Not that it mattered much since the fight was pretty much won already but at 26:56 I think there was a line where you could spark on your brawler right before killing the first whisp which would pay for the burst on the next whisp and subsequently get you through the fight.
Smelly manure becomes insanely strong the moment you get any kind of hero that multiple uses out of top/bot, cantrip, rampage, rescue double/quaduse... I love it
Depends, an inflict exert on the single use holder knocks them our for two turns. Inflict single use cantrip counters inevitable, but inevitable counters cantrip.
I genuently think collector could be buffed to heaven if they just made a little switcherooy of the deathwish side with the duplicate side(for ocular amulet, coin, clover, ace of spades, etc)
Alright time for the armorer discourse, the slice and dice gang seem to abhor him but he’s not quite as bad as you think. The smith side is is like 80% of the time two pips of value which of course has synergy with mana gain etc. But it truly shines with the other characters that are often spurned like ninja enchantress. I was unironically first picking these three in unfair back in 3.0 because they had certainty. Compare the output of knight/warden to armorer and it’s not all that different in terms of absolute value. The general consensus I gathered was that you value the ability to save with the grey but the t2 greys have similar output and sometimes you can triple x on knight or guardian or cleric and thus they didn’t do anything to help save. Armorer imo has similar enough output and has the potential to high-roll with items and has three sides to roll for to boost damage unlike the other aforementioned characters who have two, knights exerting being even less value, and one cleave from guardian and cleric has single use
For more clarity, armorer boosting sides or providing cleave to ninja after getting self heal self shield from enchantress is where these characters get so much more value they are viable to live forever back in 3.0 unfair The difference I see in knight/warden/guardian is more sides save purely on their own whereas if you really need shields the only side you would want is the 4 shield but that shouldn’t be the game plan armorer can roll for it but realistically you would want to ensure safety from blue and reds mana as opposed to mana for damage, than armorer supplements damage or shielding or both through the smith side
armorer has 1 4 shield side, i dont think "well sometimes the other guys miss" really makes up for that fact that if you have a unit taking a lethal at +1 to their health i.e. 7hp taking 8 damage, your armorer has a 1/6 chance to fix that for you. he's bad as a grey but if the rest of your team can use smith he's ok, that's the discourse.
@@Voyixyou’re right and I’m vexed, it’s easy for me to backseat when you won’t see my atrocious plays. Something I have noticed was sometimes it seems like things are chalked up to random chance like one character taking +3 two turns in a row is unlucky (and scary for the run if the next fight is a boss) but the premier grays aren’t enough to save on their own regardless so what do you consider in that situation. In those circumstances my impression was you chalk it up to bad luck and most of the time it doesn’t have any real impact on the run but maybe I missed some nuance in a video. Sorry if it’s too rude I enjoy hearing your takes on the game
Your hatred of collector seems unhealthy for the streak, man has 8 hp and does at least 2 damage per turn, hes not that different than brute or gladiator even if hes the worst of the three. Seems like youre just gonna die to alpha because of tierlist brain and then be mad
Collector is way worse, Brute stuns and keeps his HP high with self shield, Gladiator engages, Sinew big DMG burst and shields, Soldier 3-2dmg or 2 shield, whril for scold or 3 DMG, Barbarian is for team with lot of healing. Collector does 2 DMG sometimes to 1 target and even needs assistance to do that with the focus side. Collector has nothing going for him unless you get all sides +1 with unholy strength or something.
collector is 50% 1s, i'm not ranking him low because of tierlist brain i'm ranking him low because he's killed 2 of my big 3.0 streaks by just not outputting enough damage in the 10-16 floors to get me through some hard fights. he's really really really bad and nowhere even close to gladiator or brute. if i ever die to alpha and it's because i didnt pick collector i'll come back to this comment and apologize, but when is the last time i've even died to fight 4 on hard? i have no idea, but if you die in fight 4 it's almost 100% a curse selection issue
Did lich animate Brawlers dead mother or what? Man had a grudge.
I laughed when he melted lich
I entered the comments
I laughed again
That curse funni cuz it looks like Goblin runs away and then joins the enemies on the next fight :)
19:04 this interaction made me bust out laughing
19:14 “My cat and I have come to an understanding.”
Oh kitty ain’t coming back from the farm
9:57 character smell tier list when
3 months until april
I was trying to think of the best smelling character and then remembered that there's a literal flower
Not that it mattered much since the fight was pretty much won already but at 26:56 I think there was a line where you could spark on your brawler right before killing the first whisp which would pay for the burst on the next whisp and subsequently get you through the fight.
I was scared when you said you were gonna kill me 9 minutes in, but am glad you don't know me.
A run that includes our favourite catgirl.
orange heroes are males tho
@@jker5026 that is the exact opposite of what tann said lol
Smelly manure / Pole Arm juggler was one of my favorite runs in this game
Lich pulled up on Brawler’s block and ate the three piece with a soda 🤛
Smelly manure becomes insanely strong the moment you get any kind of hero that multiple uses out of top/bot, cantrip, rampage, rescue double/quaduse... I love it
4:20 woo woo 😎
I think you could get away with sorcerer because the inflict singleuse item was pretty much a solve for inevitable
Depends, an inflict exert on the single use holder knocks them our for two turns. Inflict single use cantrip counters inevitable, but inevitable counters cantrip.
he still has to cast exert to get it single used, and then you're missing 2 turns of sorc for what
OHHH BROTHER
15:43 Mr Streamer, you missed lethal. Hit the Zombie with the five instead and double burst the bone. Goblin would run.
17:08 voyix cat?????? voyix cat reveal when
nevermind the cat has been formerly introduced
Great run
My man watched the whole run in 1 minute to make this comment
lol, thought it was my cat meowing.
18:30 how often do you first turn lich? I first turn the hand fight way more often than lich.
i dont know if i ever have tbh, maybe one time in my like, hundreds of hours lol
Smelly manure fandom rejoicing rn
I genuently think collector could be buffed to heaven if they just made a little switcherooy of the deathwish side with the duplicate side(for ocular amulet, coin, clover, ace of spades, etc)
gg
Challenges are good, you just gotta be really, really picky.
Maybe there's a setting to turn challenges off, if now they are just never?
Alright time for the armorer discourse, the slice and dice gang seem to abhor him but he’s not quite as bad as you think. The smith side is is like 80% of the time two pips of value which of course has synergy with mana gain etc. But it truly shines with the other characters that are often spurned like ninja enchantress. I was unironically first picking these three in unfair back in 3.0 because they had certainty. Compare the output of knight/warden to armorer and it’s not all that different in terms of absolute value. The general consensus I gathered was that you value the ability to save with the grey but the t2 greys have similar output and sometimes you can triple x on knight or guardian or cleric and thus they didn’t do anything to help save. Armorer imo has similar enough output and has the potential to high-roll with items and has three sides to roll for to boost damage unlike the other aforementioned characters who have two, knights exerting being even less value, and one cleave from guardian and cleric has single use
For more clarity, armorer boosting sides or providing cleave to ninja after getting self heal self shield from enchantress is where these characters get so much more value they are viable to live forever back in 3.0 unfair
The difference I see in knight/warden/guardian is more sides save purely on their own whereas if you really need shields the only side you would want is the 4 shield but that shouldn’t be the game plan armorer can roll for it but realistically you would want to ensure safety from blue and reds mana as opposed to mana for damage, than armorer supplements damage or shielding or both through the smith side
armorer has 1 4 shield side, i dont think "well sometimes the other guys miss" really makes up for that fact that if you have a unit taking a lethal at +1 to their health i.e. 7hp taking 8 damage, your armorer has a 1/6 chance to fix that for you. he's bad as a grey but if the rest of your team can use smith he's ok, that's the discourse.
@@Voyixyou’re right and I’m vexed, it’s easy for me to backseat when you won’t see my atrocious plays. Something I have noticed was sometimes it seems like things are chalked up to random chance like one character taking +3 two turns in a row is unlucky (and scary for the run if the next fight is a boss) but the premier grays aren’t enough to save on their own regardless so what do you consider in that situation. In those circumstances my impression was you chalk it up to bad luck and most of the time it doesn’t have any real impact on the run but maybe I missed some nuance in a video. Sorry if it’s too rude I enjoy hearing your takes on the game
Oh BROTHER.
I mean... Collector is okay...
wait how are you getting copyclaimed?
Smell manure 2025.
Could have single used him until he had no more sides lmao
17 min in. MEOW!!!!!
What's your cat's name? Tell him/her I said pspspspspsps.
Tbf I think you lost that streak more so from bad/greedy item allotment than the challenge itself
Your hatred of collector seems unhealthy for the streak, man has 8 hp and does at least 2 damage per turn, hes not that different than brute or gladiator even if hes the worst of the three.
Seems like youre just gonna die to alpha because of tierlist brain and then be mad
Collector is way worse, Brute stuns and keeps his HP high with self shield, Gladiator engages, Sinew big DMG burst and shields, Soldier 3-2dmg or 2 shield, whril for scold or 3 DMG, Barbarian is for team with lot of healing.
Collector does 2 DMG sometimes to 1 target and even needs assistance to do that with the focus side. Collector has nothing going for him unless you get all sides +1 with unholy strength or something.
collector is 50% 1s, i'm not ranking him low because of tierlist brain i'm ranking him low because he's killed 2 of my big 3.0 streaks by just not outputting enough damage in the 10-16 floors to get me through some hard fights. he's really really really bad and nowhere even close to gladiator or brute. if i ever die to alpha and it's because i didnt pick collector i'll come back to this comment and apologize, but when is the last time i've even died to fight 4 on hard? i have no idea, but if you die in fight 4 it's almost 100% a curse selection issue