No, no, no. You don't understand. You just dropped a top tier weapon style BANGER with this one. Even the SONG CHOICE is fantastic. We need MORE. More flashy combat options like this!
Is this an Onimusha Dawn of Dreams track? I swear I’ve heard the music somewhere I just can’t put my finger on it. I love the little wind down animations like when the sword is moved between hands. Probably uses a weapon bone but a weapon bone should be standard for fancy animations like that. The lightning vfx are pretty cool as well.
Hey I sent you an email about this, but during the combos the character switches the hand that holds the weapon. When I retarget the animations to another character the retargeted animations don’t switch the hand that holds the weapons. Can you please explain how to do this in a retargeted animation? A video would be ideal, but even just through comments would be very appreciated 😅 Overall the animations are great though.
Just got your animations, they're all amazing. Tried to retarget to UE5, and now I have the right leg twitching at the very end of the Run Animation (ingame only, preview is correct), can't find out why... Do you have an idea what could cause that ? Thanks
the feel of these animations is superb - immediate purchase
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One of the very few genuinely great animation sets on the marketplace!
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No, no, no. You don't understand. You just dropped a top tier weapon style BANGER with this one. Even the SONG CHOICE is fantastic. We need MORE. More flashy combat options like this!
Did you buy?
Just purchased these bad boys. Great work.
Sold! That was easy, this looks absolutely amazing 👍
dude these are frikkin amazing !
These look really good. Think I may have to pick it up.
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whoa looks sick i might pick this up in 2 weeks🤔
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@@collegeskills2022 yes i have it
If you can put the UE5 Retargeted version into the same project I would immediately purchase.
Is this an Onimusha Dawn of Dreams track? I swear I’ve heard the music somewhere I just can’t put my finger on it. I love the little wind down animations like when the sword is moved between hands. Probably uses a weapon bone but a weapon bone should be standard for fancy animations like that. The lightning vfx are pretty cool as well.
Your work is amazing.🤩🤩🤩🤩🤩🤩🤩🤩
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wow! Looks very cool)
This is how animation flow should look like.
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Hey I sent you an email about this, but during the combos the character switches the hand that holds the weapon. When I retarget the animations to another character the retargeted animations don’t switch the hand that holds the weapons. Can you please explain how to do this in a retargeted animation? A video would be ideal, but even just through comments would be very appreciated 😅
Overall the animations are great though.
The weapon model should not be linked to the 'hand_R' bone, it should be linked to the 'Weapon_R' bone.
Just got your animations, they're all amazing. Tried to retarget to UE5, and now I have the right leg twitching at the very end of the Run Animation (ingame only, preview is correct), can't find out why... Do you have an idea what could cause that ? Thanks
I am having this issue now with an attacking animation, did you find a fix?
@@TabrissJustice just edit the animation in fk rig and check the curves i bet you can fix it that way easily
@@TabrissJustice contact me
@@ozhanacar3374contact me
instant buy
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Do you have plans for unity port? But great job
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