wooowwwww, this is the type of stuff when you hear the part in the end where the screen is black and without seeing the code you couldn't realize it's made with just sc!
@@synth_def Ah i see okay. Actually you then write 0.1e-3 which is 1e-4 but i presume this is just in the heat of the moment to get a result. Ok! Thanks!
Very eno-esque. Tough to physical model a piano on the fly. This sounds more like a dulcimer. Which makes me wonder what makes a piano sound like a piano?
A good place to start with answering this is to look at the actual internals of real pianos. You'll quickly see that different sections (e.g. lower end, middle, upper end) are constructed slightly differently to keep a "consistent" sound across the frequency spectrum. So in the end, digital simulations also need to be quite complex so they don't sound like a tinny sample being pitch shifted up and down.
wooowwwww, this is the type of stuff when you hear the part in the end where the screen is black and without seeing the code you couldn't realize it's made with just sc!
i’ve been waaaaiting for this moment
Amazing!
do you have the normalizeSum and linenexp functions defined in a class file?
No, they're both in the SC standard library. I use no quarks or custom classes.
Why do you write 1e-3 instead of 0.001? Is there some efficiency gained or am i missing something! Great video!!!
Which is easier to distinguish visually: 0.001 vs 0.0001, or 1e-3 and 1e-4?
@@synth_def Ah i see okay. Actually you then write 0.1e-3 which is 1e-4 but i presume this is just in the heat of the moment to get a result. Ok!
Thanks!
Very eno-esque. Tough to physical model a piano on the fly. This sounds more like a dulcimer. Which makes me wonder what makes a piano sound like a piano?
A good place to start with answering this is to look at the actual internals of real pianos. You'll quickly see that different sections (e.g. lower end, middle, upper end) are constructed slightly differently to keep a "consistent" sound across the frequency spectrum. So in the end, digital simulations also need to be quite complex so they don't sound like a tinny sample being pitch shifted up and down.
There's a much more realistic piano model in an earlier video.
code?
www.patreon.com/synthdef
Music for airports 🙂
:,)