This is the first time I'm seeing this game. As feedback, from what I can tell from the trailer, the syringe animation might need tweaks, and an additional animation for dropping from heights (2:04 , I know this is an alpha but just letting ya know). Good luck!
@@GrassrootzStudio but other players will still see the damage figures and the red direction of the enemy. Other games that don't have these indicators make you tense with suspense. Until you see a lying body, you will be in suspense from an unknown result and this increases the pleasure of the game. Players use such moments to outwit the enemy, pretend to be dead, take a break to recharge and then attack again.
Remove all damage-related indicators. Other games that don't have these number/red indicators make you tense with suspense. Until you see a lying body, you will be in suspense from an unknown result and this increases the pleasure of the game. Players use such moments to outwit the enemy, pretend to be dead, take a break to recharge and then attack again.
when you add things like damage numbers make it in an option to disable/enable it instead of outright removing it from the game. Get rid of camera shake don't need that BS. idk about that recoil felt a little weird maybe not smooth? even on the sniper and that dmr?
Game looks good but dem hand shake movement when sprinting is little bit too heavy in my opinion and pistol kick when shooting is overkill, hand is flying backwards too hard, pistols dont kick that much if u have a proper grip on them unless ur shoting that big ass 50cal revolver
In a world filled with Fortnites and Leagues, be a Project Wraith.
A pleasure to have your voice in the game, sir!
Great job gentlemen,i especially liked the new interface in the character/class customization area.
yep, it looks great
MAN the gameplay lookin so fluid, sick animations... it look awesome. F#ckn good work boyz👍... the trailer miss something... a alpha test date. 😆🤣🔥🔥🔥
We are ready 😉
Gameplay looks like pure fun, I want iiiit!
this looks like EFT arena with cod-like mechanics, hoping this would blow up once it releases
BROTHERS!
This looks so legit, please add full gamepad support!!
This is the first time I'm seeing this game. As feedback, from what I can tell from the trailer, the syringe animation might need tweaks, and an additional animation for dropping from heights (2:04 , I know this is an alpha but just letting ya know). Good luck!
This game is gonna be the call of duty arena shooter for tactical shooter enjoyers.
Loking hella good , keep it up with the good work
This looks amazing when playtest will start??
looking goooooooooodddddddd
Wow exciting!!!
looks dope, little arcadey with the gunplay tho
Not sure how to feel about the damage numbers. Feel like they add too much clutter and detract from the more semi-realistic style.
We will give an option to remove them for anyone who wants to.
@@GrassrootzStudio but other players will still see the damage figures and the red direction of the enemy. Other games that don't have these indicators make you tense with suspense. Until you see a lying body, you will be in suspense from an unknown result and this increases the pleasure of the game. Players use such moments to outwit the enemy, pretend to be dead, take a break to recharge and then attack again.
Remove all damage-related indicators.
Other games that don't have these number/red indicators make you tense with suspense. Until you see a lying body, you will be in suspense from an unknown result and this increases the pleasure of the game. Players use such moments to outwit the enemy, pretend to be dead, take a break to recharge and then attack again.
There is a hardcore mode for people who want this, pure immersion, no indicators, nothing. Just guns and pew pew.
when you add things like damage numbers make it in an option to disable/enable it instead of outright removing it from the game.
Get rid of camera shake don't need that BS. idk about that recoil felt a little weird maybe not smooth? even on the sniper and that dmr?
Alright boys gj
Thats a trailer not a devlog
Do you see HITMAKERS in Tarkov? Insurgency? Rising Storm 2? Squad? HLL? PUBG? I thought you were going for at least SOME realism...
The hitmarkers are from CORE. In hardcore they dont exist.
Game looks good but dem hand shake movement when sprinting is little bit too heavy in my opinion and pistol kick when shooting is overkill, hand is flying backwards too hard, pistols dont kick that much if u have a proper grip on them unless ur shoting that big ass 50cal revolver
f2p mobile game?
trailer has phonk = no buy