I could have missed something but dropping items drops them at the world origin and not like you showed in your video, I will rewatch a few more times to understand everything fully and maybe I will come across that edit: I have spent the past few hours trying to figure out a tmap for the item count but have done everything but actually make it operational, any help would be greatly appreciated.
Remember if you ever get strange linker errors when trying to build, double check your includes and added modules.
Thank you for the content, there is not a lot of c++ in UE videos
Great series brother...Hope you continue making these videos!!
Amazing! It's so good for me. Thank you very much for you content. I will support you forever.
wow from the beginning this tutorial is amazing, nice drawings and descriptions
You're an absolute beast, keep up the good work man.
Man, i've been loving these
Thank you very much for this series it helps massively
Really good content I hope to see more ! Keep it up !
Super interesting 👍
Is it better to store inventory data in GameInstance? Since we change scenes form time to time
I could have missed something but dropping items drops them at the world origin and not like you showed in your video, I will rewatch a few more times to understand everything fully and maybe I will come across that
edit: I have spent the past few hours trying to figure out a tmap for the item count but have done everything but actually make it operational, any help would be greatly appreciated.
Awesome!
👋👋👋👋👋👋👋👋👍👍👍👍👍👍👍👍
complete?
Hello! do you have a discord server?