Every animation in here is so beautiful!! The monster attack animations are particularly stunning. Although they don’t seem “human” they feel like they have real souls, you can feel all this anger, desperation, and sadness in them. So good!
Absolutely stunning! Not only the animations themselfs are insane but the scene and presentation is very inspiring, definetly the best showreel presentation I have ever seen hehe looks more then just a show piece, like an actual finished art work.
Your work is fantastic and very inspirational, thank you for showing your incredible skills. Amazing use of Phoenix to make it even more stunning and impactful.
that jiggle xD good god xD but the anims are godly yes ! maybe some bacground that compliments the movement - when characterjumps and the gound dissapears, I get confused as to how fast / far etc. the character trevels whilst in the air.
Its the best showreel i've ever seen. The movements are very real but with stylized timings. If its not a secret do you have any tips to atleast get a little closer to the point where you create that masterpiece?
Hi, thank you for the compliment. I get a lot of inspiration from little things. Even a simple gesture is often interpreted anew when you put in an emotion.
Love your showreel great work btw can i know is which software did you did animation and why if its 3dsmax isn't maya or blender better for animation 😊
The reason why I used 3ds max is just that I can't use other software. So I don't know the pros and cons of other tools. I just think whatever tool I use, my skills and personality will be expressed as it should be.
Your work is awesome ! How do you approach creating these combo scenes? You have very complex actions and a huge number of cool poses. What is your order of actions when creating a scene? I'm just learning and just wanted to know how to do it just as cool)
Hello. Thank you for the compliment. When creating a combo, the focus is on the connection between poses and poses. Make one to two key poses and try to connect them naturally.
@@mongsilUnderstood. Thanks) Sorry can I ask u another one question ? How do you come up with ideas for your poses and ideas of what will happen in the scene?
@@andreykuznetsov2457I get a lot of ideas in my daily life rather than game action. We look for connections from things that are completely unrelated. I try to find a connection point for anything.
Hello. At first, I got a job at a very small and not very good game company through self-study, and I improved my skills by working in practice. But I recommend tutoring for you. Self-study is too hard. I hope you do well.
Cool! Nice job! I was wondering all fluid stuff was also done in Maya? Where did you render all shots? Character interaction with water makes animation much more believable!
Hi! i see that you used 3ds max and the phoenix plugin for the water simulation. I'm trying to do the same, but i can't figure it out. Could you show how you made the thin layer of water?
@@badboyzzgaming1255 maya is the industry standard yeah. If you want to use 3ds max or blender instead is completely up to your preference. Personally I have moved from maya to blender.
How can I recreate the water/ink physics? It looks amazing and it really shows the weight of your characters animations, and I would love to incorporate that in my work as well.
@@mongsil Your work is amazing. I'm an experienced animator and a decent rigger. I'v been using Max/Maya/Blender for years, i know the Biped is not perfect but i can't find or create a better rig system than Max Biped. I almost find it depressing to think that this old system might will never been updated, supported or recreated on another software. What are your toughts on that?
Hello. I use 3dsmax. As a game animator, the company also uses 3dsmax, and I don't know what other countries are like, but most game companies in Korea use 3dsmax, so I didn't have to use Maya.
there is something very special and unique with 3dsmax animators! i can instantly know what program ur have used from the style and the quality! i think it's something regarding the posing and animation tool inside 3dsmax! max it very versatile @@mongsil
안녕하세요 :) 요즘 한국 스튜디오와 애니메이터들이 Maya보다 3DS Max를 선택하는 이유가 궁금합니다. Maya 위에서 사용하는 이유는 무엇입니까? 더 나은가요? 3ds Max의 동일한 스타일의 애니메이션을 Maya에서 수행할 수 있습니까? 설명해주실수있나요 감사합니다
안녕하세요. 한국은 게임스튜디오는 Max를 많이 쓰고 vfx 스튜디오는 Maya를 많이 사용 합니다. Max는 Biped라는 강력한 기능 때문에 많이 사용되고 있고 Maya는 하나씩 rigging 을 따로 해야하기 때문에 시간과 노력이 많이 소모 됩니다. 그리고 Max와 Maya 모두 동일한 스타일의 애니메이션을 할 수 있습니다. 그것은 애니메이터의 역량에 달렸습니다.
You know animation rocks when they manage to communicate enough
your best work here is certainly that giant with the club. Incredibly charismatic animations that are both brutal and very fluid!
Thank you so much for the compliment.
Have a nice day!
I really appreciate how subtle your smear frames are
Every animation in here is so beautiful!! The monster attack animations are particularly stunning. Although they don’t seem “human” they feel like they have real souls, you can feel all this anger, desperation, and sadness in them. So good!
Thank you so much for the compliment. Have a nice day.
Esto es genial 😻
Bro! I came here when there was one comment and now there are over 100. Good job! Shows your animation is great!
You've been watching from the beginning. Thank you!
The ogre alone makes this reel hot! Love the ground effect.
Thank you for liking it!
Very fluid and organic feeling animations! I'm impressed.
What an incredible sense of weight and timing.
Thank you :)
Absolutely stunning! Not only the animations themselfs are insane but the scene and presentation is very inspiring, definetly the best showreel presentation I have ever seen hehe looks more then just a show piece, like an actual finished art work.
Wow, thank you for the compliment. Have a nice day.
Good job!
the ogre animation is very good, i love how you handled the jiggles
Your work is fantastic and very inspirational, thank you for showing your incredible skills. Amazing use of Phoenix to make it even more stunning and impactful.
Thank you! Have a nice day
Nice work!🤩
어우 눈호강하고 갑니다😍
got some pwinsher music going lol. Nice stuff man
Thx :)
that jiggle xD good god xD but the anims are godly yes ! maybe some bacground that compliments the movement - when characterjumps and the gound dissapears, I get confused as to how fast / far etc. the character trevels whilst in the air.
Its the best showreel i've ever seen. The movements are very real but with stylized timings.
If its not a secret do you have any tips to atleast get a little closer to the point where you create that masterpiece?
Hi, thank you for the compliment. I get a lot of inspiration from little things. Even a simple gesture is often interpreted anew when you put in an emotion.
@@mongsil thank you so much) Thats actually a good tip)
Wow 🔥
Pretty amazing stuff, mate!
ohh great!! 😳✨
seriously awesome
す、すごすぎる…!一体どれほど研鑽を重ねられたのですか?
めっちゃいっぱい!!
@@mongsilそりゃあそうですよね…計り知れない…!1つ質問いいですか?例えば、剣を振るモーションでは、最初どこにキーフレームを打ち込みますか?振り初めと振り終わりでしょうか?それともその間も同時にやりますか?
@@user-yh2kc4rk8bナイフを振り回す前と後、同時に作業します。
@@mongsil ありがとう!
amazing work😱
very inspiring
много атак не читаются, но атаки мечем-хороши
Love your showreel great work btw can i know is which software did you did animation and why if its 3dsmax isn't maya or blender better for animation 😊
The reason why I used 3ds max is just that I can't use other software. So I don't know the pros and cons of other tools. I just think whatever tool I use, my skills and personality will be expressed as it should be.
Thanks for replying to my comment keep up the good work it was a AWESOME showreel I hope I can also animate like this in the future
Freaky good movements
Wow
Love it, very inspiring !
troll attack was cool, very troll ogra like.
애니메이팅 스킬에 감탄이..!ㅠㅠ 유튜브말고도 작품 올리시는 곳이 있다면 팔로우하고 싶네요!
비메오가 있긴한데 오래전 영상들 밖에 없어요 ㅎ
멋지네요...!!
Amazing~!!
훌륭하네요 👍
amazing!!!
This is beautiful. Very inspriring.
Thank you for your favorable comments.
Amazing job keep it up
damn these animations are so beautifully done.
great animations!
amazing
so good ❤️
很棒的动画
Thank you!
Such an awesome animation
대박입니다!
I like the knight one but some of it can seem like it needs to tone down.
Ogre flails and spams but the choice for accessory shows awareness beyond primitive smashing and thrashing
엄청나시네요.. 진짜 눈호강 하고 갑니다. 업계에 종사하신지 혹시 얼마나 되셨나요?
@@user-yx5rl2ds5p 고맙습니다~ 전 19년 다되가네요!
Unbelievable...
This is amazing! are you available for freelance?
Please explain what kind of work it is here at animongsil@gmail.com :)
SHEEESSHHH.
지리네요...
감사합니다~
Your work is awesome ! How do you approach creating these combo scenes? You have very complex actions and a huge number of cool poses. What is your order of actions when creating a scene? I'm just learning and just wanted to know how to do it just as cool)
Hello. Thank you for the compliment. When creating a combo, the focus is on the connection between poses and poses. Make one to two key poses and try to connect them naturally.
@@mongsilUnderstood. Thanks) Sorry can I ask u another one question ? How do you come up with ideas for your poses and ideas of what will happen in the scene?
@@andreykuznetsov2457I get a lot of ideas in my daily life rather than game action. We look for connections from things that are completely unrelated. I try to find a connection point for anything.
@@mongsil Thanks a lot. A very interesting idea. I'll try to think about it!
goood goood
insane
Amazing animation!!! May I know if you’re self taught or what school you’ve went to?
I’m someone trying to enter the animation market
Hello. At first, I got a job at a very small and not very good game company through self-study, and I improved my skills by working in practice. But I recommend tutoring for you. Self-study is too hard. I hope you do well.
@@mongsil thank you very much for the advice and I wish the best of luck to you🙇🏽♂️
This is insane, great work!
Really nice. are those rigged to epic skeleton?
No, I used 3ds max's Biped.
great works. How long have you been animating btw?
It's been 18 years since I've been doing animation. A lot has happened so far, but I'm grateful that I've been working as an animator so far.
@@mongsil no wonder why your animations look so good. You should upload more about your works or maybe make some tutorials, that would be great.
@@hoangcu9093 Thank you for the compliment!
0:33 to 0:49 is the coolest shit ive seen
cool
0:56
which software is used for this...its awesome
Hi. I wrote down the names of the software I used at the beginning of the video. Please refer to it!
omfg
😄
how long did it take to make this masterpiece?
It took about a month to work on it :)
judging by the animations, are you aiming for souls-like?
It has nothing to do with the game in the making. It's just a personal reel. :)
i like tall lanky creatures
Cool! Nice job! I was wondering all fluid stuff was also done in Maya? Where did you render all shots? Character interaction with water makes animation much more believable!
Thank you. I used 3ds max for both animation and simulation. Water simulation used a plug-in called Phoenix FD.
Have a nice day.
Your animation is very good, can you share the models of women and steel monsters, I want to learn.
Thank you, but I can't share the modeling because of copyright issues.
n e u r o n a c t i v a t i o n
Hi! i see that you used 3ds max and the phoenix plugin for the water simulation. I'm trying to do the same, but i can't figure it out. Could you show how you made the thin layer of water?
Hi can pls can I know why is 3dsmax is used for animation isn't maya or blender better is there any particular reason for it pls let me know
@@badboyzzgaming1255 maya is the industry standard yeah. If you want to use 3ds max or blender instead is completely up to your preference. Personally I have moved from maya to blender.
How can I recreate the water/ink physics? It looks amazing and it really shows the weight of your characters animations, and I would love to incorporate that in my work as well.
Hi, Water Physics used a 3ds max plug-in called phoenix fd.
@@mongsilThank you! Is there a place for me to see more of your work?
@@promlnenceThank you
Vimeo link - vimeo.com/283653170
모션도 진짜 멋있는데 렌더가 처음 보는 느낌이라 신기하네요
렌더링은 어떤 툴로 하신 건지 여쭤볼 수 있을까요?
안녕하세요. 애니메이션과 렌더 모두 3ds max를 사용했고 렌더러는 V-ray 입니다. 감사합니다~
오래 지났는데도 친절하게 답변 주셔셔 정말 감사합니다!
Beautiful animations. Did you use biped for rigging?
Yes, I did rigging with biped.
@@mongsil Your work is amazing. I'm an experienced animator and a decent rigger. I'v been using Max/Maya/Blender for years, i know the Biped is not perfect but i can't find or create a better rig system than Max Biped. I almost find it depressing to think that this old system might will never been updated, supported or recreated on another software. What are your toughts on that?
Can I use or download free. ? On youtube's
uwu
may i ask u using Maya or 3dsmax? and if you are using 3dsmax! WHY? Why most Fluid Unique Powerful aniamtions are made by Max Animators?
Hello.
I use 3dsmax.
As a game animator, the company also uses 3dsmax, and I don't know what other countries are like, but most game companies in Korea use 3dsmax, so I didn't have to use Maya.
there is something very special and unique with 3dsmax animators! i can instantly know what program ur have used from the style and the quality! i think it's something regarding the posing and animation tool inside 3dsmax! max it very versatile
@@mongsil
How do I even start to learn this stuff
대단하십니다.... 혹시 뚱뚱한 몬스터는 뱃살에 본 여러개가 추가돼있는건가요? 출렁거리는 느낌이 풍성해서 좋아보이네요!
안녕하세요. 뱃살 본은 앞쪽, 양 옆에 본 한개씩 해서 총 세개 들어갔어요. 본은 각 한 개씩 밖에 안되지만 본의 포지션과 로테이션을 입체적으로 섞어서 풍성(?) 하게 보이도록 했습니다.
@@mongsil 오오 둘다 섞어서 하셨군용 알려주셔서 감사합니다 고수님ㅎㅎ
this asset literally used on the mobile mmo TRAHA
are you the animator of that game or did you...
I made Traha a long time ago :)
Very nice reel. Are you open to work?
Actually, I'm currently working as fulltime job. However thanks for kinds words :)
when can i play this?:)
This game doesn't exist just because it's my personal reel.
와..
software used??
3ds max
is this made by 30 or 60 fps ?
Make it at 30fps first, then change it to 60fps and polish it
can you upload the full progress when 30fps to 60 fps please, anyway did u use maya software for animating this animation ?@@mongsil
The software used is 3ds max@@andryowyeh3531
are you available for work?
Hello. I checked the email you sent. I replied, so please check it. Thank you!
괴물
안녕하세요 :) 요즘 한국 스튜디오와 애니메이터들이 Maya보다 3DS Max를 선택하는 이유가 궁금합니다. Maya 위에서 사용하는 이유는 무엇입니까? 더 나은가요? 3ds Max의 동일한 스타일의 애니메이션을 Maya에서 수행할 수 있습니까? 설명해주실수있나요 감사합니다
안녕하세요. 한국은 게임스튜디오는 Max를 많이 쓰고 vfx 스튜디오는 Maya를 많이 사용 합니다. Max는 Biped라는 강력한 기능 때문에 많이 사용되고 있고 Maya는 하나씩 rigging 을 따로 해야하기 때문에 시간과 노력이 많이 소모 됩니다. 그리고 Max와 Maya 모두 동일한 스타일의 애니메이션을 할 수 있습니다. 그것은 애니메이터의 역량에 달렸습니다.
Y'all animators should stop giving female combattants high heels!
It's not practical design wise!
how to contact you for work ?
Hello. Please contact me at animongsil@gmail.com
이게임 어디서 하나요?
아 이건 따로 게임이 있는게 아닙니다. 그냥 저의 개인 작업물 입니다.
@@mongsil 저는 이런 느낌의 게임이 있다면 필구 하겠습니다!
안녕하세요 혹시 과외도 해주시나요? 만약 하신다면 메일 좀 알 수 있을까요?ㅠㅠ
안녕하세요~ 혹시 메일로 과외문의 주신분이신가요? 맞다면 메일로 답변 드리겠습니다~
@@mongsil 네 맞습니다!
@@mongsil 제가 답변을 못받아서요! 답변 주신걸까요?
@@user-em5wq5lz6z 넵 답이 좀 늦었네요. 메일 드렸습니다~
do you have a twitter?
No, I don't use Twitter
do you have a discord?
Yes, I have a discord, but I can't talk in English. I'm sorry.
0:33 lol stolen choreography used as 1:1 reference in a portfolio
Hi,
Excuse me, but can you tell me more specifically?
cool