Edit: All of the Knob Bonuses in this video are getting in tomorrow's video (on the 9th of October 2024) A few corrections to my small errors: I know, Sshh! is disabled for now (you can still get the achievement but in multiplayer, from what I heard). Also, I know it's unnecessary that Meat Locker requires Sshh! & Rock Bottom, but those two achievements are just placeholders until the Doors devs consider adding a new achievement when you encounter the Figure in the Mines, but for now I decided to use those achievements as it's requirement to unlock. (Also, imo Sshh! should count as Meet/Encounter Figure) I know, there's 3 encounters, and 2 is before the Nest while 1 is post-Nest, but I'm excluding the Chasm part, which I should have mentioned in the video. I know that almost every modifier I've made requires Rock Bottom, so I'm considering a little change, instead of Rock Bottom, it's See You Soon, and the whatever they are calling the 50% Knobs & 150% Knobs for the Mines, ngl, some good names for those new achievements could be Rocky Passage for "escape the Mines with 50% Knobs," and Hellbent Caverns for "escape the Mines with 150% Knobs." 0:52 A slight correction on my small mistake, so I was misinformed on how Firedamp Rooms work, it's just the candle & lighter which makes you explode, but the electrical lights like Flashlights, bulklights and etc are safe.
Quick Breather Players can only run for 15 seconds before slowing down, crouching doesn’t affect stamina +10% Knobs Small Pockets You have less storage for items +5% Knobs No Torch In Sight Almost all rooms are dark, using a light source summons gloombats to attack (except glow stick) +20% Knobs True and NEO Chaos Every room gives a random buff/debuff to extreme levels +25% knobs Knee Slapper Giggles appear in crowds, up to 5 at a time +10% Knobs Family Dinner 3 Screech’s can appear at once, they bite at different times Family Reunion Giggles help out the grumbles, good luck +15% Knobs Jammin 2 Much The Doors Soundtrack loops, it muffles all other sound +15 Knobs Miner’s Hat - You get a hat that gives you 20% Damage Resistance and a light, nice. -30% Knobs This Way, People Guiding Light Spawns immediately for specific rooms. -50% knobs. No Joke Let’s take things seriously, okay? (Giggle is removed.) -35% Knobs. Voice Mines Activates more voice lines, including the original ones -20% Knobs Those Were The Days Activates Pre-Hotel+ mode +0% Knobs. Let me know your thoughts :)
I have three: Comedy Show: Giggles are going to appear in every single room Needs It was just a prank and trespassing badge +15% knobs because you can end up in a combo of giggle screech and rush They Really Bite!: Giggles, screechs,gloombats,grumbles will do more damage Needs: See you Soon +15% knobs this one isnt for the mines entities but i think they should add it: No time to think: Screech will give even less time to look at him(less time than think fasteR) +15% knobs
I’ll have some suggestions: Magnitude: Change to +10% Gas Leak: Fine as it is Meat Locker: Fine as it is Under Lock n Key: Most knob multipliers don’t have a decimal. Change to 15%, make it so unnecessary doors are usually locked (50% of the time), and you need a picklock for them. Rocky Express: Change to 15%. Brittle Bones: Change to 15% Lepidopterophobia: Change name to Here I am! Or something, and change to +10%. Bug Spray+: Change name to Too Much Bug Spray, and change to -15%. Capitalism: Don’t change starting item prices, make it +10%. I’ll do more later
More modifier Ideas "Water pressure" Grants: 10% more knobs Desc: More flooded rooms will appear. Lights have a chance to short circuit and be put out "We die in the Dark" Grants: 50% knobs Desc: Gloom bats will spawn in every room including the nest Unlock method: Get the 'The hellish caverns' badge(basically the mines Hotel Hell)
@@AnotherRobloxian576 Both of the fanmade badges have Pressure references. Because it kinda incapsulates the "Minecraft: Try Terraria" and "Terraria: Try Minecraft" type of bond
My modifier ideas: Annoying dark: screech appears more often How to unlock modifier: Get the screech badge and hide in plain sight it will also award you +25% knobs I am always back: rush appears often but goes back and then to front and then back and then go away like ambush How to unlock: hide in plain sight and rock bottom and the crucify rush and ambush badges it will award you +15% knobs Bat colony: more eggs and gloom bats appear How to unlock: rock bottom and Ssh! Badge (i know sshh is disabled but you can get it in multiplayer) you will be awarded +20% knobs Nowhere to hide:hide kicks you out of the hiding spot fast How to unlock: meet jack and get the badge you will be awarded +17% knobs Energized game:you are fast but all entities are fast to How to unlock: beat seek in the chase in floor 1 and 2,have the badge you will be awarded with +19% knobs Vision and deaf: you can see but not hear How to unlock: get the badge that you survive eyes and escape seek chase in floor 1 have the badge, you will be awarded +26% knobs Holy one: get 5 crucifixes and many light sources How to get: beat floor 1 and 2 and also get the badges for crucifying all monsters including the ones that cant get crucified Lights of faith:rush does not appear as well as screech also gloom bats and eggs and you get any light and every generators filled up in any room How to get: hide in plain sight, survive eyes, sshh! Badge, and beat seek chase floor 1, you will be awarded with +35% knobs The rough way: the game becomes more harder and tough to beat it is also combined with the modifiers nowhere to hide,vision and deaf, bat colony,i am always back, annoying dark How to unlock: beat floor 1, 2 get the modifiers that are showed in "the rough way" modifier meaning you will be awarded +55% knobs Rage appearance: figure appears more early and more fast How to unlock: get sshh! Badge Blown away eardrums: giggle appears in every room How to get: get Sshh! Badge, survive eyes you will be awarded with +24% knobs Lights of menace: the opposite of "lights of faith" lights will be harder to find and rush and screech appear more often and generators have 5 holes instead of 3 How to get: crucify rush and screech, you will be awarded with +25% knobs Wow, funny: 5 giggles spawn in one room instead of one giggle. They spawn often How to get:Sshh! Badge and "just a prank" badges. You will be awarded with +20% knobs Dont make me blind: eyes spawn VERY MORE OFTEN and when you die to him your alive but blind, also when your getting damaged your screen gets darker and darker and blurry to, you can only look to your sides, not above you and below you How to unlock: survive eyes and seek chase 2, you will be awarded +30% knobs All of the pain above: every pain or hard modifiers are combined in one game like dont make me blind, wow funny, lights of menace,blown away eardrums,rage appearance,the rough way,vision and deaf,nowhere to hide, bat colony, i am always back, annoying dark How to get: unlock every modifier for floor 2 Bro pls like it took me 30 mins
I have some: "Generator sabotage" Generators will spawn more frequently and will have 0-1 bulbs placed on them. Requires: Expert technician ( +%5 knobs) "Enjoy your stay" Hide wont attack you when in a closet Requires: Betrayal and eviction notice (-%10 knobs) "Looking everywhere for you" Rush and ambush will find you if you are not inside a closet or bed Requires: Unbound/ Stay out of my way (+%10 knobs)
Modifier Idea: Family Tree +35% Knobs Giggles can spawn in the nest in tunnels AND anchors, they can alert grumbles if they land on you and if they get crucified, the grumbles get more aggressive.
My ideas for Modifers: Squshy Tentacles: Grumbles's tentacles have hitbox now ( + 5% ) No more puzzle!: There won't be fuses rooms anymore exept the first room and the figure room ( - 50% ) Ouchie!: Add falling damage ( + 5% ) Another Chance now: Hide don't spawn when you get out of the lockers anymore. ( - 30% ) Risky Fun: Giggles will attack longer ( + 5% ) Destroy These Vines!: There will be 100% that the shears will spawn in the garden rooms ( - 30% ) Emit Statics: Anchors in room 150 won't make any sounds ( + 5% ) Broken Machine: The machine in door 150 won't tell you the locations of the anchors ( + 10% ) That's all ^^
2:23 Game Affecting: Communicating (Gameplay includes voice acting in the Mines.) -20 knobs SWEATY MODE (Gameplay includes super hard mode in the Mines.) -103.395 knobs Oh No (Activates 2 mines modifier.) +10 knobs I Didn't Pick These (Activates 4 modifiers) Achievement Required: Not Five Stars +20 knobs Underground Hell (Activates 10 random mines modifiers) Achievement Required: Hotel Hell +100 knobs Room Affecting Minus Knobs Chief Was Here (Firedamp Leaks are not here.) -15 knobs I Drank Too Much (Flooded Rooms are drained.) -10 knobs Pirates on Break (Vine Chest and Shears appear alot) -20 knobs Electrical Break (Generator Rooms are not here.) -15 knobs Gas Mask (Firedamp Leaks appear in a less chance.) -15 knobs Plus Knobs Too Smelly (Already in Video) (Firedamp leaks appear more.) Achievement Required: Whoever Smelt it +10 knobs I Can't Hear Anything (Flooded rooms appear more.) +20 knobs Pirates Was Here ( Vine Chest and Shears are nowhere to be found ): ) +10 knobs Conductivity (Generator Rooms appear more) +5 knobs I Can't Take It Anymore (Bandages are not here) +5 knobs Player Affecting Minus Knobs Rigid Bones (Entities deal less damage) Achievement Required: Back From The Dead -10 knobs Plus Knobs Brittle Bones (Already in Video) Entity Affecting Minus Knobs I'm Sneaking Here! (Rush is slow.) Achievement Required: Stay Out Of My Way -10 knobs I Need A Rest (Ambush appears in a 0.1 chance.) Achievement Required: Unbound -30 knobs Now I Really Need A Breather (Seek runs slowly.) Achievement: Take A Breather -20 knobs Poor Eyesight to Poor Performance (Figure walks slowly) Achievement: All Figured Out -15 knobs I Quit Hiding (Dupe is nowhere to be found.) Achievement: Outwitted -10 knobs Nyctophobia and Photophobia Achievement: I Hate You (Screech cannot attack.) -5 knobs I'm Too Pointless (Halt cannot appear.) Achievement: Two Steps Ahead -10 knobs Why Didn't You Just Push Him? (Hide will kick you out slowly.) -5 knobs Boring Comedy (Alr in Vid) (Giggle appears in a less chance.) Achievement: Not Funny -15 knobs It Hurts! (Giggle cannot attack after hit by light and glowstick.) Achievement: Trickshot -15 knobs Grandqueen (Grumble Queen is slow.) Achievement: The Bigger They Are -20 knobs Queen At The Chair (Only normal Grumbles are at the nest.) Achievement: The Bigger They Are -20 knobs Serious Janitor (Dam Seek Boss's difficulty is easy.) Achievement: Down The Drain -30 knobs Need To Practice Flight (Gloombats cannot be found.) Achievement: Flyswatter -15 knobs Plus Knobs Funny Comedy (Alr in Vid) (Giggle appears alot.) +5 knobs Queen Pregnant Again (2 sets of giggles appear more.) +10 knobs I Can't Control Myself (Alr in Vid) (Grumbles laughs alot more without spotting you.) +10 knobs Pregnant and Time Flies (Alr in Vid) (Grumbles will spawn more.) 15+ knobs Queen and Daughters (Alr in Vid) (Only Queen Grumbles will patrol the nest) +20 knobs Husband (Grumbles will have Queen Grumble's speed.) +25 knobs We Rule The Mines (Gloombats spawn almost every room.) +20 knobs Too Itchy (Timothy spawns alot. It deals 10 damage.) +30 knobs This Is Endless (Alr in Vid) (Minecart chase is extended. Seek chase starts at door 135.) +25 knobs
Here’s my idea’s for the doors floors 1 and 2 to make them either easier or harder! 1: Light speed this modifier can make your movement ultimately fast enough to outrun moving entities such as ambush rush figure seek grumble and other more and the knob bonus will be -200% 2: really good time entities will appear very less often and will make their speed much slower giving you more time to hide and the knob bonus will be -50% 3: this is a living nightmare this modifier will make entities extremely difficult for example not making any sounds or giving warnings for when they come you can only see them coming if you look in front or behind in the mines and in front from the hotel it’s knob bonus will be 30% 4: at the speed of light this modifier will make rush ambush go extremely fast but they will make a huge scream sound to give you enough time to hide plus rush will rebound 2 times and ambush will rebound 10 times this modifier gives you 20% knob bonus 5: final hit this modifier will make screech kill you instantly after one bite but he will not appear in light areas from the hotel or mines this modifier will give 10% knob bonus
I don't think that many people know what the badge requirements are for. Having Pls Donate and Supporting Small Business required for "Capitalism" is unnecessary. The reason for that is that the badge requirements disallow the player to obtain badges they don't have easier. For example, the modifier that makes Ambush spawns more often requires "Unbound" (Ambush' crucifixion achievement) to disallow players getting the badge more easy when activating that modifier. Also, all floor 2 modifiers will definitely requires "See You Soon".
yeah needing both sssh and rock bottom makes no sense (same goes for rock bottom AND see you soon), also the figure rooms appearing more often doesnt make sense, as there are only 3 (and one unused room). They cant spawn multiple times. Also, al Patrol Grumbles being replaced by Queen Grumbles lore-wise is impossible. The knobs bonusses are ridiculous too.
@itzSab1 Tbf, the only reason I decided to mention the Sshh! achievement to unlock Meat Locker is because it's the only Figure achievement that doesn't require the crucifix. Since it kind of acts like the “Meet/encounter insert_entity” achievement for Figure since there isn't one specifically for him. Lore-wise, I don’t think it matters when it comes to modifiers. For example, lore-wise, it’s impossible for Rooms entities to appear/enter in the Hotel since they are in their Sub-Floor which I assume doesn't allow these entities to escape from there, but a modifier allows that to happen. I do agree that the Knob bonuses I mentioned are outrageous, and I’ve already made a pinned comment on my mistake on how the Firedamp Rooms work since I was misinformed on they work.
I also have some ideas One way ticket: 10% Entering a fire damp room will lock the door behind you Complex generators: 5% Generators have a chance to have more than 3 fuses Fire damp sprint: 10% Fire damp rooms can now spawn one after the other
More ideas Mind the Carts - Way more minecart puzzle rooms spawn +15% Minecart Madness - Every room has a minecart puzzle +25% (cannot be used with Technician) Electrical Work - Way more rooms have generator puzzles +15% Technician - All rooms have a generator puzzle (cannot be used with minecart madness) +25% Not a Prank - Giggles spawn in every room +20% Gone Mining - Way less band aids and batteries spawn +15% Banned Aid - NO band aids or batteries spawn +30% First Aid - More band aids and batteries spawn -15% Less Gold - Less gold spawns +15% Gold Ores - NO gold spawns +20% Softlock - Minecarts DON'T RESPAWN +15% Swarmed - Way more gloombats spawn in a gloombat swarm +20% Stable Structure - Rush and Ambush don't cause earthquakes +15% Firefighter - No firedamp leak rooms spawn -20% Electrical Problems - Most rooms dont have light +15% Deep Dark - All rooms don't have light +25% Unhelpful Light - Items in lockers (like fuses or flashlights, band aids, etc) don't make a sound and don't glow +20%
my modifier ideas undergrowth: the chances of finding any vegetation room are greater -15% knobs big forest: the chances of finding a vegetation room are even greater -25% knobs run if you can: the seek chase is 2 times bigger starting in room 130 and the minecart part starts at room 140 +20% knobs complete hell: in every 1/2 room there will be a gas room. +15% knobs big nest: Room 150 is much bigger with many more holes and you have to look for 3 more codes, Room 150 is much more open and places where Grumbles couldn't get through now he can. +20% knobs maximum security system: all rooms except for a few need fuses to open the door +15% knobs calm patrol: has less grumbles on room 150 -20% knobs maximum patrol: grumbles are much faster +15 knobs not to be hidden: hide appears much more frequently +10% knobs ink flood: Dam Seek already starts with all attacks and attacks much more than normal and needs many more pipes to be pulled +20% knobs be careful where you look: the eyes appear very frequently and teleport much more and have a chance of teleporting in front of you +15% knobs I love to get in the way: giggle are much more frequent and always appear in strategic points +15% knobs being can't stop me: giggle and grumbles can no longer be blinded or paralyzed with lights +15% knobs thirty hot: dam seek deals 50% more damage. +10% knobs hurry up: the dread appears much faster (2 minutes) but will not appear in certain rooms +20% knobs don't forget: dupes will no longer make sounds +10% knobs What is the number: a room before the dupe appears the door numbers will be corrupted (dupes will not appear consecutively) +10% knobs
I have 5 Modifier ideas We ran out of generators Description There will be no generators in The Mines Cost -60% Teleport Master Description Eyes will teleport in The Hotel and in The Mines Cost +20% Requires Look At Me and You Can’t See Me We have a lot of sewers Description There will be 15 to 18 valves in The Dam Cost +25% Requires See You Soon and Down The Drain Running Express Description The running part of the seek chases are longer and start earlier Cost +30% Requires Running Track and See You Soon FINAL MODIFIER Teleport King Description Eyes will teleport faster Cost +30% Requires You Can’t See Me
Modifier ideas: *The option for having any modifiors will require the see you soon badge, just like the hotel with rock bottom.* Giggle modifiers: Giggling: Giggle spawns slightly more. +5% knobs No requirements (except see you soon duh) Cant be combined with: Laughter,whats so funny?,Nothing's funny Laughter: Giggle spawns much more and can spawn up to 5 +10% knobs Requires Helping hand Cant be combined with: Giggling,What's so funny?,Nothing's funny. What's so funny?: atleast one Giggle is guaranteed to spawn every room. +15% knobs Requires: Not funny Cant be combined with: Giggling,Laughter,Nothing's funny. Nothing's funny: Giggles no longer spawn. -10% knobs Requires Not funny Cant be combined with: Giggling, Laughter,What's so funny? Mating season: More eggs spawn during swarms. +5% knobs No requirements 5 likes and i turn this comment into a video. Edit:aight I'm working on it.
@@dajciemiwygrac, not impossible, but u will need to be insane at hearing and map every single grumble location, but im pretty sure grumbles still won't be able to go to the middle or trough vines
Ideas 1:leaks with cement Description firedamp leaks are covered by cement It takes -10 knobs 2:the smaller they are Description grumbles are smaller and take less damage It takes -15 knobs 3: run faster: Description seek has a 15% more speed only in when running It gives +15 knobs 4:this is how you kill Description all instant kill entities are 17.5% faster It gives +35 knobs 5:chill down Description seek and the grumbles are 15% slower It takes -20 knobs 6:like a pro Description all entities instant kill you including Timothy It gives +50 more knobs 7:only 5 seconds Description rush and ambush only takes 5 seconds to arrive (ambush takes 2 seconds to rebound) It gives +15 knobs 8:only dams Description seek is only found in the dam It takes -25 knobs 9:double trouble Description when giggle gets you screech helps him making 15 of damage It gives +15.5 knobs 10:that hurt! Description when a minecart hits you it takes 10% more damage It gives +5.5 knobs 11: changing your life Description. Buying an item takes you 15% health It give +20 knobs 12: so funny Giggles can now jump from a locker or drawer It gives +30 knobs 13: no light bulbs Description have fun with the darkness, like in the hotel lights off have fun :) It gives +35 knobs 14:i am tired Description walking is slower by a 10% It gives +10 knobs 15: no way this is a lake! Description more drowning parts apear hold your breath It gives +20 knobs 16: superpowers Description you can have 150 max health It takes -20 knobs 17: room for more 2 Description entities from rooms have a chance to atack It gives +15 knobs 18: im the RUSH Description rush appearing non stop It gives +25 knobs 19: grown ups Description giggles grow up a little bit and make more damage It gives +25 knobs 20: deadly mines Description appearance of the entities rises a 35% It gives 55% knobs I hope you liked my recommendations, it took 1 h make all the mods thank you.
*I got 5 modifiers idea :* - Electrical Expert(+10%) More rooms will have a generator, and the fuses will be harder to find. Required Badges : *Expert Technician* - Driving Ahead (-150%) Movement speed is thrice as fast as Maximum Overdrive (16x3 = 48). Required Badges : *Hotel Hell, Not Five Stars* - In And Out (-15%) Hide will no longer appear in the last hiding spot you were in. Required Badges : *Eviction Notice* - Fortune Day! (-40%) Loot will be more common, up to 2 crucifixes per chest. Required Badges : *Evil Be Gone, Take A Breather* - Blind, But Not Deaf (+50%) Even when crouching, Figure will still locate you, and his movement speed is more faster as usual. Required Badges : *All Figured Out*
12 modifier ideas. 1. Grown Smaller (mines) * grumbles can now fit into previously unaccessible rooms. + 5% knobs. 2. Knowledge is Power (hotel) ** the hotel now has more books to find, making the code longer. + 10% knobs. 3. I can see! (hotel) *** figure has the ability to see, though very minimal. +10% knobs. 4. Came from Below (hotel) **** entities in the Mines have a chance to spawn in the Hotel. + 15% knobs 5. When will you ever learn... (hotel and mines) **** guiding light thinks that you are smart enough to venture the Hotel and Mines without guidance, so no guiding light will spawn. + 20% knobs. 6. De-population. (mines) ***** only 2 grumbles will spawn in the Nest. -20% knobs. 7. Closed for Maintenance! (hotel and mines) ****** Jeff's shop is closed :( +10% knobs. 8. I have unfinished business. * grumble has a chance to spawn in the Dam and chases you while completing the quest. +20% knobs. 9. The palace welcomes the king.... ** The Nest now inhabits a king grumble, being able to one-shot you even with Bottle Of Starlight, and is significantly faster than seek and can chase you. +30% knobs. 10. What an Ambush! *** Amubsh emits no sound and will rebound up to 5-9 times and can spawn 2-5 times in a run. +40% knobs 11. My Eyes! **** 8 eyes will spawn in a room, causing massive chaos. +35% knobs. 12. Dupe Dupe Dupe Dupe ****** dupe can spawn during the seek chase, and can spawn anywhere else but door 50 and door 100. The rooms may inhabit Dupe as well and its difficulty is significantly harder. Dupe also one shots you. +70% knobs.
Modifier ideas: Mischievous light Guiding light will mark random spots and wrong doors in Seek chase. +5 Knobs You can't hide Rush and Ambush will check every corners, so no safespots work. +5 Knobs ''Room for more'' types: Hasty Haste can attack, levers appears in hotel, time don't deplete in library, durning seek chase or in electrical room and deplete slowly in greenhouse. +15 Knobs They Arrived ALL backdoors entites can attack +20 Knobs Mined all way to top ALL mines entites can attack +20 knobs I seen you somewhere Drakobloxxers spawn after 40 minutes 10+ Knobs Back to old times ALL entites from Retro mode can attack, Seeking Wall spawn on door 20. +15 Knobs He is there Jeff the Killer can spawn +15 knobs Extremly Hard ALL Super hard mode entites can attack, Subspace tripmine sometimes replace Dupe +30 Knobs Late to party Every entity ever in Doors can attack, Snare also spawn in every room. +90 Knobs Farewell Only entites before Hotel+ can spawn. -25 Knobs
Here 3 and 2 modifers for mines seek chase 1 and grumbles 1.Start run with mr seek (15%knobs) •seek will apear at door 135 or faster 2.Opss,bridge has broken more!(15%knobs) •Jumping on a broken bridge will apear more. Example: when you go right and jump over a bridge you will jump again over bridge then again 3.Think fast minecart(20%knobs) •in the cart you will have to turn more. Example: after turn you will have to turn again and again turn. 4.Too many anchors(25%knobs) •anchors can apear more even tho you 1 player game •at 4 player the anchors will be A-H •at 1-3 player the anchors will be A-G 5. Floor Floor Floor(30%knobs) •this is for grumbles nest ok, anyway theres the thirdfloor in the grumbles nest when finding anchors •this mode is hard without the *Too many anchors* modifier •this mode is easy with *Too many anchors*
I have a few grumble related modifiers 1. “Who’s laughing now?” Grumbles deal less damage -20 knobs 2. “Lonely” only the queen grumble will appear in the nest -30 knobs requires trespass and the bigger they are achievements. 3. “Not gonna make it far!” Grumbles are significantly faster +20 knobs 4. “Straight up dead” Grumbles deal 100 percent heath +20 5. “What do you think you’re doing?” Grumbles don’t make any sound nor any particles to know they’re there. + 50 knobs requires the bigger they are achievement. 6. “Gone extinct” No grumbles appear at all in the nest including the queen grumble -130 requires the bigger they are and see you soon achievements. What do you think of these modifiers?
Floor 2 modifiers idea: figure rooms:gives 10% have a chance to spawn a figure rooms with fuses alongside with the one after grumble Lockers no more:gives 5% everytime you enter a locker and exit it the locker will no longer open and let you hide gigglers:gives 5% giggle spawn more Giggle giggle giggle:gives 10% giggle will always spawn gigglers gigglers:gives 15% 2 giggles will always spawn Gigglers all around me:gives 20% 4 giggles will alaways spawn Silent:gives 5% giggle no longer emit a sound even in jumpscare Gloombatters:gives 5% gloombats spawn more always annoying:gives 30% gloombats will always spawn making all rooms dark (cannot be combined with lights out) Grumbles:gives 5% more grumbles will spawn Faster grumbles:gives 5% Silent grumbles:gives 5% grumbles will no longer emit a sound anchors: gives 10% 2 more anchors will spawn anchors all around me: gives 15% 5 anchors to 7 anchors will spawn depending on the player count seeker:gives 5% seek chase will start earlier and longer from door 130 to door 149 and from door 190 to doors 199 Real seeker: gives 10% seek chase will be harder and a chance of 4 and 5 paths true seeker: gives 25% almost all paths will be 4 and 5 and seek is much faster Fuses in break:gives 50-% less generator rooms will spawn Less anchors: gives 25-% 1 anchor is gone from door 150 Even less anchors: gives 50-% 2 anchors is gone from door 150 sad 150:gives 75-% door 150 is a normal room making grumbles no where to be found Back from the dead:gives 15-% rooms from the hotel can spawn back from the lights: gives 5% rooms from the greenhouse with the same rarity for the entity’s can spawn back from lights entirely: gives 25% almost all rooms are from the green house (idea for both floor 1 and floor 2 modifiers) Hider:hide has a chance to spawn in a locker without the player entering Backdoor:gives 15-% rooms from the backdoors can spawn levers all around me:levers from the backdoor spawns
I have some! Hungry: Giggles now deal twice damage and ALL Grumbles instantly kill. +25 knobs Headlight: Increases any light item by 10% -10 knobs Stepping stones: Spawns snares in the GRUMBLE NEST. +10 knobs Excellent hearing: Grumbles can now hear doors, drawers, screech, and machines from anywhere. +25 knobs Struck it rich: Gold spawns in almost EVERY drawer, and you gain 20 percent speed, but you lose 10 health every 1 minute (Collecting gold resets the timer)
i made one too!!!!!! Its called a “giggling sensation” requires trickshot badge. makes giggle spawn 18 times in any room. Second one, “anchor broke” requires tresspassing badge makes every anchor have 6 digits and they all look like anchor D. Okay thars it
Extra modifiers I came up with: 31- I’m keeping quiet: Makes giggle do no sound, so you will have to look on the roof +5% knobs, requires Just a Prank 32- I’m keeping quieter: Makes all grumbles not emit any noise, +10% knobs, requires Not Five Stars 33- Queen’s Gone: Makes grumble queen disappear, she will be replaced by a grumble, -25% knobs, requires Trespassing 34- Growing an ecosystem: Makes gardens/sinkholes appear more often, -75% knobs, No rift 35- Back as a giggle: Makes all grumbles disappear and they become a giggle, there will be more giggles in the nest. -100% knobs. 36- Pest Control: Makes Timothy & Gloombats not spawn anymore, cannot be combined with Gloombat and Timothy modifiers. -50% knobs. 37- Always Stalking: Makes eyes spawn more and he will teleport in front of the player every time, +5% knobs 38- Back and forth: Makes halt spawn 3 times in the run and makes him 50% faster, +20% knobs, cannot be combined with Roundabout 39- Infested of Bugs: Makes Timothy 1 in 15 chance to spawn per drawer, he also deals 2x more damage, +15% knobs, cannot be combined with Itchy, bug spray & Pest Control 40- I love friendly pranks: Makes giggle not attack you, he will just play, -25% knobs
My ideas: 1. Asthma (rewards +10% knobs) -firedamp leaks take less time to suffocate ypu 2. Deaf (rewards +20% knobs) -grumbles emit no sound at all. No shaking, no laughing, no nothing. 3. Hungry (gives +15% knobs) -All PATROLING grumbles are faster 4. starving (rewards +40% knobs) -all grumbles are faster than the hungry modifier, and the queen grumble is much faster too 5. Super glue (rewards +10% knobs) -giggles cannot be pulled off by other players (cannot be activated solo) 6. Laugh in the dark (+15% knobs) -giggles can spawn during the seek chase but only put in fair spots where they’re dodgeable 7. Patroling alone (-5% knobs) -theres only 1 regular grumble and the queen in the nest 8. No patrollers (-10%knobs) -Its just the queen grumble alone in the nest 9. Purpospy confusing (+5% knobs) -guiding light purposly lies to you and you have to take the opposite route during the seek chase. 10. Polly want a cracker? (-10% knobs) -in the nest, you can find food items around the map to feed to grumbles and distract them (doesnt work on the queen.) 11. Lumen shield (+5% knobs) -giggles cant be stunned by lights 12. Like father-like son (+10% knobs) -giggles can be in the nest (not alot though to be fair.) 13. Dragonflies -gloombats attack quicker when using a light source -gloombats can spawn in any room regardless of event. 14. Late for work (+30% knobs) -guiding light will no longer help you in the seek chase. -because of this, the minecart part is replaced with just more running. And the transition to door 150 is just running on the floor and you just avoid the grumble by turning the other way just like the minecart part. 15. Stolen land (+25% knobs) -every door has a 5% chance of having a mini-nest where you just have to find one anchor in a mini-version of the nest with just 1 grumble lurking. 16. More fuses (+10% knobs) -in the generator rooms, the amount of fuses you need can exceed from 4 all the way to 8.
Floor 2 Modifier ideas: Scaredy Screech: Screech only appears in dark rooms (including gloombat rooms) -15% knobs You left the backdoor open: all entities from the backdoor can attack (haste will be nerfed) +20% knobs Strong grip: Giggles can’t be taken off the players and deal more damage. +15% knobs
My list for modifiers in the mines: PS: All these modifiers require the see you soon badge. 1. Electrician wanted : Makes the fuse box puzzle spawn more frequently. (+5% knobs) 2. Immobile : Eyes doesn't teleport anymore. (-10% knobs) 3. Blocked : Most siderooms are blocked and can't be entered. (+5% knobs) 4. Complete miss : Glowsticks can't stun giggle. (+10% knobs) 5. Immune to light : Giggles can't be stunned with any light source. (+15% knobs) 6. Quiet Laugh : Giggles and Grumbles don't laugh. (+10% knobs) 7. Working out : Grumbles can now one shot you in the nest. (+5% knobs) 8. Silent but Deadly : Firedamp rooms don't have warning signs. (+5% knobs) 9. Aquatic Caves : Water maze rooms now spawn more frequently. (+10% knobs) 10. Vegan : Garden siderooms now spawn more frequently. (-30% knobs) 11. Never touched grass : Garden siderooms never spawn. (+15% knobs)
"giggly " Giggles Spawn rate is 90% and They do 70 damage instead of 40 +15% Knobs "Uh..." the Pick a path part in the seek chase Will appear more often +5% knobs "Bouldered down" The boulders in seek will Fall on your head and cause you to be Ragdolled for 3 seconds "Protein cart or what?" The Cart will move faster and you will have less time to react +20% Knobs "Fallen" If u slide on The right or left for 5 seconds,The cart will just fall off the track +5% knobs "Mom,Im rich!! the lockers will have more coins than before -20% knobs "Abduction" dupe one shots you +5% knobs "Metalized..." The player's health will increase from 100 to 200 -25% knobs "Angred" the gloombats do 20 damage AND attack even if you dont Use any light sources +20% knobs "Furniture shower!" The entire Game,desks closet [sometimes Piano] Will Fall on you the entire game it does 5 damage per hit,It wont stop even at the seek chase or in the nest Figure will attract More to you. +30% knobs "SABOTAGE" Every room is a dark room. Seek chase+nest too Every item that does light will be Erased too.except LockPick Of course MORE FLOOR 1 MODIFIERS "oh no" Actives 10 random modifiers +30% knobs "The end,Or maybe not.." This modifier will change the fuse number at door 100 [from 10---->15 +25% knobs "No entity-Item-luck?" JEFF GETS REMOVED,EVERY ITEMS GET REMOVED,RIFT IS DISABLED,AMBUSH HAS A 55% CHANCE TO SPAWN BEHIND LITTERALLY EVERY SINGLE ROOM +60% knobs
Modifiers:never stops laughing The giggle never stops attacking you and other players cant help you To get modifier you need get its just a prank, not funny, and trickshot achievement you will get 65% more knobs Modifiers:the multiple grumbling more grumble will laugh louder and will annoy the player To get modifier you need to get rock bottom, see you soon, and down to go achievements you will get 72,5% more knobs
Modifiers (my opinion): 1. Feeling good -1% knobs This modifier will make entities spawn less frequently and only 1 figure room will spawn 2. Thou shall vanish! -3% knobs This modifier will make crucifixes appear in the mines and make jeff sell one in the mines 3. Breathing problems +10% knobs You will run out of oxygen faster in firedamp leaks and the firedamps will appear more frequently 4. Like lightning -5% knobs You will run faster in the mines and it occurs in seek chases You will also crawl faster this is helpful against figure 5. I said, LOOK AT ME! +8% knobs Eyes will appear more frequently and will teleport every 3 seconds 6. Lost +20% knobs The nest will be even larger 7. Cleaned ears +15% knobs Figure will hear you crawling but unsure if your there so he will walk to your position slowly, giving you time to escape 8. Bad luck +2% knobs Gold will appear less frequently in lockers and drawers 9. It never ends! +30% knobs First seek chase will start at door 130 and the second one will start at door 190 10. It is a dam though... +35% knobs More valves will appear in the dam room/final boss room and seek will attack more frequently 11. Why is it still here?!?! +5% knobs Eyes will appear when you escape to the surface I also have 1 achievement to recommend so LSPLASH i hope you see this comment 1. Mines hell Use all the modifiers in the mines
"Grumby Time" - At door 150 there will be more Grumbles and they will be faster, + 15%. To unlock this modifier you'll need"Trespassing" and "The Bigger they are" achievements
Ideas: Grumbler: Makes Grumbles significantly slower, and having flashlight completely stunning them. (-25% Knobs) I saw something funny, can i show you?: After Falling off of a player’s head, a giggle will have between a 25% - 30% chance to stand up and try to get another player, draining more health. (+10% Knobs) Rotten Meat: Figure now cannot hear you when walking, unless you are close to it. (-15% Knobs) (On Floor 1 & 2) Where is it coming from?: Gloom Bats, will now go to the end of a light source, not attacking you for it. (-10% Knobs) Overstocked: At El Goblino’s table, there will be extra stock available, which means crucifixes have a higher chance of spawning in Jeff’s Shop. (-15% Knobs) Shipping came Late: Less items will be sold it Jeff’s Shop, going from 5 - 3. (+5% Knobs) Extras: Jeff will only sell Band-Aids and Batteries. (+10% Knobs) Sold Out: Jeff will have nothing, and instead give you 100 Gold for a Sorry :( (+15% Knobs) Sorry Dude, can’t give you it today: Jeff will have nothing for sale and won’t give you anything. (+20% Knobs) (Garunteed Crucifix on Sale next run) Do you really have to go?: Giggles will latch on for longer, doing double damage. (+20% Knobs) I Still See You: During the DAM SEEK boss fight, seek will be able to use it’s minions on upper floors. (+10% Knobs) Where are you?: Only lets DAM SEEK attack within it’s own goo. (-20% Knobs)
My ideas for modifiers: Deafened: Entity sounds will be muffled by 20% (+10%) (Requires Rock Bottom) Who Turned Off The Lights?: Screech will attack more often and every room excluding [seek chase and doors 50 and 100 and the greenhouse] will be dark and no light source can be used throughout the run and if you SOMEHOW manage to use a light source you will immediately lose 60% of your health (disables rift) (+30%) (Requires Hotel Hell) An Apple A Day Keeps The Doctor Away!: Disables healing (+10%) (disables rift) (Requires Rock Bottom) Healthy: you get 125 hp that CAN be healed if you take any damage (-10%) (Requires Not Five Stars) The Best Hotel Ever!: Entities will be super uncommon until the greenhouse and entities will either do less damage or they will be significantly slower, such as ambush having a high chance to NEVER spawn, halt doing 40 damage, screech doing 20 damage and eyes will deal 5 damage per 5 ticks, etc. plus there will be more items spawning (-150%) (no progress will be made) (disables rift) (Requires Hotel Hell) Waffles Over Pancakes!!: Snares will never spawn throughout a run (-5%) (Requires Rock Bottom) Pancakes are the best!🥞: Snares will spawn in any room and are a LETHAL enemy (there will be 5-8 snares per room) (+20%) (Requires Not Five Stars) No Wonder People Hate You: Screech will NOT spawn during any run (-20%) (Requires Not Five Stars) (Requires I Hate You) Outnumbered: Dupe will spawn in every room except puzzle rooms, seek chase, library and door 100, locked rooms, etc. (+15%) (Requires Not Five Stars) Time Is Ticking...: Rush and ambush will go much faster and their node timers will be shortened (+10%) (Requires Not Five Stars) Im dizzy...: There will be 50 extra rooms (10 more for the greenhouse and 40 more for the hotel) (+50%) (Requires A-1000) (Requires Hotel Hell) Numbers? What are those?: No doors will show what number is next, meaning you either have to listen for dupe or use the strat where you put your hread through the wall to see the dupe room (has a white outline at the bottom) (+25%) (Requires Hotel Hell) Nobody Likes Numbers Anyway!: Dupe will be gone :( (-15%) (Requires Not Five Stars) Dude NOT Funny: Giggles are now gone :( (-15%) (Requires See You Soon) (Requires Not Five Stars) Am I Hallucinating?: Gloombats are now gone :( (-10%) (Requires See You Soon) (Requires Not Five Stars) Eyes Or Ice?: Eyes will not teleport in floor 2 (-5%) (Requires See You Soon) If I Could Rate Zero Stars I Would: Every entity from backdoor, hotel and rooms will attack on a set node timer randomly from 30-40 seconds, (+75%) (Requires Hotel Hell) (Requires Back On Track) (Requires Other Way Round) I Feel Hazy: Every hit of damage you take, your screen gets a bit more blurry (max 50% at 50% hp) (+10%) (Requires Not Five Stars) Sorry, I Already Have Meds: You heal 1 health every 5 seconds (-50%) (Requires Herb Of Viridis) (Requires Rock Bottom) (disables rift and progress)
"Who's laughing now?" In the nest, there will be less patrolling grumbles and they will be slower and do 25 damage and will laugh less. % -50 knobs (Queen grumble also slows down and does less damage) To unlock: Running track achievement.
Idea Power out! : more rooms Will be dark and have generators requirements : I dont believe my eyes +20% knobs The Queen knows : every grumble Will be faster and have a longer range to detect players Requirements : trespassing +20% knobs laughter from the inside : giggles wont make sound and Will try to camoflauge with the nearest plank and grumbles wont make any SOUND whatsoever and gains a speed boost of 10% when seeing you Requirements : tresspassing, trickshot, see you soon
I Got Some!, 1: The Mine's " The Annoying Voices " Everything In The Mine's Will Now Have Voiceline's, Which Include, The Entite's, The Cave Room's [' Becuz Its The Mine's, '] [' Wut Else Am I Gonna Call It '], The Cutscene's And Guiding Light. Knob's Boost: 10% Badge Needed: Rock Bottom, See You Soon 2: The Hotel + Mine's " Seeking Through! " Entity's Will Spawn During The Seek Chase, That Is: Rush, Ambush, Eye's And Screech. Knob's Boost: 20% Badge Needed: You Can Run, Running Track (' After You Completed The Seek Chase ') 3: The Hotel " Old Time's " The Hotel Will Be With The Old Version Before The Hotel + Came Out, This Included: The Cutscene's, The Room's, The Animation's And The Secret's [' And I Guess The Cheats At Door 100, '] ['You Can Past Through Figure While The Animation Continue's To Play. '] Knob's Boost: 10% Badge Needed: Rock Bottom 4: The Mine's " Guess It Yourself " Guiding Light Will Not Spawn In The Seek Chase's. Knob's Boost: 25% Badge Needed: Running Track 5: The Hotel + The Mine's " WHERE DO I FIND IT? " Guiding Light Will Not Spawn At Lock Room's, Door 50, 100, 150 And 200. Knob Boost: 25% Badge Needed: Rock Bottom, See You Soon. Time For The Easy One! 6: The Hotel + The Mine's " Slowin The Fast " Entity's Will Be Slower And The Players Will Be Faster Knob Boost: 5% Badge Needed: None Cannot Combine With " YOUR TOO SLOW! " 7: The Hotel + The Mine's " YOUR TOO SLOW! " Entity's Will Be So Much Slower And The Players Will Have Ambush Speed Knob Boost: 20-% Badge Needed: Out Of My Way, You Can Run, Rebound, Two Steps Forward 8: The Mine's " Going On Vacation " No Patrolling Grumble's Can Be Found, Only Queen Grumble Can. Knob Boost: 25-% Badge Needed: Trespassing, See You Soon. 9: The Hotel + The Mine's " Cant Hear, Cant See. " Figure Will Not Be Able To Hear Or See Anything Unless It Touches Something With His Arms. Knob Boost: 10-% Badge Needed: Sshh!, Expert Technician, Rock Bottom 10: The Hotel + The Mine's " Where's Everyone? " No Entity's Can Be Spawned InCluding The Boss One's, You Will Not Get The Winning Badge For This. Knob Boost: 30-% Badge Needed: Evil Be Gone + All Of The Crucifixed Entity Badges. This Is All I Had In Mind, Thanks For Reading This Idea, Took Me Minutes To Finish 😢
My ideas: Structural Integrity: The room no longer shakes when rush spawns +10% Knobs Feeling Gloomy: Gloombats now attack you if you throw a glowstick or use a laser pointer +%5 Knobs Unfunny: Giggle doesn't spawn -30% Knobs Extra Measures: There are now 6 anchors in door 150 (Increases with player count) +70%, Requires Trespassing. Deja Vu: The sewer chase now has a minecart section +80% Knobs Don't Mine if I do: Gloombats and Giggles spawn in the Hotel +50% Knobs Requires 'It's just a prank' and 'I don't believe my eyes' Greenhousing: Garden Sub-rooms spawn more often -30% Knobs Built Different: More time can be spent in fire damp rooms -15% Knobs
Floor 1 Modifier idea: The children yearn for the mines Entities from the mines will appear Gate rooms will be generator rooms (including door 62, also maybe 50 and 100) Firedamp rooms can appear Side doors can be blocked by vines (shears can appear in drawers and nothing essential will appear in them) If doors 50 and 100 aren't generator rooms, maybe there turned into anchor rooms? +15% knobs It's basicly floor 2 with floor 1's room layout, I don't want to give to much of a know bonus because if you've beat floor 2 you've definetly got this in the bag.
unique idea! out from the mines: the hotel has cues similar to the mines, giggles spawn, gloombats spawn, eyes can teleport, locked rooms instead need generators, and the hotel shakes when rush or ambush spawns, and screech spawnd more, needs the acheivement see you soon, not funny, and flyswatter. bonus: 75% more knobs
My ideas: 1. Rumbling Grumbles: Grumbles will shake the screen more and will be hard to move while being chased by one +10% Knobs 2. Fusing Fuses: Fuse rooms will spawn more often and has a chance to have 4 fuses to find +10% knobs
Idea: The modifiers is called " You Can Run But Dont step on them!?" So Basically what this modifier does it will increase the speed of seek of +1 every time you open a door [foor 1] and in [floor 2] Seek will increase its speed +1 everytime you jump and Snares Will spwan [ You Need the Running Track And Rock Bottom and You Can Run!] gives you the +30% more knobs if you beat it.
A quick modifier idea: i cant hear you, +15% knobs, all giggle and grumble sounds wont appear, you need the "not funny" and "the bigger they are" achievement
I have 3 new ideas for hotel modifers: Laugh all evil: +15% more knobs, makes giggle have a chance to spawn in the hotel (requires just a prank) Millions:+10% more knobs: gloombats have a chance to spawn in the hotel (requires I dont believe my eyes) Rumbling and grumbiling:+25% more knobs: any room except the seek chases, figure rooms and jeffs shop can be replaced with a grumble chasing you (requires trespassing/ trespasser
I have more ideas for doors floor 2: 16- Funny: Makes Giggle spawn more, +5% knobs 17- Very Funny: Makes Giggle spawn on every room and giggle deals more damage, +15% knobs 18- Patrol Swarming: Makes The Nest have Giggles on the ceiling, +5% knobs 19- Anti Patrol: Removes every grumble except grumble queen, -50% knobs 20- Queen’s Removal: Removes the Grumble queen in the nest, -25% knobs 21- Local Sighting: Makes Eyes spawn in every room and deals 2x more damage, +15% knobs 22- Figured Out: Makes Figure be able to see you, +15% knobs 23- Grumble Payday: Makes more variations of giggle/grumble be able to spawn, all variations: Giggle (normal) Griggle, Riggle, Grumper, Grumble (normal) , Crumble, Scrumble, Royal Grumble, Queen Grumble (normal) , King Grumble, everything after Grumble, spawns in the nest, +30% knobs 24- Infested Caves: Makes snare spawn in the mines and spawns more than normal, +5% knobs 25- Seeking Help: Makes Seek Chase in floor 1 and 2 have seek blobs, hands, tentacles throughout the chase that’ll kill you. +10% knobs, requires Running Track & You can run 26- Inflation: Makes both floor 1 & 2 Jeff shop be 3x more expensive, cannot be combined with el goblino’s payday, +5% knobs 27- Take a chill pill: Makes ambush not rebound, -10% knobs 28- Puzzler: Makes door 150 anchors instead of 4, it becomes 12 anchors, +20% knobs, still gets affected by more players, maximum is 20 anchors if with more players, requires Trespassing 29- Gardener: Makes Garden Closet Rooms spawn much more often in floor 2, -75% knobs 30- Voice Acting changes: Giggle’s Voicelines: 1- HAHAHAHAHAHAHAHA THIS IS SO FUNNY 2- HeheHAHAHAHAHA this is SO FUNNY 3- Hello (when he dosent attack you) 4- (Crucifix) AHHHHHH THIS IS NOT FUNNY ANYMOOOOORE- 5- (Crucifix) YEAH THIS IS NOT FUNNY BROOOOOOOOOOO- 6- (stunned) OUCH THATS NOT FUNNY 7- (stunned with flashlight) IM BEING BLINDED Grumble: 1- Muahahhaha you look like a snack that I can eat 2- (when he bites you) Very yummy muahahaha 3- (when you use crucifix) HEY THATS NOT FUNNY, I will not banish MUAHAHAHA Gloombats Swarm: 1- I HATE LIGHTS DONT TURN ON A LIGHT 2- (when u turn on light) TURN THAT OFF 3- (when you use crucifix) AHHHHHHHH JUST REMOVE THIS BLUE LIGHT
I think this modifier would be good : party giggle will appear in every room 20% more knobs , and laughter 2 giggle will spawn every room 25% more knobs and last one april fools 3 giggle will spawn every room 50% more knobs
Modifier idea(more coming soon) Hotel Transylvania: 4 - 10 entities will attack all at once and rare entities like Jack have more chance to spawn Knob rate: 10% Dread of the night: Dread will always spawn Knob rate: 15% You will laugh more than you smile: Spawns 10 giggles in each rooms Knob rate: 5% The Mind Giggling: The game will repeatedly play Giggle's laugh, making sound cues almsot impossible to hear Knob rate: 15%
I have a couple ideas. :no name idea: rush no longer causes the cave to shake :+10%: :Locker Requirements: only a maximum of 2 lockers will appear in each room :+15%: :So Much Gas: the amount of time until passing out in firedamp rooms is decreased to 45s :+10%: :Barely Any Gas: Firedamp rooms never spawn :-15%:
Some of my modifier ideas. (Warning: there’s a LOT) *Rush’s brother?* : blitz has a chance to spawns in the hotel or the mines. +10% knobs Requires: *Around Back* achievement *Lookie-Louie* : the lookman will have a chance to spawn in the hotel or the mines +10% knobs Requires: *Around Back* Achivement *looking for me?* : the lookman will spawn in every room +25% knobs Requires: *other way around* & *Not Five Stars* Achivement. *Stage fright* : multiple lookmen will spawn in every room +50% knobs Requires: *Hotel Hell* & *Othwr Way Around* Achivement *Calling for Backup* : blitz & the lookman will frequently spawn in the hotel or mines. +20% knobs Requires: *other way around* achivement *Pick up the pace* : haste will be active in the hotel & Mines (will disable for any boss room) +20% knobs Requires: *other way around* Achivement *Eye love the attention* : The eyes will spawn in figure & boss rooms of the mines. +50% Knobs Requires: *You Can’t See Me* & *Hotel Hell* Achivement. *Rushing for more kills* : rush has the chance to rebound +30% knobs Requires *Stay Out of my Way* , *Unbound* & *Rock Bottom* Achivements *Copying homework* : rush will ALWAYS rebound +40% Knobs Requires: *not five stars* & the achievements from previous modifier ⬆ *deadly little ceiling rat* : giggles will kill you if it lands on you. +40% knobs Requires: *not funny* & *Trickshot* Achivements (note: other players can still take giggles off) *Dreadful Chances* : Dread’s spawn time will be random (anywhere from 4-10 minutes) +30% Knobs Requires: *It’s not my time* Achivement. *missing vegetation* : Shear rooms & the courtyard won’t spawn +20% Knobs Requires: *Rock Bottom* & *Herb of Virdis* Achivement *WELCOME TO HELL* : all Bad Modifers Combined (all ones that give knobs) + 300% Knobs Requires: EVERY ACHIEVEMENT (except event-exclusive ones)
@@ethabn4 I just thought if it was a faster way to equip all Achivements but yeah I Didint think about all Modifiers being able to be used without having all Achivements.
dreading timeout: dread will appear after two minutes of not opening a room (requires ''its not my time'')(20% knobs)" banishment: crucifixes spawn much more frequently(requires ''i banish evil'')(-50% knobs, no victory count) seeking arms: arms of the door 200 dam seek will be faster and spawn more frequently(15% knobs) abandoned caverns: basically worst time ever combined with lights out (75% knobs) boarding path: there are much more obstacles in the cart ride and three way paths(requires running track)(15% knobs) nightmare run: seek runs insanely fast and require you to almost never make a mistake during your run(requires see you soon)(25% knobs) gangster: when an entity spawns, all the entities have a higher chance of spawning but it will be set back to normal after an event like seek chase or figure (10% knobs) Do note that this is my opinion, also the difficulty will be set on how much knobs you get for activating it
Self control: Giggle is now silent (need just a prank achievement) +15% Lung problems: You die quicker in firedamp rooms and underwater (need to have successfully escaped a firedamp room and a water room) +5% Focus: Figure isn't distracted by glowsticks or other light sources (need Shh!) +5% Old friends: entities from the backdoors can now appear including haste (need the backdoor achievement) + 10% Fear struck: you move even slower if a grumble spots you (need to have escaped nest first +20% ) Just the boss: all grumbles except the single queen is present in the nest (need to have escaped the nest -10%) Hypnotism: If you look at eyes, your camera is heavily drawn towards it until they're either crucified or the next door is opened (requires surviving eyes and crucifying it) +15% Back to basics: Screech can once again only spawn in dark rooms (need to have survived screech) -15% Stealth: Screech can now move around you to avoid your gaze. He moves slowly though (need to have survived screech) +10% Mischief wins: Mischievous light is now in control. They reveal where items are in the wrong place and will lure you to the wrong routes during seek chases (need to have escaped both floors) +20% Breaking the barrier: Guiding light can't create barriers to stop figure (need shh! and escaped figur in the mines) +15% Devil's blessing: crucifixes no longer work (need to have crucified every monster) +20% I can be anywhere: giggle can spawn on the floor or on side walls as well (need to have stunned giggle and survived one) +10% That wasn't apple juice!: All controls are reverse including camera controls +10% Redemption race: seek is now very slightly faster than you, leaving little acceptance for mistakes in the run (need to escape them in both floors) +10% Crocs: Sports Mode: Seek is significantly faster than you. They will catch up directly behind you and then match your pace. One slight slip up and you're toast! (Need to have escaped seek in both hotel and mines) +25% Hogger: jack has a 75% chance to spawn in lockers (must encounter Jack before) +30%
I have some more ideas like: Im rumbling here! Grumbles are 10% more faster Since is a Too hard it gives you 20-25% knobs Badges: The bigger they are, trasspasing I hate you all Makes gloombats more faster and deals more damage and timonty fatal Knobs:15% Badges:I can't belive my eyes, Meet Timonty and flyawapper Nightmare of rumbling Every single grumble is now fatal Knobs:25-30% Badges:Trasspasing,See you soon,the bigger they are More ideas soon @LSPLASH Back here again are we? I can't breath! Firedamp leaks now Will appear every 5 Doors when done at least 1 of them Will be a firedamp leak And now every single light sourse Can make you explode Knobs:20% Badges: Get off me! Giggles do 2x more damage, Cannot be stuned And are quiet now Knobs:25% Badges:Not funny, Just a prank I'm chasing you! Seek Can now spawn hands during the Chase (applied on free space on The Chases) Knobs:20% Badges:running track, take a breath I got all figured out! Figure Can now hear: Lockers Getting out of a Locker Flash light Button pressing Gate opening Fuses Drawer Knobs:25% Badges:all figured out, rock bottom More soon
Badge 1. Bad Job “Maybe i should get an better job.” • Beat The Mines with 50% knob bonus. Badge 2. Bottom of Hell “I’m never coming back here! Never again!!” • Beat The Mines with 150% knob bonus. 1. Light repellents • Gloombats spawn more frequently. Requirements: Flyswatter Award: +10% Knobs 2. Funny • Giggles are more likely to spawn and has a higher limit of 6 per room. Requirements: Not Funny, Just A Prank Award: +10% Knobs 3. Early Work • Giggles can spawn in the nest. Requirements: Trespassing Award: +15% Knobs 4. Flesh Seeker • Figure spawns more frequently. Requirements: Sshh! Award: +5% 5. Multiplying Guardian • Hide can guard up to 3 closets in the same time. Requirements: Eviction Note, Bad Job Award: +15% Knobs 6. Plumber • The chances of a sewer room spawning before the nest is increased a lot Requirements: Trespassing Award: +5% 10 likes and I continue
modifers remake+ideas Look up! +5% Giggles will spawn more often and more will spawn in one room. Also every time you get attacked from Giggle, more will spawn and they will spawn more and more often the more you get hit Sleepy -45% Rush is slower and the light flickering is longer than normal Hey! Are you here? +15% Dread now takes 50% less. time to spawn. (You can't get any Dread achievement with this modifier activated) Bad memory +15% None of the doors have numbers on it, Dupe spawn also increased Ready or not... +10% Rush and Ambush can spawn at any moment, and no longer only spawn only when you open a new door I said STOP!! +20% A-90 will have unfair spawns and gives you much less time to react, also he doesn't slow/stop entities anymore You can't hide! +10% None of the safe spots that are not the closets beds, trash cans and sewer tubes work anymore Double trouble +25% All doors (not including the bosses) will duplicate Ex:you will have to open 2 doors with the respective number to go to the next one (Normal door:1, 2, 3... Modifier on:1, 1, 2, 2...) And this will make the game 2 times longer edit:fixed giggle explanation, dread modifier bonus and 2 new modifiers
My best modifier idea is time crunch Haste levers will appear in mines and you’re on a timer which kicks down twice as fast also timer gets paused during scripted event rooms and then after said event rooms they will be reset to 2 minutes
Modifier ideas The good ones: I Hate Gas (no firedamp rooms are in the mines) -20% Gotta Go Fast (the minecarts are really fast) -25% Not Funny (Giggles dont appear anymore) -15% The bad ones: Professional Guard (grumbles are faster) +20% Too Old (minecarts are very slow) +10% Spread, Spread, Spread (more gloombats in the mines) +5% Prankster (giggles appear more) +10% You Can't Survive Me (Firedamp rooms will take out ur oxygen faster) +15% ANNDDD THATS MY IDEAS
Noise sensor: Grumbles Or Queen Grumble can now hear u if u walk for too long causing more grumbles going to ur location badges needed: Sshh! Rock bottom Trespassing. Ouch, Ouchie! STOPP!!!!: gloombats still attack u if ur holding a lightstick +5 knobs Last chance to look at me: Eyes will now have ur screen trying to look at u (like eyeinfestastion from pressure) 10+ knobs Let me jus- *BOOM*: flashlights or other lightsources will now still explode in firedamp rooms (bulk, strap light etc) 5+ knobs
I also got some ideas (most of them may be for floor 1) Modifier idea by me Moving bros (10% knobs) •blitz from the backdoor comes to the hotel/mines to help rush Seek hunting (40% knobs) •giggle can be in the seek chase •if seek is close to a giggle. Then screech change gets higher (sacrifice will be recommend) I'm just curious (-5% knobs) • Guiding light have been replace by curious light No more waiting (50% knobs) •dread will spawn after 1 min
I have a lot and also some badges so here we go: Grumble modifiers: The grumble colony:there’s eight anchors, much bigger nest and 7 grumbles which three of them are queens +30 *requires the bigger they are* Grumble break: There’s only two grumbles and the queen isn’t there -15 *requires the bigger they are* The queen sisters: All the grumbles are queens +10 Gloombats: Bats everywhere!: Almost all the rooms in the mines are the gloom bat nest +15 No more bats: The gloom bats never come -10 Giggle: This isn’t funny: Giggle spawns in almost every room and take 75% of your health +20 Too hilarious: Giggles spawns in every room even the grumble nest +10 Not playing around: Giggles will not emit any sound or laughs +10 Figure: Super Perfect hearing: Figure can now hear you crouch if you crouch by him and he will chase you +15 The angry meat: Figure goes berserk and runs around everywhere for the entire time +15 Figure in the vents: Figure doesn’t come at all -5 Rush: Too much rumbling: Rush can make the cave rumble so much that he can make you fall giving you less time to hide +10 Rush the explorer: Rush will now look around everywhere and kill if he sees you hiding behind a wall in a another room +10 Hide floor 2 version: Never come in closet again: hide will damage you when your in a closet but you can still hide +15 Firedamp rooms: The fiery forge: Now the firedamp rooms can spawn in almost every room and is more strict killing you if you go near the fire +15 The fire extinguisher: Firedamp rooms no spawn -5 Heartbeat minigame: Panic attack: The heartbeats are much faster and the game goes on longer +10 Be calm: The heartbeat minigame never comes -10 Heart attack: The heartbeats are much more faster and the game goes on for 3 minutes +20 Dam seek DAM seek:dam seek is much more aggressive and advanced by spawning more hands and making less platforms and rooms to navigate +20 knobs Already down the drain:dam seek doesn’t spawn at all and the dam is just empty -10 knobs Bigger room, bigger blob: the dam is much more bigger and dam seek is also bigger +10 knobs Timothy: Venomous spider: Timothy can poison you and take away 5% of you health each second until it takes 20 percent of your health +10 RUN AWAY: Timothy can run towards you if you walk away from the drawer before he catches you +5 knobs Die die die: you can slap Timothy if you tap the screen when he jumps on you -5 knobs Louie(mouse): Rabies: Louie can attack you if you annoy him too much and if he attacks you get rabies which takes away 5 percent of your health every 10 minutes until you die +10 knobs You like jazz?: Louie will come out of his hole to trade you items -5 knobs More modifiers: Yum!: smoothies (new item in doors “real”) can spawn more -5 knobs Hey come back!: entities will run by you but don’t attack -60 knobs I’m just an baby: your smaller, you can only hold one item and you can only crawl which makes you slower by 5 percent +20 knobs Who are you?: 5 random fan game entities can spawn in each run +25 knobs Stop hitting me!: entities come to you endlessly (until you leave the room) and keep attacking (meaning screech spawns everytime and that figure will go to an similar direction as you) +20 knobs Blindness: your vision is blurry and more darken +15 knobs Chacha slide:almost all rooms are built like an circle +5 knobs I’m thirsty: you walk slowly but you keep gaining speed when you keep drinking soda and smoothies until you eventually go back to normal speed: +5 knobs On steroids: you have 200 health instead of 100 -20 knobs Terrible death:entities keep crowding you until you die (meaning if rush comes he comes every time and ambush rebounds every time) +30 knobs Dumb: you will sometimes walk into an wrong direction even if your walking into the right direction +10 knobs TOO EASY:all good modifiers activate -500 knobs Who invited octopuses?: grumble can spawn in the hotel (only in big rooms and plus they are small) +20 knobs Money talks:every drawer/locker has gold and el Goblino can come and sometimes can trade you gold for items -90 knobs An mall: Jeff shop can spawn 4 times (after seek chase,figure and in the start of the mines if you go into the mines after beating the hotel -40 knobs Now for the badges: Hard mining session: best the mines with 50% modifiers (description: that was one heck of a mining session!) I quit my job:beat the mines with 150% modifiers (description:I quit my job this is too hard!) Doors marathon: Beat the entire game (backdoor to the mines) (Description: the biggest adventure I taken on..) Can’t pay the electricity bills: Beat doors without sort of light (lighters or flashlights are not allowed) (description:why didn’t no one tell me the electricity bills were this high!) I don’t have time!: beat the back doors in less than 20 minutes (description:I’m running out of time!) Never going to a another hotel: Best the hotel with 200% modifiers (description:I’m never going to an another hotel EVER again..)
ideas: #!: Deadly Grumble Grumbles will insta-kill you, no matter your health. Requires: The Bigger They Are, and Trespassing 35% boost in knobs #2: Prank Gone Wrong Giggles will damage you more, and faster Requirements: Not Funny 10% boost in knobs #3: Minecart(less) The minecart section is removed from the seek chase. Requirements: Running Track -50% decrease in knobs #4: Gloomy Gloombats will spawn almost every room. Requirements: I Don't Believe My Eyes, and Flyswatter 40% boost in knobs #5: The Pancakes Are Back!! Snares will spawn in The Mines. Requirements: None 10% boost in knobs #6: Stay Extended Hide will not appear in the last hiding spot you entered anymore. -10% decrease in knobs Requirements: Eviction Notice that's it
this is all i can think of rn Rusty Minecart minecarts are way slower and gets jammed randomly and usually (no bonus at all, minecart effect doesnt apply to the ones in chases like the seek chase) Requirements: Running track _________________________________________________________________________________________________________________________________ Light work engines need specific color lightbulbs and random lightbulb colors like yellow, purple, red etc will scatter around the floor (guiding light will make the correct ones glow every 5 seconds for a split second) (1.15x bonus) Needs: Expert technician (and) Lost in translation _________________________________________________________________________________________________________________________________ Dam jam Plays elevator music in the dam seek part? (no bonus too, just thought itd be funny) Requirements: Take a breather (and) Down the drain _________________________________________________________________________________________________________________________________ Four eyes giggles cant be stunned by any light source. (1.05x bonus) Requirements: Not funny (and) The bigger they are _________________________________________________________________________________________________________________________________ Eye see you eyes moves around a lot more often but deals lesser damage. (1.10x bonus) Requirements: You can't see me _________________________________________________________________________________________________________________________________ Whats that shaking? rush appears more frequently and sometimes comes a few seconds after fakeout shaking. (1.25x bonus) Requirements: In plain sight _________________________________________________________________________________________________________________________________ Lights out no lights sources at all except for the room lights (dark rooms will appear and frequently), even generator lights are turned off and guiding light cant help you (unless its the seek chase or anything like that) (1.30x bonus) Requirements: Flyswatter _________________________________________________________________________________________________________________________________ Faulty engine Lightbulbs sometimes dont light up when placed in the engine (you need to place that lightbulb 2-3 times max for it to light up) (1.10x bonus) Requirements: Expert technician _________________________________________________________________________________________________________________________________ Jammed Lockers all hiding spots except the vents are locked (rooms with vents will appear more often or uhh idk `sewer vents`) (1.30x bonus) Requirements: See you soon (and) Betrayal _________________________________________________________________________________________________________________________________ ITS ON ME! you need to press e on a giggle many times to get it off. (1.20x bonus) Requirements: Helping hand _________________________________________________________________________________________________________________________________ Wet steps your footsteps are louder (increases figures hearing range) (1.25x bonus) Requirements: Shh! (and) Whoever smelt it _________________________________________________________________________________________________________________________________ Eat your greens! gives you the healing effect of the green herb (-1.20x bonus)
There should be a modifier that makes it so grumbles can spawn in the rooms that look like the nest but is outside of the nest, and have that room spawn like 10x more often
My idea: spooky scary ghost Halt can appear twice and will ALWAYS appear atleast once. His chase is now longer and he no longer gives warnings when getting swaps sides. There will also be zero loot within the chases Reward: +15% knobs Requirements: Two steps forward
Another idea of modifier: "Experienced electrician" You need to activate more beacons in grumbles nest 1p - 6, 2p - 7, 3+p - 8 Gives +50% knobs ONLY past door 150 Can be obtainable with Tresspassing badge
My modifiers ideas: "Evil be gone": Entitys that inst Figure and Seek will not spawn anymore. (Requires all of the crucifix badges without the Mines and fail crucifix) ( -450 ) 2- "The Timothy family": Timothy spawnrate increase be 40%. (Requires Hello Timothy) (+25) 3- Running Time: Seek appears from 3 to 7 times on a run. (Requires Hotel Hell) (+123) 4- Im out of time: Now theres the backdoors levers. (Requires beating backdoor) (+25) 5-Backdoor : Backdoor entities appears, Dread is now haste. (Requires Beating backdoors, not five stars) (+15) 6- you are annoying: Giggles appear on the hotel (requires See you soon) (+5) 7- Not im my turn : A-90 appears , but the spawnrate is increased be 25%. (Requires Back on Track) (+15) 8- But he said Nuh uh. : entities do not get crucified anymore. (Requires Evil be gone) (+60) 9- But he said nuh uh, and you got revenge.: entities cant be crucified and gone (like 8 modifier) but you have infinite crucifixs. (Requires Rock botton and evil be gone) (+30) 10- Worst time from earth : Entities attack non-stop , Room entities are enabled, Giggles appear, Door 50 requires 15 books, seek chase is now 10 doors + banana from SHM23, hide attacks faster,Jack appears more with timothy,Dark rooms spawn more, 50% of a room being locked, Guiding Light Gone(not from seek chase), Seek chase dark, Rush light flicking only takes 2 seconds to warn you, ambush only rebound 2 times, Hide works as the floor two , Backdoor entities, Backdoor lever, Items from Jeff and prerun are 2 times more expensive, Items have less chance to spawn (Candle is 0.1%) snares spawn, eyes spawn on a group of 10 in every room (not seek chase), Shadow appear more (Requires all of the badges from the game, not including the event ones.) (+2500)
My custom modifiers for Floor 2 1: Silent but deadly [Giggles and grumbles are silent, does not include Queen Grumble] [You Need "Not Funny" and "The Bigger They Are..] 2:Wet Waist ["ALL"rooms will be flooded] [You Need "Trickshot"] 3:Ready To Rumble [2 Extra Grumbles Are Added To The Nest] [You Need " Tresspassing"] 4:Nuh Uh [Hide Will Stay In The Closet You Just Left PERMANENTLY] [You Need "Hundred Of Many"] 5:Gasmask [Firedamp Leaks Will NEVER Spawn] [You Need "Fly Swatter"]
Modifier ideas I Can’t Swim Drowning is quicker in water. Requires “Rock Bottom” 10% knob bonus It Burns Seek will instantly kill you if you touch him in The Dam. Requires “Down The Drain” and “See You Soon” 25% knob bonus
Ideas: Gas horror Half of all rooms all firedamp rooms (doesnt effect seek chase and grumble) Requires: See you soon, and whoever smelt it Gives: 30% knob bonus Another idea: Beast hunter Only 1 grumble in the nest Requires: Trespassing, and The bigger they are Gives: -20% knob bonus Another idea: Sorry, we're closed Jeffs shop will now be closed Requires: Pls donate, and supporting small businesses Gives: 15% knob bonus Another idea: Funny Fun Giggles will now spawn in groups of 5 Requires: Trickshot, and helping hand Gives: 10% knob bonus Another one: Stupid Flies Gloom Bats will now spawn in every single room Requires: flyswatter Gives: 30% knob bonus Another one: LSPLASH NERF DOOR 150 Grumbles now 1 hit a player and are not effected by lights Requires: Trespassing Gives: 35% knob bonus
My tiny ahh braincells came up with this: Early Arrival: grunbles can spawn in room 1 - 10 and chase you until figure’s library. Requirements: Tresspassing, The Bigger They Are, See You Soon +25% knobs Danger in the Dam: Added difficulty and abilities to the dam seek. Requirements: Down the drain, You can’t run, Take a breather +15% knobs Rushed: Rush spawns more frequently including in the figure’s room, halt, and nest which makes him very annoying to deal with Requirements: In plain sight, out of my way +20% knobs Super hard mode: you get the idea -9.8377181e+22 knobs
I have 2 ideas for modifiers. “Behind you”. Backdoor entities can come in the hotel. Requires other way around “Look out below”. Floor 2 entities (except grumble) can come in the hotel. Requires see you soon
Here's a mod Climbing professional: -10% knobs At the first seek chase, the usual cutscene at door 145 won't happen as the cutscene and instead replaced with the normal jump and the player will have to run by foot from then on until door 150 The reason why it removes 10% of ur knobs is because most people complain about the Minecart chase requiring fast reaction time
I have some: Dirty Sewage: Dam Seek consists of more stages, the last stage is really difficult. No Progress. 10%. You're not escaping: There are more anchors in door 150. 10%. No progress. Occupied: Hide stays in the locker u were in no matter if u switch hiding spots. The more hiding spots u go in, the less hiding spots u have. This gives a nightmare for Rush and Ambush. No progress. 10%.
Around and Around: Makes Halt spawn more naturally possibility of getting hat in a run u is 3/2, Gives 15% knobs Can they really run? : Makes grumble x2 faster than before, gives 25% knobs The mines hell: Activate 200% modifiers at the same time need rock bottom achievement Fuse Fuse Fuse! : Makes the room with 3 fuses spawn frequently, gives 10% knobs Are they broken? : Makes the anchor locator unable to work in door 150, gives 20% knobs Really blind? : Makes the figure harder they can see you if u hold any light sources, gives 10% knobs cuz figure only spawn 2 in a run Tired grumbles: Makes grumble very slow and can outrun it, gives -20% knobs Less minecart: Makes the rooms with minecart disappear except seek chase I can't really think of any other idea 😢
13 fanmade modifiers i guess Laughing Matter. Giggle will appear more frequently. +10% knobs. Ew, Ink. Adds more valves in Door 200. +20% knobs. Requirements: Running Track. Down The Drain! Inflation. Pre-shop prices increased, less gold can be found, Jeff’s shop item are also increased. +12.5% knobs. Requirements: jeff full donation (i forgot the name) !?!? Seek appears earlier. +10% knobs. Queen’s Commands. Grumbles move significantly more faster, more Grumbles are present. +20% knobs. Requirements: Trespassing. Meat Eater. (kinda like Meat Locker) Figure is significantly more faster and harder. +20% knobs. Requirements: Sshh! Gloomy Air. Gloombats will appear more often, more traps are present. +15% knobs. Dam… Door 200 has more valves and less parts to jump on. +22.5% knobs. Requirements: See You Soon. Mining Mechanics. All entities will appear more often, non insta-kill entities deal more damage, puzzle rooms will appear much more often, Figure is faster, Seek chase is longer, less items and gold can be found, entities can stack up to 3. (Disables rift and all other modifiers.) +75% knobs. Requirements: Running Track. Trespassing. Down The Drain! helping modifiers Who’s Laughing Now? Giggle appears less often. -15% knobs. Requirements: crucifix giggle badge Leg Week Player’s speed is now faster. -20% knobs. Guess You Can Run. Seek chase is shorter. -12.5% knobs. On Break! Less Grumbles are found. -20% knobs. Requirements: Trespassing.
Some ideas Fusion: Generators will spawn a lot more frequently +10% knobs Friendly Fire: You die if you get a minecart pushed into you by someone +15% knobs
1 like = 1 fanmade modifier Duplicated Doors: Dupe Spawns In Every Door - +20% Knobs - Wrong Room Achievement And Rock Bottom **ofc rock bottom** Early For Work: Jeff Spawns After Seek Chase - -15% Knobs - Rock Bottom Achievement CALL AN AMBULANCE!: Bandaids Spawns In Every Table/Chest/Drawer/Locker - -15% Knobs - Rock Bottom Achievement
I love all of these modifier ideas! but about your '''Under Lock n Key''' modifier idea, I don't know how that would even work since The Mines lacks key and locked doors as a whole.
And the purpose of that modifier is to add keys & locked doors into the Mines (also Modifiers like Locked & Loaded can affect the Doors in the Mines, if you had modifiers active during a Hotel run, but they fixed that bug)
My modifier ideas are: 1 *Turn It Off* Turn It Off is more generator rooms than normal and +10 knobs you need to get Rock Bottom 2 *You Are Too Slow* You Are Too Slow is faster Seek and faster Grumble (Queen too) and gives +15 knobs you need to get Not Five Stars 3 *Did You Hear This Beacuse I Didn’t* Did You Hear This Beacuse I Didn’t is like Jammin but no sound not even music and +20 knobs you need to get See You Soon 4 *Slime Wins* Slimes wins is Dam Seek gives instant death even swimming and +10 knobs you need to get Rock Bottom This is it guys I have more but not for now sorry
I got 3 Modifiers Ideas: - "Dont Look Up" Giggle will be silent. - "Unexpected Surprise" Grumbles Will be silent. - "What did you say?" - Grumbles are faster.
I have some modifiers idea They're laughing 15+ Giggle almost spawn everywhere Its not funny at all 20+ Giggles spawn every room Roller coaster 30+ Longer seek minecart ride Protect at all cost 30+ 2 more grumbles HEHEHEHEHAHAHAHA 50+ 6 to 5 giggles will spawn in a room Don't go in +15 There some closet's that will have hide in it (the true form) Abusing the power +10 Eyes teleports more
heres my morifier ideas, of course, you need to have the see you soon badge for all of them, some made up badges for these modifiers are "mineshaft mayhem" (basically hotel hell) and "can i go back up please?" (not five stars) Giggle: Dead Trend: removes every giggle. -15% knobs. this can not be paired with any giggle modifiers. Watch Where You Giggle: giggles have a higher chance of spawning: 10% knob boost. can not be paired with any giggle modifiers except Superglued. Superglued: Giggles stay on your face longer, and do a bit more damage. 10% knob boost. cant be paired with Dead Trend. LETS GO GIGGLINGGG!!1!1!1: Giggles will ALWAYS spawn in almost EVERY ROOM. have fun! (i say almost every room because it would be unfwir on seek encounters and grumble encounters. 30% knob boost. Rush: (note that every hotel modifier that rush has is also here) I'm Crawlin' Here!: rush is slower. can not be paired with I'm Runnin' Here. Stabilised: Rush and Ambush do not emit earthquakes when they come. 20% knob boost. Ambush: (same case as rush) Endless Bumping: Ambush will rebound for ages. Can not be paired with Again and Again and Again. Screech: (you know the deal, but this time without im everywhere.) I'm Somewhere: Screech can only spawn in dark rooms. Gloombats: Figure's Feast: No gloombats can spawn. -10% knob boost. can not be paired with other modifiers that the gloombats have. (i will continue this list later)
Some ideas Master Prankster Giggle is now up high and in dark places,makes no sound either +23%Knobs Enraged If you hit giggles with glow sticks enough every giggle is replaced by a grumble chase +40%Knobs Figured it out Figure now replaces dam seek and is buffed +50%Knobs Medical License If Figures light shines on you he immediately knows where you are
(2 silly mods i made up) Stop Grumbling: The amount of grumbles is reduced and difficulty is set lower -30% knobs Ran out of energy: Generators spawn in every room, and require all 3 fuses +25% knobs
Room extensions Requires trespassing Replaces door 200 with the nest (so there are 2 nest boss fights) Gives 25% more knobs Flooded Requires see you soon Dam seek will require more valves to be turned and replace door 150 Gives 25% more knobs
Edit: All of the Knob Bonuses in this video are getting in tomorrow's video (on the 9th of October 2024)
A few corrections to my small errors:
I know, Sshh! is disabled for now (you can still get the achievement but in multiplayer, from what I heard). Also, I know it's unnecessary that Meat Locker requires Sshh! & Rock Bottom, but those two achievements are just placeholders until the Doors devs consider adding a new achievement when you encounter the Figure in the Mines, but for now I decided to use those achievements as it's requirement to unlock. (Also, imo Sshh! should count as Meet/Encounter Figure)
I know, there's 3 encounters, and 2 is before the Nest while 1 is post-Nest, but I'm excluding the Chasm part, which I should have mentioned in the video.
I know that almost every modifier I've made requires Rock Bottom, so I'm considering a little change, instead of Rock Bottom, it's See You Soon, and the whatever they are calling the 50% Knobs & 150% Knobs for the Mines, ngl, some good names for those new achievements could be Rocky Passage for "escape the Mines with 50% Knobs," and Hellbent Caverns for "escape the Mines with 150% Knobs."
0:52 A slight correction on my small mistake, so I was misinformed on how Firedamp Rooms work, it's just the candle & lighter which makes you explode, but the electrical lights like Flashlights, bulklights and etc are safe.
Ok
Yeah I was confused when you said that
@@Ilove_doors1234 I'm sorry for confusing you, I got misinformed about the Firedamp Rooms' effects
You only can't use a lighter
@@Asrgrimm You don't combust when you use the Candle for some reason
Quick Breather
Players can only run for 15 seconds before slowing down, crouching doesn’t affect stamina
+10% Knobs
Small Pockets
You have less storage for items
+5% Knobs
No Torch In Sight
Almost all rooms are dark, using a light source summons gloombats to attack (except glow stick)
+20% Knobs
True and NEO Chaos
Every room gives a random buff/debuff to extreme levels
+25% knobs
Knee Slapper
Giggles appear in crowds, up to 5 at a time
+10% Knobs
Family Dinner
3 Screech’s can appear at once, they bite at different times
Family Reunion
Giggles help out the grumbles, good luck
+15% Knobs
Jammin 2 Much
The Doors Soundtrack loops, it muffles all other sound
+15 Knobs
Miner’s Hat - You get a hat that gives you 20% Damage Resistance and a light, nice.
-30% Knobs
This Way, People
Guiding Light Spawns immediately for specific rooms.
-50% knobs.
No Joke
Let’s take things seriously, okay? (Giggle is removed.)
-35% Knobs.
Voice Mines
Activates more voice lines, including the original ones
-20% Knobs
Those Were The Days
Activates Pre-Hotel+ mode
+0% Knobs.
Let me know your thoughts :)
I have three:
Comedy Show:
Giggles are going to appear in every single room
Needs It was just a prank and trespassing badge
+15% knobs because you can end up in a combo of giggle screech and rush
They Really Bite!:
Giggles, screechs,gloombats,grumbles will do more damage
Needs: See you Soon
+15% knobs
this one isnt for the mines entities but i think they should add it:
No time to think:
Screech will give even less time to look at him(less time than think fasteR)
+15% knobs
grumbles dont bite they shove , the jumpscare is getting eaten
We already have the third mod in doors
@@Pinguino44 what? we dont have one that is less time than think faster
I’ll have some suggestions:
Magnitude: Change to +10%
Gas Leak: Fine as it is
Meat Locker: Fine as it is
Under Lock n Key: Most knob multipliers don’t have a decimal. Change to 15%, make it so unnecessary doors are usually locked (50% of the time), and you need a picklock for them.
Rocky Express: Change to 15%.
Brittle Bones: Change to 15%
Lepidopterophobia: Change name to Here I am! Or something, and change to +10%.
Bug Spray+: Change name to Too Much Bug Spray, and change to -15%.
Capitalism: Don’t change starting item prices, make it +10%.
I’ll do more later
More modifier Ideas
"Water pressure"
Grants: 10% more knobs
Desc: More flooded rooms will appear. Lights have a chance to short circuit and be put out
"We die in the Dark"
Grants: 50% knobs
Desc: Gloom bats will spawn in every room including the nest
Unlock method: Get the 'The hellish caverns' badge(basically the mines Hotel Hell)
Nice name for the mines hotel hell the hellish caverns
we die in the dark like the pressure badge???
@@AnotherRobloxian576 Both of the fanmade badges have Pressure references. Because it kinda incapsulates the "Minecraft: Try Terraria" and "Terraria: Try Minecraft" type of bond
Ripoff of pressure badges and name
Be original cmon!
@@DailyGrumble10 Fine...
1. Monsoon Season
2. Exterminator on Duty
Mines achievement rename: Brimstone Borehole
My modifier ideas:
Annoying dark: screech appears more often
How to unlock modifier:
Get the screech badge and hide in plain sight it will also award you +25% knobs
I am always back: rush appears often but goes back and then to front and then back and then go away like ambush
How to unlock: hide in plain sight and rock bottom and the crucify rush and ambush badges it will award you +15% knobs
Bat colony: more eggs and gloom bats appear
How to unlock: rock bottom and Ssh! Badge (i know sshh is disabled but you can get it in multiplayer) you will be awarded +20% knobs
Nowhere to hide:hide kicks you out of the hiding spot fast
How to unlock: meet jack and get the badge you will be awarded +17% knobs
Energized game:you are fast but all entities are fast to
How to unlock: beat seek in the chase in floor 1 and 2,have the badge you will be awarded with +19% knobs
Vision and deaf: you can see but not hear
How to unlock: get the badge that you survive eyes and escape seek chase in floor 1 have the badge, you will be awarded +26% knobs
Holy one: get 5 crucifixes and many light sources
How to get: beat floor 1 and 2 and also get the badges for crucifying all monsters including the ones that cant get crucified
Lights of faith:rush does not appear as well as screech also gloom bats and eggs and you get any light and every generators filled up in any room
How to get: hide in plain sight, survive eyes, sshh! Badge, and beat seek chase floor 1, you will be awarded with +35% knobs
The rough way: the game becomes more harder and tough to beat it is also combined with the modifiers nowhere to hide,vision and deaf, bat colony,i am always back, annoying dark
How to unlock: beat floor 1, 2 get the modifiers that are showed in "the rough way" modifier meaning you will be awarded +55% knobs
Rage appearance: figure appears more early and more fast
How to unlock: get sshh! Badge
Blown away eardrums: giggle appears in every room
How to get: get Sshh! Badge, survive eyes you will be awarded with +24% knobs
Lights of menace: the opposite of "lights of faith" lights will be harder to find and rush and screech appear more often and generators have 5 holes instead of 3
How to get: crucify rush and screech, you will be awarded with +25% knobs
Wow, funny: 5 giggles spawn in one room instead of one giggle. They spawn often
How to get:Sshh! Badge and "just a prank" badges. You will be awarded with +20% knobs
Dont make me blind: eyes spawn VERY MORE OFTEN and when you die to him your alive but blind, also when your getting damaged your screen gets darker and darker and blurry to, you can only look to your sides, not above you and below you
How to unlock: survive eyes and seek chase 2, you will be awarded +30% knobs
All of the pain above: every pain or hard modifiers are combined in one game like dont make me blind, wow funny, lights of menace,blown away eardrums,rage appearance,the rough way,vision and deaf,nowhere to hide, bat colony, i am always back, annoying dark
How to get: unlock every modifier for floor 2
Bro pls like it took me 30 mins
I have some:
"Generator sabotage"
Generators will spawn more frequently and will have 0-1 bulbs placed on them.
Requires: Expert technician ( +%5 knobs)
"Enjoy your stay"
Hide wont attack you when in a closet
Requires: Betrayal and eviction notice (-%10 knobs)
"Looking everywhere for you"
Rush and ambush will find you if you are not inside a closet or bed
Requires: Unbound/ Stay out of my way (+%10 knobs)
Switch one of them to in plain sight
Modifier Idea:
Family Tree +35% Knobs
Giggles can spawn in the nest in tunnels AND anchors, they can alert grumbles if they land on you and if they get crucified, the grumbles get more aggressive.
35% is too much, this would be a easy pick for the hotel hell version of the mines
@patobuxas9446 Alright, I'll change it to 25% or 30%
@@Justsomeidiot-x4pnah its more likely a 10% or 15% based on what you described
@@patobuxas9446that's the hellish cavern
My ideas for Modifers:
Squshy Tentacles: Grumbles's tentacles have hitbox now ( + 5% )
No more puzzle!: There won't be fuses rooms anymore exept the first room and the figure room ( - 50% )
Ouchie!: Add falling damage ( + 5% )
Another Chance now: Hide don't spawn when you get out of the lockers anymore. ( - 30% )
Risky Fun: Giggles will attack longer ( + 5% )
Destroy These Vines!: There will be 100% that the shears will spawn in the garden rooms ( - 30% )
Emit Statics: Anchors in room 150 won't make any sounds ( + 5% )
Broken Machine: The machine in door 150 won't tell you the locations of the anchors ( + 10% )
That's all ^^
Yes.
2:23 Game Affecting:
Communicating
(Gameplay includes voice acting in the Mines.)
-20 knobs
SWEATY MODE
(Gameplay includes super hard mode in the Mines.)
-103.395 knobs
Oh No
(Activates 2 mines modifier.)
+10 knobs
I Didn't Pick These
(Activates 4 modifiers)
Achievement Required: Not Five Stars
+20 knobs
Underground Hell
(Activates 10 random mines modifiers)
Achievement Required: Hotel Hell
+100 knobs
Room Affecting
Minus Knobs
Chief Was Here
(Firedamp Leaks are not here.)
-15 knobs
I Drank Too Much
(Flooded Rooms are drained.)
-10 knobs
Pirates on Break
(Vine Chest and Shears appear alot)
-20 knobs
Electrical Break
(Generator Rooms are not here.)
-15 knobs
Gas Mask
(Firedamp Leaks appear in a less chance.)
-15 knobs
Plus Knobs
Too Smelly (Already in Video)
(Firedamp leaks appear more.)
Achievement Required: Whoever Smelt it
+10 knobs
I Can't Hear Anything
(Flooded rooms appear more.)
+20 knobs
Pirates Was Here
( Vine Chest and Shears are nowhere to be found ): )
+10 knobs
Conductivity
(Generator Rooms appear more)
+5 knobs
I Can't Take It Anymore
(Bandages are not here)
+5 knobs
Player Affecting
Minus Knobs
Rigid Bones
(Entities deal less damage)
Achievement Required: Back From The Dead
-10 knobs
Plus Knobs
Brittle Bones (Already in Video)
Entity Affecting
Minus Knobs
I'm Sneaking Here!
(Rush is slow.)
Achievement Required: Stay Out Of My Way
-10 knobs
I Need A Rest
(Ambush appears in a 0.1 chance.)
Achievement Required: Unbound
-30 knobs
Now I Really Need A Breather
(Seek runs slowly.)
Achievement: Take A Breather
-20 knobs
Poor Eyesight to Poor Performance
(Figure walks slowly)
Achievement: All Figured Out
-15 knobs
I Quit Hiding
(Dupe is nowhere to be found.)
Achievement: Outwitted
-10 knobs
Nyctophobia and Photophobia
Achievement: I Hate You
(Screech cannot attack.)
-5 knobs
I'm Too Pointless
(Halt cannot appear.)
Achievement: Two Steps Ahead
-10 knobs
Why Didn't You Just Push Him?
(Hide will kick you out slowly.)
-5 knobs
Boring Comedy (Alr in Vid)
(Giggle appears in a less chance.)
Achievement: Not Funny
-15 knobs
It Hurts!
(Giggle cannot attack after hit by light and glowstick.)
Achievement: Trickshot
-15 knobs
Grandqueen
(Grumble Queen is slow.)
Achievement: The Bigger They Are
-20 knobs
Queen At The Chair
(Only normal Grumbles are at the nest.)
Achievement: The Bigger They Are
-20 knobs
Serious Janitor
(Dam Seek Boss's difficulty is easy.)
Achievement: Down The Drain
-30 knobs
Need To Practice Flight
(Gloombats cannot be found.)
Achievement: Flyswatter
-15 knobs
Plus Knobs
Funny Comedy (Alr in Vid)
(Giggle appears alot.)
+5 knobs
Queen Pregnant Again
(2 sets of giggles appear more.)
+10 knobs
I Can't Control Myself (Alr in Vid)
(Grumbles laughs alot more without spotting you.)
+10 knobs
Pregnant and Time Flies (Alr in Vid)
(Grumbles will spawn more.)
15+ knobs
Queen and Daughters (Alr in Vid)
(Only Queen Grumbles will patrol the nest)
+20 knobs
Husband
(Grumbles will have Queen Grumble's speed.)
+25 knobs
We Rule The Mines
(Gloombats spawn almost every room.)
+20 knobs
Too Itchy
(Timothy spawns alot. It deals 10 damage.)
+30 knobs
This Is Endless (Alr in Vid)
(Minecart chase is extended. Seek chase starts at door 135.)
+25 knobs
Here’s my idea’s for the doors floors 1 and 2 to make them either easier or harder! 1: Light speed this modifier can make your movement ultimately fast enough to outrun moving entities such as ambush rush figure seek grumble and other more and the knob bonus will be -200% 2: really good time entities will appear very less often and will make their speed much slower giving you more time to hide and the knob bonus will be -50% 3: this is a living nightmare this modifier will make entities extremely difficult for example not making any sounds or giving warnings for when they come you can only see them coming if you look in front or behind in the mines and in front from the hotel it’s knob bonus will be 30% 4: at the speed of light this modifier will make rush ambush go extremely fast but they will make a huge scream sound to give you enough time to hide plus rush will rebound 2 times and ambush will rebound 10 times this modifier gives you 20% knob bonus 5: final hit this modifier will make screech kill you instantly after one bite but he will not appear in light areas from the hotel or mines this modifier will give 10% knob bonus
Let me know what you think of this ;)
I don't think that many people know what the badge requirements are for. Having Pls Donate and Supporting Small Business required for "Capitalism" is unnecessary. The reason for that is that the badge requirements disallow the player to obtain badges they don't have easier. For example, the modifier that makes Ambush spawns more often requires "Unbound" (Ambush' crucifixion achievement) to disallow players getting the badge more easy when activating that modifier. Also, all floor 2 modifiers will definitely requires "See You Soon".
Fr
yeah needing both sssh and rock bottom makes no sense (same goes for rock bottom AND see you soon), also the figure rooms appearing more often doesnt make sense, as there are only 3 (and one unused room). They cant spawn multiple times. Also, al Patrol Grumbles being replaced by Queen Grumbles lore-wise is impossible. The knobs bonusses are ridiculous too.
@itzSab1 Tbf, the only reason I decided to mention the Sshh! achievement to unlock Meat Locker is because it's the only Figure achievement that doesn't require the crucifix. Since it kind of acts like the “Meet/encounter insert_entity” achievement for Figure since there isn't one specifically for him. Lore-wise, I don’t think it matters when it comes to modifiers. For example, lore-wise, it’s impossible for Rooms entities to appear/enter in the Hotel since they are in their Sub-Floor which I assume doesn't allow these entities to escape from there, but a modifier allows that to happen. I do agree that the Knob bonuses I mentioned are outrageous, and I’ve already made a pinned comment on my mistake on how the Firedamp Rooms work since I was misinformed on they work.
@@mcbas8pi feel like they should keep the game fun and challenging over lore
@@mangotheclownnot to much tho.
I also have some ideas
One way ticket: 10%
Entering a fire damp room will lock the door behind you
Complex generators: 5%
Generators have a chance to have more than 3 fuses
Fire damp sprint: 10%
Fire damp rooms can now spawn one after the other
the first 2 are actually great
More ideas
Mind the Carts - Way more minecart puzzle rooms spawn
+15%
Minecart Madness - Every room has a minecart puzzle
+25% (cannot be used with Technician)
Electrical Work - Way more rooms have generator puzzles
+15%
Technician - All rooms have a generator puzzle (cannot be used with minecart madness)
+25%
Not a Prank - Giggles spawn in every room
+20%
Gone Mining - Way less band aids and batteries spawn
+15%
Banned Aid - NO band aids or batteries spawn
+30%
First Aid - More band aids and batteries spawn
-15%
Less Gold - Less gold spawns
+15%
Gold Ores - NO gold spawns
+20%
Softlock - Minecarts DON'T RESPAWN
+15%
Swarmed - Way more gloombats spawn in a gloombat swarm
+20%
Stable Structure - Rush and Ambush don't cause earthquakes
+15%
Firefighter - No firedamp leak rooms spawn
-20%
Electrical Problems - Most rooms dont have light
+15%
Deep Dark - All rooms don't have light
+25%
Unhelpful Light - Items in lockers (like fuses or flashlights, band aids, etc) don't make a sound and don't glow
+20%
many of these modifiers already exist in the hotel.
@@ARCrow007 thats... kinda the point? Some of them are the mines counterparts of hotel modifiers
@@tooneysailor also another thing, you dont need to make the knob boosts so high
my modifier ideas
undergrowth:
the chances of finding any vegetation room are greater
-15% knobs
big forest:
the chances of finding a vegetation room are even greater
-25% knobs
run if you can:
the seek chase is 2 times bigger starting in room 130 and the minecart part starts at room 140
+20% knobs
complete hell:
in every 1/2 room there will be a gas room.
+15% knobs
big nest:
Room 150 is much bigger with many more holes and you have to look for 3 more codes, Room 150 is much more open and places where Grumbles couldn't get through now he can.
+20% knobs
maximum security system:
all rooms except for a few need fuses to open the door
+15% knobs
calm patrol:
has less grumbles on room 150
-20% knobs
maximum patrol:
grumbles are much faster
+15 knobs
not to be hidden:
hide appears much more frequently
+10% knobs
ink flood:
Dam Seek already starts with all attacks and attacks much more than normal and needs many more pipes to be pulled
+20% knobs
be careful where you look:
the eyes appear very frequently and teleport much more and have a chance of teleporting in front of you
+15% knobs
I love to get in the way:
giggle are much more frequent and always appear in strategic points
+15% knobs
being can't stop me:
giggle and grumbles can no longer be blinded or paralyzed with lights
+15% knobs
thirty hot:
dam seek deals 50% more damage.
+10% knobs
hurry up:
the dread appears much faster (2 minutes) but will not appear in certain rooms
+20% knobs
don't forget:
dupes will no longer make sounds
+10% knobs
What is the number:
a room before the dupe appears the door numbers will be corrupted (dupes will not appear consecutively)
+10% knobs
I have 5 Modifier ideas
We ran out of generators
Description There will be no generators in The Mines
Cost -60%
Teleport Master
Description Eyes will teleport in The Hotel and in The Mines
Cost +20%
Requires Look At Me and You Can’t See Me
We have a lot of sewers
Description There will be 15 to 18 valves in The Dam
Cost +25%
Requires See You Soon and Down The Drain
Running Express
Description The running part of the seek chases are longer and start earlier
Cost +30%
Requires Running Track and See You Soon
FINAL MODIFIER
Teleport King
Description Eyes will teleport faster
Cost +30%
Requires You Can’t See Me
Modifier ideas:
*The option for having any modifiors will require the see you soon badge, just like the hotel with rock bottom.*
Giggle modifiers:
Giggling: Giggle spawns slightly more.
+5% knobs
No requirements (except see you soon duh)
Cant be combined with: Laughter,whats so funny?,Nothing's funny
Laughter: Giggle spawns much more and can spawn up to 5
+10% knobs
Requires Helping hand
Cant be combined with: Giggling,What's so funny?,Nothing's funny.
What's so funny?: atleast one Giggle is guaranteed to spawn every room.
+15% knobs
Requires: Not funny
Cant be combined with: Giggling,Laughter,Nothing's funny.
Nothing's funny: Giggles no longer spawn.
-10% knobs
Requires Not funny
Cant be combined with: Giggling, Laughter,What's so funny?
Mating season: More eggs spawn during swarms.
+5% knobs
No requirements
5 likes and i turn this comment into a video.
Edit:aight I'm working on it.
How did his already get hearted what-
Magic
@@The_RedKonemagic cause this comment have 4 likes
video NOW!
WHAT ALREADY? Aight I'll work on it
I think something that would be cool is “Underground Hotel” and it allows most entities from the mines to appear in the hotel
modifier idea :
burrowing:
Grumbles can go into any room in the nest if they cant fit in they will make a hole in the walls to get in
+40% knobs
Impossible to win?
@@dajciemiwygrac, not impossible, but u will need to be insane at hearing and map every single grumble location, but im pretty sure grumbles still won't be able to go to the middle or trough vines
Ideas
1:leaks with cement
Description firedamp leaks are covered by cement
It takes -10 knobs
2:the smaller they are
Description grumbles are smaller and take less damage
It takes -15 knobs
3: run faster:
Description seek has a 15% more speed only in when running
It gives +15 knobs
4:this is how you kill
Description all instant kill entities are 17.5% faster
It gives +35 knobs
5:chill down
Description seek and the grumbles are 15% slower
It takes -20 knobs
6:like a pro
Description all entities instant kill you including Timothy
It gives +50 more knobs
7:only 5 seconds
Description rush and ambush only takes 5 seconds to arrive (ambush takes 2 seconds to rebound)
It gives +15 knobs
8:only dams
Description seek is only found in the dam
It takes -25 knobs
9:double trouble
Description when giggle gets you screech helps him making 15 of damage
It gives +15.5 knobs
10:that hurt!
Description when a minecart hits you it takes 10% more damage
It gives +5.5 knobs
11: changing your life
Description. Buying an item takes you 15% health
It give +20 knobs
12: so funny
Giggles can now jump from a locker or drawer
It gives +30 knobs
13: no light bulbs
Description have fun with the darkness, like in the hotel lights off have fun :)
It gives +35 knobs
14:i am tired
Description walking is slower by a 10%
It gives +10 knobs
15: no way this is a lake!
Description more drowning parts apear hold your breath
It gives +20 knobs
16: superpowers
Description you can have 150 max health
It takes -20 knobs
17: room for more 2
Description entities from rooms have a chance to atack
It gives +15 knobs
18: im the RUSH
Description rush appearing non stop
It gives +25 knobs
19: grown ups
Description giggles grow up a little bit and make more damage
It gives +25 knobs
20: deadly mines
Description appearance of the entities rises a 35%
It gives 55% knobs
I hope you liked my recommendations, it took 1 h make all the mods thank you.
*I got 5 modifiers idea :*
- Electrical Expert(+10%)
More rooms will have a generator, and the fuses will be harder to find.
Required Badges : *Expert Technician*
- Driving Ahead (-150%)
Movement speed is thrice as fast as Maximum Overdrive (16x3 = 48).
Required Badges : *Hotel Hell, Not Five Stars*
- In And Out (-15%)
Hide will no longer appear in the last hiding spot you were in.
Required Badges : *Eviction Notice*
- Fortune Day! (-40%)
Loot will be more common, up to 2 crucifixes per chest.
Required Badges : *Evil Be Gone, Take A Breather*
- Blind, But Not Deaf (+50%)
Even when crouching, Figure will still locate you, and his movement speed is more faster as usual.
Required Badges : *All Figured Out*
Idk about- nvm all figured out is good enough
12 modifier ideas.
1. Grown Smaller (mines)
* grumbles can now fit into previously unaccessible rooms.
+ 5% knobs.
2. Knowledge is Power (hotel)
** the hotel now has more books to find, making the code longer.
+ 10% knobs.
3. I can see! (hotel)
*** figure has the ability to see, though very minimal.
+10% knobs.
4. Came from Below (hotel)
**** entities in the Mines have a chance to spawn in the Hotel.
+ 15% knobs
5. When will you ever learn... (hotel and mines)
**** guiding light thinks that you are smart enough to venture the Hotel and Mines without guidance, so no guiding light will spawn.
+ 20% knobs.
6. De-population. (mines)
***** only 2 grumbles will spawn in the Nest.
-20% knobs.
7. Closed for Maintenance! (hotel and mines)
****** Jeff's shop is closed :(
+10% knobs.
8. I have unfinished business.
* grumble has a chance to spawn in the Dam and chases you while completing the quest.
+20% knobs.
9. The palace welcomes the king....
** The Nest now inhabits a king grumble, being able to one-shot you even with Bottle Of Starlight, and is significantly faster than seek and can chase you.
+30% knobs.
10. What an Ambush!
*** Amubsh emits no sound and will rebound up to 5-9 times and can spawn 2-5 times in a run.
+40% knobs
11. My Eyes!
**** 8 eyes will spawn in a room, causing massive chaos.
+35% knobs.
12. Dupe Dupe Dupe Dupe
****** dupe can spawn during the seek chase, and can spawn anywhere else but door 50 and door 100. The rooms may inhabit Dupe as well and its difficulty is significantly harder. Dupe also one shots you.
+70% knobs.
0:16 Magnitude
0:32 Gas Leak
1:07 Meat Locker
1:25 Under Lock n Key
1:50 Rocky Express
2:05 Brittle Bones
2:32 Lepidopterophobia
2:58 Bug Spray+
3:18 Capitalism
3:37 Dreading Hour
3:55 Laughing Stock
4:13 Anti-Laughing Gas
4:32 Hysterical
4:58 The Grumbling
5:19 Queen’s Gambit
Modifier ideas:
Mischievous light
Guiding light will mark random spots and wrong doors in Seek chase.
+5 Knobs
You can't hide
Rush and Ambush will check every corners, so no safespots work.
+5 Knobs
''Room for more'' types:
Hasty
Haste can attack, levers appears in hotel, time don't deplete in library, durning seek chase or in electrical room and deplete slowly in greenhouse.
+15 Knobs
They Arrived
ALL backdoors entites can attack
+20 Knobs
Mined all way to top
ALL mines entites can attack
+20 knobs
I seen you somewhere
Drakobloxxers spawn after 40 minutes
10+ Knobs
Back to old times
ALL entites from Retro mode can attack, Seeking Wall spawn on door 20.
+15 Knobs
He is there
Jeff the Killer can spawn
+15 knobs
Extremly Hard
ALL Super hard mode entites can attack, Subspace tripmine sometimes replace Dupe
+30 Knobs
Late to party
Every entity ever in Doors can attack, Snare also spawn in every room.
+90 Knobs
Farewell
Only entites before Hotel+ can spawn.
-25 Knobs
I have
Modifier idea
UNNERF
||Makes the mines unnerf
40% coin boost
Requires the achievement "not five stars"
Wtf you mean grumble can spawn in library? It would be impossible to walk...
@@dajciemiwygrac They would be very slow even slower than crouching
@@BoneManMewing look, one grumble would take half of the room and this modifier doesnt even make sense anyway...
@@dajciemiwygrac Ok i will remove it.
Here 3 and 2 modifers for mines seek chase 1 and grumbles
1.Start run with mr seek
(15%knobs)
•seek will apear at door 135 or faster
2.Opss,bridge has broken more!(15%knobs)
•Jumping on a broken bridge will apear more. Example: when you go right and jump over a bridge you will jump again over bridge then again
3.Think fast minecart(20%knobs)
•in the cart you will have to turn more. Example: after turn you will have to turn again and again turn.
4.Too many anchors(25%knobs)
•anchors can apear more even tho you 1 player game
•at 4 player the anchors will be A-H
•at 1-3 player the anchors will be A-G
5. Floor Floor Floor(30%knobs)
•this is for grumbles nest ok, anyway theres the thirdfloor in the grumbles nest when finding anchors
•this mode is hard without the *Too many anchors* modifier
•this mode is easy with *Too many anchors*
I have a few grumble related modifiers
1. “Who’s laughing now?” Grumbles deal less damage -20 knobs
2. “Lonely” only the queen grumble will appear in the nest -30 knobs requires trespass and the bigger they are achievements.
3. “Not gonna make it far!” Grumbles are significantly faster +20 knobs
4. “Straight up dead” Grumbles deal 100 percent heath +20
5. “What do you think you’re doing?” Grumbles don’t make any sound nor any particles to know they’re there. + 50 knobs requires the bigger they are achievement.
6. “Gone extinct” No grumbles appear at all in the nest including the queen grumble -130 requires the bigger they are and see you soon achievements.
What do you think of these modifiers?
Modifier idea: Sorry not sorry. Temporarily stuns all grumbles in the next and when last anchor they are all releases. Requires “Trespassing”
Floor 2 modifiers idea:
figure rooms:gives 10% have a chance to spawn a figure rooms with fuses alongside with the one after grumble
Lockers no more:gives 5% everytime you enter a locker and exit it the locker will no longer open and let you hide
gigglers:gives 5% giggle spawn more
Giggle giggle giggle:gives 10% giggle will always spawn
gigglers gigglers:gives 15% 2 giggles will always spawn
Gigglers all around me:gives 20% 4 giggles will alaways spawn
Silent:gives 5% giggle no longer emit a sound even in jumpscare
Gloombatters:gives 5% gloombats spawn more
always annoying:gives 30% gloombats will always spawn making all rooms dark (cannot be combined with lights out)
Grumbles:gives 5% more grumbles will spawn
Faster grumbles:gives 5%
Silent grumbles:gives 5% grumbles will no longer emit a sound
anchors: gives 10% 2 more anchors will spawn
anchors all around me: gives 15% 5 anchors to 7 anchors will spawn depending on the player count
seeker:gives 5% seek chase will start earlier and longer from door 130 to door 149 and from door 190 to doors 199
Real seeker: gives 10% seek chase will be harder and a chance of 4 and 5 paths
true seeker: gives 25% almost all paths will be 4 and 5 and seek is much faster
Fuses in break:gives 50-% less generator rooms will spawn
Less anchors: gives 25-% 1 anchor is gone from door 150
Even less anchors: gives 50-% 2 anchors is gone from door 150
sad 150:gives 75-% door 150 is a normal room making grumbles no where to be found
Back from the dead:gives 15-% rooms from the hotel can spawn
back from the lights: gives 5% rooms from the greenhouse with the same rarity for the entity’s can spawn
back from lights entirely: gives 25% almost all rooms are from the green house (idea for both floor 1 and floor 2 modifiers)
Hider:hide has a chance to spawn in a locker without the player entering
Backdoor:gives 15-% rooms from the backdoors can spawn
levers all around me:levers from the backdoor spawns
I have some!
Hungry:
Giggles now deal twice damage and ALL Grumbles instantly kill.
+25 knobs
Headlight:
Increases any light item by 10%
-10 knobs
Stepping stones:
Spawns snares in the GRUMBLE NEST.
+10 knobs
Excellent hearing:
Grumbles can now hear doors, drawers, screech, and machines from anywhere.
+25 knobs
Struck it rich:
Gold spawns in almost EVERY drawer, and you gain 20 percent speed, but you lose 10 health every 1 minute (Collecting gold resets the timer)
I like the -ALL-
Wow
-it doesn’t work- it does work
i made one too!!!!!! Its called a “giggling sensation” requires trickshot badge. makes giggle spawn 18 times in any room. Second one, “anchor broke” requires tresspassing badge makes every anchor have 6 digits and they all look like anchor D. Okay thars it
Extra modifiers I came up with:
31- I’m keeping quiet: Makes giggle do no sound, so you will have to look on the roof +5% knobs, requires Just a Prank
32- I’m keeping quieter: Makes all grumbles not emit any noise, +10% knobs, requires Not Five Stars
33- Queen’s Gone: Makes grumble queen disappear, she will be replaced by a grumble, -25% knobs, requires Trespassing
34- Growing an ecosystem: Makes gardens/sinkholes appear more often, -75% knobs, No rift
35- Back as a giggle: Makes all grumbles disappear and they become a giggle, there will be more giggles in the nest. -100% knobs.
36- Pest Control: Makes Timothy & Gloombats not spawn anymore, cannot be combined with Gloombat and Timothy modifiers. -50% knobs.
37- Always Stalking: Makes eyes spawn more and he will teleport in front of the player every time, +5% knobs
38- Back and forth: Makes halt spawn 3 times in the run and makes him 50% faster, +20% knobs, cannot be combined with Roundabout
39- Infested of Bugs: Makes Timothy 1 in 15 chance to spawn per drawer, he also deals 2x more damage, +15% knobs, cannot be combined with Itchy, bug spray & Pest Control
40- I love friendly pranks: Makes giggle not attack you, he will just play, -25% knobs
My ideas:
1. Asthma (rewards +10% knobs)
-firedamp leaks take less time to suffocate ypu
2. Deaf (rewards +20% knobs)
-grumbles emit no sound at all. No shaking, no laughing, no nothing.
3. Hungry (gives +15% knobs)
-All PATROLING grumbles are faster
4. starving (rewards +40% knobs)
-all grumbles are faster than the hungry modifier, and the queen grumble is much faster too
5. Super glue (rewards +10% knobs)
-giggles cannot be pulled off by other players (cannot be activated solo)
6. Laugh in the dark (+15% knobs)
-giggles can spawn during the seek chase but only put in fair spots where they’re dodgeable
7. Patroling alone (-5% knobs)
-theres only 1 regular grumble and the queen in the nest
8. No patrollers (-10%knobs)
-Its just the queen grumble alone in the nest
9. Purpospy confusing (+5% knobs)
-guiding light purposly lies to you and you have to take the opposite route during the seek chase.
10. Polly want a cracker? (-10% knobs)
-in the nest, you can find food items around the map to feed to grumbles and distract them (doesnt work on the queen.)
11. Lumen shield (+5% knobs)
-giggles cant be stunned by lights
12. Like father-like son (+10% knobs)
-giggles can be in the nest (not alot though to be fair.)
13. Dragonflies
-gloombats attack quicker when using a light source
-gloombats can spawn in any room regardless of event.
14. Late for work (+30% knobs)
-guiding light will no longer help you in the seek chase.
-because of this, the minecart part is replaced with just more running. And the transition to door 150 is just running on the floor and you just avoid the grumble by turning the other way just like the minecart part.
15. Stolen land (+25% knobs)
-every door has a 5% chance of having a mini-nest where you just have to find one anchor in a mini-version of the nest with just 1 grumble lurking.
16. More fuses (+10% knobs)
-in the generator rooms, the amount of fuses you need can exceed from 4 all the way to 8.
No patrollers should have gotten more less percent of knobs than patrolling alone
@@CJ_372 mb i was doing meth instead of math
Floor 2 Modifier ideas:
Scaredy Screech: Screech only appears in dark rooms (including gloombat rooms)
-15% knobs
You left the backdoor open: all entities from the backdoor can attack (haste will be nerfed)
+20% knobs
Strong grip: Giggles can’t be taken off the players and deal more damage.
+15% knobs
Screech already only appears in dark rooms unless you mean it doesn't appear or appears less
@@Hehespies174 these are floor 2 modifiers
@@Dofpie oh my bad
@@DofpieI like the back door modifier, it makes it unique
what are the Haste nerfs
My list for modifiers in the mines:
PS: All these modifiers require the see you soon badge.
1. Electrician wanted : Makes the fuse box puzzle spawn more frequently. (+5% knobs)
2. Immobile : Eyes doesn't teleport anymore. (-10% knobs)
3. Blocked : Most siderooms are blocked and can't be entered. (+5% knobs)
4. Complete miss : Glowsticks can't stun giggle. (+10% knobs)
5. Immune to light : Giggles can't be stunned with any light source. (+15% knobs)
6. Quiet Laugh : Giggles and Grumbles don't laugh. (+10% knobs)
7. Working out : Grumbles can now one shot you in the nest. (+5% knobs)
8. Silent but Deadly : Firedamp rooms don't have warning signs. (+5% knobs)
9. Aquatic Caves : Water maze rooms now spawn more frequently. (+10% knobs)
10. Vegan : Garden siderooms now spawn more frequently. (-30% knobs)
11. Never touched grass : Garden siderooms never spawn. (+15% knobs)
"giggly "
Giggles Spawn rate is 90% and They do 70 damage instead of 40
+15% Knobs
"Uh..."
the Pick a path part in the seek chase Will appear more often
+5% knobs
"Bouldered down"
The boulders in seek will Fall on your head and cause you to be Ragdolled for 3 seconds
"Protein cart or what?"
The Cart will move faster and you will have less time to react
+20% Knobs
"Fallen"
If u slide on The right or left for 5 seconds,The cart will just fall off the track
+5% knobs
"Mom,Im rich!!
the lockers will have more coins than before
-20% knobs
"Abduction"
dupe one shots you
+5% knobs
"Metalized..."
The player's health will increase from 100 to 200
-25% knobs
"Angred"
the gloombats do 20 damage AND attack even if you dont Use any light sources
+20% knobs
"Furniture shower!"
The entire Game,desks closet [sometimes Piano] Will Fall on you the entire game
it does 5 damage per hit,It wont stop even at the seek chase or in the nest
Figure will attract More to you.
+30% knobs
"SABOTAGE"
Every room is a dark room.
Seek chase+nest too
Every item that does light will be Erased too.except LockPick Of course
MORE FLOOR 1 MODIFIERS
"oh no"
Actives 10 random modifiers
+30% knobs
"The end,Or maybe not.."
This modifier will change the fuse number at door 100 [from 10---->15
+25% knobs
"No entity-Item-luck?"
JEFF GETS REMOVED,EVERY ITEMS GET REMOVED,RIFT IS DISABLED,AMBUSH HAS A 55% CHANCE TO SPAWN BEHIND LITTERALLY EVERY SINGLE ROOM
+60% knobs
Modifiers:never stops laughing
The giggle never stops attacking you and other players cant help you
To get modifier you need get its just a prank, not funny, and trickshot achievement you will get 65% more knobs
Modifiers:the multiple grumbling more grumble will laugh louder and will annoy the player
To get modifier you need to get rock bottom, see you soon, and down to go achievements you will get 72,5% more knobs
Modifiers (my opinion):
1. Feeling good
-1% knobs
This modifier will make entities spawn less frequently and only 1 figure room will spawn
2. Thou shall vanish!
-3% knobs
This modifier will make crucifixes appear in the mines and make jeff sell one in the mines
3. Breathing problems
+10% knobs
You will run out of oxygen faster in firedamp leaks and the firedamps will appear more frequently
4. Like lightning
-5% knobs
You will run faster in the mines and it occurs in seek chases
You will also crawl faster this is helpful against figure
5. I said, LOOK AT ME!
+8% knobs
Eyes will appear more frequently and will teleport every 3 seconds
6. Lost
+20% knobs
The nest will be even larger
7. Cleaned ears
+15% knobs
Figure will hear you crawling but unsure if your there so he will walk to your position slowly, giving you time to escape
8. Bad luck
+2% knobs
Gold will appear less frequently in lockers and drawers
9. It never ends!
+30% knobs
First seek chase will start at door 130 and the second one will start at door 190
10. It is a dam though...
+35% knobs
More valves will appear in the dam room/final boss room and seek will attack more frequently
11. Why is it still here?!?!
+5% knobs
Eyes will appear when you escape to the surface
I also have 1 achievement to recommend so LSPLASH i hope you see this comment
1. Mines hell
Use all the modifiers in the mines
Nah trash idea
The crucifix can already appear without any modifier 🙄
"Grumby Time" - At door 150 there will be more Grumbles and they will be faster, + 15%. To unlock this modifier you'll need"Trespassing" and "The Bigger they are" achievements
Ideas:
Grumbler:
Makes Grumbles significantly slower, and having flashlight completely stunning them.
(-25% Knobs)
I saw something funny, can i show you?:
After Falling off of a player’s head, a giggle will have between a 25% - 30% chance to stand up and try to get another player, draining more health.
(+10% Knobs)
Rotten Meat:
Figure now cannot hear you when walking, unless you are close to it.
(-15% Knobs)
(On Floor 1 & 2)
Where is it coming from?:
Gloom Bats, will now go to the end of a light source, not attacking you for it.
(-10% Knobs)
Overstocked:
At El Goblino’s table, there will be extra stock available, which means crucifixes have a higher chance of spawning in Jeff’s Shop.
(-15% Knobs)
Shipping came Late:
Less items will be sold it Jeff’s Shop, going from 5 - 3.
(+5% Knobs)
Extras:
Jeff will only sell Band-Aids and Batteries.
(+10% Knobs)
Sold Out:
Jeff will have nothing, and instead give you 100 Gold for a Sorry :(
(+15% Knobs)
Sorry Dude, can’t give you it today:
Jeff will have nothing for sale and won’t give you anything.
(+20% Knobs)
(Garunteed Crucifix on Sale next run)
Do you really have to go?:
Giggles will latch on for longer, doing double damage.
(+20% Knobs)
I Still See You:
During the DAM SEEK boss fight, seek will be able to use it’s minions on upper floors.
(+10% Knobs)
Where are you?:
Only lets DAM SEEK attack within it’s own goo.
(-20% Knobs)
My ideas for modifiers:
Deafened: Entity sounds will be muffled by 20% (+10%) (Requires Rock Bottom)
Who Turned Off The Lights?: Screech will attack more often and every room excluding [seek chase and doors 50 and 100 and the greenhouse] will be dark and no light source can be used throughout the run and if you SOMEHOW manage to use a light source you will immediately lose 60% of your health (disables rift) (+30%) (Requires Hotel Hell)
An Apple A Day Keeps The Doctor Away!: Disables healing (+10%) (disables rift) (Requires Rock Bottom)
Healthy: you get 125 hp that CAN be healed if you take any damage (-10%) (Requires Not Five Stars)
The Best Hotel Ever!: Entities will be super uncommon until the greenhouse and entities will either do less damage or they will be significantly slower, such as ambush having a high chance to NEVER spawn, halt doing 40 damage, screech doing 20 damage and eyes will deal 5 damage per 5 ticks, etc. plus there will be more items spawning (-150%) (no progress will be made) (disables rift) (Requires Hotel Hell)
Waffles Over Pancakes!!: Snares will never spawn throughout a run (-5%) (Requires Rock Bottom)
Pancakes are the best!🥞: Snares will spawn in any room and are a LETHAL enemy (there will be 5-8 snares per room) (+20%) (Requires Not Five Stars)
No Wonder People Hate You: Screech will NOT spawn during any run (-20%) (Requires Not Five Stars) (Requires I Hate You)
Outnumbered: Dupe will spawn in every room except puzzle rooms, seek chase, library and door 100, locked rooms, etc. (+15%) (Requires Not Five Stars)
Time Is Ticking...: Rush and ambush will go much faster and their node timers will be shortened (+10%) (Requires Not Five Stars)
Im dizzy...: There will be 50 extra rooms (10 more for the greenhouse and 40 more for the hotel) (+50%) (Requires A-1000) (Requires Hotel Hell)
Numbers? What are those?: No doors will show what number is next, meaning you either have to listen for dupe or use the strat where you put your hread through the wall to see the dupe room (has a white outline at the bottom) (+25%) (Requires Hotel Hell)
Nobody Likes Numbers Anyway!: Dupe will be gone :( (-15%) (Requires Not Five Stars)
Dude NOT Funny: Giggles are now gone :( (-15%) (Requires See You Soon) (Requires Not Five Stars)
Am I Hallucinating?: Gloombats are now gone :( (-10%) (Requires See You Soon) (Requires Not Five Stars)
Eyes Or Ice?: Eyes will not teleport in floor 2 (-5%) (Requires See You Soon)
If I Could Rate Zero Stars I Would: Every entity from backdoor, hotel and rooms will attack on a set node timer randomly from 30-40 seconds, (+75%) (Requires Hotel Hell) (Requires Back On Track) (Requires Other Way Round)
I Feel Hazy: Every hit of damage you take, your screen gets a bit more blurry (max 50% at 50% hp) (+10%) (Requires Not Five Stars)
Sorry, I Already Have Meds: You heal 1 health every 5 seconds (-50%) (Requires Herb Of Viridis) (Requires Rock Bottom) (disables rift and progress)
"Who's laughing now?"
In the nest, there will be less patrolling grumbles and they will be slower and do 25 damage and will laugh less. % -50 knobs (Queen grumble also slows down and does less damage) To unlock: Running track achievement.
And trespassing and the bigger they're are badge total 3
Idea
Power out! : more rooms Will be dark and have generators
requirements : I dont believe my eyes
+20% knobs
The Queen knows : every grumble Will be faster and have a longer range to detect players
Requirements : trespassing
+20% knobs
laughter from the inside : giggles wont make sound and Will try to camoflauge with the nearest plank and grumbles wont make any SOUND whatsoever and gains a speed boost of 10% when seeing you
Requirements : tresspassing, trickshot, see you soon
I Got Some!,
1: The Mine's
" The Annoying Voices "
Everything In The Mine's Will Now Have Voiceline's, Which Include, The Entite's, The Cave Room's [' Becuz Its The Mine's, '] [' Wut Else Am I Gonna Call It '], The Cutscene's And Guiding Light.
Knob's Boost: 10%
Badge Needed: Rock Bottom, See You Soon
2: The Hotel + Mine's
" Seeking Through! "
Entity's Will Spawn During The Seek Chase, That Is: Rush, Ambush, Eye's And Screech.
Knob's Boost: 20%
Badge Needed: You Can Run, Running Track (' After You Completed The Seek Chase ')
3: The Hotel
" Old Time's "
The Hotel Will Be With The Old Version Before The Hotel + Came Out, This Included: The Cutscene's, The Room's, The Animation's And The Secret's [' And I Guess The Cheats At Door 100, '] ['You Can Past Through Figure While The Animation Continue's To Play. ']
Knob's Boost: 10%
Badge Needed: Rock Bottom
4: The Mine's
" Guess It Yourself "
Guiding Light Will Not Spawn In The Seek Chase's.
Knob's Boost: 25%
Badge Needed: Running Track
5: The Hotel + The Mine's
" WHERE DO I FIND IT? "
Guiding Light Will Not Spawn At Lock Room's, Door 50, 100, 150 And 200.
Knob Boost: 25%
Badge Needed: Rock Bottom, See You Soon.
Time For The Easy One!
6: The Hotel + The Mine's
" Slowin The Fast "
Entity's Will Be Slower And The Players Will Be Faster
Knob Boost: 5%
Badge Needed: None
Cannot Combine With " YOUR TOO SLOW! "
7: The Hotel + The Mine's
" YOUR TOO SLOW! "
Entity's Will Be So Much Slower And The Players Will Have Ambush Speed
Knob Boost: 20-%
Badge Needed: Out Of My Way, You Can Run, Rebound, Two Steps Forward
8: The Mine's
" Going On Vacation "
No Patrolling Grumble's Can Be Found, Only Queen Grumble Can.
Knob Boost: 25-%
Badge Needed: Trespassing, See You Soon.
9: The Hotel + The Mine's
" Cant Hear, Cant See. "
Figure Will Not Be Able To Hear Or See Anything Unless It Touches Something With His Arms.
Knob Boost: 10-%
Badge Needed: Sshh!, Expert Technician, Rock Bottom
10: The Hotel + The Mine's
" Where's Everyone? "
No Entity's Can Be Spawned InCluding The Boss One's, You Will Not Get The Winning Badge For This.
Knob Boost: 30-%
Badge Needed: Evil Be Gone + All Of The Crucifixed Entity Badges.
This Is All I Had In Mind, Thanks For Reading This Idea, Took Me Minutes To Finish 😢
a modifier I would like to see in floor 1 would be so giggles can spawn in the hotel,I think that would be interesting
Hi BeMeebEth
@@RhysmuthGaming hello rhysmuth👺
@@CrazzyMSM hi guys
Name idea: wanna see something funny?
@@hectorgilgil6990 chefs kiss
My ideas:
Structural Integrity: The room no longer shakes when rush spawns +10% Knobs
Feeling Gloomy: Gloombats now attack you if you throw a glowstick or use a laser pointer +%5 Knobs
Unfunny: Giggle doesn't spawn -30% Knobs
Extra Measures: There are now 6 anchors in door 150 (Increases with player count) +70%, Requires Trespassing.
Deja Vu: The sewer chase now has a minecart section +80% Knobs
Don't Mine if I do: Gloombats and Giggles spawn in the Hotel +50% Knobs Requires 'It's just a prank' and 'I don't believe my eyes'
Greenhousing: Garden Sub-rooms spawn more often -30% Knobs
Built Different: More time can be spent in fire damp rooms -15% Knobs
Floor 1 Modifier idea: The children yearn for the mines
Entities from the mines will appear
Gate rooms will be generator rooms (including door 62, also maybe 50 and 100)
Firedamp rooms can appear
Side doors can be blocked by vines (shears can appear in drawers and nothing essential will appear in them)
If doors 50 and 100 aren't generator rooms, maybe there turned into anchor rooms?
+15% knobs
It's basicly floor 2 with floor 1's room layout, I don't want to give to much of a know bonus because if you've beat floor 2 you've definetly got this in the bag.
unique idea! out from the mines: the hotel has cues similar to the mines, giggles spawn, gloombats spawn, eyes can teleport, locked rooms instead need generators, and the hotel shakes when rush or ambush spawns, and screech spawnd more, needs the acheivement see you soon, not funny, and flyswatter. bonus: 75% more knobs
My ideas:
1. Rumbling Grumbles:
Grumbles will shake the screen more and will be hard to move while being chased by one
+10% Knobs
2. Fusing Fuses:
Fuse rooms will spawn more often and has a chance to have 4 fuses to find
+10% knobs
Idea:
The modifiers is called " You Can Run But Dont step on them!?"
So Basically what this modifier does it will increase the speed of seek of +1 every time you open a door [foor 1] and in [floor 2] Seek will increase its speed +1 everytime you jump and Snares Will spwan [ You Need the Running Track And Rock Bottom and You Can Run!] gives you the +30% more knobs if you beat it.
A quick modifier idea: i cant hear you, +15% knobs, all giggle and grumble sounds wont appear, you need the "not funny" and "the bigger they are" achievement
I have 3 new ideas for hotel modifers:
Laugh all evil: +15% more knobs, makes giggle have a chance to spawn in the hotel (requires just a prank)
Millions:+10% more knobs: gloombats have a chance to spawn in the hotel (requires I dont believe my eyes)
Rumbling and grumbiling:+25% more knobs: any room except the seek chases, figure rooms and jeffs shop can be replaced with a grumble chasing you (requires trespassing/ trespasser
I have more ideas for doors floor 2:
16- Funny: Makes Giggle spawn more, +5% knobs
17- Very Funny: Makes Giggle spawn on every room and giggle deals more damage, +15% knobs
18- Patrol Swarming: Makes The Nest have Giggles on the ceiling, +5% knobs
19- Anti Patrol: Removes every grumble except grumble queen, -50% knobs
20- Queen’s Removal: Removes the Grumble queen in the nest, -25% knobs
21- Local Sighting: Makes Eyes spawn in every room and deals 2x more damage, +15% knobs
22- Figured Out: Makes Figure be able to see you, +15% knobs
23- Grumble Payday: Makes more variations of giggle/grumble be able to spawn, all variations:
Giggle (normal) Griggle, Riggle, Grumper, Grumble (normal) , Crumble, Scrumble, Royal Grumble, Queen Grumble (normal) , King Grumble, everything after Grumble, spawns in the nest, +30% knobs
24- Infested Caves: Makes snare spawn in the mines and spawns more than normal, +5% knobs
25- Seeking Help: Makes Seek Chase in floor 1 and 2 have seek blobs, hands, tentacles throughout the chase that’ll kill you. +10% knobs, requires Running Track & You can run
26- Inflation: Makes both floor 1 & 2 Jeff shop be 3x more expensive, cannot be combined with el goblino’s payday, +5% knobs
27- Take a chill pill: Makes ambush not rebound, -10% knobs
28- Puzzler: Makes door 150 anchors instead of 4, it becomes 12 anchors, +20% knobs, still gets affected by more players, maximum is 20 anchors if with more players, requires Trespassing
29- Gardener: Makes Garden Closet Rooms spawn much more often in floor 2, -75% knobs
30- Voice Acting changes: Giggle’s Voicelines: 1- HAHAHAHAHAHAHAHA THIS IS SO FUNNY
2- HeheHAHAHAHAHA this is SO FUNNY
3- Hello (when he dosent attack you)
4- (Crucifix) AHHHHHH THIS IS NOT FUNNY ANYMOOOOORE-
5- (Crucifix) YEAH THIS IS NOT FUNNY BROOOOOOOOOOO-
6- (stunned) OUCH THATS NOT FUNNY
7- (stunned with flashlight) IM BEING BLINDED
Grumble:
1- Muahahhaha you look like a snack that I can eat
2- (when he bites you) Very yummy muahahaha
3- (when you use crucifix) HEY THATS NOT FUNNY, I will not banish MUAHAHAHA
Gloombats Swarm:
1- I HATE LIGHTS DONT TURN ON A LIGHT
2- (when u turn on light) TURN THAT OFF
3- (when you use crucifix) AHHHHHHHH JUST REMOVE THIS BLUE LIGHT
I think this modifier would be good : party giggle will appear in every room 20% more knobs , and laughter 2 giggle will spawn every room 25% more knobs and last one april fools 3 giggle will spawn every room 50% more knobs
Modifier idea(more coming soon)
Hotel Transylvania: 4 - 10 entities will attack all at once and rare entities like Jack have more chance to spawn
Knob rate: 10%
Dread of the night: Dread will always spawn
Knob rate: 15%
You will laugh more than you smile: Spawns 10 giggles in each rooms
Knob rate: 5%
The Mind Giggling: The game will repeatedly play Giggle's laugh, making sound cues almsot impossible to hear
Knob rate: 15%
I have a couple ideas.
:no name idea: rush no longer causes the cave to shake :+10%:
:Locker Requirements: only a maximum of 2 lockers will appear in each room :+15%:
:So Much Gas: the amount of time until passing out in firedamp rooms is decreased to 45s :+10%:
:Barely Any Gas: Firedamp rooms never spawn :-15%:
Some of my modifier ideas. (Warning: there’s a LOT)
*Rush’s brother?* : blitz has a chance to spawns in the hotel or the mines.
+10% knobs
Requires: *Around Back* achievement
*Lookie-Louie* : the lookman will have a chance to spawn in the hotel or the mines
+10% knobs
Requires: *Around Back* Achivement
*looking for me?* : the lookman will spawn in every room
+25% knobs
Requires: *other way around* & *Not Five Stars* Achivement.
*Stage fright* : multiple lookmen will spawn in every room
+50% knobs
Requires: *Hotel Hell* & *Othwr Way Around* Achivement
*Calling for Backup* : blitz & the lookman will frequently spawn in the hotel or mines.
+20% knobs
Requires: *other way around* achivement
*Pick up the pace* : haste will be active in the hotel & Mines (will disable for any boss room)
+20% knobs
Requires: *other way around* Achivement
*Eye love the attention* : The eyes will spawn in figure & boss rooms of the mines.
+50% Knobs
Requires: *You Can’t See Me* & *Hotel Hell* Achivement.
*Rushing for more kills* : rush has the chance to rebound
+30% knobs
Requires *Stay Out of my Way* , *Unbound* & *Rock Bottom* Achivements
*Copying homework* : rush will ALWAYS rebound
+40% Knobs
Requires: *not five stars* & the achievements from previous modifier ⬆
*deadly little ceiling rat* : giggles will kill you if it lands on you.
+40% knobs
Requires: *not funny* & *Trickshot* Achivements (note: other players can still take giggles off)
*Dreadful Chances* : Dread’s spawn time will be random (anywhere from 4-10 minutes)
+30% Knobs
Requires: *It’s not my time* Achivement.
*missing vegetation* : Shear rooms & the courtyard won’t spawn
+20% Knobs
Requires: *Rock Bottom* & *Herb of Virdis* Achivement
*WELCOME TO HELL* : all Bad Modifers Combined (all ones that give knobs)
+ 300% Knobs
Requires: EVERY ACHIEVEMENT (except event-exclusive ones)
the last one is useless, yu can do literally exactly what it does while needing less achievements by just equipping all the bad ones
@@ethabn4 I just thought if it was a faster way to equip all Achivements but yeah I Didint think about all Modifiers being able to be used without having all Achivements.
dreading timeout: dread will appear after two minutes of not opening a room (requires ''its not my time'')(20% knobs)"
banishment: crucifixes spawn much more frequently(requires ''i banish evil'')(-50% knobs, no victory count)
seeking arms: arms of the door 200 dam seek will be faster and spawn more frequently(15% knobs)
abandoned caverns: basically worst time ever combined with lights out (75% knobs)
boarding path: there are much more obstacles in the cart ride and three way paths(requires running track)(15% knobs)
nightmare run: seek runs insanely fast and require you to almost never make a mistake during your run(requires see you soon)(25% knobs)
gangster: when an entity spawns, all the entities have a higher chance of spawning but it will be set back to normal after an event like seek chase or figure (10% knobs)
Do note that this is my opinion, also the difficulty will be set on how much knobs you get for activating it
Self control: Giggle is now silent (need just a prank achievement) +15%
Lung problems: You die quicker in firedamp rooms and underwater (need to have successfully escaped a firedamp room and a water room) +5%
Focus: Figure isn't distracted by glowsticks or other light sources (need Shh!) +5%
Old friends: entities from the backdoors can now appear including haste (need the backdoor achievement) + 10%
Fear struck: you move even slower if a grumble spots you (need to have escaped nest first +20% )
Just the boss: all grumbles except the single queen is present in the nest (need to have escaped the nest -10%)
Hypnotism: If you look at eyes, your camera is heavily drawn towards it until they're either crucified or the next door is opened (requires surviving eyes and crucifying it) +15%
Back to basics: Screech can once again only spawn in dark rooms (need to have survived screech) -15%
Stealth: Screech can now move around you to avoid your gaze. He moves slowly though (need to have survived screech) +10%
Mischief wins: Mischievous light is now in control. They reveal where items are in the wrong place and will lure you to the wrong routes during seek chases (need to have escaped both floors) +20%
Breaking the barrier: Guiding light can't create barriers to stop figure (need shh! and escaped figur in the mines) +15%
Devil's blessing: crucifixes no longer work (need to have crucified every monster) +20%
I can be anywhere: giggle can spawn on the floor or on side walls as well (need to have stunned giggle and survived one) +10%
That wasn't apple juice!: All controls are reverse including camera controls +10%
Redemption race: seek is now very slightly faster than you, leaving little acceptance for mistakes in the run (need to escape them in both floors) +10%
Crocs: Sports Mode: Seek is significantly faster than you. They will catch up directly behind you and then match your pace. One slight slip up and you're toast! (Need to have escaped seek in both hotel and mines) +25%
Hogger: jack has a 75% chance to spawn in lockers (must encounter Jack before) +30%
I have some more ideas like:
Im rumbling here!
Grumbles are 10% more faster
Since is a Too hard it gives you 20-25% knobs
Badges: The bigger they are, trasspasing
I hate you all
Makes gloombats more faster and deals more damage and timonty fatal
Knobs:15%
Badges:I can't belive my eyes, Meet Timonty and flyawapper
Nightmare of rumbling
Every single grumble is now fatal
Knobs:25-30%
Badges:Trasspasing,See you soon,the bigger they are
More ideas soon
@LSPLASH
Back here again are we?
I can't breath!
Firedamp leaks now Will appear every 5 Doors when done at least 1 of them Will be a firedamp leak And now every single light sourse Can make you explode
Knobs:20%
Badges:
Get off me!
Giggles do 2x more damage, Cannot be stuned And are quiet now
Knobs:25%
Badges:Not funny, Just a prank
I'm chasing you!
Seek Can now spawn hands during the Chase (applied on free space on The Chases)
Knobs:20%
Badges:running track, take a breath
I got all figured out!
Figure Can now hear:
Lockers
Getting out of a Locker
Flash light
Button pressing
Gate opening
Fuses
Drawer
Knobs:25%
Badges:all figured out, rock bottom
More soon
Badge 1. Bad Job
“Maybe i should get an better job.”
• Beat The Mines with 50% knob bonus.
Badge 2. Bottom of Hell
“I’m never coming back here! Never again!!”
• Beat The Mines with 150% knob bonus.
1. Light repellents
• Gloombats spawn more frequently.
Requirements: Flyswatter
Award: +10% Knobs
2. Funny
• Giggles are more likely to spawn and has a higher limit of 6 per room.
Requirements: Not Funny, Just A Prank
Award: +10% Knobs
3. Early Work
• Giggles can spawn in the nest.
Requirements: Trespassing
Award: +15% Knobs
4. Flesh Seeker
• Figure spawns more frequently.
Requirements: Sshh!
Award: +5%
5. Multiplying Guardian
• Hide can guard up to 3 closets in the same time.
Requirements: Eviction Note, Bad Job
Award: +15% Knobs
6. Plumber
• The chances of a sewer room spawning before the nest is increased a lot
Requirements: Trespassing
Award: +5%
10 likes and I continue
modifers remake+ideas
Look up! +5%
Giggles will spawn more often and more will spawn in one room. Also every time you get attacked from Giggle, more will spawn and they will spawn more and more often the more you get hit
Sleepy -45%
Rush is slower and the light flickering is longer than normal
Hey! Are you here? +15%
Dread now takes 50% less. time to spawn. (You can't get any Dread achievement with this modifier activated)
Bad memory +15%
None of the doors have numbers on it, Dupe spawn also increased
Ready or not... +10%
Rush and Ambush can spawn at any moment, and no longer only spawn only when you open a new door
I said STOP!! +20%
A-90 will have unfair spawns and gives you much less time to react, also he doesn't slow/stop entities anymore
You can't hide! +10%
None of the safe spots that are not the closets beds, trash cans and sewer tubes work anymore
Double trouble +25%
All doors (not including the bosses) will duplicate Ex:you will have to open 2 doors with the respective number to go to the next one
(Normal door:1, 2, 3...
Modifier on:1, 1, 2, 2...)
And this will make the game 2 times longer
edit:fixed giggle explanation, dread modifier bonus and 2 new modifiers
Unfair gardening : snare can now spawn in every room and spawn even more with giggles (30% more knobs)
My best modifier idea is
time crunch
Haste levers will appear in mines and you’re on a timer which kicks down twice as fast also timer gets paused during scripted event rooms and then after said event rooms they will be reset to 2 minutes
Modifier ideas
The good ones:
I Hate Gas (no firedamp rooms are in the mines) -20%
Gotta Go Fast (the minecarts are really fast) -25%
Not Funny (Giggles dont appear anymore) -15%
The bad ones:
Professional Guard (grumbles are faster) +20%
Too Old (minecarts are very slow) +10%
Spread, Spread, Spread (more gloombats in the mines) +5%
Prankster (giggles appear more) +10%
You Can't Survive Me (Firedamp rooms will take out ur oxygen faster) +15%
ANNDDD THATS MY IDEAS
Noise sensor:
Grumbles Or Queen Grumble can now hear u if u walk for too long causing more grumbles going to ur location
badges needed: Sshh! Rock bottom Trespassing.
Ouch, Ouchie! STOPP!!!!:
gloombats still attack u if ur holding a lightstick +5 knobs
Last chance to look at me:
Eyes will now have ur screen trying to look at u (like eyeinfestastion from pressure)
10+ knobs
Let me jus- *BOOM*:
flashlights or other lightsources will now still explode in firedamp rooms (bulk, strap light etc) 5+ knobs
1:17 ch
I also got some ideas (most of them may be for floor 1)
Modifier idea by me
Moving bros (10% knobs)
•blitz from the backdoor comes to the hotel/mines to help rush
Seek hunting (40% knobs)
•giggle can be in the seek chase
•if seek is close to a giggle. Then screech change gets higher (sacrifice will be recommend)
I'm just curious (-5% knobs)
• Guiding light have been replace by curious light
No more waiting (50% knobs)
•dread will spawn after 1 min
Good modified ideas
Incredibile awesome video!
I have a lot and also some badges so here we go:
Grumble modifiers:
The grumble colony:there’s eight anchors, much bigger nest and 7 grumbles which three of them are queens +30 *requires the bigger they are*
Grumble break:
There’s only two grumbles and the queen isn’t there -15 *requires the bigger they are*
The queen sisters:
All the grumbles are queens +10
Gloombats:
Bats everywhere!:
Almost all the rooms in the mines are the gloom bat nest +15
No more bats:
The gloom bats never come -10
Giggle:
This isn’t funny:
Giggle spawns in almost every room and take 75% of your health +20
Too hilarious:
Giggles spawns in every room even the grumble nest +10
Not playing around:
Giggles will not emit any sound or laughs +10
Figure:
Super Perfect hearing:
Figure can now hear you crouch if you crouch by him and he will chase you +15
The angry meat:
Figure goes berserk and runs around everywhere for the entire time +15
Figure in the vents:
Figure doesn’t come at all -5
Rush:
Too much rumbling:
Rush can make the cave rumble so much that he can make you fall giving you less time to hide +10
Rush the explorer:
Rush will now look around everywhere and kill if he sees you hiding behind a wall in a another room +10
Hide floor 2 version:
Never come in closet again: hide will damage you when your in a closet but you can still hide +15
Firedamp rooms:
The fiery forge:
Now the firedamp rooms can spawn in almost every room and is more strict killing you if you go near the fire +15
The fire extinguisher:
Firedamp rooms no spawn -5
Heartbeat minigame:
Panic attack:
The heartbeats are much faster and the game goes on longer +10
Be calm:
The heartbeat minigame never comes -10
Heart attack:
The heartbeats are much more faster and the game goes on for 3 minutes +20
Dam seek
DAM seek:dam seek is much more aggressive and advanced by spawning more hands and making less platforms and rooms to navigate +20 knobs
Already down the drain:dam seek doesn’t spawn at all and the dam is just empty -10 knobs
Bigger room, bigger blob: the dam is much more bigger and dam seek is also bigger +10 knobs
Timothy:
Venomous spider: Timothy can poison you and take away 5% of you health each second until it takes 20 percent of your health +10
RUN AWAY: Timothy can run towards you if you walk away from the drawer before he catches you +5 knobs
Die die die: you can slap Timothy if you tap the screen when he jumps on you -5 knobs
Louie(mouse):
Rabies: Louie can attack you if you annoy him too much and if he attacks you get rabies which takes away 5 percent of your health every 10 minutes until you die +10 knobs
You like jazz?: Louie will come out of his hole to trade you items -5 knobs
More modifiers:
Yum!: smoothies (new item in doors “real”) can spawn more -5 knobs
Hey come back!: entities will run by you but don’t attack -60 knobs
I’m just an baby: your smaller, you can only hold one item and you can only crawl which makes you slower by 5 percent +20 knobs
Who are you?: 5 random fan game entities can spawn in each run +25 knobs
Stop hitting me!: entities come to you endlessly (until you leave the room) and keep attacking (meaning screech spawns everytime and that figure will go to an similar direction as you) +20 knobs
Blindness: your vision is blurry and more darken +15 knobs
Chacha slide:almost all rooms are built like an circle +5 knobs
I’m thirsty: you walk slowly but you keep gaining speed when you keep drinking soda and smoothies until you eventually go back to normal speed: +5 knobs
On steroids: you have 200 health instead of 100 -20 knobs
Terrible death:entities keep crowding you until you die (meaning if rush comes he comes every time and ambush rebounds every time) +30 knobs
Dumb: you will sometimes walk into an wrong direction even if your walking into the right direction +10 knobs
TOO EASY:all good modifiers activate -500 knobs
Who invited octopuses?: grumble can spawn in the hotel (only in big rooms and plus they are small) +20 knobs
Money talks:every drawer/locker has gold and el Goblino can come and sometimes can trade you gold for items -90 knobs
An mall: Jeff shop can spawn 4 times (after seek chase,figure and in the start of the mines if you go into the mines after beating the hotel -40 knobs
Now for the badges:
Hard mining session: best the mines with 50% modifiers (description: that was one heck of a mining session!)
I quit my job:beat the mines with 150% modifiers (description:I quit my job this is too hard!)
Doors marathon:
Beat the entire game (backdoor to the mines)
(Description: the biggest adventure I taken on..)
Can’t pay the electricity bills:
Beat doors without sort of light (lighters or flashlights are not allowed) (description:why didn’t no one tell me the electricity bills were this high!)
I don’t have time!: beat the back doors in less than 20 minutes (description:I’m running out of time!)
Never going to a another hotel:
Best the hotel with 200% modifiers (description:I’m never going to an another hotel EVER again..)
ideas:
#!: Deadly Grumble
Grumbles will insta-kill you, no matter your health.
Requires: The Bigger They Are, and Trespassing
35% boost in knobs
#2: Prank Gone Wrong
Giggles will damage you more, and faster
Requirements: Not Funny
10% boost in knobs
#3: Minecart(less)
The minecart section is removed from the seek chase.
Requirements: Running Track
-50% decrease in knobs
#4: Gloomy
Gloombats will spawn almost every room.
Requirements: I Don't Believe My Eyes, and Flyswatter
40% boost in knobs
#5: The Pancakes Are Back!!
Snares will spawn in The Mines.
Requirements: None
10% boost in knobs
#6: Stay Extended
Hide will not appear in the last hiding spot you entered anymore.
-10% decrease in knobs
Requirements: Eviction Notice
that's it
this is all i can think of rn
Rusty Minecart
minecarts are way slower and gets jammed randomly and usually
(no bonus at all, minecart effect doesnt apply to the ones in chases like the seek chase)
Requirements: Running track
_________________________________________________________________________________________________________________________________
Light work
engines need specific color lightbulbs and random lightbulb colors like yellow, purple, red etc will scatter around the floor (guiding light will make the correct ones glow every 5 seconds for a split second)
(1.15x bonus)
Needs: Expert technician (and) Lost in translation
_________________________________________________________________________________________________________________________________
Dam jam
Plays elevator music in the dam seek part?
(no bonus too, just thought itd be funny)
Requirements: Take a breather (and) Down the drain
_________________________________________________________________________________________________________________________________
Four eyes
giggles cant be stunned by any light source.
(1.05x bonus)
Requirements: Not funny (and) The bigger they are
_________________________________________________________________________________________________________________________________
Eye see you
eyes moves around a lot more often but deals lesser damage.
(1.10x bonus)
Requirements: You can't see me
_________________________________________________________________________________________________________________________________
Whats that shaking?
rush appears more frequently and sometimes comes a few seconds after fakeout shaking.
(1.25x bonus)
Requirements: In plain sight
_________________________________________________________________________________________________________________________________
Lights out
no lights sources at all except for the room lights (dark rooms will appear and frequently), even generator lights are turned off and guiding light cant help you (unless its the seek chase or anything like that)
(1.30x bonus)
Requirements: Flyswatter
_________________________________________________________________________________________________________________________________
Faulty engine
Lightbulbs sometimes dont light up when placed in the engine (you need to place that lightbulb 2-3 times max for it to light up)
(1.10x bonus)
Requirements: Expert technician
_________________________________________________________________________________________________________________________________
Jammed Lockers
all hiding spots except the vents are locked (rooms with vents will appear more often or uhh idk `sewer vents`)
(1.30x bonus)
Requirements: See you soon (and) Betrayal
_________________________________________________________________________________________________________________________________
ITS ON ME!
you need to press e on a giggle many times to get it off.
(1.20x bonus)
Requirements: Helping hand
_________________________________________________________________________________________________________________________________
Wet steps
your footsteps are louder (increases figures hearing range)
(1.25x bonus)
Requirements: Shh! (and) Whoever smelt it
_________________________________________________________________________________________________________________________________
Eat your greens!
gives you the healing effect of the green herb
(-1.20x bonus)
There should be a modifier that makes it so grumbles can spawn in the rooms that look like the nest but is outside of the nest, and have that room spawn like 10x more often
My idea: spooky scary ghost
Halt can appear twice and will ALWAYS appear atleast once. His chase is now longer and he no longer gives warnings when getting swaps sides. There will also be zero loot within the chases
Reward: +15% knobs
Requirements: Two steps forward
Another idea of modifier:
"Experienced electrician"
You need to activate more beacons in grumbles nest
1p - 6, 2p - 7, 3+p - 8
Gives +50% knobs ONLY past door 150
Can be obtainable with Tresspassing badge
My modifiers ideas: "Evil be gone": Entitys that inst Figure and Seek will not spawn anymore. (Requires all of the crucifix badges without the Mines and fail crucifix) ( -450 )
2- "The Timothy family": Timothy spawnrate increase be 40%. (Requires Hello Timothy) (+25)
3- Running Time: Seek appears from 3 to 7 times on a run. (Requires Hotel Hell) (+123)
4- Im out of time: Now theres the backdoors levers. (Requires beating backdoor) (+25)
5-Backdoor : Backdoor entities appears, Dread is now haste. (Requires Beating backdoors, not five stars) (+15)
6- you are annoying: Giggles appear on the hotel (requires See you soon) (+5)
7- Not im my turn : A-90 appears , but the spawnrate is increased be 25%. (Requires Back on Track) (+15)
8- But he said Nuh uh. : entities do not get crucified anymore. (Requires Evil be gone) (+60)
9- But he said nuh uh, and you got revenge.: entities cant be crucified and gone (like 8 modifier) but you have infinite crucifixs. (Requires Rock botton and evil be gone) (+30)
10- Worst time from earth : Entities attack non-stop , Room entities are enabled, Giggles appear, Door 50 requires 15 books, seek chase is now 10 doors + banana from SHM23, hide attacks faster,Jack appears more with timothy,Dark rooms spawn more, 50% of a room being locked, Guiding Light Gone(not from seek chase), Seek chase dark, Rush light flicking only takes 2 seconds to warn you, ambush only rebound 2 times, Hide works as the floor two , Backdoor entities, Backdoor lever, Items from Jeff and prerun are 2 times more expensive, Items have less chance to spawn (Candle is 0.1%) snares spawn, eyes spawn on a group of 10 in every room (not seek chase), Shadow appear more (Requires all of the badges from the game, not including the event ones.) (+2500)
SHM23 IS SUPER HARD MODE 2023 btw .
There ahould be a badge called "Never Dig Straight Down" if you complete the mines with 75% doorknob increase.
There should also be a badge called "Rock Lifter" if u complete the mines with a 375% more knobs!
@@alxl_mm2 true bro
My custom modifiers for Floor 2
1: Silent but deadly [Giggles and grumbles are silent, does not include Queen Grumble] [You Need "Not Funny" and "The Bigger They Are..]
2:Wet Waist ["ALL"rooms will be flooded] [You Need "Trickshot"]
3:Ready To Rumble [2 Extra Grumbles Are Added To The Nest] [You Need " Tresspassing"]
4:Nuh Uh [Hide Will Stay In The Closet You Just Left PERMANENTLY] [You Need "Hundred Of Many"]
5:Gasmask [Firedamp Leaks Will NEVER Spawn] [You Need "Fly Swatter"]
Modifier ideas
I Can’t Swim
Drowning is quicker in water.
Requires “Rock Bottom”
10% knob bonus
It Burns
Seek will instantly kill you if you touch him in The Dam.
Requires “Down The Drain” and “See You Soon”
25% knob bonus
Ideas: Gas horror
Half of all rooms all firedamp rooms (doesnt effect seek chase and grumble)
Requires: See you soon, and whoever smelt it
Gives: 30% knob bonus
Another idea: Beast hunter
Only 1 grumble in the nest
Requires: Trespassing, and The bigger they are
Gives: -20% knob bonus
Another idea: Sorry, we're closed
Jeffs shop will now be closed
Requires: Pls donate, and supporting small businesses
Gives: 15% knob bonus
Another idea: Funny Fun
Giggles will now spawn in groups of 5
Requires: Trickshot, and helping hand
Gives: 10% knob bonus
Another one: Stupid Flies
Gloom Bats will now spawn in every single room
Requires: flyswatter
Gives: 30% knob bonus
Another one: LSPLASH NERF DOOR 150
Grumbles now 1 hit a player and are not effected by lights
Requires: Trespassing
Gives: 35% knob bonus
My tiny ahh braincells came up with this:
Early Arrival: grunbles can spawn in room 1 - 10 and chase you until figure’s library.
Requirements: Tresspassing, The Bigger They Are, See You Soon
+25% knobs
Danger in the Dam: Added difficulty and abilities to the dam seek.
Requirements:
Down the drain, You can’t run, Take a breather
+15% knobs
Rushed:
Rush spawns more frequently including in the figure’s room, halt, and nest which makes him very annoying to deal with
Requirements: In plain sight, out of my way
+20% knobs
Super hard mode: you get the idea
-9.8377181e+22 knobs
I have 2 ideas for modifiers.
“Behind you”. Backdoor entities can come in the hotel. Requires other way around
“Look out below”. Floor 2 entities (except grumble) can come in the hotel. Requires see you soon
Hotel idea :
"Why wont you shut up?"
Makes ambush rebound up to 10 - 15 times
Requires Unbound badge
Gives 30% more knobs
Here's a mod
Climbing professional: -10% knobs
At the first seek chase, the usual cutscene at door 145 won't happen as the cutscene and instead replaced with the normal jump and the player will have to run by foot from then on until door 150
The reason why it removes 10% of ur knobs is because most people complain about the Minecart chase requiring fast reaction time
I like your ideas 😉
I have some:
Dirty Sewage: Dam Seek consists of more stages, the last stage is really difficult. No Progress. 10%.
You're not escaping: There are more anchors in door 150. 10%. No progress.
Occupied: Hide stays in the locker u were in no matter if u switch hiding spots. The more hiding spots u go in, the less hiding spots u have. This gives a nightmare for Rush and Ambush. No progress. 10%.
Around and Around:
Makes Halt spawn more naturally possibility of getting hat in a run u is 3/2, Gives 15% knobs
Can they really run? :
Makes grumble x2 faster than before, gives 25% knobs
The mines hell:
Activate 200% modifiers at the same time need rock bottom achievement
Fuse Fuse Fuse! :
Makes the room with 3 fuses spawn frequently, gives 10% knobs
Are they broken? :
Makes the anchor locator unable to work in door 150, gives 20% knobs
Really blind? :
Makes the figure harder they can see you if u hold any light sources, gives 10% knobs cuz figure only spawn 2 in a run
Tired grumbles:
Makes grumble very slow and can outrun it, gives -20% knobs
Less minecart:
Makes the rooms with minecart disappear except seek chase
I can't really think of any other idea 😢
13 fanmade modifiers i guess
Laughing Matter.
Giggle will appear more frequently.
+10% knobs.
Ew, Ink.
Adds more valves in Door 200.
+20% knobs.
Requirements:
Running Track.
Down The Drain!
Inflation.
Pre-shop prices increased, less gold can be found, Jeff’s shop item are also increased.
+12.5% knobs.
Requirements:
jeff full donation (i forgot the name)
!?!?
Seek appears earlier.
+10% knobs.
Queen’s Commands.
Grumbles move significantly more faster, more Grumbles are present.
+20% knobs.
Requirements:
Trespassing.
Meat Eater. (kinda like Meat Locker)
Figure is significantly more faster and harder.
+20% knobs.
Requirements:
Sshh!
Gloomy Air.
Gloombats will appear more often, more traps are present.
+15% knobs.
Dam…
Door 200 has more valves and less parts to jump on.
+22.5% knobs.
Requirements:
See You Soon.
Mining Mechanics.
All entities will appear more often, non insta-kill entities deal more damage, puzzle rooms will appear much more often, Figure is faster, Seek chase is longer, less items and gold can be found, entities can stack up to 3. (Disables rift and all other modifiers.)
+75% knobs.
Requirements:
Running Track.
Trespassing.
Down The Drain!
helping modifiers
Who’s Laughing Now?
Giggle appears less often.
-15% knobs.
Requirements: crucifix giggle badge
Leg Week
Player’s speed is now faster.
-20% knobs.
Guess You Can Run.
Seek chase is shorter.
-12.5% knobs.
On Break!
Less Grumbles are found.
-20% knobs.
Requirements:
Trespassing.
Jeff's full tip is "Pls Donate"
Some ideas
Fusion:
Generators will spawn a lot more frequently
+10% knobs
Friendly Fire:
You die if you get a minecart pushed into you by someone
+15% knobs
I also made my own video of my doors floor 2 modifiers and your ideas are very creative! W Mind
Also small headsup for those confused about the queen grumble modifers
Queen Grumbles Insta Kill and are faster than regular grumbles
Ohhh.
Thankyou
1 like = 1 fanmade modifier
Duplicated Doors: Dupe Spawns In Every Door
- +20% Knobs
- Wrong Room Achievement And Rock Bottom **ofc rock bottom**
Early For Work: Jeff Spawns After Seek Chase
- -15% Knobs
- Rock Bottom Achievement
CALL AN AMBULANCE!: Bandaids Spawns In Every Table/Chest/Drawer/Locker
- -15% Knobs
- Rock Bottom Achievement
I love all of these modifier ideas!
but about your '''Under Lock n Key''' modifier idea, I don't know how that would even work since The Mines lacks key and locked doors as a whole.
And the purpose of that modifier is to add keys & locked doors into the Mines (also Modifiers like Locked & Loaded can affect the Doors in the Mines, if you had modifiers active during a Hotel run, but they fixed that bug)
My modifier ideas are:
1 *Turn It Off* Turn It Off is more generator rooms than normal and +10 knobs you need to get Rock Bottom
2 *You Are Too Slow* You Are Too Slow is faster Seek and faster Grumble (Queen too) and gives +15 knobs you need to get Not Five Stars
3 *Did You Hear This Beacuse I Didn’t* Did You Hear This Beacuse I Didn’t is like Jammin but no sound not even music and +20 knobs you need to get See You Soon
4 *Slime Wins* Slimes wins is Dam Seek gives instant death even swimming and +10 knobs you need to get Rock Bottom
This is it guys I have more but not for now sorry
I got 3 Modifiers Ideas:
- "Dont Look Up"
Giggle will be silent.
- "Unexpected Surprise"
Grumbles Will be silent.
- "What did you say?"
- Grumbles are faster.
I have some modifiers idea
They're laughing 15+
Giggle almost spawn everywhere
Its not funny at all 20+
Giggles spawn every room
Roller coaster 30+
Longer seek minecart ride
Protect at all cost 30+
2 more grumbles
HEHEHEHEHAHAHAHA 50+
6 to 5 giggles will spawn in a room
Don't go in +15
There some closet's that will have hide in it (the true form)
Abusing the power +10
Eyes teleports more
I have one suggestion about the modiefiers, more, more pumps, more pumps will spawn at door 200 and you need down the drain
heres my morifier ideas, of course, you need to have the see you soon badge for all of them, some made up badges for these modifiers are "mineshaft mayhem" (basically hotel hell) and "can i go back up please?" (not five stars)
Giggle:
Dead Trend: removes every giggle. -15% knobs.
this can not be paired with any giggle modifiers.
Watch Where You Giggle: giggles have a higher chance of spawning: 10% knob boost.
can not be paired with any giggle modifiers except Superglued.
Superglued: Giggles stay on your face longer, and do a bit more damage. 10% knob boost.
cant be paired with Dead Trend.
LETS GO GIGGLINGGG!!1!1!1: Giggles will ALWAYS spawn in almost EVERY ROOM. have fun! (i say almost every room because it would be unfwir on seek encounters and grumble encounters. 30% knob boost.
Rush: (note that every hotel modifier that rush has is also here)
I'm Crawlin' Here!: rush is slower.
can not be paired with I'm Runnin' Here.
Stabilised: Rush and Ambush do not emit earthquakes when they come. 20% knob boost.
Ambush: (same case as rush)
Endless Bumping: Ambush will rebound for ages.
Can not be paired with Again and Again and Again.
Screech: (you know the deal, but this time without im everywhere.)
I'm Somewhere: Screech can only spawn in dark rooms.
Gloombats:
Figure's Feast: No gloombats can spawn. -10% knob boost.
can not be paired with other modifiers that the gloombats have.
(i will continue this list later)
Some ideas
Master Prankster
Giggle is now up high and in dark places,makes no sound either
+23%Knobs
Enraged
If you hit giggles with glow sticks enough every giggle is replaced by a grumble chase
+40%Knobs
Figured it out
Figure now replaces dam seek and is buffed
+50%Knobs
Medical License
If Figures light shines on you he immediately knows where you are
(2 silly mods i made up)
Stop Grumbling:
The amount of grumbles is reduced and difficulty is set lower
-30% knobs
Ran out of energy:
Generators spawn in every room, and require all 3 fuses
+25% knobs
Room extensions
Requires trespassing
Replaces door 200 with the nest (so there are 2 nest boss fights)
Gives 25% more knobs
Flooded
Requires see you soon
Dam seek will require more valves to be turned and replace door 150
Gives 25% more knobs