Create Amazing Simulations with Chaos Cloth in UE5.4 // Kinematic Collider Walkthrough

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 104

  • @Kiriluss
    @Kiriluss 11 วันที่ผ่านมา

    The best Chaos cloth simulation tutorial I ever watched! Thank You very very much!

    • @Goblination-UE5
      @Goblination-UE5  10 วันที่ผ่านมา +1

      I’m so happy reading comments like these, thank you so very much my friend! 👊🙌👌🙏

  • @fod_ua
    @fod_ua 2 หลายเดือนก่อน +1

    Very cool, I'm looking forward to the next videos, but for now I'll watch this video a few more times and try to make something. Thanks

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน +1

      Thank you 🙏 please let me know how you manage. I’m in the process of moving back to Canada these days. Once I’m settled, more. Videos are coming 👌

  • @olliverkatana4168
    @olliverkatana4168 2 หลายเดือนก่อน +1

    Very cool tutorial about cloth, thank you, man. I've got a lot from you.

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน

      Thank you 🙏 for this comment my friend! Highly appreciated

  • @MushoFutbol
    @MushoFutbol 5 หลายเดือนก่อน +2

    Thank you again. Keep the great work you do!

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +1

      Thank you 🙏 for this my friend, I appreciate u

  • @Lunchboxx3d
    @Lunchboxx3d 3 หลายเดือนก่อน

    Exactly the tutorial I was looking for! So in depth and first tut I've seen showing cloth that collides with the character. Keep these coming! Did you ever figure out how to cache the simulation?

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน

      Thank you my friend! Definitely more videos are coming! 💙
      No real success with caching Chaos Cloth yet

  • @zimingpeng8418
    @zimingpeng8418 5 หลายเดือนก่อน +2

    Hi wow thanks! May i ask, do you know if it also works for Character with Thirdperson Game Mode, or just works for Sequencer?

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      Hey, yes it should work, definitely 💯

    • @zimingpeng8418
      @zimingpeng8418 5 หลายเดือนก่อน +1

      @@Goblination-UE5 Thanks! I have just used Marvelous Designer to create some customzied clothes and import them into UE5. But this way works only for Sequencer and needs Painting of Skin weights. I will try the way that you showed here!

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +1

      @@zimingpeng8418please let me know your findings and results 🎉

  • @Psichari3D
    @Psichari3D 4 หลายเดือนก่อน +1

    Hey, very cool video!
    What about the performance? I noticed a significant loss of FPS using the kinematic mesh. Did you notice it as well?
    I have some overlap on the clothes and I tried to use the layered option from the documentation without success. It would be great if you could make a video about this! (I mean the seletion of clothes in order to define deferent layers of simulation)
    Thanks!

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      There is an FPS drop, yes, I have noticed that, partially depending on how high resolution our meshes are for bothe the cloth and or the kinematic object. Layered method might help, I am going to make a layered tutorial for sure! It is part of the plan! ☺️

  • @Goblination-UE5
    @Goblination-UE5  5 หลายเดือนก่อน +6

    There it is :) Chaos Cloth with Kinematic Collider. It is pretty sweet :) let me know what your thoughts are in the comments

    • @trumpsaloser
      @trumpsaloser 5 หลายเดือนก่อน +1

      Oh no, you are using maya 🥲 can the same thing be done in blender?

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +2

      @@trumpsaloser YES! This is just to bring the meshes and characters into engine, if you know how to do it from blender, Chaos Cloth would work the same

    • @trumpsaloser
      @trumpsaloser 5 หลายเดือนก่อน +1

      @@Goblination-UE5 awesome, thank you again for this!

    • @chriscoppens3535
      @chriscoppens3535 5 หลายเดือนก่อน +1

      Looks pretty interesting.
      My main problem after following your previous video (marvelous designer / UE5.4) was that the Physics Asset from the MetaHuman was terrible, causing a lot of clipping of the cloth. So this looks promising.

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      @@chriscoppens3535 yes, the default collision objects could cause issues for sure, kinematic collider is really promising, it’s not perfect yet but I’m sure it will get better

  • @callme_j081
    @callme_j081 4 หลายเดือนก่อน +1

    This is such a amazing tutorial! I just have one question, so there's no way for us to weight paint the static mesh clothes in Maya or Blender and then import the clothes as skeletal mesh to UE while having the cloth sim right? Like for the rigging weight paint of the clothes, we MUST use the weigth transfer tool in UE5 Chaos Clothes plugin with a character skeletal mesh correct?

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      What you can try and do is instead of using - Import Static Mesh, use Import Skeletal Mesh node and connect that. I have not done that yet (used the method I am showing here). Please let me know the result of this :)

    • @callme_j081
      @callme_j081 4 หลายเดือนก่อน +1

      @@Goblination-UE5 that works perfectly! Thank you for the suggestion. Okay this might sound stupid I’m new to UE, but what’s the difference between this pipeline and the conventional chaos cloth weight paint pipeline? ( the one we paint green and pink)

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      @@callme_j081 Im glad that worked :)
      In terms of weight painting, it is the same workflow. Chaos Cloth has changed since UE4 though, I think that is the new norm now...

  • @VRified_Games
    @VRified_Games 5 หลายเดือนก่อน +1

    awesome tutorials, vwryveasy to follow, i am loving this channel

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      Thank you so much D. 🙏

  • @ryanisanart
    @ryanisanart 5 หลายเดือนก่อน +1

    hey man great stuff - i wonder what would happen if you were to use the latest version of marvelous and click export garment simulation data? would kinematic collider work as advertised..

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +1

      Thank you 🙏 when did the latest version come out? This was version - 2024.0.173 r48386 and it was checked to on when I exported

    • @ryanisanart
      @ryanisanart 5 หลายเดือนก่อน +1

      @@Goblination-UE5 thanks just making sure, i know in an older video you didn't have that avail it looked like so was just checking

  • @virtualfilmer
    @virtualfilmer 5 หลายเดือนก่อน +2

    Great video! Yes I get the same results though - the kinematic collider doesn’t actually do what it’s supposed to do, oddly. I haven’t seen anyone actually get it working yet - even with Tim’s new example files. I think the best option right now is to only try it only clothes that don’t need much simulation (like shorts and tshirt) and massively reduce the effect, like you have. Hopefully they fix it soon.

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      Thanks my friend, for what it is though, it’s pretty cool 👌
      I’m sure that with the next update it’ll be better!
      Have you managed to get the layered method yet?

    • @virtualfilmer
      @virtualfilmer 5 หลายเดือนก่อน +1

      @@Goblination-UE5No, layered doesn’t seem to work properly - it sort of does but mostly doesn’t. You?

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      @@virtualfilmer same thing, great potential though… let’s wait for an update

  • @HR-zg9ci
    @HR-zg9ci 5 หลายเดือนก่อน +1

    Thanks!

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +1

      🎉 you are more than welcome

  • @DanDidei
    @DanDidei 4 หลายเดือนก่อน +1

    Thanks for the useful lessons, but how to simulate clothing, for example, belts and objects on top of clothing?

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน +1

      You go about the same way my friend, make sure to add the weight and paint the parts you want to be loose (tip of the belt for example)

  • @renderme2550
    @renderme2550 22 วันที่ผ่านมา

    I love your videos and have learned a lot from them. I am creating a cinematic using sequencer. the issue I am having is I can't get the cloth to simulate when the sequence is playing. If I click "simulate" at the top of the UI the third person character appears and the viewport resets itself. Playing the sequence doesn't do anything then. I've also tried to check the "simulate in editor" button you checked around 1hr 5 minutes into this video but the box will never "check". It just stays blank. How can I create an environment, place metahumans in it with cloth simulation running for the scene playback and then a final render out using Movie Render Queue? I must be doing something incorrectly. This shouldn't be this difficult and I'm hoping there's an easy answer.🙂 P.S. I used the MD to Cloth USD Method.

  • @ER3ADD
    @ER3ADD 5 หลายเดือนก่อน +1

    when i try to make a clo3d cloth for metahuman i face problem of weight painting in Armpit i know there is a way to fix it with maya but im using blender and your tutoriels are understandable so if you can make a video about it i thank you from now

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      What issues are you getting in the armpits?

    • @ER3ADD
      @ER3ADD 5 หลายเดือนก่อน +1

      When the arms are up the armpits in clothes looks but and move bad

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      @@ER3ADD do you have Discord? Send me your file to see the FBX - discord.gg/kdrAVZ99

  • @touristhawk
    @touristhawk 5 หลายเดือนก่อน +1

    can we use multiple skin weight transfer for each part of metahuman(head and body) like you did? then merge them?

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      You don’t need one for the body and one for the head, you just choose the proper MH rig for that, it will hold the information for both the body and the head 👍🏼

    • @touristhawk
      @touristhawk 5 หลายเดือนก่อน +1

      @@Goblination-UE5 i have an over head hoodie and when metahuman turns the head, head part of hoodie doesnt move.

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน +4

      @@touristhawk I see, what I'd try doing, is, export the MH plus head as static objects. Make sure they are one static object (all combined as one mesh in UE) then use that as Kinematic Collider. In the transfer skin weight node, direct it to the skeletal mesh of your MH (it should be in - Content>MetaHuman>Common>Common). I know it does not show the head but the bones are all there, try and see if that plus the Kinematic Collider would work :)

  • @micah64
    @micah64 3 หลายเดือนก่อน +1

    Whenver I use the USD import from marvelous > UE, the fabric always shows up as extremely metallic / high shine, rather than matching what is in MD. Do you build your own custom shaders for MD imported cloth via USD, or is there a setting to fix this?

    • @Goblination-UE5
      @Goblination-UE5  3 หลายเดือนก่อน

      When you export from MD, scroll down when the Export USD window pops up and choose Diffuse Map, Normal Map and Roughness map as the Material node.
      Or, in unreal, just tweak the Material and disconnect the Metalness texture in case you had exported it as part of the USD

    • @micah64
      @micah64 3 หลายเดือนก่อน

      @@Goblination-UE5 Hmm yeah that's how I have it setup. I'll play around with it more. I was wondering if setting up the materials for the MD LiveSync plugin and re-pointing them to there would solve it.

  • @leecorsack
    @leecorsack 4 หลายเดือนก่อน +1

    This is a great tutorial! Does this work with Metahuman? I will try but thought I would get your take on it.

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน +1

      Cheers my friend, yes, this works perfect 👌 with MH

    • @leecorsack
      @leecorsack 4 หลายเดือนก่อน +1

      @@Goblination-UE5 I've been trying for hours in a variety of different ways and every time I add the MH Skeletal Mesh to the second TransferSkinWeights to the slot UE (5.4) crashes. I also tried importing an FBX SKM but that crashed as well. Not sure what is happening...

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      @@leecorsack I see, I have a couple of questions for you. 01, what mesh are you giving your MH as cloths and are trying to have the skin weights to work with? if it is a normal static mesh let's say from Mixamo, make sure that it's scale is 1.0 on all axis' 02. what is the skeletal mesh you are selecting to provide the information from? it should be located here: /All/Game/MetaHumans/Common/Female(in my case it is a female)/Medium (in my case, I downloaded a medium version)/NormalWeight (again, in my case)/Body

    • @leecorsack
      @leecorsack 4 หลายเดือนก่อน +1

      @@Goblination-UE5 Thank you for the reply. The clothing static mesh (yes, normal static mesh) and the static mesh I imported as my MH collision mesh are set to 1.0 scale. I exported out my MH body and head and combined them as a single FBX mesh in Blender 4.1, then imported as a static mesh in UE. The skeletal mesh used for both TransferSkinWeights slots is the f_tal_unw_body SKM.
      NOTE: This is a custom metahuman with morph targets so I had modified the body slightly but the targets function fine.

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      @@leecorsack I see, so what I’d do is don’t combine the head and body! Export them together from blender (even lower the poly count or use lod 2 so it’s not as dense), then import the FBX into UE make sure to check the option in the import window so it’ll come in as one node. Make that the Kinematic Collision

  • @Smile1oasis
    @Smile1oasis 3 หลายเดือนก่อน +1

    I know it's tedious to answer all these comments, but I need your help with the simulation issue.
    I have a low poly skirt-like cloth (made in Blender - 3k tris). I've exported MH to Blender and reimported it as a static mesh. Everything works fine, but the cloth is poking through the legs very badly when playing walking animation. I tried adjusting all the variables, but nothing worked. My cloth mesh was a little tight, so I tried with another one but same result.
    Can you point out where I should look? 😊🥲

    • @Goblination-UE5
      @Goblination-UE5  3 หลายเดือนก่อน +2

      No worries my friend!
      So you are using the MH object from Blender as the Kinematic Object?
      When you add weights to the dress, try not to paint it all too high! Paint it at 0.03 so it’s almost black but still has weight to it and go from there first

  • @MetaHuman2024
    @MetaHuman2024 3 หลายเดือนก่อน +1

    Please make tutorial how can made cache from simulation in sequencer. Thank you.

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน +1

      Hey, yes, I’m working on a way to make caching work. Once I nail it, definitely expect a video about it 🩵

  • @Metarig
    @Metarig 5 หลายเดือนก่อน +2

    For real-time simulations, Chaos is the best choice but if you're aiming for top-quality simulations in Unreal Engine for cinematic purposes and If you're not looking for a free option, there are other alternatives available.

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      Sure, this could be used in production for background characters for sure! Mid to close up shots? Perhaps not. I’m sure creators are sensitive enough to analyse and execute their shots according to their needs 🤷‍♂️

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      BTW, I totally forgot to add and ask you, would you recommend CLO3D with MD?

    • @Metarig
      @Metarig 5 หลายเดือนก่อน

      ​@@Goblination-UE5 I recommend style3d simulator I have a sample project

    • @Metarig
      @Metarig 5 หลายเดือนก่อน

      @@Goblination-UE5 I recommend style3d simulator

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      @@Metarig Interesting, checking Style3D now, never dealt with it. Thank you for suggesting my friend, I appreciate that!

  • @vadymmykytiuk4829
    @vadymmykytiuk4829 8 วันที่ผ่านมา

    Thank You!!! but I need some help ))) I have a walking cycle with root motion (skeleton is not in place, moving forward baked to the bones) ... and my cloth working perfectly on walking in place animation, but if I use root motion animation it is sliding and seems hoocked to the root bone, it is staying on place... not following the character. Thank You, anyways for tutorial, even if you have no time to answer my question.

    • @Goblination-UE5
      @Goblination-UE5  8 วันที่ผ่านมา

      You are more than welcome my friend. Would you want sending me the FBX of the Animation? And perhaps the cloth model?

    • @vadymmykytiuk4829
      @vadymmykytiuk4829 8 วันที่ผ่านมา

      @@Goblination-UE5 eah, no problem

    • @Goblination-UE5
      @Goblination-UE5  8 วันที่ผ่านมา +1

      @@vadymmykytiuk4829 do you have Discord? If you do, add my account (I believe it’ll be this user name - VRan#5947)

    • @Goblination-UE5
      @Goblination-UE5  8 วันที่ผ่านมา +1

      If that doesn’t work, try - _vran

  • @144digital
    @144digital 2 หลายเดือนก่อน

    Hello sir... I don't know if you can help me out. Unreal crashes every time I try to transfer skin weights... I have tried different articles of clothing to no avail. Do you have any ideas concerning what might be wrong?

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน

      What is your clothing? Are you using FBX or Marvellous Designer USD? Is it separate clothes in one FBX file?

    • @144digital
      @144digital 2 หลายเดือนก่อน +1

      @@Goblination-UE5 it's FBX... I don't have marvellous designer. Also, I tried multiple clothing imported as one combined mesh as you did in the video above, crashed. I tried a single article of clothing, with nice topology, crashed.

    • @Goblination-UE5
      @Goblination-UE5  2 หลายเดือนก่อน

      @@144digital ok, I’m just going through slowly with you since I’m trying to figure out what you have and trying to simulate and combine in your project.
      Now, the character you are trying to use the skin weights from, what character is it? Scale? The cloths is being exported to fit the character? From the same software?

    • @144digital
      @144digital 2 หลายเดือนก่อน

      @@Goblination-UE5no problem sir. the character is an exported metahuman. The clothes were made to fit the character in blender. I then exported the character back to unreal engine so I can put the clothes on it, but it didn't work. I tried to just use the default metahuman skeletal mesh in unreal but that mesh didn't work either, thats the "m _tal_nrw" one. I didn't scale the character in blender. I did merge the metahuman head and body together in blender, and deleted duplicate bones so it could be one mesh working with the metahuman control rig. So far it works with the control rig, but it can't transfer weights to clothing. Which is why I tried the original metahuman skeletal mesh to know if my fiddling around with the bones in blender caused an issue, but that didn't work either...

    • @144digital
      @144digital 2 หลายเดือนก่อน +1

      @@Goblination-UE5 So I decided to try somethinng else that's not of metahuman origin, and the transfer skin weights didn't crash anymore... I haven't gotten much further than that, but I'm no longer getting the crash... Thank you for your replies sir... I've now learnt thoroughly that the only thing good about metahumns is their face, and nothing else... Every other thing is broken

  • @darkhummy
    @darkhummy หลายเดือนก่อน +1

    This still doesn't work with morphs does it?

    • @Goblination-UE5
      @Goblination-UE5  หลายเดือนก่อน

      Morphs? You mean mesh morph? Like a blend shape? It requires collision and both collision methods we have in UE (bubbles and kinematic) require bones/joints to manipulate the mesh

  • @timmayvns
    @timmayvns 5 หลายเดือนก่อน +1

    so now i need maya... ffs when does it stop.. im poor af
    and gotta keep buying this stuff just to follow tutorials

    • @Goblination-UE5
      @Goblination-UE5  5 หลายเดือนก่อน

      Hahaha no my friend, use Blender :) all good, Maya is my personal choice! You can just bring in the Mixamo rig and then just retarget in UE, it will all work out the same

  • @oussamabensaid9217
    @oussamabensaid9217 4 หลายเดือนก่อน +1

    Can you please tell us how we can change metahuman clothes without using metatailor ....thank you 🫡

    • @Goblination-UE5
      @Goblination-UE5  4 หลายเดือนก่อน

      Hey, sure thing, I’ll create a video using MH with other meshes that do not require Metatailor, for sure

    • @oussamabensaid9217
      @oussamabensaid9217 4 หลายเดือนก่อน +1

      @@Goblination-UE5 i'll be waiting for 🫡 thank you so much

  • @ThinDino
    @ThinDino 5 หลายเดือนก่อน +1

    hey I need some help with my cloth sim do you have discord or someplace where I can show you my problem