Pure Reactivity vs. Reactive Tracking - Unraveling the Secrets of Aim Ep. 2

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 76

  • @ceibacat
    @ceibacat ปีที่แล้ว +260

    woah. after watching this video, I can now see in four dimensions, and aim in 5. thank you Matty Overwatch

    • @RazWrldOW
      @RazWrldOW ปีที่แล้ว +6

      Ima need yall to do collabs more often my 2 favorite aim gods

    • @PiraterEntertainment
      @PiraterEntertainment ปีที่แล้ว +6

      i can finally track the cylinder thank you ceibafps

    • @pfML.
      @pfML. ปีที่แล้ว +2

      real

  • @JK-vf2hp
    @JK-vf2hp ปีที่แล้ว +79

    Don't sleep on ceiba's advice to "soft focus" on the area around the target. Doing so allows you to see all of the environment and dodge projectiles as needed. While many of us likely do this without thinking about it, aim training can teach the bad habit to only "hard focus" on the target in game. This results in losing the context of the environment the target is in and their various options for movement and cover.

    • @CrispAndBurned
      @CrispAndBurned 6 หลายเดือนก่อน +1

      Just like boxing haha

    • @rkrams1989
      @rkrams1989 หลายเดือนก่อน

      Just play hanzo ypu will fo this naturally otherwise you wont hit stiff with primary

  • @MINIGOD1337
    @MINIGOD1337 ปีที่แล้ว +10

    goated background music

  • @permanent8387
    @permanent8387 6 หลายเดือนก่อน +8

    11:53 bro.. that left me with more questions than answers

  • @Tofuey
    @Tofuey 11 หลายเดือนก่อน +7

    The VDIM reactive tracking scenarios are absolutely kicking my ass

    • @itsrao8579
      @itsrao8579 11 หลายเดือนก่อน

      trackstop gives me a migraine bro

    • @StopSignEater
      @StopSignEater 7 หลายเดือนก่อน

      @@itsrao8579 T-T holy shit that gives me ptsd

  • @L9AoD
    @L9AoD ปีที่แล้ว +23

    FINALLY THE REACTIVE EPISODE, THANK YOU SO MUCH shoutout goats

    • @sh0uta794
      @sh0uta794 ปีที่แล้ว

      pasoidjdbhnfok nfiu9gujöiasdjfkoh as9ijfjoashjdöiujaőophkdp9 jahsdkfjioa jeimjkdnfi jen kdifekdiie,die kdsddiwpélsd,fi eáwkmsdif jioajkjenkjasdúpj iasji

  • @kevdaws
    @kevdaws ปีที่แล้ว +18

    matty + ceiba this is a truly a certified classic

  • @sEvan_el_Evan
    @sEvan_el_Evan 2 หลายเดือนก่อน +1

    the guest in this video was very inspiring. One of the best OW players thats pretty cool

  • @Ryanin2D
    @Ryanin2D ปีที่แล้ว +6

    As an Aimbeast main, this video makes me very happy

  • @Ryanin2D
    @Ryanin2D ปีที่แล้ว +14

    Scucchi told me high levels of reactivity isn't just its own category, but a combination of all the categories. I've kept that in mind ever since.

  • @smizzs186
    @smizzs186 ปีที่แล้ว +7

    It's very respectable after reaching high ranks in every benchmark etc, that you go on to make educational content to help newer players/experienced to get better. Cheers matty

  • @JK-vf2hp
    @JK-vf2hp ปีที่แล้ว +2

    Awesome vid matty and ceiba. Ty for all you do for the aiming community

  • @Gweriaa
    @Gweriaa ปีที่แล้ว +5

    mbm would be proud

  • @milanjovanovic4744
    @milanjovanovic4744 ปีที่แล้ว

    Incredible insight, I will try these techniques tomorrow.

  • @DueRay
    @DueRay ปีที่แล้ว

    Never seen more precise aim lecture than this. this topic was one of my worries these days. but you cleared it easily. thank you so much

  • @icuXD
    @icuXD ปีที่แล้ว +3

    good vid

  • @Misrok
    @Misrok ปีที่แล้ว +1

    Great video, loved the info you both provided

  • @zeleknoon
    @zeleknoon ปีที่แล้ว +2

    good stuff matty & ceiba keep up the good work
    IN MATTY WE TRUST!!!

  • @lev9432
    @lev9432 ปีที่แล้ว

    yooo thank you so much for these resources thank uuuu

  • @MehKore
    @MehKore ปีที่แล้ว +4

    The instant acceleration in Overwatch has nothing to do with the engine btw.
    Whether the player should immediately move at their maximum velocity or gradually build up to it over a certain time period is a simple Dev decision and could be implemented into their game in any engine.

  • @TRAGEDYM4SK
    @TRAGEDYM4SK ปีที่แล้ว

    my favorite content on youtube

  • @StriveFPS
    @StriveFPS ปีที่แล้ว

    Ceiba's info was HUGE. They spoke so fast that, I had to stop training and tune all the way in. lol

  • @CoinGames30
    @CoinGames30 ปีที่แล้ว

    I love an hate you for using king full panda as intro it was perfect. Thank you for this content.

  • @godofbla
    @godofbla ปีที่แล้ว

    YES ANOTHER EPISODE!!!

  • @ben-nh9sn
    @ben-nh9sn ปีที่แล้ว

    thats the content i need

  • @litafchiken3030
    @litafchiken3030 ปีที่แล้ว

    Great work on the video, should be said that instant movement when changing direction is what make dynamic clicking harder in ow and why also good overwatch players do good in dynamic scenarios

  • @VividNovas
    @VividNovas ปีที่แล้ว

    In other words..... "Ultra Instinct"

  • @ErYors
    @ErYors ปีที่แล้ว

    Aria Math in background what a banger

  • @lolrus
    @lolrus ปีที่แล้ว +1

    whats the reasoning with looking at the bottom of the target as it gets closer to you at 4:07

  • @desolatemoon7377
    @desolatemoon7377 ปีที่แล้ว

    Amazing intro

  • @GarBageGhosteeE
    @GarBageGhosteeE ปีที่แล้ว +1

    Waiting for the matty + fusah collab

  • @IKKAIWINS
    @IKKAIWINS ปีที่แล้ว +1

    Quick suggestion to make the Playlist now, so you have it for later ❤

  • @ryanreviews8566
    @ryanreviews8566 ปีที่แล้ว

    yeah, i really need to stop "predicting" cuz in real fps, players just do the most random shit that can throw you off so bad. imma work on this now.

  • @sh0uta794
    @sh0uta794 ปีที่แล้ว

    Make sure to comment to boost the algorithm so matty gives use more content like this!!! Also make sure it is long. Extras you should do: Like, like other comments, comment under comments. :)

  • @jedidiah4004
    @jedidiah4004 9 หลายเดือนก่อน

    Not sure if ceiba's gameplay or voice is more cracked

  • @ajulelaH
    @ajulelaH 9 หลายเดือนก่อน

    This might sound weird but I have the Ability to cross my eyes and focus while looking at the target but also not looking at the target. I basically unfocus my eyes. I know so strange but it works.

  • @janusaj1337
    @janusaj1337 ปีที่แล้ว

    nice background music

  • @luffygg7441
    @luffygg7441 ปีที่แล้ว

    the best from the best

  • @AtH1338
    @AtH1338 ปีที่แล้ว

    Where can I find the Snowi's technique video? One of my favorite aimers ever. She was built different

  • @Duck_Snow
    @Duck_Snow ปีที่แล้ว +1

    nice

  • @zombiedeathrays8862
    @zombiedeathrays8862 ปีที่แล้ว

    Me at the start of the video - oh no descriptive audio is on, how i turn that off?

  • @朱鹭楼远晖
    @朱鹭楼远晖 9 หลายเดือนก่อน

    Helps a lot ( at least being a relief) to new comers!Drills don't explain themselves and voltaic iron plans really beats me up.

  • @squirrelz6117
    @squirrelz6117 ปีที่แล้ว

    So what Ceiba said was to look in the opposite direction that the player\bot is currently strafing? In that case would it be good to look at the edge of the target in that same direction? Or is he just saying to look to the opposite direction as a whole?

  • @Serivice98788www
    @Serivice98788www ปีที่แล้ว

    What scenario was it in 0:27 ?

  • @siyabendbartin
    @siyabendbartin ปีที่แล้ว +1

    i wish you dont turn off captions on your videos. it helps me to understand what you say, my english is not very good.

  • @thetf8142
    @thetf8142 ปีที่แล้ว +1

    Does edge tracking actually transfer in game? Or is it just there to improve scores in aim trainers?

    • @mattyow777
      @mattyow777  ปีที่แล้ว +3

      Mostly to improve aim training scores.

  • @williamboulton4290
    @williamboulton4290 ปีที่แล้ว

    matt yow

  • @Chipmunkzee
    @Chipmunkzee ปีที่แล้ว +1

    what are your thoughts on dpi? ive tried 400, 800, and 1600 and im not sure which one i like because they feel different at times. Is there a "better" dpi or is it just a natural feel and adapting.

    • @thetf8142
      @thetf8142 ปีที่แล้ว

      Technically, the higher the dpi, the more accurate it is, but it’s negligible and is honestly up to the user

    • @Gershy13
      @Gershy13 ปีที่แล้ว +1

      IMO 1600 is the perfect balance. There's a video by optimum tech about mouse latency when using different DPIs, 400 had lots of latency and wasn't recommended at all. 800 was okay, but 1600 had better latency. Anything above that was such a minimal benefit that it wasn't really worth going higher.

  • @haard8972
    @haard8972 ปีที่แล้ว

    Hello, I'm Brazilian and I don't speak English very well, would it be possible to add subtitles? I really wanted to absorb the content of the video, thank you in advance for your attention.

  • @TheTukkee
    @TheTukkee 3 หลายเดือนก่อน

    apex engine has quake heritage so i really doubt the "engine" in overwatch is special in terms of speed its only devs choice

  • @ayo0069
    @ayo0069 ปีที่แล้ว

    i am way too lazy to watch this video
    but i have nothing resembeling smoothness and still score well on scenarios where people reccomend grinding smoothness to get highscores
    take that for what it is worth. no need to grind smoothness trillions of hours when you can just be faster

  • @swxggod
    @swxggod ปีที่แล้ว

    are there any recommended "pure reactivity" aimbeast scenarios?

    • @timothytreciokas8073
      @timothytreciokas8073 ปีที่แล้ว

      The tracking scens in the aimbeast and vrtcl ranked playlists are pretty much all this, a few are featured in the video like KTH Close FS Hard

  • @Jonotron500
    @Jonotron500 ปีที่แล้ว

    W

  • @Lowgravity56
    @Lowgravity56 ปีที่แล้ว +2

    mattyow get gud score big bot edge tracking but cant kill flying mercy instant accel haha

    • @Lowgravity56
      @Lowgravity56 ปีที่แล้ว +1

      goated vid matty ily

  • @trigaVAL
    @trigaVAL ปีที่แล้ว

    If edge tracking doesn't translate to other games and edge tracking is not ideal for pure reactivity, wouldn't pure reactivity tasks be ideal for training for other fps games?

    • @trigaVAL
      @trigaVAL ปีที่แล้ว

      nvm ceiba answered it well, great vid

    • @mike-gt8yo
      @mike-gt8yo ปีที่แล้ว +1

      i never felt like aim training translated to ingame success until playing aimbeast

  • @wit9976
    @wit9976 ปีที่แล้ว

    whats the name of the first song?

    • @mattyow777
      @mattyow777  ปีที่แล้ว

      aria math minecraft music

    • @wit9976
      @wit9976 ปีที่แล้ว

      @@mattyow777 wow that was fast

  • @rybeexx
    @rybeexx ปีที่แล้ว

    Minecraft music 😮‍💨

  • @ronniemillsap
    @ronniemillsap ปีที่แล้ว

    awesome

  • @JBido
    @JBido ปีที่แล้ว

    Is it useful to play LDDH on a lower speed ? Could i improve by doing this ? or do i just need to grind until being able to run LDDH on the standard speed ?