shenhes card is really good and underrated. lots of times where getting off my active characters skill is important, but if they stay there, they'll die. for example if collei is 3hp i can burst, auto switch and end turn, protecting collei and still getting the summon.
It works really well with Keqing. If you pop that card, then Keqing's skill, swap into 2nd character to do whatever, then use Keqing's skill card to swap right back (most likely the next turn).
You missed the name of the video... Shenhe's card is already considered a good card, so that is why it wasn't included in this video, cause it's not underrated or overratted.
The thing with toss-up is also that if you get fucked by a control team (freeze or anemo) you can use toss up to rearrange your attack strategy if you e.g have 4 dice of an element you can't use that round anymore
Something to note on Toss Up vs Paimon (or Library vs Jade Chamber): often, your high rolls are worth about as much as your average rolls, since you usually have 8 dice and most skills cost 3; on the other hand, your low rolls can really screw you over by making you attack one less time or play one less card. Basically, the value you get from high rolls often doesn't justify the detriment you get from low rolls-which means a weighted average would be a more accurate metric than a simple average. Consistency has value in itself.
Yeah, the thing with Jade Chamber and Paimon is that they're reliable (although Jade does need some minor setup). You can reroll all you want, but if rng decides you aren't going to have fun today, there will be very little that Toss Up and Library can do. It's just one or two steps removed from letting the fates decide...
This is what I was about to comment, the reason I love Jade Chamber is specifically because it makes my deck consistent in places where RNG would take the game out of my hands. Something important I don't think enough people know is that even with effects like Jade Chamber and artifacts that rig your first dice roll, when you reroll it breaks the ensured effect, so you can still set up resources if you know you're swapping to a different element character. Part of the utility cards like that can give you is more or less tailoring what dice you have in your stock by keeping some of the ensured and rerolling the rest into other stuff you need.
@@femmenic The biggest thing I hate is getting starved on dice, and I really enjoy characters who want a lot of dice to get their benefits like Ganyu or Oceanid, so I built my support cards around managing and removing randomness from my resources. Nothing I run really kills you turn 3, but also I never really lose on turn 3 and in a longer game, having more dice for more skills every turn means I typically win the damage race. I run two copies of Jade Chamber, Library, Toss-Up, The Bestest Travel Companion, and Strategize, with one copy of Ellin, Wagner, Timaeus, Timmie, Changing Shifts, and the set-named artifact cards (Blizzard Strayer, Crimson Witch, etc) for my characters. That's basically my core, and then depending on what I'm using I'll run relevant weapon cards, Minty Meat Rolls and Gambler's for Ayaka/Yoimiya, a copy of the constellation cards, or whatever other in between pieces I think might work. When everything gets set up, which the deck is very good at starting strong on defense in the opener, you get situations where you have six dice of the right type for your character if you want to do back to back skill hits, with Bestest Companion to convert the last 2 into omni for card plays. Toss-up and Library helps consistency when you don't topdeck Jade Chamber in the opener or to fix your dice for something unexpected, and help later to set up your dice by rerolling some of the ensured dice from Jade Chamber for swap plays. Wagner and Timaeus turn weapon and artifact cards from hard to justify 3 white into the much easier to manage 2 white on a one turn delay where it doesn't impact your economy on the turn the equipment becomes relevant, and you can just replace them with other locations later if you need to. Ellin is just consistent value when you consistently do two skills a round. Artifact cards and their ensured dice even if you have multiple of them on field can still be rerolled out of like Jade Chamber, but also give the benefit of being 2 of the same element, even if it's the wrong element, so that still means you 100% can play a 2 white cost card from your hand. I like to open on Xingqiu for the defensive setup, stay on him usually for 2 turns to set up the field and get his burst up, then swap to Yoimiya to vape while getting her burst set up for a swap to Ayaka. At this point you do the usual Ayaka stuff, but you have basically zero chance of getting screwed out of your attacks by bad luck and the rest of that combo works just fine.
You know, I’d love a tier-list from Zajef about all the cards in the TCG. No need for super in-depth explainations on them all, just where you think the value of each card is at.
but the thing that makes you better at the game is the nuanced explanation. i dont think a tier list of the cards will help your understanding of the game
the cards in the game are really dependent on what kind of deck you are running, so a tier list of all the cards really won't be all that accurate to play.
id love to see deck archetype videos, even if they aren’t as comprehensive as the ayamiya/yoiyaka one, ive been wanting to play the tcg but one obstacle ive been encountering is not really knowing what decks to play
The main Archetypes are combo, which would include the aforementioned Ayamiya deck, agro, and control. Combo decks try to draw up specific cards in particular ways that create an unstoppable threat. (Like Minty Meat rolls on Ayaka with Yoimiya burst active) Agro decks simply try to throw out damage before opponents can find key cards. Control decks try to disrupt opponents strats until they run out of cards and can’t hurt you any more. Most of the decks I see content for seem to be Combo. If you want to try a control deck, you can go for freeze, or Jean+Sucrose for force swap. Agro deck would be built around a character like Diluc who can do a lot of damage
@@jmagicd9831 This is great info. My problem is knowing who to use and what cards are needed in those decks. Are there videos on this somewhere? Like I know who is in Ayaka OTK, and I get you need minty and gamblers but I struggle with what else and rotations. With freeze is it Ayaka,Ganyu, and Mona? I dont know anything about control decks or Argo decks. Im still over here on my 5th round of trying to defeat JadePlume (have lost 4 damn times)
@@femmenic it’s hard to say specifically. Try to think about what you need in your hand to win. For example, in your Ayamiya. You know you need mintys, so why not add an NRE to help you find them ? You mentioned Gamblers but there are other ways to get dice. You don’t really care what elements you get so parametric transformer may be good, and you can drop fav library and jade chamber. Also adjust as you play. If you find yourself tuning a card over and over again, try dropping it in favor of a card that you wish you had in multiple different games.
Hey mr zajoof i just wanna say i think your tcg content has been amazing and i would love to see more from you ! For example it would be cool if you showcased some decks with some less popular strategies, you could explain the decks and showcase a few matches!
Katherine is broken in any deck that uses Mona. Summon decks should be INCREDIBLE with Katherine + Mona because you can end turn on Mona, then quick swap between two characters that wanna summon. On the other hand, u can also tank on other characters and then switch to mona and then the next while casting their skills as summons. Mona + Kath feels really strong from my testing so far tho
One of the decks I run is freeze using Mona with Katherine and Dawn Winery. It doesn't always work but when it does it's the best. Especially if they don't have any way of quick swapping because I can just freeze whoever they put out
@@prophetmuhammad3890 Yeah it's only really good when you use it during your setup round - usually the first round. So using a skill+ paimon + Katherine for example. Idea is that you wanna use it the round before getting the benefits from it.
both Ningguang and Geochurl are really good partners, and also Fatui Agent. They help stall and tank while you get the cards you need for Noelle, and deal good damage to boot. Sometimes I get unlucky, so Noelle doesn't even get played, while her partners decimate my opponents.
I don’t rlly want noelle to be meta because like abyss she should be a character who’s good if u want to use but not good enough so everyone uses her. Also she has decent decks btw.
I’ll need to reflect on my use of Jade Chamber versus Fav Library and Little Paimon vs Toss Up. But seriously, I’m glad that you brought up Katheryne and how she can hurt in situations where you need to hold dice back as long as possible (any chess people should think of Zugzwang). For that same reason, I pretty much auto-run both copies of changing shifts, and if I’m playing for a really long game, I’ll often throw Dawn Winery in as well since it’s the only way to slow swap for free more than twice per game unless you have Ayaka with talent card or Keqing Edit: Keqing isn’t an exception. Swapping to her skill costs 3. It is a free swap, but it doesn’t work if you want to make it your opponents turn without spending dice
Yeah, when playing the Katheryne card I had those situations where I wanted to pass the turn often enough to make things harder, so it deserves the position with the 2 dice cost. Gonna test Toss Up a bit now, since the description confused me too.
Tcg stuff like this is really really fun! I mean I've had alot of fun in the game mode and have been actually seeking out a meta, so Mr. Zajof's streems and guides are really helpful!!!
Strategize just makes so much sense. You’re probably going to use two attacks and a switch. You get rid of that awkward 1 die and get two cards and have the possibility of attuning twice.
I actually invited characters in order of worst to best for proficiency rewards. I still think my Noelle deck is my favorite one to play (and that was without WGS due to limited money). (Still need to try anemo force-swap)
@@jmagicd9831 Ok stupid question here but I am sill trying to learn all of this. Who exactly is in the Noelle deck and what are best cards to use? Do you start on Noelle? Sorry for all the questions, but this is a deck I would like to start using
@@femmenic Noelle deck is really any deck built around her. Your general goal is to get Noelle kitted out and then use her burst to otk. You can experiment with ways to make that happen. Some things I experience. -You want dice on the turn Noelle bursts or after. Paimon, Liben, Parametric Transformer all help there. You need Noelle’s burst, but it only costs 2. Calx’s arts can charge it without needing to expose Noelle to early damage, but Liu Siu is a bit easier to use. Don’t need too many energy cards once you get going. You need draw power to get key pieces like weapon on Noelle, but don’t overdo it. WGS is important if you want early kills. You can make more of a sustain deck with an NRE engine. I have not yet optimized how much food to use though (drawing food from sources other than NRE is usually very bad if you go the NRE engine route). Consider Chef Mao if you use NRE engine. Do not play Katheryne at all. You want your opponent to be out of dice before you most of the time. Another thing. Summons cause a lot of trouble for this deck in my experience so I usually bring two Send Offs and Guardians Oath. They’re sometimes dead cards but they are necessary in some matchups.
Was gonna add my own list but it turns out I agree with every item on your list. Note Jade Chamber and Favonius Library give the exact same number of hits (4.625) of a target element but Library also has the benefits you mentioned.
I'm foaming at the mouth for the TCG but an incompetent deck builder so I just want to say THANK YOU for flashing your deck lists for a second xD Literally lifechanging thank you thank you thank you
Thank you for mentioning toss-up. I brought it up to Brax and he called it a trap. I think most people just assumed "die" to mean "one die," and wrote it off. Also, thanks for bringing up the math for roll averages. I've seen certain people getting way too frustrated about the die system, even though it's statistically sound and things like toss-up, bestest, and resonances exist. If the dice system was broken, the yoimiya ayaka deck would not work.
I knew something was up. I knew the card couldn't be that useless. Because rerolling a die 2 times doesn't even give you 50% of change getting good die even with 2 elements(Actually it's 49%, still it's incredibly bad).
I've found that NRE is a way better card than I initially gave it credit for. The reason being, it goes card neutral immediately when you play it, and can often draw you a ton of food cards over the course of a game. Especially in Yoimiya/Ayaka decks, you can often run it with a bunch of Northern Smoked Chickens to sneak in a 2 cost normal attack to charge yourself to your burst just that much quicker. Your northern smoked chickens end up being just Starsigns but with 2 damage attached (except with 1 pyro dice requirement). The card allows you to quickly draw through the food cards in your deck and quickly thins your deck, and also helps you draw the most important part of your wincon (Minty Meat Rolls), as well as Lotus Flower Crisps. So much so that I actually contemplate running 1 copy of Chef Mao due to it letting me play my minty meat rolls/lotus flower crisps for free.
No, chicken still different to starsign. With chicken, you deal more damage but lose 1 turn for attack. But with starsign, in most situations you play that card, you could immediately cast your burst without letting your enemy to be able to prevent it happens
When I started out playing I really liked the weapons/artifacts, mainly because they let you make use out of duplicate off-color dice. I've since taken them out of most of my decks, but it's something I don't see people talk about enough since technically it can turn wasted dice into actual damage. It's also worth noting that some of the cards that cost white dice might be overrated depending on how many dice fixing cards the average player puts in their deck (since those help you get a 2nd/3rd specific color in situations where tuning might not).
19:54 So you're telling me that I've been using the word "dice" wrongly all the time? I thought "dice" is singular, "dices" are plural, and "die" is another spelling for "dice"
I feel validated when they mentioned Changing Shifts and Leave It to Me because goddamn when I saw those, I thought "huh, this enables so many combo decks"
It's more because of the cards are eating up the quota of our decks. If they are included as additional card, then they're not that bad. The OP one would still be OP, and the rest would be a good addition
Interesting take on how you guys think Katheryne card is the most overrated. For rounds where I'm setting up more than attacking, she lets me switch to a character that I want at the end of a round without using a turn so that I can end my turn first and go first in next round to start attacking. I love Katheryne so far, been using her almost since the release of TCG. I put two Katherynes in my deck so that there is a better chance that I will get her at the start of the game. I don't mind having two because the other can serve as a free tuning card. And the fact that she needs two dice that don't have to be the same element to each other is great when I want to get rid of dice I don't need. I much prefer that to needing two dice of the same element.
I genuinely have no idea how people even thought katheryne is a good card to begin with, when noelles card exists that does the exact same thing for zero dice cost. Smh my head
Personally, I think the combination of Calx's Arts and Adeptus Temptation is one of the most powerful things in TCG. Say you get unlucky in rolls or have to shift characters to avoid damage. Your energy is scattered and you can't get anyone's burst up. If all your characters have 1 energy each and your active character needs 3 to burst, Calx allows you to burst immediately. Combine that with the Adeptussy and you have surprise burst and surprise +3 damage.
I do think there’s a need to quantify consistency. For example with toss up, it’s easy to say expected value of dice is higher, but if I’m playing quicken and want to one shot with fischl collei, I care more than I can guarantee 3 dendro dice, and the higher expected value of toss up also comes from getting 4,5 dendro dice. But for these scenarios the power I get from 4 dendro dice and 3 dendro dice are exactly the same, which is one collei skill
Someone's already done/doing the math for the most common scenarios. I'd link the spreadsheet if youtube didn't shadowban you for it. In your scenario if you want to get at least 3 electro + 3 dendro: * baseline = 28.35% * jade chamber = 40.27% * fav library = 61.57% * tossup = 82.68% * paimon = 83.27% If you're allowed to tune one die: * baseline = 58.34% * jade chamber = 73.46% * fav library = 86.86% * tossup = 96.41% * paimon = 95.57%
Well, I played one time without jade chamber and for some reason got dice that weren't for my lead character 2 times in a row. After that shit it's now a must card for me and if you have 1 leftover dice you can freely play it. Might change for knights of Fav library tho. Question: does pyro resonance and adeptus temptation stack? Might oneshot on turn 0 as pyro agent with a card that adds burst energy)
The good thing about Genshin TCG right now is that there is no penalty for anything (afaik) and you can freely quit and continue to match random and because of the number of player the waiting time almost never goes beyond one minute which is nothing if you have second monitor to watch stuff with so honestly unless you are playing in competition experimenting and using fun deck is always the best thing I know some people complain about facing meta deck multiple time in a row which is suck but you can easily just bail out and match someone else if you don't like your opponent deck or if they play too slow or any reason at all. I personally have tried YoiYaka deck and have 90% win rate which is suck so I never touch that deck again and I have only faced YoiYaka deck like 6 times and I won half the match so it doesn't bother me that much. So far I never actively run away from a fight purely of my opponent deck but if the meta get really annoying I might do that but anyway just have fun and use whatever deck and fight whatever deck you like
queue time is actually dependent on how much you win, some extremely high win rate players like superidiot has 5m queue times, so there is a hidden mmr system here If you actually keep winning you will encounter decks and ppl that know how to play against the popular meta decks well to keep your win rate closer to the 50% range, where as if you keep losing you will actually get bots or against beginner players.
Probably a hot take, but I think Liben is overrated. Liben only works well if you don’t have dice left over. If you have your combo ready, you’re probably using 7-8 dice. In this case you’re not getting the advantage. I find that I only get the advantage if my dice rolls were bad.
my current rule-of-thumb for "better" cards for any character: cards that costs 0, cards that helps with dice, cards that helps with switching characters.
I'm a month one Genshin player at lvl 59. Rarely miss my dailies and the daily check-in is my chrome home page. And I STILL haven't played TCG. Looks boring AF but I'm here because Zajef77 is the BEST!
Still not sold on the Library>Chamber and Toss Up vs smol Paimon points. I'd rather have a card that has fixed/consistent effects than a card that's either great or awful half the time.
I find it weird leave it to me, was so underrated. When I first picked up the card and used it in the starter deck and my freeze deck I found it so useful and powerful due to what it enables you with alongside the Rosaria card if you have it in hand
I've not heard much about Calx's Arts, and to a lesser extent Starsigns. In the right teams, or with characters that want to hop around (Keqing or Fischl setting up her Es then peacing out come to mind), getting a surprise 1-2 energy on a 3rd character can be pretty devastating tempo. It also uses up energy that may otherwise go to waste or be used in later turns. Starsigns is good also for that surprise burst, but the dice cost makes it less strong than Calx's Arts - paying 2 dice instead of 3 to gain 1 energy, but you lose 2-4 damage as you didn't attack for that energy gain.
bruhh literally the first day of the TCG i was playing w changing shifts and leave it to me, thinking that they felt really really good. then i saw videos and no one seemed to think that much of them so i replaced them ...
Katheryne kills dice economy for the entire game since you can’t slow swap any more if you need to stall a turn. Nothing pleases me more than seeing Katheryne in opposition support zone.
The main reason Katheryne isn't so great is because games are fast. Sure, if people are just farming affinity points then you can get good value out of it, but against meta decks games are too fast. If games last 5-6 turns, Katheryne + Dawn is THE combo you want to set up. You're not beating that kind of board unless you yourself also have a Katheryn + Dawn set. But at just 3 turns? Katheryne is a strictly worse version of Noelle.
Katheryne takes away the ability to hold onto dice while making it your opponents turn. (You could get out for 1 die by slow swapping, but thanks to Katheryne, you must spend 3 dice to make it your opponents turn). Almost no deck should run her not because of the slow payoff of value, but because you can Zugzwang yourself by having her up.
14:15 my dumb self. i thought the resonance card could only be used with pyro character, not that you could use it WITH a reaction on someone else T_T let me go and change my Diluc deck xDD even though i'm probably not your target audience, thanks for explaining these things in a way we can understand.
23:19 people do have a cognitive bias but don't forget about situations where you get too many of the same element and that potential "value" becomes absolutely useless. both jade chamber and bestest are cards that I will use to guarantee proper normal combo execution especially with elemental resonance but not for some decks reliant on skills and bursts with 3 different elements.
Strategize in Net Neutral (-1 card -1 die for +2 cards) Meanwhile, Timmie is, generally, +1 on Turn 3 (-1 card for +1 die and +1 card), while Liben is generally either a +2 (-1 Liben, -1 elemental die card for +2 card and +2 die) or a +3 (-1 card for and insane +2 card +2 die), since you usually cannot used the elements you use to convert for Liben anyway If anything, to slow the game down, Liben needs to be nerfed to 1 copy per deck. The value the card gives currently is insane.
Not really, because the extra die you cannot use for attacks can be used for playing cards that are costing low number of dies. And liben is pretty much cost 3 die to activate to get 2 die and 2 cards, and cost you 1 support slot. It is only good if you get him in turn 1 or turn 2, in turn 3 and above he is pretty much useless, same for timmie. Strategize can be useful in every turn and doesn't cost a support slot.
@@hubertbong2747 Liben's closest equivalent in Yugioh is Pot of Desires, and even that isn't a close one, because usually, you cannot use 1-2 of your dice anyway during turns 1 and 2, because each skill and normal attacks cost at most, 3 dice. This makes Liben a Net gain most of the time. Meanwhile, Strategize' closest equivalent is Dealings with the Dark World, Allure of Darkness, OR Card Destruction (not Hand Destruction. Card Destruction sends discards 2 cards from hand to gain 2 more). All three are good only on very specific deck archetypes.
@@skybattler2624 thats the thing, you can use the extra 1 or 2 dies by playing another card of the same cost. Which is the main reason why the Liben card is not at useful as you think. Why should i pump liben when i can play another card?
@@hubertbong2747 1. Tell me a situation where you can use two dice immediately the same term for a meager benefit. That is simply a +1 action -2 dice. Meanwhile, you can just use Liben to convert those useless, different element die that you cannot use for an instant +2 energy +2 cards whenever you like, and you can do and play more actions after your burst and combo is live. 2. Strategize is just too poor of a resource generation. Timmy pops off at Turn 3 and is usually the card needed to make Ayamiya possible alongside Minty Meat Rolls, Paimon, and Liben. 3. Yes, you draw two cards, or use your two, most likely, black resources. Then what? You can't do anything after, and you most likely ended your turn much later than your opponent, enabling them to hit and kill you the next turn. This is another point towards Liben and against Strategize. Liben is a momentum keeper, while Strategize can kill your momentum next turn.
@@skybattler2624 you can, like for example you can use the mona card to convert 2 dice to 1 energy, and immediately let Yoimiya be able to burst on the next turn. There are so many ways where the extra 1 or 2 dice is useful on the next turn. Even if you don't use it to play a card, you can use the extra 1 dice to switch to your tank. Even playing NRE is more useful than funneling dice to Liben.
i was a little frustrated to learn that you can’t use the childe card (and i assume this is true for the miko card too) to pull a weapon off a dead character :(
You can say Jade isn't good. Tell that to me who can go 3 rounds without ever getting a single element I need 😞 Also. Why not play the ningg card instead of library? She's 0 cost.
Ning makes you reroll at that specific moment Library allows you to reroll at the start + It can last until the end of the game since it stays in your support zone
The value of Chamber is that when you stick it early, then that's free Toss Up for the rest of the game, but yeah I agree with you on Toss Up over Chamber Mid to Late game. I still don't think these 2 cards are good enough though, especially to the cards they were each compared to.
Before watching this, if XQ isn't in the "Overrated" list, I'm gonna tell Zy0x to slap you in my behalf. 😂 Edit1: 11:32 Just to clarify something. While I do agree with you about "Strategize", you didn't mention one other good use for it, which is tuning 2 cards for 2 dice instead of tuning one card (Strategize in this context) to get one. It's very situational, but it's still a good way to use it when you don't need to draw something specific from your deck. Edit2: Ok, this wasn't about characters it seems. Edit3: 19:45 Huh? I thought you were Canadian? Then like Zy0x?🤔
note knight of favonius library is rng, so basically in only depend in luck and if you know you have bad luck, just use the jade chamber.. even if you can 10 times with no luck it just the same....
I disagree with straregize and leave it to me, easily some of the strongest cards in the game, I do have to say that I originally underrated food a lot and its actually really fucking good
I don't think Jade Chamber is overpowering, like what this video demonstrates, but it helps ppl like me with incredible misfortune rolling. So all in all a good card to have and balanced, but won't change the world.
I disagree on Jade Chamber. In a game heavily favoring on dice economy, the two automatic dice that is of your element already lessens the burden lf 2/3 of a skill, only needing 1/3 dice to luck. The card with only single dice cost is a good investment early game allowing for better set-up especially on those skill-heavy characters
Well they said that it can be good in mono-teams or in some occasions in teams with elemental resonance, but in pure calculation Fav lab is slightly better in 2-1 teams and much better in 1-1-1 teams. BUT you rely on luck a little bit more with it. So yes, theoreticaly fav lab is better, but Jade Chamber is more convenient to play.
I’ve messed around with toss up but maybe I should more, also I started to notice Catherine wasn’t feeling all that good so I have been using her less, also I have been running leave it to me and changing shifts since I started, I say pretty accurate takes over all
Lol I was surprised that Noelle Fast Action card is your top 1 underrated? It's used on so many decks wdym? Rosaria card that I can agree on and it should be #1.
I used Adeptus temp food and one shot a Nabushi dude with 10 HP alongside having the shenhe card on kaeya who used his burst and cryo Inc damage card 😎
tbh its just depend on how ur playstyle is.. clearly those cards u deemed overrated its not good for "mEtA" OTK team, but its valued more on fast quick deck such as quicken who can kill 1 of ur character in 1-2 turn which is valuing dice rolls more than OTK set up... tierlist and theory crafting in tcg is just plain "theory" on ideal cases which cant be applied on every match coz its affected by other team deck and the player itself.. moreover theres rng as well on rolling dices which is made the "ideal cases" wont happened very often.. so in conclusion just enjoy and put any card u deemed that will help ur deck and playstyle, not just by blindly following math based theory crafter on the game that has nothing to do with math.. also there is no meta team comp if u know how to counter them.
I think by this point, calling Strategize overrated because it's not PoG is almost a meme. It was definitely overrate when previewed, but when the rules of the game actually got explained and people started playing the game it was pretty easy to spot the issues. By now, most people who play know how to rate it properly. Also, I don't even think the cost is the reason for it to be so situational, the decks having only 30 cards with so much redundancy and your "main" kill card always on board make Strategize feel so unnecessary. You're way too likely to hit Meat roll+extra-dice-card or whatever combo anyway.
I think the pot of greed meme is just from people who dont play many card games. Every other game with a draw two, like arcane intellect in Hearthstone, has a cost. You spend mana to draw, its a decision to get to important pieces in exchange for tempo. So whenever I think about putting it in my deck, i dont think 'omg free advantage free cycle wowow' i think 'how likely am i to need a shot at other cards, or how often am i willing to spend 1 for 2 tunes'. Im not actually sure anyone is actually overrating it haha.
True. My friend thinks draw cards are the best in every tcg, so he bloat draw powers in his deck but keep losing to me who has balance dice generator+draw+energy+swap+defensive deck. He then called this tcg unbalance🤣
Sorry but I gotta disagree that strategize and jade chamber are overrated. If my experience in yugioh and pokemon have anything to go by, consistency and card draw are a must to achieve your win condition as soon as possible -- and GITCG in its current state has limited options. I'd say both cards are rated just fine as they are until we get more competitive cards added.
Early on I watched a top 10 cards video with a few honorable mentions which holds up pretty well leave it to me was nowhere in there surprised me since I thought it seemed pretty good then I found katheryne and thought this was just better then I played 1 game with katheryne and immediately realized it's drawback
@@mia_2043 Yeah, I loved the game a lot. My favourite to play were: CP Vox, CP & WP Blackfeather, CP Skaarf, WP Kestrel, CP Samuel, CP Magnus, WP Idris and Support Ardan, Phinn, Adagio and Catherine. I loved the mechanic of the Reflex block, was so cool to time and use it. Good times... 😞
I'd recommend freeze deck for pvp, as not only it's easy to play it's also hard to counter. It is very hard to plan your play around it as it's only real counter is a specific card which is either leave it to me or katheryne. Also hey, didn't expect to see vg players here. Reminds me of my good ol days of playing it
shenhes card is really good and underrated. lots of times where getting off my active characters skill is important, but if they stay there, they'll die. for example if collei is 3hp i can burst, auto switch and end turn, protecting collei and still getting the summon.
it's almost a must for my deck too.
It works really well with Keqing. If you pop that card, then Keqing's skill, swap into 2nd character to do whatever, then use Keqing's skill card to swap right back (most likely the next turn).
wait Shenhe's card still work if you use Burst?
@@_freezingfrost_6515 it does
You missed the name of the video... Shenhe's card is already considered a good card, so that is why it wasn't included in this video, cause it's not underrated or overratted.
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And welcome
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It really makes my day
The thing with toss-up is also that if you get fucked by a control team (freeze or anemo) you can use toss up to rearrange your attack strategy if you e.g have 4 dice of an element you can't use that round anymore
I spam Noelle and Rosaria in every deck haha, thought they were no brainers to include.
Something to note on Toss Up vs Paimon (or Library vs Jade Chamber): often, your high rolls are worth about as much as your average rolls, since you usually have 8 dice and most skills cost 3; on the other hand, your low rolls can really screw you over by making you attack one less time or play one less card.
Basically, the value you get from high rolls often doesn't justify the detriment you get from low rolls-which means a weighted average would be a more accurate metric than a simple average.
Consistency has value in itself.
Yeah, the thing with Jade Chamber and Paimon is that they're reliable (although Jade does need some minor setup). You can reroll all you want, but if rng decides you aren't going to have fun today, there will be very little that Toss Up and Library can do. It's just one or two steps removed from letting the fates decide...
This is what I was about to comment, the reason I love Jade Chamber is specifically because it makes my deck consistent in places where RNG would take the game out of my hands. Something important I don't think enough people know is that even with effects like Jade Chamber and artifacts that rig your first dice roll, when you reroll it breaks the ensured effect, so you can still set up resources if you know you're swapping to a different element character. Part of the utility cards like that can give you is more or less tailoring what dice you have in your stock by keeping some of the ensured and rerolling the rest into other stuff you need.
I like your funny words, math man
@@fighting1fefnir What do you suggest using most?
@@femmenic The biggest thing I hate is getting starved on dice, and I really enjoy characters who want a lot of dice to get their benefits like Ganyu or Oceanid, so I built my support cards around managing and removing randomness from my resources. Nothing I run really kills you turn 3, but also I never really lose on turn 3 and in a longer game, having more dice for more skills every turn means I typically win the damage race. I run two copies of Jade Chamber, Library, Toss-Up, The Bestest Travel Companion, and Strategize, with one copy of Ellin, Wagner, Timaeus, Timmie, Changing Shifts, and the set-named artifact cards (Blizzard Strayer, Crimson Witch, etc) for my characters. That's basically my core, and then depending on what I'm using I'll run relevant weapon cards, Minty Meat Rolls and Gambler's for Ayaka/Yoimiya, a copy of the constellation cards, or whatever other in between pieces I think might work.
When everything gets set up, which the deck is very good at starting strong on defense in the opener, you get situations where you have six dice of the right type for your character if you want to do back to back skill hits, with Bestest Companion to convert the last 2 into omni for card plays. Toss-up and Library helps consistency when you don't topdeck Jade Chamber in the opener or to fix your dice for something unexpected, and help later to set up your dice by rerolling some of the ensured dice from Jade Chamber for swap plays. Wagner and Timaeus turn weapon and artifact cards from hard to justify 3 white into the much easier to manage 2 white on a one turn delay where it doesn't impact your economy on the turn the equipment becomes relevant, and you can just replace them with other locations later if you need to. Ellin is just consistent value when you consistently do two skills a round. Artifact cards and their ensured dice even if you have multiple of them on field can still be rerolled out of like Jade Chamber, but also give the benefit of being 2 of the same element, even if it's the wrong element, so that still means you 100% can play a 2 white cost card from your hand.
I like to open on Xingqiu for the defensive setup, stay on him usually for 2 turns to set up the field and get his burst up, then swap to Yoimiya to vape while getting her burst set up for a swap to Ayaka. At this point you do the usual Ayaka stuff, but you have basically zero chance of getting screwed out of your attacks by bad luck and the rest of that combo works just fine.
Yaaay more TCG content. Showing support because you seemed on the edge if the content was wanted or not.
It’s a good day when Zajef uploads
You know, I’d love a tier-list from Zajef about all the cards in the TCG. No need for super in-depth explainations on them all, just where you think the value of each card is at.
For the character cards at least he did a tier list on braxophones channel where although its week 1
but the thing that makes you better at the game is the nuanced explanation. i dont think a tier list of the cards will help your understanding of the game
For individual cards, I really don't think a tier list is good at all. I'd much rather see a tier list of the decks.
the cards in the game are really dependent on what kind of deck you are running, so a tier list of all the cards really won't be all that accurate to play.
@@undeniablySomeGuy I think it could help people to decide what cards they want to spend their coins on first.
Changing shifts could be used as “gain 1 dice next turn”. The effect of the card lingers :)
Not really, it doesn't make you have more omni die or so, "the die" still not that universal to use
I love the changing shift + leave it to me! combo.
id love to see deck archetype videos, even if they aren’t as comprehensive as the ayamiya/yoiyaka one, ive been wanting to play the tcg but one obstacle ive been encountering is not really knowing what decks to play
The main Archetypes are combo, which would include the aforementioned Ayamiya deck, agro, and control.
Combo decks try to draw up specific cards in particular ways that create an unstoppable threat. (Like Minty Meat rolls on Ayaka with Yoimiya burst active)
Agro decks simply try to throw out damage before opponents can find key cards.
Control decks try to disrupt opponents strats until they run out of cards and can’t hurt you any more.
Most of the decks I see content for seem to be Combo. If you want to try a control deck, you can go for freeze, or Jean+Sucrose for force swap. Agro deck would be built around a character like Diluc who can do a lot of damage
@@jmagicd9831 This is great info. My problem is knowing who to use and what cards are needed in those decks. Are there videos on this somewhere? Like I know who is in Ayaka OTK, and I get you need minty and gamblers but I struggle with what else and rotations. With freeze is it Ayaka,Ganyu, and Mona? I dont know anything about control decks or Argo decks. Im still over here on my 5th round of trying to defeat JadePlume (have lost 4 damn times)
@@femmenic it’s hard to say specifically. Try to think about what you need in your hand to win. For example, in your Ayamiya. You know you need mintys, so why not add an NRE to help you find them ? You mentioned Gamblers but there are other ways to get dice. You don’t really care what elements you get so parametric transformer may be good, and you can drop fav library and jade chamber.
Also adjust as you play. If you find yourself tuning a card over and over again, try dropping it in favor of a card that you wish you had in multiple different games.
Leave It To Me feels to me like instalose if you DON'T draw it vs Freeze because theres practically no counterplay to that deck outside of Quickswap
Also good for freez lol
Bcz u can surprise freez ur opponent
@@Nyoomad yeah the deck is wack lmao
Or Katherine XD
i mean Katherine is good Tech against freeze. Just like how good Send Off is against Summons deck and how dead it is most of the time.
@@prophetmuhammad3890 send off is only good in specific summon deck where setup is involved
In ocenoid decks it's uselesss
Xaio one is better in that
Hey mr zajoof i just wanna say i think your tcg content has been amazing and i would love to see more from you ! For example it would be cool if you showcased some decks with some less popular strategies, you could explain the decks and showcase a few matches!
Katherine is broken in any deck that uses Mona. Summon decks should be INCREDIBLE with Katherine + Mona because you can end turn on Mona, then quick swap between two characters that wanna summon. On the other hand, u can also tank on other characters and then switch to mona and then the next while casting their skills as summons. Mona + Kath feels really strong from my testing so far tho
One of the decks I run is freeze using Mona with Katherine and Dawn Winery. It doesn't always work but when it does it's the best. Especially if they don't have any way of quick swapping because I can just freeze whoever they put out
Still cost 4 dices. they are good against freeze deck. other than that they are kinda mid
@@prophetmuhammad3890 Yeah it's only really good when you use it during your setup round - usually the first round. So using a skill+ paimon + Katherine for example. Idea is that you wanna use it the round before getting the benefits from it.
The moment Noelle gets better Geo partners she will skyrocket
both Ningguang and Geochurl are really good partners, and also Fatui Agent. They help stall and tank while you get the cards you need for Noelle, and deal good damage to boot.
Sometimes I get unlucky, so Noelle doesn't even get played, while her partners decimate my opponents.
Wheres gorou, if he gets added Noelle will become tier 1
I love Ningguang but yeah, I feel like she does nothing outside of geo resonance and her burst, and that's IF you can get her burst.
I don’t rlly want noelle to be meta because like abyss she should be a character who’s good if u want to use but not good enough so everyone uses her. Also she has decent decks btw.
@@MrGshinobi there's no defense stat in tcg, so he isn't that needed. Maybe he can buff damage, but there's Bennett already in the game
I’ll need to reflect on my use of Jade Chamber versus Fav Library and Little Paimon vs Toss Up.
But seriously, I’m glad that you brought up Katheryne and how she can hurt in situations where you need to hold dice back as long as possible (any chess people should think of Zugzwang). For that same reason, I pretty much auto-run both copies of changing shifts, and if I’m playing for a really long game, I’ll often throw Dawn Winery in as well since it’s the only way to slow swap for free more than twice per game unless you have Ayaka with talent card or Keqing
Edit: Keqing isn’t an exception. Swapping to her skill costs 3. It is a free swap, but it doesn’t work if you want to make it your opponents turn without spending dice
Yeah, when playing the Katheryne card I had those situations where I wanted to pass the turn often enough to make things harder, so it deserves the position with the 2 dice cost. Gonna test Toss Up a bit now, since the description confused me too.
Tcg stuff like this is really really fun! I mean I've had alot of fun in the game mode and have been actually seeking out a meta, so Mr. Zajof's streems and guides are really helpful!!!
Strategize just makes so much sense. You’re probably going to use two attacks and a switch. You get rid of that awkward 1 die and get two cards and have the possibility of attuning twice.
The mistranslation of Toss-Up is insane. I can't believe I never gave this card a chance because the card doesn't do what it says.
Overrated: playing meta decks (yoi ayaka 🤮)
Underrated: full geo, shield and healing team to make your opponent hate you 😎
Noelle is honestly not that far from being meta tbh,
Wdym underrated? I've met many different players that use geo, and I hate it. Pretty mainstream deck alongside melt, quicken, superconduct, and freeze
I actually invited characters in order of worst to best for proficiency rewards. I still think my Noelle deck is my favorite one to play (and that was without WGS due to limited money). (Still need to try anemo force-swap)
@@jmagicd9831 Ok stupid question here but I am sill trying to learn all of this. Who exactly is in the Noelle deck and what are best cards to use? Do you start on Noelle? Sorry for all the questions, but this is a deck I would like to start using
@@femmenic Noelle deck is really any deck built around her. Your general goal is to get Noelle kitted out and then use her burst to otk. You can experiment with ways to make that happen.
Some things I experience.
-You want dice on the turn Noelle bursts or after. Paimon, Liben, Parametric Transformer all help there.
You need Noelle’s burst, but it only costs 2. Calx’s arts can charge it without needing to expose Noelle to early damage, but Liu Siu is a bit easier to use. Don’t need too many energy cards once you get going.
You need draw power to get key pieces like weapon on Noelle, but don’t overdo it. WGS is important if you want early kills.
You can make more of a sustain deck with an NRE engine. I have not yet optimized how much food to use though (drawing food from sources other than NRE is usually very bad if you go the NRE engine route). Consider Chef Mao if you use NRE engine.
Do not play Katheryne at all. You want your opponent to be out of dice before you most of the time.
Another thing. Summons cause a lot of trouble for this deck in my experience so I usually bring two Send Offs and Guardians Oath. They’re sometimes dead cards but they are necessary in some matchups.
Was gonna add my own list but it turns out I agree with every item on your list. Note Jade Chamber and Favonius Library give the exact same number of hits (4.625) of a target element but Library also has the benefits you mentioned.
I'm foaming at the mouth for the TCG but an incompetent deck builder so I just want to say THANK YOU for flashing your deck lists for a second xD Literally lifechanging thank you thank you thank you
Thank you for mentioning toss-up. I brought it up to Brax and he called it a trap. I think most people just assumed "die" to mean "one die," and wrote it off. Also, thanks for bringing up the math for roll averages. I've seen certain people getting way too frustrated about the die system, even though it's statistically sound and things like toss-up, bestest, and resonances exist. If the dice system was broken, the yoimiya ayaka deck would not work.
I knew something was up. I knew the card couldn't be that useless.
Because rerolling a die 2 times doesn't even give you 50% of change getting good die even with 2 elements(Actually it's 49%, still it's incredibly bad).
I've found that NRE is a way better card than I initially gave it credit for. The reason being, it goes card neutral immediately when you play it, and can often draw you a ton of food cards over the course of a game. Especially in Yoimiya/Ayaka decks, you can often run it with a bunch of Northern Smoked Chickens to sneak in a 2 cost normal attack to charge yourself to your burst just that much quicker. Your northern smoked chickens end up being just Starsigns but with 2 damage attached (except with 1 pyro dice requirement). The card allows you to quickly draw through the food cards in your deck and quickly thins your deck, and also helps you draw the most important part of your wincon (Minty Meat Rolls), as well as Lotus Flower Crisps. So much so that I actually contemplate running 1 copy of Chef Mao due to it letting me play my minty meat rolls/lotus flower crisps for free.
No, chicken still different to starsign. With chicken, you deal more damage but lose 1 turn for attack. But with starsign, in most situations you play that card, you could immediately cast your burst without letting your enemy to be able to prevent it happens
When I started out playing I really liked the weapons/artifacts, mainly because they let you make use out of duplicate off-color dice. I've since taken them out of most of my decks, but it's something I don't see people talk about enough since technically it can turn wasted dice into actual damage. It's also worth noting that some of the cards that cost white dice might be overrated depending on how many dice fixing cards the average player puts in their deck (since those help you get a 2nd/3rd specific color in situations where tuning might not).
I would love a video on breaking down the calculations of the important probabilities that consider how good a card is with dice rolling
19:54 So you're telling me that I've been using the word "dice" wrongly all the time? I thought "dice" is singular, "dices" are plural, and "die" is another spelling for "dice"
I feel validated when they mentioned Changing Shifts and Leave It to Me because goddamn when I saw those, I thought "huh, this enables so many combo decks"
I really like strategize because it thins your deck to be able to more likely draw into cards you need.
Can you make a guide on skill cards? IMO the worst balanced part of TCG. Some are OP but most of them are almost useless.
It's more because of the cards are eating up the quota of our decks. If they are included as additional card, then they're not that bad. The OP one would still be OP, and the rest would be a good addition
Interesting take on how you guys think Katheryne card is the most overrated. For rounds where I'm setting up more than attacking, she lets me switch to a character that I want at the end of a round without using a turn so that I can end my turn first and go first in next round to start attacking. I love Katheryne so far, been using her almost since the release of TCG. I put two Katherynes in my deck so that there is a better chance that I will get her at the start of the game. I don't mind having two because the other can serve as a free tuning card. And the fact that she needs two dice that don't have to be the same element to each other is great when I want to get rid of dice I don't need. I much prefer that to needing two dice of the same element.
Toss-Up should probably be reworded, like "Select any number of Elemental Die to reroll. Can reroll 2 times."
Toss-Up should be a yelan card
This makes so much sense idk why they made it ningguang
I genuinely have no idea how people even thought katheryne is a good card to begin with, when noelles card exists that does the exact same thing for zero dice cost.
Smh my head
Man Zajef hydrated like 30 times in this half an hour video
Personally, I think the combination of Calx's Arts and Adeptus Temptation is one of the most powerful things in TCG. Say you get unlucky in rolls or have to shift characters to avoid damage. Your energy is scattered and you can't get anyone's burst up. If all your characters have 1 energy each and your active character needs 3 to burst, Calx allows you to burst immediately. Combine that with the Adeptussy and you have surprise burst and surprise +3 damage.
The "Toss up" card should have Yelan instead of Ninguang 19:54
automatic thumbs up cuz I know this vid gonna be good
I do think there’s a need to quantify consistency. For example with toss up, it’s easy to say expected value of dice is higher, but if I’m playing quicken and want to one shot with fischl collei, I care more than I can guarantee 3 dendro dice, and the higher expected value of toss up also comes from getting 4,5 dendro dice. But for these scenarios the power I get from 4 dendro dice and 3 dendro dice are exactly the same, which is one collei skill
Someone's already done/doing the math for the most common scenarios. I'd link the spreadsheet if youtube didn't shadowban you for it.
In your scenario if you want to get at least 3 electro + 3 dendro:
* baseline = 28.35%
* jade chamber = 40.27%
* fav library = 61.57%
* tossup = 82.68%
* paimon = 83.27%
If you're allowed to tune one die:
* baseline = 58.34%
* jade chamber = 73.46%
* fav library = 86.86%
* tossup = 96.41%
* paimon = 95.57%
Baseline for jade is Zero. It doesn’t work the turn you play it
Well, I played one time without jade chamber and for some reason got dice that weren't for my lead character 2 times in a row. After that shit it's now a must card for me and if you have 1 leftover dice you can freely play it. Might change for knights of Fav library tho.
Question: does pyro resonance and adeptus temptation stack? Might oneshot on turn 0 as pyro agent with a card that adds burst energy)
your top 2 underrated are cards i was already running in every deck and just assumed everyone else was too lol
The good thing about Genshin TCG right now is that there is no penalty for anything (afaik) and you can freely quit and continue to match random and because of the number of player the waiting time almost never goes beyond one minute which is nothing if you have second monitor to watch stuff with so honestly unless you are playing in competition experimenting and using fun deck is always the best thing
I know some people complain about facing meta deck multiple time in a row which is suck but you can easily just bail out and match someone else if you don't like your opponent deck or if they play too slow or any reason at all. I personally have tried YoiYaka deck and have 90% win rate which is suck so I never touch that deck again and I have only faced YoiYaka deck like 6 times and I won half the match so it doesn't bother me that much. So far I never actively run away from a fight purely of my opponent deck but if the meta get really annoying I might do that but anyway just have fun and use whatever deck and fight whatever deck you like
queue time is actually dependent on how much you win, some extremely high win rate players like superidiot has 5m queue times, so there is a hidden mmr system here
If you actually keep winning you will encounter decks and ppl that know how to play against the popular meta decks well to keep your win rate closer to the 50% range, where as if you keep losing you will actually get bots or against beginner players.
ive finally gotten around to playing tcg and all your vids have been so helpful Gladge
Probably a hot take, but I think Liben is overrated. Liben only works well if you don’t have dice left over. If you have your combo ready, you’re probably using 7-8 dice. In this case you’re not getting the advantage. I find that I only get the advantage if my dice rolls were bad.
my current rule-of-thumb for "better" cards for any character: cards that costs 0, cards that helps with dice, cards that helps with switching characters.
I'm a month one Genshin player at lvl 59. Rarely miss my dailies and the daily check-in is my chrome home page. And I STILL haven't played TCG. Looks boring AF but I'm here because Zajef77 is the BEST!
Still not sold on the Library>Chamber and Toss Up vs smol Paimon points. I'd rather have a card that has fixed/consistent effects than a card that's either great or awful half the time.
Yeah, I feel iffy about library > chamber, too.
Same. I understand the theory, but I do not want to leave anything to variance.
I find it weird leave it to me, was so underrated. When I first picked up the card and used it in the starter deck and my freeze deck I found it so useful and powerful due to what it enables you with alongside the Rosaria card if you have it in hand
I like When The Crane Returned (Shenhe card). Essentially lifesaver.
I've not heard much about Calx's Arts, and to a lesser extent Starsigns. In the right teams, or with characters that want to hop around (Keqing or Fischl setting up her Es then peacing out come to mind), getting a surprise 1-2 energy on a 3rd character can be pretty devastating tempo. It also uses up energy that may otherwise go to waste or be used in later turns.
Starsigns is good also for that surprise burst, but the dice cost makes it less strong than Calx's Arts - paying 2 dice instead of 3 to gain 1 energy, but you lose 2-4 damage as you didn't attack for that energy gain.
Even on TCG zajef only want favonious.
bruhh literally the first day of the TCG i was playing w changing shifts and leave it to me, thinking that they felt really really good. then i saw videos and no one seemed to think that much of them so i replaced them ...
It is situationally good
LETS GOOOO MORE ZAJEF TCG CONTENT
Here for the Katheryne hate. I swear half the posts about this game on reddit are about this card by people who don't understand opportunity cost.
Pretty sure that Katheryn card lovers are freeze spammers that like to stall the game
Katheryne kills dice economy for the entire game since you can’t slow swap any more if you need to stall a turn. Nothing pleases me more than seeing Katheryne in opposition support zone.
I use quick knit on oz round 1 so I don't have to reapply him after ganyus burst
very informative video thank you mr zajef
Leave it to me is just better katherine
A very nice video, deserving a very nice comment!
The main reason Katheryne isn't so great is because games are fast. Sure, if people are just farming affinity points then you can get good value out of it, but against meta decks games are too fast.
If games last 5-6 turns, Katheryne + Dawn is THE combo you want to set up. You're not beating that kind of board unless you yourself also have a Katheryn + Dawn set. But at just 3 turns? Katheryne is a strictly worse version of Noelle.
Katheryne takes away the ability to hold onto dice while making it your opponents turn. (You could get out for 1 die by slow swapping, but thanks to Katheryne, you must spend 3 dice to make it your opponents turn). Almost no deck should run her not because of the slow payoff of value, but because you can Zugzwang yourself by having her up.
14:15 my dumb self. i thought the resonance card could only be used with pyro character, not that you could use it WITH a reaction on someone else T_T let me go and change my Diluc deck xDD
even though i'm probably not your target audience, thanks for explaining these things in a way we can understand.
I took changing shifts out of my decks (never played against humans) for Dawn Winery since I just thought it was nearly always stronger
23:19 people do have a cognitive bias but don't forget about situations where you get too many of the same element and that potential "value" becomes absolutely useless. both jade chamber and bestest are cards that I will use to guarantee proper normal combo execution especially with elemental resonance but not for some decks reliant on skills and bursts with 3 different elements.
im eating up this video!!! less go
Strategize in Net Neutral (-1 card -1 die for +2 cards)
Meanwhile, Timmie is, generally, +1 on Turn 3 (-1 card for +1 die and +1 card), while Liben is generally either a +2 (-1 Liben, -1 elemental die card for +2 card and +2 die) or a +3 (-1 card for and insane +2 card +2 die), since you usually cannot used the elements you use to convert for Liben anyway
If anything, to slow the game down, Liben needs to be nerfed to 1 copy per deck. The value the card gives currently is insane.
Not really, because the extra die you cannot use for attacks can be used for playing cards that are costing low number of dies. And liben is pretty much cost 3 die to activate to get 2 die and 2 cards, and cost you 1 support slot. It is only good if you get him in turn 1 or turn 2, in turn 3 and above he is pretty much useless, same for timmie. Strategize can be useful in every turn and doesn't cost a support slot.
@@hubertbong2747 Liben's closest equivalent in Yugioh is Pot of Desires, and even that isn't a close one, because usually, you cannot use 1-2 of your dice anyway during turns 1 and 2, because each skill and normal attacks cost at most, 3 dice. This makes Liben a Net gain most of the time.
Meanwhile, Strategize' closest equivalent is Dealings with the Dark World, Allure of Darkness, OR Card Destruction (not Hand Destruction. Card Destruction sends discards 2 cards from hand to gain 2 more). All three are good only on very specific deck archetypes.
@@skybattler2624 thats the thing, you can use the extra 1 or 2 dies by playing another card of the same cost. Which is the main reason why the Liben card is not at useful as you think. Why should i pump liben when i can play another card?
@@hubertbong2747 1. Tell me a situation where you can use two dice immediately the same term for a meager benefit. That is simply a +1 action -2 dice. Meanwhile, you can just use Liben to convert those useless, different element die that you cannot use for an instant +2 energy +2 cards whenever you like, and you can do and play more actions after your burst and combo is live.
2. Strategize is just too poor of a resource generation. Timmy pops off at Turn 3 and is usually the card needed to make Ayamiya possible alongside Minty Meat Rolls, Paimon, and Liben.
3. Yes, you draw two cards, or use your two, most likely, black resources. Then what? You can't do anything after, and you most likely ended your turn much later than your opponent, enabling them to hit and kill you the next turn. This is another point towards Liben and against Strategize. Liben is a momentum keeper, while Strategize can kill your momentum next turn.
@@skybattler2624 you can, like for example you can use the mona card to convert 2 dice to 1 energy, and immediately let Yoimiya be able to burst on the next turn. There are so many ways where the extra 1 or 2 dice is useful on the next turn. Even if you don't use it to play a card, you can use the extra 1 dice to switch to your tank. Even playing NRE is more useful than funneling dice to Liben.
i was a little frustrated to learn that you can’t use the childe card (and i assume this is true for the miko card too) to pull a weapon off a dead character :(
You can say Jade isn't good. Tell that to me who can go 3 rounds without ever getting a single element I need 😞
Also. Why not play the ningg card instead of library? She's 0 cost.
Ning makes you reroll at that specific moment
Library allows you to reroll at the start + It can last until the end of the game since it stays in your support zone
saaame, my luck for the gacha pulls were duplicated to my dice rolls. Neat.
The value of Chamber is that when you stick it early, then that's free Toss Up for the rest of the game, but yeah I agree with you on Toss Up over Chamber Mid to Late game. I still don't think these 2 cards are good enough though, especially to the cards they were each compared to.
Before watching this, if XQ isn't in the "Overrated" list, I'm gonna tell Zy0x to slap you in my behalf. 😂
Edit1: 11:32 Just to clarify something. While I do agree with you about "Strategize", you didn't mention one other good use for it, which is tuning 2 cards for 2 dice instead of tuning one card (Strategize in this context) to get one. It's very situational, but it's still a good way to use it when you don't need to draw something specific from your deck.
Edit2: Ok, this wasn't about characters it seems.
Edit3: 19:45 Huh? I thought you were Canadian? Then like Zy0x?🤔
note knight of favonius library is rng, so basically in only depend in luck and if you know you have bad luck, just use the jade chamber.. even if you can 10 times with no luck it just the same....
I disagree with straregize and leave it to me, easily some of the strongest cards in the game, I do have to say that I originally underrated food a lot and its actually really fucking good
Everybody said that Stratigize would be the best card in the game. It’s definitely a good card, just not nearly as good as some people say
I don't think Jade Chamber is overpowering, like what this video demonstrates, but it helps ppl like me with incredible misfortune rolling. So all in all a good card to have and balanced, but won't change the world.
okay.. im disappointed on myself for thinking toss up only reroll 2 dice instead of rolling multiple die with 2 chances
Anyone tried using adeptus on kaeya? I must be high on copium that time but i think it added +3 to each icicle...
Coming back to this video to be able to play genshin in 3.7 patch
I disagree on Jade Chamber. In a game heavily favoring on dice economy, the two automatic dice that is of your element already lessens the burden lf 2/3 of a skill, only needing 1/3 dice to luck. The card with only single dice cost is a good investment early game allowing for better set-up especially on those skill-heavy characters
I love that it only cost 1, I always put them when I can, and I always put 2 in my deck.
Well they said that it can be good in mono-teams or in some occasions in teams with elemental resonance, but in pure calculation Fav lab is slightly better in 2-1 teams and much better in 1-1-1 teams. BUT you rely on luck a little bit more with it. So yes, theoreticaly fav lab is better, but Jade Chamber is more convenient to play.
Decks that need a lot of cards of the same element wants jade chamber, like Ganyu
Not everyone would always cast the skill with the same active character as their last turn's, so it's not that good. It's situational
@@kinahananfa8666 swap to the character you'll use next, 5 head.
I’ve messed around with toss up but maybe I should more, also I started to notice Catherine wasn’t feeling all that good so I have been using her less, also I have been running leave it to me and changing shifts since I started, I say pretty accurate takes over all
I'd say changing shifts and leave it to me arent that underrated imo.
Leave it to me and Changing Shifts are a very good combo on certain situations
Lol I was surprised that Noelle Fast Action card is your top 1 underrated? It's used on so many decks wdym? Rosaria card that I can agree on and it should be #1.
I used Adeptus temp food and one shot a Nabushi dude with 10 HP alongside having the shenhe card on kaeya who used his burst and cryo Inc damage card 😎
That intro cards thing is so cursed
Impressive, very nice
There was a gtcg tournament? Was that recoded somewhere?
tbh its just depend on how ur playstyle is.. clearly those cards u deemed overrated its not good for "mEtA" OTK team, but its valued more on fast quick deck such as quicken who can kill 1 of ur character in 1-2 turn which is valuing dice rolls more than OTK set up... tierlist and theory crafting in tcg is just plain "theory" on ideal cases which cant be applied on every match coz its affected by other team deck and the player itself.. moreover theres rng as well on rolling dices which is made the "ideal cases" wont happened very often.. so in conclusion just enjoy and put any card u deemed that will help ur deck and playstyle, not just by blindly following math based theory crafter on the game that has nothing to do with math.. also there is no meta team comp if u know how to counter them.
then what is zajeffs first language ?? french canadian ??
SuperIdiot is the GOAT
Either you worded what you wanted to say not correctly, or you don't know how Katheryn works.
Man how much your paying that editor? It can't possibly be enough, like how much magic it's worth?
I think by this point, calling Strategize overrated because it's not PoG is almost a meme. It was definitely overrate when previewed, but when the rules of the game actually got explained and people started playing the game it was pretty easy to spot the issues. By now, most people who play know how to rate it properly. Also, I don't even think the cost is the reason for it to be so situational, the decks having only 30 cards with so much redundancy and your "main" kill card always on board make Strategize feel so unnecessary. You're way too likely to hit Meat roll+extra-dice-card or whatever combo anyway.
I think the pot of greed meme is just from people who dont play many card games. Every other game with a draw two, like arcane intellect in Hearthstone, has a cost. You spend mana to draw, its a decision to get to important pieces in exchange for tempo. So whenever I think about putting it in my deck, i dont think 'omg free advantage free cycle wowow' i think 'how likely am i to need a shot at other cards, or how often am i willing to spend 1 for 2 tunes'. Im not actually sure anyone is actually overrating it haha.
True. My friend thinks draw cards are the best in every tcg, so he bloat draw powers in his deck but keep losing to me who has balance dice generator+draw+energy+swap+defensive deck. He then called this tcg unbalance🤣
question: what do you think of the shenhe card
Sorry but I gotta disagree that strategize and jade chamber are overrated. If my experience in yugioh and pokemon have anything to go by, consistency and card draw are a must to achieve your win condition as soon as possible -- and GITCG in its current state has limited options. I'd say both cards are rated just fine as they are until we get more competitive cards added.
Zajef , notice me ily 🙂
does SI have a channel i can follow?
What does strategize do?
Early on I watched a top 10 cards video with a few honorable mentions which holds up pretty well leave it to me was nowhere in there surprised me since I thought it seemed pretty good then I found katheryne and thought this was just better then I played 1 game with katheryne and immediately realized it's drawback
Leave it to me! is the first card I bought in the game because it looks strong and this is considered underrated?
GOAT OF GENSHIN IMPACT
its been 27 seconds i thought i was gonna be first
I've so far only played PvE and tried just leveling it. Now I wonder what can try to play in PvP.
Wow Vox pfp, I haven't seen anything VG in ages
@@mia_2043 Hey there! I keep this pfp around so I can see if anyone still remembers... Vox was one of favourites!
RIP Vainglory.
@@deepakrajendra8019 RIP 😔✊
Vox was so iconic, CP Vox is one my favorite kits in any MOBA I've played
@@mia_2043 Yeah, I loved the game a lot.
My favourite to play were:
CP Vox, CP & WP Blackfeather, CP Skaarf, WP Kestrel, CP Samuel, CP Magnus, WP Idris and Support Ardan, Phinn, Adagio and Catherine.
I loved the mechanic of the Reflex block, was so cool to time and use it.
Good times... 😞
I'd recommend freeze deck for pvp, as not only it's easy to play it's also hard to counter. It is very hard to plan your play around it as it's only real counter is a specific card which is either leave it to me or katheryne.
Also hey, didn't expect to see vg players here. Reminds me of my good ol days of playing it
how are changing shifts and leave it to me underrated theyre on every single deck lmaooo
I summon the cock of greed to draw 2 additional cards! 😎