Loved this behind the scenes. As a new player I definitely loved the included tokens. It made the game super accessible and ready to play out of the box. I know Guerrilla Wargames said the same thing on his review. That being said as someone with lots of models by now I would LOVE a separate premium token option to be acrylic versions, but definitely would want cardboard in the starter. Adding to that it would be so handy to be able to purchase separate card sliders to add to my other miniatures I really hope this game picks up traction. You all deserve it. Having a blast with this game
Personally, I hope you guys keep the tokens. They were super useful out of the box, and I still use 'em in games! I find that very few people actually print, build or photocopy tokens
Most inserts end up in the trash and don't help with rigidity. Make the box a two piece box with 2mm thickness and you'll have all the rigidity you''ll need.
I'd much rather have tokens than dice. The hazard dice could be a chart on the card where hazards could happen more often for a faction that makes sub par suites, you just roll a D6 and consult the chart on the card.
So new that I just found the game today, but shouldn't the Ballistic Knife be in the rulebook? That Vlad dude has one but I don't see it listed. Did I just miss the page?
Personally I'd have tokens on the backpage of the rulebook and as a downloadable file on your website, and maybe a free stl file to print 3D versions Decals are a must. I have more ideas etc As per my previous contact with yourselves I'm more than happy to do a review of the game once v2 released. Please let me know.
How about not putting the basic success value on a roll hidden in a text box that looks like a notes blurb. You establish that the breakout boxes mainly have random text notes, but the only place you put the main roll mechanic of the game is inside one of these boxes in the middle of the book. This is information that should have been called out at the start of the rules section. You need to choose what breakout boxes in the book hold, and if you want to put rules in them, you need to make sure that the fiction/notes boxes and the rules boxes are clearly different.
@@BlackSiteStudios It's like the most clunkiest of clunky methods, but there's some Battletech sourcebooks with specific callouts at the front of the book that are like "boxes like this are rules, boxes like this are clarifications, boxes like this are fiction", and I wish like hell I could think of a better way to do it, because then I would feel like a much smarter designer, but it's amazing for being able to go from first cracking open a rulebook to being able to skim for the material I want to find.
@@Conspyre I think the big point is that we are learning to be better designers and product devs. Each time we do a new game or new iteration of a product, we always look for ways to improve on it. One of those areas is design and layout :P
@@BlackSiteStudios Yeah, absolutely! Not trying to call you guys out at all, just sharing one approach that works well and might be worth gently stealing
Always !ALWAYS! include tokens. So many games expect me to print off tokens. I hate it SO much. Not having them in makes a starter box feel less like a starter set. If you're cutting costs by saving on tokens, dice, rulebook and so on, as a selfish consumer (devils advocate) I expect to see that saving on my end. You guys make excellent "core/starter" sets. They are very complete which makes them accessible. I live in the UK and a game like YAFSIGA is not worth the investment because the initial buy-in is so high. But something like Lunar or Violent Dark... I can buy that box and then every purchase after is building and changing the playstyle or flow of the game. Also... Will you guys do more with Violent Dark? I keep looking at it and want to buy it. I hold off to see if you will drop a few more xeno minis. Sorry for the text wall. Big love!
I hope tokens are included, because they seem to me very useful. But above all, I hope this time you sell in Europe... It's been a while, since I discovered you and your game and I cannot purchase it because of the c
Loved this behind the scenes. As a new player I definitely loved the included tokens. It made the game super accessible and ready to play out of the box. I know Guerrilla Wargames said the same thing on his review.
That being said as someone with lots of models by now I would LOVE a separate premium token option to be acrylic versions, but definitely would want cardboard in the starter.
Adding to that it would be so handy to be able to purchase separate card sliders to add to my other miniatures
I really hope this game picks up traction. You all deserve it. Having a blast with this game
Personally, I hope you guys keep the tokens. They were super useful out of the box, and I still use 'em in games! I find that very few people actually print, build or photocopy tokens
I use them too
Most inserts end up in the trash and don't help with rigidity. Make the box a two piece box with 2mm thickness and you'll have all the rigidity you''ll need.
I'd much rather have tokens than dice. The hazard dice could be a chart on the card where hazards could happen more often for a faction that makes sub par suites, you just roll a D6 and consult the chart on the card.
Looking forward to it!
So new that I just found the game today, but shouldn't the Ballistic Knife be in the rulebook? That Vlad dude has one but I don't see it listed. Did I just miss the page?
About the cards: will only the artwork be updated or also the rules? Will there be an update pack?
Anything that gets the update will be available separately for a time so folks who have the original box can upgrade :)
Personally I'd have tokens on the backpage of the rulebook and as a downloadable file on your website, and maybe a free stl file to print 3D versions
Decals are a must. I have more ideas etc
As per my previous contact with yourselves I'm more than happy to do a review of the game once v2 released. Please let me know.
How about not putting the basic success value on a roll hidden in a text box that looks like a notes blurb. You establish that the breakout boxes mainly have random text notes, but the only place you put the main roll mechanic of the game is inside one of these boxes in the middle of the book. This is information that should have been called out at the start of the rules section.
You need to choose what breakout boxes in the book hold, and if you want to put rules in them, you need to make sure that the fiction/notes boxes and the rules boxes are clearly different.
I mean, sure. Part of our whole approach to this updated book is looking at any ways the old book fell short. :)
@@BlackSiteStudios It's like the most clunkiest of clunky methods, but there's some Battletech sourcebooks with specific callouts at the front of the book that are like "boxes like this are rules, boxes like this are clarifications, boxes like this are fiction", and I wish like hell I could think of a better way to do it, because then I would feel like a much smarter designer, but it's amazing for being able to go from first cracking open a rulebook to being able to skim for the material I want to find.
@@Conspyre I think the big point is that we are learning to be better designers and product devs. Each time we do a new game or new iteration of a product, we always look for ways to improve on it.
One of those areas is design and layout :P
@@BlackSiteStudios Yeah, absolutely! Not trying to call you guys out at all, just sharing one approach that works well and might be worth gently stealing
Always !ALWAYS! include tokens. So many games expect me to print off tokens. I hate it SO much. Not having them in makes a starter box feel less like a starter set.
If you're cutting costs by saving on tokens, dice, rulebook and so on, as a selfish consumer (devils advocate) I expect to see that saving on my end.
You guys make excellent "core/starter" sets. They are very complete which makes them accessible.
I live in the UK and a game like YAFSIGA is not worth the investment because the initial buy-in is so high.
But something like Lunar or Violent Dark... I can buy that box and then every purchase after is building and changing the playstyle or flow of the game.
Also... Will you guys do more with Violent Dark? I keep looking at it and want to buy it. I hold off to see if you will drop a few more xeno minis.
Sorry for the text wall. Big love!
V2 needs to be in my hands... Thats what it needs.
I hope tokens are included, because they seem to me very useful. But above all, I hope this time you sell in Europe... It's been a while, since I discovered you and your game and I cannot purchase it because of the c
Custom and shipping cost*.