16:30 Unfortunately the AN-94 didn't finish production until 3 years after BO6 is set. That being said, buncha other guns in there that are also anachronistic or not real, so give the people what they want Treyarch
17:00 The AMAX was the modern version of the Galil, while also being based on a real weapon. There was an AN-94 in MW19, though, and you're right, it is modernized (sleek black color) The last game to give us the OG AN-94 was Black ops 4 Zombies, in the crate system
With the zombies health etc, having to spray an entire mag to kill 1 zombie isn't nice, but it is what made it difficult. Just increasing the amount of certain enemies is just annoying, especially with the new power system and with how open these maps are. Even before they decreased the amount of manglers, you could reach round 50 quite easily. It was just freaking annoying, having a mangler blast hit you every other second because there were so goddamn many...
Video idea, ranking every call of duty zombies from vest to worse. Don't forget codm. Below here is me yapping about the codm zombies mode. Mainly what are these modes, how they work, tips and tricks and so one. If you don't wanna think about the idea of adding codm, it's understandable. No one have to read the text below lol yea we have zombies, 2 modes actually, one's shi no numa with an underground bunker, and the outbreak mode that's completely different ( with 3 levels, normal, hard, and nightmare. I do NOT recommend playing nightmare cuz even with max level and a full team, it's near impossible), the outbreak mode is basically surviving 6 days/ nights/ rounds of zombies. The shi bo numa which's the classic zombies have 2 levels? Or is it 3? I don't even remember but basically, you either survive like 10 rounds to fight a boss, do an ee to fight another one other than the normal one, or endless which's the normal zombies. Few points to keep in mind, double tap doesn't increase your fire rate nor does it mae your bullet be 2, you straight up shoot 2 bullets in one click, making your gun empty that much faster, we have pap up to 10 levels, every level is more expensive than the one before it, and we got 3 types of elites in the shi no numa part, avocado electric man, futuristic warden that looks and feels like a rhino, fire bois with head and stomach being crit spots but they can block one side if you damage it too much. The outbreak mode? We got creepers ( suicide bombers) normal wardens, zombies with giant hammers, teleporting zombies that shoot goo at you, hazmat tanks, jelly men that make zombies more tanky, and fuckin HEAVY, i mean HEAVY armored zombies with a fuckin mini gun. I think there's more but these are the one i remember at the top of me head. You think this is bad? Now comes the most fucked up part there is, everything is online, AND, you have a time limit to beat the mode even in fucking endless. You get like an hour of time and you have to kill like 400-500 zombies with 20 elites that never back down and march like immortal gods. The only wonder weapon is a ray gun with low damage, lower than the lowest bo ray gun. They highest you could get is round 30 and zombies already have more than 200k health lol. So yea, you're gonna suffer to play both mods and if you do try them, don't hmu i don't wanna suffer playing these mods again lol. But if you want tips and tricks on them, I'll give you one important thing to remember. Ammo is bad, like really really bad, and there's a gun that has an attachment that makes it have infinite ammo so you'll need it, damage is weak but it'll do. It's the rpd with the cooling barrel. After you pick it up, have the hdr with the smallest scope you can get and biggest magazine, ads speed is slow on the gun but mobility doesn't matter on this mode so you just have a slow sniper that does 300k on a headshot with like 200 reserved bullets, so use it on elites, later on you'll switch your rpd to a marksmen rifle called the sks or something like that for normal zombies. I've been yapping a lot holyyy. Love you tho, keep up the good work and no hard feelings, being sleep deprived is a bich on GOD
worst take on zombie system , at least on the classic system ( not elite spam - mostly annoying rather than ''chaotic'' because they're reused assests from previous games and they're boring and only ruins the overall fundamentals of the game ) you could farm points because of correct point system and build up your way back if you are good at hoarding and movement but if you are underpowered in high rounds in post BO4 games you might aswell end the game cause you can't farm points because of the wrong point system
The bo4 points system is awful, which is why it’s only in bo4. My point still stands, zombies being bullet sponges and you being forced to play the game in a certain way to progress rounds sucks, I’d rather have the modern system which allows for a broader play style rather than relying on trap spam/ aats.
@@Satchino98 BO4's point system is skill based but that's besides the point , zombies are bullet sponges and elites are not ? your point would make sense if the elites in 'modern' zombies weren't so uninteresting from re-used assests of the old games with the 'old shitty system' which there they worked fine . what's so broad and innovative about running around in a circle and putting 10 mags inside a mangler or abomination ( basically 30 zombies infused into one ) and constantly hitting the ammo boxes ? also scorestreaks are basically watered down version of map interactive traps and tools to kill zombies but worse because they're from warzone which is the only way you can kill high round elites in modern zombies or rely on traps on citadel . i'm sorry but i rather 100% of the guns being useful and play the mode how it was intended to rather than constantly running a meta build to make the game playable . just comparing the point systems alone would break your whole argument but it's fine
I hate to break it to you, but Zombies history is reused assets. BO1 and World at War were all reused assets from the campaign. The characters we know and love? Reused assets from the campaign. BO2 at the beginning? Reused assets from multiplayer maps and campaigns to build their areas. The only original ones was Mob of the Dead and Origins. Hell, even BO3 had some reused assets. The fact is, the zombie games have been reused assets in some point of time. Not only that, the elite enemies in BO6 aren't bullet spongy. There's many ways to get rid of them. Quickly. The mangler is easy. Shoot the arm cannon and they melt like nothing ever happened. Use wonder weapons. Every single boss zombie has a weakness that deals so much damage you can obliterate them as the rounds go on. So they're not really that bullet spongy. The fact of the matter is, with the old health system, certain maps were impossible, aka Call of the Dead. There's a reason you can't get round 100 on that map, because no gun or wonder weapon deals enough damage to reach that high. At least with the modern system, any gun, as long as you put time into it, can reach higher rounds. And that's just way more fun than having to rely on the game mode strategy of dumb bullets, get a kajillion points, and then spam the trap for hours on end, over and over and over again, a monotonous loop. It's not fun. I'd rather be able to use my fucking p96 all the way to round 100 than use the electric trap for the 1000th time.
And you're complaining about reused assets when you're consciously ignoring the new gameplay systems. The armor system is there because of scaling damage. As the rounds go on, zombies deal more and more damage to the point where when their health gets capped, I think with Jug, they're able to two-shot you without armor. So that's why armor system is there to counteract the fact that on higher rounds, zombies shred through your health without it. There's also the augment system, the AAT system, the weakness system, a lot of systems that you can use to help you blow through the rounds and elite enemies. And you're consciously ignoring that to complain about dumping 30 rounds into an abomination. Are you aiming for the head or trying to hit their body? Because last time I checked, it only takes a couple of rounds to blow through three of the heads of an abomination. Shoot the cannon of a mangler. Shoot the plentiful heads of the amalgamation, etc. etc. You're complaining about nothing. Every boss zombie has unique mechanics behind it. We wouldn't say that the margwa or the panzer were fucking annoying, even though they were, because they appeared on lower rounds and are way more tanky than modern zombies. And the mentality of it's not broke, so we shouldn't fix it, then it wouldn't have innovation. If we didn't fix any of these systems, there would be zero innovation. Playing the same system over and over again gets boring after a while. That's why Black Ops 6 and Cold War were refreshing, because they give you variety in the gameplay throughout the time you're playing. If you don't like it, play BO3. You have countless amount of mods you can run on that game. But when you truly give it a chance, Black Ops 6 can be as fun or even more fun than the older games, because there's so much build variety that it keeps you entertained. I played hundreds of hours on Black Ops 3, and I was never nearly entertained as I am in Black Ops 6, because in Black Ops 6, I can use whatever gun I want, build with perks, my augments, etc. You name it, I can do it in Black Ops 6. But in Black Ops 3, I was pigeonholed into using a Thunder Gun, an Apothicon Servant, a trap at the higher rounds, which get fucking boring.
I saw some dude alt tab into a sheet to look at the things he had accomplished and check some off (no pause of course) for a good like 5-7 seconds.... So no, BO6 zombies is wayyy too easy (no aether shroud, no glitch spot, none of that just chilling on his spreadsheet)
The Green + Grey camo is Exclusion Zone from MWR
16:30 Unfortunately the AN-94 didn't finish production until 3 years after BO6 is set. That being said, buncha other guns in there that are also anachronistic or not real, so give the people what they want Treyarch
These uploads really be filling my life right now. Satch please do a gun game on the lasagne party map. Great video as always
17:00
The AMAX was the modern version of the Galil, while also being based on a real weapon.
There was an AN-94 in MW19, though, and you're right, it is modernized (sleek black color)
The last game to give us the OG AN-94 was Black ops 4 Zombies, in the crate system
9:57 That "God damn" was synced with the Olympia shots.
You can double buy perks on this map which is highly recommended because double tap gives you double tap 2.0 but if you don't its 1.0
I have since learned that I did things the hard way huh 😅
these uploads r fulfilling me
I think that camo(the rocky one) is based off of the extraction zone camo from MW:R
THATS RIGHT I KNEW I RECOGNISED IT THANK YOU
This map looks like fun. I wish bo6 would have maps that are strictly for surviving and don't have some big elaborate easter egg
That camo is the Mastery Camo from MWR
The green camo with cracks is from mwr
Very interested in Zombies Mods throughout the years. Sounds cool AF seeing maps
You can double buy perks on this map
which is highly recommended because double tap gives you double tap 2.0 but if you don't its 1.0
You mean to tell me I just raw dogged this map for no reason 😅
@@Satchino98
I mean, to be fair, we love seeing you raw dog 🥰
Goddamnit. I was going to ask if he went the whole video without buying the perk upgrades
@@Satchino98 yes
It's funny I just watched FPSPSYCHO'S VID HE UPLOADED THIS MAP YESTERDAY 😂
Great minds and all that
The green cracked camo is from modern warfare remastered
I love that he got stuck In the same spot 4 times
With the zombies health etc, having to spray an entire mag to kill 1 zombie isn't nice, but it is what made it difficult. Just increasing the amount of certain enemies is just annoying, especially with the new power system and with how open these maps are. Even before they decreased the amount of manglers, you could reach round 50 quite easily. It was just freaking annoying, having a mangler blast hit you every other second because there were so goddamn many...
so happy your playing b03 again
Video idea, ranking every call of duty zombies from vest to worse. Don't forget codm.
Below here is me yapping about the codm zombies mode. Mainly what are these modes, how they work, tips and tricks and so one. If you don't wanna think about the idea of adding codm, it's understandable. No one have to read the text below lol
yea we have zombies, 2 modes actually, one's shi no numa with an underground bunker, and the outbreak mode that's completely different ( with 3 levels, normal, hard, and nightmare. I do NOT recommend playing nightmare cuz even with max level and a full team, it's near impossible), the outbreak mode is basically surviving 6 days/ nights/ rounds of zombies. The shi bo numa which's the classic zombies have 2 levels? Or is it 3? I don't even remember but basically, you either survive like 10 rounds to fight a boss, do an ee to fight another one other than the normal one, or endless which's the normal zombies. Few points to keep in mind, double tap doesn't increase your fire rate nor does it mae your bullet be 2, you straight up shoot 2 bullets in one click, making your gun empty that much faster, we have pap up to 10 levels, every level is more expensive than the one before it, and we got 3 types of elites in the shi no numa part, avocado electric man, futuristic warden that looks and feels like a rhino, fire bois with head and stomach being crit spots but they can block one side if you damage it too much. The outbreak mode? We got creepers ( suicide bombers) normal wardens, zombies with giant hammers, teleporting zombies that shoot goo at you, hazmat tanks, jelly men that make zombies more tanky, and fuckin HEAVY, i mean HEAVY armored zombies with a fuckin mini gun. I think there's more but these are the one i remember at the top of me head. You think this is bad? Now comes the most fucked up part there is, everything is online, AND, you have a time limit to beat the mode even in fucking endless. You get like an hour of time and you have to kill like 400-500 zombies with 20 elites that never back down and march like immortal gods. The only wonder weapon is a ray gun with low damage, lower than the lowest bo ray gun. They highest you could get is round 30 and zombies already have more than 200k health lol. So yea, you're gonna suffer to play both mods and if you do try them, don't hmu i don't wanna suffer playing these mods again lol. But if you want tips and tricks on them, I'll give you one important thing to remember. Ammo is bad, like really really bad, and there's a gun that has an attachment that makes it have infinite ammo so you'll need it, damage is weak but it'll do. It's the rpd with the cooling barrel. After you pick it up, have the hdr with the smallest scope you can get and biggest magazine, ads speed is slow on the gun but mobility doesn't matter on this mode so you just have a slow sniper that does 300k on a headshot with like 200 reserved bullets, so use it on elites, later on you'll switch your rpd to a marksmen rifle called the sks or something like that for normal zombies. I've been yapping a lot holyyy.
Love you tho, keep up the good work and no hard feelings, being sleep deprived is a bich on GOD
I can't sleep without your yeping
Yes more GG time. Also Double buy perks sir
You could double buy perks gotta do the EE to this it's fun an a challenge bet you won't brother mad respect from New Zealand
8:55 i like that camo mostly bc i love green :)
7:36 it is an anime camo uwu
Yeah boy, im finally early for a Satch video
W video Satchino! If you ever need a buddy to play with or someone to collaborate with, let me know
16:14
Thats Nebula from Black Ops 6, not MW3
W map W vid
Damn I’m early early. Love the gun games!
Love to hear it!
Hey man setting up my first pc can I play black ops 3 safely and play custom maps I know it’s hacked to bits.
Please play the super hard space hallway map!!!!
@@frankhatton3336 already have, played it shortly before bo6 released!
@@Satchino98was just watching your second attempt on the space tower map where you mention you played it that’s going to be my next watch lol
Why didn’t you buy quick revive so the increase in healing?
Gun Game + Tower map?
Peak map
Truly
The Grav is not even close to an AN-94 bro 😭😭😭😭😭😭😭 the Grav is a Galil
AMAX is also a modern Galil
I think he said Grau. Like the Grau 5.56 weird weapon I've always hated in MW2019 or MW2 2022 or something
@CLOUDYsoup53 Still not an AN-94 especially when the AN-94 was literally in mw2019
worst take on zombie system , at least on the classic system ( not elite spam - mostly annoying rather than ''chaotic'' because they're reused assests from previous games and they're boring and only ruins the overall fundamentals of the game ) you could farm points because of correct point system and build up your way back if you are good at hoarding and movement but if you are underpowered in high rounds in post BO4 games you might aswell end the game cause you can't farm points because of the wrong point system
The bo4 points system is awful, which is why it’s only in bo4. My point still stands, zombies being bullet sponges and you being forced to play the game in a certain way to progress rounds sucks, I’d rather have the modern system which allows for a broader play style rather than relying on trap spam/ aats.
Hes right the old ho system for zombies was far worse i like cold war zombies most myself
@@Satchino98 BO4's point system is skill based but that's besides the point , zombies are bullet sponges and elites are not ? your point would make sense if the elites in 'modern' zombies weren't so uninteresting from re-used assests of the old games with the 'old shitty system' which there they worked fine . what's so broad and innovative about running around in a circle and putting 10 mags inside a mangler or abomination ( basically 30 zombies infused into one ) and constantly hitting the ammo boxes ? also scorestreaks are basically watered down version of map interactive traps and tools to kill zombies but worse because they're from warzone which is the only way you can kill high round elites in modern zombies or rely on traps on citadel . i'm sorry but i rather 100% of the guns being useful and play the mode how it was intended to rather than constantly running a meta build to make the game playable . just comparing the point systems alone would break your whole argument but it's fine
I hate to break it to you, but Zombies history is reused assets. BO1 and World at War were all reused assets from the campaign. The characters we know and love? Reused assets from the campaign. BO2 at the beginning? Reused assets from multiplayer maps and campaigns to build their areas. The only original ones was Mob of the Dead and Origins. Hell, even BO3 had some reused assets. The fact is, the zombie games have been reused assets in some point of time. Not only that, the elite enemies in BO6 aren't bullet spongy. There's many ways to get rid of them. Quickly. The mangler is easy. Shoot the arm cannon and they melt like nothing ever happened. Use wonder weapons. Every single boss zombie has a weakness that deals so much damage you can obliterate them as the rounds go on. So they're not really that bullet spongy. The fact of the matter is, with the old health system, certain maps were impossible, aka Call of the Dead. There's a reason you can't get round 100 on that map, because no gun or wonder weapon deals enough damage to reach that high. At least with the modern system, any gun, as long as you put time into it, can reach higher rounds. And that's just way more fun than having to rely on the game mode strategy of dumb bullets, get a kajillion points, and then spam the trap for hours on end, over and over and over again, a monotonous loop. It's not fun. I'd rather be able to use my fucking p96 all the way to round 100 than use the electric trap for the 1000th time.
And you're complaining about reused assets when you're consciously ignoring the new gameplay systems. The armor system is there because of scaling damage. As the rounds go on, zombies deal more and more damage to the point where when their health gets capped, I think with Jug, they're able to two-shot you without armor. So that's why armor system is there to counteract the fact that on higher rounds, zombies shred through your health without it. There's also the augment system, the AAT system, the weakness system, a lot of systems that you can use to help you blow through the rounds and elite enemies. And you're consciously ignoring that to complain about dumping 30 rounds into an abomination. Are you aiming for the head or trying to hit their body? Because last time I checked, it only takes a couple of rounds to blow through three of the heads of an abomination. Shoot the cannon of a mangler. Shoot the plentiful heads of the amalgamation, etc. etc. You're complaining about nothing. Every boss zombie has unique mechanics behind it.
We wouldn't say that the margwa or the panzer were fucking annoying, even though they were, because they appeared on lower rounds and are way more tanky than modern zombies. And the mentality of it's not broke, so we shouldn't fix it, then it wouldn't have innovation. If we didn't fix any of these systems, there would be zero innovation. Playing the same system over and over again gets boring after a while. That's why Black Ops 6 and Cold War were refreshing, because they give you variety in the gameplay throughout the time you're playing. If you don't like it, play BO3. You have countless amount of mods you can run on that game. But when you truly give it a chance, Black Ops 6 can be as fun or even more fun than the older games, because there's so much build variety that it keeps you entertained. I played hundreds of hours on Black Ops 3, and I was never nearly entertained as I am in Black Ops 6, because in Black Ops 6, I can use whatever gun I want, build with perks, my augments, etc. You name it, I can do it in Black Ops 6. But in Black Ops 3, I was pigeonholed into using a Thunder Gun, an Apothicon Servant, a trap at the higher rounds, which get fucking boring.
I saw some dude alt tab into a sheet to look at the things he had accomplished and check some off (no pause of course) for a good like 5-7 seconds.... So no, BO6 zombies is wayyy too easy (no aether shroud, no glitch spot, none of that just chilling on his spreadsheet)
Yawn its boring seeing only one room maps
Each to their own. It’s enjoyable to watch something a bit more challenging. It’s a nice bit of a variety to his videos
@TheArdenDisastra tbh that's true the variation is nice it's just my personal preference to be able to explore the maps