Riot Games: A Day in the Life of a Tech Artist

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 7

  • @galagast-fx
    @galagast-fx 10 หลายเดือนก่อน +13

    awesome video~ thank you for sharing!
    i hope you don't mind me adding timestamps ^_^
    00:07:40 - Intro
    00:10:59 - Jeremy Ernst - Technical Art Director - 17 years TA (15 years unreal)
    00:23:04 - Seth Hall - Procedural Generation - 17 years (5yrs film/tv)
    00:37:39 - Izzy Cheng - Rigging - 7 years
    00:49:02 - Taylor Wright - Technical Animation - 9 years
    01:05:34 - Q&A
    01:18:45 - Jen Huffa - Materials and Shaders - 7 years
    01:40:12 - Q&A
    01:44:00 - Gaige Hallman - Tools & Pipeline - 8 years
    02:01:38 - Q&A

  • @SVAFnemesis
    @SVAFnemesis ปีที่แล้ว +11

    Where I work the industry won't recognize me as TA because I already built my portfolio as Animator. I'm still struggling on making the transition today.

  • @juanfernandez1474
    @juanfernandez1474 7 หลายเดือนก่อน

    Very useful podcast! thank you very much! As a junior technical artist, who is mostly self-taught, this has provided me with many resources and guidance

  • @DPDPDPDP
    @DPDPDPDP 10 หลายเดือนก่อน +8

    Technical Artist jargon is too wide, you could say you need both art and programming we need separate which one that prefer art sides or programming sides

    • @Balloonbot
      @Balloonbot 6 หลายเดือนก่อน

      You dont need programming for all companies. Engines have other tools for functionality, and not all tech artists create tools via programming languages

  • @tengerzander7921
    @tengerzander7921 10 หลายเดือนก่อน

    WoW amazing video. Love it

  • @ijustwanttohavefun-z8w
    @ijustwanttohavefun-z8w 5 หลายเดือนก่อน

    YEAH!!!!!!!!!!!!!!!!!!!!!!!