Your voice brought my cat Tink running, Marco, as he knows it always means a lap and a brushing for 20+ minutes! ;-) Say hello to Callisto! Excellent game, BTW!
You quite often mention how this is great as an introductory wargame, (as opposed to being a wargame for experienced wargamers). While very true, it must also be mentioned that this is also great for experienced wargamers who're looking to play a solid, complete strategic level game in less than three hours!
I think this game works as a best simulation of WW1 than POG. The combat system also give a good representation of the heavy attritional battles in the war.
I didn't really like POG. I didn't like the "end of a turn" action where TE could surround the CP and wipe them out, but not the opposite. I liked Pursuit of Glory (PUG) better. It was the Middle East. It suited me better. I haven't played this game, but am looking forward to it.
Marco, you make a quick comment here denying that 'Axis and Allies' is a legit wargame, Marco. I assure you that it is. Or they are, I should say. All of them require fairly sophisticated resource-mngmt. I run a strategy gaming club teaching youths history, and also courses teaching junior defense analysts the basics of military decision-making, and A&A series games turn out to be ideal for these important purposes. A&A global is better for strategic planning than, for instance, 'Totaler Krieg', which gives you 'reinforcements' based on cards. By contrast, in A&A strategic games one plans and builds one's own forces -- and even has to design the force mix. Very useful training for force-structure design and DoD procurement planning. Few high-end strategy board games demand actual force design. Moreover, most A&A operational games require logistics. The entire series is simple, elegant, and sophisticated.
In your next video could you sit/stand somewhere else? I found myself distracted by reading the titles of the games behind you rather than taking note of your comments regarding the game in question...
Extremely light weight and trivial its very easy to produce completely non historical results. Its a game based on WW1 rather than a WW1 war game. Avoid if you are any sort of serious board war gamer. Also the map is an awful piece of tat.
Your voice brought my cat Tink running, Marco, as he knows it always means a lap and a brushing for 20+ minutes! ;-) Say hello to Callisto! Excellent game, BTW!
You quite often mention how this is great as an introductory wargame, (as opposed to being a wargame for experienced wargamers). While very true, it must also be mentioned that this is also great for experienced wargamers who're looking to play a solid, complete strategic level game in less than three hours!
Can it be played as a solitare? great video. Enjoyed thank you
I think this game works as a best simulation of WW1 than POG. The combat system also give a good representation of the heavy attritional battles in the war.
I didn't really like POG. I didn't like the "end of a turn" action where TE could surround the CP and wipe them out, but not the opposite. I liked Pursuit of Glory (PUG) better. It was the Middle East. It suited me better. I haven't played this game, but am looking forward to it.
best stratetgic playable WW1 game on the market. get it while there is still some stock. Better than Paths of Glory.
Is it better than Attrition of Souls? (I think it was released since you wrote this comment).
Interesting that you used the War of the Ring analogy. JRR Tolkien was a veteran of the Trench Warfare of World War I.
See there is a 2nd edition coming out.
No need to answer previous q. as at the end you answered it.
Marco, you make a quick comment here denying that 'Axis and Allies' is a legit wargame, Marco. I assure you that it is. Or they are, I should say. All of them require fairly sophisticated resource-mngmt. I run a strategy gaming club teaching youths history, and also courses teaching junior defense analysts the basics of military decision-making, and A&A series games turn out to be ideal for these important purposes. A&A global is better for strategic planning than, for instance, 'Totaler Krieg', which gives you 'reinforcements' based on cards. By contrast, in A&A strategic games one plans and builds one's own forces -- and even has to design the force mix. Very useful training for force-structure design and DoD procurement planning. Few high-end strategy board games demand actual force design. Moreover, most A&A operational games require logistics. The entire series is simple, elegant, and sophisticated.
love this game
In your next video could you sit/stand somewhere else? I found myself distracted by reading the titles of the games behind you rather than taking note of your comments regarding the game in question...
Lights/Lamps :-)
Dylan Cane n
Extremely light weight and trivial its very easy to produce completely non historical results. Its a game based on WW1 rather than a WW1 war game. Avoid if you are any sort of serious board war gamer. Also the map is an awful piece of tat.
I like the sandbox aspect and complexity is over rated! Sometimes I want to throw dice with friends that don’t want a list of 27 modifiers!