DAMN! this tutorial literally kicked my rear over, and over, and over again! i discovered toonboom one week ago since Flash/animate crashes worn me out, and i heard praises about this program, so i'm giving it a try (so far, is really good! expesive, but good) i've been learning toonboom by myself, doing simple tasks like rigging tools, morphing, and a fire effect. everything was good until i crossed on your channel and decided to make this "simple looking mesh wrap effect". but BOI this tutorial drove me NUTS for the last 2 days, is hard! you started pulling things from the library and nods out of nowere and i freak out and got lost. even in the beginnign when i discovered "blu" is a rotation character and you need to do this and that and those, just so the shoulder and nose stay back from the frask image really confused me. and worse looking at that hydeous hydra-looking-thing that is TB's nod map (i can't get used to it! Adobe got me used to simplycity!!!), and how tangled it gets the more layers & effects you put in. but hey! thanks to your tutorial, this forced me to experiment and try LOTS of TB's tools; saddly i couldn't follow your same steps (you make this seen so easy and natural, but there's SO MANY PRE-MADE STUFF that i got lost in a pinch), BUT! i managed to catch some of the stuff you were explainning and i've acomplish similar results with my humble knowledge that so far i've gathered, and i'm kinda liking this program so far, and your channel, of course (+1 sub 😊🤙). P.D: pardon my blabbing & broken english 😖. BTW, do you have a list of videos so i can follow your tutorials since the beginning and not get lost in processes i have not the slight idea? i would truly TRULY apreciate it
This one is definitely tricky. My channel is very geared for intermediate/ advanced users. On my playlist channel, I've sorted my videos into categories. The rigging playlist starts with drawings, pegs, pivots, how composites work - everything you should need to get started: th-cam.com/channels/P7U2uqSXXcDCkMdqXsq_jQ.htmlplaylists There are some other channels that have toonboom tutorials as well Tony Ross has very beginner friendly stuff, and private classes available: th-cam.com/channels/oe63TPPfsEJz_FkklsAvUA.html Onion skin: th-cam.com/channels/EirFgqOP_2py-WMHcqGhGQ.html Also you can check out the toonboom learning portal, learn.toonboom.com/
You can, with mixed results, and it will be super laggy. In a pinch you can render out a PNG sequence of your rig, and warp that- you'll get less fracturing.
Hello! I have used Mesh Warp for a few things and encountered some of its limitations, but can usually get around fracturing by throwing a quadmap under the mesh or warping through an APT node instead of applying it to the whole rig. However, I'm running into an issue now where I've applied the warp to an APT under a rig (a lot of stuff was flying off when i tried at the top of the network) & just one deformer keeps stubbornly resetting to its default position. I may end up rendering a PNG sequence and working with that, but do you have any other ideas on how to fix this (or why it's happening in the first place)? Thanks!
Hello thank you for the tutorial it helped a lot, I used mesh warp in a rig but now I'm stuck with a situation where I need to reset the mesh is it possible ?? If yes it would be a great help
I don't know one. It's a good practice to save the default position at the end of your scene so you can grab it if you need it. That node could do with a lot more control, honestly. I think they're putting all their money in the new deformer options these days
@@StylusRumble Yess I realized that lot later in the rigging stage when I got to the final pose and had an additional pose where I needed to reset the mesh, Anyway Thank you so much for your reply, looking forward to your vids, Mesh warp has lots of potential only if had control like deformers, I hope that money will be used for good deformers with plenty of control options.
In that case, I will render out a PNG sequence and re-import it into harmony. Sometimes it has to be rendered out a little wider to avoid distortion on the sides, but it gets the job done in one software.
@@StylusRumble Exactly, this makes sense, especially if the scene is already set up with camera movements. In my case, however, the animated sequence lived on its own and went then into a 3D editor anyway. Therefore, AE is a simple in-between stop. You say that Harmony glitches and changes proportions with exporting and reimporting? Never noticed that.
@@Wonders_of_Reality It's not the program changing the proportions- But if the PNG sequence is exactly the same size as the frame, when distortion happens close to the frame it might show where the image gets cut off. By pulling out a field or two with the camera, it gives the PNG sequence a safe area to distort near the frame
@@StylusRumble Interesting! Good to know. In other words, one should be careful with the distortion effects close to the margins of the frame. Well, if nothing else helps, one can always render the scene in higher resolution and then tinker with the effects in other editors (or in Harmony for that matter).
thanks alot for all your content
DAMN! this tutorial literally kicked my rear over, and over, and over again!
i discovered toonboom one week ago since Flash/animate crashes worn me out, and i heard praises about this program, so i'm giving it a try (so far, is really good! expesive, but good) i've been learning toonboom by myself, doing simple tasks like rigging tools, morphing, and a fire effect. everything was good until i crossed on your channel and decided to make this "simple looking mesh wrap effect". but BOI this tutorial drove me NUTS for the last 2 days, is hard! you started pulling things from the library and nods out of nowere and i freak out and got lost. even in the beginnign when i discovered "blu" is a rotation character and you need to do this and that and those, just so the shoulder and nose stay back from the frask image really confused me. and worse looking at that hydeous hydra-looking-thing that is TB's nod map (i can't get used to it! Adobe got me used to simplycity!!!), and how tangled it gets the more layers & effects you put in.
but hey! thanks to your tutorial, this forced me to experiment and try LOTS of TB's tools; saddly i couldn't follow your same steps (you make this seen so easy and natural, but there's SO MANY PRE-MADE STUFF that i got lost in a pinch), BUT! i managed to catch some of the stuff you were explainning and i've acomplish similar results with my humble knowledge that so far i've gathered, and i'm kinda liking this program so far, and your channel, of course (+1 sub 😊🤙).
P.D: pardon my blabbing & broken english 😖.
BTW, do you have a list of videos so i can follow your tutorials since the beginning and not get lost in processes i have not the slight idea? i would truly TRULY apreciate it
This one is definitely tricky. My channel is very geared for intermediate/ advanced users.
On my playlist channel, I've sorted my videos into categories. The rigging playlist starts with drawings, pegs, pivots, how composites work - everything you should need to get started:
th-cam.com/channels/P7U2uqSXXcDCkMdqXsq_jQ.htmlplaylists
There are some other channels that have toonboom tutorials as well
Tony Ross has very beginner friendly stuff, and private classes available: th-cam.com/channels/oe63TPPfsEJz_FkklsAvUA.html
Onion skin: th-cam.com/channels/EirFgqOP_2py-WMHcqGhGQ.html
Also you can check out the toonboom learning portal, learn.toonboom.com/
omg you're a genius! thanks
Hi there, again. Do you know if its possible to mesh warp something that has deformers in it?
You can, with mixed results, and it will be super laggy.
In a pinch you can render out a PNG sequence of your rig, and warp that- you'll get less fracturing.
YEAY ! NEW VIDEOOOOOOOO !
The result is so damn awesome. I watch the full video soon, when i have time.
Hello! I have used Mesh Warp for a few things and encountered some of its limitations, but can usually get around fracturing by throwing a quadmap under the mesh or warping through an APT node instead of applying it to the whole rig.
However, I'm running into an issue now where I've applied the warp to an APT under a rig (a lot of stuff was flying off when i tried at the top of the network) & just one deformer keeps stubbornly resetting to its default position.
I may end up rendering a PNG sequence and working with that, but do you have any other ideas on how to fix this (or why it's happening in the first place)?
Thanks!
Спасибо за урок. Mesh wrap очень полезен)
Hello thank you for the tutorial it helped a lot, I used mesh warp in a rig but now I'm stuck with a situation where I need to reset the mesh is it possible ?? If yes it would be a great help
I don't know one. It's a good practice to save the default position at the end of your scene so you can grab it if you need it.
That node could do with a lot more control, honestly.
I think they're putting all their money in the new deformer options these days
@@StylusRumble Yess I realized that lot later in the rigging stage when I got to the final pose and had an additional pose where I needed to reset the mesh, Anyway Thank you so much for your reply, looking forward to your vids, Mesh warp has lots of potential only if had control like deformers, I hope that money will be used for good deformers with plenty of control options.
OMG!!
Works, but only if the character is not heavy. Otherwise, I would suggest to export the character by parts into After Effects.
In that case, I will render out a PNG sequence and re-import it into harmony. Sometimes it has to be rendered out a little wider to avoid distortion on the sides, but it gets the job done in one software.
@@StylusRumble Exactly, this makes sense, especially if the scene is already set up with camera movements. In my case, however, the animated sequence lived on its own and went then into a 3D editor anyway. Therefore, AE is a simple in-between stop. You say that Harmony glitches and changes proportions with exporting and reimporting? Never noticed that.
@@Wonders_of_Reality It's not the program changing the proportions- But if the PNG sequence is exactly the same size as the frame, when distortion happens close to the frame it might show where the image gets cut off.
By pulling out a field or two with the camera, it gives the PNG sequence a safe area to distort near the frame
@@StylusRumble Interesting! Good to know. In other words, one should be careful with the distortion effects close to the margins of the frame. Well, if nothing else helps, one can always render the scene in higher resolution and then tinker with the effects in other editors (or in Harmony for that matter).
great
nice great tutorial!
I lost you in "hay kids".....
Mano, vc mete o loko....
Nightmare ui. For coders only )
this tutorial its really amazing..... make me confuse and shutdown my computer.
drawing on paper is more fun anyway lol
mmmmmmmmmmmmmm