Dude, I love you! This is exactly what I needed! Was bashing my head against the wall, trying to figure out how to remove objects from an array once the overlap ends, haha.
Same. Though I have a question. How can you apply this to any game object in the world. I don't want all of my object to have the same material on them so that they can look differently. But I would want to fade out most objects that come between the player and the camera.
@@rogerfoster8020 There are couple of methods but easiest one threre is something called PBR, in short combines everthing under a material (texture,diff etc.) do everything you did for the white material, create an material instance, apply pbr then you are good to go. just be careful how you seperate your object, if you want to make inside of buildings visible for example, seperate buildings roof so only top of the building will disappear
@@InnocentyTheUnstopable helloo! i'm kinda new in UE, i'm using 5.2 version and i can't find float - float? any help? Edit : I'm dumb, i guess it's just subtract now lmao. thank you anyways! i'm trying to create a top down game aswell.
Dude, I love you! This is exactly what I needed! Was bashing my head against the wall, trying to figure out how to remove objects from an array once the overlap ends, haha.
I was trying to do this effect but couldn't find any tutorials, only tech demos or promotions of 50 dollars asset packs. You are a saivour. ty
Same. Though I have a question. How can you apply this to any game object in the world. I don't want all of my object to have the same material on them so that they can look differently. But I would want to fade out most objects that come between the player and the camera.
@@rogerfoster8020 There are couple of methods but easiest one threre is something called PBR, in short combines everthing under a material (texture,diff etc.) do everything you did for the white material, create an material instance, apply pbr then you are good to go. just be careful how you seperate your object, if you want to make inside of buildings visible for example, seperate buildings roof so only top of the building will disappear
Great video and super helpfull. Worked like a charm, keep at it!
Thank you for the technique! I’ll use it for my top-down project)
hello have you adapted this to your top down?
@@sunfix991 Hi! Yeah, with a few tweaks it worked quite well)
@@InnocentyTheUnstopable helloo! i'm kinda new in UE, i'm using 5.2
version and i can't find float - float? any help?
Edit : I'm dumb, i guess it's just subtract now lmao. thank you anyways! i'm trying to create a top down game aswell.
what changes did you make? I tried this and the fade out is no problem, but get the mesh to fade in agien seems to be a big problem
thanks, but if my mesh have mutiple material , how to effect all material?
i guess you need to add the Material Function to all your materials in your mesh
but it lost shadow!