Vicn's mods tend to make heavy use of teleport scripts and cell variants, both of which either break followers or are themselves broken by followers not already coded to accommodate for them. It's generally not a good idea to bring outside followers along for one of his mods. They tend to supply their own narratively-involved followers, though, so they make up for it.
Swizzles, big thanks for checking out Ashe and sharing her with your audience! Really glad you enjoyed the mod, especially the voice acting, dialogue, and the questline. It's awesome to hear you think she's a must-try for anyone looking for a new companion. Thanks for the shout-out! 👏🏻
i used to like player home mods, don't get me wrong i still like the esthetics of them, but having a player home isn't ever really all that great, it would be cool if the location was more than just a player home, like a quest location related to some other quest, but also involves quests inside the interior, like that solace castle mod, it looks like it's related to the college of winterhold in some way, and it could be something that is not only a new location, but it could be hidden from the player and cause mystery to when it suddenly shows up for ppl to see. the example that i'm thinking is like that witcher 3 quest where some mysterious tower suddenly shows up and the ppl who live in that location point to it not ever being there to their knowledge, well in that quest it turned out to be a wizard who accidently sent the tower there and it was a quest meant to get rid of, but in the case of this player home mod, perhaps it's from an alternate reality within Nirn, and the quest involves either you helping these ppl get back to their reality or perhaps you can keep them there, but involve something else from the base game to be the cause for it's existence, the eye of magnus for example, it was an immensely powerful artifact and before the orb is taken away, you use it to send back these ppl in the tower, but you have a choice to keep them there presented as a player choice. i love player home locations, but they are best when they are not only a player home, and they exist as a location that the player can make use of via quests and given decisions that matter in those quests, i love a great story when it comes to quest mods and locations, i don't like the ones that simply just give you the castle or home, i want to earn it in some way.
Look: I'm not very big on the Kirkbride stuff. A lot of it - specifically around dragon breaks, CHIM, Amaranthe, and Vivec's role in it all - is nowhere near as well thought-out as people like to believe, is full of massive metaphysical logic gaps (that cannot be explained away by dreamer logic or retroactivity, a concept part of the fanbase is obsessed with), and a lot more of it directly contradicts the games themselves, especially Morrowind (yes, I know how that sounds, but don't get me started). I really appreciate him for all he did for TES, and he (along with Peterson) are almost entirely to credit for TES's unique identity, but the majority of his "unofficial lore" (a.k.a... fan fiction, and it's worth noting that almost all of his big-concept ideas are exclusively from non-canon sources) is very shaky, although C0DA is a genuinely cool metatextual story that I wish had been completed. Vicn's mods, though, are incredible. He's really found a way to take these concepts and give them strong narrative backing, and I really dig his creativity.
@ His whole thing is death of the author, though, precisely because he _isn’t_ the author anymore. I’m not trying to be derisive by calling it fan fiction, I’m just trying to clearly label it what it is because I see a whole lot of people treat it as absolute in-universe fact.
@@schrogar Part One: I'll start with one example: the Middle Dawn, specifically paring it with Kirkbride's in-game texts, "Where Were You When the Dragon Broke" and "The Dragon Break Reexamined." The Middle Dawn occurred as a result of the Marukhati Selective's use of the Staff of Towers to try to expel the aspects of Auriel from Akatosh, causing a 1,000+ year dragon break. Issue no. 1 is visible right away: how did a finite amount of time pass during a period of non-linear time? The books state that the different cultures all saw the same stars (fragments of the staff) fall to Nirn, and that is how they all knew they were sharing the same events. Again, though, how did they know how much time passed during the break? That seems an oxymoronic statement just writing it out. But let's look at the books. Starting with "Where Were You...," the entire book is drivel, and is Kirkbride at his worst: deliberately making things more obscure and esoteric just for the sake of it. The Cyrodilic section? Since when is the Amulet of Kings an oversoul? That's never mentioned before or after the book, literally anywhere. The Tribunal section can immediately be discarded because the Tribunal are liars (I can write a whole other essay on this if you'd like; not only does Morrowind the game make it clear that Vivec is a liar, but there are too many metaphysical impossibilities with his stories - particularly Sermon 37 from ESO, which MK also wrote - to make any of it true). The Elsweyr bit is annoying for introducing the Rimmen dragon break (which is also, to my knowledge, not mentioned anywhere else, and raises the question of why the High Elves don't have a similar story - which, in canon, they don't) and because the speaker is completely wrong about the Dwarves and what Yagrum would say. The Manimarco bit is the worst, as a) there's no way Manimarco was actually around at that time, as it would make his Psijic Order backstory nearly impossible to believe (as he'd already had to have been a lich for a long time prior to joining, which doesn't sound very feasible), and because he states that Zurin Arctus was around during the Middle Dawn because... fuck it, why not, even though it makes no sense at all and doesn't enrich the story. "Reexamined" is even worse: the book itself is displaced in time, arguing that the Middle Dawn wasn't real while seemingly being written during it (as it mentions things that haven't happened yet). Here's issue no. 2: if Reexamined is displaced in time and was itself written during the MD (which seems to be the intention), how is the main character ever reading it? The book, from the perspective of it's in-universe author, was written thousands of years after the Middle Dawn ended, where scholarly consensus is that the MD happened, lasted about a thousand years, and ended in the First Era. Yet, the author is still in the Middle Dawn writing the book. This reinforces the glaring problem with point no. 1, but also raises an even bigger issue: regardless of what Tamriel thinks, the dragon break lasted an indefinite amount of time. However, those within the dragon break, in this indefinite period of time, experienced the dragon break's end and the thousands of years after. I repeat: the dragon break ended and faded into the past... within the dragon break. If this is possible, how would we ever know that we're not in the dragon break ourselves? What's stopping Skyrim from also existing in this dragon break pocket? And if this is the case, a) the concept loses all meaning and b) the game narratives lose all weight. You could try to justify this as being the nature of the dream, but the problem with dreamer-logic is that every single canon source on the matter (which there's surprisingly few of) goes back to Vivec or Mankar Cameron. Vivec is a liar (the game goes to great lengths to tell you this), and he cannot possibly have experienced what he says he has, due to both narrative and logical inconsistencies (I can write a lot more about this if you'd like me to). Sermon 37 is the clearest proof of this; Vivec cannot possible have experienced what he's writing about yet still be in a position to write it in the first place. As for Mankar Cameron, he's in way over his head and is demonstrably wrong about many things (the Daedric realms line from Oblivion proves this, and ESO reinforced it by disproving the CHIM Cyrodil theory). There is nothing in canon to actually support the godhead dreamer theory.
@@schrogar Part Two: Mantling is also metaphysically weird, specifically because it's unclear how exactly it works. Let's say a farmer named Tommy goes out to the middle of a field and experiences some sort of spiritual awakening, realizing his true purpose in life is to build a fort. He convinces his fellow farmer friends to come with him, promising them that they will achieve a new purpose in life once the fort is built. Tommy and his team build the fort, but the farmers realize that, if they build the fort, they will no longer be able to be farmers, and they'll now have to spend their time defending the fort. To punish Tommy, the farmers cut his heart out and use an arrow to fire it over the fort's walls and out into the field. Now, using MK's mantling logic, explain to me how Tommy hasn't mantled Lorkhan. It's obviously absurd to think he'd mantle Lorkhan through this, but this is how MK's logic on the matter works (read through his blog posts on Talorkhan). If mantling works by "walking like them until they walk like you," there has to be some other ingredient required, or else half of Nirn's population would be mantling someone at any given point. The only conceivable explanation would be that the mantler has achieved some CHIM-state (I don't even think CHIM is a real thing, but I digress) and recognizes the structure of the dream, and is able to use that to usurp the role of another in that dream. The problem is that none of the mantlers that we know about have done that. MK implies that Tiber Septim mantled Lorkhan, but there is suggestion that Tiber achieved CHIM (and if he mantled Lorkhan, following the rules outlined in the series, he would've become... Lorkhan, not Talos). The Oblivion protagonist certainly didn't achieve CHIM (we know because we played as them), yet they were able to mantle Sheogorath with no issue. In fact, the way Shivering Isles depicts mantling is wildly different from how MK depicts it, which is probably why, in a blog post, MK insisted that the Oblivion protagonist actually didn't mantle Sheogorath in Shivering Isles and that Bethesda didn't mean to imply that, even though the DLC is full of dialogue confirming that you have done just that (backed up by Sheogorath's dialogue in Skyrim and by the fact that Jygglag was freed). Mantling, as MK describes it, doesn't work. Lastly, let's tackle retroactivity in dragon breaks. If the Red Moment happened (it didn't; again, I can write more about Vivec if you want me to) and Vehk the mortal rewrote reality so Vivec the god always existed, and therefore the 36 Lessons are true, then why do the Ashlanders still remember the original history of Nerevar's death? Why did Topal the Pilot sail the inner sea of Vvardenfell if it wouldn't have been created for another several centuries? Why did Vivec still mentor Nerevar knowing he'd have to be killed (Vivec cannot know about the Nerevarine at this point; this is another signal that the 36 Lessons are bunk)? Compare this to the other theorized dragon break retroactive moment (which, to be fair, I don't remember seeing MK comment on), that the Daggerfall dragon break retroactively creates Talos (it didn't, and if it did, it wasn't retroactive). In that case, nobody remembers the original, pre-dragon break timeline, but for some reason that doesn't apply to the Red Moment? It's simple: time wasn't rewritten. And the water-face thing from the Trial of Vivec doesn't matter. First, the story is non-canon (and MK's contributions are kinda bad, especially how he writes Azura and his weird Vivec rape fantasy), and second, Vivec is always telling the truth, regardless of if some metaphysical fuckery happened or not (as he wasn't yet a god when he killed Nerevar; the entire statement is vacuous). It's also telling that the other Bethesda devs who participated in that RP all wrote their characters to be extremely dismissive of Vivec and his logic. Just for fun: zero-summing isn't canon (not mentioned in any canon sources; the Mankar Cameron commentaries are extremely vague and seem to be talking about something else) and amaranthe is only mentioned in Sermon 37 (which is fabricated by Vivec, as there's no possible way he could've experienced it yet still be in a position to write it), but assuming they were fully canon: how would anyone ever know and be able to write/talk about them? Nobody who's successfully achieved either would still be around to tell the story. Look: I love MK for what he contributed, and his foundation has been built upon very well. There are a few things that made it in-game that I'm not big on (those two dragon break books being the biggest), but most of what made it in is exemplary. His unofficial lore, though, is very dodgy, and people misread it for what it really is. MK's unofficial lore is basically him taking Vivec, a character he wrote, and asking the question: what if everything Vivec wrote was true? What would that mean? Because of course, it's not true (again, I can get into this if you'd like, but Morrowind makes it clear that Vivec is a liar, and ESO reinforces it). Viewed through this lens, his stuff is pretty neat, but too many people take it as absolute in-game truth when it's not. MK, while extremely important to TES lore, only ever worked on concept art and supplemental writing for two games: Redguard and Morrowind (plus the Mysterium Xarxex commentaries for Oblivion and Sermon 37 for ESO). He is not, and has never been, the arbiter of Elder Scrolls lore. I do love C0DA, but I love it for its abstract ideas and metatextual commentary, not as an Elder Scrolls story.
@@jigglybiggs2000 It's part of DAc0dA! I actually should've mentioned the addition of some new armours and weapons that come with the mod, that's my mistake :)
The Information of ASHE requierments is untrue. As the authro states at the mod page: "Mod Requirements This mod works right out of the box with no hard requirements. However, my mod integrates with others pretty well, so please read below to see what they are!"
@ sweet thanks dude, I got inferno with embers xd and picho enb now after spending hours messing with things, I didn't know what enb was and I was using elfx lol
Nope Vicn finished unislaad and makes a whole new quest mod but no glenmoril updates. It’s fine I guess but I want to see the rest of the quagmire fleshed out. Also a voiced glenmoril like we got unislaad and vigilant
I'd like a mod where the dragonborn gets shrunk into microscopic size and explores the kingdoms, wilderness, and quests on the surface of a McDonald's big mac.
I find Vicn mods are over rated. After so much hype about Vigilant, I found it meh. Cold harbour was boring and repetitive, and then much hyped noises were just scaled up versions of regular monster. Not one was challenging. No interesting fight mechanics. Also, the dialogue was often cringe inducing. Plus, the repeatable quests for basically frrmee perks and attributes is really, really unbalanced. So, chances are I will skip this.
Vicn's mods tend to make heavy use of teleport scripts and cell variants, both of which either break followers or are themselves broken by followers not already coded to accommodate for them. It's generally not a good idea to bring outside followers along for one of his mods. They tend to supply their own narratively-involved followers, though, so they make up for it.
I see dacoda I press like
What's it about?
is it good?
What is it?
Try for yourselves folks you will love it
@@F0RCEFI3LD Okay but what is it about? Not everyone likes the same things
Swizzles, big thanks for checking out Ashe and sharing her with your audience! Really glad you enjoyed the mod, especially the voice acting, dialogue, and the questline. It's awesome to hear you think she's a must-try for anyone looking for a new companion. Thanks for the shout-out! 👏🏻
Love this mod so much!❤
Is that Numidium in the thumbnail?
It is indeed!
i used to like player home mods, don't get me wrong i still like the esthetics of them, but having a player home isn't ever really all that great, it would be cool if the location was more than just a player home, like a quest location related to some other quest, but also involves quests inside the interior, like that solace castle mod, it looks like it's related to the college of winterhold in some way, and it could be something that is not only a new location, but it could be hidden from the player and cause mystery to when it suddenly shows up for ppl to see.
the example that i'm thinking is like that witcher 3 quest where some mysterious tower suddenly shows up and the ppl who live in that location point to it not ever being there to their knowledge, well in that quest it turned out to be a wizard who accidently sent the tower there and it was a quest meant to get rid of, but in the case of this player home mod, perhaps it's from an alternate reality within Nirn, and the quest involves either you helping these ppl get back to their reality or perhaps you can keep them there, but involve something else from the base game to be the cause for it's existence, the eye of magnus for example, it was an immensely powerful artifact and before the orb is taken away, you use it to send back these ppl in the tower, but you have a choice to keep them there presented as a player choice.
i love player home locations, but they are best when they are not only a player home, and they exist as a location that the player can make use of via quests and given decisions that matter in those quests, i love a great story when it comes to quest mods and locations, i don't like the ones that simply just give you the castle or home, i want to earn it in some way.
A Dawn Era total conversion would be awesome.
13 years later and still so much amazing content being put together for this game. 🙂🥰
@@MelissasArt I know! It's honestly incredible how strong the community still is after all this time :)
@swiizzles Absolutely, I appreciate your content too. Subbed. 🙏
This mod is Insane!
Proceeds to show Orc with Justin Bieber haircut and the rest of the male NPCs having the generic Hairdos mod.
Always awesome videos from you where I get at least one, if not more, mods to download.
@@anthonyjoel9581 That truly means a lot to me, thank you :)
what weapon mod is that on your back at 5:18?
It's from Dac0da
Nice video man, definitely gonna install DAc0da. Could you possibly tell me what ENB and texture mod you were using in solitude?
@@rasmusc.2545 Appreciate it! I'm running Nat 3 Weathers paired with Cabbage ENB along with Skyland AIO for the textures :)
great video just wondering what is the armor/weapon mods you use on your character?
Look: I'm not very big on the Kirkbride stuff. A lot of it - specifically around dragon breaks, CHIM, Amaranthe, and Vivec's role in it all - is nowhere near as well thought-out as people like to believe, is full of massive metaphysical logic gaps (that cannot be explained away by dreamer logic or retroactivity, a concept part of the fanbase is obsessed with), and a lot more of it directly contradicts the games themselves, especially Morrowind (yes, I know how that sounds, but don't get me started). I really appreciate him for all he did for TES, and he (along with Peterson) are almost entirely to credit for TES's unique identity, but the majority of his "unofficial lore" (a.k.a... fan fiction, and it's worth noting that almost all of his big-concept ideas are exclusively from non-canon sources) is very shaky, although C0DA is a genuinely cool metatextual story that I wish had been completed.
Vicn's mods, though, are incredible. He's really found a way to take these concepts and give them strong narrative backing, and I really dig his creativity.
authorfiction`*
@ His whole thing is death of the author, though, precisely because he _isn’t_ the author anymore. I’m not trying to be derisive by calling it fan fiction, I’m just trying to clearly label it what it is because I see a whole lot of people treat it as absolute in-universe fact.
I'd actually like to hear you elaborate on the metaphysical logic gaps
@@schrogar Part One: I'll start with one example: the Middle Dawn, specifically paring it with Kirkbride's in-game texts, "Where Were You When the Dragon Broke" and "The Dragon Break Reexamined." The Middle Dawn occurred as a result of the Marukhati Selective's use of the Staff of Towers to try to expel the aspects of Auriel from Akatosh, causing a 1,000+ year dragon break. Issue no. 1 is visible right away: how did a finite amount of time pass during a period of non-linear time? The books state that the different cultures all saw the same stars (fragments of the staff) fall to Nirn, and that is how they all knew they were sharing the same events. Again, though, how did they know how much time passed during the break? That seems an oxymoronic statement just writing it out. But let's look at the books. Starting with "Where Were You...," the entire book is drivel, and is Kirkbride at his worst: deliberately making things more obscure and esoteric just for the sake of it. The Cyrodilic section? Since when is the Amulet of Kings an oversoul? That's never mentioned before or after the book, literally anywhere. The Tribunal section can immediately be discarded because the Tribunal are liars (I can write a whole other essay on this if you'd like; not only does Morrowind the game make it clear that Vivec is a liar, but there are too many metaphysical impossibilities with his stories - particularly Sermon 37 from ESO, which MK also wrote - to make any of it true). The Elsweyr bit is annoying for introducing the Rimmen dragon break (which is also, to my knowledge, not mentioned anywhere else, and raises the question of why the High Elves don't have a similar story - which, in canon, they don't) and because the speaker is completely wrong about the Dwarves and what Yagrum would say. The Manimarco bit is the worst, as a) there's no way Manimarco was actually around at that time, as it would make his Psijic Order backstory nearly impossible to believe (as he'd already had to have been a lich for a long time prior to joining, which doesn't sound very feasible), and because he states that Zurin Arctus was around during the Middle Dawn because... fuck it, why not, even though it makes no sense at all and doesn't enrich the story. "Reexamined" is even worse: the book itself is displaced in time, arguing that the Middle Dawn wasn't real while seemingly being written during it (as it mentions things that haven't happened yet).
Here's issue no. 2: if Reexamined is displaced in time and was itself written during the MD (which seems to be the intention), how is the main character ever reading it? The book, from the perspective of it's in-universe author, was written thousands of years after the Middle Dawn ended, where scholarly consensus is that the MD happened, lasted about a thousand years, and ended in the First Era. Yet, the author is still in the Middle Dawn writing the book. This reinforces the glaring problem with point no. 1, but also raises an even bigger issue: regardless of what Tamriel thinks, the dragon break lasted an indefinite amount of time. However, those within the dragon break, in this indefinite period of time, experienced the dragon break's end and the thousands of years after. I repeat: the dragon break ended and faded into the past... within the dragon break. If this is possible, how would we ever know that we're not in the dragon break ourselves? What's stopping Skyrim from also existing in this dragon break pocket? And if this is the case, a) the concept loses all meaning and b) the game narratives lose all weight.
You could try to justify this as being the nature of the dream, but the problem with dreamer-logic is that every single canon source on the matter (which there's surprisingly few of) goes back to Vivec or Mankar Cameron. Vivec is a liar (the game goes to great lengths to tell you this), and he cannot possibly have experienced what he says he has, due to both narrative and logical inconsistencies (I can write a lot more about this if you'd like me to). Sermon 37 is the clearest proof of this; Vivec cannot possible have experienced what he's writing about yet still be in a position to write it in the first place. As for Mankar Cameron, he's in way over his head and is demonstrably wrong about many things (the Daedric realms line from Oblivion proves this, and ESO reinforced it by disproving the CHIM Cyrodil theory). There is nothing in canon to actually support the godhead dreamer theory.
@@schrogar Part Two: Mantling is also metaphysically weird, specifically because it's unclear how exactly it works. Let's say a farmer named Tommy goes out to the middle of a field and experiences some sort of spiritual awakening, realizing his true purpose in life is to build a fort. He convinces his fellow farmer friends to come with him, promising them that they will achieve a new purpose in life once the fort is built. Tommy and his team build the fort, but the farmers realize that, if they build the fort, they will no longer be able to be farmers, and they'll now have to spend their time defending the fort. To punish Tommy, the farmers cut his heart out and use an arrow to fire it over the fort's walls and out into the field.
Now, using MK's mantling logic, explain to me how Tommy hasn't mantled Lorkhan. It's obviously absurd to think he'd mantle Lorkhan through this, but this is how MK's logic on the matter works (read through his blog posts on Talorkhan). If mantling works by "walking like them until they walk like you," there has to be some other ingredient required, or else half of Nirn's population would be mantling someone at any given point. The only conceivable explanation would be that the mantler has achieved some CHIM-state (I don't even think CHIM is a real thing, but I digress) and recognizes the structure of the dream, and is able to use that to usurp the role of another in that dream. The problem is that none of the mantlers that we know about have done that. MK implies that Tiber Septim mantled Lorkhan, but there is suggestion that Tiber achieved CHIM (and if he mantled Lorkhan, following the rules outlined in the series, he would've become... Lorkhan, not Talos). The Oblivion protagonist certainly didn't achieve CHIM (we know because we played as them), yet they were able to mantle Sheogorath with no issue. In fact, the way Shivering Isles depicts mantling is wildly different from how MK depicts it, which is probably why, in a blog post, MK insisted that the Oblivion protagonist actually didn't mantle Sheogorath in Shivering Isles and that Bethesda didn't mean to imply that, even though the DLC is full of dialogue confirming that you have done just that (backed up by Sheogorath's dialogue in Skyrim and by the fact that Jygglag was freed). Mantling, as MK describes it, doesn't work.
Lastly, let's tackle retroactivity in dragon breaks. If the Red Moment happened (it didn't; again, I can write more about Vivec if you want me to) and Vehk the mortal rewrote reality so Vivec the god always existed, and therefore the 36 Lessons are true, then why do the Ashlanders still remember the original history of Nerevar's death? Why did Topal the Pilot sail the inner sea of Vvardenfell if it wouldn't have been created for another several centuries? Why did Vivec still mentor Nerevar knowing he'd have to be killed (Vivec cannot know about the Nerevarine at this point; this is another signal that the 36 Lessons are bunk)? Compare this to the other theorized dragon break retroactive moment (which, to be fair, I don't remember seeing MK comment on), that the Daggerfall dragon break retroactively creates Talos (it didn't, and if it did, it wasn't retroactive). In that case, nobody remembers the original, pre-dragon break timeline, but for some reason that doesn't apply to the Red Moment? It's simple: time wasn't rewritten. And the water-face thing from the Trial of Vivec doesn't matter. First, the story is non-canon (and MK's contributions are kinda bad, especially how he writes Azura and his weird Vivec rape fantasy), and second, Vivec is always telling the truth, regardless of if some metaphysical fuckery happened or not (as he wasn't yet a god when he killed Nerevar; the entire statement is vacuous). It's also telling that the other Bethesda devs who participated in that RP all wrote their characters to be extremely dismissive of Vivec and his logic.
Just for fun: zero-summing isn't canon (not mentioned in any canon sources; the Mankar Cameron commentaries are extremely vague and seem to be talking about something else) and amaranthe is only mentioned in Sermon 37 (which is fabricated by Vivec, as there's no possible way he could've experienced it yet still be in a position to write it), but assuming they were fully canon: how would anyone ever know and be able to write/talk about them? Nobody who's successfully achieved either would still be around to tell the story.
Look: I love MK for what he contributed, and his foundation has been built upon very well. There are a few things that made it in-game that I'm not big on (those two dragon break books being the biggest), but most of what made it in is exemplary. His unofficial lore, though, is very dodgy, and people misread it for what it really is. MK's unofficial lore is basically him taking Vivec, a character he wrote, and asking the question: what if everything Vivec wrote was true? What would that mean? Because of course, it's not true (again, I can get into this if you'd like, but Morrowind makes it clear that Vivec is a liar, and ESO reinforces it). Viewed through this lens, his stuff is pretty neat, but too many people take it as absolute in-game truth when it's not. MK, while extremely important to TES lore, only ever worked on concept art and supplemental writing for two games: Redguard and Morrowind (plus the Mysterium Xarxex commentaries for Oblivion and Sermon 37 for ESO). He is not, and has never been, the arbiter of Elder Scrolls lore. I do love C0DA, but I love it for its abstract ideas and metatextual commentary, not as an Elder Scrolls story.
What mod are you using for the flames?
Which mod gives you that sword and armor you are wearing?
@@jigglybiggs2000 It's part of DAc0dA! I actually should've mentioned the addition of some new armours and weapons that come with the mod, that's my mistake :)
@swiizzles alright thanks I'm getting it
The Information of ASHE requierments is untrue. As the authro states at the mod page: "Mod Requirements
This mod works right out of the box with no hard requirements. However, my mod integrates with others pretty well, so please read below to see what they are!"
Your ENB looks fantastic.
@@tephra_ Thank you! I'm using Nat 3 weathers paired with Cabbage ENB if you were interested :)
@@swiizzles I was indeed. Thanks!
What are your mods that made the fireplaces in the beginning of the video look so good?
@@bradenallen7639 I use all of the LUX mods paired with Embers XD, along with Cabbage ENB! Hopefully that's all of the mods you need :)
@ sweet thanks dude, I got inferno with embers xd and picho enb now after spending hours messing with things, I didn't know what enb was and I was using elfx lol
Amazinggggg picks, bro!
@@LongLiveTheKingMusic Thank you so much :)
What ENB are you running
Thank you for sharing 😊
@@Bhlisse Thank you for watching :)
Are you using a mod for the rain at 6:35? It looks beautiful!
I use Nat 3 Weathers paired with Cabbage ENB :)
Can you do a load order video?
What about that armor and sword you're using??
Yooo whats the armor and weapon mods? I want that drip
@@jackromero4648 It's actually apart of DAc0da! I realise now that I never mentioned it in the video, sorry about that :)
Sad to see none of my mods made it on the list but these are great as well 👍
What are your mods under? Like what user name do you post on Nexus I assume? I’m always down to check things out!
@@lacm81 The world may never know.
Maybe give links to your mods so we can check it out
@@lacm81thanks but I haven't made any mods 😅
@@frog6054 appreciate it but I don't know how to make mods 😁
I am crying over my lack of slots available in my load order.
same here.
Vicn hasnt even finished glenmoril and he's already releasing a new mod!?!
He apparently had a bit of troubles with the endings for glenmoril so he made dac0da to take a quick break and refresh
Wait is glenmoril finished yet or no
Nope Vicn finished unislaad and makes a whole new quest mod but no glenmoril updates. It’s fine I guess but I want to see the rest of the quagmire fleshed out. Also a voiced glenmoril like we got unislaad and vigilant
I see morthal I click
Idgrod looks terrifying in Citizens of Morthal.
I'd like a mod where the dragonborn gets shrunk into microscopic size and explores the kingdoms, wilderness, and quests on the surface of a McDonald's big mac.
Vicn good
Breton follower looks too out of place with the garb she's wearing.
She's dreadfully out of place lol. It's always funny to see the French based bretons sounding like lara croft!
If the reviewer can’t tell me if it’s on Xbox then I stop watching.
Just assume that they won’t be on xbox
Well you shouldn’t really expect these to include Xbox mods anyways unless the title specifies it😊
Good riddance.
@ I don’t see why not
I find Vicn mods are over rated. After so much hype about Vigilant, I found it meh. Cold harbour was boring and repetitive, and then much hyped noises were just scaled up versions of regular monster. Not one was challenging. No interesting fight mechanics. Also, the dialogue was often cringe inducing. Plus, the repeatable quests for basically frrmee perks and attributes is really, really unbalanced. So, chances are I will skip this.
Cringe
Blud, that mod alone is miles better than any quesr bethesda came up with
Tell me you haven't actually played the mod without telling me you haven't actually played the mod:
Be nice to Troy guys he already had to grow up being named Troy
Cringe take