I 100% agree that it was very difficult to follow what was going on during the race, and I was watching on TH-cam. Same with the Mario Maker race. I think the races are great, but as someone who has seen a lot of Kaizo and played a little bit, I think they work better when it’s a competition of reading and executing rather than discovering and deciphering new concepts.
i agree, the levels are all amazing but they were all so very high concept, particularly the jumpy growy level and the finale were taxing to follow. i kept saying while watching each level “wow this is so high concept”
I can barely imagine a day when the type of people who make kaizo levels restrict their tendency towards modernity for the sake of the person playing it, let alone for the sake of people watching it. It's just not how they think. Kaizo level creation satisfies the creator first and foremost in most cases, which is kind of backwards but that's how it works.
@@div7624 you are sure correct to an extent, but i think you also underestimate the degree to which many creators obsess over the context and audience they are producing for, and how to make the most impact. i don't think these levels ended up this way because kaizo creators are up their own ass, i think if anything it may have been driven by an anxiety that lacking novel mechanics the audience might get bored. i'm sure we'll see a course correction of sorts whenever and whoever takes up this mantle in the future. it is also very true that it can take a lot more creative and discovery work to create amazing and memorable moments using simpler mechanics than more complex ones. i play some kaizo and have watched a Lot since the kaizo mario world days, and it's a rare and beautiful gem when a setup or level is simple yet amazing. not saying you're wrong, i just think there's more to it.
@@somewhere-else yeah that makes sense. I certainly don't think the same thing is going through creator's head who is going to be on GDQ vs just uploading to SMWC
These levels were pretty cool fun creative, I didn't find them too hard to follow, and I don't play kaizo, I do imagine these are extremely hard to figure out on the spot, with an audience and have to swap controllers after two or three deaths. Which is what makes the runners so impressive.I almost would like to see a different format, just have teams choose who on their team will do what level. 4 levels, one per person on the team a brief description of the skill set for that level and then a final fifth level where the team can choose who plays and they can swap players at will. But I also like how they are doing it now, I just think even tho I don't have the skill for kaizo, how hard it would be for me to just have to wait for 3 others to go before I can try again and with deaths being so frequent in kaizo. Either way it was fun to watch and everyone who competed are really skilled and that shined through for sure.
If you had a "Thanks" option on your channel I'd send you a twenty for the years of entertainment man. Just not a twitch guy. Thats all I'll say. Cheers Borb.
btw, my whole "advisor" bit was more that you were talking about how levels were hard to read. I know the makers are very independent folks with very strong opinions. I don't want you stepping on them, they don't want you stepping on them, etc. But you do have a way of viewing things. That's all.
I was also wondering if you can get this romhack to other to play it and try it. SGDQ 2024 was by far the best to watch at home and work. Loved seeing your Grandpoo World 3 late at night as well. ❤❤❤
The hack will be released to the public as a directors cut. Content that was cut from it will also be included. So just give it a bit of time. Also just as a headsup. You either need to play it on an Emulator that supports MSU-1, or an FX Pack Pro cartridge (with an SD card that is somewhat fast, not high-speed, but it needs to stream a lot of Data during that Level by D4 and DS). An SD3SNES can not play this hack! I think its the first hack that requires MSU-1
@@jimboziumsmwcentral places a 10mb limit on files, and this is around ten times that size from what I've read. Maybe they'll make an exception, but I wouldn't be surprised if not.
Barb... Re: your feelings on troll levels.... Thanks for saying it. I agree. Can't stand them. A troll here or there in a hack can be funny, but a whole game of it does nothing for me. (No disrespect to people who enjoy them. Like what you like. I have no problem with that.) Thanks for saying it. I dont expect everyone to agree, I'm just glad someone else said it (cause no one cares about my opinion. So I'm happy someone with an opinion people care about said it 😅)
I always said that trolls are based on some kind of normal expectation. You can't have subversion without the authentic. You can't have fun with perversion if everything is perverted. Some will always love taking a pie to the face but some look at as a waste of time.
It's basically extreme memorization, like I Wanna Be the Guy, which I only enjoy watching. I don't mind trial and error but dying at every obstacle then completely redoing isn't a ton of fun for me.
These levels sucked to watch and were confusing as hell…. Probably fun levels to play but were garbage for race levels. Barb nailed it when he said its better to stick with simple concepts that anyone could follow.
Nah, these levels don't suck at all. If they went over the heads of a few viewers, that's probably inevitable in all of kaizo and in speedrunning. Some things probably won't translate, even if you explain what they mean. The creators and organizers did an incredible job and this race was sick as hell.
out of curiosity, OP, how much of SGDQ did you watch? I watched prob a third of the marathon and there were a solid of handful of games that I had zero clue what was going on, and about half of those runs were still very enjoyable to watch: the swordless lttp run maybe chief among those. I think it's fine to have different tastes, but "garbage for race levels" is not only rude, it's subjectively wrong based on how people responded to the race.
@@mr.cook5 I watched maybe 30% of SGDQ this year. Most of the games I already understood what was happening. I’ve watched every SMM or SMB race that has happened at a GDQ marathon and out of all of them these levels were most confusing. I agree with barbs point 1000%. They’re not poorly made levels, they’re excellent levels but for a race it’s just not as enjoyable when the gimmick of the level doesn’t make much sense or there’s a million things on the screen like the last level. I was being harsh but ultimately just reiterating barbs point in my own way.
@@walkwithme fair enough. the last level was certainly a lot (and maybe a touch too long?). I really value the creativity on display in stuff like this, though. we had multiple kaizo hacks in the event other than this, and these were just another flavor for me.
Poo said on his 1000 level in 100 hours, you call yourself barb because barbara Bush is your hero 😂 and i could not stop laughing my ass off!
Barb is my third favorite Barbara after Barbarella and 70s Streisand.
I 100% agree that it was very difficult to follow what was going on during the race, and I was watching on TH-cam. Same with the Mario Maker race. I think the races are great, but as someone who has seen a lot of Kaizo and played a little bit, I think they work better when it’s a competition of reading and executing rather than discovering and deciphering new concepts.
Lmaoooo that sound at 5:08 needs to become an alert or bread redemption
i agree, the levels are all amazing but they were all so very high concept, particularly the jumpy growy level and the finale were taxing to follow. i kept saying while watching each level “wow this is so high concept”
I can barely imagine a day when the type of people who make kaizo levels restrict their tendency towards modernity for the sake of the person playing it, let alone for the sake of people watching it. It's just not how they think. Kaizo level creation satisfies the creator first and foremost in most cases, which is kind of backwards but that's how it works.
@@div7624 you are sure correct to an extent, but i think you also underestimate the degree to which many creators obsess over the context and audience they are producing for, and how to make the most impact. i don't think these levels ended up this way because kaizo creators are up their own ass, i think if anything it may have been driven by an anxiety that lacking novel mechanics the audience might get bored. i'm sure we'll see a course correction of sorts whenever and whoever takes up this mantle in the future. it is also very true that it can take a lot more creative and discovery work to create amazing and memorable moments using simpler mechanics than more complex ones. i play some kaizo and have watched a Lot since the kaizo mario world days, and it's a rare and beautiful gem when a setup or level is simple yet amazing. not saying you're wrong, i just think there's more to it.
@@somewhere-else yeah that makes sense. I certainly don't think the same thing is going through creator's head who is going to be on GDQ vs just uploading to SMWC
Hey Barb, good job with the GDQ commentary, glad you made it back safe!
Track 4 is the sickest sh** i've seen in a mario hack ever!!
great hack, awesome GDQ, good vibes all around! thabks for everyone involved, much love
Awesome levels!
Are they avaiable for download yet?
These levels were pretty cool fun creative, I didn't find them too hard to follow, and I don't play kaizo, I do imagine these are extremely hard to figure out on the spot, with an audience and have to swap controllers after two or three deaths. Which is what makes the runners so impressive.I almost would like to see a different format, just have teams choose who on their team will do what level. 4 levels, one per person on the team a brief description of the skill set for that level and then a final fifth level where the team can choose who plays and they can swap players at will. But I also like how they are doing it now, I just think even tho I don't have the skill for kaizo, how hard it would be for me to just have to wait for 3 others to go before I can try again and with deaths being so frequent in kaizo. Either way it was fun to watch and everyone who competed are really skilled and that shined through for sure.
We used to do Mario maker platforming and kiazo races every week. That shit was awesome!! Miss the race days. Glad to see you enjoying it
I like the Monika cameo in the Dan Salvato level lol
4th level duuuuuuude! So cool
Not understanding what is going on and just watching someone slay it is half the fun
If you had a "Thanks" option on your channel I'd send you a twenty for the years of entertainment man. Just not a twitch guy. Thats all I'll say. Cheers Borb.
1:32:40 YESSS love me that bacon egg and cheddar from caribou!
btw, my whole "advisor" bit was more that you were talking about how levels were hard to read. I know the makers are very independent folks with very strong opinions. I don't want you stepping on them, they don't want you stepping on them, etc. But you do have a way of viewing things. That's all.
I was also wondering if you can get this romhack to other to play it and try it. SGDQ 2024 was by far the best to watch at home and work. Loved seeing your Grandpoo World 3 late at night as well. ❤❤❤
Try smw central. There is a grace period before they are uploaded but little doubt they will be there.
@@jimbozium This hack is ~100MB, so that's a bit untrivial as SMWC imposes a 10MB limit on files. Maybe they'll make an exception here, though.
The hack will be released to the public as a directors cut. Content that was cut from it will also be included.
So just give it a bit of time.
Also just as a headsup.
You either need to play it on an Emulator that supports MSU-1, or an FX Pack Pro cartridge (with an SD card that is somewhat fast, not high-speed, but it needs to stream a lot of Data during that Level by D4 and DS).
An SD3SNES can not play this hack! I think its the first hack that requires MSU-1
@@germanasf9612 any news? 😔
29:40 - HOW??? This is based on SNES Hardware
Beast would be like. Ok were going to play battle tanks IRL😂
where can you get this romhack? it looks fun
They aren't there yet but for sure on SMW central.
@@jimboziumsmwcentral places a 10mb limit on files, and this is around ten times that size from what I've read. Maybe they'll make an exception, but I wouldn't be surprised if not.
bet 98mb are from level 4 alone @@kruksog
Track 4 reminds me of the tech demos from the commodore64
Demoscener here, I had that same thought, and can totally see someone putting something like this up on the big screen at Revision and winning
Sorry. How can I download this level. Thank you very Much.
Heard “4:57” then liked the content.
first level was hard to follow live, especially with the race set up.
He says let's see them after saying seeing is not enough .
~09:40>
Just like you did after GPW2...
Says “owww” after every single hit as if it’s really painful.
anyone here knows where to download this hack
Barb... Re: your feelings on troll levels.... Thanks for saying it. I agree. Can't stand them. A troll here or there in a hack can be funny, but a whole game of it does nothing for me. (No disrespect to people who enjoy them. Like what you like. I have no problem with that.)
Thanks for saying it. I dont expect everyone to agree, I'm just glad someone else said it (cause no one cares about my opinion. So I'm happy someone with an opinion people care about said it 😅)
I always said that trolls are based on some kind of normal expectation. You can't have subversion without the authentic. You can't have fun with perversion if everything is perverted. Some will always love taking a pie to the face but some look at as a waste of time.
It's basically extreme memorization, like I Wanna Be the Guy, which I only enjoy watching. I don't mind trial and error but dying at every obstacle then completely redoing isn't a ton of fun for me.
1nd comment.
You fiend
I usually hate "first" comments, but I'll give you an upvote for that phrasing.
These levels sucked to watch and were confusing as hell…. Probably fun levels to play but were garbage for race levels. Barb nailed it when he said its better to stick with simple concepts that anyone could follow.
Nah, these levels don't suck at all. If they went over the heads of a few viewers, that's probably inevitable in all of kaizo and in speedrunning. Some things probably won't translate, even if you explain what they mean. The creators and organizers did an incredible job and this race was sick as hell.
out of curiosity, OP, how much of SGDQ did you watch? I watched prob a third of the marathon and there were a solid of handful of games that I had zero clue what was going on, and about half of those runs were still very enjoyable to watch: the swordless lttp run maybe chief among those. I think it's fine to have different tastes, but "garbage for race levels" is not only rude, it's subjectively wrong based on how people responded to the race.
@@mr.cook5 I watched maybe 30% of SGDQ this year. Most of the games I already understood what was happening. I’ve watched every SMM or SMB race that has happened at a GDQ marathon and out of all of them these levels were most confusing. I agree with barbs point 1000%. They’re not poorly made levels, they’re excellent levels but for a race it’s just not as enjoyable when the gimmick of the level doesn’t make much sense or there’s a million things on the screen like the last level. I was being harsh but ultimately just reiterating barbs point in my own way.
@@walkwithme fair enough. the last level was certainly a lot (and maybe a touch too long?). I really value the creativity on display in stuff like this, though. we had multiple kaizo hacks in the event other than this, and these were just another flavor for me.