Tyranids vs Imperial Fists Warhammer 40k Battle Report - Beat Matt Batrep Ep 83
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- เผยแพร่เมื่อ 14 ก.ย. 2014
- To watch the Zone Mortalis Battle Report, go here: www.miniwargaming.com/content/...
Matthew and Trevor game of Tyranids vs Sentinels of Terra, with some new Tyranid terrain! - เกม
This was the hardest batrep for me to watch. How many 1's and 2's can this guy roll! I think it's time to sacrifice those dice and get some new ones.
and keep these for leadership tests only :D
Yes, those dice! Wow...that was pretty aweful!
Yeah seriously. Is that guy me? It felt like watching myself play a game.
Who are you sacrificing them to because I know a.... Guy
grapesman515 me...>:3
I gotta admit this was hard to watch, never have I seen such cruel dice rolling, my sympathies to the Space marine player, hope you guys play again.
Also I don't like when matt removes other peoples models from the table, if they're your models you should remove them
I've always thought that. : /
I am guessing he got agreement for that before filming, to keep things moving. Otherwise the camera has to back away while he other player comes around to that side of the table.
That's one of my bad habits.
I wouldn't mind people touching my models as long as they're not careless with them. I would def. make an agreement before the game about this though, and I'm sure they did.
willbourner He already said in previous videos that he does make it known to the opponent that he would remove models himself to speed things up.
This was such an awesome bat rep that even though my internet crapped out on me half way through, I persevered and continued to watch it despite near constant stoping and starting of the video. Good job Matt.
imperial fists are yellow
dyansis This
If you create your own paint scheme you can take what tactics you want
dyansis like piss
Vee Sturgess this... and?
dyansis yeah, for more dakka
Great game Matt and Trevor!!! Very close and great sportsmanship on both sides, keep Trevor coming to play! His army was really fun!!!!!
Mother of god, those armor saves D:
I feel your pain, dude.
That was a really good intro, I liked that it had a bit more info on weapon stats etc
Agreed.
I dont like the idea that a based ruin (a ruin that basically just has 2 minuscule pieces of wall but a HUGE base) is NOT difficult terrain and yet gives 4+ cover... either model it so at least it has some good LoS blocking and is actually difficult or well... make the base smaller.
for example the ruin in 27.45... big base (a whole unit can get 4+ cover for basically no minus whatsoever...
I agree, if they get the 4+ for being in a ruin, it should also count as difficult terrain
I totally agree with what is said about the terrain here.
Common knowledge at my local store is that only true line of sight counts, so none of that would have counted as cover, I'm going to check someone's rulebook next time I'm there.
These dreaded days when your power armor seems to be made of paper and every other of the few missiles that hit seems to be a dud... I feel your pain, fellow space marine player!
Best and most exciting batrep I have ever seen!
Firstly that was a great bat rep, liked how back and forth it was. As for willbouners comment... Just grow up can't you see there mates and it's not done maliciously! I feel so many people commenting seem to miss a key thing about 40k, which is of course it's sporting spirit!
Please keep them coming Matt and team!
Dice hate Imperial Fists: CONFIRMED
Awesome game! Keep posting new videos - both of games and other related subjects. I love the nids! :)
Cool game.....i have no idea how it works tho......but fun to watch all these figures
+Andreas Weigand well, if you want to play, you can go to Games Workshop.com and look at the Warhammer 40,000 section, and If you want, buy a rulebook or some models, or search online for any nearby games workshop shops, and buy a rulebook or something there.
Before you do anything however, I recomend you look at this.
www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwil3LD2pKbKAhUKkZQKHTW0AjsQFggbMAA&url=https%3A%2F%2F1d4chan.org%2Fwiki%2FWarhammer_40%2C000&usg=AFQjCNFrQsurcxKMMEBY7iQ4w8xp3jx1og&sig2=MCLP7NwG0debj_TOU-CEXg
I said the same thing! it looks fun,if you can remember & understand the rules
I never would have thought a game of 40K could be so suspenseful!
I'm pretty new to warhammer and I may have picked it up wrong but at 1:21:15 Matt says the whole ruin isnt classed as cover but at 13:35 Matts calling 4+ cover on his exocrine cause its on the base of the cover.
"Close to stealing initiative!"
Naw son, Coteaz don't care about yo initiative seizing.
Absolutely awesome video!!
Really good game! I have never seen so many failed saves, to hit, and to wound...and I should re-watch and count how many 1's were rolled because it seems like a lot.
Great video, guys!
Those dices know who they are working for....
Nice to see the Coteaz + Centurions combo herre. My dad plays that, and it's brutal!
I felt that there were big problems with cover in this game. I've commented on quite a few posts now (I know you bank up the vides and wouldn't have seen them yet; but hope you do, as it plagues many games), that you do not get cover of 4+ for being obscured by ruins. It gives way too much cover to the board. It would suit me if you did, as I mainly play Dark Eldar and Tyranids, who need the cover, but it is just too much, makes things too survivable and negates the extra cost that such as marines have to pay for their armour, and AP 2/3 weapons. The rulebook clearly states that you get 5+ if you are 25% obscured - full stop. It then gives exceptions, such as In ruins, it says you get a 4+ if you are IN ruins. This is a change from 6th, that I don't think you've caught.
Second, the word IN, to us at least, implies that you can't have 2mm of your Monsterous Creature's base touching and get a 4+ cover. I know that 'IN' is a vague term, and needs agreement between players - so you could rule it that way, but it isn't a given. We find the most fair way to play it is if the majority of your base is in, then you're in (i.e. imagine a ceentre point of a base. Is that in).
On a final note on cover, regarding the wording 'IN ruins', if you're going to take a 4+ cover save for dipping your toe in, you can't then ignore the difficult terrain that it would also give. How your termagants didn't charge through difficult terrain to get the devastators, but at the same time your Hormagaunts received a 4+ cover for the exact same thing, to me, is only choosing half the rules for something.
Matt sure lands the scatter die a lot! Swear it hits more often then it misses when i watch these videos.
lololol and at 42:00 i see him scatter onto his own guys and kill 6. Still, compared to the damage the Bio's dish out, a few spawned gaunts is meh.
"Coat-EZ, it's Spanish."
My sides. XD
YAY more BatReps!!
you know when you are watching football and one team is doing much better than the other team but the referees are blatantly handing the game to the other team, not even trying to hide it, might as well be wearing the other team's jersey? well that is what the dice did this game. I love both tyranids and space marines, they are my main two armies but this game made my stomach hurt. The space marine player handled the game so much better, his army preformed so much better and he had good tactics, but those dice and the cards were just like "nope". and to think that some people have the balls to say that if you are a "good player" then the it doesn't matter if you role good or bad, it's a dice rolling tactics game, that means the two most important concepts are tactics and dice rolling.... -.-
Is there tactics with a death-star?
MrWhymetoo there is tactics with everything, sure a death star unit can fuck shit up. but where am I going to put this? where does it need to be? what do I need to take out with it? what is my priority? what is going to give it problems? what is going to tie it up? what can take it on? same questions you have with everything
Real' good paint job on them marines'.
So fun to watch!
Okay, my bad so just saw a comment from below pointing out that on page 108 it clearly states that 'IN' means any part of the model incluuding the base, so that is that cleared up. Thanks for tha; always good to learn things. I think we still might play it the way we have been (majority of the base) but that's good to know.
The point about obscured from ruins not being 4+ still stands though. Unless of course you've house ruled it, but like I said, I don't think you should, as it just makes cover too good, anywhere on the board.
Thx Matt for making the Imperieal fists and tyranids fight
Should he have gotten supremacy on turn 2? If the drop pod was bought for the devastators then it does not have the objective secured rule, because it counts as a heavy support (Dedicated transports count as what unit bought them. Page 82 BRB).
Interesting.
no that drop pod was there to only contest an objective. So the tyranids had only one objective and space marines had 3, so he would get the supremacy anyways
Okay but when matt consolidated the tervigon, he made no attempt to move towards the objective. Was that just a tactical error then?
Great game, really good opponent knowing the rules very well. Wondering if you could please make the argument for me as to why monstrous creatures can get cover by having their "big toe" in cover. I'd like to be able to argue that rule intelligently to my group. :)
Also, why didn't that drop pod in the back score objective 5? Was it wrecked? I don't remember.
Area terrain, i.e. getting a save just by standing in terrain, doesn't exist in 7th edition with only one exception: ruins with bases. If you are standing at all on the base of a ruin you get the ruins 4+ cover save.
ArthemistheSwordsman good to know... can you site page number in rules?
Nurgles Rott
Page 108 "When one of the following rules refers to a model being 'in cover behind' a piece of scenery, and therefore eligible for a cover save (pg 37). On the other hand, when one of the following rules refers to a model being 'in' a piece of terrain, this means that the model or some part of it, is actually standing on the piece of scenery, whether it is obscured from view or not."
Same page, "RUINS Ruins are difficult terrain. Models in ruins receive a 4+ cover save, regardless of whether or not they are 25% obscured."
IMO, I don't think this should be a thing but it is what it is.
terrain datasheets in BRB say that they give cover to models in/on the base, regardless of being 25% obscured..
custom terrain, it's down to the rules given to it by the builder/players..
if you want to play it that models need to be obscured to get cover, then just agree at the start of the game, but if your opponent wants to play RAW, then he/she technically gets his/her wish unless you choose not to play them
excellent game. very interesting to watch. Record number of dice failures.
Imperial Fists! But wait where is the yellow. All I see are Grey Knights colors.
actually its the iron fists colour scheme
It is the Imperial Knights (Space Marine Chapter of course)
Great Batrep, though Matt did forget his sporemines from biovore misses, they can be game changing at times.
Small correction, Bolter Drills, even the Sentinels of Terra supplement, works for ALL bolters regardless of unit type so the storm bolters on the drops also get the benefit. Checked it when he said that only his marines get it.
Sadly that is not the case. Only modes with the chapter tactics special rule would in turn have the bolter drill rule for being Imperial Fists. And Drop Pods do not have the chapter tactics special rule, ergo can not have bolter drill.
Trevor Engel You are right sir! Totally overlooked that.
Don't want your Carnifex to kill many in combat? Smash. Only 1 attack now :)
Wonderful video! But am wondering, I thought the imperial fists chapter tactics was just re-rolling bolt gun hits of 1.
I was using the Sentinels of Terra Supplement, it adds some cool personalized relics, warlord traits, an additional named HQ and changes the IF bolter drill rule from re roll hits of 1 to re roll all failed rolls to hit at half range.
Great battle rep!
haha this same thing happened to me with my wolves, opponent only wounded me a few times, but I failed 90% of my 3+ saves over the course of hte game hahah got destrolished, eventually got into combat and killed a huge chunk of his army but it was a bit late. Was playing against necrons.
As a new player, I want to play that drop pod Space Marine army so bad, it looks freakin sweet.
I really have to say this right here to get it out of my system - WHAT THE HECK IS WRONG WITH THE SPACE MARINE DICE ROLLS???
This game was ridiculous. Honestly, if the Space Marine player had even average dice rolls he would have won. Least lucky rolls I've seen.
Amazing game! Matt did this just for me!
Would someone plz explain what Trevor was using codex wise.
Grave cannon ap 2 O.o
I was using the Sentinels of Terra supplement book. And yes grav weapons are ap 2, yes it's disgusting, but considering that grav cannons themselves are only available to one unit in the entirety of WH40K (Centurion Devastator's) for no less than 20pts a pop, that unit itself kitted out that way cost me more than a fully kitted out space marine Land Raider by 10 pts
Nice Battlereport, but DAMN! THOSE GAUNTS DID BETTER ARMORSAVES THAN THE MARINES!!!!!!
Really epic, that they managed to almost win.
Good Job, Marines
I wish they had a franchise of stores so we can have one in Houston texas. It wont be the same without dave or matt but still it would be awesome sauce
Houston does have a games workshop
Love Mortis Dreads. : D
This game would've been so different if Trevor hadn't failed so many 2+ and 3+ rolls that I was actually baffled by the end.
I'm amazed at how close this game managed to be given how awful the Imperial Fists player's dice were. I seriously don't think I've ever seen anyone get such poor dice rolls.
Roll the dice away from you. Don't drop them straight down. >_< It won't make the dice roll enough. Remember that dice obey the laws of mechanics, not chance.
i think for tac objectives, you guys must put a little score counter on your vids, to keep track of who is leading etc :)
That was so damn painful!
So frustrating!
Might take up warhammer, getting the shield of baal for christmas hopefully
Are you not supposed to sweeping advance if catching the fleeing from an assault phase or can you decide to just lock them in combat?
Usually, if you catch them in a sweeping advance the enemy unit gets destroyed, yes.
Space Marines however have the "They shall know no fear" special rule, which among other things makes it impossible to be destroyed by a sweeping advance - if they are caught, they simply continue to fight as if they made their morale check.
ah. thanks for clearing that up!
Matt was claiming he would get cover from the charge against the devastators, but then claims they didn't charge through cover the same combat. Also one of the rolls against a drop pod was a 4 which matt claimed was a 5 result, but the creature hitting it is a 2 and the pod is open topped. This actually meant it didn't die and worked against him, but still it's wrong.
naughty naughty matt... tervigons spawn gants at the end of the movement phase, not after it moves
Wow that guy has such a load of bad luck rolling! If he would have rolled only a tad better, the Nids would never had a chance.
1:08:56 Matt, I believe you have Cluster Spines and Stinger Salvos mixed up. Both are S5, but Stinger is Assault 4, not large blast like Clusters.
Is it heresy to send back power armour that is defective?
Matt seemed to be picking and choosing his rules for cover a little too much in the BatRep.
When Matt placed a model even ever so slightly within the base of those pieces of ruin terrain he was claiming a 4+ cover (see Tervigon positioning near start) but then he seems to freely move over the bases, treating it as non-difficult terrain - which all ruins are classed as - and thus doesn't affect his movement or charge distances as much as it would, and should have.
I know you White Knights may cry "he agreed beforehand" however I think that the guest player in this situation will tend to defer to Matt in an effort not to appear as rude/stick in the mud or argumentative.
Space Marine players saving throw and to wound rolls made me wince.
Enjoyed the watch tho.
Those biovores cant hold objective 6 they are from an artillery formation. please correct me if im wrong
As of 7ed, all units score, and in battle forged armies, troops score better, so sadly yes the artillery can hold the objectives, as can drop pods and other vehicles.
Forgot about gets hot on the biovore your 1st turn.
But the psychic power was denied, wasn't it? So no gets hot...
that was filthy filthy luck that beat the space marine player
Matt you know Warzone Resurrection from Prodos Games? Is a great game!! IMO one of the best in the market. I hope we will see videos of it in your channel ;)
if you rolled ANYTHING as much as you did a one, you would have won that game
The dice gods were not with the marines today, and big toe in cover -_^
dang that nid first round hurt.
Holy cow, can I ask how many 1s are on the space marine player's dice?! I could not believe how many 1s and 2s were coming up. With how violently random his rolls were, it seemed they were coming up way too much.
What formation are the Imperial Fists using in this game?
+Jordan Sparkes Sentinels of terra codex supplement.
has anyone done a campaign type warhammer 40k game where after you finish a game against one race of much lesser points you move on to another with what you have left getting harder as it goes along
Mortis Pattern Dreadnoughts can only be taken by The Dark Angels and their Successor chapters.
Take that back, i guess they made it to where Code: Space Marines can take them as well....
Looks like Bad Dragon now has a 'Nid range.
I want one of those maps. but damn... the price over seas is sadly too much for me. :I
They're opening a new distribution centre in the uk soon! No more absurd shipping :D
Whut!? sweet! :D I think the price from UK to me is more like 3 to 5$ than 35$ so this would be wonderful for my wargaming gang :)
Kristoffer Sandström Yup yup! I pay like... 10 euros and 10 cents for shipping massive boxes from the-outpost.co.uk (great warstore btw) to me, so it's probably gonna be around... 7-8 dollars? Don't forget, not only would you pay ABSURD shipping, you'd be paying import costs, which are generally ABSURD
Joost Zaal I'll keep that in mind. :)
Random question ?????!!!!!
At around 52:00 why didn't the bikes get sweeping advanced by the hormagaunts after the combat??
Because all space marine units have And They Shall Know No Fear which means they cannot be sweeping advanced, and they always automatically regroup after falling back as well as being immune to the fear USR
ah ok, im still learning some rules especially armies that i don't use. Thanks
hey matt, how did you get your hormogaunts to not fall over like idiots.
Also this partially explains the sheer number of ones rolled: www.dakkadakka.com/wiki/en/That's_How_I_Roll_-_A_Scientific_Analysis_of_Dice
Basically the rounded edges and other imperfections in the dice means there is a 29% chance to roll 1s on most common dice. That's almost double what it should be.
Biovores have Hunt Behaviour not Lurk Behaviour, so on the roll of a 1-3 they go to Ground, not Fall Back
Pleaseeeeeeeee !!!!! NEXT TIME .... ASTRA Militiarum with her New Models !!!
Assault Marines have chainswordand bolt pistol. That gives them all +1 attack so they should have had twice as many attacks. Also I thought you said they had a veteran sgt which would have been Ld9 and thus passed the pinning test.
Doesn't Warp blast require 2 warp charges and the tervigon is ML1?
The new psychic rules work different than in 6th edition.
The required warp charges are the numbers of 4+ you need to roll with your psychic test. You can take any number of dice out of your pool for any psychic power you want. So a ML 1 psyker could manifest a Warp Charge 3 power as long as he rolled enough dice, and could indeed use up all his dice for this one power (with the increased risk of perils, since any double sixes on a psychic test will cause them)
How was the drop pod getting auto hit in CC all vehicles are treated as having WS1 so it should have been hit on 3+.
Except for vehicles that have been immobilised. They are reduced to ws0, and drop pods automatically gain the immobilised result after they have landed.
Robert Briggs ahhh ok, having read the relevant sections in the BRB you are right. Learn something new every day :)
The carnifex would have stayed looked in combat with the attack bikes. He even would have been able to swing at the bikes even though he isn't in based contact with them.
Painfully bad rolling from space marine guy, couldnt watch it to the end. I find myself constantly pondering what effect human consciousness has upon the outcome of dice rolls, like the double slit experiment or the Emoto water prayers.
To be clear - Feynmann and others showed in 1948 with QED what is going on in the double slit experiment. It makes sense (though is counter intuitive) and has nothing to do with human consciousness. At all.
Additionally sorry if that sounded snarky - I get tetchy about the misappropriation of quantum mechanics.
The moral is paint is toughest part of power armor!
how were the nids able to stop psychic powers in turn 6 with both psychers dead
in 7th edition you can dispell psychic powers without psychers you just don.t get the bonus dice for psychers level
One word synapse!!!! Most important rule with Nids, there was no range like at 1:04:11 A carnifex and terms attacking the bike for several turns, Way out of range, plus where was the backlash when the tervigon lost its last wound, how can you just ignore this rule dude
i always wondered what would happen if you deepstriked on top of someone.
On the bright side at least he used up most of his allotted bad dice rolls in one game. Next game he should have pretty good rolls.
Somebody go back and count how many 1's and 2's the space marine player rolled, it'll be more than successful saves!
I've never seen a Space Marine player fail as much armor save. If you had played Astra Militarum I understood.
But just to said ;) 10 gretchins shoot 2 TERMINATORS ( Armor Save 2+ ), double 1 ..
Morality : 10 gretchins = 2 terminators
Awesome
Ugh, really miss playing 40k and Warmachine x(
Can't help but feel the turning point was about 38 mins when a cocked dice was re rolled yet the one next to it wasn't which was sat at the same angle. At that point the dice gods justified his terrible rolls
Jeeze, so... many... bad... Dice rolls in a single game! XD
Are librarians only BS 4? I'd think as an HQ they would be BS 5?
I thought tyranid warriors get ap2 in close combat when they roll 6's to wound?
How was the Inquisitor able to fire his needle pistol twice in the same shooting phase?
He can take 2, and having 2 pistols gives your the Gunslinger Rule, which let's you fire both. :)
Angel Llera Right on, thanks for the response. So he would exchange his both chainsword and boltpistol iot buy 2 needle pistols? I'm asking because this is something I'd love to try :1
Yup, entry says "may replace bolt pistol and/or chainsword..."
and down in the entry
- needle pistol or scythian venom talon 15pts each.
Angel Llera Ah right, thanks!
where is this based. i have space marine strikeforce and wondered that if you could battle me
the second marine shooting phase was a massacre