YRP vs Major Numerus No Catnip/Finale/Mascot/Invincibility/Null Physical/Magic/Adamantite/Iron Dukes

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  • เผยแพร่เมื่อ 6 ก.ย. 2021
  • Yuna, Rikku & Paine defeat the final super boss in Final Fantasy X-2, Major Numerus, without using the most game breaking "cheap" abilities, dressphere, statuses or mechanics. Not including ATB Wait abuse or Item Reels though ;)
    There is no reason to do this what so ever other than an arbitary challenge for its own sake but I thought it was interesting so thought I'd share it & commentate to explain some things. By no means is this the optimal strategy or even executed that well.
    Tl:dw MIghty Guard+ lmao
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ความคิดเห็น • 16

  • @Karrdein
    @Karrdein 6 วันที่ผ่านมา

    Super cool video! I was wanting to see this fight because i saw shinra and shinra and yuna but not all the girls. Good stuff not using the super broken stuff.

  • @AndreasFleissner
    @AndreasFleissner 7 หลายเดือนก่อน +3

    Very impressive video! I really appreciate the detailed explanation of what's going on.

    • @illdoitlater4735
      @illdoitlater4735  6 หลายเดือนก่อน +1

      Thanks, nice of you to say given the dry delivery.

  • @Karifean
    @Karifean 2 ปีที่แล้ว +1

    Very impressive clear, even if using the utterly broken Mighty Guard+ lol but you do have to use _something_ among MG+/Iron Dukes/Mascot/Invincibility/Finale I'm pretty sure (while using one allows skipping all the others) and among those five options this makes for the most interesting fight overall.

    • @illdoitlater4735
      @illdoitlater4735  2 ปีที่แล้ว +1

      Thanks. I think what makes MG+ so unbalanced is how limited YRP is at getting Def & MDef+ w/o it. Songstress takes 20 turns to get just those stat stacks leaving them w/o Protect & Shell and they are among the frailest Dresspheres in the game. What else even has Dep/MDef Up? Ghiki Cheer gives one stack of Def+ on one character? As strong as Mascot is it doesn't have access to them at all surprisingly, Neither does Alchemist though it has the Best Def & Mdef debuff YRP can access. The awful Special Dresspheres I suppose ¯\_(ツ)_/¯

    • @Karifean
      @Karifean 2 ปีที่แล้ว +1

      @@illdoitlater4735 I remember trying Trema with a solo char without Mascot or any "gold" tier accessories once and one of the lynchpins for that was Rikku's special dressphere having an ability that grants Def +3, but I doubt using it in the Numerus fight is viable. Haven't tried it to be fair (and it has a _lot_ of HP with a Stamina Tablet in place) but its stats just don't scale.

  • @JohnLeonardMusic1
    @JohnLeonardMusic1 2 ปีที่แล้ว +1

    Very refreshing to see the game played in such an interesting way. It's too bad FFX-2 has so many OP abilities and mechanics that make the more interesting aspects of the battle system irrelevant. Great procedure and great commentary

    • @illdoitlater4735
      @illdoitlater4735  2 ปีที่แล้ว +1

      Thanks stranger. It is rare I do challenges like this as after you plan out a strat, which is the interesting bit, actually playing it is reset until you get a chance to win. When I play casually I opt for strats I find enjoyable while being somewhat consistent. I've been considering making more content about this game as I feel generally people aren't aware of what is actually strong in FFX-2's battle system.

  • @m13ucl71
    @m13ucl71 6 หลายเดือนก่อน +1

    Great video! Very impressive.
    One question: how did you calculate that at level 99 YRP would have a 20% chance to evade Break? As far as i know you need to be higher level than the attacker to have resistance to status, and if i'm not mistaken all heads of MN are lv 99

    • @illdoitlater4735
      @illdoitlater4735  6 หลายเดือนก่อน +2

      Break's base chance to land is 80 Arcana would be almost useful if Break was 100 ; ) Bio and Confuse are 100 for the record. Death is like 18 iirc

    • @m13ucl71
      @m13ucl71 6 หลายเดือนก่อน

      @@illdoitlater4735 thanks for the answer! very interesting! where can this info be found btw? is there something like pbirdman UCG for FFX2?

    • @illdoitlater4735
      @illdoitlater4735  6 หลายเดือนก่อน +2

      ​@@m13ucl71Search for pbirdman x-2 spreadsheet/calculator and you should be able to find a spreadsheet with damage formulae and some other information in it. Or if you can read Japanese get the FFX-2 Ultimania guide from the web archive.

  • @UncPhilly88
    @UncPhilly88 4 หลายเดือนก่อน

    Nicesu~ Is this strat even possible with active atb? Seems kinda insane even with Wait.

    • @illdoitlater4735
      @illdoitlater4735  4 หลายเดือนก่อน

      Nah, I am abusing ATB Wait a lot. Rikku's opening Megalixir-Might Guard+ requires ATB Wait or every head will get a turn in between the Megalixir and Mighty Guard+ as with Slots after the 1st action subsequent ones enter the queue at the bottom so any enemy action readied after your 1st will go before your 2nd.

  • @ConnorTheDJ24
    @ConnorTheDJ24 2 ปีที่แล้ว

    Would you ever consider speedrunning Resident Evil?

    • @illdoitlater4735
      @illdoitlater4735  2 ปีที่แล้ว +1

      RE2 was the 2nd game I ever did "speedruns" of, back in the mid 2000s (on PAL lamo) RE CVX runs were how I learned of the NTSC PAL conversion issues which resulted in slower games. I didn't want to import hardware to do runs so never did them years ago & by now the games generally are optimised so are just a grind which I have never been interested in. Truth be told the RE community has always been a bit of a joke in speedrunning w/its everyone gets a WR leaderboards as every single version has a WR for every difficulty and game mode plus it was a drama mill. I did look at RE2make when it was new but due to my aged hardware the FPS memes meant I couldn't be competitive.