I absolutely love the look of this game. My only problem with this game is that I want it to be the basis for an actual city builder game, because it is too good not to be adopted in some way by some city builder simulator game. Imagine having actual people walking around going to jobs down the street and little boats floating down canals that cross your city, and it would be awesome if special buildings/utility buildings could be incorporated into the design of the houses around them like how different houses merge and transition between each other seamlessly.
@@sr2971 a sequel in a way, but much different. at the very least the dev should make a setting/dlc for people to walk around and boats to float around. would be a sick astetic
@@Idontknowwhattocallmyself I agree with this! Nice idea! That way, we could have a city tool on one hand, and a game on the other- for people who'd want to play competitively in such an environment. I'd definitely buy a DLC or even install a mod like that.
This game is perfect the way it is. I wouldn’t ever change a thing. Now, I would although like adding people as an OPTION, maybe something you can on in the game settings and then people will spawn in and respawn according to what you place and will act accordingly to what time it is. Maybe even just a market ability in the game would be awesome. I already have owned the VR copy, but it’s limited and I can’t wait to get my copy on PC tomorrow.
What really strikes me about your video is what you said about the *intersection of systems* - when two otherwise autonomous systems clash, a pattern emerges: an _interference pattern._ I for one believe this is a central element to what makes nature LOOK natural, what makes life FEEL alive. A biosphere is the thin boundary between extreme conditions where entropy is caught in eddies. I wish more people would express it as you have.
Townscaper is incredible, I've been using to plan out cities and buildings for a comic I'm drawing, it's been such a helpful reference- I'm glad the game is getting the attention it deserves! I'd love if it eventually included a function where you can walk through the streets at ground level and see what it'd be like to experience what you've built in real life
I love the non-grid grid and the procedural generation. I wish other games would add similar procedural generation to their game. Imagine a game of Civilization where your campus and theater square are not the same always, but they change depending on what is next to them, showing adjacency bonuses visually rather than just by some number! Imagine an RPG with a character creation system where NPC all have slightly different bodies and the hair, eye colour, etc. all procedurally generated in a mixture of this generator and Spore's! There is so much potential; I feel like higher resolutions and higher framerates for games are nice, but it is details like this that are truly next generation.
Cities Skylines is also another great city-building game. Although not as aesthetically pleasing (in my opinion) as Townscaper, it's worth checking out. It gets very immersive and complex.
Great game, but not exactly unheard of. It's probably the biggest on the market. The problem with cities skylines is it's designed to build American style cities by default with roads for everything. It's difficult to make a more organic city without lots of time and mods.
dorfromantik is pretty fun too. you can make some very nice looking villages and countryside. but don't let the game's relaxed look fool you, it can be REALLY hard to get the pieces to fit sometimes.
0:17 I was in this city once before, its really beautiful if you ignore the tourist hell consisting of overcrowded streets, heat, and loud cold trains that shake the earth and lovely buildings passing by.
Hadn't tried the game yet but you definetily inspired me to do so! Also, I really liked all the visual examples of different buildings and references through the video, thank you :D
it's not really a game per se, though. it's more like a... toy. not saying that to disparage it in any way, it's beautiful and great, i'm just making sure you know what you're going into.
I had managed to escape the addiction for a little while, but now this is inevitabling pushing my mind back towards desiring the simple but pleasing gameplay.
I started playing this game 2 days ago and it was love at first sight. The random element is so charming; I love seeing bushes and benches, washing lines, and wellington boots by the back doors. My favourite thing to do at the moment is find the star shaped spaces on the grid and build wizard towers either with star shaped courtyards, or wells, or just a singular star tower. However, everywhere I look other fans of the game want to see people; and I'm a minority in this respect. I like my town uninhabited except by my own imagination.
I would love more than just the town building. I’ve been a huge fan of mini motorways and it’s just a little phone game where you make roads and it has a similar vibe to me. I’d just love to see little cars driving around is all.
How beautifully made! You have a lovely calming voice and I liked the message at the end. Good music choice too! I hope you do more reviews or relaxing vids
I donwloaded this game for the easy achievements and rewards... and it's three weeks I'm placing town blocks to see what will come out each time. A little gem for sure.
Love it and it's asthetics! Though I do wish you could place "land", "forest", "desert", "mountain" etc. I see a bunch of potencial beyond just coastal, without any beaches, or coast. As a Minecraft builder, I would actually use this heavily to plan cities if I had the ability to adjust some of the grid lines to better match the terrain I have in game. Adjustable grid and adding in some landscape options (without having to surround it in buildings) that can build some mountain/valley scapes would be INCREDIBLE. Thanks for the showcase and lovely builder!
Its too sad that the developer is also a hyper minimalist with his games so Townscaper will not develop out further than it already is, theres so much more potential in it.
@@WTWarchitecture Yeah probably, but at least he's also inspired many others to take a go at making similar games, this concept has so much left to be explored I can't wait to see where people take it
Nice. I've collected hundreds of games since I started PC gaming about 3 years ago, either on free stuff like Epic or super deals on Steam (I think I got this for like $2cad or something at xmas). Mostly though I've just played DayZ and CK3, with sprinklings in of stuff like Stardew and Project Zomboid. I decided a few months ago to go through the majority of my games. Play a few hours at least of most. I went through games like Dragon's Dogma and Disco Elysium. I meh'd through about an hour of this before moving on, mostly because I couldn't see any rhyme or reason as to how it actually worked (and I had a bunch of other more... attention grabbing games to play). I don't know why but I didn't uninstall it, and I'm glad I didn't after watching this. Thank you for showing me the mechanics. I've not been feeling the best lately so I really appreciate your entertaining video, calm demeanor, learnin' me haha, and giving me the gift of looking forward to playing a game I already own. Liked, commented, subscribed. Best to you and your family.
My friend you dont talk about ineficient city la plata in Argentina. Planificated cities in URRS. But in my opinión the best continuation of urbanistic studies is spanish architecture startin with tipical roman monolitic traffic circle and de chanche to imperial spanish cities where you hace a big scuare iterconected with lines the cathedral church and administration monuments are around the spanish scuare.
Thanks for the suggestion! I actually have a script in the works discussing how architects fail when designing cities. La Plata and Post-war Reconstruction are planned topics in that video. I can't speak as much on imperial spanish cities as my background is not in city planning. Do you have an example that I could use?
@@WTWarchitecture Hello, just wanna maybe add something to the other comment that u replied to. Well, Spanish colonial cities usually were built starting with the main Town Square usually called “Plazas”, that always included a Cathedral (as the Catholic Church was the most important entity in the colonies), the Government buildings such as the Capitol buildings and important Judicial/Legislative Palaces around it. After that, the most powerful people lived close to the plaza, and then further and further away respectively. Cities that were built with this Spanish type of city planning are Mexico City, Bogota, Lima, and almost all other colonial towns in Latinamerica. Hope that helps a bit
@@AngelSGG I prefer the grey to that unorganised mess of a colour palette, and prefer the neomodern/neofuturistic architectural designs over the more traditional design of this game's cities. (Of course it's also important to note that I am a huge sci-fi fan who likes futuristic themes in general).
at the end its just tastes, if you like something grey and plain you like it, if you like colorful and sometimes detailed houses you like it. If you like neomodern/neofuturistic architectural designs rather than the traditional designs its just your choice @@Sonilotos
I want there to be more games like this. That looks fun. I'd also like for there to be a game where you play as a modern day wild animal. Like a Monkey or Snake. Something similar to Ancestors: a humankind odyssey.
If only the there's tiny inhabitant walking around the town you built, sitting on those tiny benches, or sightseeing using the binoculars. As it is you just built a ghost town.
the only thing this ame is missing is a mod that allows object placement around the map, and character placement, and maybe and this is a huge maybe, access to the inside of houses, and then it would be the perfect game for DND sessions xD
I wouldn't necessarily say that grids are urban and organic designs are rural, it's more of an old vs new or centralized vs decentralized thing. Just look at the midwest which was platted out in a grid by the federal government, making all development gridlike no matter how rural or urban. Organic layouts come about moslty when there are complicated pre-existing dynamics that the land rights and right of way were hurriedly worked into.
"Perhaps when we finally do return to new and unknown places having built the little details for ourselves will make us appreciate the real world analogies all the more. After all its the little details that matter."
That picture of Portofino is actually Vernazza.
Thank you, I've added an update in the description.
@@WTWarchitecture i see it. Cool! If you ever have the chance to visit Cinque Terre you should definitely do it
I was at vernazza and the others in cinque terre recently. Vernazza was my least favorite tbh
@@meee_5155 Oh I loved it. So scenic.
no it's actuallly called sapienza
That is one of the best looking cities I've seen in this game and makes me want to improve
Same
That city is the best city I’ve seen in that game
I absolutely love the look of this game. My only problem with this game is that I want it to be the basis for an actual city builder game, because it is too good not to be adopted in some way by some city builder simulator game. Imagine having actual people walking around going to jobs down the street and little boats floating down canals that cross your city, and it would be awesome if special buildings/utility buildings could be incorporated into the design of the houses around them like how different houses merge and transition between each other seamlessly.
More combinations in architectural details like roofs and windows would also make it better
Perhaps the developer could team with another to create that type of game. I know I'd love to play it
@@sr2971 a sequel in a way, but much different. at the very least the dev should make a setting/dlc for people to walk around and boats to float around. would be a sick astetic
There is already a game like that, sim city build it if you wanted to try it but i agree with you this game has so much potential
@@Idontknowwhattocallmyself
I agree with this! Nice idea! That way, we could have a city tool on one hand, and a game on the other- for people who'd want to play competitively in such an environment.
I'd definitely buy a DLC or even install a mod like that.
What a love letter to cities, architecture and the game's dev. I'm genuinely moved.
Thank you for this very relaxing and informative video. It really made me appreciate the game a little more.
This game is perfect the way it is. I wouldn’t ever change a thing. Now, I would although like adding people as an OPTION, maybe something you can on in the game settings and then people will spawn in and respawn according to what you place and will act accordingly to what time it is. Maybe even just a market ability in the game would be awesome. I already have owned the VR copy, but it’s limited and I can’t wait to get my copy on PC tomorrow.
What really strikes me about your video is what you said about the *intersection of systems* - when two otherwise autonomous systems clash, a pattern emerges: an _interference pattern._ I for one believe this is a central element to what makes nature LOOK natural, what makes life FEEL alive. A biosphere is the thin boundary between extreme conditions where entropy is caught in eddies. I wish more people would express it as you have.
Townscaper is incredible, I've been using to plan out cities and buildings for a comic I'm drawing, it's been such a helpful reference- I'm glad the game is getting the attention it deserves!
I'd love if it eventually included a function where you can walk through the streets at ground level and see what it'd be like to experience what you've built in real life
There's a link in the description you may want to check out ;)
@@WTWarchitecture you're a legend 😎👌
@@WTWarchitecture Wonderful video. What is the ambient music called?
I love the non-grid grid and the procedural generation. I wish other games would add similar procedural generation to their game. Imagine a game of Civilization where your campus and theater square are not the same always, but they change depending on what is next to them, showing adjacency bonuses visually rather than just by some number! Imagine an RPG with a character creation system where NPC all have slightly different bodies and the hair, eye colour, etc. all procedurally generated in a mixture of this generator and Spore's! There is so much potential; I feel like higher resolutions and higher framerates for games are nice, but it is details like this that are truly next generation.
Yeah me too
Cities Skylines is also another great city-building game. Although not as aesthetically pleasing (in my opinion) as Townscaper, it's worth checking out. It gets very immersive and complex.
Great game, but not exactly unheard of. It's probably the biggest on the market.
The problem with cities skylines is it's designed to build American style cities by default with roads for everything.
It's difficult to make a more organic city without lots of time and mods.
Cities: Skylines was abandoned as a city builder in favor of being a series of tycoon minigames.
@@armokgodofblood2504 I don't know where you got that from, but I can personally attest to it still being a city builder
if you are prepared to heavily mod it and use lots of assets, it can be incredibly aesthetically pleasing i have found
dorfromantik is pretty fun too. you can make some very nice looking villages and countryside. but don't let the game's relaxed look fool you, it can be REALLY hard to get the pieces to fit sometimes.
0:17 I was in this city once before, its really beautiful if you ignore the tourist hell consisting of overcrowded streets, heat, and loud cold trains that shake the earth and lovely buildings passing by.
Hadn't tried the game yet but you definetily inspired me to do so! Also, I really liked all the visual examples of different buildings and references through the video, thank you :D
it's not really a game per se, though. it's more like a... toy.
not saying that to disparage it in any way, it's beautiful and great, i'm just making sure you know what you're going into.
I had managed to escape the addiction for a little while, but now this is inevitabling pushing my mind back towards desiring the simple but pleasing gameplay.
I started playing this game 2 days ago and it was love at first sight. The random element is so charming; I love seeing bushes and benches, washing lines, and wellington boots by the back doors. My favourite thing to do at the moment is find the star shaped spaces on the grid and build wizard towers either with star shaped courtyards, or wells, or just a singular star tower.
However, everywhere I look other fans of the game want to see people; and I'm a minority in this respect. I like my town uninhabited except by my own imagination.
It'd be cool if one day we got expansion packs for other architecture styles like tudor of gothic (I'd sell my soul for a brutalism pack)
I love procedurally generated things, I love city building games. This is so good
This is a wonderful video. I hadn't heard of this game before. Definitely want to try playing it now.
omg your voice is so pure, you should use it more, i loved it, i would marry with this voice right away, it make me feel so calm and relaxed
Townscraper is a beautiful game
La métaphore est juste parfaite, et ça donne confiance en le fait que l'on réussisse à s'arrêter ! Merci pour ce super film
simply wonderful
I would love more than just the town building. I’ve been a huge fan of mini motorways and it’s just a little phone game where you make roads and it has a similar vibe to me. I’d just love to see little cars driving around is all.
I think this game has a lot of potential i hope the maker keeps developing it and making it better and giving us a bit more options
0:18 this town was actually the inspiration for Sapienza from the new Hitman trilogy
Super interesting video & very well made cover on this underrated topic
Thanks to gamepass i found that game. I was courious about it now im Addicted to it 😂
Same
SAME 😂
How beautifully made! You have a lovely calming voice and I liked the message at the end. Good music choice too! I hope you do more reviews or relaxing vids
I donwloaded this game for the easy achievements and rewards... and it's three weeks I'm placing town blocks to see what will come out each time. A little gem for sure.
Love it and it's asthetics! Though I do wish you could place "land", "forest", "desert", "mountain" etc. I see a bunch of potencial beyond just coastal, without any beaches, or coast. As a Minecraft builder, I would actually use this heavily to plan cities if I had the ability to adjust some of the grid lines to better match the terrain I have in game. Adjustable grid and adding in some landscape options (without having to surround it in buildings) that can build some mountain/valley scapes would be INCREDIBLE.
Thanks for the showcase and lovely builder!
This is such a wonderful little game, and you did a great job of explaining why
Absolutely brilliant and gorgeous thumbnail!
seriously, how do you only have 3k subs? The video quality is absolutely crazy!
IM IN LOVE WITH THE CASTLE AREA IT LOOKS LIKE THE COUNTRY SIDE
4:12 watching him pass over hundreds of circles and probably the rarest grid spawn
This is very well done and entertaining, keep it up 👍🏻
I'd like to imagine the stories of people living in those buildings and their lives
Great video! It was a short one but you managed to give a lot of information
You need more subscribers dude. Great video.
Its too sad that the developer is also a hyper minimalist with his games so Townscaper will not develop out further than it already is, theres so much more potential in it.
I think he just prefers working on the backend more than the 'game' part of it.
@@WTWarchitecture Yeah probably, but at least he's also inspired many others to take a go at making similar games, this concept has so much left to be explored I can't wait to see where people take it
This editing is definitely going to lead to success
This was a very calming and nice video.
It's a toy, not a game. Giving you back some of your childhood.
Calming voice made me subscribe.
i’ve wanted this game for sooo long
0:18 that's not Portofino, it's the beautiful town of Vernazza
I was just there last week and almost commented the same thing, I was like, that looks suuuuppper familiar lol, good catch!
@@MatthewDubin I'm lucky enough to go on holidays nearby every summer, one of the best places on earth if you ask me!
Never thought of this amazing game like this
Thank you for high quality review and amazing building works.
Wonderful video essay. Top notch.
Amazing video, capturing the feeling most players have. Thank you!
I can easily see someone use this game to create DnD towns for their campaigns! It looks so fun!
Nice.
I've collected hundreds of games since I started PC gaming about 3 years ago, either on free stuff like Epic or super deals on Steam (I think I got this for like $2cad or something at xmas). Mostly though I've just played DayZ and CK3, with sprinklings in of stuff like Stardew and Project Zomboid. I decided a few months ago to go through the majority of my games. Play a few hours at least of most. I went through games like Dragon's Dogma and Disco Elysium. I meh'd through about an hour of this before moving on, mostly because I couldn't see any rhyme or reason as to how it actually worked (and I had a bunch of other more... attention grabbing games to play). I don't know why but I didn't uninstall it, and I'm glad I didn't after watching this. Thank you for showing me the mechanics. I've not been feeling the best lately so I really appreciate your entertaining video, calm demeanor, learnin' me haha, and giving me the gift of looking forward to playing a game I already own. Liked, commented, subscribed. Best to you and your family.
I didn't know how much I wanted to play this game.
On a technical note, the game uses wave form collapse to create the variation
Great video! Wishing you the very best :)
The style reminds me of Bad North. I love it so much
Jesus Christ I'm a child playing with plastic bricks in comparison. Great stuff man!
Wow amazing!! Thank you for amazing content! What I have allways wanted!
amazing video, oh and your voice is incredibly relaxing, have you ever thought about speaking on a podcast or something like that?
This would be an interesting way to build DnD maps
0:18 If my video game knowledge is correct, that would be the town of Vernazza, Italy, not Portofino. Other than that, great video!
Just bought this game in steam! Thanks.
Awesome video! I'm definitely gonna check out this game now lol
My friend you dont talk about ineficient city la plata in Argentina. Planificated cities in URRS. But in my opinión the best continuation of urbanistic studies is spanish architecture startin with tipical roman monolitic traffic circle and de chanche to imperial spanish cities where you hace a big scuare iterconected with lines the cathedral church and administration monuments are around the spanish scuare.
Thanks for the suggestion! I actually have a script in the works discussing how architects fail when designing cities. La Plata and Post-war Reconstruction are planned topics in that video. I can't speak as much on imperial spanish cities as my background is not in city planning. Do you have an example that I could use?
@@WTWarchitecture Hello, just wanna maybe add something to the other comment that u replied to. Well, Spanish colonial cities usually were built starting with the main Town Square usually called “Plazas”, that always included a Cathedral (as the Catholic Church was the most important entity in the colonies), the Government buildings such as the Capitol buildings and important Judicial/Legislative Palaces around it. After that, the most powerful people lived close to the plaza, and then further and further away respectively. Cities that were built with this Spanish type of city planning are Mexico City, Bogota, Lima, and almost all other colonial towns in Latinamerica. Hope that helps a bit
Very nice
This is inspiring! Thank you!
Thank you, for introducing me to this wonderful game!
looks really awesome i'm gonna try it
just.. thank you for your video, it really inspired me
Bought it as soon as the vid finished ❤
We need games like this in VR.
Beautiful
This is the best advertising for the game they could ever have 😋
this was very beautiful.
How towns should look like! Love townscaper!
...they should look old?
better than modern houses full of plain greys walls@@Sonilotos
@@AngelSGG I prefer the grey to that unorganised mess of a colour palette, and prefer the neomodern/neofuturistic architectural designs over the more traditional design of this game's cities. (Of course it's also important to note that I am a huge sci-fi fan who likes futuristic themes in general).
at the end its just tastes, if you like something grey and plain you like it, if you like colorful and sometimes detailed houses you like it. If you like neomodern/neofuturistic architectural designs rather than the traditional designs its just your choice @@Sonilotos
I want there to be more games like this. That looks fun.
I'd also like for there to be a game where you play as a modern day wild animal. Like a Monkey or Snake.
Something similar to Ancestors: a humankind odyssey.
Good and very calming video👍
I guess you could say in this game “Rome was built in a day”
one day i was Like “hMm Lets try a new game” the random game was this
And 1 milisecond later i started to love it
If only the there's tiny inhabitant walking around the town you built, sitting on those tiny benches, or sightseeing using the binoculars. As it is you just built a ghost town.
As a European living in a big organic city, i dont believe the Manhattan grid is designed for better use of space, but for cheaper expansion.
What a relaxing but great video on urban development and Townscaper.
amazing video
Love your voice
Wonderful video.
the only thing this ame is missing is a mod that allows object placement around the map, and character placement, and maybe and this is a huge maybe, access to the inside of houses, and then it would be the perfect game for DND sessions xD
The first town is vernazza, not portofino. Both equally beautiful
Nice if it had people in it for it to be more lovely and them show emotion to the house you builds
SO NICE!!
Every normal city on earth: grid or natural layout
Moscow: allow me to introduce you to *c i r c l e s*
That game looks fun ngl
Townscaper has a kind of italian style building
2:51 actually the Milwaukee Art Museum designed by Calatrava, not the WTC Oculus also designed by him
Thank you, I had some real trouble sourcing that image. It was obviously Calatrava, but the building wasn't mentioned on any of the places I found it.
cool vid man
Thank you!
I wouldn't necessarily say that grids are urban and organic designs are rural, it's more of an old vs new or centralized vs decentralized thing. Just look at the midwest which was platted out in a grid by the federal government, making all development gridlike no matter how rural or urban. Organic layouts come about moslty when there are complicated pre-existing dynamics that the land rights and right of way were hurriedly worked into.
God damn this is a great video
great vid
Soooo.....So beautiful...Wowww
Great video! Thx
"Perhaps when we finally do return to new and unknown places having built the little details for ourselves will make us appreciate the real world analogies all the more. After all its the little details that matter."
Yes that's what he said