TPS Mesh Fading - Tutorial Episode 7

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 13

  • @chris_warstat
    @chris_warstat 7 หลายเดือนก่อน

    Dude, I love you! This is exactly what I needed! Was bashing my head against the wall, trying to figure out how to remove objects from an array once the overlap ends, haha.

  • @appmeurtre
    @appmeurtre 11 หลายเดือนก่อน

    I was trying to do this effect but couldn't find any tutorials, only tech demos or promotions of 50 dollars asset packs. You are a saivour. ty

    • @rogerfoster8020
      @rogerfoster8020 10 หลายเดือนก่อน

      Same. Though I have a question. How can you apply this to any game object in the world. I don't want all of my object to have the same material on them so that they can look differently. But I would want to fade out most objects that come between the player and the camera.

    • @appmeurtre
      @appmeurtre 10 หลายเดือนก่อน

      @@rogerfoster8020 There are couple of methods but easiest one threre is something called PBR, in short combines everthing under a material (texture,diff etc.) do everything you did for the white material, create an material instance, apply pbr then you are good to go. just be careful how you seperate your object, if you want to make inside of buildings visible for example, seperate buildings roof so only top of the building will disappear

  • @JoelDiab
    @JoelDiab ปีที่แล้ว

    Great video and super helpfull. Worked like a charm, keep at it!

  • @InnocentyTheUnstopable
    @InnocentyTheUnstopable ปีที่แล้ว

    Thank you for the technique! I’ll use it for my top-down project)

    • @sunfix991
      @sunfix991 ปีที่แล้ว

      hello have you adapted this to your top down?

    • @InnocentyTheUnstopable
      @InnocentyTheUnstopable ปีที่แล้ว +1

      @@sunfix991 Hi! Yeah, with a few tweaks it worked quite well)

    • @cgspot1015
      @cgspot1015 ปีที่แล้ว +2

      @@InnocentyTheUnstopable helloo! i'm kinda new in UE, i'm using 5.2
      version and i can't find float - float? any help?
      Edit : I'm dumb, i guess it's just subtract now lmao. thank you anyways! i'm trying to create a top down game aswell.

    • @geekpotion
      @geekpotion ปีที่แล้ว +1

      what changes did you make? I tried this and the fade out is no problem, but get the mesh to fade in agien seems to be a big problem

  • @MrLeel1119
    @MrLeel1119 ปีที่แล้ว

    thanks, but if my mesh have mutiple material , how to effect all material?

    • @NeuroGoose
      @NeuroGoose ปีที่แล้ว +1

      i guess you need to add the Material Function to all your materials in your mesh

  • @吴大伟-r5x
    @吴大伟-r5x 6 หลายเดือนก่อน

    but it lost shadow!