There are people saying that I use super sonic in the battle against sonic mechas and that this is considered make cheating, I will not lie to them, they are right, but I will say why I me transforme in super sonic, since the battle is random and some moments it is impossible to dodge (when there are 2) and I cannot defeat the other boss quickly, since when a mecha leaves the capsule you can be hit (in the version in which I recorded) and I think that in others versions it is already corrected, I just wanted to clarify it and I hope you understand me, I didn't like defeating him that way either, but I had no other choice to beat him without harms. Edit: I uploaded a video where I defeat the mechas sonic without the super sonic.
You know what you should have done is still attack the bosses normally rather than taking advantage of the invincibility despite being super. At least that way you're still technically "fighting" the bosses rather than cheesing them by standing inside them until they die.
Whoever made this 2D version of 3D Blast did it justice. THIS is how I would envision what a 2D-fied version of 3D Blast would be. Kudos to the person who made this awesome fangame.
The mini bosses are so cleverly used here... Tails Doll because it was the era of when Traveller's Tales was making Sonic games, and E-99 being the prototype/precursor to the E-100 series which includes Gamma, hence the Eggrobo/Gamma hybrid look. They make perfect sense from a lore standpoint since it's a prequel to Sonic Adventure 1. Eggman's design is a hybrid of both Classic & Modern to show his transition into the Modern look!
@Rose Supreme Actually the Eggrobo that was seen in Knuckles' story of Sonic and Knuckles was the very first of the E-Series named E-89 Heavy, and the Eggrobo we see in Sonic R is E-95 Egg Racer
For those being complacent about this fangame's ending, I'll explain what happened: WARNING: Spoilers incoming for anyone who hasn't completely watched the video. So, in this ending, the power of the Chaos Emeralds erased all of the non-natural zones of Flicky Island (Gene Gadget, Panic Puppet and Spring Stadium respectively), reverting the island back to its nature-filled state, how it was meant to be before Eggman's attack.
The dood that made this game would make my guy Jon Burton very proud. He did 2D Sonic 3D a lot of justice and honestly that's just from the boss fights alone. They went above and beyond to give EACH ACT a boss. They had to not only come up with how to reinvent the 3D bosses into 2D, but then they put in (what I assume to be) original boss ideas and stuffed them into Act 1. That right there is dedication. It does draw out the game a bunch more, especially when you need to play a "no damage" run. So it would take a game that's probably 2-4 hours long depending on casual playthrough, and give it maybe another half an hour worth of content on just bosses alone. Though I kinda wish they had a way to loop the Final Fight zone around like they did in 3D. Have the game move you to different sections of the map for the fight like the original, you know? The additional Super Sonic fight was kinda nice tho.
Even though this isn’t canon, I love it! It literally feels like Eggman learned about Chaos and his history RIGHT after his plan to conquer Flinky Island failed. I mean in Sonic Generations, Eggman did discover the Time Eater and came up with the plan to rewrite history RIGHT after his plan to harness power of the Wisps failed in Sonic Colors.
Just one issue: Lost World and Hidden Palace take place on Angel Island and in the surrounding area of Mystic Ruins that was cast off from Angel Island. 3D Blast takes place on Flickies Island. They're not the same place and you can even see Angel Island off in the sky during the ending. It's a nice callback, but it doesn't really make sense.
@@Ninetails2000 techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
This game looks so good! I’m amazed at how well the bosses translate and I love the new touches, especially the Sonic Pocket Adventure boss at the end. A good re-envisioning of a solid in-between game between the genesis era and the Dreamcast era!
Such a fantastic demake, didn't expect this much quality and effort put into a Sonic Worlds based fangame, it certainly is up there with BtS, AtS and Sonic Advance Revamped.
Wow. The game ends with the Chaos mural. And 3D blast was the last major Sonic game prior to Sonic Adventure. Really nice callouts with the bosses and ending.
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Sega said it themselves. It takes ages for them to be this good. They're not there yet. It hasn't been ages. Real talk. Sega, when they made consoles, made two of my top 3 favorite games. Sonic 3 & Knuckles. And Phantasy Star Online. Once they got out of the console race, it feels like they're just coasting on their prior successes. Just my opinion though.
Something I find interesting is that with the battle against the Metals and Mecha Sonics, each playthrough will give a different combination, meaning that with each of the 5+ characters you could get a battle that is literally different every time. ...Also Silver Sonic 2 actually being USED is pretty cool
@@dashknife-edge6539 Yeah I was happy to see this game reference it. Wonder if it was a possible reference to the (at the time) upcoming Sonic Heroes...
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Urgh, I wanted to complete this game, but the Panic Puppet stage 1 boss is such a colossal pain that it makes me want to give up. You have to rush through the stage to get to it on time, it barely has any times when it's safe to actually attack it (you'll often hit the drills or fire and just have wasted your time), and it randomly has moments when itt's just not really easily dodgeable and kills you. You can't even recollect rings during flying segments AND you have to fight that boring first phase every time. It's really putting a damper on what would otherwise be an amazing game for me...
I had the exact same problems too and almost killed my enjoyment of this game. There should have been some kind of midway point between those bosses. Especially since how much time is used up when you reach the boss.
What did you expect? another cheap "horror" boss that wasn't needed? Eggman hates furries already did that, so play that or watch a video of it if you want something like that. (It's admittedly a good game though)
Tails Doll looks creepy yes but it was never meant to be a horror character in the first place. It’s a robot meant to sneak into enemy bases and siphon off their energy supply. That’s what the antenna on it’s head is for.
6:07 - Sonic Triple Trouble joke. 7:32 - Can you feel the sunshine? 10:56 - Oh, look, it's E-102 Gamma's "Beta" design from Sonic Adventure's concept art. 14:19 - Rise to the challenge, folks. 19:39 - Sonic Adventure Final Egg joke. 23:20 - Oh, look, it's the capsule from the Game Gear and Master System versions of Sonic 2. Soon it will have a capsule within it. Capsuleception! 23:47 - Now why does this boss make me think of the Pig Star Computer, the final boss of Rocket Knight Adventures? 36:06 - Oh, look, it's the Chaotic Space Zone boss from Sonic Pocket Adventure. 40:40 - Yet Another Sonic Adventure foreshadowing...
This was a very well-made fan game. I love how it stays faithful to the original boss fights. Even the new Act 1 bosses are creative. Creator did a great job on this one!
It's amazing how much a change in perspective really matters. The Green Grove boss in the original looks stupid, like "oh just drop a spike ball on his head, that's brilliant, not like he has a million ways to run literal circles around you." But stuck to a 2D plane, the spike ball looks like an actual boss fight that could damage you
This really is an amazing re-imagining, not going to lie.... Would be interesting to see how well Sonic Adventure could be translated into a classic styled 2D game. XD
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Overall the midbosses were mostly exciting but the level bosses seem rather easy and somewhat tedious when you understand their cycle. 1-Mid was surprisingly challenging for an opener boss. Excellent. 1-Stage's bouncing ball pattern is always tricky, but I think it could stand to have the direction the ball flies in randomized to keep from cheesing it like that. Also maybe reduce the hit count because the fight drags a bit. 2-mid is a great design in principle, but the cycle of his movement could stand to be sped up. 2-stage is really dull. Mostly just a rerun of the Sandopolis boss the assets were pulled from. Adding that stomach shot attack from the original would have added that extra bit of spice this boss needed. 3-mid is alright. The opening attack pattern is really easy and bland but I suppose that's what it was supposed to be. After that though the spin attack could use some more tracking or different patterns of movement to mix up the player, because the pattern becomes really predictable. 3-stage could have used some more of those wiggly arms from the original. Have him slam down and then sweep across the screen. Come in from the side with one hand over his upper half to keep you from jumping on him so you have to time a spin dash into him. As it stands, the sideways attack only makes it somewhat tricky to hit without really threatening the player, and the slam attack is so easy to avoid it's a nonthreat too. 4-mid is decently tricky with the wiggling and the tracking lasers. The bombs could use some randomization on their drops to keep the player on their toes though. 4-stage is again a really tedious affair. Although the snow effects look cool. He needs one or two more ways to dive at the player, and the snowmen could stand to explode a little faster. 5-mid is a great little platforming challenge leading up to Metal Knuckles, although the boss himself is pretty slow and predictable. One other attack pattern would have gone a long way to keep the fight fresh - perhaps incorporating the glide as he leaps out of the lava. Also fewer inbetweens. 5-stage I would suggest you have the flame initially shoot up instead of down so you theoretically have enough time to figure out which valves to hit and hit them, but i'd compensate with some obstacles like fireballs shooting out of the lava or timed flames shooting out of the side platforms to add some challenge back in, as the fight is otherwise pretty easy. 6-mid Very challenging fight. Only disappointed that five mechas were teased and we only got 3. 6-boss is only kind of challenging if you don't get him before he starts shooting missiles. Otherwise is a pushover, which is quite a shame for such a latestage boss. Have him start shooting missiles as he comes down so that Sonic doesn't have the luxury of landing an easy hit early. Maybe even have him fire some missiles diagonally down at Sonic as he's dodging the spikes. 7-mid's first boss could stand to have about a second of telegraphing shaved off the lighting attack. You have an age to move out of the way. The second half of the fight is superb though. 7-stage is relatively challenging but I'd say that it could stand to be faster. Shorter pauses inbetween attacks. There's a fair deal of waiting. Like don't let the player stand around during the fire segment. Keep the flames coming in one right after the other. Final Boss suffers from a similar issue to 7-stage. The first segment is predictable but a tricky part of the cycle. The second is way too slow for a pattern we've already seen much earlier. Double if not triple how often he shoots those. Get chaotic. Third pattern is a snoozefest. Have those fists slamming and clapping with little telegraphing and no pause between - and mix them up. Keep the player on their toes. Have the fourth pattern go on for a little longer - just long enough to make the player have to double back and run through the missiles. Fifth pattern is also pretty easy. Use strings of rapidfire bullets that can bounce off of the floor and ceiling for added pressure. Final final boss is fine. Decent iteration on the S3K super sonic fight. I like it.
@@douglewis7946I am probably very late here, but in GG Act 1, there's a way that allows you to fight with the five Metal/Mecha Sonics. Just jump once you get out of the tube before the boss fight zone and you will find a fake wall-like, press the buttom there and finally go to the fight zone. The bosses will get out from their capsules in the order of left to right.
I really like the bosses, I always kinda wanted to up the difficulty on the 2d sonic games, I played others before but this looks really good, especially the ending showing a picture showing chaos destroying a city, where Sonic adventure then begins.
By adding bosses other than Eggman to this fan game, the atmosphere of Eggman reigning as the main boss of the Eggman Empire is further expanded.I love that.
I see the creators took a couple little boss battle samples from Rocket Knight Adventures. I love seeing some of my childhood favorites getting a little love in these fan projects
I love how they did Tails Doll and Metal Knuckles. The Tail Doll actually shows some unexpected prowess, warping abilities and moves that look like they can hurt. And Metal Knuckles is impervious to heat and magma, making his a huge problem.
Okay, the Sonic 3 connection to this, is pretty strong, with Sandpolis Ruin, Spring Carnival, and Diamond IceCap. 14:21 Volcano Valley, with the Lava Reef connection, and the Flying Battery Zone approach. Talk about going one step beyond! 26:44 I’ve gotta say it. Meshing together both Knuckles’, and S&T’s versions of the boss, then throwing in a hint of Wing Fortress / Flying Battery, is a nice touch.
Man, some of those boss fights are really cool. It'd be cool too if there was an option for remixed versions of the PC/Saturn soundtrack? Not saying that this OST doesn't bop, but the other one does too.
I so much want this game to have an official release. Just looking at the bosses makes me wanna play it. I already liked the bosses in the original and here they are excellently transformed in 2D.
Though i find these boss battles amazing looking and some are fine, most of them seem kinda dull and predictable, i think a bit more variation and randomization in some of them might do, not only when attacked, i also think having a second/panic/pitch phase might help make the bosses more interesting so players do not get bored after having to see and do the exact same steps for a minute or 2 till the end.
I'm surprised by how much this deviates from 3D Blast. I was expecting it to be a more literal translation of 3D Blast into 2D. I mean, all 3D Blast needs to be fun is to control like a classic 2D Sonic game and not be a flicky scavenger hunt. But no, it's got a bunch of extra stuff and different aesthetics. In the end though this is pretty good stuff, although the Doomsday Zone rip-off at the end felt really tacked on and unnecessary.
It's a nice touch to I think the Pocket version of 2. Idk. That one had a Doomsday Zone-esque True Final Boss so it just feels right putting it here tbh.
We love how the game uses the more lesser used sonic villain as mini bosses. Seriously Metal Knuckles and Tails Doll deserves more fight like this. Please tell us this was in SHC and won a award.
People nickname "Sonic Blast" from Master System and Game Gear as "2D Blast" to differentiate from 3D Blast so possibly that's why. The PAL 3D Blast was called "Sonic 3D: Flickies Island" with no Blast in the title. Hmm... Blast processing?
is it just me or... does the Panic puppet act 2 boss look like the most easy boss here? like... seems way too simple and predictable on attacks for a 2d environment honestly. either way, for all the classic bosses, they're quite good and spices stuff up!
Two things about this video: 1. This is by far the only complete non damage video I've seen on this particular Sonic game, Well done. So far not one of the well know TH-cam video game walkthrough channels have done a complete video for this game without getting a least one hit of damage from the enemies or obstacles. 2. This game to me was always the better version to what Sonic 3D was upon release in 1996. In my opinion folks weren't actually for the transition to 3D & the Genesis still had more life left to give for players around the world. If this version was release instead then the Genesis would've gone out with a BANG for it actually gives the players what they really want in a Sonic game as an adventure instead of a rescue mission. In addition from the playthroughs I've seen so far, this game become a challenge for players for many featuring the characters taking damage one time too many because they're in too much a hurry to reach the end. As a Bonus note this game actually did Justice for Tails for it gave us a glimpse on what his final battle with Eggman would've gone if given access to the DOOMSDAY ZONE in S3&K. Even showcasing Shadow in the game as a hero instead of a villian was a SUPERB touch as well for if this game was released instead in 1996 then Shadow would become equally as popular among Sonic & friends making him a new member to their group.
Original Ending: Sonic free the Flickies and Peace and Happiness returns to Flickie Island for good. This Ending: Sonic ruins the Island into an curse of everthing change to another Green Hill wannabe.
Why does everyone just call a palm tree forest in a sonic game a Green Hill Zone rip off ?? We have Emerald Hill Zone and Palmtree Panic, are THOSE Green Hill Zone rip offs ?? Classic Era sonic almost always started in a Palm tree forest cause it represented peace and was supposed to be a thematic contrast to Eggman's more mechanical stages.
I didn't even notice that mural of Perfect Chaos in the Rusty Ruin boss area until somebody else pointed it out. The creator of this fangame did a damn good job with the custom sprites.
I gave up and deleted the game on the Panic Puppet act 1 boss. It's attack patterns are simply too random and varied for there to be any real strategy for beating it, and you can't collect rings after losing them. I might have kept trying if the game was any good but the level design and controls leave a lot to be desired.
I got the Emeralds by just changing the ring values in the Special Stages, had to farm rings to beat the Gene Gadget Act 1 Boss and the Panic Puppet Act 1 as well, just way too difficult without Super Sonic lmao.
@@thesupervideogamenerdmore3171 this would because it's most likely made in Simple Sonic Worlds or Not So simple Sonic worlds, which are basically Sonic fan game engines.
41:19 now this mural... This, I can get behind. The previous one was clearly a reference to Super Sonic fighting Eggman for the Master Emerald in S3&K, but this one does, indeed, reference Perfect Chaos from Sonic Adventure! That's awesome!
The Green Groove Boss was so hard and cheaper for me. I got killed multiple times and finally decided to give up. I don't want to offend to the creator of this fangame, it's a cool one but he should polish the bosses
Silver sonic 0:08 Fatso 1:26 Fang 4:05 Sonic 3 fatso 5:59 Can you feel the sunshine? 7:30 Pinch mode activated. 7:50 Eggy 9:02 Egg robo 10:53 Metropolis eggy 12:11 Totally a real sonic character 14:09 Lava fatso 16:41 All the fakers 19:37 Messy eggy 21:18 Eggy head 23:16 Looks like eggy returned the mystic cave Bossfight egg mobile 24:50 A good one 28:46 Finale 32:40 D o o m s d a y 36:13 Ending 37:21
It took until Volcano Valley for the Act 2 bosses to actually be GOOD - Green Grove is too boring(and a weaker retread of Carnival Night) and drags on for way too long. - Rusty Ruins is too much an an Egg Golem clone(also lacks the machine gun attack) - Spring Stadium is a retread of the...er..Big Arms.(lacks the arm flailing) - Diamond Dust's pattern is too lame(he doesnt drop the Snowman bombs until being hit. The ice spray was his main attack) - Volcano Valley is actually a pretty interesting take. I'm okay with this. - Gene Gadget is awesome and my favorite of the bunch. Actually pretty true to the original with some twist. - Panic Puppet is also pretty true to the original. I'm okay with this. - Final Fight is also true to the original(also, the fire animation actually disappears instead of dropping off the face of the earth ala VV and PP). The design is a little nitpicky, but I digress. I'm abit on the fence about putting it in space though, if only to have another Doomsday battle. The boss looks like the one from Pocket Adventure. The Act 1 bosses are actually pretty creative, my favorites being Fang, Tails Doll and Mecha Knuckles(Panic Puppet's one was too much of a (easier) retread of Marble Garden....until that unexpected twist. The twist's patterns could be better though, more mixups instead of hugging the top 80% of the time.)
To sum this video up: Sonic the Hedgehog was not ready to be 3D in 1996. Sonic 3D blast probably could have been a good game if they had stuck to its original 2D format and renamed the game. Then again, making it 2D would take away from the point of why the scheme was 3d, and this game would be pointless.
In that battle you can battle with them 2 but it is random you need to make a couple of attempts so that you can fight with them. and you can only fight with three, always 2 wicks stay in the capsule.
As neat as the idea of a 2D Sonic 3D game is, my only real gripe with these bosses is how much they drag on between hits. Though that could also be more due to the player holding off of getting extra hits in and not catching onto the bosses patterns at certain points.
Boss List: Silver Sonic Spike Eggman Fang The Sniper Golem Eggman Tails Doll Arm Eggman E-99 Flying Eggman Metal Knuckles Flame Eggman Metal Sonics Spike Eggman 2 Machine And Drill Eggman Tube Eggman Great Eggman Robot MK.II - Final Boss Death Egg Robot - True Final Boss True Ending
There are people saying that I use super sonic in the battle against sonic mechas and that this is considered make cheating, I will not lie to them, they are right, but I will say why I me transforme in super sonic, since the battle is random and some moments it is impossible to dodge (when there are 2) and I cannot defeat the other boss quickly, since when a mecha leaves the capsule you can be hit (in the version in which I recorded) and I think that in others versions it is already corrected, I just wanted to clarify it and I hope you understand me, I didn't like defeating him that way either, but I had no other choice to beat him without harms. Edit: I uploaded a video where I defeat the mechas sonic without the super sonic.
You know what you should have done is still attack the bosses normally rather than taking advantage of the invincibility despite being super. At least that way you're still technically "fighting" the bosses rather than cheesing them by standing inside them until they die.
I wondered if the fight with the robot Sonics was random or not.
Thank you for clarifying.
Dustin Romero 😡😡😡😡😡😡😡😡😡😡😡😡🥶😡🥶🥶😡😡😡😡😡😡
That battle looked tedious, so I don't blame you.
What?
Whoever made this 2D version of 3D Blast did it justice.
THIS is how I would envision what a 2D-fied version of 3D Blast would be. Kudos to the person who made this awesome fangame.
The creator of the fangame is: Sotaknuck
If you want to play the game, in the description is the link of the official page to download it.
@@DustinRomero1268 Well once again, Sotaknuck did an amazing job. I am very impressed with what he did to 3D Blast.
HELL YEAH
The mini bosses are so cleverly used here... Tails Doll because it was the era of when Traveller's Tales was making Sonic games, and E-99 being the prototype/precursor to the E-100 series which includes Gamma, hence the Eggrobo/Gamma hybrid look. They make perfect sense from a lore standpoint since it's a prequel to Sonic Adventure 1. Eggman's design is a hybrid of both Classic & Modern to show his transition into the Modern look!
E-99 looks like a new part of the hard boiled heavies from sonic mania
@ElSonikero I mean...Travellers Tales did make both R and 3D Blast.
I love the attention and details here. Honestly would love this to be offical.
@Rose Supreme Actually the Eggrobo that was seen in Knuckles' story of Sonic and Knuckles was the very first of the E-Series named E-89 Heavy, and the Eggrobo we see in Sonic R is E-95 Egg Racer
Still doesn't explain why the normal shield is suddenly green.
For those being complacent about this fangame's ending, I'll explain what happened:
WARNING: Spoilers incoming for anyone who hasn't completely watched the video.
So, in this ending, the power of the Chaos Emeralds erased all of the non-natural zones of Flicky Island (Gene Gadget, Panic Puppet and Spring Stadium respectively), reverting the island back to its nature-filled state, how it was meant to be before Eggman's attack.
PICO Ultimate So then it isn’t based on Sonic 3D Blast then?
@@SenatorArmstrong2018 i think it's trying to say everything is based on sonic 3d blast, but they changed up the ending.
@@SenatorArmstrong2018 Ending's closer to the Sonic 1 Game Gear/Master System ending
Is complacent the right word?
probably "complaining"
might be ESL
So this is Basically "Sonic 2D Blast"
Cool
@LKC21 That's A Game Gear game, Not a good one either. So Sonic Flickies Island?
The unofficial sonic 4
That would've been a better title ngl
The exact same game, they just fixed what was wrong with it.
Both sonic blast and 3d blast were bad. This is the opposite of that though
The dood that made this game would make my guy Jon Burton very proud. He did 2D Sonic 3D a lot of justice and honestly that's just from the boss fights alone. They went above and beyond to give EACH ACT a boss. They had to not only come up with how to reinvent the 3D bosses into 2D, but then they put in (what I assume to be) original boss ideas and stuffed them into Act 1.
That right there is dedication. It does draw out the game a bunch more, especially when you need to play a "no damage" run. So it would take a game that's probably 2-4 hours long depending on casual playthrough, and give it maybe another half an hour worth of content on just bosses alone.
Though I kinda wish they had a way to loop the Final Fight zone around like they did in 3D. Have the game move you to different sections of the map for the fight like the original, you know? The additional Super Sonic fight was kinda nice tho.
@Jonathan Kasulke He's the founder of Traveller's Tales and was the lead developer for Sonic 3D Blast.
That Perfect Chaos mural is amazingly on-point alongside the S3K Hidden Palace mural
@Goddess Shadow The Future has foretold
Even though this isn’t canon, I love it! It literally feels like Eggman learned about Chaos and his history RIGHT after his plan to conquer Flinky Island failed. I mean in Sonic Generations, Eggman did discover the Time Eater and came up with the plan to rewrite history RIGHT after his plan to harness power of the Wisps failed in Sonic Colors.
Just one issue: Lost World and Hidden Palace take place on Angel Island and in the surrounding area of Mystic Ruins that was cast off from Angel Island. 3D Blast takes place on Flickies Island. They're not the same place and you can even see Angel Island off in the sky during the ending. It's a nice callback, but it doesn't really make sense.
YES
@@Ninetails2000 techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
This game looks so good! I’m amazed at how well the bosses translate and I love the new touches, especially the Sonic Pocket Adventure boss at the end. A good re-envisioning of a solid in-between game between the genesis era and the Dreamcast era!
+Cosplay Minney Basically, if the Saturn era had a true Sonic game like the planned but cancelled Sonic X-treme.
This must be a fan game.
@@tuanlevlogs6259 it is!
Seeing Knuckles push that button and not have it screw you over for once was wholesome.
I was like Knuxkles! Don't you dare! Oh...
The little thumbs up he does before pressing it. 🥺
Where
@@andersongaleano8776 28:18
Because he’s an idiot
finally, a tails doll boss which is not a ".EXE" game!
Actually , in Eggman Hates Furries was a Tails' Doll boss. And this game is not horror.
I like how the second phase gets rid of part of Tails Doll's Exterior showing that He isn't an evil doll but actually a robot.
@@gamingv1nce7 It's like Tails Doll was Metal Tails in disguise.
dont be lazy and upload more touhou content
Nefi Barreto How about you upload any type of content?
Okay, hear me out:
This would make an amazing Sonic the Hedgehog 4
I agree
We had that game already tho...
@@TheShadowfan9000 But it sucks.
@@kevinurzua7545 true...
I still feel that sonic mania is a sufficient replacement as a sonic 4 title.
Such a fantastic demake, didn't expect this much quality and effort put into a Sonic Worlds based fangame, it certainly is up there with BtS, AtS and Sonic Advance Revamped.
Demake doesn't fit this game as it has been completely remade from the ground up. Remake is a more fitting description.
That Sonic Adventure tease at the end is 👌🏻.
Thank God Sonic Team/Sega let's their fans make masterpieces like this
OK, but how are we supposed to put this on the sonic timeline if it actually happens
Before SA1
Wow. The game ends with the Chaos mural. And 3D blast was the last major Sonic game prior to Sonic Adventure. Really nice callouts with the bosses and ending.
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Looking at the game:
This is something that SEGA should have done AGES ago.
Hehe, SEGA AGES. I see what you did there.
I agree
What do you mean. They did this with sonic 3 and technically sonic 3d blast. Sonic mania sorta
Sega said it themselves.
It takes ages for them to be this good. They're not there yet. It hasn't been ages.
Real talk. Sega, when they made consoles, made two of my top 3 favorite games. Sonic 3 & Knuckles. And Phantasy Star Online. Once they got out of the console race, it feels like they're just coasting on their prior successes. Just my opinion though.
I love that Tails Doll's spin-dash is more like the orb doing a spin-dash while the Tails Doll itself is flailed around by the string connecting it.
And then everywhere turned into green hill zone.
THE END
That’s actually what happened lol
Is sonic 1 a Sequel of sonic 3d blast???
Green hill is looking a lot more like green hill right now!
Terminal montage
Chilli dogs
Something I find interesting is that with the battle against the Metals and Mecha Sonics, each playthrough will give a different combination, meaning that with each of the 5+ characters you could get a battle that is literally different every time.
...Also Silver Sonic 2 actually being USED is pretty cool
I can’t even comprehend how creative this is
"A new day brings new adventure. But for now, rest easy heroes."
Why reading that puts a smile on my face?
It shows at the very end of Sonic Adventure 2, at the end of the credits after beating the Final Story. Gave me goosebumps the first time I read it.
@@mechanismeight9565 Really? I've never knew that. So cool reference.
@@dashknife-edge6539 Yeah I was happy to see this game reference it. Wonder if it was a possible reference to the (at the time) upcoming Sonic Heroes...
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Urgh, I wanted to complete this game, but the Panic Puppet stage 1 boss is such a colossal pain that it makes me want to give up. You have to rush through the stage to get to it on time, it barely has any times when it's safe to actually attack it (you'll often hit the drills or fire and just have wasted your time), and it randomly has moments when itt's just not really easily dodgeable and kills you. You can't even recollect rings during flying segments AND you have to fight that boring first phase every time. It's really putting a damper on what would otherwise be an amazing game for me...
Just gave up after that boss too! It really is a pain, they should at least let you skip the first boss after beating it once.
I had the exact same problems too and almost killed my enjoyment of this game. There should have been some kind of midway point between those bosses. Especially since how much time is used up when you reach the boss.
Seeing Tails Doll: Oh God, this can't end well...
After Tails Doll: ...Well that was a rip off...
What did you expect? another cheap "horror" boss that wasn't needed?
Eggman hates furries already did that, so play that or watch a video of it if you want something like that. (It's admittedly a good game though)
@@blackspy8331
It was a joke
@Sauber
Care to explain?
Nights96 the Tails Doll creepypasta
Tails Doll looks creepy yes but it was never meant to be a horror character in the first place. It’s a robot meant to sneak into enemy bases and siphon off their energy supply. That’s what the antenna on it’s head is for.
Original boss fights, same awesome songs, MORE boss encounters, changed themes mixing classics of previous with S3DB(Gens) nice work!!
Honestly, this seems more fun than the original "3D" 3D blast.
I'll be insisting in something, this is one of the most beautiful games ever made, there's so much love in this fan made.
This man's a skilled gamer if he takes on the hardest boss in the game with no rings.And he STILL wins.
6:07 - Sonic Triple Trouble joke.
7:32 - Can you feel the sunshine?
10:56 - Oh, look, it's E-102 Gamma's "Beta" design from Sonic Adventure's concept art.
14:19 - Rise to the challenge, folks.
19:39 - Sonic Adventure Final Egg joke.
23:20 - Oh, look, it's the capsule from the Game Gear and Master System versions of Sonic 2. Soon it will have a capsule within it. Capsuleception!
23:47 - Now why does this boss make me think of the Pig Star Computer, the final boss of Rocket Knight Adventures?
36:06 - Oh, look, it's the Chaotic Space Zone boss from Sonic Pocket Adventure.
40:40 - Yet Another Sonic Adventure foreshadowing...
Godammit, you sound like a boomer, now your next line will be "Sonic turn Flicky Island into Green Hill wanna be"
The 40:40 is 100% gonna be Sonic Adventure in 2D
28:22 *"We Can" from sonic heroes intensifies*
This was a very well-made fan game. I love how it stays faithful to the original boss fights. Even the new Act 1 bosses are creative. Creator did a great job on this one!
[28:28] Knuckles you're so nice.
Knuckles’ a chad
It's amazing how much a change in perspective really matters. The Green Grove boss in the original looks stupid, like "oh just drop a spike ball on his head, that's brilliant, not like he has a million ways to run literal circles around you." But stuck to a 2D plane, the spike ball looks like an actual boss fight that could damage you
I think it's really cute just how many fan projects are adding Fang in as an encounter or a major player in the story. I love to see it
36:06, it's the Death Egg Robot from Sonic Pocket Adventure!
Oh yeah you're right
All you have to do is startle Sonic and he drops all the emeralds.
Lmao
That would make him a really bad hero. Just scare him and he is powerless. Sort of.
But he's faster than us so he'll pick them up before you
@@jaredpatterson1701 funny how that never seems to happen in the games
@@jbdbibbaerman8071 well knuckles punched the shit out of him
Damn you're a beast man! Great job.
This one is pretty challenging for a Sonic game
This Game is The REAL Sonic 4
Accept it, sonjc 4 is sonic 4.
No mania is
Emerald gamer 1628
Maina is 5
DaJoker is not here
No because it has nothing to do with the past games and it’s modern sonic not classic so sonic 4 isn’t the real sonic 4
I agree
36:00 this music is my weakness
Tails doll and Metal Knuckles...
I didn't expected those there at all!
And I like when something isn't expected!
These bosses are max hard, It took me several attempts just to beat the FIRST one
Was talking about the first eggman fight
This really is an amazing re-imagining, not going to lie.... Would be interesting to see how well Sonic Adventure could be translated into a classic styled 2D game. XD
techinally or according to the original story, this game not an prequel for Sonic Adventure since normally there will be Sonic X-treme (unrealesed/cannceled first ever 3d sonic game)
Overall the midbosses were mostly exciting but the level bosses seem rather easy and somewhat tedious when you understand their cycle.
1-Mid was surprisingly challenging for an opener boss. Excellent.
1-Stage's bouncing ball pattern is always tricky, but I think it could stand to have the direction the ball flies in randomized to keep from cheesing it like that. Also maybe reduce the hit count because the fight drags a bit.
2-mid is a great design in principle, but the cycle of his movement could stand to be sped up.
2-stage is really dull. Mostly just a rerun of the Sandopolis boss the assets were pulled from. Adding that stomach shot attack from the original would have added that extra bit of spice this boss needed.
3-mid is alright. The opening attack pattern is really easy and bland but I suppose that's what it was supposed to be. After that though the spin attack could use some more tracking or different patterns of movement to mix up the player, because the pattern becomes really predictable.
3-stage could have used some more of those wiggly arms from the original. Have him slam down and then sweep across the screen. Come in from the side with one hand over his upper half to keep you from jumping on him so you have to time a spin dash into him. As it stands, the sideways attack only makes it somewhat tricky to hit without really threatening the player, and the slam attack is so easy to avoid it's a nonthreat too.
4-mid is decently tricky with the wiggling and the tracking lasers. The bombs could use some randomization on their drops to keep the player on their toes though.
4-stage is again a really tedious affair. Although the snow effects look cool. He needs one or two more ways to dive at the player, and the snowmen could stand to explode a little faster.
5-mid is a great little platforming challenge leading up to Metal Knuckles, although the boss himself is pretty slow and predictable. One other attack pattern would have gone a long way to keep the fight fresh - perhaps incorporating the glide as he leaps out of the lava. Also fewer inbetweens.
5-stage I would suggest you have the flame initially shoot up instead of down so you theoretically have enough time to figure out which valves to hit and hit them, but i'd compensate with some obstacles like fireballs shooting out of the lava or timed flames shooting out of the side platforms to add some challenge back in, as the fight is otherwise pretty easy.
6-mid Very challenging fight. Only disappointed that five mechas were teased and we only got 3.
6-boss is only kind of challenging if you don't get him before he starts shooting missiles. Otherwise is a pushover, which is quite a shame for such a latestage boss. Have him start shooting missiles as he comes down so that Sonic doesn't have the luxury of landing an easy hit early. Maybe even have him fire some missiles diagonally down at Sonic as he's dodging the spikes.
7-mid's first boss could stand to have about a second of telegraphing shaved off the lighting attack. You have an age to move out of the way. The second half of the fight is superb though.
7-stage is relatively challenging but I'd say that it could stand to be faster. Shorter pauses inbetween attacks. There's a fair deal of waiting. Like don't let the player stand around during the fire segment. Keep the flames coming in one right after the other.
Final Boss suffers from a similar issue to 7-stage. The first segment is predictable but a tricky part of the cycle. The second is way too slow for a pattern we've already seen much earlier. Double if not triple how often he shoots those. Get chaotic. Third pattern is a snoozefest. Have those fists slamming and clapping with little telegraphing and no pause between - and mix them up. Keep the player on their toes. Have the fourth pattern go on for a little longer - just long enough to make the player have to double back and run through the missiles. Fifth pattern is also pretty easy. Use strings of rapidfire bullets that can bounce off of the floor and ceiling for added pressure.
Final final boss is fine. Decent iteration on the S3K super sonic fight. I like it.
I think the last boss is based on the one from Sonic Pocket Adventure
@Noah Maldonado Oh right on. Still a little sad you can only face 3 out of 5 in a run but I'm glad they're all available at least.
This isn't Dark Souls, man.
@@xSwanlundx clearly
@@douglewis7946I am probably very late here, but in GG Act 1, there's a way that allows you to fight with the five Metal/Mecha Sonics. Just jump once you get out of the tube before the boss fight zone and you will find a fake wall-like, press the buttom there and finally go to the fight zone. The bosses will get out from their capsules in the order of left to right.
That boss music is the bomb. In fact Sonic 3D had really good music in general. Both versions.
I really like the bosses, I always kinda wanted to up the difficulty on the 2d sonic games, I played others before but this looks really good, especially the ending showing a picture showing chaos destroying a city, where Sonic adventure then begins.
i like how they turned sonic 3D blast into an actual good 2D sonic game
The Spring Stadium boss is just an easier Big Arms.
K
I'd rather deal with THIS version of the Spring Stadium boss over the original.
Big Arms was easy for me. At least as Sonic.
@@MissJackietheLakester Okay, but that still doesn't make the Spring Stadium boss any harder.
If you're a beginner in this game it is, but if you know the pattern it isn't just avoid the spikes and getting crushed
I wished this was the actual game back then, this is amazing
9:00 This boss just isn't the same without the tantrum attack where it just bangs on the floor wildly.
By adding bosses other than Eggman to this fan game, the atmosphere of Eggman reigning as the main boss of the Eggman Empire is further expanded.I love that.
The main attack of Panic Puppet Act 1's second boss, death via Time Over.
I see the creators took a couple little boss battle samples from Rocket Knight Adventures. I love seeing some of my childhood favorites getting a little love in these fan projects
A 2D sonic fangame that's actually been finished?! What timeline am I living in?!
There's a lot of fan games that have been finished
And this is not a fan game it's a fan remake
I love how they did Tails Doll and Metal Knuckles. The Tail Doll actually shows some unexpected prowess, warping abilities and moves that look like they can hurt. And Metal Knuckles is impervious to heat and magma, making his a huge problem.
Okay, the Sonic 3 connection to this, is pretty strong, with Sandpolis Ruin, Spring Carnival, and Diamond IceCap.
14:21 Volcano Valley, with the Lava Reef connection, and the Flying Battery Zone approach. Talk about going one step beyond!
26:44 I’ve gotta say it. Meshing together both Knuckles’, and S&T’s versions of the boss, then throwing in a hint of Wing Fortress / Flying Battery, is a nice touch.
Man, some of those boss fights are really cool. It'd be cool too if there was an option for remixed versions of the PC/Saturn soundtrack? Not saying that this OST doesn't bop, but the other one does too.
I so much want this game to have an official release. Just looking at the bosses makes me wanna play it. I already liked the bosses in the original and here they are excellently transformed in 2D.
Though i find these boss battles amazing looking and some are fine, most of them seem kinda dull and predictable, i think a bit more variation and randomization in some of them might do, not only when attacked, i also think having a second/panic/pitch phase might help make the bosses more interesting so players do not get bored after having to see and do the exact same steps for a minute or 2 till the end.
You're speaking from your own experience no one else's
@@Zonefire15 ?? And? That's not only a given, they even used phrasing like "I think" and "I find" in the comment
@@jbdbibbaerman8071 oh I have no idea
Okay, I marked out for the little nods to/inspiration taken from Rocket Knight Adventures.
* Listens to Silver Sonic's theme *
* hears bass track *
* my brain: *
Oh yeah, it's o r a time.
What are you talking about?
@@elixd.x.l3342 Only JoJo fans understand.
@@Scothulu Yeah but i mean...
Where is it?
@@elixd.x.l3342 The first song, listen to the low tones. It sounds like a part of Jotaro's theme.
@@Scothulu someone's been watching too much jojo
Ok, this game looks pretty sick...
i love the look of it.
Love the music on all those retro games. Makes me feel like a kid again :)
I'm surprised by how much this deviates from 3D Blast. I was expecting it to be a more literal translation of 3D Blast into 2D. I mean, all 3D Blast needs to be fun is to control like a classic 2D Sonic game and not be a flicky scavenger hunt. But no, it's got a bunch of extra stuff and different aesthetics.
In the end though this is pretty good stuff, although the Doomsday Zone rip-off at the end felt really tacked on and unnecessary.
It's a nice touch to I think the Pocket version of 2. Idk. That one had a Doomsday Zone-esque True Final Boss so it just feels right putting it here tbh.
23:51 .... ok, someone played a lot of Rocket Knight Adventures
Sonic 3 had a boss doing pretty much the same flying gimmick
And don't forget the lasers at the end
We love how the game uses the more lesser used sonic villain as mini bosses. Seriously Metal Knuckles and Tails Doll deserves more fight like this. Please tell us this was in SHC and won a award.
Man this is one of the greatest sonic rom videos I have ever seen. Stunningly elegant! 10 out of 10
Why is it not called “Sonic 2D Blast”?!
The guy who made this game said there's already a rom hack called Sonic 2D Blast Westside Island so he didn't want to create confusion
@@celeste6077 Then use it's European name? Sonic 2D Flicky's Island
Sonic Blast Flicky's Island
People nickname "Sonic Blast" from Master System and Game Gear as "2D Blast" to differentiate from 3D Blast so possibly that's why.
The PAL 3D Blast was called "Sonic 3D: Flickies Island" with no Blast in the title.
Hmm... Blast processing?
It should be called, “Sonic 3D Blast: 2D Edition”.
is it just me or... does the Panic puppet act 2 boss look like the most easy boss here? like... seems way too simple and predictable on attacks for a 2d environment honestly. either way, for all the classic bosses, they're quite good and spices stuff up!
Yes, their attacks are predictable and always make the same pattern.
Best fangame EVER! This is now on my list of really good fangames next to Sonic: Before and After the Sequel, plus Sonic Classic.
Two things about this video:
1. This is by far the only complete non damage video I've seen on this particular Sonic game, Well done. So far not one of the well know TH-cam video game walkthrough channels have done a complete video for this game without getting a least one hit of damage from the enemies or obstacles.
2. This game to me was always the better version to what Sonic 3D was upon release in 1996. In my opinion folks weren't actually for the transition to 3D & the Genesis still had more life left to give for players around the world. If this version was release instead then the Genesis would've gone out with a BANG for it actually gives the players what they really want in a Sonic game as an adventure instead of a rescue mission. In addition from the playthroughs I've seen so far, this game become a challenge for players for many featuring the characters taking damage one time too many because they're in too much a hurry to reach the end. As a Bonus note this game actually did Justice for Tails for it gave us a glimpse on what his final battle with Eggman would've gone if given access to the DOOMSDAY ZONE in S3&K. Even showcasing Shadow in the game as a hero instead of a villian was a SUPERB touch as well for if this game was released instead in 1996 then Shadow would become equally as popular among Sonic & friends making him a new member to their group.
Original Ending: Sonic free the Flickies and Peace and Happiness returns to Flickie Island for good.
This Ending: Sonic ruins the Island into an curse of everthing change to another Green Hill wannabe.
Well actually, Sonic and the Flickies get teleported back to Green Grove, and plus, Green Grove already is a Green Hill wannabe..
What else is new?
Why does everyone just call a palm tree forest in a sonic game a Green Hill Zone rip off ?? We have Emerald Hill Zone and Palmtree Panic, are THOSE Green Hill Zone rip offs ?? Classic Era sonic almost always started in a Palm tree forest cause it represented peace and was supposed to be a thematic contrast to Eggman's more mechanical stages.
@@crescentstars9805 Yes, they are, Emerald Hill even more. Sonic 2 GG/MS did a mine with lava as first stage.
20:06 no damage? EZ
SONIC 2006
@@oziel1165 ???
Lmao
I didn't even notice that mural of Perfect Chaos in the Rusty Ruin boss area until somebody else pointed it out. The creator of this fangame did a damn good job with the custom sprites.
I gave up and deleted the game on the Panic Puppet act 1 boss. It's attack patterns are simply too random and varied for there to be any real strategy for beating it, and you can't collect rings after losing them. I might have kept trying if the game was any good but the level design and controls leave a lot to be desired.
Same, although I haven't deleted the game.
Agreed totally. It also doesn't help that you have to restart the ENTIRE ZONE once all of your lives are gone.
CobberzTV Umm... it was like that in S3&K... so...
I got the Emeralds by just changing the ring values in the Special Stages, had to farm rings to beat the Gene Gadget Act 1 Boss and the Panic Puppet Act 1 as well, just way too difficult without Super Sonic lmao.
RAGE QUITER GUYS WE GOT A RAGE QUITER OVER HERE
28:25 Just when you thought Knuckles would betray you in scenarios like this but nope!
36:07 that was amazing it's like sonic 3 Doomsday zone but eggman attacks are different
Sonic 3D Blast in 2D: basically Sonic 4
Title : Sonic 3D in 2D
Me : my whole life was a lie
5:20 shadow, knuckles, tails, sonic, Amy Rose signs, kept pausing it and playing till I saw all of them
Why is Shadow on there?
@@thesupervideogamenerdmore3171 this would because it's most likely made in Simple Sonic Worlds or Not So simple Sonic worlds, which are basically Sonic fan game engines.
These engines include Sonic, Tails, Knuckles, Amy, and Shadow as playabpe characters
@@thesupervideogamenerdmore3171 Shadow is playable too.
41:19 now this mural... This, I can get behind. The previous one was clearly a reference to Super Sonic fighting Eggman for the Master Emerald in S3&K, but this one does, indeed, reference Perfect Chaos from Sonic Adventure! That's awesome!
Absolutely exhilarating. Whoever made this needs to be working for Sega/Sonic Team themselves.
I love sonic 3d blast but this stole my heart
Finally, Tails doll without it being demonic
The Green Groove Boss was so hard and cheaper for me. I got killed multiple times and finally decided to give up.
I don't want to offend to the creator of this fangame, it's a cool one but he should polish the bosses
Do the same technique that I did in the video (it always works) so it is easier to defeat it :)
Yup give it another go, don't give up forever, you got this!
The point of this fangame is being a hard challenge, and I like it that way :)
The bosses in this fan game are total bullshit
RetroKrasher The point of this fan game is to be a 2D version of Sonic 3D Blast. It is not supposed to be hard, because 3D Blast wasn’t hard.
Silver sonic 0:08
Fatso 1:26
Fang 4:05
Sonic 3 fatso 5:59
Can you feel the sunshine? 7:30
Pinch mode activated. 7:50
Eggy 9:02
Egg robo 10:53
Metropolis eggy 12:11
Totally a real sonic character 14:09
Lava fatso 16:41
All the fakers 19:37
Messy eggy 21:18
Eggy head 23:16
Looks like eggy returned the mystic cave Bossfight egg mobile 24:50
A good one 28:46
Finale 32:40
D o o m s d a y 36:13
Ending 37:21
Fatso? 😂😂😂
Great recreation of the 3D Blast game, even the boss patterns were spot-on.
It took until Volcano Valley for the Act 2 bosses to actually be GOOD
- Green Grove is too boring(and a weaker retread of Carnival Night) and drags on for way too long.
- Rusty Ruins is too much an an Egg Golem clone(also lacks the machine gun attack)
- Spring Stadium is a retread of the...er..Big Arms.(lacks the arm flailing)
- Diamond Dust's pattern is too lame(he doesnt drop the Snowman bombs until being hit. The ice spray was his main attack)
- Volcano Valley is actually a pretty interesting take. I'm okay with this.
- Gene Gadget is awesome and my favorite of the bunch. Actually pretty true to the original with some twist.
- Panic Puppet is also pretty true to the original. I'm okay with this.
- Final Fight is also true to the original(also, the fire animation actually disappears instead of dropping off the face of the earth ala VV and PP). The design is a little nitpicky, but I digress. I'm abit on the fence about putting it in space though, if only to have another Doomsday battle. The boss looks like the one from Pocket Adventure.
The Act 1 bosses are actually pretty creative, my favorites being Fang, Tails Doll and Mecha Knuckles(Panic Puppet's one was too much of a (easier) retread of Marble Garden....until that unexpected twist. The twist's patterns could be better though, more mixups instead of hugging the top 80% of the time.)
Can you feel the sunshine? 7:31
Yes, and maybe one of these days I die D:
I would prefer not to feel the sunshine.
This is what sonic 4 should have been instead of them experimenting with 3D games.
To sum this video up: Sonic the Hedgehog was not ready to be 3D in 1996. Sonic 3D blast probably could have been a good game if they had stuck to its original 2D format and renamed the game. Then again, making it 2D would take away from the point of why the scheme was 3d, and this game would be pointless.
(40:38 - 40:46) Top 10 photos taken moments before Chaos.
What?
22:50 I sure hope those containers in the background that we can't get to are empty...
Yeah I don't think we want any more capsules with faces surprise attacking us
The only thing I feel let down by is that not all the Metal Sonics came out to fight. Such a tease.
You have to admit, that drill Eggman boss puts all of the other drill Eggman bosses to shame by like tenfold
I hated that part of the boss so much until I got used to the pattern
20:50 - I wonder why other robots have not been activated.
I blame the password protection that or eggman made the last 2 so hard to guess he forgot the passwords or something for them lol
Because it would probably drag the battle out for too long.
In that battle you can battle with them 2 but it is random you need to make a couple of attempts so that you can fight with them. and you can only fight with three, always 2 wicks stay in the capsule.
@@DustinRomero1268 the two you didn't fight just happened to be the ones I most wanted to see
Do you always fight the first Silver Sonic?
Si yo fuera el CEO de SEGA los contrataría inmediatamente. Gran trabajo.
What a great fangame..hell I"d say that this would be (Second to the Triple Trouble 16-Bit Remake) Would be a great sequel to Sonic 3.
As neat as the idea of a 2D Sonic 3D game is, my only real gripe with these bosses is how much they drag on between hits.
Though that could also be more due to the player holding off of getting extra hits in and not catching onto the bosses patterns at certain points.
Yeah there's opportunity for more hits but the person playing isn't doing that
Sonic 3D in 2D (All Bosses) [No Damage]:
Tails: Hurt
[No Damage]: No Damage
The tails doll fight feels based off of a contra hard corps boss
Boss List:
Silver Sonic
Spike Eggman
Fang The Sniper
Golem Eggman
Tails Doll
Arm Eggman
E-99
Flying Eggman
Metal Knuckles
Flame Eggman
Metal Sonics
Spike Eggman 2
Machine And Drill Eggman
Tube Eggman
Great Eggman Robot MK.II - Final Boss
Death Egg Robot - True Final Boss
True Ending
It’s games like this that make me wish there were way more fan games and indie titles on consoles.
19:30 - Nice homage to Scrambled Egg Zone from Sonic 2 SMS, those pipes were a bitch to figure out first time!
Same tube layout! This is great!