finally some useful tutorial on c++ in unreal engine. All the other tutorials I found were from people who most likely never code anything, but you are explaning it really well.
Hey Ryan! Hey just wanted to offer some CC for this vid series. One of the reason I found it easier to learn Blueprints rather than code was that with blueprints many educators (including) yourself seemed to focus more on "use cases". I think that even if its a very simple use case I find it a lot easier to retain and learn the information. However, when in courses where variables are named things like "my variable" or in this lesson where the variable is named "value", I find it much harder to retain the information and use the lesson to apply to other things. I think I understand the reasoning behind it as it can demonstrate the universal application of the information in the lesson. But I think even for a very basic fundamental video it is good to have a super simplistic use case. This could just be my opinion and what helps me learn and may not be best for everyone or may not achieve what your goals are for this series, but I thought I would share with you. Thanks so much for all you do. My game is in full production thanks to your tireless efforts to contribute to the game dev community! TY!
@@TogeToga-ro5ww That's like saying someone shouldn't learn math because calculators exist. Tools come and go, but skills remain with a person. Also, AI just flat out makes mistakes. Someone who has a solid foundation in coding can use what the AI generates and tweak/fix it, but someone without a basis in skill and knowledge will quickly run into insurmountable obstacles when doing anything but the most basic programming tasks.
@@TogeToga-ro5wwProgrammer here, AI will only give you at best boiler plate code. Many errors and breaks will come especially if you don’t know how to read and fix it. Also helps if you write it yourself because then you know how the code works.
Thank you for this, I'm working to pivot over to UE5 from Unity and this is hugely helpful in refreshing myself on C++ after having barely used it for years now (Pretty much all my work has been done in C#)
When I first get to Visual Studio and this window pops up (3:14), it gets stuck on --- Building 3 action(s) started --- and I've sat waiting for an extremely long time. Is there a way to get this to be quicker or even finish at all?
Hey thanks.......... I am more used to VS code for my work. But c++ intellsense works terrible when using vscode for UE game developemnt . I dont want to switch to studio . Any tips and tricks ?
Hey Ryan ! Thanks for the video, but do you know why I cannot open my project anymore after creating a C++ class ? (I install all visual components, regenerate visual studio files, destroy the commun folder)... but anytime "try to rebuild manually..."
Using Int32 didn't work for me as I had complier errors but a float did work. So if anyone else has complier issues with using an Int just use a float instead. Its basically the same but a float has a more precise number.
Hello, I'm a beginner (in English too, lol), a little off topic, but very relevant for me. Can I, in theory, get the value of a variable from OneDrive or a similar service and, if yes, change this value there with the UE application?
Nice tutorial as always !, Would be nice to add a custom section tutorial so when dragging the blueprint into the world you can see your custom header section in the details menu instead of having to open the BP fully to edit. :)
I only have a couple of years experience with non-unreal c++ but I'm getting the sense you don't actually use this yourself or really know how to write c based code. If that's the case, Not sure why you're teaching it. It'll be interesting to see how this evolves though.
@@hamzasayyid8152 Just small things like it took 15 minutes to go through some really basic stuff. He didn't seem to know how to describe the constructor, didn't seem to realise the duplication of the public, private then public section again until actually reading it. Sounded like he was going to describe what EditAnywhere does, then just stopped and said, we can define a variable. To new programmers that now sounds like what EditAnywhere is for. Then right after that implementing everything inline is just strange. Probably other things, but they're some examples. It feels like he might be picking up C++ and is one or two topics ahead of what he's recording. Could just be his style though, I'm not too familiar with the channel.
@@jackk724 This is in the context of using blueprints, how to extend the tool with c++ (classes and functions, for example). In other authors, I see basic things that are implemented with blueprints and are not interested in c ++ because we also can do it with blueprints.
Bro please make a script first sometimes u only don't know what u r doing, and u r not confident what u r telling, I can tell that by your voice going down
i'm super excited that you are making C++ content! So many of us desperately need it!
finally some useful tutorial on c++ in unreal engine. All the other tutorials I found were from people who most likely never code anything, but you are explaning it really well.
Hey Ryan! Hey just wanted to offer some CC for this vid series. One of the reason I found it easier to learn Blueprints rather than code was that with blueprints many educators (including) yourself seemed to focus more on "use cases". I think that even if its a very simple use case I find it a lot easier to retain and learn the information. However, when in courses where variables are named things like "my variable" or in this lesson where the variable is named "value", I find it much harder to retain the information and use the lesson to apply to other things. I think I understand the reasoning behind it as it can demonstrate the universal application of the information in the lesson. But I think even for a very basic fundamental video it is good to have a super simplistic use case. This could just be my opinion and what helps me learn and may not be best for everyone or may not achieve what your goals are for this series, but I thought I would share with you. Thanks so much for all you do. My game is in full production thanks to your tireless efforts to contribute to the game dev community! TY!
Im just saying this but u can use a ai for coding yk right
@@TogeToga-ro5ww That's like saying someone shouldn't learn math because calculators exist. Tools come and go, but skills remain with a person. Also, AI just flat out makes mistakes. Someone who has a solid foundation in coding can use what the AI generates and tweak/fix it, but someone without a basis in skill and knowledge will quickly run into insurmountable obstacles when doing anything but the most basic programming tasks.
@@TogeToga-ro5wwProgrammer here, AI will only give you at best boiler plate code. Many errors and breaks will come especially if you don’t know how to read and fix it. Also helps if you write it yourself because then you know how the code works.
My bro is a legend!
other videos are stupid didn't give a small good information for c++ like u did ,THANK U A LOT!!
The Best tutorial ever I seen in ue5 about cpp 👍👌🏻
Thank you for this, I'm working to pivot over to UE5 from Unity and this is hugely helpful in refreshing myself on C++ after having barely used it for years now (Pretty much all my work has been done in C#)
i switched to unreal from unity and this makes perfect sense. thank you.
Thanks for your turorial. I am a beginner, and you helped me to solve a problem ; i was looking for since 2 hours..)
It is a good practice to put the c++ property definition on the next line, not having it on the same line as the UE Blueprint macro on the same line
When I first get to Visual Studio and this window pops up (3:14), it gets stuck on --- Building 3 action(s) started --- and I've sat waiting for an extremely long time. Is there a way to get this to be quicker or even finish at all?
Thank you for making this. Have been wanting a fresh new series to follow!!!
Hey Ryan! Please keep up with this series! Finally a cpp tutorial with quality and care put into it!
I love it
Unity was much easier to be honest, but it feels good to be back to C++
Looking forward to get the hang of this :) Great work
Good basics coverage. I need a lot of c++ learning material since I learned CPP from Ivor horton's book.
Thanks mate, you opened a world to me!
Hey thanks.......... I am more used to VS code for my work. But c++ intellsense works terrible when using vscode for UE game developemnt . I dont want to switch to studio .
Any tips and tricks ?
Hello! Great video! I'm starting on a turn based rpg and looking for any sort of c++ direction for it. Fairly new to unreal. Any recommendations?
What is the source material to learn this?
Hey man. I wanna start watching your c++ videos, is there only 4 videos or is there going to be more ?
Hey Ryan ! Thanks for the video, but do you know why I cannot open my project anymore after creating a C++ class ? (I install all visual components, regenerate visual studio files, destroy the commun folder)... but anytime "try to rebuild manually..."
Is It possible to use pure C++?
also
Is there a list to see all the C++ Unreal keywords?
I was told you can I much rather sharpen my C++ then play with messy blueprints imo
Do i have to use a blueprint?
Yes finally a c plus plus series. I can't wait to get into ai in c++ and also I would like to see how to use eqs query with c++ only
Using Int32 didn't work for me as I had complier errors but a float did work. So if anyone else has complier issues with using an Int just use a float instead. Its basically the same but a float has a more precise number.
Thanks Ryan!
Do you hate your eyeballs? Or do you use dark mode in VS when not recording tutorials?
Probably that's for attention
Don't be that rude bro my dude gave good informations here.
Where is this play list ?
Super friendly unreal C++ kickstart
Hello, I'm a beginner (in English too, lol), a little off topic, but very relevant for me.
Can I, in theory, get the value of a variable from OneDrive or a similar service and, if yes, change this value there with the UE application?
You need a backend on a server which could handle with request from application
I am very thankful for your consideration
When I restart UE5, all the classes disappear
Nice tutorial as always !, Would be nice to add a custom section tutorial so when dragging the blueprint into the world you can see your custom header section in the details menu instead of having to open the BP fully to edit. :)
Keep going towards
very surprised at the lack of dark mode
My eyeeees
I only have a couple of years experience with non-unreal c++ but I'm getting the sense you don't actually use this yourself or really know how to write c based code. If that's the case, Not sure why you're teaching it. It'll be interesting to see how this evolves though.
why do you get this sense?
@@hamzasayyid8152 Just small things like it took 15 minutes to go through some really basic stuff. He didn't seem to know how to describe the constructor, didn't seem to realise the duplication of the public, private then public section again until actually reading it.
Sounded like he was going to describe what EditAnywhere does, then just stopped and said, we can define a variable. To new programmers that now sounds like what EditAnywhere is for.
Then right after that implementing everything inline is just strange.
Probably other things, but they're some examples. It feels like he might be picking up C++ and is one or two topics ahead of what he's recording. Could just be his style though, I'm not too familiar with the channel.
@@jackk724 This is in the context of using blueprints, how to extend the tool with c++ (classes and functions, for example). In other authors, I see basic things that are implemented with blueprints and are not interested in c ++ because we also can do it with blueprints.
Bro made pt 1 and never did pt 2 (but nonetheless great video)
I used cpp years ago and it's pain in the ass. Especially memory management and inheritance. I better use well optimized BP, sorry 😅
Bro please make a script first sometimes u only don't know what u r doing, and u r not confident what u r telling, I can tell that by your voice going down
EEeee!!!!
who uses white backround wow
🤣🤣🤣🤣🤣🤣