archetypes
What I like about magic:
1. Card Text is readable
2. Game is slower
What yugioh can learn from it:
1. Make card text more readable
2. Give cards more restrictions to slow down the game because we don't have mana
there are archetypes, don't know if yugioh archetypes fit the same description, but in magic starting with colour identities and later asking any magic player about midrange, combo, aggro or control, then you have aristocrats; tokens, counters (kinda go "wide" or "tall" differences), voltron, reanimation... pretty well defined.
@@wirdoasymmetry yes I heard about these things but it seems the cards are rather lose connected with each other while yugioh has stronger connections between cards but also several more lose defined cards.
@@AmazonessamyI feel like Archetypes in yugioh are more akin to creature types in magic.
@@TheSupporter76 not really. Yugioh creature types would be pyro or warrior but apart from these yugioh has archetypes which sometimes end up mentioning other cards in their text by name so they can be searched or get bonus effects when the other card is on the field as well.
Or does magic just have this in a form of having hundreds of creature types?
Like how many creature types are there in magic? Google says it's actually a lot like 280. While yugioh has 350+ archetypes. So can be compared I guess 🤔
@@Amazonessamy there are utilities mixed from various races, or they overlap, but also strategies that dont follow any particular type or race of creature. That's where I guess archetypes dont have an exact paralel between yugioh and mtg at least in that sense. Yes we have dragons, elves and zombies with a lot of support to make strats by themselves but you can even make a "creature-less" decks and go with stacks, combo or fringe mechanics.
I started formatting my MTG board just like it's displayed on MTG Arena. It made everything simpler for me.
I've read MtG and YuGiOh cards, and MtG text that was written in the last 15 years or so is about as pedantic and specific as I'd want a card to be. Yes, MtG's early sets had a problem with not being precise enough which lead to confusion and arguments, but modern cards are written in a way that both is easy to understand if you don't have the rules document memorized and is specific enough that it doesn't lead to confusion for the vast majority of interactions.
I love it when you guys make videos like these
YCS has been supporting time wizard formats for a year or two now. I love me some goat format.
This was great, gj guys! Cant wait for the next one^^
Proff bringing up Pokemon anime is peak nerdedness and I love it, much fun much life
Man said “pidget” straight slurring Pidgeot name and grace lol
I played magic of the gathering on my phone. It's really good Yu-Gi-Oh. I've played it for years now and I love it because it's a good game. It's really good honestly all of them
this was an awesome video i loved it i was literally LOL the whole time keep it up ❤❤❤❤
11:25 "he said it!" loved it x)
Love your collaborations way too much. It was a dream come true.