Hyperspace is like traveling in the nether, it is easier to go through paths that are cleared but there is nothing stopping you from just going off and wandering around except for the fact that you’ll almost definitely fall into lava and die.
That's actually a really apt comparison! I mean there might not be literal fixed-point portals like with nether travel, but there are special entry and exit points into and out of hyperspace, which have just been extensively mapped to make them extremely reliable.
I always thought that hyperspace lanes where faster because the calculations where done and optimized many times and also where up to date, so ships could have the confidence to go fast without having to worry about crashing into something
Sort of. You have two fundamental limitations, drive speed, and processing speed. You can only go as fast as the slowest one. So if your ship has cheap navigation, but a decent drive, a hyperspace lane would get them there faster. If you had a ship with a really smart computer, but a slower drive, going straight as the crow flies (more or less) is going to get you there faster. If you have a fast drive and a fast computer you have the Millennium Falcon.
That's true, but unswept hyperlanes are also dangerous: the most common danger is piracy, because it's almost impossible to patrol the more distant lanes. The second big danger is space debris getting swept up in the jump, which will eventually damage a ship enough to require repairs.
@Oni The holonet allows real time communication across the length of the Empire. But not everyone has access. If there's an imperial outpost, it would get rapid updates on hyperspace maps. Others on that planet would likely have delays or limitations on the updates they could get. Better spaceports would also likely have a service where incoming ships report up to the minute hyperspace measurements, to the limits of their sensors, and outgoing ships get updates. But that would be mostly local mapping.
To be fair if you traveled right though our own galaxy (from the one end though core to another), the chance of being close to a planetary system is tiny
This also explains Han Solo's famous line "made the Kessel Run in less than twelve parsecs", which is often made out to be a writing error. Regardless of whether it's a writing error, in the canon it's understood to mean Han Solo plotted a shorter course through hyperspace. A highly dangerous, but highly lucrative skill for a smuggler, and therefore something to brag about.
Or he travelled through Kessel with only 12 parsecs of non hyperspace travel. Similar that Padme says that Geonosis is a few parsecs away from Tatooine, and in Mandalorian Jin is called the best Bounty Hunter in the parsec. So if you were measuring actual distance, it's like, "you are the best on this highly isolated planet and moons"
Much better explanation then the Solo movie where he eyeballed a straight line jump and didn’t use any navigation skills, instead relying on luck to not ram into the mass shadow of any stars and planets inside the Kessel nebula.
@@admiraloscar3320 Agreed; However, the 12 Parsecs distance travelled must be figured in real-space since distance only really has meaning relative to objects and hyperspace can't have navigable features or there would be little reason to make calculations prior to a jump. Since the actual distance travelled at sub-light speeds can't be 12 Parsecs (for the reason you mentioned) the only sensible explanation of the low distance's significance is that it's a boast about using more direct but riskier jumps with the normal route for the Kessel run being less direct (longer overall) but safer. Each jump is then a straight line transit between two points with the total distance being the sum of multiple jump trajectories relative to real-space. The more the jumps diverge from the direct path - the longer the distance.
I would imagine poorer regions and planets of the galaxy would rely on a “crowdsourcing” method of creating a safe hyperspace lane. They couldn’t afford so many probe droids so they would find a path with maned ships that worked and then share it, when spacers land on the planet they would have to share their route. Oh these guys made it and didn’t die, Hyperspace lane must still be good! Or Haven’t had a shipment for months, I guess the hyperspace lane has shifted.
If I remember right, in Tales of the Jedi, Jori and Gav Daragon tried to make a fortune by charting new hyperspace routes. This is led to them discovering the Sith Empire and thus the Great Hyperspace War.
I want to think the locals known about all the funky parts but no one really cares outside their systems so you get that "well you got to go up the lane to Dale's Droids and then make a coreward jump to Slima the Hutt's old station then wander along the Terfian rim. If you hit the black hole, you went too far."
would have been cool to see Mando have trouble reaching Tython in season 2, could have been “filler” that would also culminate with the overarching storyline
That still makes me twitch a little. Tython's in the Deep Core, and it really feels like they stayed in the Outer Rim. My No-Prize internal retcon is that Ahsoka dropped the "New" from New Tython.
I think hyperspace is implied to be not-entirely euclidean when compared to normal space so that over longer scales distances and directions don't map directly and there's more danger. Hence multiple stories of navigation via the Force or latent Force sensitivity.
It would have to be: going faster than light should mean that ships go backwards in time, or at least experince fairly extreme time dilation. That time is somehow constant despite that speed means that it's both somehow consistent with real space physics, and not.
@@bubbasbigblast8563 I suspect that time and distance in hyperspace are warped so an Inch in hyperspace could be a light year in real space or an hour in real space could be a day or a month's worth of travel in hyperspace. Since speed is distance traveled over time, speed is therefore meaningless. The occupants and spacecraft are perhaps isolated from the effects of this warped space and time so at the end of a trip you wouldn't have a bunch of skeletons or fetuses sitting in the ship once it exits hyperspace.
Not really. Hyperspace and it's rules have always been pretty consistent before the sequels where it just became "push some buttons, push the lever and were cool". The entire idea of planetary blockades work on the basis of existence of set Hyperlanes. It was only Han Solo's jump to Starkiller base, Holdo maneuver and the quick jumps poe made in TROS which completely butcher the the functioning of Hyperspace in Star Wars.
the talk about the deep core makes me think about how we've never really gotten an accurate visual depiction of what it actually looks like, which is disappointing because it could be visually stunning. Imagine an area of space so densely packed with stars, black holes, and dust clouds that you can barely even see the blackness of space, conveying an extreme sense of claustrophobia on a cosmic scale.
There wouldn't be too many dust clouds, and the black holes, other than the very centermost one, wouldn't actually be big enough to see from any reasonable distance (a stellar mass black hole is around the diameter of a city, so you'd just see occasional flashes of light as one passed in front of a star and lensed it), but if you look up what the sky would look like from inside a globular cluster, those have a density on par with, or even greater than a galactic nucleus, and you should get a result on the first page. Google isn't as good at finding representations of the view from inside a galactic nucleus.. If you want to look though, nucleus and galactic bulge are terms that would be more likely to be used on astronomy related websites, rather than just star wars ones.
It's not THAT dense. Stars in the sky would be far more numerous, but space is exceptionally big, and even in the deep core, is far more empty space than anything.
if our experience with the Deep Core in Elite:Dangerous is anything to go by, then there's lots of empty space in between the stars, but the skies of planets there are much more crowded with stars at night.
Hyperspace, I read somewhere (could not tell you where, though), is shadow dimension. That's what the hyperdrive's for. Kicking you in and out of a dimension where you aren't limited by the speed of light. And in the early-Empire Thrawn books, the Chiss don't use navicomputers at all. They use force sensitives to direct the ship through hyperspace.
"What is an S thread?" Considering that it is a new imperial technology, might it be an inverse of the tech used in creating the interdictors? Rather than making a mass shadow that pulls things out, it reverses that to negate the gravity in an area.
@Joshua Sharwood They're also implied to be useful in smaller applications, like the S-Thread Tracer munitions available to Inquisitors. I suspect they're supposed to be similar to the idea of Cosmic Strings, an infinitesimally thin strand with infinite tensile strength and extensibility, with minor effects on local spacetime that compound when several are present. The S-Thread Tracers may attach one end of a single 'thread' to a target, allowing you to just follow the line like Theseus in the labyrinth. Meanwhile if you use a great number of them, perhaps they get pushed about to lay along the boundaries of small stable hyperroutes, not so much forcing a path open as much as showing you a hidden, labyrinthine one.
Crackens Rebel Field Guide p62 describes an s-thread tracker. The s-threads are the high throughput data links between holonet nodes. Whenever the tracker crosses a thread it is able to send a ping to the system. expensive enough to only be used for high value targets. Implied to have been used to follow the Falcon to Yavin. once in normal space the target can be tracked to within one parsec.
@Joshua Sharwood Yes, I want to see more of them too: kind of a filament that shapes hyperspace lanes, and widens them. Plus allows communication, and more.
@@nekophht like on the movie “Airplane” when the tower control guy unplugs the runway lights and then plugs them in again saying, “Just kidding!”. You could have a Interdictor just turn on or off the gravity well when a ship passes by in hyperspace. So you really don’t need a reverse Interdictor ship. Just the tower control guy aboard one!!
7:52 I think you slightly misread what needed to be done in those books. They didn't just need to get clear of the planet's gravity well. They needed to a couple AU out to make a legal jump, since authorities did not like everyone just jumping to the edge of the gravity well, since it increased accident risks and also left less time to plot a customs inspection rendezvous if needed.
I agree with the logistics of have designated spaces to leave & arrive Makes the universe more real As for the gravity well, they had to be clear to a certain point Or Imperial Interdictor Cruisers wouldn’t have worked
The speed of hyperspace travel was one of the things I asked Timothy Zahn about at Kansas City Comicon. It's a balance writers have to strike for the purpose of their story, and may not be important enough for the plot of some books to go deep into the details. Makes sense for Rogue Squadron and other space combat-focused writers to explain travel distance, fuel stops, and other gritty details.
@@michaelandreipalon359 "Rogue Squadron, where's our cover!" Plus, excuse me if never got over the trauma of Fest... Don't forget X-Wing through to X-Wing Alliance too, of course.
I have been running the Star Wars Saga Edition RPG for some friends. The Speed of Hyperspace and Hyperlanes have been the bane of my existence. Since my research had told me the speed of Hyperspace is the Speed of Plot I have made my own interoperations of galaxy maps
If you can, check out Star Wars Revised Edition RPG (the one prior to Saga Edition). If I recall correctly, they had a very detailed system for Hyperspace Travel that was really great 😊. If I'm not mistaken, that was the only thing my GM migrated over to Saga when we updated, because Saga's system wasn't as good.
Yeah one movie it can be an extremely slow journey between two planets. The next movie you can navigate the entire galaxy including an unmapped region with a fleet of ships from all over said galaxy in just 16 hours.
I'm surprised you didn't mention the Force Sensitive Chiss, I thought it was quite cool how they navigated the unknown systems :) Awesome video, you've been on fire lately
I already knew the mechanics you went over, but didn't know the lore tidbits. Oh, I got Vite ramen and had it for lunch today, it was good! Thanks for turning me onto them!
Really wish this video was longer n talked more about the complications and dangers as well as why people don’t use sublight travel except when they’re at their specific destination
Each of the moves of the Disney Trilogy destroyed hyperspace as we understood it. Firstly, you can go through force fields with hyperspace (why wasn't it used when attacking the second Death Star ?). Secondly, the "Holdo Maneuver". Just... The thing on itself. Thirdly, no calculation needed anymore (rapid jumps to escape hyperspace tracking), but a space red nebula-like shitstorm surrounding Exegol makes it necessary to have preciseful navigation (Sith Pathfinder).
I've sometimes wondered about the size of hyperspaces lanes. I guess it varies based on the mass shadows in the vicinity, from huge safe corridors to eye of the needle runs like Kessel and Exogol. It just clicked when you mentioned Darth Bane (I feel like his trilogy underserved in general SW media). Maybe mass shadows are like gravitational waves, so that black holes and supernovae and colliding stars each have their own distinct qualities of mass shadow. Does a Pulsar sweep through space with some kind of mass shadow? Could you jump through it with the right timing, just like jumping through the frequency of the Starkiller Base shield? Would be cool to read a story about some physicist trying to map mass shadows onto normal space stellar phenomena in order to study hyperspace phenomena better.
Maybe why gravity wells are so deadly in Hyperspace is because space is also compressed in this dimension, where things that are far apart are actually close together. Since hyperspace compression isn't linear, some far distances are hyperspace closer than some close distances. Hyperspace lanes are difficult to navigate is that there's possibly clusters of gravity wells if approaching from one direction, while the same destination can be approached at a different bearing that has less gravity wells. This also explains how hysperspace blockades can be effective as you increase the risk entering or exiting hypserspace from these different pockets.
Excellent video! Could you go into more depth on how fleets with different class hyperdrives coordinated their jumps to arrive at the same time i.e. Endor? Also, could you explain how The Force is used to navigate hyperspace? Keep up the good work, and get well soon!
In Thrawn (new) book 2 (Alliances), it was explained that "precognition" is used. Basically how Jedi can 'see' a danger that has yet to happen, ie pulling up your lightsaber just in time someone presses the trigger of a blaster. They foresaw themselves being shot, and prevented it. Same explanation was applied on hyperspace travel using the force, you see yourself being hit by certain stellar objects and steer the ship away.
There was also the way the Chiss Ascendancy explored the chaos or unknown region with Skywalkers who basically used the Force to steer their ships away from dangers. In the book Thrawn: Alliance’s there’s a time where Darth Vader uses this tactic too get the Chimaera to a location much quicker then normal. Great book if you haven’t read or listened too it on Audible!!
It wasn't clear from the sequel trilogy if hyperspace lanes remained canon at first, but I'd say that the map that everyone is looking for to find Luke in TFA demonstrates that there are particular lanes that need to be traveled in order to reach certain planets that might be "lost" to common knowledge.
I wouldn't say you missed anything, though what threw me off in Revenge of the Sith was how they made the trip from Coruscant to Mustafar seem like it was close by given the editing in the film. With Coruscant in the Core and Mustafar near Subterrel and Polis Massa in the Outer Rim, that should take days or so to traverse, so the perspective is problematic to establish.
This video was fantastic! now can we get an all-inclusive Style video for the yuuzhan vong? Doesn't even have to be short-and-sweet, make it an hour long if you have to 😁
Understanding hyperspace is key to understanding why The Last Jedi's hyperspace ram _isn't_ remotely lorebreaking nor is it something you can just decide to do on a whim either. Hyperspace routes require beacons. You know, actively transmitting devices which give you a signal to lock onto. Jumping into hyperspace happens _before_ hyperspace travel is reached and it requires a massive acceleration in a relatively short space. This translates into a metric butt-tonne of energy and mass being delivered to a very small area in an even smaller amount of time. In other words, if you hit something before you reach transition into hyperspace, kaboom to you and everything in your path!
So basically.. hyperspace is literally just the space Nether? Nether highways = hyperspace lanes, you travel faster than the real dimension, etc. Pretty neat
Just yesterday I was trying to explain to my wife what the causal reconciliation debt was and why the Forerunners needed to consider this for long distance travel. Please do one on Slipspace!
I suspected most of this after hearing Han Solo say "we could bounce into a star and that'd end your day real quick" but actually getting confirmation is good or to know.
The Navcomp, and its related data are basically like a Jeppesen case for real world pilots. Flight corridors, navigation aids, frequencies for area control, and airfields, call signs for marker beacons, etc.
Hyperspace theory: there are different “sub dimensions “ farther away from real space that take exponentially more energy and resources to access. In an emergency, a capable ship like the rebel fleet at scariff could ramp up to even smaller distances between mass shadows and escape smaller gravity wells like interdictors or Jedha. It would be life-or-death use only and allow only capital ships to perform the maneuver. You’d jump carrying all the smaller starfighters to one system over, and then all jump together to surprise attack.
The possibility of a force user using their force abilities to map hyperspace lanes is an interesting idea that new cannon books have been hinting at and/or exploring.
You can’t watch Rise of Skywalker and say you can’t jump anywhere IMO. It has to be considered a dramatization of what’s possible or it completely breaks all hyperspace lore
Here's the way I look at it. The scene where Finn is walking through the desert on Jakku is the last thing in the Sequel Trilogy that actually happened. He had a heat stroke and hallucinated everything after that, which is why none of it made a damn bit of sense.
I'll take that last bit. The sequel trilogy was fast and loose with established lore. Going from Tatooine to Alderaan, Obi-Wan had time to give Luke some rudimentary Jedi training. But that same ship was able to instantaneously travel from the surface of one ship to another. (which was said to be impossible to do in TFA when they did that to assault Starkiller base and that was a short intrasystem line of sight jump)
They aren't jumping to just anywhere, they would have to follow whatever pre-planned routes are in L3's database. What you probably wouldn't be able to do is jump directly into a planets atmosphere. Exegol is like Prakith, where there aren't any known paths and you have to use Force-sensitive people or objects.
At the beginning of RoS Poe is blind jumping from in-atmo of one planet to in-atmo of another. And not just in-atmosphere but skimming the surface and dodging the terrain.
This is in theory supposed to be a Legends video. Newcanon has no rules for hyperspace, and if a certain guillotine obsessed huttlet tries to tell you it has rules, he's lying.
I always wondered how the whole ‘no tracking’ made sense considering that there would only be a a few systems in range with an anticipated amount of fuel and all that. Like you could only expect your rebels to jump to Alderaan or other similar systems where they could refuel. Thus using a tactical droid or a larger more advanced droid/computer to guess the most likely exit point. Like the airforce wouldn’t assume that a plane crashed just because it went missing. They would do a few thorough scans, guess it’s most likely disappearance, guess the closest landing point and the nearest allied territory, and use that to figure out the risk of chasing and searching the possible areas
You know, most Galaxies are relatively flat. Like, not totally flat, but the "up/down" distance is a lot shorter than the distance between a few star systems. It seems to me like if it's dangerous to pass through cluttered space, then the fastest route between two systems that are relatively far from each other, say 1/4 of the galaxy's diameter or more, would be to just fire yourself up or down out of the galaxy at a fairly steep angle, and then shoot across laterally, and then dive back in. Much less risky than a straight shot, although I suppose there could be "dark systems" out in the void, dead stars and rogue planets that are impossible to map.
I’ve been playing a shit ton of Star Wars outlaws. I’ve been looking for a video of hyper how hyper space works. This is super cool and now I know how Kay uses her hyperdrive
Slightly off topic, but I wonder how time dilation works in Star Wars. Personally I like to think that hyperspace tech kinda solves that space travel problem that we're going to have to face in any real world manned exploration of space. That being said, is there an example of time dilation in either Legends or Canon that anyone can think of? Edit: I like how he casually explained the hyperspace ram lol. It actually makes sense and was kinda what I thought was happening in the movie. The ship hit BEFORE it entered hyperspace and the sheer velocity of something being propelled at the LITERAL SPEED OF KRIFFING LIGHT tore the Supremacy a new one lol.
Which is still bullshit. (*In regards to the crash Time dilation and relativity aren't really things in SW. Time is narrative. At least in new canon and I think mostly the same in Legends)
@@DIEGhostfish Yeah, but I like to think that the universe in Star Wars works like a paradox. Space both is and isn't a vaccum, time both is and isn't relative, stuff like that. Probably doesn't make sense but it keeps me sane when I inevitably overthink lol. Also just saying the hyperspace ram thing seems pretty solid to me and they clarified that it was a one in a million thing. And, I mean, come on, that scene was an audio-visual spectacle!
Nazis sieg heiling in mass were also audio-visual spectacle but that doesn't make it good This "hyperspace ram" is a frickin lore breaking stuff, nobody's gonna do a fleet system anymore cause one ship can decimate them And no wonder they didn't dare to use yuuzhon arc cause if this is how the lore is currently, then oh boy yuuzhon are gonna won the war ez cause dying in combat is an honor to them and you know damn well their gonna love this tactics
It would be really cool to expand upon the existing star wars map to include 3d visuals lore and how long it would take to get from planet to planet, this could be done by looking at a ships hyperdrive and how long it takes to get from point A to B in scene.
THere were rules in West End Games that originally had days to weeks but that went to hours to days in a later repring, then RotS came around and had Palpatine go from core to outer rim before Vader could completely cook through. Though that may have been an unusually straight series of jumps on a secret hyperlane. Or we weren't being shown the scenes in purely chronological order.
Homeworlds Hyperspace is very similar...they also use Gravity Well Generators to inhibit jumps. the only real difference is that Homeworld has a finite jump range (600ish LY for Normal Jumps and 2500 LY jumps with Far Jumping drives which use 1 of the 3 cores of Sajuuk)
I always imgagined hyperspace as a higher dimentional space into which the 3d realspace is weirdly folded. The microstructure of this folding would mostly be determined by mass distribution, but the macrostructure would largely be indeterminable and affected by stuff outside peoples attention. Know the tricky part would be that there is no type of sensor or anything that can measure it. You have to pick a random x-dimensional direction, open a hyperspace corridor and see where it leads you. Thanks to local structur be somewhat measurable from local mass distribution, short range jumps can easily be achieved whereas longer range travel needs to occur alongside known vectors between defined points in realspace. Ofc the longer a jump the higher the chance of bumping into the mass shadow of something dangerous, which is probably much higher than hitting something when doing a connecting line in realspace. That would probably be down to the compact fold of the SW galaxy having a much higher density than in 3d. Just take a paper and mark a bunch of spots. Now crumble it. This should reduce the average distance between the spots in 3d whilst the 2d one on the paper remains the same. If I only know the way on the sheet I have now idea in which 3d direction I have to go to hit a specific spot frpm another one.
I like videos like this about the finer details of hyperspace. Would be interesting to see more videos about the intricacies of space travel in other sci fi titles as well as star wars
Such as comparing Star Trek warp drive compare to Star Wars X-wing's hyperspace micro jumps used in tactical space combat ? In short a ships x1 rating on hyper drive travels one square on the galaxy map which equals to 5,000 light years, just break that down to a 3sec. to 6sec. combat round. Also in some groups hyperspace is close to TNG Borg transwarp conduit or Voyager's slip stream drive. Star Trek warp drive surfs hyper/ subspace as for Star Wars of Babylon5, they enter hyperspace.
George's movies were very consistent on these requirements. It's why ships in his movies never jump into our out from atmosphere, instead having to get away from the plent, why Hyperspace couldn't be a weapon, and that it took time to reach a place. No idea what the Disney rules are as they regularly break all of them.
It uh. Varies. Early either script, radioplay, or novelization was the first mention of Gravity Wells harming hyperspace jumps, Han mentioned something about jumping too close to Tattooine "Shaking the navicomputer apart" though by the time it went to film it was changed into the far more vivid image of crashing into a star or other obstruction. West End Games I believe were the first to actually think "Wait if you can crash into something at lightspeed wouldn't you destroy it?" and then looked back to the mention of Tatooine's Gravity and came up with the idea of the Mass Shadow, where you could hit something and get destroyed, without harming the thing that you hit. Interdiction rules came up from that idea. Those rules were not understood the same way by every author. SOme interpretations were that you could jump from the shallow edges of a gravity well if an expert mechanic/programmer disabled the safeties, but if you did disable them you'd be doomed if you jumped into a true mass shadow without the early warning.
The Corellian Crisis Trilogy had a COMPLETELY different understanding of gravity wells and interdiction, with their weird Bakuran Hyperspace Coasting vessels.
Lucas Himself seemed to have his own view of how Hyperspace worked with allowing the plot of the Lemur Episodes of TCW to start with a jump from not only the gravity well, but atmosphere. Though the ship was horribly messed up by the attempt. Also at least according to Pablo (Who I trust about as far as I could throw and was in absolute damage control mode for his buddy Rian) George generally considered the Malevolence to have hit Naboo's moon while still at lightspeed, though the scene was so far from the camera it's entirely possible it was pulled out by the gravity well and crashed at reasonable realspace velocity.
@@DIEGhostfish yeah, if the malevolence had hit the moon at 99.9% the speed of light, that would’ve been energy to crack it open like an egg (9.6147*10^26 joules) assuming the mass of the malevolence is 500,000 tons. For reference, turning the earth into dust requires at least 10^32 joules
Light of the Jedi brings interesting light to hyperspace with Path engine and how freely you can travel through it when you know how. And how bad can one catastrophy in hyperspace be.
basically its like a desert, with known safe routes between settlements. you could go off piste but could fall down a sarlacc pit if you are not careful
Hyperlanes feel kinda like taking the main road instead of forging a path through the wilds. The road may not be the fastest or most direct path to your destination, but it's likely free of hazards or at least will notify you of them in advance, and it's reliable. Finding your own path is risky and may end up at some impassable obstacle or extreme danger, or require you to laboriously traverse some hazard in realspace before you'd be able to continue.
The plot of the High Republic books is heavily fashioned by how hyerspace works. Even goes into how it's possible to jump from within a planet's gravity well.
Well actually you could pretty savely jump without ever touching any object. On the contrary it would be wierder if you did. This is oc not as exiting as the idea presented in Star Wars but yeah realisticly speaking the greatest risk would not be landing in a Super Nova or Black Hole but rather ending up in empty space not knowing where to go
Star Wars: Hyperspace navigation is delicate and requires precise calculation or else you could die! Poe in Episode 9: Ayy, let's play roulette! **Cranks the Falcon's Nav Computer like a slot machine**
Always thought alot about how hyperspace works. X-Wing has been by far one of my favorite sources of info on it. Btw I could of sworn they made a distinction in the first book about the difference between lightspeed and hyperspace. It's been a while but I believe they were talking about fuel consumption differences? Like how lightspeed would gulp fuel and hyperspace would just sip it. I can't really think of any other book off the top of my head that does that. Does anyone have more info on that?
Someone at Licasfilm needs to standardize the rules for hyperspace travel, as even those mentioned in your video are ignored whenever the writer feels like it.
This cleared up some misunderstandings I had. After I read the first High Republic book, they said something about how hyperspace was a different dimension and nothing like an asteroid could interfere with a ship in hyperspace and I was confused because there obviously is something that can interfere with a ship in hyperspace because why would you need hyperspace lanes, and then there is the line Han Solo had in ANH
Hm...as far as I know: The Hyperspace-Lanes existed first and people set up shop on planets along those routes afterwards, not the planets were settled and the routes established!
The existence of well known and used Hyperlanes is literally the entire reason the idea of planetary blockades work in Star Wars. They don't need to block out the entire planet but they just need to keep the exit point of an Hyperlane under heavy security. You need to run through a blockade of Star Destroyers to reach a Hyperlane entry. You can't just move to the other side of the planet and hurray.
So is it possible that they are travelling at the speed of light through Hyperspace??? This video definitely answered a work debate from this week..so kudos!!
My theory is that once Iokath is destroyed that the routes across the Unknown regions in the SWTOR era become unstable and cuts off the Chiss and Zakuul.
dont forget how force usurers can navigate uncharted space through, Instinctive astrogation, Which was a Sense-based Force ability that permitted the user to find a route through hyperspace that was fast and safe without the help of a navigation computer or astromech droid.
If hyperspace is a dimension you enter, you should not be accellerated in the normal sense. You travel Hyperspace at regular ship speed. My theory would be that Hyperspace is a gravitational anomaly where you basically bend spacetime basically riding on a wave like with a surfboard (it's a simplified version easier to understand). Looking at waves in more detail you realise that every particle of the wave stays in place, it doesn't move from it's place. So by riding on that wave you can get problems if you hit something that is affecting the wave, like massive objects that bend spacetime (without a wave). Basically like a big floating object on water (like a ship). Small objects don't affect the wave much at all and get moved with the wave (not by it). So when you are in hyperspace or enter it, you don't get faster, everything just gets pushed away from you that is small enough. Making collisions like the one in the Sequels between two ships impossible. It's similar to how you can see light behind a black hole, it get's bend around it. Spacetime gets bend around you when you are in hyperspace (kind of). This is actual physics (I may get some stuff wrong tho) and with actual physics you bend time and space making you age differently in hyperspace that out of it, which is not in the movies, since it would be just a terrible idea that is extremly complicated to tell stories with. The same reason why they add sound in space. StarWars has many near realistic features to it, so taking real physics to explain StarWars stuff is not stupid if it works.
Then argue about how you stop aging at near light speed and all that other non sense about time dilation. Over all I played RPG with college level math students for over fifth teen years mapping out Star Wars and Star Trek galaxy maps. At different travel speeds, along with .. real .. math studies regarding space travel within our own solar system & star system. I did enjoy your written statement, but we are dealing with people who are more interested in pop corn CGI action scenes who can't wrap their heads around building up a ore mining smelting foundries on Earth let allow space mining to build colonies on other planets. Global trade from Hong Kong/ China & Japan takes two weeks to ship across the Pacific to reach the West Coast of the USA. Other than grain farming where they sale last years' crop, we don't function having to wait months for a supply shipment to come in.
Kinda like how in Transformers Space Bridges cut through a dimension called Unspace. Under normal circumstances, they can instantly cut across it, but if something goes wrong they can be trapped in Unspace, another dimension, or stranded in between the 2 portals. In the WFC series they seemed to have combined Unspace with the Dead Universe, a dimension devoid of life but where thoughts can become power. They arrived there after a Bridge exploded. It also allowed them to potentially move through time and other timelines, as Galvatron did. It essentially acted as a hyperspace lane and the Realm Between Realms. It really would be interesting to see both universes interact. How more advanced the Cybertronians are. A Unicron plot line would work amazingly well since he’s a dark god of chaos. Imagine him turning Vader or Sidious into his new heralds. “Behold Vader”
I'd compare hyperspace travel to piloting a ship in a harbor with complicated conditions. Can you do it recklessly? Sure, but odds are you're gonna find a rock in the process and rip the hull open. This is why harbor pilots are a thing, people who are very knowledgeable of that one specific harbor and it is their job to get ships in and out safely. Just having a chart of the harbor can help, but you're not likely to know all the quirks that aren;t on the chart, like eddies that the tides set up.
Yea Star Wars galaxy is WAY more dense than our galaxy. Our galaxy is also much more larger. The Milky Way in pictures looks full but in reality those stars are way smaller than they look and way more spread out. Like you said, nearly 0% chance of hitting anything out there.
Makes sense to me. Higher dimension of accelerated time/space of which the ship enters a quasi-phased state, of which the intense gravity wells effect hyperspace. Only sense that doesn't make sense, is if hyperspace "lanes" operate like Star treks subspace corridors or if "lanes" means just well traveled routes, mapped out, of which forging your own path threw hyperspace would require seperate calculations.
That's why there are coordinates on the galactic map to calculate the best route. Btw 7-9 and it's planets don't exist on the map. Tell me a planet from 1-6 and I got its coordinates.
Hyperspace lanes in the deep core would also go out of date more rapidly than elsewhere because bodies like stars and black holes have higher orbital speeds closer to the galaxy's center.
Basically sounds similar to how in Halo slip space is just a shadow of our space but 11 dimensional making the effects of gravity on the shape of the universe more extreme resulting in it basically being crumpled like paper. Still you wouldn't want to pass a space where a black hole is in our space in slip space though passing through planets and general stars seems to be okay. I was under the impression hyper space in star wars was more a literal parallel space where leaving in the wrong place you kill you.
>Darth Bane, a powerful Force Wielder, heavily relied on both his navigation computer and his powers to safely fly to Tython >Din Djarin, a Mandalorian with no Force powers, accompanied by a Youngling Jedi with little experience using his own abilities, just glides on by to Tython, no bother
I think the best way to describe hyperspace is kind of a combination of a river and the internet. Hyperspace exist in a different dimension and is affected by the gravity of the Galaxy whether by stars planets black hole's gravity Wells whatever. As the Galaxy was formed for millions of years it's affected hyperspace in which eroded them into what we know as the hyperspace Lanes Pacific roots spanned the Galaxy or in different places affected by the gravity celestial bodies. Now in regards to being like the internet think of each planet or Stellar body as a computer. The Internet isn't really a physical place to go but rather the ability to reach other servers that hold the information that we look for and they're all connected and they have to be updated and changed over time whether to get better running speed or better capacity to carry more visitors. Because hyperspace has to be constantly updated because of the shifting gravity of different planets and new or changing Stellar bodies. Now for ships to travel quickly across the Galaxy like you said how fast the ship is going in sub light speed transcends as it enters into hyperspace. That's why Freighters like the Millennium Falcon not only are they fast at sub-light speed their hyperspace Drive is able to compute the data of hyperspace and its gravity at a much faster rate. Now I'm not 100% sure on that especially when it comes to Star Destroyers they have a class 2 hyperdrive which allows them to cross the Galaxy at incredible speeds through hyperspace. But I think that again is just processing power the ability to process all the data and information from hyperspace and allow it to maneuver ship quickly to hyperspace to reach its destination. Kind of like how in real life there is the slingshot effect by using the gravity of a planet to accelerate a ship to reach greater velocities. It could be theorized that a hyperdrive can calculate the effects of a slingshot maneuver within hyperspace with the interstellar bodies in real space.
Hyperspace is like traveling in the nether, it is easier to go through paths that are cleared but there is nothing stopping you from just going off and wandering around except for the fact that you’ll almost definitely fall into lava and die.
That's actually a really apt comparison! I mean there might not be literal fixed-point portals like with nether travel, but there are special entry and exit points into and out of hyperspace, which have just been extensively mapped to make them extremely reliable.
1 block in nether equal 6 block in overworld yes
@@Feayas im pretty sure its 8 blocks
I always thought that hyperspace lanes where faster because the calculations where done and optimized many times and also where up to date, so ships could have the confidence to go fast without having to worry about crashing into something
That's how I took it too. Also I saw "faster" hyperdrives as having faster computers.
It's OFTEN faster, but it's mostly just safer. Fewer times needed to drop out and re-direct your course.
Sort of.
You have two fundamental limitations, drive speed, and processing speed.
You can only go as fast as the slowest one.
So if your ship has cheap navigation, but a decent drive, a hyperspace lane would get them there faster.
If you had a ship with a really smart computer, but a slower drive, going straight as the crow flies (more or less) is going to get you there faster.
If you have a fast drive and a fast computer you have the Millennium Falcon.
That's true, but unswept hyperlanes are also dangerous: the most common danger is piracy, because it's almost impossible to patrol the more distant lanes. The second big danger is space debris getting swept up in the jump, which will eventually damage a ship enough to require repairs.
@Oni The holonet allows real time communication across the length of the Empire. But not everyone has access. If there's an imperial outpost, it would get rapid updates on hyperspace maps. Others on that planet would likely have delays or limitations on the updates they could get.
Better spaceports would also likely have a service where incoming ships report up to the minute hyperspace measurements, to the limits of their sensors, and outgoing ships get updates. But that would be mostly local mapping.
As Han Solo once told Luke, Hyperspace is delicate. If you make a decimal sized mistake, you end up in a supernova
Exactly. None of this hyperspace as a weapon stupidity.
To be fair if you traveled right though our own galaxy (from the one end though core to another), the chance of being close to a planetary system is tiny
No, you’d cause the supernova
@@ImieNazwiskoOK
The Star Wars galaxy is MUUUUCH more dense than the Milky Way.
@@ImieNazwiskoOK I wouldn’t take my chances going through the core where a supermassive black hole is.
This also explains Han Solo's famous line "made the Kessel Run in less than twelve parsecs", which is often made out to be a writing error. Regardless of whether it's a writing error, in the canon it's understood to mean Han Solo plotted a shorter course through hyperspace. A highly dangerous, but highly lucrative skill for a smuggler, and therefore something to brag about.
Or he travelled through Kessel with only 12 parsecs of non hyperspace travel. Similar that Padme says that Geonosis is a few parsecs away from Tatooine, and in Mandalorian Jin is called the best Bounty Hunter in the parsec. So if you were measuring actual distance, it's like, "you are the best on this highly isolated planet and moons"
@@woerkntwerk5245 isn’t a parsect multiple lightyears? That’s a long time for sunlight travel
Much better explanation then the Solo movie where he eyeballed a straight line jump and didn’t use any navigation skills, instead relying on luck to not ram into the mass shadow of any stars and planets inside the Kessel nebula.
@@woerkntwerk5245 Traveling 12 parsecs at sublight speed would take 40+ YEARS
@@admiraloscar3320 Agreed; However, the 12 Parsecs distance travelled must be figured in real-space since distance only really has meaning relative to objects and hyperspace can't have navigable features or there would be little reason to make calculations prior to a jump.
Since the actual distance travelled at sub-light speeds can't be 12 Parsecs (for the reason you mentioned) the only sensible explanation of the low distance's significance is that it's a boast about using more direct but riskier jumps with the normal route for the Kessel run being less direct (longer overall) but safer.
Each jump is then a straight line transit between two points with the total distance being the sum of multiple jump trajectories relative to real-space. The more the jumps diverge from the direct path - the longer the distance.
A much needed answer to this question
I would imagine poorer regions and planets of the galaxy would rely on a “crowdsourcing” method of creating a safe hyperspace lane. They couldn’t afford so many probe droids so they would find a path with maned ships that worked and then share it, when spacers land on the planet they would have to share their route.
Oh these guys made it and didn’t die, Hyperspace lane must still be good!
Or
Haven’t had a shipment for months, I guess the hyperspace lane has shifted.
If I remember right, in Tales of the Jedi, Jori and Gav Daragon tried to make a fortune by charting new hyperspace routes. This is led to them discovering the Sith Empire and thus the Great Hyperspace War.
I want to think the locals known about all the funky parts but no one really cares outside their systems so you get that "well you got to go up the lane to Dale's Droids and then make a coreward jump to Slima the Hutt's old station then wander along the Terfian rim. If you hit the black hole, you went too far."
Survivor bias?
would have been cool to see Mando have trouble reaching Tython in season 2, could have been “filler” that would also culminate with the overarching storyline
yeah, the Tython part of the Mandalorian was really disappointing, cmon Dave Filoni, we know you can do better than a flat plain and some rocks
I was expecting them to take the rest of the season getting there. Reaching Tython, of all places, is a season finale kind of task
That still makes me twitch a little. Tython's in the Deep Core, and it really feels like they stayed in the Outer Rim. My No-Prize internal retcon is that Ahsoka dropped the "New" from New Tython.
@Gizmo Cat yes... in the strategic offscreen area
I think hyperspace is implied to be not-entirely euclidean when compared to normal space so that over longer scales distances and directions don't map directly and there's more danger. Hence multiple stories of navigation via the Force or latent Force sensitivity.
It would have to be: going faster than light should mean that ships go backwards in time, or at least experince fairly extreme time dilation. That time is somehow constant despite that speed means that it's both somehow consistent with real space physics, and not.
@@bubbasbigblast8563 Technically they're not going faster than light since they're using a higher-dimensional shortcut.
@Portal Opener ""You see those navigators from Hammerfell? They've got curved space. Curved. Space."
@Portal Opener okie dokie
@@bubbasbigblast8563 I suspect that time and distance in hyperspace are warped so an Inch in hyperspace could be a light year in real space or an hour in real space could be a day or a month's worth of travel in hyperspace. Since speed is distance traveled over time, speed is therefore meaningless.
The occupants and spacecraft are perhaps isolated from the effects of this warped space and time so at the end of a trip you wouldn't have a bunch of skeletons or fetuses sitting in the ship once it exits hyperspace.
Hyperspace?
Well before we talk about that first we have to talk about the plot and see how it wants it to work for this episode/movie
I have determined that basically hyperspace goes at the speed of plot
Disney: Screw your consistent space magic system, we’re going with Rule of Cool. 😎
@@FroJSimpson pfft "consistent"
@@FroJSimpson and Rule of Convenience.
Not really. Hyperspace and it's rules have always been pretty consistent before the sequels where it just became "push some buttons, push the lever and were cool".
The entire idea of planetary blockades work on the basis of existence of set Hyperlanes. It was only Han Solo's jump to Starkiller base, Holdo maneuver and the quick jumps poe made in TROS which completely butcher the the functioning of Hyperspace in Star Wars.
the talk about the deep core makes me think about how we've never really gotten an accurate visual depiction of what it actually looks like, which is disappointing because it could be visually stunning. Imagine an area of space so densely packed with stars, black holes, and dust clouds that you can barely even see the blackness of space, conveying an extreme sense of claustrophobia on a cosmic scale.
I’m so confused with all the loooonng comments it’s getting annoying now
You described it exactly like I've always imagined it, including the sense of claustrophobia.
There wouldn't be too many dust clouds, and the black holes, other than the very centermost one, wouldn't actually be big enough to see from any reasonable distance (a stellar mass black hole is around the diameter of a city, so you'd just see occasional flashes of light as one passed in front of a star and lensed it), but if you look up what the sky would look like from inside a globular cluster, those have a density on par with, or even greater than a galactic nucleus, and you should get a result on the first page. Google isn't as good at finding representations of the view from inside a galactic nucleus.. If you want to look though, nucleus and galactic bulge are terms that would be more likely to be used on astronomy related websites, rather than just star wars ones.
It's not THAT dense. Stars in the sky would be far more numerous, but space is exceptionally big, and even in the deep core, is far more empty space than anything.
if our experience with the Deep Core in Elite:Dangerous is anything to go by, then there's lots of empty space in between the stars, but the skies of planets there are much more crowded with stars at night.
Hyperspace, I read somewhere (could not tell you where, though), is shadow dimension. That's what the hyperdrive's for. Kicking you in and out of a dimension where you aren't limited by the speed of light.
And in the early-Empire Thrawn books, the Chiss don't use navicomputers at all. They use force sensitives to direct the ship through hyperspace.
I feel like the way Timothy Zahn described hyperspace travel in the latest Thrawn novels would be useful in this video.
Do you mean the ascendancy novels or the other ones?
@@nickwilson3499 My guess is that he means the Ascendancy novels as they go into more detail with the Chiss skywalkers.
"What is an S thread?"
Considering that it is a new imperial technology, might it be an inverse of the tech used in creating the interdictors? Rather than making a mass shadow that pulls things out, it reverses that to negate the gravity in an area.
Now I'm imagining someone creating a reverse interdictor to allow more places you can jump from or to counter grav well projectors.
@Joshua Sharwood They're also implied to be useful in smaller applications, like the S-Thread Tracer munitions available to Inquisitors. I suspect they're supposed to be similar to the idea of Cosmic Strings, an infinitesimally thin strand with infinite tensile strength and extensibility, with minor effects on local spacetime that compound when several are present. The S-Thread Tracers may attach one end of a single 'thread' to a target, allowing you to just follow the line like Theseus in the labyrinth. Meanwhile if you use a great number of them, perhaps they get pushed about to lay along the boundaries of small stable hyperroutes, not so much forcing a path open as much as showing you a hidden, labyrinthine one.
Crackens Rebel Field Guide p62 describes an s-thread tracker. The s-threads are the high throughput data links between holonet nodes. Whenever the tracker crosses a thread it is able to send a ping to the system. expensive enough to only be used for high value targets. Implied to have been used to follow the Falcon to Yavin. once in normal space the target can be tracked to within one parsec.
@Joshua Sharwood Yes, I want to see more of them too: kind of a filament that shapes hyperspace lanes, and widens them. Plus allows communication, and more.
@@nekophht like on the movie “Airplane” when the tower control guy unplugs the runway lights and then plugs them in again saying, “Just kidding!”. You could have a Interdictor just turn on or off the gravity well when a ship passes by in hyperspace. So you really don’t need a reverse Interdictor ship. Just the tower control guy aboard one!!
7:52 I think you slightly misread what needed to be done in those books. They didn't just need to get clear of the planet's gravity well. They needed to a couple AU out to make a legal jump, since authorities did not like everyone just jumping to the edge of the gravity well, since it increased accident risks and also left less time to plot a customs inspection rendezvous if needed.
I agree with the logistics of have designated spaces to leave & arrive
Makes the universe more real
As for the gravity well, they had to be clear to a certain point
Or Imperial Interdictor Cruisers wouldn’t have worked
The speed of hyperspace travel was one of the things I asked Timothy Zahn about at Kansas City Comicon.
It's a balance writers have to strike for the purpose of their story, and may not be important enough for the plot of some books to go deep into the details. Makes sense for Rogue Squadron and other space combat-focused writers to explain travel distance, fuel stops, and other gritty details.
I've always loved the X-wing series precisely because of all the worldbuilding it does
Those books does so much heavy lifting when it comes to flesh out the Star Wars universe. Absolutely fabulous series.
@@michaelandreipalon359 "Rogue Squadron, where's our cover!"
Plus, excuse me if never got over the trauma of Fest...
Don't forget X-Wing through to X-Wing Alliance too, of course.
I have been running the Star Wars Saga Edition RPG for some friends. The Speed of Hyperspace and Hyperlanes have been the bane of my existence. Since my research had told me the speed of Hyperspace is the Speed of Plot I have made my own interoperations of galaxy maps
We play Star Wars rpg atm. And unless the campaign is time specific, I just bullshit the travel time, depending on the players astrogation check
If you can, check out Star Wars Revised Edition RPG (the one prior to Saga Edition). If I recall correctly, they had a very detailed system for Hyperspace Travel that was really great 😊. If I'm not mistaken, that was the only thing my GM migrated over to Saga when we updated, because Saga's system wasn't as good.
Hyperspace works as the plot demands.
Yeah haha
Yeah one movie it can be an extremely slow journey between two planets. The next movie you can navigate the entire galaxy including an unmapped region with a fleet of ships from all over said galaxy in just 16 hours.
I’m actually early! Yay!
Love the content Eck. I run a Star Wars club at school and am planning on using some of your content in the meetings!
Cool!
Palpatine says "Do it"
Pretty much as I already understood it, but clarification of hyperspace lanes was nice.
I'm surprised you didn't mention the Force Sensitive Chiss, I thought it was quite cool how they navigated the unknown systems :)
Awesome video, you've been on fire lately
I already knew the mechanics you went over, but didn't know the lore tidbits.
Oh, I got Vite ramen and had it for lunch today, it was good! Thanks for turning me onto them!
Really wish this video was longer n talked more about the complications and dangers as well as why people don’t use sublight travel except when they’re at their specific destination
This is the single biggest unanswered question I've had since I first started playing Star Wars RPGs! Thank you!
Each of the moves of the Disney Trilogy destroyed hyperspace as we understood it.
Firstly, you can go through force fields with hyperspace (why wasn't it used when attacking the second Death Star ?).
Secondly, the "Holdo Maneuver". Just... The thing on itself.
Thirdly, no calculation needed anymore (rapid jumps to escape hyperspace tracking), but a space red nebula-like shitstorm surrounding Exegol makes it necessary to have preciseful navigation (Sith Pathfinder).
I've sometimes wondered about the size of hyperspaces lanes. I guess it varies based on the mass shadows in the vicinity, from huge safe corridors to eye of the needle runs like Kessel and Exogol. It just clicked when you mentioned Darth Bane (I feel like his trilogy underserved in general SW media). Maybe mass shadows are like gravitational waves, so that black holes and supernovae and colliding stars each have their own distinct qualities of mass shadow. Does a Pulsar sweep through space with some kind of mass shadow? Could you jump through it with the right timing, just like jumping through the frequency of the Starkiller Base shield? Would be cool to read a story about some physicist trying to map mass shadows onto normal space stellar phenomena in order to study hyperspace phenomena better.
Maybe why gravity wells are so deadly in Hyperspace is because space is also compressed in this dimension, where things that are far apart are actually close together. Since hyperspace compression isn't linear, some far distances are hyperspace closer than some close distances. Hyperspace lanes are difficult to navigate is that there's possibly clusters of gravity wells if approaching from one direction, while the same destination can be approached at a different bearing that has less gravity wells. This also explains how hysperspace blockades can be effective as you increase the risk entering or exiting hypserspace from these different pockets.
Excellent video! Could you go into more depth on how fleets with different class hyperdrives coordinated their jumps to arrive at the same time i.e. Endor? Also, could you explain how The Force is used to navigate hyperspace?
Keep up the good work, and get well soon!
In Thrawn (new) book 2 (Alliances), it was explained that "precognition" is used. Basically how Jedi can 'see' a danger that has yet to happen, ie pulling up your lightsaber just in time someone presses the trigger of a blaster. They foresaw themselves being shot, and prevented it. Same explanation was applied on hyperspace travel using the force, you see yourself being hit by certain stellar objects and steer the ship away.
There was also the way the Chiss Ascendancy explored the chaos or unknown region with Skywalkers who basically used the Force to steer their ships away from dangers. In the book Thrawn: Alliance’s there’s a time where Darth Vader uses this tactic too get the Chimaera to a location much quicker then normal. Great book if you haven’t read or listened too it on Audible!!
I already knew about 95% of what was talked about, and it is still a good video. Not too long, not too short.
It wasn't clear from the sequel trilogy if hyperspace lanes remained canon at first, but I'd say that the map that everyone is looking for to find Luke in TFA demonstrates that there are particular lanes that need to be traveled in order to reach certain planets that might be "lost" to common knowledge.
I wouldn't say you missed anything, though what threw me off in Revenge of the Sith was how they made the trip from Coruscant to Mustafar seem like it was close by given the editing in the film. With Coruscant in the Core and Mustafar near Subterrel and Polis Massa in the Outer Rim, that should take days or so to traverse, so the perspective is problematic to establish.
When all is said and done, all movie vehicles move at the speed of plot.
Exactly
This video was fantastic! now can we get an all-inclusive Style video for the yuuzhan vong? Doesn't even have to be short-and-sweet, make it an hour long if you have to 😁
I'd watch it if it was a minute long or 10 hours, eck does great work
Understanding hyperspace is key to understanding why The Last Jedi's hyperspace ram _isn't_ remotely lorebreaking nor is it something you can just decide to do on a whim either. Hyperspace routes require beacons. You know, actively transmitting devices which give you a signal to lock onto. Jumping into hyperspace happens _before_ hyperspace travel is reached and it requires a massive acceleration in a relatively short space. This translates into a metric butt-tonne of energy and mass being delivered to a very small area in an even smaller amount of time. In other words, if you hit something before you reach transition into hyperspace, kaboom to you and everything in your path!
So basically.. hyperspace is literally just the space Nether? Nether highways = hyperspace lanes, you travel faster than the real dimension, etc. Pretty neat
Such a great video! Keep it up Eck!
Sorry to hear that you're sick hope you get better soon. Great lore dive, keep it up!
Just yesterday I was trying to explain to my wife what the causal reconciliation debt was and why the Forerunners needed to consider this for long distance travel.
Please do one on Slipspace!
I suspected most of this after hearing Han Solo say "we could bounce into a star and that'd end your day real quick" but actually getting confirmation is good or to know.
The Navcomp, and its related data are basically like a Jeppesen case for real world pilots. Flight corridors, navigation aids, frequencies for area control, and airfields, call signs for marker beacons, etc.
The tears you shed for Anakin...it moved me
Hyperspace theory: there are different “sub dimensions “ farther away from real space that take exponentially more energy and resources to access. In an emergency, a capable ship like the rebel fleet at scariff could ramp up to even smaller distances between mass shadows and escape smaller gravity wells like interdictors or Jedha. It would be life-or-death use only and allow only capital ships to perform the maneuver. You’d jump carrying all the smaller starfighters to one system over, and then all jump together to surprise attack.
The possibility of a force user using their force abilities to map hyperspace lanes is an interesting idea that new cannon books have been hinting at and/or exploring.
Dude just thinking about how hyperspace works is like trying to do my math homework 😰
You can’t watch Rise of Skywalker and say you can’t jump anywhere IMO.
It has to be considered a dramatization of what’s possible or it completely breaks all hyperspace lore
Here's the way I look at it. The scene where Finn is walking through the desert on Jakku is the last thing in the Sequel Trilogy that actually happened. He had a heat stroke and hallucinated everything after that, which is why none of it made a damn bit of sense.
I'll take that last bit. The sequel trilogy was fast and loose with established lore. Going from Tatooine to Alderaan, Obi-Wan had time to give Luke some rudimentary Jedi training. But that same ship was able to instantaneously travel from the surface of one ship to another. (which was said to be impossible to do in TFA when they did that to assault Starkiller base and that was a short intrasystem line of sight jump)
They aren't jumping to just anywhere, they would have to follow whatever pre-planned routes are in L3's database. What you probably wouldn't be able to do is jump directly into a planets atmosphere.
Exegol is like Prakith, where there aren't any known paths and you have to use Force-sensitive people or objects.
At the beginning of RoS Poe is blind jumping from in-atmo of one planet to in-atmo of another. And not just in-atmosphere but skimming the surface and dodging the terrain.
This is in theory supposed to be a Legends video. Newcanon has no rules for hyperspace, and if a certain guillotine obsessed huttlet tries to tell you it has rules, he's lying.
I always wondered how the whole ‘no tracking’ made sense considering that there would only be a a few systems in range with an anticipated amount of fuel and all that. Like you could only expect your rebels to jump to Alderaan or other similar systems where they could refuel. Thus using a tactical droid or a larger more advanced droid/computer to guess the most likely exit point. Like the airforce wouldn’t assume that a plane crashed just because it went missing. They would do a few thorough scans, guess it’s most likely disappearance, guess the closest landing point and the nearest allied territory, and use that to figure out the risk of chasing and searching the possible areas
You know, most Galaxies are relatively flat. Like, not totally flat, but the "up/down" distance is a lot shorter than the distance between a few star systems. It seems to me like if it's dangerous to pass through cluttered space, then the fastest route between two systems that are relatively far from each other, say 1/4 of the galaxy's diameter or more, would be to just fire yourself up or down out of the galaxy at a fairly steep angle, and then shoot across laterally, and then dive back in. Much less risky than a straight shot, although I suppose there could be "dark systems" out in the void, dead stars and rogue planets that are impossible to map.
I’ve been playing a shit ton of Star Wars outlaws. I’ve been looking for a video of hyper how hyper space works. This is super cool and now I know how Kay uses her hyperdrive
Slightly off topic, but I wonder how time dilation works in Star Wars. Personally I like to think that hyperspace tech kinda solves that space travel problem that we're going to have to face in any real world manned exploration of space. That being said, is there an example of time dilation in either Legends or Canon that anyone can think of?
Edit: I like how he casually explained the hyperspace ram lol. It actually makes sense and was kinda what I thought was happening in the movie. The ship hit BEFORE it entered hyperspace and the sheer velocity of something being propelled at the LITERAL SPEED OF KRIFFING LIGHT tore the Supremacy a new one lol.
The short answer on time dilation in Star Wars is that there isn't any.
Which is still bullshit. (*In regards to the crash Time dilation and relativity aren't really things in SW. Time is narrative. At least in new canon and I think mostly the same in Legends)
@@DIEGhostfish Yeah, but I like to think that the universe in Star Wars works like a paradox. Space both is and isn't a vaccum, time both is and isn't relative, stuff like that. Probably doesn't make sense but it keeps me sane when I inevitably overthink lol. Also just saying the hyperspace ram thing seems pretty solid to me and they clarified that it was a one in a million thing.
And, I mean, come on, that scene was an audio-visual spectacle!
Nazis sieg heiling in mass were also audio-visual spectacle but that doesn't make it good
This "hyperspace ram" is a frickin lore breaking stuff, nobody's gonna do a fleet system anymore cause one ship can decimate them
And no wonder they didn't dare to use yuuzhon arc cause if this is how the lore is currently, then oh boy yuuzhon are gonna won the war ez cause dying in combat is an honor to them and you know damn well their gonna love this tactics
It would be really cool to expand upon the existing star wars map to include 3d visuals lore and how long it would take to get from planet to planet, this could be done by looking at a ships hyperdrive and how long it takes to get from point A to B in scene.
THere were rules in West End Games that originally had days to weeks but that went to hours to days in a later repring, then RotS came around and had Palpatine go from core to outer rim before Vader could completely cook through. Though that may have been an unusually straight series of jumps on a secret hyperlane. Or we weren't being shown the scenes in purely chronological order.
I hope you feel better soon. Thank you for your hard work.
Homeworlds Hyperspace is very similar...they also use Gravity Well Generators to inhibit jumps. the only real difference is that Homeworld has a finite jump range (600ish LY for Normal Jumps and 2500 LY jumps with Far Jumping drives which use 1 of the 3 cores of Sajuuk)
I always imgagined hyperspace as a higher dimentional space into which the 3d realspace is weirdly folded. The microstructure of this folding would mostly be determined by mass distribution, but the macrostructure would largely be indeterminable and affected by stuff outside peoples attention. Know the tricky part would be that there is no type of sensor or anything that can measure it. You have to pick a random x-dimensional direction, open a hyperspace corridor and see where it leads you. Thanks to local structur be somewhat measurable from local mass distribution, short range jumps can easily be achieved whereas longer range travel needs to occur alongside known vectors between defined points in realspace. Ofc the longer a jump the higher the chance of bumping into the mass shadow of something dangerous, which is probably much higher than hitting something when doing a connecting line in realspace. That would probably be down to the compact fold of the SW galaxy having a much higher density than in 3d.
Just take a paper and mark a bunch of spots. Now crumble it. This should reduce the average distance between the spots in 3d whilst the 2d one on the paper remains the same. If I only know the way on the sheet I have now idea in which 3d direction I have to go to hit a specific spot frpm another one.
I like videos like this about the finer details of hyperspace. Would be interesting to see more videos about the intricacies of space travel in other sci fi titles as well as star wars
Such as comparing Star Trek warp drive compare to Star Wars X-wing's hyperspace micro jumps used in tactical space combat ?
In short a ships x1 rating on hyper drive travels one square on the galaxy map which equals to 5,000 light years, just break that down to a 3sec. to 6sec. combat round. Also in some groups hyperspace is close to TNG Borg transwarp conduit or Voyager's slip stream drive.
Star Trek warp drive surfs hyper/ subspace as for Star Wars of Babylon5, they enter hyperspace.
George's movies were very consistent on these requirements. It's why ships in his movies never jump into our out from atmosphere, instead having to get away from the plent, why Hyperspace couldn't be a weapon, and that it took time to reach a place.
No idea what the Disney rules are as they regularly break all of them.
It uh. Varies. Early either script, radioplay, or novelization was the first mention of Gravity Wells harming hyperspace jumps, Han mentioned something about jumping too close to Tattooine "Shaking the navicomputer apart" though by the time it went to film it was changed into the far more vivid image of crashing into a star or other obstruction. West End Games I believe were the first to actually think "Wait if you can crash into something at lightspeed wouldn't you destroy it?" and then looked back to the mention of Tatooine's Gravity and came up with the idea of the Mass Shadow, where you could hit something and get destroyed, without harming the thing that you hit. Interdiction rules came up from that idea. Those rules were not understood the same way by every author. SOme interpretations were that you could jump from the shallow edges of a gravity well if an expert mechanic/programmer disabled the safeties, but if you did disable them you'd be doomed if you jumped into a true mass shadow without the early warning.
The Corellian Crisis Trilogy had a COMPLETELY different understanding of gravity wells and interdiction, with their weird Bakuran Hyperspace Coasting vessels.
Lucas Himself seemed to have his own view of how Hyperspace worked with allowing the plot of the Lemur Episodes of TCW to start with a jump from not only the gravity well, but atmosphere. Though the ship was horribly messed up by the attempt. Also at least according to Pablo (Who I trust about as far as I could throw and was in absolute damage control mode for his buddy Rian) George generally considered the Malevolence to have hit Naboo's moon while still at lightspeed, though the scene was so far from the camera it's entirely possible it was pulled out by the gravity well and crashed at reasonable realspace velocity.
And Newcanon Hyperspace has no rules at all, and anyone who tells you it does is lying to your face.
@@DIEGhostfish yeah, if the malevolence had hit the moon at 99.9% the speed of light, that would’ve been energy to crack it open like an egg (9.6147*10^26 joules) assuming the mass of the malevolence is 500,000 tons. For reference, turning the earth into dust requires at least 10^32 joules
Light of the Jedi brings interesting light to hyperspace with Path engine and how freely you can travel through it when you know how. And how bad can one catastrophy in hyperspace be.
it’s basically the nether
Kinda
basically its like a desert, with known safe routes between settlements.
you could go off piste but could fall down a sarlacc pit if you are not careful
literally something i never thought to even ask, see this why i subbed
Hyperlanes feel kinda like taking the main road instead of forging a path through the wilds. The road may not be the fastest or most direct path to your destination, but it's likely free of hazards or at least will notify you of them in advance, and it's reliable. Finding your own path is risky and may end up at some impassable obstacle or extreme danger, or require you to laboriously traverse some hazard in realspace before you'd be able to continue.
The plot of the High Republic books is heavily fashioned by how hyerspace works. Even goes into how it's possible to jump from within a planet's gravity well.
Its trash and gets it all wrong.
@@RoboticPope Nah sorry your wrong.
@@starwarsrevealed2046 No I am very correct.
Which parts are trash? Or let me guess you ain't even read em...
Powering through while you're suffering show you're a true TH-camr
Well actually you could pretty savely jump without ever touching any object. On the contrary it would be wierder if you did. This is oc not as exiting as the idea presented in Star Wars but yeah realisticly speaking the greatest risk would not be landing in a Super Nova or Black Hole but rather ending up in empty space not knowing where to go
Star Wars: Hyperspace navigation is delicate and requires precise calculation or else you could die!
Poe in Episode 9: Ayy, let's play roulette! **Cranks the Falcon's Nav Computer like a slot machine**
Yeah, heroes in movies never take crazy risks out of desperation!
Always thought alot about how hyperspace works. X-Wing has been by far one of my favorite sources of info on it. Btw I could of sworn they made a distinction in the first book about the difference between lightspeed and hyperspace. It's been a while but I believe they were talking about fuel consumption differences? Like how lightspeed would gulp fuel and hyperspace would just sip it. I can't really think of any other book off the top of my head that does that. Does anyone have more info on that?
Let’s goooo I’ve been waiting for a video like this
Someone at Licasfilm needs to standardize the rules for hyperspace travel, as even those mentioned in your video are ignored whenever the writer feels like it.
This cleared up some misunderstandings I had. After I read the first High Republic book, they said something about how hyperspace was a different dimension and nothing like an asteroid could interfere with a ship in hyperspace and I was confused because there obviously is something that can interfere with a ship in hyperspace because why would you need hyperspace lanes, and then there is the line Han Solo had in ANH
Hm...as far as I know: The Hyperspace-Lanes existed first and people set up shop on planets along those routes afterwards, not the planets were settled and the routes established!
The existence of well known and used Hyperlanes is literally the entire reason the idea of planetary blockades work in Star Wars. They don't need to block out the entire planet but they just need to keep the exit point of an Hyperlane under heavy security. You need to run through a blockade of Star Destroyers to reach a Hyperlane entry. You can't just move to the other side of the planet and hurray.
"I'm sick, sorry for my voice"
"Sorry for my voice", fixed it for you.
Very good discussion. I think it would be good to bring up coaxium and hyper fuel as well as hyperspace jumping in atmosphere
1:10 awesome visual map I love it!
So is it possible that they are travelling at the speed of light through Hyperspace??? This video definitely answered a work debate from this week..so kudos!!
You see kids, maths is important
*smacks fly
@@darthvaderbutbetter ow
@@helpiamstuckonthismanshead3385 *palpatine laugh
My theory is that once Iokath is destroyed that the routes across the Unknown regions in the SWTOR era become unstable and cuts off the Chiss and Zakuul.
Really enjoyed the video this week :)
I missed the dog altro. Thanks for bringing it back.
dont forget how force usurers can navigate uncharted space through, Instinctive astrogation, Which was a Sense-based Force ability that permitted the user to find a route through hyperspace that was fast and safe without the help of a navigation computer or astromech droid.
If hyperspace is a dimension you enter, you should not be accellerated in the normal sense. You travel Hyperspace at regular ship speed.
My theory would be that Hyperspace is a gravitational anomaly where you basically bend spacetime basically riding on a wave like with a surfboard (it's a simplified version easier to understand). Looking at waves in more detail you realise that every particle of the wave stays in place, it doesn't move from it's place.
So by riding on that wave you can get problems if you hit something that is affecting the wave, like massive objects that bend spacetime (without a wave). Basically like a big floating object on water (like a ship). Small objects don't affect the wave much at all and get moved with the wave (not by it).
So when you are in hyperspace or enter it, you don't get faster, everything just gets pushed away from you that is small enough. Making collisions like the one in the Sequels between two ships impossible.
It's similar to how you can see light behind a black hole, it get's bend around it. Spacetime gets bend around you when you are in hyperspace (kind of).
This is actual physics (I may get some stuff wrong tho) and with actual physics you bend time and space making you age differently in hyperspace that out of it, which is not in the movies, since it would be just a terrible idea that is extremly complicated to tell stories with. The same reason why they add sound in space.
StarWars has many near realistic features to it, so taking real physics to explain StarWars stuff is not stupid if it works.
Then argue about how you stop aging at near light speed and all that other non sense about time dilation.
Over all I played RPG with college level math students for over fifth teen years mapping out Star Wars and Star Trek galaxy maps. At different travel speeds, along with .. real .. math studies regarding space travel within our own solar system & star system.
I did enjoy your written statement, but we are dealing with people who are more interested in pop corn CGI action scenes who can't wrap their heads around building up a ore mining smelting foundries on Earth let allow space mining to build colonies on other planets. Global trade from Hong Kong/ China & Japan takes two weeks to ship across the Pacific to reach the West Coast of the USA. Other than grain farming where they sale last years' crop, we don't function having to wait months for a supply shipment to come in.
dude isnt the unabridged rogue squadron audio book amazing! I would love for them to do every legends book this way.
Actually what I need because I know a lot about Slipspace but not enough on hyperdrive so thank you
Kinda like how in Transformers Space Bridges cut through a dimension called Unspace. Under normal circumstances, they can instantly cut across it, but if something goes wrong they can be trapped in Unspace, another dimension, or stranded in between the 2 portals.
In the WFC series they seemed to have combined Unspace with the Dead Universe, a dimension devoid of life but where thoughts can become power. They arrived there after a Bridge exploded. It also allowed them to potentially move through time and other timelines, as Galvatron did.
It essentially acted as a hyperspace lane and the Realm Between Realms.
It really would be interesting to see both universes interact. How more advanced the Cybertronians are. A Unicron plot line would work amazingly well since he’s a dark god of chaos. Imagine him turning Vader or Sidious into his new heralds.
“Behold Vader”
I'd compare hyperspace travel to piloting a ship in a harbor with complicated conditions. Can you do it recklessly? Sure, but odds are you're gonna find a rock in the process and rip the hull open. This is why harbor pilots are a thing, people who are very knowledgeable of that one specific harbor and it is their job to get ships in and out safely. Just having a chart of the harbor can help, but you're not likely to know all the quirks that aren;t on the chart, like eddies that the tides set up.
In reality, there is essentially a 0% chance of hitting anything when traveling through space, even going through galaxies at random
Starwars galaxy is much denser then ours.
@@thatwolfensteinguy8954 correct.
Yea Star Wars galaxy is WAY more dense than our galaxy. Our galaxy is also much more larger. The Milky Way in pictures looks full but in reality those stars are way smaller than they look and way more spread out. Like you said, nearly 0% chance of hitting anything out there.
Hyperspace may make it much more likely you hit things than regular space.
Well we don't know what kind of space time disturbance is enough to disrupt a route
Makes sense to me. Higher dimension of accelerated time/space of which the ship enters a quasi-phased state, of which the intense gravity wells effect hyperspace. Only sense that doesn't make sense, is if hyperspace "lanes" operate like Star treks subspace corridors or if "lanes" means just well traveled routes, mapped out, of which forging your own path threw hyperspace would require seperate calculations.
That's why there are coordinates on the galactic map to calculate the best route. Btw 7-9 and it's planets don't exist on the map.
Tell me a planet from 1-6 and I got its coordinates.
Tatooine?
@@memeshort7189 outer rim territories, coordinates: R-16
Corascant
@@andrewmoore4510 *Coruscant* the Core Worlds, grid coordinates L-9.
@@paulsteinhauser434 👍
There always the possibility of hitting something like a black hole or getting noticed by a higher entity or some other shit
I love hearing A.L.I.S.O.N in the background
6:02 speaking of Prakith have you gotten to the Prakith parts of Lando's story in the Black Fleet Crisis? It's basically Space North Korea, I love it.
I think hyperlanes are just paths that don't take you straight into a planet or sun at lightspeed, pretty sure you can aim anywhere and go
Hyperspace lanes in the deep core would also go out of date more rapidly than elsewhere because bodies like stars and black holes have higher orbital speeds closer to the galaxy's center.
im impressed you somehow made this understandable
Basically sounds similar to how in Halo slip space is just a shadow of our space but 11 dimensional making the effects of gravity on the shape of the universe more extreme resulting in it basically being crumpled like paper. Still you wouldn't want to pass a space where a black hole is in our space in slip space though passing through planets and general stars seems to be okay. I was under the impression hyper space in star wars was more a literal parallel space where leaving in the wrong place you kill you.
Well you can jump around hyper space a lot when you have hyper space Savant on your ship like the Gaze Electric with Marie Santeka
I wish we could travel through hyperspace
Maybe there is an Astrogator Guild, like there are Bounty Hunter, Mercenary, Scrapper Guilds, etc, and they maintain these things.
>Darth Bane, a powerful Force Wielder, heavily relied on both his navigation computer and his powers to safely fly to Tython
>Din Djarin, a Mandalorian with no Force powers, accompanied by a Youngling Jedi with little experience using his own abilities, just glides on by to Tython, no bother
I think the best way to describe hyperspace is kind of a combination of a river and the internet. Hyperspace exist in a different dimension and is affected by the gravity of the Galaxy whether by stars planets black hole's gravity Wells whatever. As the Galaxy was formed for millions of years it's affected hyperspace in which eroded them into what we know as the hyperspace Lanes Pacific roots spanned the Galaxy or in different places affected by the gravity celestial bodies. Now in regards to being like the internet think of each planet or Stellar body as a computer.
The Internet isn't really a physical place to go but rather the ability to reach other servers that hold the information that we look for and they're all connected and they have to be updated and changed over time whether to get better running speed or better capacity to carry more visitors. Because hyperspace has to be constantly updated because of the shifting gravity of different planets and new or changing Stellar bodies.
Now for ships to travel quickly across the Galaxy like you said how fast the ship is going in sub light speed transcends as it enters into hyperspace. That's why Freighters like the Millennium Falcon not only are they fast at sub-light speed their hyperspace Drive is able to compute the data of hyperspace and its gravity at a much faster rate. Now I'm not 100% sure on that especially when it comes to Star Destroyers they have a class 2 hyperdrive which allows them to cross the Galaxy at incredible speeds through hyperspace.
But I think that again is just processing power the ability to process all the data and information from hyperspace and allow it to maneuver ship quickly to hyperspace to reach its destination. Kind of like how in real life there is the slingshot effect by using the gravity of a planet to accelerate a ship to reach greater velocities. It could be theorized that a hyperdrive can calculate the effects of a slingshot maneuver within hyperspace with the interstellar bodies in real space.