That was helpful. Could you make tutorial how to make new MAINMAP from scratch? Tiny example island with 2 cities and villages. And how to place spawning point for player.
So I can answer a little bit of those questions, its not really possible at this time to make a mainmap totally from scratch due to the amount of hardcoding the devs included into the engine, so you cant really delete some cities because parts of the code will check for the cities when the campaign starts, and will crash when it doesnt find them. I think many of the cities could be deleted but it would require some coding to work properly. As for the spawn point, the campaign starting point is determined by the location of the training field, which is determined by a line of xml located in story_mode_settlements.xml, which is in the ModuleData folder of the StoryMode module
I'm new with modding but really want to start trying it out. I was wondering if you could make a video showing us how to implement custom made weapons from a program like blender and actually be able to use the weapon in-game. For reference like how this guy managed to make the dragonslayer from berserk: www.nexusmods.com/mountandblade2bannerlord/mods/2236
I was editing the video right now, but it is about helmet, might be ready tomorrow or next day :) edit: maybe custom model of weapon or armors are next too. As I am not knowledgable on modeling, mostly editing only.
These tutorials are crazy helpful, getting closer to an actual working map with each episode lol
Thanks and please keep em' coming
Hi, thanks for the brilliant videos! Is anyone having issues with the terrain texture being all black when loading the main_map in the modding tools?
That was helpful. Could you make tutorial how to make new MAINMAP from scratch? Tiny example island with 2 cities and villages. And how to place spawning point for player.
I’ll keep that in mind :) will need to try it first.
So I can answer a little bit of those questions, its not really possible at this time to make a mainmap totally from scratch due to the amount of hardcoding the devs included into the engine, so you cant really delete some cities because parts of the code will check for the cities when the campaign starts, and will crash when it doesnt find them. I think many of the cities could be deleted but it would require some coding to work properly. As for the spawn point, the campaign starting point is determined by the location of the training field, which is determined by a line of xml located in story_mode_settlements.xml, which is in the ModuleData folder of the StoryMode module
I'm new with modding but really want to start trying it out. I was wondering if you could make a video showing us how to implement custom made weapons from a program like blender and actually be able to use the weapon in-game. For reference like how this guy managed to make the dragonslayer from berserk: www.nexusmods.com/mountandblade2bannerlord/mods/2236
I was editing the video right now, but it is about helmet, might be ready tomorrow or next day :)
edit: maybe custom model of weapon or armors are next too. As I am not knowledgable on modeling, mostly editing only.