Brian/Chris - Thank you again for the invitation & opportunity to play "Omega Ver. 3.4". Mike & I had a blast playing / trying out the new rules. We look forward to playing again in the future.
I would love to see a video about your custom rules. If you have one, please point me to it, if not, your should make one as I would love to know how radar towers work :) Great video, thanks for sharing.
I think this is a clear allied win. Europe looks grim for the axis. Germany is never going deep into Russia with the threat on the Western front or taking London, so Japan would have to take everything. The capital ship token is easy for the Americans to protect and even if Sydney falls, the Axis don't have a realistic path to that 4th token. Allies have a clear economic advantage and US just needs to protect Hawaii while the allies wipe up the European Axis.
Interesting! My favorite German 1 buy is 1 fighter, 1 destroyer (needed badly for me) and 2 subs or a bomber depending on mood. Usually 2 subs. I'd always attack the UK navy and get more planes G2. Mainly to help Italy (force the UK to go heavy into Britain). The plan is normally going East but this gives the option to go for London if the UK goes...tits up. I like the focus on one ally, UK (later USSR I assume is an option) plan. Nice to see what happens here :)
seeing you build all that navy was heart breaking. i used to build navy a lot in revised ( or try to ) with germany ( one AC in baltic for exemple ) but ultimatly its wasted money.
Couldn't disagree more. German Navy is key to defend the coast. What's a waste is the 9 transports. They serve nothing but to take British Isles. If not being used for that you're better to slow role a supply line of infantry to the eastern front. As soon as you buy those transports you are committing to sealion, which is a Gambit on the best of days.
@@BrianPlaysG40hey Brian love your videos watched them all. I have a suggestion. I think it would be exciting if you filmed some of rolls. Maybe a big battle or one that might be a game changer.
ANZAC is at war with Germany / Italy. And the Dutch islands can be managed by British Empire nations. ANZAC getting on the islands is irrelevant to Japan.
I would argue that that J1 Attack benefits the Japanese but absolutely screws the Germans and italians. They really need a 2 Turn Buffer before the Yanks come in and a J1 Disrupts that badly.
Brian/Chris - Thank you again for the invitation & opportunity to play "Omega Ver. 3.4". Mike & I had a blast playing / trying out the new rules. We look forward to playing again in the future.
“And you’re absolutely correct, that was fucking terrible”
Me everytime a Sealion is attempted 😂😂
I would love to see a video about your custom rules. If you have one, please point me to it, if not, your should make one as I would love to know how radar towers work :) Great video, thanks for sharing.
The kings are back (with friends)
I think this is a clear allied win. Europe looks grim for the axis. Germany is never going deep into Russia with the threat on the Western front or taking London, so Japan would have to take everything. The capital ship token is easy for the Americans to protect and even if Sydney falls, the Axis don't have a realistic path to that 4th token. Allies have a clear economic advantage and US just needs to protect Hawaii while the allies wipe up the European Axis.
I thought the same thing but Japan did have a chance for a Pacific victory.
love your games!
Interesting!
My favorite German 1 buy is 1 fighter, 1 destroyer (needed badly for me) and 2 subs or a bomber depending on mood. Usually 2 subs. I'd always attack the UK navy and get more planes G2.
Mainly to help Italy (force the UK to go heavy into Britain). The plan is normally going East but this gives the option to go for London if the UK goes...tits up.
I like the focus on one ally, UK (later USSR I assume is an option) plan. Nice to see what happens here :)
Love your games... but that is a clear Allied victory in any book!
Love your games Ty
Woohoo new games
seeing you build all that navy was heart breaking. i used to build navy a lot in revised ( or try to ) with germany ( one AC in baltic for exemple ) but ultimatly its wasted money.
Couldn't disagree more. German Navy is key to defend the coast. What's a waste is the 9 transports. They serve nothing but to take British Isles. If not being used for that you're better to slow role a supply line of infantry to the eastern front. As soon as you buy those transports you are committing to sealion, which is a Gambit on the best of days.
Hey gents, been watching you guys a bit. I'm located in Temple TX and would really like to see if it is possible to meet up and possibly play one day
what??? 2 Russian carriers, bold move
112 I will have to take notes
I ambtaking copious notes, I need to see plane placement better
Can you guys record from the south? I have a hard time without whipping out my boards to see whats going on when you video from the north.
Will try! Usually do but that’s the side I was sitting on
It mad me a bit nauseous for some reason
@@BrianPlaysG40
@@BrianPlaysG40hey Brian love your videos watched them all. I have a suggestion. I think it would be exciting if you filmed some of rolls. Maybe a big battle or one that might be a game changer.
YESSSSSSSSSSSSSS
ANZAC is at war with Germany / Italy. And the Dutch islands can be managed by British Empire nations. ANZAC getting on the islands is irrelevant to Japan.
I get the political rationale for the rule. But it's hardly irrelevant for the Japanese player when ANZAC rakes in that much more money.
I would argue that that J1 Attack benefits the Japanese but absolutely screws the Germans and italians. They really need a 2 Turn Buffer before the Yanks come in and a J1 Disrupts that badly.
You are not playing Global. You are playing house-rules Global. Waste of my time until I realized that is what you were playing. 😑