It's August 31 2023. I M 68 years old and just completed Doom Eternal. That was the most nerve racking, piss me off everyday game I have ever played (tho I haven't played many). But when I was able to beat some of the more difficult bosses it was just so damned satisfying. Beating Kahn Maykr was the hardest for me. The bitch kicked my ass for a month. Absolutely loved this game.
Does this game have flaws? Yes Does this game focus on what should be top priority in any game (gameplay)? Definitely Is it one of my favourite shooters? Absolutely
Doom Eternal is exactly what an FPS should be nowadays. -Has better mechanics and cleaner and better ways to express the level design -More and more enemies to fight and unique and interesting bosses -Not so complicated story (this one is up to interpretation) -Loads of customization options -DoomSlayer I love Eternal and I've played since March 2020. I absolutely adore ID for bringing us this release and I think it's aged well, still loads of content online to watch for this game and I hold this game close to my heart :3 Hoping you see this Shredded
it's the ultimate video game to me the plot is goofy, the music is kickass, and the mechanics are really tight it was a blast to playthrough on day 1 and 100 percent later with all the DLC
@Bob Duckington More enemies adds variety into combat and limited ammo gave you real choices what to do in those combat loops. I dunno about you but I enjoyed chainsawing
@Bob Duckington to be fair ive never felt like i needed to buy cosmetic dlc because theres plenty to unlock in campaign, also beleive the enemy varity in eternal is top notch. I bought it on launch and still adore it
@Bob Duckington If every FPS was Half Life, we wouldn't have masterpieces like Halo, Doom, Quake, Cod, etc. Complaining about fodder enemies is like complaining about grunts in Titanfall 2 or Halo. Locked into an animation? Like doing a finisher in Apex to refill shields? Or being forced to play in a certain way like retreating behind cover to generate shields in Halo? Do you also complain about picking up weapons in the sandbox which have limited ammo ala Halo? Do you say Cod forces you to use specific guns due to the loadout system? Goofy customization? How does player expression through customization detract from tour enjoyment? My point is FPS games aren't a one size fits all. Mechanics that work in Half Life won't work in Doom and vice versa. Nevermind that different subgenres of FPS set out to achieve different player experiences.
@@343ishill Lmao love the username and pfp I'm glad you stood up and continued my conversation, I simply wanted a good input on a game which has impacted me. I love games like Halo, Doom and CoD, I've slowly moved from Halo and CoD a bit but still love them both. This game showed me what I always wanted an FPS to be; bloody brutal and intense, I'm excited for ID's new releases and I don't like it when you get forced to do certain things in a specific way. This is another reason Minecraft works so well
@@TemporalKnight I'd agree. Doom 2016 had a much more interesting art style, level design, and tone, but pretty much everything else was outclassed by Eternal
I know we all like to sing Hugo's praises, and he's certainly earned it, but let's not forget about Marty Stratton -- Game Director of Doom 2016 and Executive Producer of Doom Eternal. I think Marty was just as instrumental to the revival of Doom as Hugo
Doom Eternal gave me mechanics I never knew I wanted but I fell in love with. It's such a unique mix of a shooter and a fighting/action game with all the fast combos you can pull off on enemies. This game is a masterpiece for the combat alone and it's one of favorite games of all time.
Damn right. It feels like only a short few months ago that this game released and I immediately downloaded it. I had finished Doom 2016 right before it came out. Almost feels like time has sped up somehow
Yeah fr. I remember eternal came out on the first day that I started working from home and i was so excited for that. Amazing how quickly the time has passed.
15:27 Hugo Martin said that many of the shortcomings you addressed in these DLC levels came down to developing them during lockdown. They had to seriously reduce the scope of the project to make it feasible to actually make.
Doom eternal to me can be best described as being the Super Mario of Shooters. Not just because Doom is the grand daddy but because it has a focus on linear but well crafted design that teaches the player how to have fun with the systems. It stands out and I understand both the massive praise it gets and the distaste from others. Personally it isn't my kind of game but I have to commend the craftsmanship.
Is pretty much the style id was founded on. They were always fans of nintendo ead design philosophy in their games, to the point they remade super mario bros 3 on pc.
I agree with a lot, but the enemies spawning in "at random" thing I don't agree with. They're demons, I don't need them to arrive in a ship or have any kind of "believable" entrance. And more importantly, enemy spawns are an essential aspect of gameplay. Having a group of enemies all arrive through a portal or on a ship would make it way too easy to delete them all at once. You can memorize spawns and instant delete enemies anyway, sure. But they aren't grouped up, you have to seek out individual demons and memorize where in the arena they spawn if that's what you want to do.
It's also proof that you can implement RTX features without reducing the frame rate by much, optimisation is key. Eternals culling technology is fucking amazing. (Ok sure it's what also allows for the insane jumps done when speedrunning but oh well.) What Carmack started with idtech5 and megatextures pushing for maximum VRAM usage (whilst a pain back when RAGE came out is now pretty much the standard. See any ubisoft "HD Texture Pack") bloody well made game :)
@@Saeedfr8416 Everyone wants video games to be like their favorite video game. Now, there is a shared truth. Doom Eternal is one of the few good fps of the last few years that have been published.
@@underthemayo Massive mazes with completely nonsensical level design and enemy types that barely fit whatsoever, but the gunplay is so good none of that even matters.
Surprised how much we're on the same page with this. Doom 2016 was remarkably consistent for what it was, like Half-Life. But Eternal went into a very self-masturbatory route, and the immersion and world-building suffered greatly.
Honestly I like how gamey and not immersive the pickups are, it feels fun and refreshing in a sea of games trying to get you to take them seriously and that feel embarrassed about even being games. Doom Eternal just fully embraces being a video game.
2 years later and I'm still discovering fun new ways to take out the Marauder. A few days ago I discovered I can stun him with the precision bolt and then swap to the combat shotgun and spray him with full auto while he's faltered.
He's the type who'd raise issue no matter what was done. Complains when there's little to no story given or would say it's a convoluted mess when it goes in depth. His entire shtick or gimmick on youtube is being contrary to the general consensus . He attempts to frame it as one of those cringey video essay type things and trysbto hard to be some kind of deep intellectual. He sounds nice and goes through great effort to not sound like a dick but make no mistake that is what he's doing lol
@@capmcrunch8591 Imagine actually thinking Doom 2016 story is better written lol. Both games have close to identical ridiculous 1980s movie plots. Doom 2016 was just more contained to Mars and Hell.
@@bertrhons6009 Show don't tell. 2016 gave a simple story and it worked, Eternal goes by the logic more = better. Of course, I'm explaining this to a mouth breather so I'm wasting my time.
@@capmcrunch8591 Doom 2016 story is the opposite of simple. Its insanely convoluted. The only difference was it told the story in a more Half Life 1 approach while Eternal did it in a more God of War 3 way. Doom 2016 also had plenty of moments of pure telling. Did you forget the game had multiple unskippable exposition dumps that lock in a room with either Samuel Hayden or Olivia pierce? At least in Eternal you can skip any cutscene.
On the engine being open sourced - I can assure you that the engineers & programmers are not the reason for it being closed off. The business end will jealously guard any perceived technical advantage they have to their competitors - but programmers are fully aware of how dependent their whole field is on what is basically information communism. There are only so many ways to solve a problem, and putting a patent on code seems about as absurd as putting a patent on the laws of physics. Patenting doesn't stimulate innovation in this field, if anything it holds the medium back as everyone else needs to contrive less optimal solutions when the wheel has already been invented just to stay out of a court room.
I wouldn't call open source sharing communism by any stretch. Communism as a political ideology has been exclusively regarding the sharing of material resources and they are certainly not above banning and confiscating both info and goods to keep it that way. I say this because I see communist apologists use the internet as an example of communism working when they themselves have zero respect for the actual people who actually make any of it. I do agree that nothing but good comes from open source work of a digital nature, because it isn't restricted by limited supply nor is there any insentive (unless it transgresses on some moral boundary which again is popular with both communist and theologians) to stop it. That which is unlimited needs no political framework, for there is no need of a question of how to manage something virtually unlimited only how best can it be used to achieve a goal.
I remember Marty Stratton did say in an e3 2019 interview that they made id tech 7 more open than the previous version of the engine and that they had modders in mind when developing the engine. He said stay tuned on the not to distant future after the games release. Unfortunately their hasn't been any word on modding yet and every time someone asks Hugo about modding he shuts down the question saying he cannot comment on modding. I really hope some business head scumbag is not cocking blocking mod support.
@@xan42O for totalitarian scumbags who don't understand logistics, yes. It is good system for anyone who wishes to learn the hard way that arbitrarily stealing from people because you deemed they had too much is a recipe for disaster. I hate the current ultra rich folks too and I understand something has to be done about them, but I am of the opinion that the rich have a moral problem more than resources being the cause and I am also well aware that you can't fight them by changing the system because simply put, your enemy has more resources than you do, knows how to use things more than you do and this has more sway than you do. Communism never solved problems, it only made the rich relocate and wait it out while the poorest torn apart the people just above them.
Seriously my favourite game ever. You did a great job of describing all of my critiques with the game like the slightly over cartoony look and lack of an immersive world. Also, I like how to mentioned that you don’t have to play the way the game wants you to play, cause personally I don’t like doing all those crazy weapon swaps, I just play a little slower (mainly cause I’m on console)
Fun fact: my brother is currently attempting a shotgun-only run and he's actually progressed far into the game, even says it's easier than his first playthrough. It's only Hurt Me Plenty, but still cool that the game allows you to play that way
Yea people really overexaggerate that the game forces a certain play style or that its too rigid. Its been insanely baffling to read. The game is actually very flexible. This is my favorite video from Mayo because he does into detail on the games real design philosophy. th-cam.com/video/6cS9XSGSzgE/w-d-xo.html
great video,even when you criticized the game (even in ways i wasn't 100% on),you did it for very good reasons that made it feel like you understood the game. though another problem is that the lack of modding tools puts very hash limits on mods,which is why im probably going to wait a few years and hope for a breakthrough,like when DOOM 2 got its source code. (i swear i typed this part before you mentioned source code). that will probably be when DOOM eternal modding gets good,like DOOM 2 megawads post alien vendetta (before it,DOOM megawads most where just good-ok,after,they where consistently great). also small correction,the GPL has actually no problems with commercial use,you just have to give source code that's still open under the GPL at no extra cost to whoever buys it (though the assets are fair game to keep under a closed license). its weird to explain,but look at how a recent shooter,WRATH,has its source on github, that i even was able to build myself and use with the paid game assets like it was already native to linux.
Ironically the original quake is way more satanic and even has the one stage with a depiction of an upside down jesus on the cross. They wouldn't know that tho since they attack what's most popular
The id team did talk about making the id tech 7 more mod friendly back in e3 2019 but since then they have been quiet. I really hope they eventually release some mod tools because the community for this game is still hungry for content. Modders without tools are currently making a 3 player co-op its sick. th-cam.com/video/xy28q_uxb3k/w-d-xo.html
The lack of enemies being right there with you on the levels is due to how the game handles ai's. As far as l can remember, the game engine can only process 15 instances of ai doing things at once, which is represented by those "incidental" encounters when demons *are* loaded in in advance. There's only a couple of them between the actual waves, otherwise the engine just doesn't exactly work as intended
Great video/recap dude! Doom eternal is my favorite game. It's gameplay is all I care about. Master levels are so fun to play. I've never played a single player game this much or for this long. Watching clips of my game play from a year ago just makes me cringe from how bad I was(I had beaten the core game, dlc 1&2 and the master levels on ultra night mare at that point n thought I was pretty good) It makes me realize how much better Ive gotten since that point. its similar to an instrument in the way that practice makes you get smoother, faster and more advanced. rewarded the more you put into it. I would pay ID software 60$ again just to get a master level version for each of the remaining levels made. They're the only options that are fun/challenging anymore and even then I have to self impose restrictions.
The game came out at the perfect time. When everyone was giving up on games, and stuck inside.. it's like, God himself has brought this game to us. This game means a lot to a lot of people, including myself.
I heavily agree with your stance on the story and the 'controversies' of heaven and hell. The huge missed opportunities to fully explore the dark lords of hell as mentioned in 2016 doom; and the truely demonic depictions of hell and it's dwellers.
Doom 2016 multiplayer really was underrated. Its a shame they ditched it for Eternal. I would have probably stuck around Eternal more if it had multiplayer.
Honestly the only criticism you have that I whole heartedly agree with is the Hell not actually being Hell thing. I had never really thought about it because the lore never really bothered me and I actually like Samuel Hayden and VEGA a lot… but yeah why did they turn it into Aliens? I mean the way they did it is still very much heaven and hell because they created everything. But not in the traditional surface level sense. They added a ton of lore that yeah, makes it very alien. It’s a good point. They really should have just kept it simple and had the final boss be Satan instead of some guy named Dave. Although I do like the parallel they tried to make with him and the Doom Slayer I guess. Yeah I suppose the biggest issue with this games story would be the tone. It’s trying to be bad ass but a lot of times it comes off as like ass hole bad ass rather than actually being bad ass. Unlike Doom (2016) where the Doom Slayer is actually badass in gameplay and story.
I play games since 35 years, but this was one of the most impressive improvements of a brand, with no technical generation change involved. From good to amazing, without losing any feature. Another one was Mass Effect 2, but it was just from mediocre to good in shooting and graphics, and it lost many features on the way. They needed to do it to sell more of it. But nobody asked for a big change in DOOM, that's why it was so surprising. BTW: I loved the Marauder, probably because I'm not a game journalist :)
Don't mistake eloquent for honest or accurate man.....if you give alot of what he said thought or look into it for yourself he's very clearly contrary for the sake of it and contradicts himself on more than one occasion particularly when "bashing" or "criticizing" an element from eternal he'll say "should have done it like the classics" when they absolutely did not do what he said..... He also gives himself away pretty badly when he lets it be known that be thinks eternal is a "power fantasy of leading the human resistance" . He never played the originals much less 2016 lmao. And no he doesn't wish it was that power fantasy he states it as if that's something the devs were going around telling people. He really misses the mark on everyway . He's just a good speaker nothing more
It's genuinely amazing; despite playing games with nearly five times as much content, I have more hours in doom eternal than any game. This is because the combat loop is just so satisfying, and supports so much creativity
I love doom eternal!!! And with that said I agreed with everything you said on this. Very well made and hope they take notes to make the next game even better
Note about the soundtrack: the metal genre that most of the songs fall under is termed djent, which is a modern metal core and progressive metal derivative. It’s name is derived from the sound that the guitars make, which is an incredibly percussive and like you said, very similar to dubstep. Very fun genre, about 15-20 years old now.
Side note, I don’t know if Mick Gordon intended for it to be under that genre, but it seems that due to the low tuned guitars and percussive rhythm, it’s most likely djent, or modern metal core
@@obiwanjustpeekinginonya I think Fredrick Thordendal's collab with Mick on Wolfenstein would've influenced him somewhat... I believe Fredrick purchased the 9-string guitar from Mick that he used on the OST.
Your point about them not making Doom Eternal 2 is something I 100% agree with. If it’s another Doom game or Quake, it needs to be different and fresh. Take the lessons learned from Eternal, and do something new with it. The one thing I want is to keep the philosophy of push forward combat in an FPS, in whatever way they tackle it.
You're the only reviewer I've heard mention the way heaven and hell were handled. It's always reeeeeally bothered me cuz when they're just aliens..... Then they're not really scary or anything, they're just another life form rather than something truly pure evil like demons and devils should be. It makes the lore super lame and I stopped paying attention at all to the story cuz I just hated that I remember watching Sandy Peterson watch doom eternal footage and he was also mentioning how the 'demons' looked like aliens now and he seemed to not enjoy that either
i was really sad whe ni found out that doom eternal didn't have an slayer vs slayer mode. there's a clone on Roblox called 'Hell Reaver Arena' and it's really fun to play. Wish doom eternal had something like that. It feels a quakeish with doom skin and it's really fun.
I love the editing during the interview sections! This was a really interesting video to watch, and I loved seeing the breadcrumb trail unfold into metroid:origins
To be honest... If Doom was made in a way where the Slayer run around quoting passages from the Bible while flinging around incense burners and sprinkling holy water everywhere... then it would have been a Warhammer 40k spinoff lol
when you were talking about the power fantasy and were talking about the npc's you said you never got to fight along side them which I wish you could. I know I'm bringing up the whole halo vs doom thing again. But when you first see the scarab in halo 2 and one of the npc's says when I requested reinforcements I wasn't excepting a spartan. that one line made me feel like the most powerful guy in the universe. more powerful than anything in doom.
I agree Doom eternal has god tier gameplay, but to get that gameplay it sacrificed a lot of things that made doom 2016 great. Its like if you put all the points in the strength build, your character is still probably gonna kick a$$ but at the expense of having a personality or being able to do cool magical stuff.
I don't agree at all. The only thing Eternal sacrificed is realism and groundedness which imo doesn't matter because Doom was never about either of those thing until Doom 3 took the series in a new grounded horror direction. Doom Eternal still has a lot of personality in fact its more fun, overtop and memorable game. Doom 2016 takes itself way too seriously and drags on in the last 4 hours of the game.
I bought Doom and Doom Eternal when they were on sale a couple months ago. Progress in Doom has been slow because when I bought it I was already playing a ton of Halo Infinite plus trying to beat Metal Gear Solid, and by the time I beat MGS I only got halfway through Doom before Elden Ring came out. But it’s one of the most fun games I’ve ever played and I very much look forward to playing Eternal.
Both of these guys (actually just about every essay maker) really just don't know what they're talking about 90% of the time and contradict themselves, also they love to be contrary to get those "controversial clicks" and it's all dressed up with this poorly veiled attempt at being an intelligent intellectual when they either flat out use words incorrectly or use them when they are way WAY unnecessary (overcomplicating things to again come across as smart to people)
Interesting point about the story. I remember being disappointed in Eternal's story compared to the simpler but more atmosphere-heavy presentation of 2016. The more mythical and horror-oriented version of hell was more compelling. I DO think that people engage with the story because the game is good and not the other way round. Taking all the horror out of Eternal was a disappointment and the sci-fi was a bit generic. I also think that you're entirely correc that they can't push this formula any further. It would just bring diminishing returns with it. The DLC (especially the second one) is proof of that.
Yeah the story is the main thing that was a big miss for me as well, and I just don't get when people seem to want the opposite. It feels very self-centered, like they've convinced themselves that the lore of the ancient gods, the Seraphim, the Sentinels and the Maykrs is super duper omega cool... ...but it isn't. The actual idea they propose, I'm totally on board with it, because the 'christian' slant of doom is something I never liked very much at all. But it was just straight up bland and boring, yet it acted like it was entitled to your amazement. I don't even mind it in theory, it's just generic, being presented as if your jaw is meant to be flying off your face a mach speed. Instead I just wonder why we're back to Doom 2 Mancubi when they had a new design in 2016, and if 2016 was even canon, with how irrelevant its story and lore seem to be.
Okay, I want to play your vision of Wolfenstein. Mancubus Flying Geurring, Tank Monster Rommel, Megaphone Geobbles as the penultimate boss right before mecha Hitler.
I completely agree with your level design criticism that there are some very obvious arenas that lock you in, between the more classic FPS style level layouts.
i actually really loved the story. god the creator as an sadist evil only created life to make it suffer. the fallen angel the doom slayer as the messiah...
I’ve put over 200 hours into this game, and seeing how it’s not a primarly multiplayer game or a open-world or rpg, that’s impressive. It’s the combat flow that brings me back. Also, I love the gamey feel of Eternal. I actually dig old arcadey stuff like extra lives and closed off encounters. It’s really a personal thing but I absolutely love it.
For the part of discovering things on your own, they added a lot of tutorials and added the swirly effect because people weren’t figuring it out and they didn’t want them to miss out on the fun. Or something to that effect, Hugo Martin said this in interviews. I know it’s an outside source but that’s the reason
Great work. I really liked the Under the Mayo cameo. If it wasn't for Doom Eternal nightmare difficulty I probably would've never tried the Soulsborne games. Doom Eternal is definitely in my top 5 games. Liked and subbed.
I'm still playing this game now when I just have like half an hour to kill before work or something. The only major complaint I still have is they never finished making all the master levels. It would've given me so much more to do as most people still playing, including myself, are able to play casually on nightmare with no HUD. It's still insanely fun and keeps your hands and mind quick but I miss the challenge.
Personally as a Christian I really like your idea of fighting real demons and Satan himself at the end of the game. And I think that would be a lot more Christian than the science fiction angels, aliens and faults gods we got in the Doom Eternal story. God bless us all.
I really did love Doom Eternal, but there is always one bugbear with it that I think mad man Marty took the wrong lesson from Doom 2016. I couldn't give less of a shit about a "backstory" to a Doom game, so have legit cutscenes that are outside the point of view of the visor and thus separate from the player I think was a step in the wrong direction. Doom 2016 took the right approach I think to a story for Doom. Off to the side, not important, and Doom guy is right there with us in that he doesn't care WHY there are demons, only that there are and there shouldn't be.
On the note of rainbow itemts spilling out of enemies Why not just make them all look like argent energy orbs or something? They can still have their own specific values of health and ammo But honestly does it really matter if you can tell exactly what ammo you're getting out of a whole bucket full of it? At this point might as well do what Half Life 2 did with their dynamic crates that give the player what ever it is they're most lacking upon being broken If you're low on health you'll find medkits among other things in the next resource crate you break for example But anywho, i'm glad you made this video I really don't like how Doom Eternal forces you to play the game _their_ way It's why i like games like Halo 3, Halo 3 is renowned for it's sandbox of weapons, it allows you to play it your own way, almost every gun is useful for atleast killing somebody else And don't EVEN get me started on the amazing dual wielding mechanics...
Most people tend to ruin their own fun if they are given options? Really? Also the problem with platforming isn't that it isn't challenging, its just the fact that it exists in a Doom game. I am speaking for myself here, if they completely removed all platforming sections, it would instantly make the game better for me. I am not talking about the traversal mechanics, I am talking about mandatory platforming sections that make this seem more like a Mario game.
It's true though. Maybe you are an oldschool player who likes to blow through enemies, but limiting the things a player can do causes them to be more creative with the tools available. And lots of people like this, people who are looking for a challenge. Turbo Overkill has a mechanic where in some rooms you can only use one or two weapons. Those can cause me to panic but they're a lot of fun. Girlfriend is playing through Persona 4 and there is a dungeon that forces you to manage your mana because you lose half of it after each battle. Many persona players complain about this dungeon, but she's having more fun with it than any other dungeon because she was looking for the game to challenge her in a new way. As for platforming, the platforming in doom eternal can be complete trash but imo most of it is fine. I love hopping around at high speed. The only parts I hate are the long empty sections on Maykr Homeworld. If more was done to make these scenes interesting, like in Turbo Overkill with how quickly you can zip across the world, then I think it'd bring more value to the gameplay. But doomguy is quite sluggish and limited if you think about it so these platforming sections can feel boring or even tedious. Yeah I fell over a hundred times at a specific jump.
Having enemies spawn behind you is annoying, ridiculous, nonsensical . . . and I'm going to defend it anyways. Firstly, it fits their design philosophy of forcing you to play the way they want, and to that end, it forces you to be more aware. Second, I recall this happening most often in the Ancient Gods part 1, which is clearly trolling on every level. That entire DLC was the devs just going "so, how can we fuck with the player so hard he rage quits?" Now, you might think "well, that just sounds stupid," but here's why I think it isn't. It's bullshit, yes, but it also creates a greater sense of accomplishment when you either predict it, catch them out, or run through it a second time and just know the spawns. Third, it's funny, which is probably why the devs did it in the first place. Fourth, if they truly only choose a spawn point behind you no matter which direction you're looking, it allows for greater replayability, because you can't just spawn camp everything. I like it, even if I have been trolled pretty hard because of it s couple of times.
I kinda wanna see IDC's next game be a reboot of Quake, taking what they've learned from both new Doom games and applying it to Quale and Quake 2s design to bring about that reinvention. Honestly, new Doom feels like it owes more to Quake's design than old Doom's design so it would kinda make sense but I'd love to see that darker, grittier but slightly slower experience brought back where the puzzles are actually puzzling and while you always have to push forward, there's just a constant doubt in the back of your mind that maybe round the next corner there's something big and you die.
Awesome video. This was an incredible game that I think has a legecy that outdoes even the original 2016. Like a death metal version of 2016. Over time I saw lots of people unhappy with the direction Eternal took. I think its fast paced style alienated those who loved 2016 for being a straightforward boomer shooter. My dad didn't finish Eternal because he doesn't like jumping around and messing with the puzzle elements of gameplay. However it created a whole new genre of shooter, with successors like Ultrakill and Turbo Overkill. Unfortunately it's highly unlikely we'll get a new DOOM game of this quality. With everything that's happened at ID and at Microsoft, it seems like DOOM Eternal was lightning in a bottle and we aren't getting a sequel, at least not one that's any decent. And it also won't be coming with Mick Gordon's OST.
This game is like a mental workout for me, I do need to go out and smell some flowers after I've played for a few hours but it's great keep me sharp and elevated my skills in other games. Good to see mayo in there too
Also, if you want a game that revolutionizes its genre, play distance. Thats one of the most innovative games i've played and is up there in polish with the best. The base game has some creativity in its tracks, the hidden level ''the other side'' cranks this up and the community levels is where its at as these levels truly push the game. Some community tracks even became official. The tracks can go from challenge focused ones, spectacle bossfight tracks, puzzle tracks, straight adrenaline tracks, more story focused tracks, relaxing tracks, complex platforming and dodging tracks, etc. And the coolest part is you can skip parts or the whole track if you wish to because you can fly.
i love doom eternal so much, it perfectly satiates my adhd. i wish we could get more quality single player games like this. it's also great to see how everyone struggled with the marauder at first lol
I think you identified some really interesting flaws in the DOOM core game loop, especially the rigidity of the sandbox. Not much else they can do from here without a huge overhaul. Great review
Quite personally, I think they should have added more multiplayer modes. Battle mode just doesn’t cut it to me, and as good as Horde Mode and the campaign is, you can only play it for so long till it gets too familiar. A Deathmatch mode would have added some fun multiplayer gameplay IMO.
I didnt like Eternal too much, it was far too colorful and betrays the color palette and art style of all previous entries and the story was sloppily put together and just turned DOOM guy into a Marvel character but my biggest gripe is the glory kills has far too few variations than 2016 and are nowhere near as gory, in 2016 you are ripping off demons arms and beating them to death with it but in Eternal the majority of glory kills is just you stabbing the demons in the head with your wrist blade.
Having sunk hundreds of hours across multiple platforms into the game I still can't say I care much about story, multiplayer or static environments. But one does wonder how the game would have fared if the devs found a way to channel the single player combat into a multi player experience as well. Or if there was a bigger effort into pushing the story. Having said that I think the hallmark of any good criticism is evaluating something for what it actually is, not what you think it should be or delving too deep into 'what if' territory. In that respect I think you gave the game a mostly fair review.
It's August 31 2023. I M 68 years old and just completed Doom Eternal. That was the most nerve racking, piss me off everyday game I have ever played (tho I haven't played many).
But when I was able to beat some of the more difficult bosses it was just so damned satisfying.
Beating Kahn Maykr was the hardest for me. The bitch kicked my ass for a month.
Absolutely loved this game.
That’s awesome man!
GG
nice
Great to hear that! Have a nice day :)
legend!
ID software: learns from his mistakes
343 industries: make the same mistakes
Tries to learn rly
Dice: makes new mistakes
@@michaelcrosby7035 eh not really, i blame EA not dice.. When dice has the ball.. It goes great like BF1
Tony: learns from his mistakes
play halo infinite lmao
Does this game have flaws? Yes
Does this game focus on what should be top priority in any game (gameplay)? Definitely
Is it one of my favourite shooters? Absolutely
too bad the gameplay is a straight downgrade of Doom 2016 unless you're a sweatie.
@Harvest133 you're in such a minority lmao
Eternal is the best FPS of all time by a landslide. It's pure perfection
@@Jay-og4yb I'm glad you enjoy it.
Doom Eternal is exactly what an FPS should be nowadays.
-Has better mechanics and cleaner and better ways to express the level design
-More and more enemies to fight and unique and interesting bosses
-Not so complicated story (this one is up to interpretation)
-Loads of customization options
-DoomSlayer
I love Eternal and I've played since March 2020. I absolutely adore ID for bringing us this release and I think it's aged well, still loads of content online to watch for this game and I hold this game close to my heart :3 Hoping you see this Shredded
it's the ultimate video game to me
the plot is goofy, the music is kickass, and the mechanics are really tight
it was a blast to playthrough on day 1 and 100 percent later with all the DLC
@Bob Duckington More enemies adds variety into combat and limited ammo gave you real choices what to do in those combat loops. I dunno about you but I enjoyed chainsawing
@Bob Duckington to be fair ive never felt like i needed to buy cosmetic dlc because theres plenty to unlock in campaign, also beleive the enemy varity in eternal is top notch. I bought it on launch and still adore it
@Bob Duckington If every FPS was Half Life, we wouldn't have masterpieces like Halo, Doom, Quake, Cod, etc.
Complaining about fodder enemies is like complaining about grunts in Titanfall 2 or Halo.
Locked into an animation? Like doing a finisher in Apex to refill shields?
Or being forced to play in a certain way like retreating behind cover to generate shields in Halo?
Do you also complain about picking up weapons in the sandbox which have limited ammo ala Halo?
Do you say Cod forces you to use specific guns due to the loadout system?
Goofy customization? How does player expression through customization detract from tour enjoyment?
My point is FPS games aren't a one size fits all. Mechanics that work in Half Life won't work in Doom and vice versa.
Nevermind that different subgenres of FPS set out to achieve different player experiences.
@@343ishill Lmao love the username and pfp
I'm glad you stood up and continued my conversation, I simply wanted a good input on a game which has impacted me. I love games like Halo, Doom and CoD, I've slowly moved from Halo and CoD a bit but still love them both.
This game showed me what I always wanted an FPS to be; bloody brutal and intense, I'm excited for ID's new releases and I don't like it when you get forced to do certain things in a specific way. This is another reason Minecraft works so well
gotta be one of the best games of all time. Purely innovates in almost every way from the first game. Apart from snapmap, everything is better imo
Eternal is the only AAA title I accept since Modern Warfare 3
I just wish it at had the darker, atmospheric tone that 2016 had. Everything else is perfect.
@@TemporalKnight There is hope yet for Quake reboot...
@@TemporalKnight I'd agree. Doom 2016 had a much more interesting art style, level design, and tone, but pretty much everything else was outclassed by Eternal
@@xx_amongus_xx6987 That would be a dream come true. A reboot of the original Quake done in the style of Doom 2016 would be awesome!
I know we all like to sing Hugo's praises, and he's certainly earned it, but let's not forget about Marty Stratton -- Game Director of Doom 2016 and Executive Producer of Doom Eternal. I think Marty was just as instrumental to the revival of Doom as Hugo
Marty Stratton is underrated and a goat.
I wish he stayed like that without thst reddit shit 💀
@@Thonato420 Yeah this comment aged like milk
What a beautifully aged comment
@@yames8801 Yeah, no.
Doom Eternal gave me mechanics I never knew I wanted but I fell in love with. It's such a unique mix of a shooter and a fighting/action game with all the fast combos you can pull off on enemies. This game is a masterpiece for the combat alone and it's one of favorite games of all time.
2 years already? Damn! These 2 years went by real fast.
Damn right. It feels like only a short few months ago that this game released and I immediately downloaded it. I had finished Doom 2016 right before it came out. Almost feels like time has sped up somehow
Dark Souls III has been out longer currently than Dark Souls had when it first came out
Feel old yet?
Yeah fr. I remember eternal came out on the first day that I started working from home and i was so excited for that. Amazing how quickly the time has passed.
Time IS accelerating.
15:27 Hugo Martin said that many of the shortcomings you addressed in these DLC levels came down to developing them during lockdown. They had to seriously reduce the scope of the project to make it feasible to actually make.
Doom eternal to me can be best described as being the Super Mario of Shooters. Not just because Doom is the grand daddy but because it has a focus on linear but well crafted design that teaches the player how to have fun with the systems. It stands out and I understand both the massive praise it gets and the distaste from others. Personally it isn't my kind of game but I have to commend the craftsmanship.
Its more Metroid Prime and Quake imo but whatever.
Is pretty much the style id was founded on. They were always fans of nintendo ead design philosophy in their games, to the point they remade super mario bros 3 on pc.
Wall climbing is definitely super Mario world.
I agree with a lot, but the enemies spawning in "at random" thing I don't agree with. They're demons, I don't need them to arrive in a ship or have any kind of "believable" entrance. And more importantly, enemy spawns are an essential aspect of gameplay. Having a group of enemies all arrive through a portal or on a ship would make it way too easy to delete them all at once. You can memorize spawns and instant delete enemies anyway, sure. But they aren't grouped up, you have to seek out individual demons and memorize where in the arena they spawn if that's what you want to do.
that was introduced in doom 3 and sometimes they still leave pentagrams burned on the floor
It's also proof that you can implement RTX features without reducing the frame rate by much, optimisation is key.
Eternals culling technology is fucking amazing. (Ok sure it's what also allows for the insane jumps done when speedrunning but oh well.) What Carmack started with idtech5 and megatextures pushing for maximum VRAM usage (whilst a pain back when RAGE came out is now pretty much the standard. See any ubisoft "HD Texture Pack") bloody well made game :)
Man I've been waiting so long to say this... *clear throat*
YOU JUST WANT EVERYTHING TO BE HALO!!!!
You just want everything to be doom and get mad when something doesn't have a glory kill type system
Nah man I'd prefer it if everything was like Turok 2.
@@Saeedfr8416 Everyone wants video games to be like their favorite video game. Now, there is a shared truth. Doom Eternal is one of the few good fps of the last few years that have been published.
@@AParticularlyConcernedCitizen I'd be down for a year of Turok clones.
@@underthemayo Massive mazes with completely nonsensical level design and enemy types that barely fit whatsoever, but the gunplay is so good none of that even matters.
Surprised how much we're on the same page with this. Doom 2016 was remarkably consistent for what it was, like Half-Life. But Eternal went into a very self-masturbatory route, and the immersion and world-building suffered greatly.
Honestly I like how gamey and not immersive the pickups are, it feels fun and refreshing in a sea of games trying to get you to take them seriously and that feel embarrassed about even being games. Doom Eternal just fully embraces being a video game.
2 years later and I'm still discovering fun new ways to take out the Marauder. A few days ago I discovered I can stun him with the precision bolt and then swap to the combat shotgun and spray him with full auto while he's faltered.
I always went conservative on them with the Super Shotty-Ballista-Super Shotty.
Never though about using the Full Auto Shotgun, gonna try it today.
I actually agree with you on most things. I however just pretended the story was a hardcore 80s movie like big trouble, but with tons of murder.
He's the type who'd raise issue no matter what was done. Complains when there's little to no story given or would say it's a convoluted mess when it goes in depth. His entire shtick or gimmick on youtube is being contrary to the general consensus . He attempts to frame it as one of those cringey video essay type things and trysbto hard to be some kind of deep intellectual. He sounds nice and goes through great effort to not sound like a dick but make no mistake that is what he's doing lol
@@AntiJewluminatiDwarf
Dude it's no mystery Eternal's story is shit coming off of 2016.
@@capmcrunch8591 Imagine actually thinking Doom 2016 story is better written lol. Both games have close to identical ridiculous 1980s movie plots. Doom 2016 was just more contained to Mars and Hell.
@@bertrhons6009
Show don't tell. 2016 gave a simple story and it worked, Eternal goes by the logic more = better.
Of course, I'm explaining this to a mouth breather so I'm wasting my time.
@@capmcrunch8591 Doom 2016 story is the opposite of simple. Its insanely convoluted. The only difference was it told the story in a more Half Life 1 approach while Eternal did it in a more God of War 3 way. Doom 2016 also had plenty of moments of pure telling. Did you forget the game had multiple unskippable exposition dumps that lock in a room with either Samuel Hayden or Olivia pierce? At least in Eternal you can skip any cutscene.
I really like the way the marauder looks. He looks like he's straight from a war metal album cover.
Unpopular opinion: I actually thought Doom 2016 had a better soundtrack than Doom Eternal.
that's actually a normal opinion
The video about Doom Eternal two years later - two years later
On the engine being open sourced - I can assure you that the engineers & programmers are not the reason for it being closed off.
The business end will jealously guard any perceived technical advantage they have to their competitors - but programmers are fully aware of how dependent their whole field is on what is basically information communism. There are only so many ways to solve a problem, and putting a patent on code seems about as absurd as putting a patent on the laws of physics. Patenting doesn't stimulate innovation in this field, if anything it holds the medium back as everyone else needs to contrive less optimal solutions when the wheel has already been invented just to stay out of a court room.
I wouldn't call open source sharing communism by any stretch. Communism as a political ideology has been exclusively regarding the sharing of material resources and they are certainly not above banning and confiscating both info and goods to keep it that way. I say this because I see communist apologists use the internet as an example of communism working when they themselves have zero respect for the actual people who actually make any of it.
I do agree that nothing but good comes from open source work of a digital nature, because it isn't restricted by limited supply nor is there any insentive (unless it transgresses on some moral boundary which again is popular with both communist and theologians) to stop it. That which is unlimited needs no political framework, for there is no need of a question of how to manage something virtually unlimited only how best can it be used to achieve a goal.
I remember Marty Stratton did say in an e3 2019 interview that they made id tech 7 more open than the previous version of the engine and that they had modders in mind when developing the engine. He said stay tuned on the not to distant future after the games release. Unfortunately their hasn't been any word on modding yet and every time someone asks Hugo about modding he shuts down the question saying he cannot comment on modding. I really hope some business head scumbag is not cocking blocking mod support.
@@banes4908 They did say there is one more major update they have in store for us. Fingers crossed.
@@necrosteel5013communism is good.
@@xan42O for totalitarian scumbags who don't understand logistics, yes.
It is good system for anyone who wishes to learn the hard way that arbitrarily stealing from people because you deemed they had too much is a recipe for disaster. I hate the current ultra rich folks too and I understand something has to be done about them, but I am of the opinion that the rich have a moral problem more than resources being the cause and I am also well aware that you can't fight them by changing the system because simply put, your enemy has more resources than you do, knows how to use things more than you do and this has more sway than you do.
Communism never solved problems, it only made the rich relocate and wait it out while the poorest torn apart the people just above them.
Seriously my favourite game ever. You did a great job of describing all of my critiques with the game like the slightly over cartoony look and lack of an immersive world. Also, I like how to mentioned that you don’t have to play the way the game wants you to play, cause personally I don’t like doing all those crazy weapon swaps, I just play a little slower (mainly cause I’m on console)
Fun fact: my brother is currently attempting a shotgun-only run and he's actually progressed far into the game, even says it's easier than his first playthrough. It's only Hurt Me Plenty, but still cool that the game allows you to play that way
Yea people really overexaggerate that the game forces a certain play style or that its too rigid. Its been insanely baffling to read. The game is actually very flexible. This is my favorite video from Mayo because he does into detail on the games real design philosophy.
th-cam.com/video/6cS9XSGSzgE/w-d-xo.html
Now it's been 2 years since the 2 years past...
Time flies fast doesn't it
@@kichu3033 that it does
Doom eternal two years later two years later...
great video,even when you criticized the game (even in ways i wasn't 100% on),you did it for very good reasons that made it feel like you understood the game.
though another problem is that the lack of modding tools puts very hash limits on mods,which is why im probably going to wait a few years and hope for a breakthrough,like when DOOM 2 got its source code. (i swear i typed this part before you mentioned source code).
that will probably be when DOOM eternal modding gets good,like DOOM 2 megawads post alien vendetta (before it,DOOM megawads most where just good-ok,after,they where consistently great).
also small correction,the GPL has actually no problems with commercial use,you just have to give source code that's still open under the GPL at no extra cost to whoever buys it (though the assets are fair game to keep under a closed license).
its weird to explain,but look at how a recent shooter,WRATH,has its source on github, that i even was able to build myself and use with the paid game assets like it was already native to linux.
I remember all those boomers when the game released hated on the game because it was giving satanic imagery :P
Ironically the original quake is way more satanic and even has the one stage with a depiction of an upside down jesus on the cross. They wouldn't know that tho since they attack what's most popular
Not just whoever buys it. Anyone who requests it.
@@donovan6320 no,its anyone whoever gets distributed a copy.
The id team did talk about making the id tech 7 more mod friendly back in e3 2019 but since then they have been quiet. I really hope they eventually release some mod tools because the community for this game is still hungry for content. Modders without tools are currently making a 3 player co-op its sick.
th-cam.com/video/xy28q_uxb3k/w-d-xo.html
The lack of enemies being right there with you on the levels is due to how the game handles ai's. As far as l can remember, the game engine can only process 15 instances of ai doing things at once, which is represented by those "incidental" encounters when demons *are* loaded in in advance. There's only a couple of them between the actual waves, otherwise the engine just doesn't exactly work as intended
Ehm No.
Look at mods and master Levels.
Doom 2016 yes but Not Doom Eternal with ID Tech 7
yes but obviously this dumb reviewer is so entitled 😂
Love the Mayo cameo, when you said some people see everything through DE I immediately thought of him XD
Great video/recap dude! Doom eternal is my favorite game. It's gameplay is all I care about. Master levels are so fun to play. I've never played a single player game this much or for this long. Watching clips of my game play from a year ago just makes me cringe from how bad I was(I had beaten the core game, dlc 1&2 and the master levels on ultra night mare at that point n thought I was pretty good) It makes me realize how much better Ive gotten since that point. its similar to an instrument in the way that practice makes you get smoother, faster and more advanced. rewarded the more you put into it. I would pay ID software 60$ again just to get a master level version for each of the remaining levels made. They're the only options that are fun/challenging anymore and even then I have to self impose restrictions.
Meanwhile I'm happy I survived Tara Nabad master level on Hurt Me Plenty.
The game came out at the perfect time. When everyone was giving up on games, and stuck inside.. it's like, God himself has brought this game to us.
This game means a lot to a lot of people, including myself.
Watching "Doom eternal - two years later" two years later
I heavily agree with your stance on the story and the 'controversies' of heaven and hell. The huge missed opportunities to fully explore the dark lords of hell as mentioned in 2016 doom; and the truely demonic depictions of hell and it's dwellers.
Can’t wait for “doom eternal-2 years later-2 years later”
It should be happening these days, looking forward to it also :)
Doom 2016 multiplayer really was underrated.
Its a shame they ditched it for Eternal. I would have probably stuck around Eternal more if it had multiplayer.
and snapmap
thing that has people playing till this day was completely ditched
Honestly the only criticism you have that I whole heartedly agree with is the Hell not actually being Hell thing. I had never really thought about it because the lore never really bothered me and I actually like Samuel Hayden and VEGA a lot… but yeah why did they turn it into Aliens? I mean the way they did it is still very much heaven and hell because they created everything. But not in the traditional surface level sense. They added a ton of lore that yeah, makes it very alien. It’s a good point. They really should have just kept it simple and had the final boss be Satan instead of some guy named Dave. Although I do like the parallel they tried to make with him and the Doom Slayer I guess.
Yeah I suppose the biggest issue with this games story would be the tone. It’s trying to be bad ass but a lot of times it comes off as like ass hole bad ass rather than actually being bad ass. Unlike Doom (2016) where the Doom Slayer is actually badass in gameplay and story.
“Doom Eternal is a real Cookout Flex” is my favorite intro i’ve ever heard
Can't ADS this must be your favorite game
I play games since 35 years, but this was one of the most impressive improvements of a brand, with no technical generation change involved. From good to amazing, without losing any feature. Another one was Mass Effect 2, but it was just from mediocre to good in shooting and graphics, and it lost many features on the way. They needed to do it to sell more of it. But nobody asked for a big change in DOOM, that's why it was so surprising.
BTW: I loved the Marauder, probably because I'm not a game journalist :)
this has to be the most fair, honest, eloquently crtiqued review of doom eternal.
Don't mistake eloquent for honest or accurate man.....if you give alot of what he said thought or look into it for yourself he's very clearly contrary for the sake of it and contradicts himself on more than one occasion particularly when "bashing" or "criticizing" an element from eternal he'll say "should have done it like the classics" when they absolutely did not do what he said..... He also gives himself away pretty badly when he lets it be known that be thinks eternal is a "power fantasy of leading the human resistance" . He never played the originals much less 2016 lmao. And no he doesn't wish it was that power fantasy he states it as if that's something the devs were going around telling people. He really misses the mark on everyway . He's just a good speaker nothing more
It's genuinely amazing; despite playing games with nearly five times as much content, I have more hours in doom eternal than any game. This is because the combat loop is just so satisfying, and supports so much creativity
I love doom eternal!!! And with that said I agreed with everything you said on this.
Very well made and hope they take notes to make the next game even better
I didn't take you for a /v/ contrairian, holy shit.
Note about the soundtrack: the metal genre that most of the songs fall under is termed djent, which is a modern metal core and progressive metal derivative. It’s name is derived from the sound that the guitars make, which is an incredibly percussive and like you said, very similar to dubstep. Very fun genre, about 15-20 years old now.
Side note, I don’t know if Mick Gordon intended for it to be under that genre, but it seems that due to the low tuned guitars and percussive rhythm, it’s most likely djent, or modern metal core
@@obiwanjustpeekinginonya I think Fredrick Thordendal's collab with Mick on Wolfenstein would've influenced him somewhat... I believe Fredrick purchased the 9-string guitar from Mick that he used on the OST.
Thanks for this. I'm off on this tangent now.
@@klx6265 merry Christmas, enjoy the new music!
@@obiwanjustpeekinginonya merry Christmas to you too my friend
Your point about them not making Doom Eternal 2 is something I 100% agree with. If it’s another Doom game or Quake, it needs to be different and fresh. Take the lessons learned from Eternal, and do something new with it. The one thing I want is to keep the philosophy of push forward combat in an FPS, in whatever way they tackle it.
You're the only reviewer I've heard mention the way heaven and hell were handled. It's always reeeeeally bothered me cuz when they're just aliens..... Then they're not really scary or anything, they're just another life form rather than something truly pure evil like demons and devils should be. It makes the lore super lame and I stopped paying attention at all to the story cuz I just hated that
I remember watching Sandy Peterson watch doom eternal footage and he was also mentioning how the 'demons' looked like aliens now and he seemed to not enjoy that either
i was really sad whe ni found out that doom eternal didn't have an slayer vs slayer mode.
there's a clone on Roblox called 'Hell Reaver Arena' and it's really fun to play. Wish doom eternal had something like that. It feels a quakeish with doom skin and it's really fun.
Whoever the devs are that made this game in roblox, holy shit they are talented af, can't wait for more content to come from that game
i suck at first person shooters but somehow doom made me competent at them, it had a way of making you feel badass
I love the editing during the interview sections! This was a really interesting video to watch, and I loved seeing the breadcrumb trail unfold into metroid:origins
To be honest... If Doom was made in a way where the Slayer run around quoting passages from the Bible while flinging around incense burners and sprinkling holy water everywhere... then it would have been a Warhammer 40k spinoff lol
when you were talking about the power fantasy and were talking about the npc's you said you never got to fight along side them which I wish you could.
I know I'm bringing up the whole halo vs doom thing again. But when you first see the scarab in halo 2 and one of the npc's says when I requested reinforcements I wasn't excepting a spartan. that one line made me feel like the most powerful guy in the universe. more powerful than anything in doom.
I agree Doom eternal has god tier gameplay, but to get that gameplay it sacrificed a lot of things that made doom 2016 great.
Its like if you put all the points in the strength build, your character is still probably gonna kick a$$ but at the expense of having a personality or being able to do cool magical stuff.
Doom 2016 is great but Eternal will always have a place in my heart (Other than DLC 2)
I don't agree at all. The only thing Eternal sacrificed is realism and groundedness which imo doesn't matter because Doom was never about either of those thing until Doom 3 took the series in a new grounded horror direction. Doom Eternal still has a lot of personality in fact its more fun, overtop and memorable game. Doom 2016 takes itself way too seriously and drags on in the last 4 hours of the game.
I love doom eternal. Ive beaten everything in ultra nightmare, and moved on to modded stuff like Kaiser Campaign in ultra nightmare
This was an awesome analysis, pulling out stuff that never gets talked about
I bought Doom and Doom Eternal when they were on sale a couple months ago. Progress in Doom has been slow because when I bought it I was already playing a ton of Halo Infinite plus trying to beat Metal Gear Solid, and by the time I beat MGS I only got halfway through Doom before Elden Ring came out. But it’s one of the most fun games I’ve ever played and I very much look forward to playing Eternal.
If you like Doom 2016 and Halo Infinite, you'll love Eternal.
Shout out to the mayo man for the awesome cameo love his video essays !
Both of these guys (actually just about every essay maker) really just don't know what they're talking about 90% of the time and contradict themselves, also they love to be contrary to get those "controversial clicks" and it's all dressed up with this poorly veiled attempt at being an intelligent intellectual when they either flat out use words incorrectly or use them when they are way WAY unnecessary (overcomplicating things to again come across as smart to people)
@@AntiJewluminatiDwarf that’s 99% of video essay TH-camrs, including the ones you love, pretentious blowhards who people take way too seriously
Interesting point about the story. I remember being disappointed in Eternal's story compared to the simpler but more atmosphere-heavy presentation of 2016. The more mythical and horror-oriented version of hell was more compelling. I DO think that people engage with the story because the game is good and not the other way round. Taking all the horror out of Eternal was a disappointment and the sci-fi was a bit generic.
I also think that you're entirely correc that they can't push this formula any further. It would just bring diminishing returns with it. The DLC (especially the second one) is proof of that.
considering doom started with innovating the shooter fps genre. its def what they did with eternal.
@@FancyNCR Exactly, gameplay-wise. It would be foolish to repeat themselves. The story felt like it wasn't innovating, it felt a bit Marvel-ised.
Yeah the story is the main thing that was a big miss for me as well, and I just don't get when people seem to want the opposite. It feels very self-centered, like they've convinced themselves that the lore of the ancient gods, the Seraphim, the Sentinels and the Maykrs is super duper omega cool... ...but it isn't. The actual idea they propose, I'm totally on board with it, because the 'christian' slant of doom is something I never liked very much at all. But it was just straight up bland and boring, yet it acted like it was entitled to your amazement.
I don't even mind it in theory, it's just generic, being presented as if your jaw is meant to be flying off your face a mach speed. Instead I just wonder why we're back to Doom 2 Mancubi when they had a new design in 2016, and if 2016 was even canon, with how irrelevant its story and lore seem to be.
Imagine caring about the story in doom lmao, the story I 2016 is medicore at best
@@ExValeFor probably because the mancubi design in eternal is WAY better
Okay, I want to play your vision of Wolfenstein. Mancubus Flying Geurring, Tank Monster Rommel, Megaphone Geobbles as the penultimate boss right before mecha Hitler.
i'd jsut like to remind you that we did fight hitler in mecha suit
This game was a blessing during lockdowns
I completely agree with your level design criticism that there are some very obvious arenas that lock you in, between the more classic FPS style level layouts.
Doom Eternal is my favorite game of all time! Today, I still playing several hours per week! Best de-stressing therapy!
i actually really loved the story. god the creator as an sadist evil only created life to make it suffer. the fallen angel the doom slayer as the messiah...
"Two Years Later"
That voice transition to Mayo was just so chefs kiss
I’ve put over 200 hours into this game, and seeing how it’s not a primarly multiplayer game or a open-world or rpg, that’s impressive. It’s the combat flow that brings me back.
Also, I love the gamey feel of Eternal. I actually dig old arcadey stuff like extra lives and closed off encounters. It’s really a personal thing but I absolutely love it.
I still pick it and play it every now and then. Love Eternal.
i don't think doom guy wouldnt fit leading a army of sentinels, he always worked alone and always will
doomguy was a marine, plenty of teamwork there
@@ryszakowy "was" is the key. He have gone thru literally hell multiple times and he didnt fought demons in his time as marine lol.
For the part of discovering things on your own, they added a lot of tutorials and added the swirly effect because people weren’t figuring it out and they didn’t want them to miss out on the fun. Or something to that effect, Hugo Martin said this in interviews. I know it’s an outside source but that’s the reason
Great work. I really liked the Under the Mayo cameo. If it wasn't for Doom Eternal nightmare difficulty I probably would've never tried the Soulsborne games. Doom Eternal is definitely in my top 5 games. Liked and subbed.
I'm still playing this game now when I just have like half an hour to kill before work or something.
The only major complaint I still have is they never finished making all the master levels. It would've given me so much more to do as most people still playing, including myself, are able to play casually on nightmare with no HUD. It's still insanely fun and keeps your hands and mind quick but I miss the challenge.
I played this game for the first time a year ago on my birthday and I haven’t stopped thinking about it since
Well you called it, The Dark Ages is doing a different thing.
Very unexpected to see this from a Halo Infinite channel, loved the Mayo appearance lol.
its so sad the doom 2016 multiplayer was dead within half a year, was disappointed they didnt bring it back for eternal
This game came out right when we first shut down. Time flies when you're in a pandemic lol
i always wondered how id could make a better doom game than eternal, but you made some very good criticisms i never thought of. very good review man 🧡
Personally as a Christian I really like your idea of fighting real demons and Satan himself at the end of the game. And I think that would be a lot more Christian than the science fiction angels, aliens and faults gods we got in the Doom Eternal story. God bless us all.
I agree on the topic of the Part 2 demons. at least the World Spear Master Level used them pretty well. That's what Part 2 should have been like.
8:45 that Mayo cameo actually surprised me
I really did love Doom Eternal, but there is always one bugbear with it that I think mad man Marty took the wrong lesson from Doom 2016. I couldn't give less of a shit about a "backstory" to a Doom game, so have legit cutscenes that are outside the point of view of the visor and thus separate from the player I think was a step in the wrong direction. Doom 2016 took the right approach I think to a story for Doom. Off to the side, not important, and Doom guy is right there with us in that he doesn't care WHY there are demons, only that there are and there shouldn't be.
On the note of rainbow itemts spilling out of enemies
Why not just make them all look like argent energy orbs or something? They can still have their own specific values of health and ammo
But honestly does it really matter if you can tell exactly what ammo you're getting out of a whole bucket full of it?
At this point might as well do what Half Life 2 did with their dynamic crates that give the player what ever it is they're most lacking upon being broken
If you're low on health you'll find medkits among other things in the next resource crate you break for example
But anywho, i'm glad you made this video
I really don't like how Doom Eternal forces you to play the game _their_ way
It's why i like games like Halo 3, Halo 3 is renowned for it's sandbox of weapons, it allows you to play it your own way, almost every gun is useful for atleast killing somebody else
And don't EVEN get me started on the amazing dual wielding mechanics...
One of the best reviews on this game I've seen
Most people tend to ruin their own fun if they are given options? Really? Also the problem with platforming isn't that it isn't challenging, its just the fact that it exists in a Doom game. I am speaking for myself here, if they completely removed all platforming sections, it would instantly make the game better for me. I am not talking about the traversal mechanics, I am talking about mandatory platforming sections that make this seem more like a Mario game.
It's true though. Maybe you are an oldschool player who likes to blow through enemies, but limiting the things a player can do causes them to be more creative with the tools available. And lots of people like this, people who are looking for a challenge.
Turbo Overkill has a mechanic where in some rooms you can only use one or two weapons. Those can cause me to panic but they're a lot of fun.
Girlfriend is playing through Persona 4 and there is a dungeon that forces you to manage your mana because you lose half of it after each battle. Many persona players complain about this dungeon, but she's having more fun with it than any other dungeon because she was looking for the game to challenge her in a new way.
As for platforming, the platforming in doom eternal can be complete trash but imo most of it is fine. I love hopping around at high speed. The only parts I hate are the long empty sections on Maykr Homeworld. If more was done to make these scenes interesting, like in Turbo Overkill with how quickly you can zip across the world, then I think it'd bring more value to the gameplay. But doomguy is quite sluggish and limited if you think about it so these platforming sections can feel boring or even tedious. Yeah I fell over a hundred times at a specific jump.
Having enemies spawn behind you is annoying, ridiculous, nonsensical . . . and I'm going to defend it anyways. Firstly, it fits their design philosophy of forcing you to play the way they want, and to that end, it forces you to be more aware. Second, I recall this happening most often in the Ancient Gods part 1, which is clearly trolling on every level. That entire DLC was the devs just going "so, how can we fuck with the player so hard he rage quits?" Now, you might think "well, that just sounds stupid," but here's why I think it isn't. It's bullshit, yes, but it also creates a greater sense of accomplishment when you either predict it, catch them out, or run through it a second time and just know the spawns. Third, it's funny, which is probably why the devs did it in the first place. Fourth, if they truly only choose a spawn point behind you no matter which direction you're looking, it allows for greater replayability, because you can't just spawn camp everything. I like it, even if I have been trolled pretty hard because of it s couple of times.
I think iD should do a new Quake and let DOOM rest for some years
I kinda wanna see IDC's next game be a reboot of Quake, taking what they've learned from both new Doom games and applying it to Quale and Quake 2s design to bring about that reinvention. Honestly, new Doom feels like it owes more to Quake's design than old Doom's design so it would kinda make sense but I'd love to see that darker, grittier but slightly slower experience brought back where the puzzles are actually puzzling and while you always have to push forward, there's just a constant doubt in the back of your mind that maybe round the next corner there's something big and you die.
Doom eternal made me find out that I love quick swapping mechanic. I hope to see it in other games in the future, it is so much fun
Should i buy the game?
@@tirox1019 Decide for yourself.
Awesome video.
This was an incredible game that I think has a legecy that outdoes even the original 2016. Like a death metal version of 2016.
Over time I saw lots of people unhappy with the direction Eternal took. I think its fast paced style alienated those who loved 2016 for being a straightforward boomer shooter. My dad didn't finish Eternal because he doesn't like jumping around and messing with the puzzle elements of gameplay.
However it created a whole new genre of shooter, with successors like Ultrakill and Turbo Overkill.
Unfortunately it's highly unlikely we'll get a new DOOM game of this quality. With everything that's happened at ID and at Microsoft, it seems like DOOM Eternal was lightning in a bottle and we aren't getting a sequel, at least not one that's any decent. And it also won't be coming with Mick Gordon's OST.
And 2 years later this gets recommended
Your gameplay literally hurts my eyes to watch, but awesome video man. I agree with everything you said!!
3 years now
I will be excited as heck if ID makes a new IP. They have the combat figured out, now we need new enemies and weapons to keep it fresh.
This game is like a mental workout for me, I do need to go out and smell some flowers after I've played for a few hours but it's great keep me sharp and elevated my skills in other games. Good to see mayo in there too
Also, if you want a game that revolutionizes its genre, play distance. Thats one of the most innovative games i've played and is up there in polish with the best. The base game has some creativity in its tracks, the hidden level ''the other side'' cranks this up and the community levels is where its at as these levels truly push the game. Some community tracks even became official.
The tracks can go from challenge focused ones, spectacle bossfight tracks, puzzle tracks, straight adrenaline tracks, more story focused tracks, relaxing tracks, complex platforming and dodging tracks, etc. And the coolest part is you can skip parts or the whole track if you wish to because you can fly.
The biggest issue with the DLC is that every single encounter through every type of threw enemy in each arena. It got repetitive and frustrating
i love doom eternal so much, it perfectly satiates my adhd. i wish we could get more quality single player games like this. it's also great to see how everyone struggled with the marauder at first lol
I think you identified some really interesting flaws in the DOOM core game loop, especially the rigidity of the sandbox. Not much else they can do from here without a huge overhaul. Great review
2 years later and it's still god tier
Quite personally, I think they should have added more multiplayer modes. Battle mode just doesn’t cut it to me, and as good as Horde Mode and the campaign is, you can only play it for so long till it gets too familiar. A Deathmatch mode would have added some fun multiplayer gameplay IMO.
Though I disagree with quite a few points in this video, like world building, lore and other stuff, I respect the work you put into it.
I didnt like Eternal too much, it was far too colorful and betrays the color palette and art style of all previous entries and the story was sloppily put together and just turned DOOM guy into a Marvel character but my biggest gripe is the glory kills has far too few variations than 2016 and are nowhere near as gory, in 2016 you are ripping off demons arms and beating them to death with it but in Eternal the majority of glory kills is just you stabbing the demons in the head with your wrist blade.
Having sunk hundreds of hours across multiple platforms into the game I still can't say I care much about story, multiplayer or static environments. But one does wonder how the game would have fared if the devs found a way to channel the single player combat into a multi player experience as well. Or if there was a bigger effort into pushing the story. Having said that I think the hallmark of any good criticism is evaluating something for what it actually is, not what you think it should be or delving too deep into 'what if' territory. In that respect I think you gave the game a mostly fair review.