Designing Good Mobile Game Controls

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 15

  • @LeFoxio
    @LeFoxio 4 ปีที่แล้ว +7

    Love how you approached the problem! Because yeah mobile controls can be a pain in the ass pretty fast if we don't think about it

  • @MarcusSanatan
    @MarcusSanatan 3 ปีที่แล้ว

    Really good talk, and I'm definitely looking forward to your game!

  • @chaitea9448
    @chaitea9448 3 ปีที่แล้ว +1

    Great talk! Thank you for sharing. Your game looks fun! 👍👍👍

  • @sosasees
    @sosasees 3 ปีที่แล้ว +1

    This is completely different to how I am designing My current
    phone-native game:
    I am also designing a parkour game (These are commonly known as
    Platformer, but Parkour is a much better genre name in my opinion).
    I started developing my game quite a while before I watched this video,
    which resulted in me coming up with my own approach for making a
    phone-native parkour:
    Instead of trying to pair down a console parkour (which is what Plug
    World did in His awesome game I played until Level 38 so far),
    I instead tweaked the already phone-native autorunner concept to make it
    more similar to a parkour (By changing "You fail by touching a wall" to
    "Touch a Wall to change direction").

  • @tapu_
    @tapu_ ปีที่แล้ว

    This is an underrated video

  • @sosasees
    @sosasees 3 ปีที่แล้ว

    Please consider making the Pause Button the entire screen wide in future games for phones.
    This is an accessibility feature I baked in to my own phone game from the beginning, and this not being in Weaponeer had thrown me off for a moment.
    My pause button has a Pill design
    (below: approximated in Unicode)
    that gets cut off early to save screen space visually, but in a way that makes it easy to imagine how it would continue if it wasn't cut off:
    ==⏸⸧

  • @JoseLopez-oz5tn
    @JoseLopez-oz5tn 4 ปีที่แล้ว +1

    I am currently in my journey for the my first game, this video game me more insight

    • @PlugWorld
      @PlugWorld  4 ปีที่แล้ว

      Awesome, good luck with your first game!! Feel free to send me the link to it when you are done I would love to play it 👍👍

  • @Jynskater
    @Jynskater 4 ปีที่แล้ว +1

    I like your scheme, but I personally love the controls in a mobile game called wayward souls, you could give that game a look, its worth it

    • @PlugWorld
      @PlugWorld  4 ปีที่แล้ว

      Thanks I'll look into it

  • @mushfiqrahman4359
    @mushfiqrahman4359 4 ปีที่แล้ว +1

    Hey man, I really liked the controls of your game. I'm trying to implement something similar in my game. Can you do a tutorial on it? Thanks!

    • @PlugWorld
      @PlugWorld  4 ปีที่แล้ว

      It comes down to two touchscreen controls on both sides of the screen that emulate the left keypress and the right one. Once you press both of them you jump. I'll look into making a tutorial about it.

    • @mushfiqrahman4359
      @mushfiqrahman4359 4 ปีที่แล้ว +1

      PlugWorld I thought of doing that. Right now, I have touchscreen buttons on the screen. I used an if statement to test whether or not jump worked if both the right and left keys are pressed but it didn’t work. I’m probably doing something wrong. Anyway, thanks for the suggestion. I’ll be on the lookout for that tutorial :)

    • @PlugWorld
      @PlugWorld  4 ปีที่แล้ว

      Feel free to @ me on Discord with your code. I am currently working on another tutorial series right now, so it may not be up in a while.

    • @mushfiqrahman4359
      @mushfiqrahman4359 4 ปีที่แล้ว +1

      @@PlugWorld Thanks, I'll do that.