@@cronft Yeah, seems scripted. But opens up a lot of possibilities and difficulties for future game mechanics. I can imagine being able to counter certain bosses or being countered, which will make you think twice when you're using S-crafts.
@@davidsolitude1186 for that to happen i say they could first change some things regarding bosses s-crafts, as in they do too have tp, unless something changed in the kuro games, bosses tends to use their s-crafts when they feel like they want to as if they have unlimited tp my meaning is what the enemies can't use their s-crafts as easily as they where able to for such mechanic to be able to be enabled, so lets say, the boss has enough tp to use their s-craft? be wary of them counter your s-crafts in otherwords, is putting limits to them too when it comes to s-crafts
@cronft bosses do accumulate CP like you do since Sky, to where players count how much CP they're giving a boss through certain actions and plan ahead expecting an S-Craft. The only scripting difference is when the boss will do a particular S-Craft if they have multiples by HP thresholds. One oddity I think is in one of the CS games where a boss has a script to use a particular S-Craft when having 200 CP but all bosses have a script using an S-Craft when having 100 CP
That violin goes hard Elliot Been practicing
Counter breaks could make for a really awesome mechanic in Kai
The final boss fight was designed perfect
*ENEMY S-BREAK*
Van: COUNTER BREAKER!!!
Thx U
Wait you can counter attack a S carft
Now that's badass
i doubt you can, is more likely a set up scene where once the battle reach a certain point that happens
@@cronft Yeah, seems scripted. But opens up a lot of possibilities and difficulties for future game mechanics. I can imagine being able to counter certain bosses or being countered, which will make you think twice when you're using S-crafts.
@@davidsolitude1186 for that to happen i say they could first change some things regarding bosses s-crafts, as in they do too have tp, unless something changed in the kuro games, bosses tends to use their s-crafts when they feel like they want to as if they have unlimited tp
my meaning is what the enemies can't use their s-crafts as easily as they where able to for such mechanic to be able to be enabled, so lets say, the boss has enough tp to use their s-craft? be wary of them counter your s-crafts
in otherwords, is putting limits to them too when it comes to s-crafts
@cronft bosses do accumulate CP like you do since Sky, to where players count how much CP they're giving a boss through certain actions and plan ahead expecting an S-Craft. The only scripting difference is when the boss will do a particular S-Craft if they have multiples by HP thresholds. One oddity I think is in one of the CS games where a boss has a script to use a particular S-Craft when having 200 CP but all bosses have a script using an S-Craft when having 100 CP
Anyone knows, when they usually release OSTs on Spotify?
In some months, 2-3?
6:03
6:35
Spirit sword?
did dingo was being controlled by 8 th genesis power ?
Nop. Dingo is a simulation (like Ishmelga-Rean) and controlled by Garden Master.
@@marceloazcona8032 i see but him was revived due to 8th genesis power? i was reading something like that on jp videos
@@hyunztarou7053 Not revived, but simulated. The true Dingo is long dead and the one who fights Van and Co is a alter-ego like Rean in Hajimari.
@@marceloazcona8032 ty to explain bro
@@marceloazcona8032 wasn't he also affected by the curse or something?