Yep! it was quite amazing. Their ship got split in half while the bow section had ammunition's cooking off as it was sinking. By the time it detonated, the aft section of the ship had already moved right above it and got thrown up, into the bridge of our ship. We lost control of the ship for a few minutes and the captain was trying to keep the ship stable with manual override.
What mods are you using? I'd love to do this with some of my friends but I'm not sure how to have that many MART's on one ship. I thought Whip's MART script only supported one person controlling the MARTs.
@@Cooldude-ko7ps Mouse Aimed Rotor Turrets. All of the turrets on these ships are custom and controlled with a mouse or slaved to a default turret (like an interior turret or Gatling turret). I'm wondering what script or mod they're using so that a bunch of different crew members can each control an independent mouse aimed turret.
@@CoolHatTom U use as many MART progg. block as many turrets you have each MART grup must have a seat, an "Azimuth" rotor, 1 o 2 "Elevation" rotor and a gun attached to the "Elevation rotor"
It jumped up because seconds before that, the bow of that ship sunk below it and the ammo stored inside it detonated. It was a one in a million thing to also launch on top of us. It knocked out the captain seat and for a few minutes we lost control for a few minutes.
Last breath attack in 3:55 is brilliant! XD Wanna full time server like this
Yep! it was quite amazing. Their ship got split in half while the bow section had ammunition's cooking off as it was sinking. By the time it detonated, the aft section of the ship had already moved right above it and got thrown up, into the bridge of our ship. We lost control of the ship for a few minutes and the captain was trying to keep the ship stable with manual override.
I love the flying boat
What mods are you using? I'd love to do this with some of my friends but I'm not sure how to have that many MART's on one ship. I thought Whip's MART script only supported one person controlling the MARTs.
MARTs?
@@Cooldude-ko7ps Mouse Aimed Rotor Turrets. All of the turrets on these ships are custom and controlled with a mouse or slaved to a default turret (like an interior turret or Gatling turret). I'm wondering what script or mod they're using so that a bunch of different crew members can each control an independent mouse aimed turret.
@@CoolHatTom U use as many MART progg. block as many turrets you have
each MART grup must have a seat, an "Azimuth" rotor, 1 o 2 "Elevation" rotor and a gun attached to the "Elevation rotor"
I was a wee bit worried when half a dang ship jumped up & smashed the conn tower.
It jumped up because seconds before that, the bow of that ship sunk below it and the ammo stored inside it detonated. It was a one in a million thing to also launch on top of us.
It knocked out the captain seat and for a few minutes we lost control for a few minutes.
Dont know if u post still but this is the SE stuff I like keep up the good work
Epic
3:55 WTF?
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