How much did I make in 2022 as indie game developer?

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

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  • @fidistheone4829
    @fidistheone4829 ปีที่แล้ว +69

    Full respect man, you are one of those few people who fills me with determination that I might in the end become full indie and ditch the work for hire stuff we do to sustain ourselves.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +8

      I'm cheering for you!

    • @Yoni123
      @Yoni123 9 หลายเดือนก่อน

      how much did he make?

  • @cfffba
    @cfffba ปีที่แล้ว +32

    You're my great inspiration. I released my first indie game on Steam a month ago and I'm currently at $8k. I hope I'll be able to do this full time, forever. Wish me luck :)

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +6

      That's a good start! Now release it on other platforms and create the next game! 🙃

  • @LonelyOrAlone
    @LonelyOrAlone ปีที่แล้ว +40

    I love your videos because you're not another one of those proclaiming the great indie dream.
    A basic setup, hard work and a realistic view of how much money is enough to see your games or your business as successful.
    Yeah, releasing the next Stardew Valley or Hollow Knight would be cool, but that won't happen.
    So you're basically the kind of indie dev I hope to become.
    Thank you for sharing those weekly insights in a real, down-to-earth indie game dev business.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +8

      Thanks, best description of what I'm trying to do with this TH-cam channel! 🙂

  • @andre-le-bone-aparte
    @andre-le-bone-aparte ปีที่แล้ว +11

    Just found your channel. Very cool to hear the business and "adult" side of being a indie game developer. Another sub for you sir!

  • @iainkey5102
    @iainkey5102 ปีที่แล้ว +11

    Great to hear you’ve hit your targets for this year!
    I was slightly surprised that mobile is still so high but I guess that’s just the long tail effect
    I quite like the hat! 😂
    Have a Happy New Year and best of luck with your releases next year! 🎉

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +4

      I'm also surprised that mobile is still do much to be honest! And I do also like the hat 🤪. See you on the other end!

  • @Shadowstorm5400
    @Shadowstorm5400 ปีที่แล้ว +4

    I really appreciate this type of video especially as someone looking to open an indie game studio as well. The amount of transparency and the explanation behind you business plans show that there really are soo many more places to launch a game besides the big 3, PC, Mobile, and Consoles. I didn't know that you could make games for the atari system and ir cade. Thank you for the video and keep up the hard work!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Happy to give people the realistic numbers and facts of doing game development business 🙃

  • @OandCoGames
    @OandCoGames ปีที่แล้ว

    Thanks for the excellent info! That hat is genuinely fantastic.

  • @wordofmike
    @wordofmike ปีที่แล้ว

    That last tip - huge. I shall protect all my limbs. Great video. Let’s keep going!

  • @jesper86broberg
    @jesper86broberg ปีที่แล้ว

    Love your reasoning 2min 40sec. More people should think like that!

  • @marte1587
    @marte1587 ปีที่แล้ว

    happy new year and .. keep programming games!

  • @veryeld
    @veryeld ปีที่แล้ว +1

    Glad to see the year was successful money wise for you. Veel succes for next year!

  • @ViewerRG
    @ViewerRG ปีที่แล้ว

    Sir thank you for all of the value you provide in ALL of your videos. I remember my first encounter with your videos, I could instantly see the value you present. Thanks again and god bless you

  • @Studio_VDS
    @Studio_VDS ปีที่แล้ว +1

    Thanks for sharing. Great to see many appreciate your openness and realistic view of indie gamedev too :) happy new year Pascal 🎉 Lets make the prototype something cool!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      happy new year ! it will be cool.. and have a better name than prototype! :D

  • @Xero_Wolf
    @Xero_Wolf ปีที่แล้ว +1

    Damn.... for 50,000 euros you can legit live in my country (Grenada) for 3 years and not lift a finger. Thank you for posting this video. Gave me a lot of insightful information.

  • @AndreaDoimo
    @AndreaDoimo ปีที่แล้ว

    Some nice insights here. Thank you!

  • @GrahamOfLegend
    @GrahamOfLegend ปีที่แล้ว

    Love this for you. Another year under your belt 🍻

  • @ocarina33
    @ocarina33 ปีที่แล้ว

    cool hat bro :) u survived this year again :D

  • @ollie_r8162
    @ollie_r8162 ปีที่แล้ว +1

    I love watching your videos, especially on a shitty morning. Takes me from being down to "Hell yeah let's get coding". Can't wait to play Regulator City, takes me back to Cannon Fodder on the Amiga haha. Also, cool hat.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Ha! Glad I got to lift your shitty morning/day into a productive one 😜

  • @thegamingvan
    @thegamingvan ปีที่แล้ว

    Thanks for the insights! I'm just starting off as solo gamedev. So this information was really valuable for me :)

  • @amorak223
    @amorak223 ปีที่แล้ว

    Thanks for the transparency. I'm trying to transition into the game dev field and this video gives me hope.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      your mileage may vary ! been doing it for a long time now.

  • @BAR4L
    @BAR4L ปีที่แล้ว

    downloaded the demo cant wait to play tomorrow after work and keep you updated on my experience with it hope it helps !!

  • @MichaelKocha
    @MichaelKocha ปีที่แล้ว +1

    Man, those low yearly expenses sound so nice. Congrats on finding that sweet spot of not going too big and having a ton of expenses and a team to pay, but big enough to live comfortably and do what you love.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Yeah I love my low yearly business expenses 😁 (excluding all the non Business expenses in the vid)

  • @Neutronized
    @Neutronized ปีที่แล้ว

    interesting insights, thanks for sharing!

  • @AndrisGameDev
    @AndrisGameDev ปีที่แล้ว

    Congrats Pascal! It is all well deserved! Also happy new year to you!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Thanks, and belated happy new year back at ya 😜

  • @GameArts1
    @GameArts1 ปีที่แล้ว

    Cool game concepts. Especially the regulator city pixel art and the Residual poster art are tight. (Plus its just awesome to see a dutch game dev thrive)

  • @SvenGarson
    @SvenGarson ปีที่แล้ว

    The amount of stress this must induce initially is insane - I wish I was creative enough to do this sort of work!
    Hats off to you. I wonder why this channel is not more popular?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Oh there's stress sometimes for sure :) mostly when it's getting close to releasing something! Rest of the time it's fairly stress-free and just a lot of fun working on games

    • @SvenGarson
      @SvenGarson ปีที่แล้ว

      @@orangepixelgames That's your 20 years of experience talking ;)
      What's the hardest aspect of your work for you personally? Since you do design; programming; testing; marketing; sales; contracts; lots of art; a bunch of platforms ...
      Most people have this dream, but not the capacity required

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      @@SvenGarson hardest aspect is the actual selling the game :) I'm already stressing/nervous for the two games I'm working on and how to make sure they sell enough to continue on the next project. That's the biggest down-side of doing it solo, and the hardest aspect. Every new release feels like you start from 0

    • @SvenGarson
      @SvenGarson ปีที่แล้ว

      @@orangepixelgames Well you have an old and consistent track record, so that's great for funding I suppose.
      There's no lack of games these days.
      So you fight the noise (lots of crappy projects) while hoping that "the market" likes your thing enough to support you.
      Game designers/developers work in the dark a lot. Nothing is certain. Woof.
      "You''ll figure it out" anyways, if it's you against a bunch of new and in-experienced devs with no backlog - I know who'll win ;)

  • @AkashGameDev
    @AkashGameDev ปีที่แล้ว

    I am so happy for you! Great video, I genuinely like the fact that you are so different than those Indie Game Devs.
    Congratulations and a Happy New year!

  • @SanderE39
    @SanderE39 ปีที่แล้ว

    Die stoel is niet arbo verantwoord kerel! Nice story thanks for taking the time to explain exactly how much you make, can be a difficult subject for us Dutch people.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Haha als de stoel niet meer lekker zit is het tijd om het buro omhoog te draaien te staan 😜 haven't had back problems for years !

  • @UltimoGames
    @UltimoGames ปีที่แล้ว +1

    Making games only costs me money and lots of time and headaches.. Since 2008! What a life..

  • @TheSimwhi
    @TheSimwhi ปีที่แล้ว

    A great video, Pascal! Really inspiring! Many thanks.

  • @AgentWaltonSimons
    @AgentWaltonSimons ปีที่แล้ว +1

    1:58 - "almost 20 years now". I know that look; I suggest just not thinking about it too hard ;)

  • @jackredrum3840
    @jackredrum3840 ปีที่แล้ว

    Great as usual, Pascal! Ciao!

  • @bailwl6
    @bailwl6 ปีที่แล้ว +4

    This exactly explains the problem with the Netherlands and similar countries high tax structure. He's actively discouraged from working harder and producing more value for society because of the absurdly high tax rates that start as low as 60k/year. Countries should incentivize creators and entrepreneurs by lowering taxes on those earning honest upper-middle income.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +3

      Agree with the crazy taxes, but I also don't need/desire to work harder just to have more money. I prefer having enough and more free time 😉

    • @johnjohnes698
      @johnjohnes698 ปีที่แล้ว +1

      because leftism

  • @JulianFernandez
    @JulianFernandez ปีที่แล้ว +1

    thanks for sharing

  • @limmmi
    @limmmi ปีที่แล้ว

    Great video! Inspiring for my future career as a indie game dev. Realistic and to the point. Sorry to hear your business and banking frustrations, always envious of people living in europe, but then here in New Zealand, we dont need a business bank and insurance. And accounting is extremely basic (plus you can develop games on the beach in summer).

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      every part of the world has it's pro's and con's ! ;)

  • @prcs420
    @prcs420 ปีที่แล้ว

    geweldige video, dank je wel! ik vind jouw pet leuk haha

  • @VanTheuni
    @VanTheuni ปีที่แล้ว

    Very informative, thanks for sharing 🙏.

  • @BlackHiveMedia
    @BlackHiveMedia ปีที่แล้ว

    Respect, man! Always a treat hearing your insight.

  • @funlabsdesignstudio
    @funlabsdesignstudio ปีที่แล้ว

    Hugely inspiring, because business especially within the self employed, creative industries can be very difficult at first when developing clientele too. As an artist and aspiring game developer myself there are times when you feel as though you are literally juggling all your business responsibilities melded together with your home responsibilities like a confusing mess of time management 🤣 especially when you also have a family hahaha.
    Buuut, and a huge but... Once continuous clientele comes in for projects or you are financially sustainable to be able to work on what you love to work on. It makes it all worth it!
    I would love to be fully self sufficient someday as you are with your indie game company and with strong determination I know I can.
    Truly inspiring video and definitely hitting that Subscribe button! Cheers!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Happy to see my videos and journey inspire people!

  • @theclimbto1
    @theclimbto1 9 หลายเดือนก่อน

    Not going to lie, my man. That light hat rocks.
    Of course, I'm stuck in 1987.

    • @orangepixelgames
      @orangepixelgames  9 หลายเดือนก่อน

      Ha! Yeah it's properly 80s coolness 😎

  • @MuhammadEjaz-me4gx
    @MuhammadEjaz-me4gx ปีที่แล้ว

    Hi I'm from Pakistan. I like your videos. May Allah help you make a new game this year. I also want to be indie. But don't know where to start. Please make guiding videos also. Indie industry need more from the survivors like you. Keep it up young man you can do this. Blessings!!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Bonus points for calling me young man 😏

  • @bonehelm
    @bonehelm ปีที่แล้ว

    Where do you find artists to do the high res marketing material?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Artstation, Deviantart, Twitter sometimes

  • @khanlakhno2757
    @khanlakhno2757 ปีที่แล้ว +1

    The hat is really cool, man

  • @DUSKOsound
    @DUSKOsound ปีที่แล้ว

    Great video

  • @CoffeeAI201
    @CoffeeAI201 ปีที่แล้ว

    That light is cool man

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      It kinda is.. don't tell my wife I said that 😁

  • @inappdesign
    @inappdesign ปีที่แล้ว

    Epic Game Store now has self publishing, it should be a lot easier to get your games on there.

  • @ZeroTraceOperative
    @ZeroTraceOperative ปีที่แล้ว

    I actually want that hat, where can I get one? Looked around but cant find one specifically like it.
    Great vid btw!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      I think my wife got it from Ali Express somewhere..

  • @familiablancosanchez9462
    @familiablancosanchez9462 ปีที่แล้ว

    I am amazed at how much money you make on mobile!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      It's still a good amount of my yearly revenue (I was surprised when making the pie chart!)

  • @RichardEricCollins
    @RichardEricCollins ปีที่แล้ว +2

    Thanks for sharing. Is the 60k you state after the person who does your ports have had their cut? Is it gross earnings or net?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +3

      Yes it's my goal after costs, but before income tax

  • @venumspyder
    @venumspyder ปีที่แล้ว

    How do you find these other third party mobile stores to sell your games on? Or do you use a publisher for this?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      They often find me, probably cause I have a lot of (premium/non-free) games out there.

  • @WOLVERINEUN
    @WOLVERINEUN ปีที่แล้ว

    Usefull video

  • @frostwoodinteractive
    @frostwoodinteractive ปีที่แล้ว

    30$ a month from TH-cam, with 12K subs?! I've been working on growing my own channel for my game stuff, so that is kinda tough to hear. But at the same time, my main motivation with the channel is to bring in more players for and attention to my games through my videos, so I guess the YT income doesn't matter much. Still always shocking to hear how much time and effort it takes to earn off a YT channel!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      More money can come from sponsors, I had a few of those deals, and then we're talking about $500 for maybe 1 minute of special content inside a normal video. And that was before I hit the 10k subs, so right now it would probably be a bit more. But finding sponsors can be hard (or I just haven't tried hard enough 🤣)

    • @frostwoodinteractive
      @frostwoodinteractive ปีที่แล้ว +1

      @@orangepixelgames Ahh, I forgot about that possibility! That makes a lot of sense. There's some hope then :D Thanks for responding!

  • @johnmoss4624
    @johnmoss4624 ปีที่แล้ว

    regulator city looks awesome

  • @Joomsan
    @Joomsan ปีที่แล้ว +1

    I don't know if I missed it, but how much of the mobile revenue is from premium and from ads? Also who does your cover art? Thanks.

    • @BramOuwerkerk
      @BramOuwerkerk ปีที่แล้ว +1

      I would guess 99,9% is from premium as almost all his games are premium

    • @Joomsan
      @Joomsan ปีที่แล้ว

      @@BramOuwerkerk I totally forgot that, thanks. I do have few of OrangePixels games on my mobile. Meganoid had a free version years ago?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      I did free versions years ago, but these days it's pretty much all premium revenue coming in. Cover art are different artists 🙃

    • @Jt9393synyster
      @Jt9393synyster ปีที่แล้ว

      @@orangepixelgames I have a bunch of games on Steam that are mobile friendly, thinking about porting them to Android, how do you make money from premium since most of the mobile market is ad based?

  • @AlhambraDream
    @AlhambraDream ปีที่แล้ว

    You are my inspiration

  • @kinsondigital
    @kinsondigital ปีที่แล้ว

    You said that you do all of your own game artwork. Can I ask what tools you use for creating the game artwork?

  • @hdort
    @hdort ปีที่แล้ว +1

    With regards to your costs: you don't have any health insurance? Isn't that mandatory? Also, don't you have any kind of pension fonds? Anyway, I am looking forward to the next 20(-ish) years of Orangepixel! Best of luck for the upcoming year!

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      I do have health insurance (mandatory in the Netherlands) but that's not included in the business expenses but in private expenses (like the mortgage, food, etc). And pension-savings are also not done through business income.

  • @rokker333
    @rokker333 ปีที่แล้ว

    Thanks for the insight :) May I ask where you get reliable, affordable and good artists for graphics and sound?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      you hunt them down! :D I got some contacts through Twitter but also artstation, and some just drop an email in my mailbox!

    • @rokker333
      @rokker333 ปีที่แล้ว

      @@orangepixelgames Haha, thx :) I hoped more for a simple hiring process through some search engine. But I see, it is really that difficult and I am doing nothing wrong. ;)

  • @TheBlackbirdii
    @TheBlackbirdii ปีที่แล้ว +1

    you can release your games on tesla (arcade)systems

  • @Tbjbu2
    @Tbjbu2 ปีที่แล้ว

    Finally new vid

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Woohoo! Took a whole week!

    • @Tbjbu2
      @Tbjbu2 ปีที่แล้ว

      @@orangepixelgames Ikr takes forever every time I wait !

  • @axs203
    @axs203 ปีที่แล้ว

    This is interesting. You didn't mention your costs when it came to the game engine. Which engine do you use please? Which plan do you use? Thanks

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      own engine build on java/libgdx - which is all free

    • @axs203
      @axs203 ปีที่แล้ว

      @@orangepixelgames Wow. Thanks. That makes you think. I guess if you added Unity costs in then it might make it much more difficult. This was very insightful. Thank you

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      @@axs203 Unity has a Free plan that most devs I know are on, so doesn't have to cost a lot more I think?

    • @sergiorodrigoroyo5079
      @sergiorodrigoroyo5079 ปีที่แล้ว

      ​@@orangepixelgames they've moved consoles support to the highest cost tier I'm afraid.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      @@sergiorodrigoroyo5079 did they? I'm not a Unity user myself, so don't keep track of it :D

  • @ghosttie
    @ghosttie ปีที่แล้ว

    Nice hat!

  • @saulnores3477
    @saulnores3477 ปีที่แล้ว

    Hi Pascal. One question, have you tried selling games in your domain/ website so you don't pay percentages to Steam and others?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +3

      It can be done, but even "big" sites like Epic, Humble, GoG, and Itch.io struggle to even come close to the sales on Steam - Gamers simply prefer playing their games on Steam!
      And I would then have to do a LOT of advertising to just get people to my own website, and then convince them to buy the games there :) - it's possible, but not a route I want to invest my time in

    • @saulnores3477
      @saulnores3477 ปีที่แล้ว

      @@orangepixelgames thank you Pascal. Excellent answer.

    • @ys1197
      @ys1197 ปีที่แล้ว

      I would say to put the game on all store fronts you can. Including your own website. If you can handle the management that can come up with that. I say it's worth it

  • @squaxcom
    @squaxcom ปีที่แล้ว

    Hey Pascal, great video would you ever consider publishing other peoples games?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Yes, but it depends on the game. It would need to fit with the Orangepixel brand

  • @venumspyder
    @venumspyder ปีที่แล้ว

    On a side note do you support Vulkan in your engine? I currently support Direct3D, OpenGL ES, and Metal. I am currently trying to add Vulkan support to my engine and I am surprised about how complicated it is to set up. Thanks for posting your year end review!

  • @TimConceivable
    @TimConceivable ปีที่แล้ว

    that's weird that you have to pay to open a bank account. i've never paid anything to open an account. i'm not sure if there are transfer fees for me because i never do that (i use paypal or venmo occasionally, not my bank). the only fees i end up paying are if my balance goes negative (which i don't let happen).

    • @TimConceivable
      @TimConceivable ปีที่แล้ว

      also agree insurance is a scam! if you lose a hand, you could look into voice-to-text software to keep coding. :D

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      I guess they took banking to the next corrupt level over here! Can't live with it or without it, certainly can't do business without!

  • @mauricioventura1901
    @mauricioventura1901 ปีที่แล้ว

    How long did it take you to start making a livable salary from indie game dev?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      The first few years I also did work-for-hire projects for other companies, so not counting that period, I'd say 4-5 years to be brave enough to stop doing side-gigs ;)

  • @voon7820
    @voon7820 ปีที่แล้ว

    Makes me want to save up 100k Euro and move to Netherlands. Then I can fool around for 2year try to setup my Indie career

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      then why not save up 100k euro and move to Thailand, or Vietnam, and never work again ;)

    • @voon7820
      @voon7820 ปีที่แล้ว

      @@orangepixelgames That will be plan B and C after I tried Holland ;P
      Am from South East Asia btw, quite familiar with Thai and Viet

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Haha, well let me know when you arrive in Holland 👍😁

  • @Adkinsy85
    @Adkinsy85 ปีที่แล้ว

    Did you do any marketing for your games, how people found out that your game is available

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      Yes, social media, press releases, TH-cam videos, contacting streamers, building discord community, all of the usual stuff

    • @Adkinsy85
      @Adkinsy85 ปีที่แล้ว

      @@orangepixelgames youtube keep deleting my comments here 😭

  • @notyourbusinesshabibi
    @notyourbusinesshabibi ปีที่แล้ว +1

    cool

  • @real-neo-altair
    @real-neo-altair ปีที่แล้ว

    Why not write in mono right away? Why such redundancy?

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      I'm very fluent and fast in Java and my own framework. AND I often already started a "quick little project" before I finish the last game, and then turn that project into the next game. So there's very little room for me to learn new tools :D (or I don't give myself that time). Besides, the port from my framework to monogame is the easy part, all the other work to make things work and play nicely according to console rules is the extra work, and I don't mind putting that on somebody else's shoulders so I can focus on the new games.

    • @real-neo-altair
      @real-neo-altair ปีที่แล้ว

      @@orangepixelgames thank you, I will follow your approach. Also, it supports what I heard that you should use the engine that you are most efficient in. I'm an android developer so I know Kotlin very well. I was struggling so much with GameMaker before I switched to LibGDX and now I actually make progress. I was only worried that C# is so similar to Java that it's basically the same thing plus the console support. On the other hand, supporting consoles is such a remote perspective at this point that It should not spend even a second thinking about it. am I correct? btw. I just visited Amsterdam recently, very beautiful country and a nice place to live.

  • @emanueltejadacoste2250
    @emanueltejadacoste2250 ปีที่แล้ว

    But what if instead 60k year, you suddenly make 800k? I would like to know your thoughts on that

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +4

      I'd pay a lot of taxes, and then probably take a long break from working 😁

    • @emanueltejadacoste2250
      @emanueltejadacoste2250 ปีที่แล้ว

      @@orangepixelgames 😂👌

    • @overPowerPenguin
      @overPowerPenguin ปีที่แล้ว

      @@orangepixelgames Or move fast for 6 months in other country with less taxes and pay them there.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว +1

      @@overPowerPenguin haha that might be more costly and time consuming ;)

    • @overPowerPenguin
      @overPowerPenguin ปีที่แล้ว

      @@orangepixelgames depends. There are places in E.U. with low taxes and rent, Bulgaria, Romania for example.
      Well, when you hit 800k/year, I'm sure you know what will you do 😄.

  • @dukeelma7ala
    @dukeelma7ala ปีที่แล้ว

    how much did u make u didnt mention i ni t

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      I mention my goal is between 50-60k, and at that part I also mention that I made the goal and a little over it.

  • @Mr21tstrong
    @Mr21tstrong ปีที่แล้ว

    First like and comment Woo

  • @ascension6699
    @ascension6699 ปีที่แล้ว +1

    what country you live in? sounds pretty rough to be honest.

    • @orangepixelgames
      @orangepixelgames  ปีที่แล้ว

      Netherlands! But what makes you think it's rough? :)

  • @1Chitus
    @1Chitus ปีที่แล้ว +1

    I love your videos because you're not another one of those proclaiming the great indie dream.
    A basic setup, hard work and a realistic view of how much money is enough to see your games or your business as successful.
    Yeah, releasing the next Stardew Valley or Hollow Knight would be cool, but that won't happen.
    So you're basically the kind of indie dev I hope to become.
    Thank you for sharing those weekly insights in a real, down-to-earth indie game dev business.