Taking BAD Guilty Gear Strive advice and making it better

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 170

  • @jakejohn3590
    @jakejohn3590 3 ปีที่แล้ว +383

    The only people telling you to 6p dolphin are May players lol

    • @lowrider6217
      @lowrider6217 3 ปีที่แล้ว +21

      I sometimes tell people that CERTAIN characters can 6P dolphins but I always tell them to punish the end lag on light dolphin

    • @hadoking3636
      @hadoking3636 3 ปีที่แล้ว +2

      Sadly true 😔

    • @vachder7350
      @vachder7350 3 ปีที่แล้ว

      for real though

    • @zonkrt3463
      @zonkrt3463 3 ปีที่แล้ว +17

      I unironically 6P heavy dolphin, at worst it trades. I also play I-No who has possibly the best 6P in the game, so

    • @doot1967
      @doot1967 3 ปีที่แล้ว +4

      naw fam i don’t spread misinfo, you either interrupt H dolphin with a fast button or you 6P jH jumpins

  • @kaeBR
    @kaeBR 3 ปีที่แล้ว +196

    LK: *nuanced matchup advice*
    brain: 𝐹 𝑂 𝑅 𝐵 𝐼 𝐷 𝐷 𝐸 𝑁 𝐻 𝐴 𝐼 𝑅 𝐴 𝑆 𝑆 𝐴 𝑆 𝑆 𝐼 𝑁

  • @coolmzn226
    @coolmzn226 3 ปีที่แล้ว +146

    oh my god thank you for telling me that throwing Leo's crossup isn't always the best option i was kicking myself for missing it so often lmao

    • @jakelee792
      @jakelee792 3 ปีที่แล้ว +2

      Did he actually give an option to use other than grab? He just talked about when to look for the cross then moved on to Gio lol

    • @taejoonkim5122
      @taejoonkim5122 3 ปีที่แล้ว +13

      @@jakelee792 I think use FD at close range to force Leo to use the cross up if he wants to continue the pressure, which you can then react with a throw. If he decides to cross up at close range, throwing him will be more difficult, but in turn he’ll be too out of range to use bt.K. It was more so an advice of gauging Leo’s distance and his options rather than an answer

    • @TheMattman06
      @TheMattman06 3 ปีที่แล้ว +2

      Yeah I think the play is ultimately still to throw him, but there’s more clarity in how to go about doing it by waiting till he’s out of Gatling options and can only special cancel into it

    • @bustoo
      @bustoo 3 ปีที่แล้ว +1

      @@jakelee792 you can jump back. If his crossup doesnt actually go to your other side then he doesnt get backturn stance. It doesnt punish him though so you better be winning neutral. If he is slashing you and out of range for his 2S you have no lows to fear so holding up back will almost garuntee safety.

  • @HellecticMojo
    @HellecticMojo 3 ปีที่แล้ว +137

    6P really is a meme.
    I swear people think it's EX Shoryuken or something

    • @Potato_n_Tomato
      @Potato_n_Tomato 3 ปีที่แล้ว +19

      reminds of all the people saying JuSt 2H sUpErDaSH/rAw TaG. As if it's super easy to react to in the scramble/close range.

    • @HellecticMojo
      @HellecticMojo 3 ปีที่แล้ว +11

      @@Potato_n_Tomato to be fair, people complaining about super dash 9/10 times are those who can't full screen super dashes

    • @xavibun
      @xavibun 3 ปีที่แล้ว +2

      Sure it's a good hitbox but some characters don't get much out of it.

    • @happycamperds9917
      @happycamperds9917 3 ปีที่แล้ว +1

      If you have a move that hops over lows using it with 6P makes it hard for the opponent to safely poke, at the very least.

  • @kidbuumer4780
    @kidbuumer4780 3 ปีที่แล้ว +52

    Make sure to tech Pot Buster. It’ll work eventually ;)

  • @peerlessvillain
    @peerlessvillain 3 ปีที่แล้ว +55

    6P is hyper situational lol. People act like its the end all option for stuffing

    • @Dunker401
      @Dunker401 3 ปีที่แล้ว +2

      Against gio it mostly is

    • @Copperhell144
      @Copperhell144 3 ปีที่แล้ว +2

      It's situational but I wouldn't call it "hyper" - its a legit counter-poke button.

  • @imaika281
    @imaika281 3 ปีที่แล้ว +26

    The whole "just do X thing and you can beat Y character easy" is so annoying in this game. It's like people think this isn't a fighting game, there's not a million options most characters have and the ability to adapt.

    • @P0rk_Sinigang
      @P0rk_Sinigang 3 ปีที่แล้ว +1

      I also think that part of the problem is that people in general are bad at explaining themselves.
      I remember a study or poll conducted years ago that showed that people seem to generally be more afraid of public speaking that they are of dying, which could suggest an undercurrent of people not knowing how to put their thoughts out there.
      This leads to even well-intentioned people reducing their thoughts to, "just mash out of it" or whatever.

  • @srchmanvii5685
    @srchmanvii5685 3 ปีที่แล้ว +82

    Thank GOD you made this video. People really out here giving out advice to people so they can counter hit them more.

    • @dylanbrown3057
      @dylanbrown3057 3 ปีที่แล้ว

      What?

    • @CapillaryX
      @CapillaryX 3 ปีที่แล้ว +5

      @@dylanbrown3057 I think when most people give “advice” to help beat their main, they’re actually just trying to get them to do things that will help the other person win

    • @wolflance64
      @wolflance64 3 ปีที่แล้ว +1

      I used to have a top player at our locals, his advice was always "just do x" but never anything else, to s newer player that's really confusing cuz they dun know how to apply it, that like saying the solution is in a book but not telling you the page and expecting you to comb 600 pages for it.

  • @genmaicha_
    @genmaicha_ 3 ปีที่แล้ว +17

    no one mebtioning it but lk's volume in this vid is finally normalized i dont gotta turn him up then turn the volume back down on other vids
    thank you lk

  • @mazdamundi1768
    @mazdamundi1768 3 ปีที่แล้ว +91

    Well when someone says "just" before a sentence, they're usually oversimplifying things.

    • @jiveturkey1187
      @jiveturkey1187 3 ปีที่แล้ว +5

      Just build lol

    • @theezenriarinze9203
      @theezenriarinze9203 3 ปีที่แล้ว +13

      Just leave Guts alone

    • @mazdamundi1768
      @mazdamundi1768 3 ปีที่แล้ว +4

      @@theezenriarinze9203 it's just not that simple 😩

    • @theezenriarinze9203
      @theezenriarinze9203 3 ปีที่แล้ว +3

      @@mazdamundi1768 Nah it really is lmaooooo

    • @NemSumeragi
      @NemSumeragi 3 ปีที่แล้ว +2

      And oversimplifying is bad advice.

  • @hrmkone235
    @hrmkone235 3 ปีที่แล้ว +2

    Great video, I like the fact that you give ways to think about these things instead of giving really basic advice.
    We need advice against Millia though, I'd love to hear it from you.

  • @zerobeat032
    @zerobeat032 3 ปีที่แล้ว +12

    this video was necessary. I swear 6P doesn't work when I'm Potemkin against Dolphin. I haven't gotten down 5P's timing tho. usually I wind up trading. I've had to resort to backwards Mega fist and try to catch May's on the inbound coming towards me. But I always felt there had to be a safer method. and one that worked for my character.

    • @ctrlaltCookie
      @ctrlaltCookie 3 ปีที่แล้ว +4

      kara back megafist is pretty good vs dolphins, i like to mix in slide head and hammerfall from far too, good luck on your 5Ps the counterhit to heatknuckle is so satisfying

    • @zerobeat032
      @zerobeat032 3 ปีที่แล้ว +1

      @@ctrlaltCookie ahh OK cool. that's all good stuff to know. I'm still practicing on my Kara stuff. haven't gotten it down yet. I'll be sure to lab all this when I've got time. thanks

    • @TheVenerableMrKrieg
      @TheVenerableMrKrieg 3 ปีที่แล้ว +4

      Against Mays that want to spam and where you are facing down neutral and they're likely to try to either jump in or dolphin, simply Hammer Falling the dolphin is pretty consistent. If she's point blank she may counterhit, but if you're reasonably quick or she's not immediately in your face you'll usually armor the dolphin and then chunk _her_ for the counter.

    • @Jsunmile
      @Jsunmile 3 ปีที่แล้ว +3

      Pot 2P is actually really strong against dolphin pressure. Spamming 2P after S dolphin will beat pretty much all of her grounded options, so she either has to jump or backdash, and in either case you have time recover and block whatever she does. She can bait it and punish with a backdash > S dolphin but if you condition her to do that then it leaves a big hole where you can jump/megafist/hammerfall to beat it.
      Also in my experience megafist just beats dolphin. Even forward Megafist will go over horizontal dolphin clip the end of May's hurtbox. Take all this with a grain of salt though since I'm just a floor 10 May player but imo Pot has some of the better options for dealing with her.

    • @zerobeat032
      @zerobeat032 3 ปีที่แล้ว +2

      hmm thanks everyone. this is all really helpful stuff. I've fought a fair amount of May's lately on floor 10 and yeah I was having a hard time with dolphin shenanigans. mega fist seemed to be good, but it's good to be aware of more options

  • @Dr3am9553
    @Dr3am9553 3 ปีที่แล้ว +1

    Side note about gio.
    236K aka drill aka spiral arrow is only +2. And leaves her at fS spacing.
    However her fS, 2S, 5H, and 2D all extend her hurtbox enough so that basically anyway with a 7f or faster 2K can mash and challenge successfully.
    fS and 2S will trade with 7 or get beaten by 6f ones.
    5H and 2D will basically always loses.
    So don't let gios get away with free blockstring pressure into fS after. Teach them that they only get a 2K.
    5K can work sometimes but it depends on the opponents hurtbox.
    Also for the love of God
    DO NOT FD OR IB IT
    She's then +5 or in cS spacing. Either way you get smoked as her cause when she's +5 she can 5H and slow mo counter hit any normal slower than 5f. Along with the tip of it being pure disjoint. fS also works even better but like... 5H counter hit though lol.
    And on IB cS is 7f startup. So you only can reversal jab or be Sol...
    214s. Aka flip move is +4 and way easier to do a fS frame trap after.

  • @Bantoshima
    @Bantoshima 3 ปีที่แล้ว +4

    Very good. A lot of my tekken friends are trying guilty gear for the first time and i;ve been directing them to your videos for guidance. With new games there is so much defensive advice that isn't optimal and it normally jus ends up with more frustrated new players.

  • @ronnyjai
    @ronnyjai 3 ปีที่แล้ว +2

    Thank you sir for always putting out great content to help new and veteran players alike :)

  • @i_am_axy
    @i_am_axy 3 ปีที่แล้ว +2

    Really great idea for a video tbh, thanks man!
    if there were enough shit advice, this could even be a series lol

  • @JbrockPony
    @JbrockPony 3 ปีที่แล้ว

    I don’t have much time these days to lab things , so this advice definitely goes a long way for me whenever I do get time to play.
    I needed the Ino counter advice cuz my ass always gets mixed by stroke 😭🙏🏾

  • @ethanabravanel600
    @ethanabravanel600 3 ปีที่แล้ว +1

    Also just so everyone knows, a great way to punish chipp j2k when he’s pressuring you in the corner, is that you can BRC forward and actually get a CH/Punish

  • @duo317
    @duo317 3 ปีที่แล้ว +1

    So, I'm not 100% on this or not, but I have been called out by gio doing 214S PRC during the startup, so this super helps.

  • @samsonfgc3472
    @samsonfgc3472 3 ปีที่แล้ว

    Something to note is that I No's only consistent mash punish against most of the cast after a blocked H stroke is 2K>nothing. So just blocking the H stroke is not the end of the world. It's better than trying to look for it and getting CH because you mistimed a throw.
    explanation of why below
    Basically, 2K is her only normal that reaches the opponent and also consistently beats most jab mash. However the combo after depends on exactly what the opponent mashes. If it's a standing move, like 5P or 6P to stop a dash in overhead, the additional pushback on hit will push most characters out of 2K>2D range. And you can punish her whiffing 2D by just running up and hitting c.S. Her only option to hit you after a 2K if you're standing is 214K, but that whiffs on crouchers. Of course she can then do 2S if she knows you're gonna mash a standing normal in order to low profile it and maybe get an actual combo on hit, but if you're jumping out or pressing 2K/2P you'll hit her.
    So her only mash punish that doesn't risk exploding is 2K>nothing. Only exceptions are Chipp, pot, leo, nago, and gio who get hit by 2K>2D even if they're standing. But Chipp, leo, and nago all have mash options to beat 2K. Chipp and leo have invuln reversals and nago 5K high profiles 2K.

  • @XMan396
    @XMan396 3 ปีที่แล้ว +2

    Yeah too manny ppl like to give oversimplified advice that hurts ppl more than it helps

    • @XMan396
      @XMan396 3 ปีที่แล้ว +1

      New outro is clean btw

  • @asdasddas100
    @asdasddas100 3 ปีที่แล้ว +6

    A GG vet told me to 6P Megafist

    • @nephedel5949
      @nephedel5949 3 ปีที่แล้ว +1

      Barely ever works, only if he's awfully close which should not happen

    • @rootbeer9662
      @rootbeer9662 3 ปีที่แล้ว +1

      I can't believe I'm saying this, but just punish the bloody MEGAFISTO if Pot is close enough, shit's -6 on block.
      AND
      If Dustloop is to be believed, Forward Megafist is -2 on HIT! So even if he hits you, it's not his turn, don't let him get away with murder.
      If you get counterhit tho, prepare get fucked into Heat Knuckle lmao

    • @asdasddas100
      @asdasddas100 3 ปีที่แล้ว

      @@rootbeer9662 I know lol, but back then I was super new and knew nothing about gg/strive. I labbed it afterwards I'm fine with it now

    • @robertoveroyguitar
      @robertoveroyguitar 3 ปีที่แล้ว

      if ur millia, just 2k into 2d after blocking it, you get a free mixup. :) that is, unless he spaces it well and the 2k won't reach.

  • @2centstudios
    @2centstudios 3 ปีที่แล้ว

    It was actually directly after I labbed how to deal with Chipp j.2K that he started blowing up in opinion and 6P v j.2K was one of the things I tested. Not only is your reward not great, because the move tracks and can cross up it's one of the better jump ins at dealing with 6P. At least for Ram it's not a consistent option when moving around because her hitbox on 6P is more forward than above. As noted here the 5P trade and dash ended up being way better. Also bless for adding Ino, she's getting super down played atm so getting knowledge out on her is good.

  • @nesanort
    @nesanort 3 ปีที่แล้ว

    Totally unrelated, but I just noticed Ino's guitar model switches from a regular right handed guitar to a left handed guitar depending on the side she's on. Magic.

  • @SnappySanad
    @SnappySanad 3 ปีที่แล้ว +1

    Watching your streams/gameplay made me use Millia's 5P a lot more often and it's been working out great

  • @Bynoe
    @Bynoe 3 ปีที่แล้ว +46

    I'm sure this has been asked before, but why is LK's profile pic Zidane getting a red card?

    • @nice.eyes808
      @nice.eyes808 3 ปีที่แล้ว +1

      could be a reference to Zidane the Guilty Gear player?

    • @Jaynesslessly
      @Jaynesslessly 3 ปีที่แล้ว +9

      his twitter or twitch is like some weird polo stuff too, i feel like hes kind of trolling his branding lol because the last thing you think when you see his icons is "pro anime fighting game player"

    • @sheamy7172
      @sheamy7172 3 ปีที่แล้ว +16

      Him and Zidane are friends, they did a video together a few weeks ago

    • @happycamperds9917
      @happycamperds9917 3 ปีที่แล้ว +9

      His Twitter pfp “Warning: Low Overhead” has a much more obvious reference.

    • @oussamaokbi
      @oussamaokbi 3 ปีที่แล้ว +2

      He hit matterazi with a headbutt that's why xD

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency 3 ปีที่แล้ว +1

    Nice, this video helped me get better insight on some of the moves I had trouble dealing with before.

  • @VONFGC
    @VONFGC 3 ปีที่แล้ว

    This video is a super cool concept. Appreciate the content.

  • @7r17r1
    @7r17r1 3 ปีที่แล้ว +1

    The things about 6P'ing May's Dolphin is that, even if it works, when it does, it's not because of the 6P's properties. It only worked because your 6P was fast enough to hit May before she is close enough.
    May's Dolphin in strive is a proximity move, so it has no hitbox until it gets close enough to your character, which means pretty much anything can stuff it. So, there is no point in using 6P over other buttons other than the speed and reward of your own 6P (like Nago may have an ok reward on his 6P, but most characters don't)
    Going for a fast poke is the safe option, but you can also hard call it with a big button that may land you a big counter hit, May's dolophin get stuffed by anything, even sweeps (note that that doesn't make it a bad move or an easy move to deal with)

    • @Okagemi
      @Okagemi 3 ปีที่แล้ว

      Idk about the proximity part (just because I don't know the inner workings of the game), but I can attest that this right here is 100% true. I've been stuffed by moves that don't even make sense.
      Also, is it just me, or does the anchor have a hurtbox on some of her moves? Sometimes I throw something out at a distance that should be safe, and I seemingly get struck on the anchor instead of where her hurtbox should be, and I honestly can't seem to explain it

    • @7r17r1
      @7r17r1 3 ปีที่แล้ว

      @@Okagemi There is a 'trend' currently in Strive's normals moves. Some move have 'disjointed' hurtbox, which means they have no hurtbox where you can hit them during the start up and active frames (moves like Sol 6S, Chipp's 5H, May's 2S and others...)
      Most of this moves though get hurtbox on their attacks once the active frame are ended or near the end. So once you whiffed, you can get stuffed on the anchor
      Most moves have their hurtbox extend BEFORE the active frames though, which makes them counter pokable.
      There are also few moves that have full disjointed hurtbox, so no hurtbox extended whatsoever. Most of Ram's moves are like this, which is why she is a pain. Nago's 5H Also has no hurtbox extended

  • @agaed7676
    @agaed7676 3 ปีที่แล้ว

    Personally I tend to throw the Leo crossup while holding away from Leo if he hits a far reaching button like far slash on reaction if he doesn’t do the crossup it will block further pressure or just walk right out, since Leo without back turn has pretty weak high low mix

  • @servebotfrank4082
    @servebotfrank4082 3 ปีที่แล้ว

    The problem with the "6P Dolphin" is that dolphin will just smack you anyway if you don't do it pre-emptively. You can't react with 6P because S Dolphin is fast as shit. If you try to, you will get hit every time because dolphin hits you on the waist.

  • @magillagorilla57
    @magillagorilla57 3 ปีที่แล้ว

    This is a pretty smart video. Thanks!

  • @SnappySanad
    @SnappySanad 3 ปีที่แล้ว +1

    Keep on the grind brother 💯

  • @henriniemela1746
    @henriniemela1746 3 ปีที่แล้ว

    Why is nobody talking about the maggot infested horse diarrhea that is the bad moon hit box? ITS SO TINY

  • @cunc3040
    @cunc3040 3 ปีที่แล้ว +1

    As gio you have to get a soul read to 6p mays dolphin

  • @michaelgregg2577
    @michaelgregg2577 3 ปีที่แล้ว +2

    YOOO LK YA BOY MADR IT INTO CELESTEL TODAY WOOOOO THANKS FOR SMIXING PEOPLE WITH MILLIA AND LETTING ME STEEL THAT SHIT YOUR BY FAR MY FAVORITE GV PLAYER HAVE A GOOD DAY

  • @maxTheOG
    @maxTheOG 3 ปีที่แล้ว +1

    good ass video mon frere

  • @thegoose8663
    @thegoose8663 3 ปีที่แล้ว

    8:00 Good luck 6P'ing it with Nago, lol.

  • @wailingnormal8
    @wailingnormal8 3 ปีที่แล้ว

    With giovannas crossup in the corner a lot of characters can just jab it out and probably get more damage that 6p.

  • @YoJimbo0321
    @YoJimbo0321 3 ปีที่แล้ว

    Another issue with 6P'ing Dolphin is that it won't always work when the Dolphin is special canceled out of some normals on block even if you 6P as early as possible

  • @LegendaryJiggXV
    @LegendaryJiggXV 3 ปีที่แล้ว

    This was a great video.

  • @Crescent-Adam
    @Crescent-Adam 3 ปีที่แล้ว +3

    My fellow Faust players, 5k is awesome against May for stuffing dolphins AND her jump ins. But if you want the safest option for dolphins it's actually 3p believe it or not.
    Go forth and end that disaster of passion 😄 Faust actually plays well vs May.
    For Chipp tho, put the controller down and pray 😂 I feel like 2S should be the answer vs j2k but that's a meme move of a meme character 🤡

    • @timothyhall4794
      @timothyhall4794 3 ปีที่แล้ว +1

      I tell people that May might be Faust's best match up outside of Nago and Pot but no one believes me.

    • @Crescent-Adam
      @Crescent-Adam 3 ปีที่แล้ว

      @@timothyhall4794 Totally. Even more wild for me, I feel like Faust fights Sol pretty good actually. The only super bad matchups are Chipp, Ram and an Axl who knows what they're actually doing.
      Not to say that Faust isn't probably bottom tier, super inconsistent and works way too hard but not enough reward but still 😄

    • @timothyhall4794
      @timothyhall4794 3 ปีที่แล้ว

      @@Crescent-Adam Oh he's pretty bad. Lol
      His good tools just line up well against May. Axl and Ram are 8-2 match ups at best.

  • @LLAMALLAMA1314
    @LLAMALLAMA1314 3 ปีที่แล้ว

    Nice video!!

  • @GoodOlChippy1
    @GoodOlChippy1 3 ปีที่แล้ว

    I like 2k a lot vs Leo crossup. I get knockdown if I hit him with it as Gio since I can cancel into 214k

  • @HandleName_CB
    @HandleName_CB 3 ปีที่แล้ว

    Good clarification!

  • @jandelrio7876
    @jandelrio7876 3 ปีที่แล้ว

    Very educational

  • @Shamii
    @Shamii 3 ปีที่แล้ว

    Just EX when she press dude

  • @Ironraven24
    @Ironraven24 3 ปีที่แล้ว +4

    "just 6p dolphin" is my favorite bad advice for strive omegalul

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz 3 ปีที่แล้ว

    Bruh, I told someone to use jab instead of 6P VR Dolphin the day before you uploaded this and I was told I was an idiot...

  • @NARUTOS25
    @NARUTOS25 3 ปีที่แล้ว

    Thanks, this was really helpfull

  • @AresGod0fWar
    @AresGod0fWar 3 ปีที่แล้ว

    So I was wondering if someone can help me understand something. I might be overlooking a simple concept. I’ve tested 2K>2D>H disc>air dash>H disc hit on multiple characters to see if their 6P could beat this. At least 4 characters I tried can’t, but for some reason May’s 6P beats it even with more startup frames than the characters I tried. Does she have more invincibility frames or something? Now, I have found ways to stuff the 6P anyways, but just trying to figure out why her 6P beats this oki, and not some of the others I’ve tested.

  • @hakumenx1
    @hakumenx1 3 ปีที่แล้ว +8

    Just do the thing that wins every time *4head*

    • @bighex5340
      @bighex5340 3 ปีที่แล้ว +1

      Always option select into winning the match instead of losing, too ez

  • @FAHYJ03
    @FAHYJ03 3 ปีที่แล้ว

    Bro, where's the Millia counter guide???

  • @greedsin555
    @greedsin555 3 ปีที่แล้ว +2

    is there a good way for new/bad players to deal with chip jumping a lot?
    I'm quite new to fighting games and struggle timing special moves like DP
    Not just asking LK will happily take advice off any one

    • @gentlekef8653
      @gentlekef8653 3 ปีที่แล้ว +2

      The only main tip I personally use (not great myself) is that you can do is keep a certain mental distance in your head where if he jumps at you you can 6p into cancel your special move.
      I do this as giovanna and it works decently hope it helps

    • @sirtoxic5147
      @sirtoxic5147 3 ปีที่แล้ว +2

      Back step is a good option against Chipp spamming j2k in neutral. He'll miss you and have landing lag.

    • @GamerBlazened
      @GamerBlazened 3 ปีที่แล้ว +2

      hold dash button, probably a better position than right under them

    • @cunc3040
      @cunc3040 3 ปีที่แล้ว +1

      You should practice using dp on reaction in training mode

  • @Coolio_Ash
    @Coolio_Ash 3 ปีที่แล้ว

    What does the "6" in 6p refer to? That's 3 on a clock that would make sense

    • @Coolio_Ash
      @Coolio_Ash 3 ปีที่แล้ว

      Forward yes but are there other numbers that I should know?

    • @Coolio_Ash
      @Coolio_Ash 3 ปีที่แล้ว +4

      OH ITS NUMPAD

  • @agaed7676
    @agaed7676 3 ปีที่แล้ว

    6p dolphin if your name is may or sol but not every 6p works well for this
    It is better to hit 5k or 5p or some light quick button to catch dolphin on reaction more easily

  • @narutoman644
    @narutoman644 3 ปีที่แล้ว

    how do it deal wi...
    just 6p it

  • @farce2734
    @farce2734 3 ปีที่แล้ว +2

    Wait you can throw Stroke the Tree?

    • @akadia1702
      @akadia1702 3 ปีที่แล้ว +1

      The Heavy version of it, not the Slash version. Stroke the Tree S version is -7 on block and Heavy version is +2, but due to how slow the H version of stroke the tree is, yes you can throw her out of it.

  • @ksmuffin
    @ksmuffin 3 ปีที่แล้ว +1

    what am i supposed to do against Leo's cross up? i still dont get it. it seems i should just FD or defend but im still getting mixed up by this stupid ass character. any other advice?

    • @sladevalen
      @sladevalen 3 ปีที่แล้ว

      The only thing I've done is always jump back from him. You can get up before he crosses most of the time

  • @ScRuMpTiiiOuS
    @ScRuMpTiiiOuS 3 ปีที่แล้ว

    Hi LK! Though it might be risky would you consider learning or using Mirage (214K) to avoid what your opponent can throw out I.E the Chipp j.2k for a bigger return? I've used it against Temkin & Anji so far and have gotten a big pay off from it though I still need to work on my reaction time I was able to move faster than my opponent.

  • @comicbookguy2099
    @comicbookguy2099 3 ปีที่แล้ว

    The other thing about using 6p on dolphin is that it dosent work with every character, at least not consistantly. I know that leos 6p dosent work against it at all

  • @tristanbryan3067
    @tristanbryan3067 3 ปีที่แล้ว

    I was wondering when is the best time to FD, like I don't really understand when to use the mechanic is the only way to know how to use it knowing the enemy character and their combos?

    • @nebrasarsaparilla1157
      @nebrasarsaparilla1157 3 ปีที่แล้ว

      FD helps you prevent chip damage on special attacks and OD, under pressure it can push your opponent a llitle just like he did with Chipp j2k, also it helps a lot with dash, you can dash then FD and you will instant stop and defend, good way to get in, it has a lot of use, instant block helps a lot too, but FD is the basic you should look forward

    • @tristanbryan3067
      @tristanbryan3067 3 ปีที่แล้ว

      @@nebrasarsaparilla1157 I play nago so the forward dash thing doesn't work lol but thanks for the chip damage thing I'll keep that in mind!

  • @L33tCity
    @L33tCity 3 ปีที่แล้ว

    This is why i will always recommend LK always on point 🙌🏾

  • @BlackOnBlueSilver
    @BlackOnBlueSilver 3 ปีที่แล้ว

    does LK play on a hitbox?

  • @malwd6321
    @malwd6321 3 ปีที่แล้ว

    Smh that leo help was no help at all

  •  3 ปีที่แล้ว

    This really is Guilty Gear - JUST -

  • @bluediemond2089
    @bluediemond2089 3 ปีที่แล้ว

    in the heat of battle I'm having a hard time noticing differences between moves like Leo's or I-no's 236s and 236hs, is there visual or audio cues I can look out for?

    • @zackeryschaffer2864
      @zackeryschaffer2864 3 ปีที่แล้ว

      For I-No, there is no visual difference between SStroke and HStroke. All you have to go off of is speed, but I-No players (myself included) tend not to throw out SStroke outside of combos. SStroke is minus on block and doesn't really have much reward on hit, so in neutral or blockstrings you can safely assume you're mostly going to see HStroke. However if you go with slower methods of challenging HStroke, I-No players can switch to SStroke to try to fish for a counter hit.
      From my experience the best way to manage the move is to create some distance with FD or longer range neutral pokes; SStroke has a pretty piddly range, forcing the I-No to use the slower HStroke which you can react to

  • @henrytran2744
    @henrytran2744 3 ปีที่แล้ว +10

    I miss it when you started every video with “it’s ya boi, LK back at it again”. It was so consistent , it was comforting

  • @themesvarietyshow4493
    @themesvarietyshow4493 3 ปีที่แล้ว +3

    Seems like 6P solves all your problems according to twitter.

  • @davidp1897
    @davidp1897 3 ปีที่แล้ว

    amazing video as usual LK! would you happen to be able to tell me where you get your frame data? they dont have it like DBFZ, do you just google it or have a special way to track it i.e. a program of some sort?

    • @KevinFriedel
      @KevinFriedel 3 ปีที่แล้ว

      It's available on both dustloop and the FAT Fram Data app

  • @paultrujillo8539
    @paultrujillo8539 3 ปีที่แล้ว

    Okay so my problem is I don’t understand what you’re saying? Like I don’t know what 6p is or like any of those others, can someone link me to something that shows that they mean in relation to the attack and button input?

    • @AresGod0fWar
      @AresGod0fWar 3 ปีที่แล้ว +4

      Ah. I think the problem for you might be the default layout in game uses the buttons on the controller in the command list.
      P=Punch
      K=Kick
      S=Slash
      HS=Heavy Slash
      D=Dust
      I don’t know which buttons correspond to which for the default controls, however, there’s a way you can change it to display PSKD instead of X,R1,etc. At the main menu go to settings>system settings>attack button display format and you can change it to PKSHS. Now when you look at the command list it’ll show these buttons instead. For example, command normal 1 should be Forward + P. (6P) Now, hop into training mode. Start>Training Settings>Display Settings
      Make sure Input History is set to display and virtual controller is optional, but I would recommend setting it to 1P only. Position is up to you. Now when you press the buttons on your controller you’ll see what attacks they correspond to.
      He is using Numpad notation when he references 6P. So assuming you’re facing right, it’s forward+punch.
      Here’s a link for numpad notation.
      www.dustloop.com/wiki/index.php/Notation

    • @lordknightfgc
      @lordknightfgc  3 ปีที่แล้ว +5

      The comment below has a ton of helpful info. I am also working on making a terminology vid too!

    • @paultrujillo8539
      @paultrujillo8539 3 ปีที่แล้ว

      @@AresGod0fWar ayo I’m sorry I just got to this, I appreciate it a lot man thanks

  • @ASapWheelie
    @ASapWheelie 3 ปีที่แล้ว

    ive been trying so hard to learn how to grab stroke, but im too old, my reaction time is ass. lol whats the next best option?

    • @Kabaji
      @Kabaji 3 ปีที่แล้ว +2

      Find the Aqua de Vida

    • @lintecassidy206
      @lintecassidy206 3 ปีที่แล้ว +2

      You can also jump out and try to reset to neutral. Chances are neutral favors you over I-No. After 6HS, like he says, we don’t really have many options, and monke brain says do stroke so we can have opportunities to mix up. So you can predict it.

    • @zackeryschaffer2864
      @zackeryschaffer2864 3 ปีที่แล้ว +3

      Just block and look for another opening. HStroke isn't plus enough for I-No to have free reign, so you can challenge many common follow ups with a Jab. Hoverdash is fast, but 5P is faster

    • @WendyWilliamsForSF6
      @WendyWilliamsForSF6 3 ปีที่แล้ว +2

      You can actually backdash all of her normals after H STBT the only way she can chase you down is with S STBT. Also if your character has a fast jab you can mash her out she is only +2 and her fastest normal is 6 frames. Mix up your options between mash, backdash and jump and it becomes a guessing game for Ino.

    • @ASapWheelie
      @ASapWheelie 3 ปีที่แล้ว

      @@WendyWilliamsForSF6 i forgot to mention i play chip. i was always under the impression since Hs stroke is mostly safe that it was still her turn. well sh1t, ill just jab my turn back. thank you so much

  • @loohole81
    @loohole81 3 ปีที่แล้ว +1

    I listened to the hype and brought this game.

    • @Snakestube
      @Snakestube 3 ปีที่แล้ว +1

      Welcome to hell

    • @kinyon2555
      @kinyon2555 3 ปีที่แล้ว

      Welcome to heaven

  • @JingRoku
    @JingRoku 3 ปีที่แล้ว

    all things in the thumbnail may or may not work, except for 6Ps on the dolphin. ANYTHING can stop the dolphin, sadly. don't even have to be precise about it.

  • @gsegarra21
    @gsegarra21 3 ปีที่แล้ว

    Your awesome

  • @2inverse469
    @2inverse469 3 ปีที่แล้ว

    but... you didn't actually show anything else to do against Leo cross up. You just said "See what they like to do and when they do it" still doesn't explain how to deal with the cross up.

  • @zartheitalian5376
    @zartheitalian5376 3 ปีที่แล้ว

    If i remember correctly Leo can't even 6P dolphins..

    • @thelegacy4939
      @thelegacy4939 3 ปีที่แล้ว

      He actually can. It’s just far better to answer with any of the charge moves, 6H or even the long range normals.

    • @cunc3040
      @cunc3040 3 ปีที่แล้ว

      Good.

  •  3 ปีที่แล้ว

    Y'know Im hearing a lot of Just 6P. They might be Sol players cause that 6P is OD.

  • @EdoSaiyan
    @EdoSaiyan 3 ปีที่แล้ว +3

    May People: Yeah Just 6P.
    Me: Yeah Ok When You Just Keep Dolphin Back To Back And I’m About To Have A Mental Breakdown Trying To See Or Time That Shit.
    May People: May Mid Tier Bro.
    Me: K Your Patch Will Come Soon.

  • @AntoRoberts
    @AntoRoberts 3 ปีที่แล้ว

    May 2S is so fucking busted

  • @oussamaokbi
    @oussamaokbi 3 ปีที่แล้ว

    Just ex dp that shit :D

  • @boringinu2077
    @boringinu2077 3 ปีที่แล้ว

    in my opinion....just tried every character, then give device for specific character is better , take 6p for example , nego 6p is one of best in game , upper body have iv , so he punish ram fs hard , my point is every character can give different answer from ​situation

  • @saltynacl9344
    @saltynacl9344 3 ปีที่แล้ว

    Advice? Just win dude. duh

  • @Spruchy
    @Spruchy 3 ปีที่แล้ว

    Sweet im like 300