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The Great Fighting Game Notation Battle of 2024

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  • เผยแพร่เมื่อ 8 พ.ค. 2024
  • streamed May 7, 2024
    / 1787633824752455959
    Follow Sajam on Twitter & Twitch:
    / sajam
    / sajam
    / discord
    If you're ever confused by some terminology try looking it up in the FG Glossary:
    glossary.infil.net/
    Clips Channel:
    / sajamclips
    Editing/Thumbnail by Magic Moste:
    / magicmoste
    #FGC #Sajam #2XKO

ความคิดเห็น • 503

  • @superbnns
    @superbnns 3 หลายเดือนก่อน +601

    Imagine they said "save this for later" and then the combo doesn't work in the release build

    • @LaggyLuke
      @LaggyLuke 3 หลายเดือนก่อน

      I'm ready to bet my left nut that it will not work on launch

    • @bkaneshiro14
      @bkaneshiro14 3 หลายเดือนก่อน +23

      Honestly, that would be the most Riot thing I could imagine

  • @benzoFE88
    @benzoFE88 3 หลายเดือนก่อน +1091

    Whenever the topic of notation comes up, I still think of that one tweet of a uniclr player who used discord emotes of akatsuki moves for an akatsuki combo. Happy for him

    • @TimeSpaceWormsNow
      @TimeSpaceWormsNow 3 หลายเดือนก่อน +32

      Chesto :)

    • @zanpakutoman4225
      @zanpakutoman4225 3 หลายเดือนก่อน +153

      I always think of that Madagascar video, where the penguins are looking at a Dragon Install combo and ask the chimps to read it. Then a bunch of Sol voice clips play over their sign language.

    • @longbeing
      @longbeing 3 หลายเดือนก่อน +6

      Somehow that feels on brand for uni players

    • @ezelalia5739
      @ezelalia5739 3 หลายเดือนก่อน +17

      ​@@zanpakutoman4225 its not a combo though. Order Sol's dragon install is a deadly rave

    • @bluemoontide
      @bluemoontide 3 หลายเดือนก่อน +1

      that's my homie Tyria. love that dude

  • @zaneseibert
    @zaneseibert 3 หลายเดือนก่อน +664

    You're telling me Portstern Halfcircle Port Starboardstern Punch is a valid way to say "pretzel."

    • @axis8396
      @axis8396 3 หลายเดือนก่อน +19

      The fact I got what you were going for around "Halfcircle Port" with like 2 seconds to translate means yeah it can work. I like doing 16243 since it's easier to type than 1632143 and generally it's understood that it's a pretzel since everyone just uses 360 because it's just clunky to use anything else not to mention the readability drops significantly

    • @hambor12
      @hambor12 3 หลายเดือนก่อน +22

      You use Port to refer to "left"? Do you mean "Larboard"?
      (not to be confused with "starboard", which is right)

    • @longbeing
      @longbeing 3 หลายเดือนก่อน +1

      Wait, is pretzel input a thing?

    • @zaneseibert
      @zaneseibert 3 หลายเดือนก่อน +18

      ​@@longbeing Geese Howard's old Raging Storm input and Hazama's Astral Finish.

    • @deadfr0g
      @deadfr0g 3 หลายเดือนก่อน +23

      Captain, respectfully, this does not feel shipshape. I’m starting to get seasick and I need to… bow out.

  • @Vanity0666
    @Vanity0666 3 หลายเดือนก่อน +47

    Take 3 paces longitudinally, a spirited punch, prematurely complete your attack to begin a rising matador, 4 paces to stern, (enter a contract with the mercantile guild)

  • @michel0dy
    @michel0dy 3 หลายเดือนก่อน +319

    Ask any brazillian fg player and they're gonna say "baixo-frente" instead of "diagonal para baixo e para frente".
    It's like saying "down-forward" instead of "diagonal pointing down and forward". I have no idea why the portuguese version decided to be wordy.

    • @NoirLouisStream
      @NoirLouisStream 3 หลายเดือนก่อน +57

      Machine translation I suppose

    • @weverton2giro
      @weverton2giro 3 หลายเดือนก่อน +23

      A lot of people interpret "baixo-frente" as a hadouken motion i would say "diagonal pra baixo frente" to explain the direction

    • @DeepCDiva
      @DeepCDiva 3 หลายเดือนก่อน +15

      I think they were aiming at a somewhat newer audience, they even replied that not everybody knows numpad notations. So by writing DIAGONAL PRA BAIXO E PRA FRENTE they're making sure no one is tapping BAIXO then FRENTE.
      Its not really elegant and im not sure id focus on beginner friendly language with such a combo but i think its what they were going for.

    • @whizthesugoi
      @whizthesugoi 3 หลายเดือนก่อน +2

      I never thought of saying it that way
      You may have saved my journey of compelling my friends to play with me

    • @claudemirp2772
      @claudemirp2772 3 หลายเดือนก่อน +5

      I always though " baixo frente " was a Fireball input. ( sou brasileiro mesmo)

  • @spidersonic0110
    @spidersonic0110 3 หลายเดือนก่อน +114

    Y'know this tweet feels like it would be at the begining of a Core-A Gaming video

    • @looneymar9153
      @looneymar9153 3 หลายเดือนก่อน +2

      One of those is due now

    • @grantm.5975
      @grantm.5975 3 หลายเดือนก่อน +4

      @@looneymar9153 doesn't he work for blackpink now as their cameraman?

    • @will__mem9rno
      @will__mem9rno 2 หลายเดือนก่อน

      actually? when did that happen? :O

    • @grantm.5975
      @grantm.5975 2 หลายเดือนก่อน +1

      @@will__mem9rno yeah he has a freelance videography company and has worked for a ton of people in Korea iirc

    • @undeniablySomeGuy
      @undeniablySomeGuy 2 หลายเดือนก่อน

      fucking love core a gaming

  • @AzraelVhae
    @AzraelVhae 3 หลายเดือนก่อน +57

    I use the Megaman 3 boss select notation. Why would I use 623P when I can SIMPLY say top-magnet-shadow P

    • @kevingriffith6011
      @kevingriffith6011 3 หลายเดือนก่อน +12

      Everybody else is wrong, clearly the only way to play is using clock-face notation.
      Now excuse me while I press 67:309K and tatsu away into the sunset.

  • @merlinthetuna
    @merlinthetuna 3 หลายเดือนก่อน +426

    The real question is, does 2S2 sound worse than 2XKO

    • @crimsonpotemkin
      @crimsonpotemkin 3 หลายเดือนก่อน +100

      Nothing sounds worse than 2XKO

    • @No1Porkchop
      @No1Porkchop 3 หลายเดือนก่อน +66

      I've been calling it "Double-Kill".

    • @kamiya4700
      @kamiya4700 3 หลายเดือนก่อน +33

      @@No1PorkchopThat sounds so much better ngl

    • @GerBessa
      @GerBessa 3 หลายเดือนก่อน +20

      ​@@No1Porkchop Just call it DK, or Donkey Kong.

    • @No1Porkchop
      @No1Porkchop 3 หลายเดือนก่อน +21

      @@GerBessa "FT5 me in Donkey Kong I will wash you."

  • @Malao558
    @Malao558 3 หลายเดือนก่อน +399

    Numpad's biggest advantage is that it's a literal representation of the inputs. It's not intuitive to read a half-circle back as 63214, but when you need crazy stupid inputs it's easier to use 819738 rather than something like "star motion" when you're talking about that one Arcana Heart character's wack-ass pentagram super.

    • @GlowingOrangeOoze
      @GlowingOrangeOoze 3 หลายเดือนก่อน +80

      I love having a notation that's clear and concise about diagonals. I always have to get real slow and specific telling newbies a DP is "forward, down, down-forward" and make sure they don't hear "forward, down, down, forward" or whatever other combination of commas and hyphens is possible.

    • @bwnnn
      @bwnnn 3 หลายเดือนก่อน +21

      And in some contexts, you can just omit the diagonals when it's understood that you're talking about half circles (Goldlewis player here). 684 behemoth, etc. I think this is mostly used as verbal shorthand, but I've seen people type the abridged inputs too.

    • @leiothrix6845
      @leiothrix6845 3 หลายเดือนก่อน +14

      @@GlowingOrangeOozeiirc Brian f was coaching boxbox and told him to do forward, down, down-forward for a shoryuken input and he interpreted that as forward, down, down, forward

    • @intellectic9155
      @intellectic9155 3 หลายเดือนก่อน +2

      If you use NUMPAD notations you're probably also not allowed within 100ft of a school.

    • @Storse
      @Storse 3 หลายเดือนก่อน +82

      @@intellectic9155 me when i call people pedophiles for... using a language agnostic fighting game notation? are we just xenophobic or something or what.

  • @denzopaolopalgue9890
    @denzopaolopalgue9890 3 หลายเดือนก่อน +237

    Save this for later: smash your head to the controller > throw the controller in the air > roll on the floor > handshake opponent > throw opponents controller
    This is optimal max damage

    • @Wesmoen
      @Wesmoen 3 หลายเดือนก่อน +3

      To the opponent, your controller or yourself?

    • @shmooters5599
      @shmooters5599 3 หลายเดือนก่อน +5

      @@Wesmoenyes

    • @13Kr4zYAzN13
      @13Kr4zYAzN13 3 หลายเดือนก่อน +1

      This that RDCWorld combo(?) 🤔

  • @TS-ic1ol
    @TS-ic1ol 3 หลายเดือนก่อน +117

    Kinda funny to have this discussion about notation, about a fighting game, called 2XKO.

    • @evilded2
      @evilded2 3 หลายเดือนก่อน +27

      Down Cross Knock Out

    • @carlosaugusto9821
      @carlosaugusto9821 3 หลายเดือนก่อน +4

      The makers don't have a good sense of inputs notation just like they don't have a good sense of naming a game. The first name wasn't great but the new name is worse.

    • @Tabako-san
      @Tabako-san 3 หลายเดือนก่อน +9

      ​@@carlosaugusto9821In a big company, executives and marketing are naming games- or publishers. Even in an AA studio it is hard to have any creative control over anything that'll be displayed on a storefront as a game designer or director.

  • @MisterAnimann
    @MisterAnimann 3 หลายเดือนก่อน +78

    Pat's reasoning here makes sense, but for me it just reinforces the fact that I was never a fan of "S1" and "S2" in the first place. It's clunky and it doesn't create enough of a sense of identity and separation between the moves. I haven't had a chance to play the game yet, but in DNF Duel, which uses a similar control scheme, I had some initial trouble committing everything to muscle memory, and that game at least has a distinction between Skills (S) and MP Skills (M). Obviously 2XKO doesn't use mana, but even if Riot can't come up with some way to intuitively group them, it should at least be an easy enough fix to change the names to something that doesn't involve numbers.

    • @kholdkhaos64ray11
      @kholdkhaos64ray11 3 หลายเดือนก่อน +5

      They probably could have used "SP" or "Unique" for a button name but that's just me armchair-ing. Idk if it actually links up to anything in LoL

    • @christophobia6415
      @christophobia6415 3 หลายเดือนก่อน +20

      Riot should just start notating S1 and S2 as Q and W. It'd fit right at home for the League players!

    • @beegyoshi1685
      @beegyoshi1685 3 หลายเดือนก่อน +3

      @@christophobia6415 or since there are no buttons for p and s primary and secondary would be pretty good as well

    • @christophobia6415
      @christophobia6415 3 หลายเดือนก่อน +15

      @@beegyoshi1685 I think the most sensible notation for specials would be A and B, since the game already uses LMH for normals. Other people have suggested using X and Y, which definitely sounds more special-like, so take your pick.

    • @Jal_Ei
      @Jal_Ei 3 หลายเดือนก่อน

      I personally think S (special) and SA (special alternate) would be good alternatives to using numbers

  • @jadendiamondknight5200
    @jadendiamondknight5200 3 หลายเดือนก่อน +271

    I'm not gonna sugarcoat it...
    1632143+HP

    • @glacierwolf2155
      @glacierwolf2155 3 หลายเดือนก่อน +30

      Ah, a pretzel.
      Counterpoint: 2362363+HP

    • @LadyMourne
      @LadyMourne 3 หลายเดือนก่อน +27

      I don't speak your language and it upsets me!
      F * D DF 2

    • @bageltime8983
      @bageltime8983 3 หลายเดือนก่อน +4

      ​@glacierwolf2155 this could be like 100+ supers and it scares me

    • @Wesmoen
      @Wesmoen 3 หลายเดือนก่อน +2

      ​@@LadyMourneah yes, my favorite thing in fighting games. Multiplication! 👀

    • @NaoyaYami
      @NaoyaYami 3 หลายเดือนก่อน +2

      @@Wesmoen I prefer this over EWGF (I am not a Tekken player).

  • @alosvods615
    @alosvods615 3 หลายเดือนก่อน +55

    My pfp exists purely so people will understand me when I say 236H

    • @liu3chan
      @liu3chan 3 หลายเดือนก่อน +3

      Which side?

    • @rojakishibe7113
      @rojakishibe7113 3 หลายเดือนก่อน +9

      ​@@liu3chaninputs almost always assume starting from left-side

    • @javjuegos_8917
      @javjuegos_8917 2 หลายเดือนก่อน

      @@RomDog-2648 wtf is a queing counter force hard

  • @Bager_RBN
    @Bager_RBN 3 หลายเดือนก่อน +12

    Last year, someone popped into the CvS2 discord and made a huge deal out of why the supercombo wiki doesn't use numpad. This got to the point where GunterJPN, a very strong japanese player and the guy that made the custom combo reference guide, went "man i cba dealing with these rabid kids after using the same notation for more than 20 years, im out, peace" and just left discord entirely.
    The war has been raging for a long time.

  • @hockey1973
    @hockey1973 3 หลายเดือนก่อน +64

    It allows for universal combo notations that break down the language barrier. There's a korean FG channel that shows FG combo's, and I would watch their DBFZ videos. The entire channel is in korean but the combo's use numpad notation so I, as a guy who doesn't speak or understand korean, I can see what the combo' are.
    That's the entire point.

    • @Shiratto
      @Shiratto 3 หลายเดือนก่อน

      What's the name of the channel?

    • @hockey1973
      @hockey1973 3 หลายเดือนก่อน +4

      @@Shiratto Man. . . I actually can't find it anymore. If I find it I'll update this comment. Basically it was a FG channel with combo's for multiple fighting games. Text was in Korean but with numpad notation I could see the combo's.

    • @javjuegos_8917
      @javjuegos_8917 2 หลายเดือนก่อน

      @@hockey1973 kinda remember one for melty blood but i saw that on discord and dont remember if it was on japanese but point still stands

  • @JameboHayabusa
    @JameboHayabusa 3 หลายเดือนก่อน +29

    The thing with numpad is that ots bi-lingual. So of one of Sajams fans from another culture reads a combo.he posts, they can understand it without getting a translator involved.
    The riot fighter devs seem cool af, but as always, they're trying to reinvent the wheel cause they think they know best. This stance in the entire video game industry is honestly just exhausting at this point.

  • @Carlitonsp1
    @Carlitonsp1 3 หลายเดือนก่อน +4

    Numpad notation's most under appreciated value: By-passes language barriers. Jump and Saltar (jump in spanish) start with different letters.

  • @cylondorado4582
    @cylondorado4582 3 หลายเดือนก่อน +12

    I got number notation pretty quick after getting into Guilty Gear and hearing commentators say 6P and 2K a lot.

  • @tracepalmatier9696
    @tracepalmatier9696 3 หลายเดือนก่อน +7

    My main thing here is that, for the 2XKO case specifically, they probably should have come up with better button names than S1 and S2. Like at least categorize them somehow to give people more context for why you have two "Special" buttons - Heavy and Light Special? Maybe ranged specials are one button, close attacks are another? Something?
    Imagine if instead of LP, MP, HP, Street Fighter had Punch 1, Punch 2, Punch 3. Immediately you'd ask, why are there 3 punch buttons? What's the difference? Does hitting Punch 1 for every character do something similar? Then why not name them in a way that gives you a better idea what will happen when you hit it?

  • @joshuaworden274
    @joshuaworden274 3 หลายเดือนก่อน +29

    Numpad is the best for writing, but in speech every method is about the same. It's cool that we have a universal language to describe inputs, but it's weird that in a community with so much history and specialized terminology, some people want to strip that all away and burn it forever. I think it's way more fun to fierce uppercut than to 623.hp.

    • @syrelian
      @syrelian 2 หลายเดือนก่อน

      You do run into language issues when describing diagonal inputs vocally occasionally, plenty of new players get confused by DP inputs when verbalized "Forward, Down, Down-Forward", aka 623, as instead 6226, "Forward, Down, Down, Forward", or somehow get Forward-Down, Down, Forward, 326, because appropriate imagery and word order hasn't been cemented yet
      But generally when you're not trying to be succinct, lack of brevity is totally valid

  • @NisekoiARG
    @NisekoiARG 3 หลายเดือนก่อน +30

    "2SA/2SB" that actually sounds about right

  • @Sorrelhas
    @Sorrelhas 3 หลายเดือนก่อน +98

    The brazilian version being a f*cking college essay is hilarious
    The communities I frequent use anime or MvC notation, but the KOF oldheads talk like that tweet

  • @pedroscoponi4905
    @pedroscoponi4905 3 หลายเดือนก่อน +16

    As someone who started playing FGs *this year*, learning numpad was the easiest part of the whole thing so far. I don't know if it's the golden notation standard for every game but it's not some huge barrier to entry, and I personally like it. People talk of abreviating directions as if it completely removes some unnecessary contrivance, but I can speak from personal experience that if english is not your first language, there's gonna be a contrivance one way or another.
    (The only bit that was weird to see is notation for supers, like "632146H" but even then, at this point my brain just substitutes the whole "okay, so 6 is forward, and" with "It's the one where my hands go schwoop-donk", because I've just seen it a lot.)

    • @jm91283
      @jm91283 3 หลายเดือนก่อน +3

      Save this for later: 5K 2S 2D > schwoop-donk for oki.

  • @El-Burrito
    @El-Burrito 3 หลายเดือนก่อน +26

    They would mix up numpad notation with the name of the game

  • @NaoyaYami
    @NaoyaYami 3 หลายเดือนก่อน +6

    Learning both is probably the best way.
    DP is much easier to say and write than 623, and half circles (hcf, hcb) are definitely better than typing whole 41236 or 63214, assuming the recipient has the basic understanding that half circles begin and end on horizontals (numpad notation is more verbose and uglier but definitely more precise).
    Only issue with that official tweet is separating into too many steps (as pointed out). It might even be read counter-intuitively and somewhat suggest there's a delay between all those jump attacks for example. Interpunction is one of the fundamentals of written language and fg notation is no exception - separating moves from each other should only be done when they are actually separate (and not linked into one another smoothly).

    • @carlosaugusto9821
      @carlosaugusto9821 3 หลายเดือนก่อน

      I prefer the letter based notation and have been fond of the flexibility, like how it kinda cheats the "rules" just to get the point across efficiently: srk or dp meaning the shoryuken command, or spd or even 360 meaning the full circle command.
      I believe it only shows some weak points with rare strange commands like the old Guile super of SF2, some strange commands of old SNK games, etc. Like Andy Bogard's flying arch kick in Fatal Fury 2 is "downback, upfoward + kick" (sequential, not charged)... then the letters notation makes up more space than in numbers. But well, that command became a half circle forward anyways, so it's alright.

    • @Vadered99
      @Vadered99 3 หลายเดือนก่อน +1

      @@carlosaugusto9821 What's stopping you from using "DP" in numpad notation?

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      ​@Vadered99 I think people use both DP and 623
      And for spinning motions I have only seen 360 or 720 or 1080 etc. never 63214789

    • @syrelian
      @syrelian 2 หลายเดือนก่อน

      Most people doing halfcircles in numpad will just say 426, unless the game is one of those older ones where the input parser is an uptight wad about diagonals

  • @invincibleloonie
    @invincibleloonie 3 หลายเดือนก่อน +15

    Ah yeah, the Japanese version of the post is very much translated directly and has a lot of redundancies, especially when you’re doing a chain. I see J大K for a jumping heavy kick or JH in contexts like that, then switching to numpad notation for specific directions, but this one literally writes out JUMP every time. To say nothing about “Handshake Tag to Darius” being a mouthful.

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน +1

      TBF the handshake tag to Darius line is probably just to explain what T means because it's the "unique mechanic" of the game. I doubt it will realistically be used anywhere else (except other PL official twitter combos)

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 3 หลายเดือนก่อน +19

    Ooo~ the annual notation debate

  • @lukdb
    @lukdb 3 หลายเดือนก่อน +89

    It's fine, not like I'll need to sight read during matches. Learning another fighting game notation doesn't even count as a hassle.
    Now, what makes things difficult for me is when they use the real name of the moves...

    • @longbeing
      @longbeing 3 หลายเดือนก่อน +29

      I main Bedman?, so I could not tell you the real name of a single one of his specials. They’re even more confusing than their notation.

    • @fatyoshi696
      @fatyoshi696 3 หลายเดือนก่อน +18

      Arakune pulling up with the algebra equations, I will call the spider grab "if p then q -> negating p" and you can't stop me

    • @miskarletFGC
      @miskarletFGC 3 หลายเดือนก่อน

      @@longbeing I always make people laugh when I instinctively call the 632146S install "Mattress Install" instead of the official... *checks wiki*... CALL 13C ????

    • @emperormegaman3856
      @emperormegaman3856 3 หลายเดือนก่อน +1

      As far as I know, the name of a move is either what they say when using it or what the move looks like.

    • @miskarletFGC
      @miskarletFGC 3 หลายเดือนก่อน +2

      @@emperormegaman3856 there are some exceptions though, a good one is Guilty Gear ABA: her 623H "Judgement and Sentiment" is called Danzai because that was what her untranslated move was titled in an older game. Although she never says it outloud

  • @Horchata4lyfe
    @Horchata4lyfe 3 หลายเดือนก่อน +6

    Archaeologist Sajam translating the curse of Ra

  • @shlrup6154
    @shlrup6154 3 หลายเดือนก่อน +7

    that the phrase "down forward" means 3 different things across 3 different games is hilarious and should be studied
    also lets just switch to numpad for documentation, like why not do that

    • @Alsry1
      @Alsry1 3 หลายเดือนก่อน

      Because tekken uses 1234 as buttons

    • @gavinmattingly9115
      @gavinmattingly9115 3 หลายเดือนก่อน

      ​@@Alsry1why not abcd?

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน +1

      ​@@gavinmattingly9115it's obviously more convenient
      because uhhh
      well you have your first limb right? and your fourth one

  • @nixtarma
    @nixtarma 3 หลายเดือนก่อน +6

    I'm once again suggesting we use Z for "special 2" and just solve all the confusion.

  • @Mr.Faust3
    @Mr.Faust3 3 หลายเดือนก่อน +12

    they should just make the special moves letters like A,B not S1 and S2 it messes up the notation

  • @zadayaz
    @zadayaz 3 หลายเดือนก่อน +5

    only thing i can add to this convo is that seeing this tweet + sajams comment about how even putting aside what notation its using, the combo can be written more simply, i was distinctly reminded of those math equations that go viral on twitter every other month with everyone arguing over what the answer is because theyre poorly written. and got the very fun mental comparison of a combo being an algebra equation

  • @Radec_G
    @Radec_G 3 หลายเดือนก่อน +5

    LoL players to FGC when game release:
    "You, higher mamal, Can. you. read?"

  • @Radec_G
    @Radec_G 3 หลายเดือนก่อน +51

    we can solve the "2S2" thing very easily
    "2SB" "2SA"

    • @NickJJU
      @NickJJU 3 หลายเดือนก่อน +26

      Yeah, and Sajam's comment that they've already committed to S1 and S2 is wack. The game isn't out, homie. They can change stuff

    • @viciouspink6247
      @viciouspink6247 3 หลายเดือนก่อน +1

      ​@@NickJJU anime notations aren't great. Others are fine and more natural. And the fact that tekken and SF both don't use numpad as their standard, as the by far biggest fighting games, makes it pretty reasonable to use down up forward back. And it also naturally works for both player sides. back is always back, no matter if you are P1 or P2.
      So it's not whack either way. It's just a good way too shut up the anime FGC about their shit notations.

    • @spooncartrain
      @spooncartrain 3 หลายเดือนก่อน

      ​@@viciouspink6247Numpad is more efficient for inputs that arent the standard quarter or half circles, which tekken and street fighter don't have a lot of. The only thing wack is your bitch ass complaining.

    • @Raven-kn5ih
      @Raven-kn5ih 3 หลายเดือนก่อน +8

      @@viciouspink6247 Some people in Japan use numpad notation for Tekken. Street fighter doesn't have a standard: Capcom uses images (like, a literal arrow) the wiki uses numpad, social media uses whatever.
      If anything's standardized it's probably images just for how much they're officially used in the games from their movelist to training mode ⬇↘➡🔥 is supreme.

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      ​@@viciouspink6247how are you saying this WITH an anime profile picture

  • @muovikallo
    @muovikallo 3 หลายเดือนก่อน +37

    I'd like to have my notations in X and Y coordinates, thank you very much. I'm feeling adventurous.

    • @chaoticstarfish3401
      @chaoticstarfish3401 3 หลายเดือนก่อน

      How do you represent diagonals?

    • @slurponaut
      @slurponaut 3 หลายเดือนก่อน

      @@chaoticstarfish3401 if we use unit circle notation, 9 would be ( [sqrt2/2] , [sqrt2/2] ) and 7 would be ( -[sqrt2/2] , [sqrt2/2] ). 1 would be ( -[sqrt2/2] , -[sqrt2/2] ) and 3 would be ( [sqrt2/2] , -[sqrt2/2] )

    • @perilousloki4712
      @perilousloki4712 3 หลายเดือนก่อน +9

      @@chaoticstarfish3401as a vector.

    • @chaoticstarfish3401
      @chaoticstarfish3401 3 หลายเดือนก่อน

      @@perilousloki4712 But you need numbers to represent vectors....

    • @Wesmoen
      @Wesmoen 3 หลายเดือนก่อน +1

      ​@perilousloki4712 pfffff vectors! Real players use matrices.

  • @JordyFidis
    @JordyFidis 3 หลายเดือนก่อน +12

    I think a good way to avoid the issue of numpad notion sounding bad is for devs to just keep numbers out of the button names. there are so many letters and other symbols to use for that purpose

    • @Shiratto
      @Shiratto 3 หลายเดือนก่อน

      Then it's just the reverse of abbreviated directions. Both will still end up having text and numbers

    • @JordyFidis
      @JordyFidis 3 หลายเดือนก่อน +3

      @@Shiratto abbreviated directions are not the same across languages, while numpad notations are.

    • @Shiratto
      @Shiratto 3 หลายเดือนก่อน

      @JordyFidis Are attack input abbreviations like hp universal across all street fighter content? (not counting the old fierce, etc. stuff)

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      ​@@Shirattoreeking of "I had it bad growing up so it's unfair if the new generation doesn't suffer"

    • @Shiratto
      @Shiratto 2 หลายเดือนก่อน

      @ekSil0 How so? How in the world did you imprint that kind of malicious mindset on me from 2 comments in what I thought was a pretty polite discussion? If people want to use numpad notation that's wonderful. I just want to know if it's as ideal as it's made to seem once the learning curve is passed. Please go judge someone who's actually being an asshole in the comment section.

  • @reptilerabbit8651
    @reptilerabbit8651 3 หลายเดือนก่อน +21

    4:05 What do you mean?! 2S2 sounds cool as hell!! I'd use that!
    4:09 Oh no I'm a damned idiot

  • @nameputhpong9041
    @nameputhpong9041 3 หลายเดือนก่อน +8

    Meanwhile, my fucking himbo of a training partner ONLY speaks in Triangle, Square, X and O…..

  • @DNeonLamp
    @DNeonLamp 3 หลายเดือนก่อน +13

    To me, the only issue with numpad notation is that less and less things even have the numbers in that order. Phone and PIN keypads and digital approximations have the numbers ordered top to bottom, laptops and phone/tablet keyboards almost never have numpads. Unless you work with a calculator frequently in your day to day life you just don't think about the fact that '1' is in the bottom left instead of top left. It's making an analogy to something that's become outdated.

    • @syrelian
      @syrelian 2 หลายเดือนก่อน +3

      I don't know what world you live in where numpads aren't a common feature but it scares me, I still see plenty of laptops squeeze one in(though many don't) and pretty much every hard keyboard still has one, which most office jobs will give you
      And its not like outdated things don't persist, people still use letter associations with numbers on phones, even though those have rapidly vanished aside from payphones with the advent of smartphones

    • @javjuegos_8917
      @javjuegos_8917 2 หลายเดือนก่อน +1

      numpads are really useful wth

  • @PositiveBlackSoul
    @PositiveBlackSoul 3 หลายเดือนก่อน +6

    So how long until we discuss "while running" "while standing" "while rising" in Tekken again?

  • @DaPhenomAce
    @DaPhenomAce 3 หลายเดือนก่อน +2

    Tekken's notation makes the most sense to me. Having to look at numpad when I play on console made it take awhile to understand numpad. Tekken just makes sense

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      Yes I have written the numbers 1-4 on my limbs so when I'm feeling unsure I pull my leg up and take a gander at my foot.

  • @RandomDude647
    @RandomDude647 3 หลายเดือนก่อน +11

    My one gripe with popular notation is that "c" can be short for either "crouching" or "close" (As in for proximity normals). This is why "d" for down is better than c for crouching IMO.

    • @joe_mama__
      @joe_mama__ 3 หลายเดือนก่อน +5

      There is also cr.L/M/H

    • @brightshadow80
      @brightshadow80 2 หลายเดือนก่อน

      I have only seen 2 for a crouching and c. for close like a Sol Badguy combo would be c(lose).S f(ar).S 2D (crouching D) 236K. But I mostly use the Dustloop and Mizuumi wikis so I am biased.
      Combo without notes:
      c.S f.S 2D 236K

  • @vstalbain
    @vstalbain 3 หลายเดือนก่อน +3

    This reminds me of hearing my musician friends argue which type of Solfege (a system of assigning musical notes to syllables) is best between "Moveable Do" (the main note of the scale is "Do") or "Fixed Do" ("Do" is always C Natural, no matter what key you're in). Like...bruh. They both have survived up to this point because they have inherent advantages over the other, and they're more intuitive to certain people. Neither one is all that hard to learn.

  • @deice3
    @deice3 3 หลายเดือนก่อน +2

    Its nice to have these regular discussion topics in the FGC that never go anywhere. Almost feels like a work meeting.

  • @Micha-Hil
    @Micha-Hil 3 หลายเดือนก่อน +2

    I love how just a single community manager (probably) resparked the whole debate about input notation and combo describing

  • @Zetact_
    @Zetact_ 2 หลายเดือนก่อน +2

    The biggest takeaway for me is that apparently this giant videogame company didn't have the werewithal to check "how to Japanese people notate aerial attacks?" and instead of just looking at a Japanese game and seeing "空中" or seeing that Japanese players are entirely comfortable with "j" they just directly translated it as "ジャンプ".

  • @SavageDroppinDaBeats
    @SavageDroppinDaBeats 3 หลายเดือนก่อน +19

    Fighting game code switching is the absolute best way to put it, complaining about one style or another is dumb or adhering strictly to one style is dumb.
    Just play the game and learn the in game moves, then when you look for combos online and see any version of notation, it shouldn’t be like deciphering a dead language because you have the end result already you’re just looking for the proper sequence to input those moves.

  • @simplyeyeronic1443
    @simplyeyeronic1443 3 หลายเดือนก่อน +2

    This combo is trivial, and the notation is left as an exercise for the viewer.

  • @Disconnect03
    @Disconnect03 3 หลายเดือนก่อน +17

    I personally also only use compass rose notation

  • @LordDio
    @LordDio 3 หลายเดือนก่อน +2

    When typing = numpad (2mk>214mk)
    When speaking = move names (crouching medium kick into medium tatsu)

  • @nar5205
    @nar5205 หลายเดือนก่อน +1

    The problem with NumPad notation for me is that it only makes sense when your character is on the left side of the screen. 4 = Back, 6 = forward, but if your on the right side of the screen its really confusing to translate that notion correctly.

  • @zeroth88
    @zeroth88 3 หลายเดือนก่อน +18

    I appreciate them putting the jump command in the combo. There have been times where I couldn't get combos to work because those weren't notated and the jumps or dashes were only visible for a few frames. I'm also pretty new to fighting games, so it might just be a new player problem, but notating it feels like a win to me

    • @BudewFan_
      @BudewFan_ 3 หลายเดือนก่อน +4

      Jump notation is really nice for really short hops but for bigger jumps it is implied, def not a new player problem, I think everyone fucks up combos due to the numpad notation not fully conveying the nuance of the combo, but it’s also way faster to right 214 than back quarter circle so it’s a trade off ig

    • @AxolotlDreams-u-
      @AxolotlDreams-u- 3 หลายเดือนก่อน

      @@BudewFan_ If we're talking about writing english shortands, qcb would be the way to write it.

    • @NickJJU
      @NickJJU 3 หลายเดือนก่อน +1

      It's also nice to know for certain combos that the jump needs to be specifically a forward jump, or specifically a neutral jump in order to work

    • @BudewFan_
      @BudewFan_ 3 หลายเดือนก่อน

      @@AxolotlDreams-u- didn’t think about shorthanding the words, that could be pretty useful, tho tbh numpad is already doing most of what it needs to do, people could just start writing out specific things in the combo text where necessary (like microdash instead of just 66) but that’s kinda sidestepping the entire issue so idk

  • @KnakuanaRka
    @KnakuanaRka 3 หลายเดือนก่อน +13

    Yeah, with stuff like that thumbnail, thank goodness for abbreviated notations.

  • @mrkitty2745
    @mrkitty2745 3 หลายเดือนก่อน +1

    I know they've already named the buttons S1 and S2 but they should be notated as simply A and B IMO. Would remove any confusion using numpad notation

  • @TruthAndReconciliation
    @TruthAndReconciliation 3 หลายเดือนก่อน

    I learned numpad notation a decade ago, but I still have to imagine a numpad in my head everytime I translate combos to buttons in my brain

  • @Flweem
    @Flweem 3 หลายเดือนก่อน +4

    Desperately need to meet a linguistics nerd who's also into fighting games

  • @alterreb4775
    @alterreb4775 3 หลายเดือนก่อน +60

    TLDR: just learn all the ways to express notation as you go instead of making up tribes for specific ways to always express notation every single time that don't exist.

    • @killerkonnat
      @killerkonnat 3 หลายเดือนก่อน +12

      And then switch notation every 3 moves in the combo.

  • @T1J
    @T1J 3 หลายเดือนก่อน +13

    ⬇↘➡✊

  • @xXxCerberusxXx
    @xXxCerberusxXx 3 หลายเดือนก่อน +1

    I used to be a numpad diehard, but as soon as I moved to tekken and punches and kicks were called 1,2,3,4 I just adjusted to not using numbers since it would obviously be confusing in that system

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      it's like moving to another country with another language. you kinda just need to adjust if they're not using your system (no matter what the quality of their system is)

  • @ShadyHitchhiker
    @ShadyHitchhiker 3 หลายเดือนก่อน +1

    Time truly is a circle gate

  • @Rald623S
    @Rald623S 3 หลายเดือนก่อน +1

    Joining the war on numpad notation on the side of numpad notation

  • @SingerOfW
    @SingerOfW 3 หลายเดือนก่อน +1

    I'll be sitting here, waiting for the League players to pick up the game call their specials Q, W and E (with R for the level 3, of course).

  • @ratcatcher2048
    @ratcatcher2048 3 หลายเดือนก่อน +3

    It's wild that we're still having this discussion in an age where not only do emojis that point in directions exist, but also literal unicode arrow characters exist that are capable of appearing on every single computer ever made. Maybe we should just use those instead.

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน +2

      I think just pressing numbers on the numpad is a lot easier than holding alt and pressing a number combination for ONE (1) input. I love the idea though

  • @chaselowell4567
    @chaselowell4567 2 หลายเดือนก่อน

    Now that I have seen number notation I’m glad it exists and it is efficient but I can read other notations like this perfectly fine

  • @stealth3122
    @stealth3122 3 หลายเดือนก่อน +4

    I do prefer numpad notation but regardless I hope they rename S1 and S2 to some combination of special (S), power (P), or ability or art (A). It's not that these are necessarily better but it is a little less clunky then S1 and S2 imo (especially when said aloud). Also it is not like it is set in stone, the game still isn't out so in reality they could easily change basic notation things like this.

  • @bugcatcherharold5315
    @bugcatcherharold5315 3 หลายเดือนก่อน +1

    Coming from smash I got numpad notation pretty quickly, but what got me was the notation for aerial attacks. In smash every time you say jump you have to jump, but in anime games you call all aerial moves "jumping moves," so even if you're doing a chain from light to medium to heavy without re-jumping you still write it as jL jM jH, and at first I would try to do a jumping light then land then jump then do heavy etc., because that's how aerial juggles work in smash. I only figured it out when I saw a youtube video. It takes a while to learn the notation for each type of fighting game, and I guess that's what Infilament's FGC glossary is for.

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      some things are more intuitive than others sadly. good job on you for solving it though!

  • @jettmanas
    @jettmanas 3 หลายเดือนก่อน

    Good topic. I transcribe combos to post its for multiple games: training & pre-match vs.
    I've found drawing arrows for directions to be easiest/most useful (especially some supers), or number pad.
    For ddS2, I'd do two arrows down S2 or 22 S2(circled). Fun vid.

  • @laffy7204
    @laffy7204 3 หลายเดือนก่อน

    Sajam immediately came up with a better notation system

  • @Kgfao
    @Kgfao 3 หลายเดือนก่อน +38

    I liked jm's idea of using arrow emojis for notation, partly because it looks nice and partly because I'm a zoomer degen who wants more emojis in everything

    • @limb-o7180
      @limb-o7180 3 หลายเดือนก่อน +6

      I find arrow notations very hard to read because at first glance 236 and 623 look similar to me, I have to look at each individual arrow first to know what input it is. that's why i don't like GGs patch notes layout because they use arrow notations there.

    • @Lira_orpheus
      @Lira_orpheus 3 หลายเดือนก่อน +5

      Is a cool idea... Until you have to use a computer.
      I'm positive about using emojis, but it probably shouldn't be the most dominant notation.

    • @bwnnn
      @bwnnn 3 หลายเดือนก่อน +6

      ​@@Lira_orpheus You can access an emoji keyboard on desktop via win + . in Windows, and ctrl + cmd + space in MacOS. Still, I feel like that's pretty cumbersome to do, and I personally I find the end result to be neither clearer nor more aesthetically pleasing than numpad.

    • @Lira_orpheus
      @Lira_orpheus 3 หลายเดือนก่อน +1

      @@bwnnn Huh, the more you know. Still a lot less convenient than just moving my hand to the numpad.
      As for results, I guess it depends. I find the simple arrows more legible than the ones in the squares, for example. Still prefer numpad tho.

    • @Twisted_Logic
      @Twisted_Logic 3 หลายเดือนก่อน

      @@bwnnn You just expanded my mind bro

  • @P0PP4R1
    @P0PP4R1 3 หลายเดือนก่อน +2

    Directional arrow images/emojis are the best option and easiest to read, for me at least.
    ➡⬇↘ etc.

  • @Michael_Raymond
    @Michael_Raymond 3 หลายเดือนก่อน +1

    These conversations are hilarious coming over from card games, where we can't agree how to turn a card sideways.

  • @user-et3xn2jm1u
    @user-et3xn2jm1u 3 หลายเดือนก่อน

    I hope that social media manager got a nice bonus.

  • @imdiiiirt
    @imdiiiirt 3 หลายเดือนก่อน +2

    Whenever im learning stuff i have to go into notepad and translate numpad notation into qcf, qcb, etc

    • @chocobolord_
      @chocobolord_ 3 หลายเดือนก่อน +1

      Same, as a Tekken player I hate having to check numpad all the time to read combos lol

    • @ekSil0
      @ekSil0 2 หลายเดือนก่อน

      ​@@chocobolord_there you have your problem

  • @kevingriffith6011
    @kevingriffith6011 3 หลายเดือนก่อน

    Damn that thumbnail. Now I want a character who has a command normal called "Southwest Heavy Kick" on his 1hK

  • @dylansetright3359
    @dylansetright3359 3 หลายเดือนก่อน +4

    ive had people get really antagonistic over the idea of anything but numpad. But these will be the same people that say boomers hate change

  • @Minastir1
    @Minastir1 3 หลายเดือนก่อน +1

    Having to learn a game specific notation is what numpad notation is trying to solve.

    • @wannabecinnabon
      @wannabecinnabon 3 หลายเดือนก่อน +2

      I don't even play street fighter yet I know their goddamn notation why are y'all like this

  • @Lira_orpheus
    @Lira_orpheus 3 หลายเดือนก่อน

    I personally work in numpad notation for almost everything. Unless I'm explaining to someone that doesn't play fighting games (so my friends) I use numpad even verbally and within my inner monologue. Unless I'm actually using the names of the specials and supers, which I tend to memorize for my main.

  • @kerbonaut2059
    @kerbonaut2059 3 หลายเดือนก่อน

    Id like to take this opportunity to tell you that Arcsys uses Numpad notation internally. The internal list of valid inputs in strive uses numpad notation to label various inputs.

  • @pancakejamboree8700
    @pancakejamboree8700 2 หลายเดือนก่อน

    Numpad notation just works for everything. At least when its written.

  • @misterkeebler
    @misterkeebler 3 หลายเดือนก่อน

    I have a ton of notes for FGs on my phone and I'll often switch between formats even mid-sequence without even thinking. It's obviously different for commentary and perhaps youtube but in general it isnt that deep. Even the comment about not needing "uf" and the jump is implied, i definitely ran into mvc2 combos where i had to neutral jump instead of forward jump. So maybe NJ and J is fine in that case but either way, some specificity will occasionally be required. The whole numpad fixation is interesting considering many keyboards dont even include a 10 key just for portability purposes.

  • @lucaslennan3356
    @lucaslennan3356 3 หลายเดือนก่อน

    I always use numpad when writing stuff. But out loud I don't really use it for specials only normals. It'll just be like "do 2MP into Heavy Dp" or "you can combo Dp into medium tackle".
    It's just easier for me to say it that way.

  • @DrGamersEmporium
    @DrGamersEmporium 3 หลายเดือนก่อน

    i like this cuz it makes me nostalgic for mvc3 notation

  • @0.e-xerith841
    @0.e-xerith841 3 หลายเดือนก่อน

    Trying to imagine a world where mortal kombat uses numpad Notation

  • @Call555JackChop
    @Call555JackChop 3 หลายเดือนก่อน +32

    Reject 2H, embrace crouching fierce

    • @Danceofmasks
      @Danceofmasks 3 หลายเดือนก่อน

      Fierce? You mean we should pay attention to a nintendo manual for a game which was objectively inferior on console?
      No. That manual was written by a ****

    • @intellectic9155
      @intellectic9155 3 หลายเดือนก่อน +1

      Facts. NUMPAD is for dudes who are also into being pegged.

    • @johnjohnothan5927
      @johnjohnothan5927 3 หลายเดือนก่อน +3

      Cr. Hp always

    • @GerBessa
      @GerBessa 3 หลายเดือนก่อน

      Behold the 2H of a God!

  • @P0rk_Sinigang
    @P0rk_Sinigang 3 หลายเดือนก่อน +1

    The fighting game player to ship captain pipeline is finally about to pop off.

  • @derelbenkoenig
    @derelbenkoenig 3 หลายเดือนก่อน

    What I want to know is what's the most cursed notation. Like "6 fierce into 4 roundhouse". Or Tekken where the buttons are numbers saying "3 1 > 4 2+4". Perhaps "qc6HP"

  • @PerpetuallyTiredMillennial
    @PerpetuallyTiredMillennial 3 หลายเดือนก่อน

    Numpad is love, numpad is life.

  • @cranberrysauce61
    @cranberrysauce61 2 หลายเดือนก่อน

    i think one reason to use this notation over numpad is due to the audience reach riot has. flat out probably a good amount of people that might end up playing 2xko will be from league that hasn't even touched a fighting game... and some of them play on a laptop or keyboard that doesn't have a numpad so i can see those players thinking it refers to the top row of the keyboard. so them posing it in this style notation and not numpad could be for entry level players, or the devs are just more use to the older style notation

  • @adamyohan
    @adamyohan 2 หลายเดือนก่อน

    Notation stops being scary when you understand your character's moves. I say this as a VERY new T8 player.

  • @SketchBookShortFilms
    @SketchBookShortFilms 3 หลายเดือนก่อน

    petition for a motion input series of emojis so we need to have this discussion anymore. You know whats better than 236P or QCFP just tapping an image of a quarter circle forward and typing P after.

  • @sloesty
    @sloesty 3 หลายเดือนก่อน

    This is music theory but for fighting games

  • @EvilCoffeeInc
    @EvilCoffeeInc 3 หลายเดือนก่อน

    I do like numpad notation but I will say, I do find it hard to read at a glance. I personally find that 236 and 623 get blended together for me visually and the lack of height differences between numbers and capital letters makes keeping my place reading a combo difficult. So I like it in some contexts and I prefer letters in other cases. It's nice to just know all the systems.

  • @AussieBeef54099
    @AussieBeef54099 3 หลายเดือนก่อน +1

    Imagine if the community just went full calculus and writes s1 and s2 as Sα and Sβ.

    • @xetsuma
      @xetsuma 3 หลายเดือนก่อน

      That sounds like something a Japanese dev would actually use. They use the actual greek letter instead of the word written out phonetically for the word "beta"

  • @nameputhpong9041
    @nameputhpong9041 3 หลายเดือนก่อน

    Honestly for anything that’s not Tekken, I like these street fighter notations. Up = u, down = d, quarter circle forward = qcf, etc. i feel like this gets the point across the easiest without having picture a numpad in your head. 236, which is 3 character, is now qcf, which is also 3 characters, 41236 is now just hcf, i believe. Does anyone have an explanation for why numpad notations are better than this?

  • @Wesmoen
    @Wesmoen 3 หลายเดือนก่อน

    As amateur musician, this feels like tabs vs note notation.
    One works, but the other adds a little more. Like context and tempo. Instead of only position.

  • @owencmyk
    @owencmyk 3 หลายเดือนก่อน +1

    We could just use lowercase and capital s. I think we should find a way to use numpad. It's worth it

  • @rockinrom1524
    @rockinrom1524 3 หลายเดือนก่อน

    i paused the video to figure out what uf was. it took me a minute to realized its up forward, wondered why they didn't just use j.c and unpaused just for sajam to explain what it was 2 seconds later.

  • @pite9
    @pite9 3 หลายเดือนก่อน +1

    Numpad notation is confusing to me since it doesn't align with the clock. Like, how come 6 comes after 3? It's just weird.
    Tekken's system is good. It's basically 4 attack buttons, and the rest is a variation of up, forward, back and down, all shortened to one character if you want. QCF and QCB can sometimes be used too.
    Personally I write all my notes by hand, exactly by the ingame notation, so I write arrows and PS symbols. But I can read the community notations effectively.
    The fact that Tekken is easy on the directional inputs is probably the reason why Tekken players chose a more intuitive system.